import Canvas from './Canvas.js'; const $ = id => document.getElementById(id) window.onload = () => { const canvas = new Canvas('root'); const pos = canvas.mousePos; canvas.onmousemove = () => canvas.draw(); canvas.ondraw = ct => { ct.fillRect(0, 0, 0.5, 0.5); ct.strokeStyle = '#fff'; ct.lineWidth = 0.001; ct.beginPath(); ct.arc(pos.x, pos.y, 0.1, 0, 2*Math.PI); ct.closePath(); ct.stroke(); }; canvas.draw(); }