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+<a href="#pub-attribs">Data Fields</a> </div>
+ <div class="headertitle"><div class="title">GLFWgamepadstate Struct Reference<div class="ingroups"><a class="el" href="group__input.html">Input reference</a></div></div></div>
+</div><!--header-->
+<div class="contents">
+
+<p>Gamepad input state.
+ <a href="structGLFWgamepadstate.html#details">More...</a></p>
+
+<p><code>#include &lt;<a class="el" href="glfw3_8h_source.html">glfw3.h</a>&gt;</code></p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
+Data Fields</h2></td></tr>
+<tr class="memitem:a27e9896b51c65df15fba2c7139bfdb9a"><td class="memItemLeft" align="right" valign="top">unsigned char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWgamepadstate.html#a27e9896b51c65df15fba2c7139bfdb9a">buttons</a> [15]</td></tr>
+<tr class="separator:a27e9896b51c65df15fba2c7139bfdb9a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a8b2c8939b1d31458de5359998375c189"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWgamepadstate.html#a8b2c8939b1d31458de5359998375c189">axes</a> [6]</td></tr>
+<tr class="separator:a8b2c8939b1d31458de5359998375c189"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<div class="textblock"><p >This describes the input state of a gamepad.</p>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#gamepad">Gamepad input</a> </dd>
+<dd>
+<a class="el" href="group__input.html#gadccddea8bce6113fa459de379ddaf051">glfwGetGamepadState</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
+</div><h2 class="groupheader">Field Documentation</h2>
+<a id="a27e9896b51c65df15fba2c7139bfdb9a" name="a27e9896b51c65df15fba2c7139bfdb9a"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a27e9896b51c65df15fba2c7139bfdb9a">&#9670;&nbsp;</a></span>buttons</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">unsigned char GLFWgamepadstate::buttons[15]</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >The states of each <a class="el" href="group__gamepad__buttons.html">gamepad button</a>, <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>. </p>
+
+</div>
+</div>
+<a id="a8b2c8939b1d31458de5359998375c189" name="a8b2c8939b1d31458de5359998375c189"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a8b2c8939b1d31458de5359998375c189">&#9670;&nbsp;</a></span>axes</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float GLFWgamepadstate::axes[6]</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >The states of each <a class="el" href="group__gamepad__axes.html">gamepad axis</a>, in the range -1.0 to 1.0 inclusive. </p>
+
+</div>
+</div>
+<hr/>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="glfw3_8h_source.html">glfw3.h</a></li>
+</ul>
+</div><!-- contents -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>