From 14927889ae16ae0f86eda45a1126d5d4e593cf91 Mon Sep 17 00:00:00 2001 From: sanine Date: Fri, 25 Feb 2022 13:53:04 -0600 Subject: add quadtree with quadtree:get_closest() --- city/geometry-test.lua | 58 ++++++++++++++++++++++++++++++++++++++++++++++++++ city/geometry.lua | 50 +++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 108 insertions(+) (limited to 'city') diff --git a/city/geometry-test.lua b/city/geometry-test.lua index 98275a3..28d55bc 100644 --- a/city/geometry-test.lua +++ b/city/geometry-test.lua @@ -360,3 +360,61 @@ test( assert(n.point.y == 0.25) end ) + + +-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +-- +-- geom.quadtree +-- +-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +test( + 'use quadtree to find closest points', + function() + local tree = geom.quadtree(w, h) + + local N = 1000 + + -- insert N random points + local points = {} + for i=1,N do + local point = geom.point(math.random(), math.random()) + table.insert(points, point) + tree:insert(point) + end + + local find_closest = function(point) + local dist = math.huge + local closest + for _, pt in ipairs(points) do + if point:distance_to(pt) < dist then + dist = point:distance_to(pt) + closest = pt + end + end + return closest + end + + -- check closest for N random points + for i=1,N do + local point = geom.point(math.random(), math.random()) + local closest_bf = find_closest(point) + local closest_qt = tree:get_closest(point) + + assert(closest_bf.x == closest_qt.x, + string.format( + 'bf: (%0.3f, %0.3f), qt: (%0.3f, %0.3f)', + closest_bf.x, closest_bf.y, + closest_qt.x, closest_qt.y + ) + ) + assert(closest_bf.y == closest_qt.y, + string.format( + 'bf: (%0.3f, %0.3f), qt: (%0.3f, %0.3f)', + closest_bf.x, closest_bf.y, + closest_qt.x, closest_qt.y + ) + ) + end + end +) diff --git a/city/geometry.lua b/city/geometry.lua index 410b4a3..b26779b 100644 --- a/city/geometry.lua +++ b/city/geometry.lua @@ -186,4 +186,54 @@ geom.qt_node = class{ end } + +-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +-- +-- quadtree +-- +-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +geom.quadtree = class{ + __call = function(this) + local tree = {} + tree.root = geom.qt_node(geom.point(0.5, 0.5), 1) + + setmetatable(tree, {__index=this}) + return tree + end, + + insert = function(self, point) + self.root:insert(point) + end, + + get_closest = function(self, point, accept_self) + local accept_self = accept_self or true + + local region = self.root:find_containing(point) + local neighborhood = geom.square(point, region.square.span*4) + + local near_points = {} + self.root:query(neighborhood, near_points) + + if #near_points == 0 then return nil end + table.sort(near_points, + function(a, b) + return point:distance_to(a) < point:distance_to(b) + end + ) + + local result + + if not accept_self and + (point.x == near_points[1].x) and + (point.y == near_points[1].y) then + result = near_points[2] + else + result = near_points[1] + end + + return result + end +} + return geom -- cgit v1.2.1