#ifndef GEOMETRY_H #define GEOMETRY_H #include struct point_t { double x, y; void *data; }; /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * * quadtree * * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ struct quad_region_t { struct point_t center; double half_dim; }; struct quadtree_node_t { struct quad_region_t region; int id; /* children */ struct quadtree_node_t *nw, *ne, *sw, *se; }; /* check if a region contains a point */ bool quad_contains_point(struct quad_region_t region, struct point_t pt); /* initialize a quadtree node */ struct quadtree_node_t quadtree_new_node(struct point_t center, double half_dim); /* subdivide a quadtree node * * if the node already contains a point, it will be moved into * the appropriate child node */ void quadtree_subdivide(struct quadtree_node_t *node, struct point_t *points); /* insert a point into a quadtree */ bool quadtree_insert(struct quadtree_node_t *node, struct point_t *points, int id); /* get the closest point to a particular point in * a quadtree */ int quadtree_get_closest(struct quadtree_node_t *root, struct point_t *points, struct point_t pt); /* free a quadtree structure * * note that this will *NOT* free any point userdata! */ void quadtree_free(struct quadtree_node_t *root); /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * * mesh * * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ struct triangle_t { struct point_t p1, p2, p3; }; struct triangle_array_t { int n_triangles; struct triangle_t *triangles; }; #endif