From 51c7235d4e0a2df109dd5050328a0ad4a1878ae4 Mon Sep 17 00:00:00 2001 From: sanine Date: Fri, 10 Mar 2023 02:05:18 -0600 Subject: refactor: move glfw functions into separate table --- CMakeLists.txt | 11 +- demo/basic/main.lua | 19 + demo/fancy.bak/container.jpg | Bin 0 -> 184939 bytes demo/fancy.bak/example_sound.ogg | Bin 0 -> 1089524 bytes demo/fancy.bak/main.lua | 319 +++ demo/fancy.bak/suzanne.dae | 69 + demo/fancy.bak/suzanne.mtl | 10 + demo/fancy.bak/suzanne.obj | 2977 +++++++++++++++++++++ src/audio/CMakeLists.txt | 9 - src/audio/audio.h | 176 -- src/audio/bind | 55 - src/audio/bind.bind | 513 ---- src/audio/engine.c | 303 --- src/audio/impl.c | 8 - src/audio/setup.c | 31 - src/audio/sound.c | 640 ----- src/audio/sound_group.c | 522 ---- src/gl/CMakeLists.txt | 21 - src/gl/data.c | 164 -- src/gl/data.test.c | 216 -- src/gl/drawing.c | 127 - src/gl/gl.c | 112 - src/gl/gl.h | 14 - src/gl/gl.test.c | 237 -- src/gl/glad/CMakeLists.txt | 9 - src/gl/glad/include/KHR/khrplatform.h | 311 --- src/gl/glad/include/glad/glad.h | 4133 ----------------------------- src/gl/glad/src/glad.c | 2121 --------------- src/gl/notes.md | 10 - src/gl/shader.c | 201 -- src/gl/texture.c | 131 - src/gl/window.c | 369 --- src/gl/window.test.c | 24 - src/glfw/CMakeLists.txt | 11 + src/glfw/bind | 47 + src/glfw/bind.bind | 439 +++ src/glfw/context.c | 49 + src/glfw/init.c | 58 + src/glfw/input.c | 586 ++++ src/glfw/monitor.c | 250 ++ src/glfw/setup.c | 33 + src/glfw/setup.h | 419 +++ src/glfw/window.c | 588 ++++ src/miniaudio/CMakeLists.txt | 9 + src/miniaudio/audio.h | 176 ++ src/miniaudio/bind | 55 + src/miniaudio/bind.bind | 513 ++++ src/miniaudio/engine.c | 303 +++ src/miniaudio/impl.c | 8 + src/miniaudio/setup.c | 31 + src/miniaudio/sound.c | 640 +++++ src/miniaudio/sound_group.c | 522 ++++ src/modules.h | 1 + src/opengl/CMakeLists.txt | 21 + src/opengl/bind.h | 1818 +++++++++++++ src/opengl/bind/a | 3 + src/opengl/bind/a.bind | 26 + src/opengl/bind/b | 35 + src/opengl/bind/b.bind | 350 +++ src/opengl/bind/c | 31 + src/opengl/bind/c.bind | 354 +++ src/opengl/bind/d | 36 + src/opengl/bind/d.bind | 331 +++ src/opengl/bind/e | 7 + src/opengl/bind/e.bind | 57 + src/opengl/bind/f | 11 + src/opengl/bind/f.bind | 115 + src/opengl/bind/g | 88 + src/opengl/bind/g.bind | 910 +++++++ src/opengl/bind/h | 1 + src/opengl/bind/h.bind | 9 + src/opengl/bind/i | 14 + src/opengl/bind/i.bind | 127 + src/opengl/bind/l | 4 + src/opengl/bind/l.bind | 24 + src/opengl/bind/m | 7 + src/opengl/bind/m.bind | 66 + src/opengl/bind/p | 50 + src/opengl/bind/p.bind | 521 ++++ src/opengl/bind/q | 1 + src/opengl/bind/q.bind | 9 + src/opengl/bind/r | 6 + src/opengl/bind/r.bind | 61 + src/opengl/bind/s | 21 + src/opengl/bind/s.bind | 202 ++ src/opengl/bind/sigs | 445 ++++ src/opengl/bind/t | 16 + src/opengl/bind/t.bind | 204 ++ src/opengl/bind/u | 37 + src/opengl/bind/u.bind | 382 +++ src/opengl/bind/v | 76 + src/opengl/bind/v.bind | 742 ++++++ src/opengl/bind/w | 1 + src/opengl/bind/w.bind | 10 + src/opengl/data.c | 164 ++ src/opengl/data.test.c | 216 ++ src/opengl/drawing.c | 127 + src/opengl/gl.c | 112 + src/opengl/gl.h | 14 + src/opengl/gl.test.c | 237 ++ src/opengl/glad/CMakeLists.txt | 9 + src/opengl/glad/include/KHR/khrplatform.h | 311 +++ src/opengl/glad/include/glad/glad.h | 4133 +++++++++++++++++++++++++++++ src/opengl/glad/src/glad.c | 2121 +++++++++++++++ src/opengl/notes.md | 10 + src/opengl/setup.c | 23 + src/opengl/shader.c | 201 ++ src/opengl/texture.c | 131 + src/opengl/window.c | 369 +++ src/opengl/window.test.c | 24 + 110 files changed, 23569 insertions(+), 10462 deletions(-) create mode 100644 demo/basic/main.lua create mode 100644 demo/fancy.bak/container.jpg create mode 100644 demo/fancy.bak/example_sound.ogg create mode 100644 demo/fancy.bak/main.lua create mode 100644 demo/fancy.bak/suzanne.dae create mode 100644 demo/fancy.bak/suzanne.mtl create mode 100644 demo/fancy.bak/suzanne.obj delete mode 100644 src/audio/CMakeLists.txt delete mode 100644 src/audio/audio.h delete mode 100644 src/audio/bind delete mode 100644 src/audio/bind.bind delete mode 100644 src/audio/engine.c delete mode 100644 src/audio/impl.c delete mode 100644 src/audio/setup.c delete mode 100644 src/audio/sound.c delete mode 100644 src/audio/sound_group.c delete mode 100644 src/gl/CMakeLists.txt delete mode 100644 src/gl/data.c delete mode 100644 src/gl/data.test.c delete mode 100644 src/gl/drawing.c delete mode 100644 src/gl/gl.c delete mode 100644 src/gl/gl.h delete mode 100644 src/gl/gl.test.c delete mode 100644 src/gl/glad/CMakeLists.txt delete mode 100644 src/gl/glad/include/KHR/khrplatform.h delete mode 100644 src/gl/glad/include/glad/glad.h delete mode 100644 src/gl/glad/src/glad.c delete mode 100644 src/gl/notes.md delete mode 100644 src/gl/shader.c delete mode 100644 src/gl/texture.c delete mode 100644 src/gl/window.c delete mode 100644 src/gl/window.test.c create mode 100644 src/glfw/CMakeLists.txt create mode 100644 src/glfw/bind create mode 100644 src/glfw/bind.bind create mode 100644 src/glfw/context.c create mode 100644 src/glfw/init.c create mode 100644 src/glfw/input.c create mode 100644 src/glfw/monitor.c create mode 100644 src/glfw/setup.c create mode 100644 src/glfw/setup.h create mode 100644 src/glfw/window.c create mode 100644 src/miniaudio/CMakeLists.txt create mode 100644 src/miniaudio/audio.h create mode 100644 src/miniaudio/bind create mode 100644 src/miniaudio/bind.bind create mode 100644 src/miniaudio/engine.c create mode 100644 src/miniaudio/impl.c create mode 100644 src/miniaudio/setup.c create mode 100644 src/miniaudio/sound.c create mode 100644 src/miniaudio/sound_group.c create mode 100644 src/opengl/CMakeLists.txt create mode 100644 src/opengl/bind.h create mode 100644 src/opengl/bind/a create mode 100644 src/opengl/bind/a.bind create mode 100644 src/opengl/bind/b create mode 100644 src/opengl/bind/b.bind create mode 100644 src/opengl/bind/c create mode 100644 src/opengl/bind/c.bind create mode 100644 src/opengl/bind/d create mode 100644 src/opengl/bind/d.bind create mode 100644 src/opengl/bind/e create mode 100644 src/opengl/bind/e.bind create mode 100644 src/opengl/bind/f create mode 100644 src/opengl/bind/f.bind create mode 100644 src/opengl/bind/g create mode 100644 src/opengl/bind/g.bind create mode 100644 src/opengl/bind/h create mode 100644 src/opengl/bind/h.bind create mode 100644 src/opengl/bind/i create mode 100644 src/opengl/bind/i.bind create mode 100644 src/opengl/bind/l create mode 100644 src/opengl/bind/l.bind create mode 100644 src/opengl/bind/m create mode 100644 src/opengl/bind/m.bind create mode 100644 src/opengl/bind/p create mode 100644 src/opengl/bind/p.bind create mode 100644 src/opengl/bind/q create mode 100644 src/opengl/bind/q.bind create mode 100644 src/opengl/bind/r create mode 100644 src/opengl/bind/r.bind create mode 100644 src/opengl/bind/s create mode 100644 src/opengl/bind/s.bind create mode 100644 src/opengl/bind/sigs create mode 100644 src/opengl/bind/t create mode 100644 src/opengl/bind/t.bind create mode 100644 src/opengl/bind/u create mode 100644 src/opengl/bind/u.bind create mode 100644 src/opengl/bind/v create mode 100644 src/opengl/bind/v.bind create mode 100644 src/opengl/bind/w create mode 100644 src/opengl/bind/w.bind create mode 100644 src/opengl/data.c create mode 100644 src/opengl/data.test.c create mode 100644 src/opengl/drawing.c create mode 100644 src/opengl/gl.c create mode 100644 src/opengl/gl.h create mode 100644 src/opengl/gl.test.c create mode 100644 src/opengl/glad/CMakeLists.txt create mode 100644 src/opengl/glad/include/KHR/khrplatform.h create mode 100644 src/opengl/glad/include/glad/glad.h create mode 100644 src/opengl/glad/src/glad.c create mode 100644 src/opengl/notes.md create mode 100644 src/opengl/setup.c create mode 100644 src/opengl/shader.c create mode 100644 src/opengl/texture.c create mode 100644 src/opengl/window.c create mode 100644 src/opengl/window.test.c diff --git a/CMakeLists.txt b/CMakeLists.txt index b6a46a3..3b96b55 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -60,14 +60,15 @@ set_target_properties(test PROPERTIES target_link_libraries(test lua5.1 glfw dl) -add_subdirectory(${SRC_ROOT}/audio) -add_subdirectory(${SRC_ROOT}/gl) +add_subdirectory(${SRC_ROOT}/glfw) add_subdirectory(${SRC_ROOT}/glm) add_subdirectory(${SRC_ROOT}/image) +add_subdirectory(${SRC_ROOT}/import) add_subdirectory(${SRC_ROOT}/logging) +add_subdirectory(${SRC_ROOT}/miniaudio) +add_subdirectory(${SRC_ROOT}/nvg) +add_subdirectory(${SRC_ROOT}/ode) +add_subdirectory(${SRC_ROOT}/opengl) add_subdirectory(${SRC_ROOT}/options) add_subdirectory(${SRC_ROOT}/test) add_subdirectory(${SRC_ROOT}/util) -add_subdirectory(${SRC_ROOT}/import) -add_subdirectory(${SRC_ROOT}/ode) -add_subdirectory(${SRC_ROOT}/nvg) diff --git a/demo/basic/main.lua b/demo/basic/main.lua new file mode 100644 index 0000000..0950690 --- /dev/null +++ b/demo/basic/main.lua @@ -0,0 +1,19 @@ +local glfw = honey.glfw + +local err = glfw.Init() +print(err, glfw.TRUE) +if err ~= glfw.TRUE then + local err, desc = glfw.GetError() + error("failed to initialize glfw: " .. tostring(err)) +end + +local window = glfw.CreateWindow(640, 480, "Hello world c:", nil, nil) + +glfw.MakeContextCurrent(window) +while (glfw.WindowShouldClose(window) ~= glfw.FALSE) do + gl.Clear(gl.COLOR_BUFFER_BIT) + glfw.SwapBUffers(window) + glfw.PollEvents() +end + +glfw.Terminate() diff --git a/demo/fancy.bak/container.jpg b/demo/fancy.bak/container.jpg new file mode 100644 index 0000000..d07bee4 Binary files /dev/null and b/demo/fancy.bak/container.jpg differ diff --git a/demo/fancy.bak/example_sound.ogg b/demo/fancy.bak/example_sound.ogg new file mode 100644 index 0000000..5f97755 Binary files /dev/null and b/demo/fancy.bak/example_sound.ogg differ diff --git a/demo/fancy.bak/main.lua b/demo/fancy.bak/main.lua new file mode 100644 index 0000000..54472c5 --- /dev/null +++ b/demo/fancy.bak/main.lua @@ -0,0 +1,319 @@ +local gl = honey.gl +local window = honey.window + + +--===== initialize audio =====-- + +local result, engine = honey.ma.engine_init({}) +honey.ma.engine_play_sound(engine, 'example_sound.ogg', nil) + + +--====== initialize opengl ======-- + +gl.Init() +window.setHint(window.hintType.contextVersionMajor, 3) +window.setHint(window.hintType.contextVersionMinor, 3) +window.setHint(window.hintType.openGlProfile, window.profileType.openGlCoreProfile) + + +--====== create window ======-- + +local w = window.create(640, 480, 'hello, world!') +window.makeContextCurrent(w) +gl.InitGlad() +gl.Enable(gl.DEPTH_TEST) + +window.setFramebufferSizeCallback(w, function(_, width, height) + print(string.format("resize: (%d, %d)", width, height)) + gl.Viewport(0, 0, width, height) +end) + + +--====== compile shaders ======-- + +local vertexShaderSource = [[ +#version 330 core +layout (location = 0) in vec3 aPos; +layout (location = 1) in vec2 aTexCoord; + +uniform mat4 model; +uniform mat4 view; +uniform mat4 projection; + +out vec3 pos; +out vec2 TexCoord; + +void main() +{ + gl_Position = projection * view * model * vec4(aPos, 1.0); + TexCoord = aTexCoord; + pos = aPos; +} +]] + +local fragmentShaderSource = [[ +#version 330 core +out vec4 FragColor; + +in vec3 pos; +in vec2 TexCoord; + +uniform sampler2D ourTexture; + +void main() +{ + // FragColor = vec4(pos, 1.0f); + FragColor = texture(ourTexture, TexCoord); +} +]] + +-- vertex shader +local vertexShader = gl.CreateShader(gl.VERTEX_SHADER) +gl.ShaderSource(vertexShader, vertexShaderSource) +gl.CompileShader(vertexShader) + +-- fragment shader +local fragmentShader = gl.CreateShader(gl.FRAGMENT_SHADER) +gl.ShaderSource(fragmentShader, fragmentShaderSource) +gl.CompileShader(fragmentShader) + +-- link +local shader = gl.CreateProgram() +gl.AttachShader(shader, vertexShader) +gl.AttachShader(shader, fragmentShader) +gl.LinkProgram(shader) +-- clean up +gl.DeleteShader(vertexShader) +gl.DeleteShader(fragmentShader) + + +--====== set up mesh data manually ======-- + +local vertices = { +-- positions uvs + 0.5, 0.5, 0.0, 1.0, 1.0, -- top right + 0.5, -0.5, 0.0, 1.0, 0.0, -- bottom right + -0.5, -0.5, 0.0, 0.0, 0.0, -- bottom let + -0.5, 0.5, 0.0, 0.0, 1.0 -- top let +} +local indices = { + 0, 1, 3, -- first triangle + 1, 2, 3 -- second triangle +} + +-- buffers +local vertexArray = gl.GenVertexArrays() +local vertexBuffer = gl.GenBuffers() +local elementBuffer = gl.GenBuffers() + +gl.BindVertexArray(vertexArray) + +gl.BindBuffer(gl.ARRAY_BUFFER, vertexBuffer) +gl.BufferData(gl.ARRAY_BUFFER, gl.FLOAT, vertices, gl.STATIC_DRAW) + +gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, elementBuffer) +gl.BufferData(gl.ELEMENT_ARRAY_BUFFER, gl.UNSIGNED_INT, indices, gl.STATIC_DRAW) + +-- position +gl.VertexAttribPointer(0, 3, false, 5, 0) +gl.EnableVertexAttribArray(0) + +-- uv +gl.VertexAttribPointer(1, 2, false, 5, 3) +gl.EnableVertexAttribArray(1) + + +--===== load mesh from file =====-- + +local attrib, shapes, materials = honey.tinyobj.parse_obj('suzanne.obj', 1) +print(#attrib.vertices) +print(#attrib.face_num_verts) + +print("mesh face_offset", shapes[1].face_offset) +print("mesh length", shapes[1].length) +print("#attrib.faces", #attrib.faces) +print("#attrib.face_num_verts", #attrib.face_num_verts) + +local suzanne = {} +suzanne.vertices = {} +suzanne.indices = {} + +function addVertex(vertex) + local pos = 3*vertex.v_idx + table.insert(suzanne.vertices, attrib.vertices[pos+1]) + table.insert(suzanne.vertices, attrib.vertices[pos+2]) + table.insert(suzanne.vertices, attrib.vertices[pos+3]) + + local tex = 3*vertex.vt_idx + table.insert(suzanne.vertices, attrib.texcoords[tex+1]) + table.insert(suzanne.vertices, attrib.texcoords[tex+2]) + + table.insert(suzanne.indices, #suzanne.indices) +end + +local start = shapes[1].face_offset +local finish = start + shapes[1].length +for i=start,finish-1 do + local numVerts = attrib.face_num_verts[i+1] + for j=0,numVerts-1 do + local vertex = attrib.faces[(3*i)+j+1] + addVertex(vertex) + end +end + +--for i, vertex in ipairs(suzanne.vertices) do +-- io.write(tostring(vertex) .. ", ") +-- if i % 3 == 0 then print() end +--end +--print() +-- +--local indices = {} +--for i=1,#suzanne.indices do +-- io.write(tostring(suzanne.indices[i]) .. ", ") +-- if i % 3 == 0 then print() end +--end +--print() + + +print("#suzanne.vertices", #suzanne.vertices) +print("#suzanne.indices", #suzanne.indices) + + + +suzanne.vertexArr = gl.GenVertexArrays() +suzanne.vertexBuf = gl.GenBuffers() +suzanne.elementBuf = gl.GenBuffers() + +gl.BindVertexArray(suzanne.vertexArr) +gl.BindBuffer(gl.ARRAY_BUFFER, suzanne.vertexBuf) +gl.BufferData(gl.ARRAY_BUFFER, gl.FLOAT, suzanne.vertices, gl.STATIC_DRAW) + +gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, suzanne.elementBuf) +gl.BufferData(gl.ELEMENT_ARRAY_BUFFER, gl.UNSIGNED_INT, suzanne.indices, gl.STATIC_DRAW) + +local size = 5 +gl.VertexAttribPointer(0, 3, false, size, 0) +gl.EnableVertexAttribArray(0) +gl.VertexAttribPointer(1, 2, false, size, 3) +gl.EnableVertexAttribArray(1) + + +--====== load texture ======-- + +local texture = gl.GenTextures() +gl.BindTexture(gl.TEXTURE_2D, texture) + +gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT) +gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT) + +gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR) +gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR) + +local image, width, height = honey.image.load('container.jpg', 3) +gl.TexImage2D( + gl.TEXTURE_2D, 0, + gl.RGB, width, height, + gl.RGB, gl.UNSIGNED_BYTE, + image +) +gl.GenerateMipmap(gl.TEXTURE_2D) +honey.image.destroy(image) + +-- connect shader samplers to texture units +gl.UseProgram(shader) +gl.Uniform1i(gl.GetUniformLocation(shader, 'ourTexture'), 0) + + +--===== generate cairo texture =====-- + +-- local image = honey.image +-- local surface = image.surface_create(image.FORMAT_ARGB32, 512, 512) +-- local cr = image.context_create(surface) +-- image.context_select_font_face(cr, "sans-serif", image.FONT_SLANT_NORMAL, image.FONT_WEIGHT_NORMAL) +-- image.context_set_font_size(cr, 32) +-- image.context_set_source_rgb(cr, 1, 0, 0) +-- image.context_move_to(cr, 100, 100) +-- image.context_show_text(cr, "hello, world!") +-- local data = image.surface_get_data(surface) +-- gl.BindTexture(gl.TEXTURE_2D, texture) +-- gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_SWIZZLE_R, gl.BLUE) +-- gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_SWIZZLE_B, gl.RED) +-- --gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_SWIZZLE_A, gl.RED) +-- gl.TexImage2D( +-- gl.TEXTURE_2D, 0, +-- gl.RGB, width, height, +-- gl.RGBA, gl.UNSIGNED_BYTE, +-- data +-- ) +-- gl.GenerateMipmap(gl.TEXTURE_2D) + + +--====== matrices ======-- + +local model = honey.glm.mat4_create() +local axis1 = honey.glm.vec3_create() +honey.glm.vec3_set(axis1, 0, 1.0) +honey.glm.vec3_set(axis1, 1, 0.0) +honey.glm.vec3_set(axis1, 2, 0.0) + +local axis2 = honey.glm.vec3_create() +honey.glm.vec3_set(axis2, 0, 0.0) +honey.glm.vec3_set(axis2, 1, 1.0) +honey.glm.vec3_set(axis2, 2, 0.0) + +local view = honey.glm.mat4_create() +honey.glm.mat4_identity(view) +local translation = honey.glm.vec3_create() +honey.glm.vec3_set(translation, 0, 0.0) +honey.glm.vec3_set(translation, 1, 0.0) +honey.glm.vec3_set(translation, 2, -3.0) +honey.glm.translate(view, translation) + +local projection = honey.glm.mat4_create() +honey.glm.perspective(math.rad(45), 800/600, 0.1, 100, projection) + + +--====== main loop ======-- + +local transform = honey.glm.mat4_create() + +while not window.shouldClose(w) do + local time = window.getTime() + + gl.ClearColor(0.2, 0.3, 0.3, 1.0) + gl.Clear(gl.COLOR_BUFFER_BIT + gl.DEPTH_BUFFER_BIT) + + gl.ActiveTexture(0) + gl.BindTexture(gl.TEXTURE_2D, texture) + + gl.UseProgram(shader) + + local modelL = gl.GetUniformLocation(shader, 'model') + local viewL = gl.GetUniformLocation(shader, 'view') + local projectionL = gl.GetUniformLocation(shader, 'projection') + + honey.glm.mat4_identity(model) + honey.glm.rotate(model, 0.5*math.pi*time, axis2) + honey.glm.rotate(model, math.rad(-90), axis1) + + gl.UniformMatrix4fv(modelL, false, model) + gl.UniformMatrix4fv(viewL, false, view) + gl.UniformMatrix4fv(projectionL, false, projection) + + --gl.BindVertexArray(vertexArray) + --gl.DrawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, 0) + + gl.BindVertexArray(suzanne.vertexArr) + gl.DrawElements(gl.TRIANGLES, #suzanne.indices, gl.UNSIGNED_INT, 0) + + window.swapBuffers(w) + window.pollEvents() +end + +--===== shut down =====-- + +window.destroy(w) +gl.Terminate() +honey.ma.engine_uninit(engine) +--image.surface_destroy(surface) +--image.context_destroy(cr) diff --git a/demo/fancy.bak/suzanne.dae b/demo/fancy.bak/suzanne.dae new file mode 100644 index 0000000..0c70072 --- /dev/null +++ b/demo/fancy.bak/suzanne.dae @@ -0,0 +1,69 @@ + + + + + Blender User + Blender 2.82.7 + + 2022-09-27T16:47:46 + 2022-09-27T16:47:46 + + Z_UP + + + + + + + 0.4375 -0.765625 0.1640625 -0.4375 -0.765625 0.1640625 0.5 -0.6875 0.09375 -0.5 -0.6875 0.09375 0.546875 -0.578125 0.0546875 -0.546875 -0.578125 0.0546875 0.3515625 -0.6171875 -0.0234375 -0.3515625 -0.6171875 -0.0234375 0.3515625 -0.71875 0.03125 -0.3515625 -0.71875 0.03125 0.3515625 -0.78125 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2229 91 721 2230 299 721 2231 300 722 2232 92 722 2233 94 722 2234 308 723 2235 327 723 2236 337 723 2237 308 724 2238 307 724 2239 338 724 2240 307 725 2241 337 725 2242 335 725 2243 307 726 2244 306 726 2245 336 726 2246 306 727 2247 335 727 2248 339 727 2249 306 728 2250 305 728 2251 340 728 2252 88 729 2253 90 729 2254 305 729 2255 305 730 2256 90 730 2257 89 730 2258 86 731 2259 88 731 2260 339 731 2261 340 732 2262 89 732 2263 87 732 2264 84 733 2265 86 733 2266 333 733 2267 334 734 2268 87 734 2269 85 734 2270 82 735 2271 84 735 2272 329 735 2273 330 736 2274 85 736 2275 83 736 2276 329 737 2277 335 737 2278 337 737 2279 338 738 2280 336 738 2281 330 738 2282 333 739 2283 339 739 2284 335 739 2285 334 740 2286 330 740 2287 336 740 2288 331 741 2289 337 741 2290 327 741 2291 332 742 2292 326 742 2293 328 742 2294 80 743 2295 82 743 2296 331 743 2297 332 744 2298 83 744 2299 81 744 2300 341 745 2301 343 745 2302 214 745 2303 342 746 2304 209 746 2305 215 746 2306 325 747 2307 341 747 2308 208 747 2309 326 748 2310 81 748 2311 209 748 2312 214 749 2313 343 749 2314 345 749 2315 215 750 2316 79 750 2317 346 750 2318 345 751 2319 299 751 2320 91 751 2321 346 752 2322 79 752 2323 92 752 2324 323 753 2325 351 753 2326 303 753 2327 324 754 2328 76 754 2329 303 754 2330 351 755 2331 349 755 2332 77 755 2333 352 756 2334 303 756 2335 77 756 2336 77 757 2337 349 757 2338 347 757 2339 348 758 2340 350 758 2341 77 758 2342 304 759 2343 347 759 2344 327 759 2345 328 760 2346 348 760 2347 304 760 2348 327 761 2349 347 761 2350 341 761 2351 328 762 2352 326 762 2353 342 762 2354 295 763 2355 297 763 2356 317 763 2357 318 764 2358 298 764 2359 296 764 2360 315 765 2361 323 765 2362 76 765 2363 316 766 2364 75 766 2365 76 766 2366 357 767 2367 355 767 2368 302 767 2369 358 768 2370 301 768 2371 302 768 2372 302 769 2373 355 769 2374 353 769 2375 354 770 2376 356 770 2377 302 770 2378 74 771 2379 353 771 2380 315 771 2381 316 772 2382 354 772 2383 74 772 2384 291 773 2385 293 773 2386 361 773 2387 362 774 2388 294 774 2389 292 774 2390 363 775 2391 361 775 2392 367 775 2393 368 776 2394 362 776 2395 364 776 2396 365 777 2397 367 777 2398 369 777 2399 370 778 2400 368 778 2401 366 778 2402 371 779 2403 369 779 2404 375 779 2405 376 780 2406 370 780 2407 372 780 2408 377 781 2409 373 781 2410 375 781 2411 378 782 2412 314 782 2413 376 782 2414 315 783 2415 353 783 2416 373 783 2417 374 784 2418 354 784 2419 316 784 2420 353 785 2421 355 785 2422 371 785 2423 372 786 2424 356 786 2425 354 786 2426 355 787 2427 357 787 2428 365 787 2429 366 788 2430 358 788 2431 356 788 2432 357 789 2433 359 789 2434 363 789 2435 364 790 2436 360 790 2437 358 790 2438 291 791 2439 363 791 2440 359 791 2441 292 792 2442 290 792 2443 360 792 2444 359 793 2445 357 793 2446 301 793 2447 360 794 2448 73 794 2449 301 794 2450 285 795 2451 287 795 2452 289 795 2453 286 796 2454 284 796 2455 290 796 2456 283 797 2457 289 797 2458 359 797 2459 360 798 2460 290 798 2461 284 798 2462 295 799 2463 309 799 2464 361 799 2465 296 800 2466 294 800 2467 362 800 2468 309 801 2469 311 801 2470 367 801 2471 368 802 2472 312 802 2473 310 802 2474 311 803 2475 381 803 2476 369 803 2477 370 804 2478 382 804 2479 312 804 2480 375 805 2481 369 805 2482 381 805 2483 376 806 2484 314 806 2485 382 806 2486 349 807 2487 385 807 2488 383 807 2489 350 808 2490 348 808 2491 384 808 2492 383 809 2493 385 809 2494 319 809 2495 384 810 2496 318 810 2497 320 810 2498 297 811 2499 299 811 2500 383 811 2501 384 812 2502 300 812 2503 298 812 2504 299 813 2505 343 813 2506 341 813 2507 342 814 2508 344 814 2509 300 814 2510 321 815 2511 379 815 2512 377 815 2513 322 816 2514 314 816 2515 378 816 2516 377 817 2517 379 817 2518 323 817 2519 378 818 2520 316 818 2521 324 818 2522 385 819 2523 379 819 2524 321 819 2525 386 820 2526 320 820 2527 322 820 2528 351 821 2529 379 821 2530 385 821 2531 352 822 2532 350 822 2533 386 822 2534 387 823 2535 413 823 2536 401 823 2537 388 824 2538 400 824 2539 402 824 2540 399 825 2541 401 825 2542 403 825 2543 404 826 2544 402 826 2545 400 826 2546 403 827 2547 405 827 2548 395 827 2549 404 828 2550 398 828 2551 396 828 2552 405 829 2553 407 829 2554 393 829 2555 406 830 2556 396 830 2557 394 830 2558 407 831 2559 409 831 2560 391 831 2561 408 832 2562 394 832 2563 392 832 2564 391 833 2565 409 833 2566 411 833 2567 412 834 2568 410 834 2569 392 834 2570 409 835 2571 419 835 2572 417 835 2573 418 836 2574 420 836 2575 410 836 2576 407 837 2577 421 837 2578 419 837 2579 420 838 2580 422 838 2581 408 838 2582 423 839 2583 421 839 2584 407 839 2585 424 840 2586 406 840 2587 408 840 2588 425 841 2589 423 841 2590 405 841 2591 426 842 2592 404 842 2593 406 842 2594 427 843 2595 425 843 2596 403 843 2597 428 844 2598 402 844 2599 404 844 2600 401 845 2601 413 845 2602 415 845 2603 416 846 2604 414 846 2605 402 846 2606 319 847 2607 443 847 2608 441 847 2609 320 848 2610 318 848 2611 442 848 2612 389 849 2613 411 849 2614 443 849 2615 390 850 2616 320 850 2617 444 850 2618 309 851 2619 317 851 2620 441 851 2621 442 852 2622 318 852 2623 310 852 2624 381 853 2625 429 853 2626 413 853 2627 414 854 2628 430 854 2629 382 854 2630 411 855 2631 417 855 2632 439 855 2633 440 856 2634 418 856 2635 412 856 2636 445 857 2637 443 857 2638 439 857 2639 446 858 2640 438 858 2641 440 858 2642 433 859 2643 445 859 2644 437 859 2645 438 860 2646 446 860 2647 434 860 2648 447 861 2649 445 861 2650 433 861 2651 448 862 2652 432 862 2653 434 862 2654 447 863 2655 431 863 2656 449 863 2657 448 864 2658 430 864 2659 450 864 2660 429 865 2661 449 865 2662 415 865 2663 430 866 2664 414 866 2665 416 866 2666 447 867 2667 429 867 2668 381 867 2669 448 868 2670 312 868 2671 382 868 2672 441 869 2673 445 869 2674 447 869 2675 442 870 2676 312 870 2677 448 870 2678 415 871 2679 449 871 2680 451 871 2681 452 872 2682 450 872 2683 416 872 2684 431 873 2685 461 873 2686 451 873 2687 432 874 2688 450 874 2689 452 874 2690 431 419 2691 433 419 2692 459 419 2693 460 420 2694 434 420 2695 432 420 2696 435 875 2697 457 875 2698 459 875 2699 436 876 2700 434 876 2701 460 876 2702 437 877 2703 455 877 2704 457 877 2705 438 878 2706 436 878 2707 458 878 2708 437 879 2709 439 879 2710 453 879 2711 454 880 2712 440 880 2713 438 880 2714 439 881 2715 417 881 2716 473 881 2717 474 882 2718 418 882 2719 440 882 2720 427 883 2721 415 883 2722 475 883 2723 476 884 2724 416 884 2725 428 884 2726 425 885 2727 427 885 2728 463 885 2729 464 886 2730 428 886 2731 426 886 2732 423 887 2733 425 887 2734 465 887 2735 466 888 2736 426 888 2737 424 888 2738 423 889 2739 467 889 2740 469 889 2741 424 890 2742 422 890 2743 470 890 2744 421 891 2745 469 891 2746 471 891 2747 422 892 2748 420 892 2749 472 892 2750 419 893 2751 471 893 2752 473 893 2753 420 894 2754 418 894 2755 474 894 2756 455 895 2757 479 895 2758 477 895 2759 456 896 2760 458 896 2761 478 896 2762 479 897 2763 481 897 2764 483 897 2765 480 898 2766 478 898 2767 484 898 2768 483 899 2769 481 899 2770 487 899 2771 488 900 2772 482 900 2773 484 900 2774 487 901 2775 489 901 2776 491 901 2777 488 902 2778 486 902 2779 492 902 2780 463 903 2781 475 903 2782 485 903 2783 486 904 2784 476 904 2785 464 904 2786 483 905 2787 485 905 2788 475 905 2789 484 906 2790 452 906 2791 476 906 2792 461 907 2793 477 907 2794 483 907 2795 462 908 2796 452 908 2797 484 908 2798 457 909 2799 477 909 2800 461 909 2801 462 910 2802 478 910 2803 458 910 2804 473 911 2805 479 911 2806 455 911 2807 474 912 2808 454 912 2809 456 912 2810 471 913 2811 481 913 2812 479 913 2813 480 914 2814 482 914 2815 472 914 2816 487 915 2817 481 915 2818 471 915 2819 488 916 2820 470 916 2821 472 916 2822 489 917 2823 487 917 2824 469 917 2825 490 918 2826 468 918 2827 470 918 2828 465 919 2829 491 919 2830 489 919 2831 490 920 2832 492 920 2833 466 920 2834 391 921 2835 389 921 2836 503 921 2837 504 922 2838 390 922 2839 392 922 2840 393 923 2841 391 923 2842 501 923 2843 502 924 2844 392 924 2845 394 924 2846 393 925 2847 499 925 2848 497 925 2849 394 926 2850 396 926 2851 498 926 2852 395 927 2853 497 927 2854 495 927 2855 396 928 2856 398 928 2857 496 928 2858 397 929 2859 495 929 2860 493 929 2861 398 930 2862 400 930 2863 494 930 2864 399 931 2865 493 931 2866 505 931 2867 400 932 2868 388 932 2869 506 932 2870 501 933 2871 503 933 2872 505 933 2873 502 934 2874 494 934 2875 506 934 2876 493 935 2877 495 935 2878 499 935 2879 500 936 2880 496 936 2881 494 936 2882 381 937 2883 387 937 2884 505 937 2885 382 938 2886 314 938 2887 506 938 2888 313 939 2889 505 939 2890 503 939 2891 504 940 2892 506 940 2893 314 940 2894 319 941 2895 321 941 2896 503 941 2897 504 942 2898 322 942 2899 320 942 2900

+
+
+
+
+ + + + 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 + + + + + + + +
\ No newline at end of file diff --git a/demo/fancy.bak/suzanne.mtl b/demo/fancy.bak/suzanne.mtl new file mode 100644 index 0000000..f231bdf --- /dev/null +++ b/demo/fancy.bak/suzanne.mtl @@ -0,0 +1,10 @@ +# Blender MTL File: 'None' +# Material Count: 1 + +newmtl None +Ns 500 +Ka 0.8 0.8 0.8 +Kd 0.8 0.8 0.8 +Ks 0.8 0.8 0.8 +d 1 +illum 2 diff --git a/demo/fancy.bak/suzanne.obj b/demo/fancy.bak/suzanne.obj new file mode 100644 index 0000000..fc96293 --- /dev/null +++ b/demo/fancy.bak/suzanne.obj @@ -0,0 +1,2977 @@ +# Blender v3.4.1 OBJ File: '' +# www.blender.org +mtllib suzanne.mtl +o Suzanne +v 0.437500 0.164062 0.765625 +v -0.437500 0.164062 0.765625 +v 0.500000 0.093750 0.687500 +v -0.500000 0.093750 0.687500 +v 0.546875 0.054688 0.578125 +v -0.546875 0.054688 0.578125 +v 0.351562 -0.023438 0.617188 +v -0.351562 -0.023438 0.617188 +v 0.351562 0.031250 0.718750 +v -0.351562 0.031250 0.718750 +v 0.351562 0.132812 0.781250 +v -0.351562 0.132812 0.781250 +v 0.273438 0.164062 0.796875 +v 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a/src/audio/CMakeLists.txt +++ /dev/null @@ -1,9 +0,0 @@ -project(honey_engine) - -target_sources(honey PUBLIC - ${CMAKE_CURRENT_LIST_DIR}/impl.c - ${CMAKE_CURRENT_LIST_DIR}/setup.c - ${CMAKE_CURRENT_LIST_DIR}/engine.c - ${CMAKE_CURRENT_LIST_DIR}/sound.c - ${CMAKE_CURRENT_LIST_DIR}/sound_group.c -) diff --git a/src/audio/audio.h b/src/audio/audio.h deleted file mode 100644 index 0ea02d0..0000000 --- a/src/audio/audio.h +++ /dev/null @@ -1,176 +0,0 @@ -#ifndef HONEY_AUDIO_H -#define HONEY_AUDIO_H - -#include -#include - - -ma_sound_group * to_sound_group(lua_State *L, int index); -void ma_push_node(lua_State *L, ma_node *n); - -#define AUDIO_METATABLES \ - X("ma.engine", ma_engine_tname) \ - X("ma.node", ma_node_tname) \ - X("ma.sound", ma_sound_tname) \ - X("ma.sound_group", ma_sound_group_tname) \ - -#define X(name, mt) extern const char *mt; -AUDIO_METATABLES -#undef X - - -#define AUDIO_FUNCTIONS \ - /* engine */ \ - X("engine_init", ma_engine_init_bind) \ - X("engine_uninit", ma_engine_uninit_bind) \ - X("engine_get_time", ma_engine_get_time_bind) \ - X("engine_set_time", ma_engine_set_time_bind) \ - X("engine_get_channels", ma_engine_get_channels_bind) \ - X("engine_get_sample_rate", ma_engine_get_sample_rate_bind) \ - X("engine_start", ma_engine_start_bind) \ - X("engine_stop", ma_engine_stop_bind) \ - X("engine_set_volume", ma_engine_set_volume_bind) \ - X("engine_set_gain_db", ma_engine_set_gain_db_bind) \ - X("engine_get_listener_count", ma_engine_get_listener_count_bind) \ - X("engine_find_closest_listener", ma_engine_find_closest_listener_bind) \ - X("engine_listener_set_position", ma_engine_listener_set_position_bind) \ - X("engine_listener_get_position", ma_engine_listener_get_position_bind) \ - X("engine_listener_set_direction", ma_engine_listener_set_direction_bind) \ - X("engine_listener_get_direction", ma_engine_listener_get_direction_bind) \ - X("engine_listener_set_velocity", ma_engine_listener_set_velocity_bind) \ - X("engine_listener_get_velocity", ma_engine_listener_get_velocity_bind) \ - X("engine_listener_set_cone", ma_engine_listener_set_cone_bind) \ - X("engine_listener_get_cone", ma_engine_listener_get_cone_bind) \ - X("engine_listener_set_world_up", ma_engine_listener_set_world_up_bind) \ - X("engine_listener_get_world_up", ma_engine_listener_get_world_up_bind) \ - X("engine_listener_set_enabled", ma_engine_listener_set_enabled_bind) \ - X("engine_listener_is_enabled", ma_engine_listener_is_enabled_bind) \ - X("engine_play_sound_ex", ma_engine_play_sound_ex_bind) \ - X("engine_play_sound", ma_engine_play_sound_bind) \ -\ - /* sound */ \ - X("sound_init_from_file", ma_sound_init_from_file_bind) \ - X("sound_init_copy", ma_sound_init_copy_bind) \ - X("sound_uninit", ma_sound_uninit_bind) \ - X("sound_start", ma_sound_start_bind) \ - X("sound_stop", ma_sound_stop_bind) \ - X("sound_set_volume", ma_sound_set_volume_bind) \ - X("sound_get_volume", ma_sound_get_volume_bind) \ - X("sound_set_pan", ma_sound_set_pan_bind) \ - X("sound_get_pan", ma_sound_get_pan_bind) \ - X("sound_set_pan_mode", ma_sound_set_pan_mode_bind) \ - X("sound_get_pan_mode", ma_sound_get_pan_mode_bind) \ - X("sound_set_pitch", ma_sound_set_pitch_bind) \ - X("sound_get_pitch", ma_sound_get_pitch_bind) \ - X("sound_set_spatialization_enabled", ma_sound_set_spatialization_enabled_bind) \ - X("sound_is_spatialization_enabled", ma_sound_is_spatialization_enabled_bind) \ - X("sound_set_pinned_listener_index", ma_sound_set_pinned_listener_index_bind) \ - X("sound_get_pinned_listener_index", ma_sound_get_pinned_listener_index_bind) \ - X("sound_get_listener_index", ma_sound_get_listener_index_bind) \ - X("sound_get_direction_to_listener", ma_sound_get_direction_to_listener_bind) \ - X("sound_set_position", ma_sound_set_position_bind) \ - X("sound_get_position", ma_sound_get_position_bind) \ - X("sound_set_direction", ma_sound_set_direction_bind) \ - X("sound_get_direction", ma_sound_get_direction_bind) \ - X("sound_set_velocity", ma_sound_set_velocity_bind) \ - X("sound_get_velocity", ma_sound_get_velocity_bind) \ - X("sound_set_attenuation_model", ma_sound_set_attenuation_model_bind) \ - X("sound_get_attenuation_model", ma_sound_get_attenuation_model_bind) \ - X("sound_set_positioning", ma_sound_set_positioning_bind) \ - X("sound_get_positioning", ma_sound_get_positioning_bind) \ - X("sound_set_rolloff", ma_sound_set_rolloff_bind) \ - X("sound_get_rolloff", ma_sound_get_rolloff_bind) \ - X("sound_set_min_gain", ma_sound_set_min_gain_bind) \ - X("sound_get_min_gain", ma_sound_get_min_gain_bind) \ - X("sound_set_max_gain", ma_sound_set_max_gain_bind) \ - X("sound_get_max_gain", ma_sound_get_max_gain_bind) \ - X("sound_set_min_distance", ma_sound_set_min_distance_bind) \ - X("sound_get_min_distance", ma_sound_get_min_distance_bind) \ - X("sound_set_max_distance", ma_sound_set_max_distance_bind) \ - X("sound_get_max_distance", ma_sound_get_max_distance_bind) \ - X("sound_set_cone", ma_sound_set_cone_bind) \ - X("sound_get_cone", ma_sound_get_cone_bind) \ - X("sound_set_doppler_factor", ma_sound_set_doppler_factor_bind) \ - X("sound_get_doppler_factor", ma_sound_get_doppler_factor_bind) \ - X("sound_set_directional_attenuation_factor", ma_sound_set_directional_attenuation_factor_bind) \ - X("sound_get_directional_attenuation_factor", ma_sound_get_directional_attenuation_factor_bind) \ - X("sound_set_fade_in_pcm_frames", ma_sound_set_fade_in_pcm_frames_bind) \ - X("sound_set_fade_in_milliseconds", ma_sound_set_fade_in_milliseconds_bind) \ - X("sound_get_current_fade_volume", ma_sound_get_current_fade_volume_bind) \ - X("sound_set_start_time_in_pcm_frames", ma_sound_set_start_time_in_pcm_frames_bind) \ - X("sound_set_start_time_in_milliseconds", ma_sound_set_start_time_in_milliseconds_bind) \ - X("sound_set_stop_time_in_pcm_frames", ma_sound_set_stop_time_in_pcm_frames_bind) \ - X("sound_set_stop_time_in_milliseconds", ma_sound_set_stop_time_in_milliseconds_bind) \ - X("sound_is_playing", ma_sound_is_playing_bind) \ - X("sound_get_time_in_pcm_frames", ma_sound_get_time_in_pcm_frames_bind) \ - X("sound_set_looping", ma_sound_set_looping_bind) \ - X("sound_is_looping", ma_sound_is_looping_bind) \ - X("sound_at_end", ma_sound_at_end_bind) \ - X("sound_seek_to_pcm_frame", ma_sound_seek_to_pcm_frame_bind) \ - X("sound_get_data_format", ma_sound_get_data_format_bind) \ - X("sound_get_cursor_in_pcm_frames", ma_sound_get_cursor_in_pcm_frames_bind) \ - X("sound_get_length_in_pcm_frames", ma_sound_get_length_in_pcm_frames_bind) \ - X("sound_get_cursor_in_seconds", ma_sound_get_cursor_in_seconds_bind) \ - X("sound_get_length_in_seconds", ma_sound_get_length_in_seconds_bind) \ -\ - /* sound group */ \ - X("sound_group_init", ma_sound_group_init_bind) \ - X("sound_group_uninit", ma_sound_group_uninit_bind) \ - X("sound_group_start", ma_sound_group_start_bind) \ - X("sound_group_stop", ma_sound_group_stop_bind) \ - X("sound_group_set_volume", ma_sound_group_set_volume_bind) \ - X("sound_group_get_volume", ma_sound_group_get_volume_bind) \ - X("sound_group_set_pan", ma_sound_group_set_pan_bind) \ - X("sound_group_get_pan", ma_sound_group_get_pan_bind) \ - X("sound_group_set_pan_mode", ma_sound_group_set_pan_mode_bind) \ - X("sound_group_get_pan_mode", ma_sound_group_get_pan_mode_bind) \ - X("sound_group_set_pitch", ma_sound_group_set_pitch_bind) \ - X("sound_group_get_pitch", ma_sound_group_get_pitch_bind) \ - X("sound_group_set_spatialization_enabled", ma_sound_group_set_spatialization_enabled_bind) \ - X("sound_group_is_spatialization_enabled", ma_sound_group_is_spatialization_enabled_bind) \ - X("sound_group_set_pinned_listener_index", ma_sound_group_set_pinned_listener_index_bind) \ - X("sound_group_get_pinned_listener_index", ma_sound_group_get_pinned_listener_index_bind) \ - X("sound_group_get_listener_index", ma_sound_group_get_listener_index_bind) \ - X("sound_group_get_direction_to_listener", ma_sound_group_get_direction_to_listener_bind) \ - X("sound_group_set_position", ma_sound_group_set_position_bind) \ - X("sound_group_get_position", ma_sound_group_get_position_bind) \ - X("sound_group_set_direction", ma_sound_group_set_direction_bind) \ - X("sound_group_get_direction", ma_sound_group_get_direction_bind) \ - X("sound_group_set_velocity", ma_sound_group_set_velocity_bind) \ - X("sound_group_get_velocity", ma_sound_group_get_velocity_bind) \ - X("sound_group_set_attenuation_model", ma_sound_group_set_attenuation_model_bind) \ - X("sound_group_get_attenuation_model", ma_sound_group_get_attenuation_model_bind) \ - X("sound_group_set_positioning", ma_sound_group_set_positioning_bind) \ - X("sound_group_get_positioning", ma_sound_group_get_positioning_bind) \ - X("sound_group_set_rolloff", ma_sound_group_set_rolloff_bind) \ - X("sound_group_get_rolloff", ma_sound_group_get_rolloff_bind) \ - X("sound_group_set_min_gain", ma_sound_group_set_min_gain_bind) \ - X("sound_group_get_min_gain", ma_sound_group_get_min_gain_bind) \ - X("sound_group_set_max_gain", ma_sound_group_set_max_gain_bind) \ - X("sound_group_get_max_gain", ma_sound_group_get_max_gain_bind) \ - X("sound_group_set_min_distance", ma_sound_group_set_min_distance_bind) \ - X("sound_group_get_min_distance", ma_sound_group_get_min_distance_bind) \ - X("sound_group_set_max_distance", ma_sound_group_set_max_distance_bind) \ - X("sound_group_get_max_distance", ma_sound_group_get_max_distance_bind) \ - X("sound_group_set_cone", ma_sound_group_set_cone_bind) \ - X("sound_group_get_cone", ma_sound_group_get_cone_bind) \ - X("sound_group_set_doppler_factor", ma_sound_group_set_doppler_factor_bind) \ - X("sound_group_get_doppler_factor", ma_sound_group_get_doppler_factor_bind) \ - X("sound_group_set_directional_attenuation_factor", ma_sound_group_set_directional_attenuation_factor_bind) \ - X("sound_group_get_directional_attenuation_factor", ma_sound_group_get_directional_attenuation_factor_bind) \ - X("sound_group_set_fade_in_pcm_frames", ma_sound_group_set_fade_in_pcm_frames_bind) \ - X("sound_group_set_fade_in_milliseconds", ma_sound_group_set_fade_in_milliseconds_bind) \ - X("sound_group_get_current_fade_volume", ma_sound_group_get_current_fade_volume_bind) \ - X("sound_group_set_start_time_in_pcm_frames", ma_sound_group_set_start_time_in_pcm_frames_bind) \ - X("sound_group_set_start_time_in_milliseconds", ma_sound_group_set_start_time_in_milliseconds_bind) \ - X("sound_group_set_stop_time_in_pcm_frames", ma_sound_group_set_stop_time_in_pcm_frames_bind) \ - X("sound_group_set_stop_time_in_milliseconds", ma_sound_group_set_stop_time_in_milliseconds_bind) \ - X("sound_group_is_playing", ma_sound_group_is_playing_bind) \ - X("sound_group_get_time_in_pcm_frames", ma_sound_group_get_time_in_pcm_frames_bind) \ - - -#define X(name, func) int func(lua_State *L); -AUDIO_FUNCTIONS -#undef X - -#endif diff --git a/src/audio/bind b/src/audio/bind deleted file mode 100644 index 3a9befe..0000000 --- a/src/audio/bind +++ /dev/null @@ -1,55 +0,0 @@ -ma_result ma_sound_group_init(ma_engine* pEngine, ma_uint32 flags, ma_sound_group* pParentGroup, ma_sound_group* pGroup); -ma_result ma_sound_group_init_ex(ma_engine* pEngine, const ma_sound_group_config* pConfig, ma_sound_group* pGroup); -void ma_sound_group_uninit(ma_sound_group* pGroup); -ma_engine* ma_sound_group_get_engine(const ma_sound_group* pGroup); -ma_result ma_sound_group_start(ma_sound_group* pGroup); -ma_result ma_sound_group_stop(ma_sound_group* pGroup); -void ma_sound_group_set_volume(ma_sound_group* pGroup, float volume); -float ma_sound_group_get_volume(const ma_sound_group* pGroup); -void ma_sound_group_set_pan(ma_sound_group* pGroup, float pan); -float ma_sound_group_get_pan(const ma_sound_group* pGroup); -void ma_sound_group_set_pan_mode(ma_sound_group* pGroup, ma_pan_mode panMode); -ma_pan_mode ma_sound_group_get_pan_mode(const ma_sound_group* pGroup); -void ma_sound_group_set_pitch(ma_sound_group* pGroup, float pitch); -float ma_sound_group_get_pitch(const ma_sound_group* pGroup); -void ma_sound_group_set_spatialization_enabled(ma_sound_group* pGroup, ma_bool32 enabled); -ma_bool32 ma_sound_group_is_spatialization_enabled(const ma_sound_group* pGroup); -void ma_sound_group_set_pinned_listener_index(ma_sound_group* pGroup, ma_uint32 listenerIndex); -ma_uint32 ma_sound_group_get_pinned_listener_index(const ma_sound_group* pGroup); -ma_uint32 ma_sound_group_get_listener_index(const ma_sound_group* pGroup); -ma_vec3f ma_sound_group_get_direction_to_listener(const ma_sound_group* pGroup); -void ma_sound_group_set_position(ma_sound_group* pGroup, float x, float y, float z); -ma_vec3f ma_sound_group_get_position(const ma_sound_group* pGroup); -void ma_sound_group_set_direction(ma_sound_group* pGroup, float x, float y, float z); -ma_vec3f ma_sound_group_get_direction(const ma_sound_group* pGroup); -void ma_sound_group_set_velocity(ma_sound_group* pGroup, float x, float y, float z); -ma_vec3f ma_sound_group_get_velocity(const ma_sound_group* pGroup); -void ma_sound_group_set_attenuation_model(ma_sound_group* pGroup, ma_attenuation_model attenuationModel); -ma_attenuation_model ma_sound_group_get_attenuation_model(const ma_sound_group* pGroup); -void ma_sound_group_set_positioning(ma_sound_group* pGroup, ma_positioning positioning); -ma_positioning ma_sound_group_get_positioning(const ma_sound_group* pGroup); -void ma_sound_group_set_rolloff(ma_sound_group* pGroup, float rolloff); -float ma_sound_group_get_rolloff(const ma_sound_group* pGroup); -void ma_sound_group_set_min_gain(ma_sound_group* pGroup, float minGain); -float ma_sound_group_get_min_gain(const ma_sound_group* pGroup); -void ma_sound_group_set_max_gain(ma_sound_group* pGroup, float maxGain); -float ma_sound_group_get_max_gain(const ma_sound_group* pGroup); -void ma_sound_group_set_min_distance(ma_sound_group* pGroup, float minDistance); -float ma_sound_group_get_min_distance(const ma_sound_group* pGroup); -void ma_sound_group_set_max_distance(ma_sound_group* pGroup, float maxDistance); -float ma_sound_group_get_max_distance(const ma_sound_group* pGroup); -void ma_sound_group_set_cone(ma_sound_group* pGroup, float innerAngleInRadians, float outerAngleInRadians, float outerGain); -void ma_sound_group_get_cone(const ma_sound_group* pGroup, float* pInnerAngleInRadians, float* pOuterAngleInRadians, float* pOuterGain); -void ma_sound_group_set_doppler_factor(ma_sound_group* pGroup, float dopplerFactor); -float ma_sound_group_get_doppler_factor(const ma_sound_group* pGroup); -void ma_sound_group_set_directional_attenuation_factor(ma_sound_group* pGroup, float directionalAttenuationFactor); -float ma_sound_group_get_directional_attenuation_factor(const ma_sound_group* pGroup); -void ma_sound_group_set_fade_in_pcm_frames(ma_sound_group* pGroup, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInFrames); -void ma_sound_group_set_fade_in_milliseconds(ma_sound_group* pGroup, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInMilliseconds); -float ma_sound_group_get_current_fade_volume(ma_sound_group* pGroup); -void ma_sound_group_set_start_time_in_pcm_frames(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInFrames); -void ma_sound_group_set_start_time_in_milliseconds(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInMilliseconds); -void ma_sound_group_set_stop_time_in_pcm_frames(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInFrames); -void ma_sound_group_set_stop_time_in_milliseconds(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInMilliseconds); -ma_bool32 ma_sound_group_is_playing(const ma_sound_group* pGroup); -ma_uint64 ma_sound_group_get_time_in_pcm_frames(const ma_sound_group* pGroup); diff --git a/src/audio/bind.bind b/src/audio/bind.bind deleted file mode 100644 index 41fddd6..0000000 --- a/src/audio/bind.bind +++ /dev/null @@ -1,513 +0,0 @@ -int ma_sound_group_init_bind(lua_State *L) -{ - ma_engine * pEngine = get: ma_engine * - ma_uint32 flags = luaL_checkinteger(L, 2); - ma_sound_group * pParentGroup = get: ma_sound_group * - ma_sound_group * pGroup = get: ma_sound_group * - ma_result bind_result = ma_sound_group_init(pEngine, flags, pParentGroup, pGroup); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_group_init_ex_bind(lua_State *L) -{ - ma_engine * pEngine = get: ma_engine * - const ma_sound_group_config * pConfig = get: const ma_sound_group_config * - ma_sound_group * pGroup = get: ma_sound_group * - ma_result bind_result = ma_sound_group_init_ex(pEngine, pConfig, pGroup); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_group_uninit_bind(lua_State *L) -{ - ma_sound_group * pGroup = get: ma_sound_group * - ma_sound_group_uninit(pGroup); - return 0; -} - - -int ma_sound_group_get_engine_bind(lua_State *L) -{ - const ma_sound_group * pGroup = get: const ma_sound_group * - ma_engine* bind_result = ma_sound_group_get_engine(pGroup); - /* push result */ - return /* count */; -} - - -int ma_sound_group_start_bind(lua_State *L) -{ - ma_sound_group * pGroup = get: ma_sound_group * - ma_result bind_result = ma_sound_group_start(pGroup); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_group_stop_bind(lua_State *L) -{ - ma_sound_group * pGroup = get: ma_sound_group * - ma_result bind_result = ma_sound_group_stop(pGroup); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_group_set_volume_bind(lua_State *L) -{ - ma_sound_group * pGroup = get: ma_sound_group * - float volume = luaL_checknumber(L, 2); - ma_sound_group_set_volume(pGroup, volume); - return 0; -} - - -int ma_sound_group_get_volume_bind(lua_State *L) -{ - const ma_sound_group * pGroup = get: const ma_sound_group * - float bind_result = ma_sound_group_get_volume(pGroup); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_group_set_pan_bind(lua_State *L) -{ - ma_sound_group * pGroup = get: ma_sound_group * - float pan = luaL_checknumber(L, 2); - ma_sound_group_set_pan(pGroup, pan); - return 0; -} - - -int ma_sound_group_get_pan_bind(lua_State *L) -{ - const ma_sound_group * pGroup = get: const ma_sound_group * - float bind_result = ma_sound_group_get_pan(pGroup); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_group_set_pan_mode_bind(lua_State *L) -{ - ma_sound_group * pGroup = get: ma_sound_group * - ma_pan_mode panMode = get: ma_pan_mode - ma_sound_group_set_pan_mode(pGroup, panMode); - return 0; -} - - -int ma_sound_group_get_pan_mode_bind(lua_State *L) -{ - const ma_sound_group * pGroup = get: const ma_sound_group * - ma_pan_mode bind_result = ma_sound_group_get_pan_mode(pGroup); - /* push result */ - return /* count */; -} - - -int ma_sound_group_set_pitch_bind(lua_State *L) -{ - ma_sound_group * pGroup = get: ma_sound_group * - float pitch = luaL_checknumber(L, 2); - ma_sound_group_set_pitch(pGroup, pitch); - return 0; -} - - -int ma_sound_group_get_pitch_bind(lua_State *L) -{ - const ma_sound_group * pGroup = get: const ma_sound_group * - float bind_result = ma_sound_group_get_pitch(pGroup); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_group_set_spatialization_enabled_bind(lua_State *L) -{ - ma_sound_group * pGroup = get: ma_sound_group * - ma_bool32 enabled = get: ma_bool32 - ma_sound_group_set_spatialization_enabled(pGroup, enabled); - return 0; -} - - -int ma_sound_group_is_spatialization_enabled_bind(lua_State *L) -{ - const ma_sound_group * pGroup = get: const ma_sound_group * - ma_bool32 bind_result = ma_sound_group_is_spatialization_enabled(pGroup); - /* push result */ - return /* count */; -} - - -int ma_sound_group_set_pinned_listener_index_bind(lua_State *L) -{ - ma_sound_group * pGroup = get: ma_sound_group * - ma_uint32 listenerIndex = luaL_checkinteger(L, 2); - ma_sound_group_set_pinned_listener_index(pGroup, listenerIndex); - return 0; -} - - -int ma_sound_group_get_pinned_listener_index_bind(lua_State *L) -{ - const ma_sound_group * pGroup = get: const ma_sound_group * - ma_uint32 bind_result = ma_sound_group_get_pinned_listener_index(pGroup); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_group_get_listener_index_bind(lua_State *L) -{ - const ma_sound_group * pGroup = get: const ma_sound_group * - ma_uint32 bind_result = ma_sound_group_get_listener_index(pGroup); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_group_get_direction_to_listener_bind(lua_State *L) -{ - const ma_sound_group * pGroup = get: const ma_sound_group * - ma_vec3f bind_result = ma_sound_group_get_direction_to_listener(pGroup); - /* push result */ - return /* count */; -} - - -int ma_sound_group_set_position_bind(lua_State *L) -{ - ma_sound_group * pGroup = get: ma_sound_group * - float x = luaL_checknumber(L, 2); - float y = luaL_checknumber(L, 3); - float z = luaL_checknumber(L, 4); - ma_sound_group_set_position(pGroup, x, y, z); - return 0; -} - - -int ma_sound_group_get_position_bind(lua_State *L) -{ - const ma_sound_group * pGroup = get: const ma_sound_group * - ma_vec3f bind_result = ma_sound_group_get_position(pGroup); - /* push result */ - return /* count */; -} - - -int ma_sound_group_set_direction_bind(lua_State *L) -{ - ma_sound_group * pGroup = get: ma_sound_group * - float x = luaL_checknumber(L, 2); - float y = luaL_checknumber(L, 3); - float z = luaL_checknumber(L, 4); - ma_sound_group_set_direction(pGroup, x, y, z); - return 0; -} - - -int ma_sound_group_get_direction_bind(lua_State *L) -{ - const ma_sound_group * pGroup = get: const ma_sound_group * - ma_vec3f bind_result = ma_sound_group_get_direction(pGroup); - /* push result */ - return /* count */; -} - - -int ma_sound_group_set_velocity_bind(lua_State *L) -{ - ma_sound_group * pGroup = get: ma_sound_group * - float x = luaL_checknumber(L, 2); - float y = luaL_checknumber(L, 3); - float z = luaL_checknumber(L, 4); - ma_sound_group_set_velocity(pGroup, x, y, z); - return 0; -} - - -int ma_sound_group_get_velocity_bind(lua_State *L) -{ - const ma_sound_group * pGroup = get: const ma_sound_group * - ma_vec3f bind_result = ma_sound_group_get_velocity(pGroup); - /* push result */ - return /* count */; -} - - -int ma_sound_group_set_attenuation_model_bind(lua_State *L) -{ - ma_sound_group * pGroup = get: ma_sound_group * - ma_attenuation_model attenuationModel = get: ma_attenuation_model - ma_sound_group_set_attenuation_model(pGroup, attenuationModel); - return 0; -} - - -int ma_sound_group_get_attenuation_model_bind(lua_State *L) -{ - const ma_sound_group * pGroup = get: const ma_sound_group * - ma_attenuation_model bind_result = ma_sound_group_get_attenuation_model(pGroup); - /* push result */ - return /* count */; -} - - -int ma_sound_group_set_positioning_bind(lua_State *L) -{ - ma_sound_group * pGroup = get: ma_sound_group * - ma_positioning positioning = get: ma_positioning - ma_sound_group_set_positioning(pGroup, positioning); - return 0; -} - - -int ma_sound_group_get_positioning_bind(lua_State *L) -{ - const ma_sound_group * pGroup = get: const ma_sound_group * - ma_positioning bind_result = ma_sound_group_get_positioning(pGroup); - /* push result */ - return /* count */; -} - - -int ma_sound_group_set_rolloff_bind(lua_State *L) -{ - ma_sound_group * pGroup = get: ma_sound_group * - float rolloff = luaL_checknumber(L, 2); - ma_sound_group_set_rolloff(pGroup, rolloff); - return 0; -} - - -int ma_sound_group_get_rolloff_bind(lua_State *L) -{ - const ma_sound_group * pGroup = get: const ma_sound_group * - float bind_result = ma_sound_group_get_rolloff(pGroup); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_group_set_min_gain_bind(lua_State *L) -{ - ma_sound_group * pGroup = get: ma_sound_group * - float minGain = luaL_checknumber(L, 2); - ma_sound_group_set_min_gain(pGroup, minGain); - return 0; -} - - -int ma_sound_group_get_min_gain_bind(lua_State *L) -{ - const ma_sound_group * pGroup = get: const ma_sound_group * - float bind_result = ma_sound_group_get_min_gain(pGroup); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_group_set_max_gain_bind(lua_State *L) -{ - ma_sound_group * pGroup = get: ma_sound_group * - float maxGain = luaL_checknumber(L, 2); - ma_sound_group_set_max_gain(pGroup, maxGain); - return 0; -} - - -int ma_sound_group_get_max_gain_bind(lua_State *L) -{ - const ma_sound_group * pGroup = get: const ma_sound_group * - float bind_result = ma_sound_group_get_max_gain(pGroup); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_group_set_min_distance_bind(lua_State *L) -{ - ma_sound_group * pGroup = get: ma_sound_group * - float minDistance = luaL_checknumber(L, 2); - ma_sound_group_set_min_distance(pGroup, minDistance); - return 0; -} - - -int ma_sound_group_get_min_distance_bind(lua_State *L) -{ - const ma_sound_group * pGroup = get: const ma_sound_group * - float bind_result = ma_sound_group_get_min_distance(pGroup); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_group_set_max_distance_bind(lua_State *L) -{ - ma_sound_group * pGroup = get: ma_sound_group * - float maxDistance = luaL_checknumber(L, 2); - ma_sound_group_set_max_distance(pGroup, maxDistance); - return 0; -} - - -int ma_sound_group_get_max_distance_bind(lua_State *L) -{ - const ma_sound_group * pGroup = get: const ma_sound_group * - float bind_result = ma_sound_group_get_max_distance(pGroup); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_group_set_cone_bind(lua_State *L) -{ - ma_sound_group * pGroup = get: ma_sound_group * - float innerAngleInRadians = luaL_checknumber(L, 2); - float outerAngleInRadians = luaL_checknumber(L, 3); - float outerGain = luaL_checknumber(L, 4); - ma_sound_group_set_cone(pGroup, innerAngleInRadians, outerAngleInRadians, outerGain); - return 0; -} - - -int ma_sound_group_get_cone_bind(lua_State *L) -{ - const ma_sound_group * pGroup = get: const ma_sound_group * - float * pInnerAngleInRadians = get: float * - float * pOuterAngleInRadians = get: float * - float * pOuterGain = get: float * - ma_sound_group_get_cone(pGroup, pInnerAngleInRadians, pOuterAngleInRadians, pOuterGain); - return 0; -} - - -int ma_sound_group_set_doppler_factor_bind(lua_State *L) -{ - ma_sound_group * pGroup = get: ma_sound_group * - float dopplerFactor = luaL_checknumber(L, 2); - ma_sound_group_set_doppler_factor(pGroup, dopplerFactor); - return 0; -} - - -int ma_sound_group_get_doppler_factor_bind(lua_State *L) -{ - const ma_sound_group * pGroup = get: const ma_sound_group * - float bind_result = ma_sound_group_get_doppler_factor(pGroup); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_group_set_directional_attenuation_factor_bind(lua_State *L) -{ - ma_sound_group * pGroup = get: ma_sound_group * - float directionalAttenuationFactor = luaL_checknumber(L, 2); - ma_sound_group_set_directional_attenuation_factor(pGroup, directionalAttenuationFactor); - return 0; -} - - -int ma_sound_group_get_directional_attenuation_factor_bind(lua_State *L) -{ - const ma_sound_group * pGroup = get: const ma_sound_group * - float bind_result = ma_sound_group_get_directional_attenuation_factor(pGroup); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_group_set_fade_in_pcm_frames_bind(lua_State *L) -{ - ma_sound_group * pGroup = get: ma_sound_group * - float volumeBeg = luaL_checknumber(L, 2); - float volumeEnd = luaL_checknumber(L, 3); - ma_uint64 fadeLengthInFrames = luaL_checkinteger(L, 4); - ma_sound_group_set_fade_in_pcm_frames(pGroup, volumeBeg, volumeEnd, fadeLengthInFrames); - return 0; -} - - -int ma_sound_group_set_fade_in_milliseconds_bind(lua_State *L) -{ - ma_sound_group * pGroup = get: ma_sound_group * - float volumeBeg = luaL_checknumber(L, 2); - float volumeEnd = luaL_checknumber(L, 3); - ma_uint64 fadeLengthInMilliseconds = luaL_checkinteger(L, 4); - ma_sound_group_set_fade_in_milliseconds(pGroup, volumeBeg, volumeEnd, fadeLengthInMilliseconds); - return 0; -} - - -int ma_sound_group_get_current_fade_volume_bind(lua_State *L) -{ - ma_sound_group * pGroup = get: ma_sound_group * - float bind_result = ma_sound_group_get_current_fade_volume(pGroup); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_group_set_start_time_in_pcm_frames_bind(lua_State *L) -{ - ma_sound_group * pGroup = get: ma_sound_group * - ma_uint64 absoluteGlobalTimeInFrames = luaL_checkinteger(L, 2); - ma_sound_group_set_start_time_in_pcm_frames(pGroup, absoluteGlobalTimeInFrames); - return 0; -} - - -int ma_sound_group_set_start_time_in_milliseconds_bind(lua_State *L) -{ - ma_sound_group * pGroup = get: ma_sound_group * - ma_uint64 absoluteGlobalTimeInMilliseconds = luaL_checkinteger(L, 2); - ma_sound_group_set_start_time_in_milliseconds(pGroup, absoluteGlobalTimeInMilliseconds); - return 0; -} - - -int ma_sound_group_set_stop_time_in_pcm_frames_bind(lua_State *L) -{ - ma_sound_group * pGroup = get: ma_sound_group * - ma_uint64 absoluteGlobalTimeInFrames = luaL_checkinteger(L, 2); - ma_sound_group_set_stop_time_in_pcm_frames(pGroup, absoluteGlobalTimeInFrames); - return 0; -} - - -int ma_sound_group_set_stop_time_in_milliseconds_bind(lua_State *L) -{ - ma_sound_group * pGroup = get: ma_sound_group * - ma_uint64 absoluteGlobalTimeInMilliseconds = luaL_checkinteger(L, 2); - ma_sound_group_set_stop_time_in_milliseconds(pGroup, absoluteGlobalTimeInMilliseconds); - return 0; -} - - -int ma_sound_group_is_playing_bind(lua_State *L) -{ - const ma_sound_group * pGroup = get: const ma_sound_group * - ma_bool32 bind_result = ma_sound_group_is_playing(pGroup); - /* push result */ - return /* count */; -} - - -int ma_sound_group_get_time_in_pcm_frames_bind(lua_State *L) -{ - const ma_sound_group * pGroup = get: const ma_sound_group * - ma_uint64 bind_result = ma_sound_group_get_time_in_pcm_frames(pGroup); - lua_pushinteger(L, bind_result); - return 1; -} - - diff --git a/src/audio/engine.c b/src/audio/engine.c deleted file mode 100644 index ec43728..0000000 --- a/src/audio/engine.c +++ /dev/null @@ -1,303 +0,0 @@ -#include -#include -#include -#include "audio.h" - - -#define GET_PARAM(param) \ -do { \ - lua_getfield(L, conf_tbl, #param); \ - if (!lua_isnil(L, -1)) { \ - config.param = lua_tointeger(L, -1); \ - } \ - lua_pop(L, 1); \ -} while (0) - -int ma_engine_init_bind(lua_State *L) -{ - luaL_checktype(L, 1, LUA_TTABLE); - const int conf_tbl = 1; - ma_engine_config config = ma_engine_config_init(); - GET_PARAM(listenerCount); - GET_PARAM(sampleRate); - GET_PARAM(gainSmoothTimeInFrames); - GET_PARAM(gainSmoothTimeInMilliseconds); - - ma_engine *engine = lua_newuserdata(L, sizeof(ma_engine)); - int engine_index = lua_gettop(L); - ma_result result = ma_engine_init(&config, engine); - lua_pushinteger(L, result); - lua_pushvalue(L, engine_index); - lua_remove(L, engine_index); - luaL_getmetatable(L, ma_engine_tname); - lua_setmetatable(L, -2); - return 2; -} - - -int ma_engine_uninit_bind(lua_State *L) -{ - ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); - ma_engine_uninit(pEngine); - return 0; -} - - -int ma_engine_get_time_bind(lua_State *L) -{ - ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); - ma_uint64 bind_result = ma_engine_get_time(pEngine); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_engine_set_time_bind(lua_State *L) -{ - ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); - ma_uint64 globalTime = luaL_checkinteger(L, 2); - ma_result bind_result = ma_engine_set_time(pEngine, globalTime); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_engine_get_channels_bind(lua_State *L) -{ - ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); - ma_uint32 bind_result = ma_engine_get_channels(pEngine); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_engine_get_sample_rate_bind(lua_State *L) -{ - ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); - ma_uint32 bind_result = ma_engine_get_sample_rate(pEngine); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_engine_start_bind(lua_State *L) -{ - ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); - ma_result bind_result = ma_engine_start(pEngine); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_engine_stop_bind(lua_State *L) -{ - ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); - ma_result bind_result = ma_engine_stop(pEngine); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_engine_set_volume_bind(lua_State *L) -{ - ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); - float volume = luaL_checknumber(L, 2); - ma_result bind_result = ma_engine_set_volume(pEngine, volume); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_engine_set_gain_db_bind(lua_State *L) -{ - ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); - float gainDB = luaL_checknumber(L, 2); - ma_result bind_result = ma_engine_set_gain_db(pEngine, gainDB); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_engine_get_listener_count_bind(lua_State *L) -{ - ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); - ma_uint32 bind_result = ma_engine_get_listener_count(pEngine); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_engine_find_closest_listener_bind(lua_State *L) -{ - ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); - float absolutePosX = luaL_checknumber(L, 2); - float absolutePosY = luaL_checknumber(L, 3); - float absolutePosZ = luaL_checknumber(L, 4); - ma_uint32 bind_result = ma_engine_find_closest_listener(pEngine, absolutePosX, absolutePosY, absolutePosZ); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_engine_listener_set_position_bind(lua_State *L) -{ - ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); - ma_uint32 listenerIndex = luaL_checkinteger(L, 2); - float x = luaL_checknumber(L, 3); - float y = luaL_checknumber(L, 4); - float z = luaL_checknumber(L, 5); - ma_engine_listener_set_position(pEngine, listenerIndex, x, y, z); - return 0; -} - - -int ma_engine_listener_get_position_bind(lua_State *L) -{ - ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); - ma_uint32 listenerIndex = luaL_checkinteger(L, 2); - ma_vec3f bind_result = ma_engine_listener_get_position(pEngine, listenerIndex); - lua_pushnumber(L, bind_result.x); - lua_pushnumber(L, bind_result.y); - lua_pushnumber(L, bind_result.z); - return 3; -} - - -int ma_engine_listener_set_direction_bind(lua_State *L) -{ - ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); - ma_uint32 listenerIndex = luaL_checkinteger(L, 2); - float x = luaL_checknumber(L, 3); - float y = luaL_checknumber(L, 4); - float z = luaL_checknumber(L, 5); - ma_engine_listener_set_direction(pEngine, listenerIndex, x, y, z); - return 0; -} - - -int ma_engine_listener_get_direction_bind(lua_State *L) -{ - ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); - ma_uint32 listenerIndex = luaL_checkinteger(L, 2); - ma_vec3f bind_result = ma_engine_listener_get_direction(pEngine, listenerIndex); - lua_pushnumber(L, bind_result.x); - lua_pushnumber(L, bind_result.y); - lua_pushnumber(L, bind_result.z); - return 3; -} - - -int ma_engine_listener_set_velocity_bind(lua_State *L) -{ - ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); - ma_uint32 listenerIndex = luaL_checkinteger(L, 2); - float x = luaL_checknumber(L, 3); - float y = luaL_checknumber(L, 4); - float z = luaL_checknumber(L, 5); - ma_engine_listener_set_velocity(pEngine, listenerIndex, x, y, z); - return 0; -} - - -int ma_engine_listener_get_velocity_bind(lua_State *L) -{ - ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); - ma_uint32 listenerIndex = luaL_checkinteger(L, 2); - ma_vec3f bind_result = ma_engine_listener_get_velocity(pEngine, listenerIndex); - lua_pushnumber(L, bind_result.x); - lua_pushnumber(L, bind_result.y); - lua_pushnumber(L, bind_result.z); - return 3; -} - - -int ma_engine_listener_set_cone_bind(lua_State *L) -{ - ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); - ma_uint32 listenerIndex = luaL_checkinteger(L, 2); - float innerAngleInRadians = luaL_checknumber(L, 3); - float outerAngleInRadians = luaL_checknumber(L, 4); - float outerGain = luaL_checknumber(L, 5); - ma_engine_listener_set_cone(pEngine, listenerIndex, innerAngleInRadians, outerAngleInRadians, outerGain); - return 0; -} - - -int ma_engine_listener_get_cone_bind(lua_State *L) -{ - ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); - ma_uint32 listenerIndex = luaL_checkinteger(L, 2); - float innerAngleInRadians, outerAngleInRadians, outerGain; - ma_engine_listener_get_cone(pEngine, listenerIndex, &innerAngleInRadians, &outerAngleInRadians, &outerGain); - lua_pushnumber(L, innerAngleInRadians); - lua_pushnumber(L, outerAngleInRadians); - lua_pushnumber(L, outerGain); - return 3; -} - - -int ma_engine_listener_set_world_up_bind(lua_State *L) -{ - ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); - ma_uint32 listenerIndex = luaL_checkinteger(L, 2); - float x = luaL_checknumber(L, 3); - float y = luaL_checknumber(L, 4); - float z = luaL_checknumber(L, 5); - ma_engine_listener_set_world_up(pEngine, listenerIndex, x, y, z); - return 0; -} - - -int ma_engine_listener_get_world_up_bind(lua_State *L) -{ - ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); - ma_uint32 listenerIndex = luaL_checkinteger(L, 2); - ma_vec3f bind_result = ma_engine_listener_get_world_up(pEngine, listenerIndex); - lua_pushnumber(L, bind_result.x); - lua_pushnumber(L, bind_result.y); - lua_pushnumber(L, bind_result.z); - return 3; -} - - -int ma_engine_listener_set_enabled_bind(lua_State *L) -{ - ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); - ma_uint32 listenerIndex = luaL_checkinteger(L, 2); - ma_bool32 isEnabled = luaL_checkinteger(L, 3); - ma_engine_listener_set_enabled(pEngine, listenerIndex, isEnabled); - return 0; -} - - -int ma_engine_listener_is_enabled_bind(lua_State *L) -{ - ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); - ma_uint32 listenerIndex = luaL_checkinteger(L, 2); - ma_bool32 bind_result = ma_engine_listener_is_enabled(pEngine, listenerIndex); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_engine_play_sound_ex_bind(lua_State *L) -{ - ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); - const char * pFilePath = luaL_checkstring(L, 2); - ma_node * pNode = luaL_checkudata(L, 3, ma_node_tname); - ma_uint32 nodeInputBusIndex = luaL_checkinteger(L, 4); - ma_result bind_result = ma_engine_play_sound_ex(pEngine, pFilePath, pNode, nodeInputBusIndex); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_engine_play_sound_bind(lua_State *L) -{ - ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); - const char * pFilePath = luaL_checkstring(L, 2); - ma_sound_group * pGroup = to_sound_group(L, 3); - ma_result bind_result = ma_engine_play_sound(pEngine, pFilePath, pGroup); - lua_pushinteger(L, bind_result); - return 1; -} diff --git a/src/audio/impl.c b/src/audio/impl.c deleted file mode 100644 index 5e8969a..0000000 --- a/src/audio/impl.c +++ /dev/null @@ -1,8 +0,0 @@ -#define STB_VORBIS_HEADER_ONLY -#include -#define MINIAUDIO_IMPLEMENTATION -#include -#undef STB_VORBIS_HEADER_ONLY -#include - - diff --git a/src/audio/setup.c b/src/audio/setup.c deleted file mode 100644 index 774bf39..0000000 --- a/src/audio/setup.c +++ /dev/null @@ -1,31 +0,0 @@ -#include -#include -#include -#include "util/util.h" -#include "audio.h" - - -#define X(name, mt) const char *mt = name; -AUDIO_METATABLES -#undef X - - -void setup_audio(lua_State *L, int honey_tbl) -{ - #define X(n, mt) luaL_newmetatable(L, mt); lua_pop(L, 1); - AUDIO_METATABLES - #undef X - - struct honey_tbl_t audio[] = { - #define X(name, func) H_FUNC(name, func), - AUDIO_FUNCTIONS - #undef X - - /* ma_result values */ - H_ENUM(MA_SUCCESS), - - H_END, - }; - create_table(L, audio); - lua_setfield(L, honey_tbl, "ma"); -} diff --git a/src/audio/sound.c b/src/audio/sound.c deleted file mode 100644 index 334a08a..0000000 --- a/src/audio/sound.c +++ /dev/null @@ -1,640 +0,0 @@ -#include -#include -#include -#include "audio.h" - - -void push_sound(lua_State *L, ma_sound s) { - ma_sound *su = lua_newuserdata(L, sizeof(ma_sound)); - *su = s; - luaL_getmetatable(L, ma_sound_tname); - lua_setmetatable(L, -2); -} - - -int ma_sound_init_from_file_bind(lua_State *L) -{ - ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); - const char * pFilePath = luaL_checkstring(L, 2); - ma_uint32 flags = luaL_checkinteger(L, 3); - ma_sound_group * pGroup = to_sound_group(L, 4); - - ma_sound *sound = lua_newuserdata(L, sizeof(ma_sound)); - int sound_index = lua_gettop(L); - ma_result bind_result = ma_sound_init_from_file(pEngine, pFilePath, flags, pGroup, NULL, sound); - lua_pushinteger(L, bind_result); - lua_pushvalue(L, sound_index); - lua_remove(L, sound_index); - luaL_getmetatable(L, ma_sound_tname); - lua_setmetatable(L, -2); - return 2; -} - - -int ma_sound_init_copy_bind(lua_State *L) -{ - ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); - ma_sound * pExistingSound = luaL_checkudata(L, 2, ma_sound_tname); - ma_uint32 flags = luaL_checkinteger(L, 3); - ma_sound_group * pGroup = to_sound_group(L, 4); - ma_sound *sound = lua_newuserdata(L, sizeof(ma_sound)); - int sound_index = lua_gettop(L); - ma_result bind_result = ma_sound_init_copy(pEngine, pExistingSound, flags, pGroup, sound); - lua_pushinteger(L, bind_result); - lua_pushvalue(L, sound_index); - lua_remove(L, sound_index); - luaL_getmetatable(L, ma_sound_tname); - lua_setmetatable(L, -2); - return 2; -} - - -int ma_sound_uninit_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_sound_uninit(pSound); - return 0; -} - - -int ma_sound_start_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_result bind_result = ma_sound_start(pSound); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_stop_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_result bind_result = ma_sound_stop(pSound); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_set_volume_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float volume = luaL_checknumber(L, 2); - ma_sound_set_volume(pSound, volume); - return 0; -} - - -int ma_sound_get_volume_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float bind_result = ma_sound_get_volume(pSound); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_set_pan_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float pan = luaL_checknumber(L, 2); - ma_sound_set_pan(pSound, pan); - return 0; -} - - -int ma_sound_get_pan_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float bind_result = ma_sound_get_pan(pSound); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_set_pan_mode_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_pan_mode panMode = luaL_checkinteger(L, 2); - ma_sound_set_pan_mode(pSound, panMode); - return 0; -} - - -int ma_sound_get_pan_mode_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_pan_mode bind_result = ma_sound_get_pan_mode(pSound); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_set_pitch_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float pitch = luaL_checknumber(L, 2); - ma_sound_set_pitch(pSound, pitch); - return 0; -} - - -int ma_sound_get_pitch_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float bind_result = ma_sound_get_pitch(pSound); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_set_spatialization_enabled_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_bool32 enabled = lua_toboolean(L, 2); - ma_sound_set_spatialization_enabled(pSound, enabled); - return 0; -} - - -int ma_sound_is_spatialization_enabled_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_bool32 bind_result = ma_sound_is_spatialization_enabled(pSound); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_set_pinned_listener_index_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_uint32 listenerIndex = luaL_checkinteger(L, 2); - ma_sound_set_pinned_listener_index(pSound, listenerIndex); - return 0; -} - - -int ma_sound_get_pinned_listener_index_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_uint32 bind_result = ma_sound_get_pinned_listener_index(pSound); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_get_listener_index_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_uint32 bind_result = ma_sound_get_listener_index(pSound); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_get_direction_to_listener_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_vec3f bind_result = ma_sound_get_direction_to_listener(pSound); - lua_pushinteger(L, bind_result.x); - lua_pushinteger(L, bind_result.y); - lua_pushinteger(L, bind_result.z); - return 3; -} - - -int ma_sound_set_position_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float x = luaL_checknumber(L, 2); - float y = luaL_checknumber(L, 3); - float z = luaL_checknumber(L, 4); - ma_sound_set_position(pSound, x, y, z); - return 0; -} - - -int ma_sound_get_position_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_vec3f bind_result = ma_sound_get_position(pSound); - lua_pushinteger(L, bind_result.x); - lua_pushinteger(L, bind_result.y); - lua_pushinteger(L, bind_result.z); - return 3; -} - - -int ma_sound_set_direction_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float x = luaL_checknumber(L, 2); - float y = luaL_checknumber(L, 3); - float z = luaL_checknumber(L, 4); - ma_sound_set_direction(pSound, x, y, z); - return 0; -} - - -int ma_sound_get_direction_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_vec3f bind_result = ma_sound_get_direction(pSound); - lua_pushinteger(L, bind_result.x); - lua_pushinteger(L, bind_result.y); - lua_pushinteger(L, bind_result.z); - return 3; -} - - -int ma_sound_set_velocity_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float x = luaL_checknumber(L, 2); - float y = luaL_checknumber(L, 3); - float z = luaL_checknumber(L, 4); - ma_sound_set_velocity(pSound, x, y, z); - return 0; -} - - -int ma_sound_get_velocity_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_vec3f bind_result = ma_sound_get_velocity(pSound); - lua_pushinteger(L, bind_result.x); - lua_pushinteger(L, bind_result.y); - lua_pushinteger(L, bind_result.z); - return 3; -} - - -int ma_sound_set_attenuation_model_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_attenuation_model attenuationModel = luaL_checkinteger(L, 2); - ma_sound_set_attenuation_model(pSound, attenuationModel); - return 0; -} - - -int ma_sound_get_attenuation_model_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_attenuation_model bind_result = ma_sound_get_attenuation_model(pSound); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_set_positioning_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_positioning positioning = luaL_checkinteger(L, 2); - ma_sound_set_positioning(pSound, positioning); - return 0; -} - - -int ma_sound_get_positioning_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_positioning bind_result = ma_sound_get_positioning(pSound); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_set_rolloff_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float rolloff = luaL_checknumber(L, 2); - ma_sound_set_rolloff(pSound, rolloff); - return 0; -} - - -int ma_sound_get_rolloff_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float bind_result = ma_sound_get_rolloff(pSound); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_set_min_gain_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float minGain = luaL_checknumber(L, 2); - ma_sound_set_min_gain(pSound, minGain); - return 0; -} - - -int ma_sound_get_min_gain_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float bind_result = ma_sound_get_min_gain(pSound); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_set_max_gain_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float maxGain = luaL_checknumber(L, 2); - ma_sound_set_max_gain(pSound, maxGain); - return 0; -} - - -int ma_sound_get_max_gain_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float bind_result = ma_sound_get_max_gain(pSound); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_set_min_distance_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float minDistance = luaL_checknumber(L, 2); - ma_sound_set_min_distance(pSound, minDistance); - return 0; -} - - -int ma_sound_get_min_distance_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float bind_result = ma_sound_get_min_distance(pSound); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_set_max_distance_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float maxDistance = luaL_checknumber(L, 2); - ma_sound_set_max_distance(pSound, maxDistance); - return 0; -} - - -int ma_sound_get_max_distance_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float bind_result = ma_sound_get_max_distance(pSound); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_set_cone_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float innerAngleInRadians = luaL_checknumber(L, 2); - float outerAngleInRadians = luaL_checknumber(L, 3); - float outerGain = luaL_checknumber(L, 4); - ma_sound_set_cone(pSound, innerAngleInRadians, outerAngleInRadians, outerGain); - return 0; -} - - -int ma_sound_get_cone_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float innerAngleInRadians, outerAngleInRadians, outerGain; - ma_sound_get_cone(pSound, &innerAngleInRadians, &outerAngleInRadians, &outerGain); - lua_pushnumber(L, innerAngleInRadians); - lua_pushnumber(L, outerAngleInRadians); - lua_pushnumber(L, outerGain); - return 3; -} - - -int ma_sound_set_doppler_factor_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float dopplerFactor = luaL_checknumber(L, 2); - ma_sound_set_doppler_factor(pSound, dopplerFactor); - return 0; -} - - -int ma_sound_get_doppler_factor_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float bind_result = ma_sound_get_doppler_factor(pSound); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_set_directional_attenuation_factor_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float directionalAttenuationFactor = luaL_checknumber(L, 2); - ma_sound_set_directional_attenuation_factor(pSound, directionalAttenuationFactor); - return 0; -} - - -int ma_sound_get_directional_attenuation_factor_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float bind_result = ma_sound_get_directional_attenuation_factor(pSound); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_set_fade_in_pcm_frames_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float volumeBeg = luaL_checknumber(L, 2); - float volumeEnd = luaL_checknumber(L, 3); - ma_uint64 fadeLengthInFrames = luaL_checkinteger(L, 4); - ma_sound_set_fade_in_pcm_frames(pSound, volumeBeg, volumeEnd, fadeLengthInFrames); - return 0; -} - - -int ma_sound_set_fade_in_milliseconds_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float volumeBeg = luaL_checknumber(L, 2); - float volumeEnd = luaL_checknumber(L, 3); - ma_uint64 fadeLengthInMilliseconds = luaL_checkinteger(L, 4); - ma_sound_set_fade_in_milliseconds(pSound, volumeBeg, volumeEnd, fadeLengthInMilliseconds); - return 0; -} - - -int ma_sound_get_current_fade_volume_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float bind_result = ma_sound_get_current_fade_volume(pSound); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_set_start_time_in_pcm_frames_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_uint64 absoluteGlobalTimeInFrames = luaL_checkinteger(L, 2); - ma_sound_set_start_time_in_pcm_frames(pSound, absoluteGlobalTimeInFrames); - return 0; -} - - -int ma_sound_set_start_time_in_milliseconds_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_uint64 absoluteGlobalTimeInMilliseconds = luaL_checkinteger(L, 2); - ma_sound_set_start_time_in_milliseconds(pSound, absoluteGlobalTimeInMilliseconds); - return 0; -} - - -int ma_sound_set_stop_time_in_pcm_frames_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_uint64 absoluteGlobalTimeInFrames = luaL_checkinteger(L, 2); - ma_sound_set_stop_time_in_pcm_frames(pSound, absoluteGlobalTimeInFrames); - return 0; -} - - -int ma_sound_set_stop_time_in_milliseconds_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_uint64 absoluteGlobalTimeInMilliseconds = luaL_checkinteger(L, 2); - ma_sound_set_stop_time_in_milliseconds(pSound, absoluteGlobalTimeInMilliseconds); - return 0; -} - - -int ma_sound_is_playing_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_bool32 bind_result = ma_sound_is_playing(pSound); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_get_time_in_pcm_frames_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_uint64 bind_result = ma_sound_get_time_in_pcm_frames(pSound); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_set_looping_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_bool32 isLooping = luaL_checkinteger(L, 2); - ma_sound_set_looping(pSound, isLooping); - return 0; -} - - -int ma_sound_is_looping_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_bool32 bind_result = ma_sound_is_looping(pSound); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_at_end_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_bool32 bind_result = ma_sound_at_end(pSound); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_seek_to_pcm_frame_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_uint64 frameIndex = luaL_checkinteger(L, 2); - ma_result bind_result = ma_sound_seek_to_pcm_frame(pSound, frameIndex); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_get_data_format_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_format format; - ma_uint32 channels; - ma_uint32 sampleRate; - ma_channel channelMap; - size_t channelMapCap = 0; - ma_result bind_result = ma_sound_get_data_format(pSound, &format, &channels, &sampleRate, &channelMap, channelMapCap); - lua_pushinteger(L, bind_result); - lua_pushinteger(L, format); - lua_pushinteger(L, channels); - lua_pushinteger(L, sampleRate); - lua_pushinteger(L, channelMap); - return 5; -} - - -int ma_sound_get_cursor_in_pcm_frames_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_uint64 cursor; - ma_result bind_result = ma_sound_get_cursor_in_pcm_frames(pSound, &cursor); - lua_pushinteger(L, bind_result); - lua_pushinteger(L, cursor); - return 2; -} - - -int ma_sound_get_length_in_pcm_frames_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_uint64 length; - ma_result bind_result = ma_sound_get_length_in_pcm_frames(pSound, &length); - lua_pushinteger(L, bind_result); - lua_pushinteger(L, length); - return 2; -} - - -int ma_sound_get_cursor_in_seconds_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float cursor; - ma_result bind_result = ma_sound_get_cursor_in_seconds(pSound, &cursor); - lua_pushinteger(L, bind_result); - lua_pushnumber(L, cursor); - return 2; -} - - -int ma_sound_get_length_in_seconds_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float length; - ma_result bind_result = ma_sound_get_length_in_seconds(pSound, &length); - lua_pushinteger(L, bind_result); - lua_pushnumber(L, length); - return 2; -} - - diff --git a/src/audio/sound_group.c b/src/audio/sound_group.c deleted file mode 100644 index c52b3be..0000000 --- a/src/audio/sound_group.c +++ /dev/null @@ -1,522 +0,0 @@ -#include -#include -#include -#include "audio.h" - - -ma_sound_group * to_sound_group(lua_State *L, int index) -{ - if (lua_isnil(L, index)) { - return NULL; - } - return luaL_checkudata(L, index, ma_sound_group_tname); -} - - -int ma_sound_group_init_bind(lua_State *L) -{ - ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); - ma_uint32 flags = luaL_checkinteger(L, 2); - ma_sound_group * pParentGroup = to_sound_group(L, 3); - ma_sound_group * pGroup = lua_newuserdata(L, sizeof(ma_sound_group)); - int gindex = lua_gettop(L); - ma_result bind_result = ma_sound_group_init(pEngine, flags, pParentGroup, pGroup); - lua_pushinteger(L, bind_result); - lua_pushvalue(L, gindex); - lua_remove(L, gindex); - luaL_getmetatable(L, ma_sound_group_tname); - lua_setmetatable(L, -2); - return 2; -} - - -int ma_sound_group_uninit_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - ma_sound_group_uninit(pGroup); - return 0; -} - - -int ma_sound_group_start_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - ma_result bind_result = ma_sound_group_start(pGroup); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_group_stop_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - ma_result bind_result = ma_sound_group_stop(pGroup); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_group_set_volume_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - float volume = luaL_checknumber(L, 2); - ma_sound_group_set_volume(pGroup, volume); - return 0; -} - - -int ma_sound_group_get_volume_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - float bind_result = ma_sound_group_get_volume(pGroup); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_group_set_pan_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - float pan = luaL_checknumber(L, 2); - ma_sound_group_set_pan(pGroup, pan); - return 0; -} - - -int ma_sound_group_get_pan_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - float bind_result = ma_sound_group_get_pan(pGroup); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_group_set_pan_mode_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - ma_pan_mode panMode = luaL_checkinteger(L, 2); - ma_sound_group_set_pan_mode(pGroup, panMode); - return 0; -} - - -int ma_sound_group_get_pan_mode_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - ma_pan_mode bind_result = ma_sound_group_get_pan_mode(pGroup); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_group_set_pitch_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - float pitch = luaL_checknumber(L, 2); - ma_sound_group_set_pitch(pGroup, pitch); - return 0; -} - - -int ma_sound_group_get_pitch_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - float bind_result = ma_sound_group_get_pitch(pGroup); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_group_set_spatialization_enabled_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - ma_bool32 enabled = lua_toboolean(L, 2); - ma_sound_group_set_spatialization_enabled(pGroup, enabled); - return 0; -} - - -int ma_sound_group_is_spatialization_enabled_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - ma_bool32 bind_result = ma_sound_group_is_spatialization_enabled(pGroup); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_group_set_pinned_listener_index_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - ma_uint32 listenerIndex = luaL_checkinteger(L, 2); - ma_sound_group_set_pinned_listener_index(pGroup, listenerIndex); - return 0; -} - - -int ma_sound_group_get_pinned_listener_index_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - ma_uint32 bind_result = ma_sound_group_get_pinned_listener_index(pGroup); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_group_get_listener_index_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - ma_uint32 bind_result = ma_sound_group_get_listener_index(pGroup); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_group_get_direction_to_listener_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - ma_vec3f bind_result = ma_sound_group_get_direction_to_listener(pGroup); - lua_pushnumber(L, bind_result.x); - lua_pushnumber(L, bind_result.y); - lua_pushnumber(L, bind_result.z); - return 3; -} - - -int ma_sound_group_set_position_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - float x = luaL_checknumber(L, 2); - float y = luaL_checknumber(L, 3); - float z = luaL_checknumber(L, 4); - ma_sound_group_set_position(pGroup, x, y, z); - return 0; -} - - -int ma_sound_group_get_position_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - ma_vec3f bind_result = ma_sound_group_get_position(pGroup); - lua_pushnumber(L, bind_result.x); - lua_pushnumber(L, bind_result.y); - lua_pushnumber(L, bind_result.z); - return 3; -} - - -int ma_sound_group_set_direction_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - float x = luaL_checknumber(L, 2); - float y = luaL_checknumber(L, 3); - float z = luaL_checknumber(L, 4); - ma_sound_group_set_direction(pGroup, x, y, z); - return 0; -} - - -int ma_sound_group_get_direction_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - ma_vec3f bind_result = ma_sound_group_get_direction(pGroup); - lua_pushnumber(L, bind_result.x); - lua_pushnumber(L, bind_result.y); - lua_pushnumber(L, bind_result.z); - return 3; -} - - -int ma_sound_group_set_velocity_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - float x = luaL_checknumber(L, 2); - float y = luaL_checknumber(L, 3); - float z = luaL_checknumber(L, 4); - ma_sound_group_set_velocity(pGroup, x, y, z); - return 0; -} - - -int ma_sound_group_get_velocity_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - ma_vec3f bind_result = ma_sound_group_get_velocity(pGroup); - lua_pushnumber(L, bind_result.x); - lua_pushnumber(L, bind_result.y); - lua_pushnumber(L, bind_result.z); - return 3; -} - - -int ma_sound_group_set_attenuation_model_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - ma_attenuation_model attenuationModel = luaL_checkinteger(L, 2); - ma_sound_group_set_attenuation_model(pGroup, attenuationModel); - return 0; -} - - -int ma_sound_group_get_attenuation_model_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - ma_attenuation_model bind_result = ma_sound_group_get_attenuation_model(pGroup); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_group_set_positioning_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - ma_positioning positioning = luaL_checkinteger(L, 2); - ma_sound_group_set_positioning(pGroup, positioning); - return 0; -} - - -int ma_sound_group_get_positioning_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - ma_positioning bind_result = ma_sound_group_get_positioning(pGroup); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_group_set_rolloff_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - float rolloff = luaL_checknumber(L, 2); - ma_sound_group_set_rolloff(pGroup, rolloff); - return 0; -} - - -int ma_sound_group_get_rolloff_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - float bind_result = ma_sound_group_get_rolloff(pGroup); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_group_set_min_gain_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - float minGain = luaL_checknumber(L, 2); - ma_sound_group_set_min_gain(pGroup, minGain); - return 0; -} - - -int ma_sound_group_get_min_gain_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - float bind_result = ma_sound_group_get_min_gain(pGroup); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_group_set_max_gain_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - float maxGain = luaL_checknumber(L, 2); - ma_sound_group_set_max_gain(pGroup, maxGain); - return 0; -} - - -int ma_sound_group_get_max_gain_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - float bind_result = ma_sound_group_get_max_gain(pGroup); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_group_set_min_distance_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - float minDistance = luaL_checknumber(L, 2); - ma_sound_group_set_min_distance(pGroup, minDistance); - return 0; -} - - -int ma_sound_group_get_min_distance_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - float bind_result = ma_sound_group_get_min_distance(pGroup); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_group_set_max_distance_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - float maxDistance = luaL_checknumber(L, 2); - ma_sound_group_set_max_distance(pGroup, maxDistance); - return 0; -} - - -int ma_sound_group_get_max_distance_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - float bind_result = ma_sound_group_get_max_distance(pGroup); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_group_set_cone_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - float innerAngleInRadians = luaL_checknumber(L, 2); - float outerAngleInRadians = luaL_checknumber(L, 3); - float outerGain = luaL_checknumber(L, 4); - ma_sound_group_set_cone(pGroup, innerAngleInRadians, outerAngleInRadians, outerGain); - return 0; -} - - -int ma_sound_group_get_cone_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - float InnerAngleInRadians, OuterAngleInRadians, OuterGain; - ma_sound_group_get_cone(pGroup, &InnerAngleInRadians, &OuterAngleInRadians, &OuterGain); - lua_pushnumber(L, InnerAngleInRadians); - lua_pushnumber(L, OuterAngleInRadians); - lua_pushnumber(L, OuterGain); - return 3; -} - - -int ma_sound_group_set_doppler_factor_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - float dopplerFactor = luaL_checknumber(L, 2); - ma_sound_group_set_doppler_factor(pGroup, dopplerFactor); - return 0; -} - - -int ma_sound_group_get_doppler_factor_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - float bind_result = ma_sound_group_get_doppler_factor(pGroup); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_group_set_directional_attenuation_factor_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - float directionalAttenuationFactor = luaL_checknumber(L, 2); - ma_sound_group_set_directional_attenuation_factor(pGroup, directionalAttenuationFactor); - return 0; -} - - -int ma_sound_group_get_directional_attenuation_factor_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - float bind_result = ma_sound_group_get_directional_attenuation_factor(pGroup); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_group_set_fade_in_pcm_frames_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - float volumeBeg = luaL_checknumber(L, 2); - float volumeEnd = luaL_checknumber(L, 3); - ma_uint64 fadeLengthInFrames = luaL_checkinteger(L, 4); - ma_sound_group_set_fade_in_pcm_frames(pGroup, volumeBeg, volumeEnd, fadeLengthInFrames); - return 0; -} - - -int ma_sound_group_set_fade_in_milliseconds_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - float volumeBeg = luaL_checknumber(L, 2); - float volumeEnd = luaL_checknumber(L, 3); - ma_uint64 fadeLengthInMilliseconds = luaL_checkinteger(L, 4); - ma_sound_group_set_fade_in_milliseconds(pGroup, volumeBeg, volumeEnd, fadeLengthInMilliseconds); - return 0; -} - - -int ma_sound_group_get_current_fade_volume_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - float bind_result = ma_sound_group_get_current_fade_volume(pGroup); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_group_set_start_time_in_pcm_frames_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - ma_uint64 absoluteGlobalTimeInFrames = luaL_checkinteger(L, 2); - ma_sound_group_set_start_time_in_pcm_frames(pGroup, absoluteGlobalTimeInFrames); - return 0; -} - - -int ma_sound_group_set_start_time_in_milliseconds_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - ma_uint64 absoluteGlobalTimeInMilliseconds = luaL_checkinteger(L, 2); - ma_sound_group_set_start_time_in_milliseconds(pGroup, absoluteGlobalTimeInMilliseconds); - return 0; -} - - -int ma_sound_group_set_stop_time_in_pcm_frames_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - ma_uint64 absoluteGlobalTimeInFrames = luaL_checkinteger(L, 2); - ma_sound_group_set_stop_time_in_pcm_frames(pGroup, absoluteGlobalTimeInFrames); - return 0; -} - - -int ma_sound_group_set_stop_time_in_milliseconds_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - ma_uint64 absoluteGlobalTimeInMilliseconds = luaL_checkinteger(L, 2); - ma_sound_group_set_stop_time_in_milliseconds(pGroup, absoluteGlobalTimeInMilliseconds); - return 0; -} - - -int ma_sound_group_is_playing_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - ma_bool32 bind_result = ma_sound_group_is_playing(pGroup); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_group_get_time_in_pcm_frames_bind(lua_State *L) -{ - ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); - ma_uint64 bind_result = ma_sound_group_get_time_in_pcm_frames(pGroup); - lua_pushinteger(L, bind_result); - return 1; -} - - diff --git a/src/gl/CMakeLists.txt b/src/gl/CMakeLists.txt deleted file mode 100644 index 4328596..0000000 --- a/src/gl/CMakeLists.txt +++ /dev/null @@ -1,21 +0,0 @@ -project(honey_engine) - -set (GL ${CMAKE_CURRENT_LIST_DIR}) - -target_sources(honey PUBLIC - ${GL}/data.c - ${GL}/drawing.c - ${GL}/shader.c - ${GL}/window.c - ${GL}/texture.c - ${GL}/gl.c -) - - -target_sources(test PUBLIC - ${GL}/gl.test.c - ${GL}/window.test.c -) - - -add_subdirectory(glad) diff --git a/src/gl/data.c b/src/gl/data.c deleted file mode 100644 index b7dc581..0000000 --- a/src/gl/data.c +++ /dev/null @@ -1,164 +0,0 @@ -#include -#include -#include -#include -#include -#include -#include "util/util.h" -#include "gl.h" - -int gl_create_buffer(lua_State *L); -int gl_bind_buffer(lua_State *L); -int gl_buffer_data(lua_State *L); - -int gl_vertex_array_create(lua_State *L); -int gl_vertex_array_bind(lua_State *L); -int gl_vertex_attrib_pointer(lua_State *L); -int gl_vertex_array_enable_attrib(lua_State *L); - - -void setup_data(lua_State *L, int gl_index) -{ - struct honey_tbl_t tbl[] = { - /* functions */ - H_FUNC("GenBuffers", gl_create_buffer), - H_FUNC("BindBuffer", gl_bind_buffer), - H_FUNC("BufferData", gl_buffer_data), - - H_FUNC("GenVertexArrays", gl_vertex_array_create), - H_FUNC("BindVertexArray", gl_vertex_array_bind), - H_FUNC("VertexAttribPointer", gl_vertex_attrib_pointer), - H_FUNC("EnableVertexAttribArray", gl_vertex_array_enable_attrib), - - /******** enums ********/ - /* buffer bind targets */ - H_INT("ARRAY_BUFFER", GL_ARRAY_BUFFER), - H_INT("ELEMENT_ARRAY_BUFFER", GL_ELEMENT_ARRAY_BUFFER), - - /* buffer usage patters */ - H_INT("STREAM_DRAW", GL_STREAM_DRAW), - H_INT("STATIC_DRAW", GL_STATIC_DRAW), - H_INT("DYNAMIC_DRAW", GL_DYNAMIC_DRAW), - - H_END - }; - create_table(L, tbl); - append_table(L, gl_index, lua_gettop(L)); - lua_pop(L, 1); -} - - -int gl_create_buffer(lua_State *L) -{ - int buf; - glGenBuffers(1, &buf); - lua_pushinteger(L, buf); - return 1; -} - - -int gl_bind_buffer(lua_State *L) -{ - int target = luaL_checkinteger(L, 1); - int buf = luaL_checkinteger(L, 2); - glBindBuffer(target, buf); - return 0; -} - - -#define GET_BUFFER_TYPE(type, name, conversion) \ - void * get_buffer_ ## name (lua_State *L, size_t *sz, int tbl) { \ - size_t len = lua_objlen(L, tbl); \ - *sz = len * sizeof(type); \ - type *buf = malloc(*sz); \ - if (buf == NULL) \ - luaL_error(L, "failed to allocate intermediary buffer"); \ - for (int i=0; i -#include -#include -#include -#include "test/honey-test.h" - - -int mock_glfwInit_(void); -int mock_hs_throw_error_(lua_State *L, const char *str, ...); -void mock_glfwTerminate_(); -void mock_glBufferData_(int, size_t, const void *, int); - -#define DUMMY_FUNCTION(...) - -#define glfwInit mock_glfwInit_ -#define hs_throw_error mock_hs_throw_error_ -#define glfwTerminate mock_glfwTerminate_ -#undef glBufferData -#define glBufferData mock_glBufferData_ -#define setup_shader DUMMY_FUNCTION -#define setup_drawing DUMMY_FUNCTION -#include "gl/gl.c" -#undef glBufferData -#undef glfwTerminate -#undef hs_throw_error -#undef glfwInit - - -lily_mock_t *mock_hs_throw_error = NULL; -static int mock_hs_throw_error_(lua_State *L, const char *str, ...) -{ - struct lily_mock_arg_t args[] = { - { sizeof(const char *), &str } - }; - lily_mock_store_call(mock_hs_throw_error, args); - - lua_pushstring(L, "some error"); - lua_error(L); - - return 0; -} - -lily_mock_t *mock_glBufferData = NULL; -static void mock_glBufferData_(int target, size_t size, const void *data, int usage) -{ - struct lily_mock_arg_t args[] = { - { sizeof(int), &target }, - { sizeof(size_t), &size }, - { sizeof(int), &usage } - }; - lily_mock_store_call(mock_glBufferData, args); - - int use_ints; lily_get_value(mock_glBufferData, int, &use_ints); - - if (use_ints) { - size_t count = size/sizeof(int); - int *numbers = data; - for (int i=0; in_calls, 1); - lily_assert_int_equal(mock_hs_throw_error->n_calls, 0); -} - - -void gl_init_fails() -{ - lily_mock_use(&mock_glfwInit); - lily_mock_use(&mock_hs_throw_error); - - lua_State *L = luaL_newstate(); - lily_store_value(mock_glfwInit, int, 0); - lua_pushcfunction(L, gl_init); - int err = lua_pcall(L, 0, 0, 0); - lua_close(L); - - lily_assert_int_equal(err, LUA_ERRRUN); - lily_assert_int_equal(mock_hs_throw_error->n_calls, 1); -} - - -void gl_terminate_works() -{ - lily_mock_use(&mock_glfwTerminate); - - lua_State *L = luaL_newstate(); - lua_pushcfunction(L, gl_terminate); - int err = lua_pcall(L, 0, 0, 0); - lua_close(L); - - lily_assert_int_equal(err, 0); - lily_assert_int_equal(mock_glfwTerminate->n_calls, 1); -} - - -void gl_buffer_float_works() -{ - lily_mock_use(&mock_hs_throw_error); - lily_mock_use(&mock_glBufferData); - lily_store_value(mock_glBufferData, int, 0); // use floats - - lua_State *L = luaL_newstate(); - lua_pushcfunction(L, gl_buffer_data); - lua_pushinteger(L, GL_ARRAY_BUFFER); - lua_pushinteger(L, GL_FLOAT); - hs_create_table(L, - hs_int_num(1, 22), - hs_int_num(2, 33), - hs_int_num(3, 44), - ); - lua_pushinteger(L, GL_STATIC_DRAW); - int err = hs_call(L, 4, 0); - lua_close(L); - - lily_assert_int_equal(err, 0); - lily_assert_int_equal(mock_glBufferData->n_calls, 1); - int target; size_t size; int usage; - struct lily_mock_arg_t args[] = { - { sizeof(int), &target }, - { sizeof(size_t), &size }, - { sizeof(int), &usage } - }; - lily_mock_get_call(mock_glBufferData, args, 0); - lily_assert_int_equal(target, GL_ARRAY_BUFFER); - lily_assert_int_equal(size, 3*sizeof(float)); - lily_assert_int_equal(usage, GL_STATIC_DRAW); - - float n; - lily_get_value(mock_glBufferData, float, &n); - lily_assert_float_equal(n, 22, 0.1); - lily_get_value(mock_glBufferData, float, &n); - lily_assert_float_equal(n, 33, 0.1); - lily_get_value(mock_glBufferData, float, &n); - lily_assert_float_equal(n, 44, 0.1); -} - - -void gl_buffer_int_works() -{ - lily_mock_use(&mock_hs_throw_error); - lily_mock_use(&mock_glBufferData); - lily_store_value(mock_glBufferData, int, 1); // use ints - - lua_State *L = luaL_newstate(); - lua_pushcfunction(L, gl_buffer_data); - lua_pushinteger(L, GL_ARRAY_BUFFER); - lua_pushinteger(L, GL_INT); - hs_create_table(L, - hs_int_num(1, 22), - hs_int_num(2, 33), - hs_int_num(3, 44), - ); - lua_pushinteger(L, GL_STATIC_DRAW); - int err = hs_call(L, 4, 0); - lua_close(L); - - lily_assert_int_equal(err, 0); - lily_assert_int_equal(mock_glBufferData->n_calls, 1); - int target; size_t size; int usage; - struct lily_mock_arg_t args[] = { - { sizeof(int), &target }, - { sizeof(size_t), &size }, - { sizeof(int), &usage } - }; - lily_mock_get_call(mock_glBufferData, args, 0); - lily_assert_int_equal(target, GL_ARRAY_BUFFER); - lily_assert_int_equal(size, 3*sizeof(float)); - lily_assert_int_equal(usage, GL_STATIC_DRAW); - - int n; - lily_get_value(mock_glBufferData, int, &n); - lily_assert_int_equal(n, 22); - lily_get_value(mock_glBufferData, int, &n); - lily_assert_int_equal(n, 33); - lily_get_value(mock_glBufferData, int, &n); - lily_assert_int_equal(n, 44); -} - -void suite_gl() -{ - lily_run_test(gl_init_succeeds); - lily_run_test(gl_init_fails); - lily_run_test(gl_terminate_works); - lily_run_test(gl_buffer_float_works); - lily_run_test(gl_buffer_int_works); - - lily_mock_destroy(mock_glfwInit); - lily_mock_destroy(mock_hs_throw_error); - lily_mock_destroy(mock_glfwTerminate); - lily_mock_destroy(mock_glBufferData); -} diff --git a/src/gl/drawing.c b/src/gl/drawing.c deleted file mode 100644 index eeb0496..0000000 --- a/src/gl/drawing.c +++ /dev/null @@ -1,127 +0,0 @@ -#include -#include -#include -#include -#include "util/util.h" - -int gl_set_viewport(lua_State *L); -int gl_draw_arrays(lua_State *L); -int gl_draw_elements(lua_State *L); -int gl_set_clear_color(lua_State *L); -int gl_clear(lua_State *L); -int gl_gen_framebuffers(lua_State *L); -int gl_bind_framebuffer(lua_State *L); -int gl_framebuffer_texture_2d(lua_State *L); - -void setup_drawing(lua_State *L, int gl_index) -{ - struct honey_tbl_t tbl[] = { - /* functions */ - H_FUNC("DrawArrays", gl_draw_arrays), - H_FUNC("DrawElements", gl_draw_elements), - H_FUNC("ClearColor", gl_set_clear_color), - H_FUNC("Clear", gl_clear), - H_FUNC("Viewport", gl_set_viewport), - - /******** enums ********/ - /* rendering primitives */ - H_INT("POINTS", GL_POINTS), - H_INT("LINES", GL_LINES), - H_INT("TRIANGLES", GL_TRIANGLES), - - /* clear bitmasks */ - H_INT("COLOR_BUFFER_BIT", GL_COLOR_BUFFER_BIT), - H_INT("DEPTH_BUFFER_BIT", GL_DEPTH_BUFFER_BIT), - H_INT("STENCIL_BUFFER_BIT", GL_STENCIL_BUFFER_BIT), - - H_END - }; - create_table(L, tbl); - append_table(L, gl_index, lua_gettop(L)); - lua_pop(L, 1); -} - -int gl_set_clear_color(lua_State *L) -{ - lua_Number r, g, b, a; - r = luaL_checknumber(L, 1); - g = luaL_checknumber(L, 2); - b = luaL_checknumber(L, 3); - a = luaL_checknumber(L, 4); - glClearColor(r, g, b, a); - return 0; -} - - -int gl_clear(lua_State *L) -{ - lua_Integer mask = luaL_checkinteger(L, 1); - glClear(mask); - return 0; -} - - -int gl_draw_arrays(lua_State *L) -{ - lua_Integer mode, first, count; - mode = luaL_checkinteger(L, 1); - first = luaL_checkinteger(L, 2); - count = luaL_checkinteger(L, 3); - glDrawArrays(mode, first, count); - return 0; -} - - -int gl_draw_elements(lua_State *L) -{ - lua_Integer mode, count, type, offset; - mode = luaL_checkinteger(L, 1); - count = luaL_checkinteger(L, 2); - type = luaL_checkinteger(L, 3); - offset = luaL_checkinteger(L, 4); - glDrawElements(mode, count, type, (const void*)offset); - return 0; -} - - -int gl_set_viewport(lua_State *L) -{ - lua_Integer x, y, w, h; - x = luaL_checkinteger(L, 1); - y = luaL_checkinteger(L, 2); - w = luaL_checkinteger(L, 3); - h = luaL_checkinteger(L, 4); - glViewport(x, y, w, h); - return 0; -} - - -int gl_gen_framebuffers(lua_State *L) -{ - int framebuffer; - glGenFramebuffers(1, &framebuffer); - lua_pushinteger(L, framebuffer); - return 1; -} - - -int gl_bind_framebuffer(lua_State *L) -{ - int target = luaL_checkinteger(L, 1); - int framebuffer = luaL_checkinteger(L, 2); - glBindFramebuffer(target, framebuffer); - return 0; -} - - -int gl_framebuffer_texture_2d(lua_State *L) -{ - int target = luaL_checkinteger(L, 1); - int attachment = luaL_checkinteger(L, 2); - int textarget = luaL_checkinteger(L, 3); - int texture = luaL_checkinteger(L, 4); - int level = luaL_checkinteger(L, 5); - - glFramebufferTexture2D(target, attachment, textarget, texture, level); - return 0; -} diff --git a/src/gl/gl.c b/src/gl/gl.c deleted file mode 100644 index b8da1ec..0000000 --- a/src/gl/gl.c +++ /dev/null @@ -1,112 +0,0 @@ -#include -#include -#include -#include -#include -#include -#include "util/util.h" -#include "gl.h" - -/* needs to be here because glad uses macros to define glBufferData */ -#ifdef HONEY_TEST_H -#undef glBufferData -#define glBufferData mock_glBufferData_ -#endif - - -int gl_init(lua_State *L); -int glad_init(lua_State *L); -int gl_terminate(lua_State *L); -int gl_get_error(lua_State *L); -int gl_enable(lua_State *L); -int gl_disable(lua_State *L); - -void setup_gl(lua_State *L, int honey_index) -{ - struct honey_tbl_t tbl[] = { - /* functions */ - H_FUNC("Init", gl_init), - H_FUNC("InitGlad", glad_init), - H_FUNC("Terminate", gl_terminate), - H_FUNC("GetError", gl_get_error), - H_FUNC("Enable", gl_enable), - H_FUNC("Disable", gl_disable), - - /******** enums ********/ - /* data types */ - H_INT("UNSIGNED_BYTE", GL_UNSIGNED_BYTE), - H_INT("UNSIGNED_INT", GL_UNSIGNED_INT), - H_INT("INT", GL_INT), - H_INT("FLOAT", GL_FLOAT), - - /* error types */ - H_INT("NO_ERROR", GL_NO_ERROR), - H_INT("INVALID_ENUM", GL_INVALID_ENUM), - H_INT("INVALID_VALUE", GL_INVALID_VALUE), - H_INT("INVALID_OPERATION", GL_INVALID_OPERATION), - H_INT("INVALID_FRAMEBUFFER_OPERATION", GL_INVALID_FRAMEBUFFER_OPERATION), - H_INT("OUT_OF_MEMORY", GL_OUT_OF_MEMORY), - - /* opengl capabilities */ - H_INT("DEPTH_TEST", GL_DEPTH_TEST), - H_INT("CULL_FACE", GL_CULL_FACE), - - H_END - }; - create_table(L, tbl); - int gl_index = lua_gettop(L); - - setup_shader(L, gl_index); - setup_drawing(L, gl_index); - setup_data(L, gl_index); - setup_texture(L, gl_index); - - lua_setfield(L, honey_index, "gl"); -} - - -int gl_init(lua_State *L) -{ - if (!glfwInit()) { - luaL_error(L, "failed to initialize GLFW"); - } - return 0; -} - - -int glad_init(lua_State *L) -{ - if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) { - luaL_error(L, "failed to initialize GLAD"); - } -} - - -int gl_terminate(lua_State *L) -{ - glfwTerminate(); - return 0; -} - - -int gl_get_error(lua_State *L) -{ - lua_pushinteger(L, glGetError()); - return 1; -} - - -int gl_enable(lua_State *L) -{ - lua_Integer cap = luaL_checkinteger(L, 1); - glEnable(cap); - return 0; -} - - -int gl_disable(lua_State *L) -{ - lua_Integer cap = luaL_checkinteger(L, 1); - glDisable(cap); - return 0; -} diff --git a/src/gl/gl.h b/src/gl/gl.h deleted file mode 100644 index 8aa1ef7..0000000 --- a/src/gl/gl.h +++ /dev/null @@ -1,14 +0,0 @@ -#ifndef HONEY_GL_H -#define HONEY_GL_H - -#include - -void setup_gl(lua_State *L, int honey_index); -void setup_shader(lua_State *L, int gl_index); -void setup_drawing(lua_State *L, int gl_index); -void setup_data(lua_State *L, int gl_index); -void setup_texture(lua_State *L, int gl_index); - -void setup_window(lua_State *L, int honey_index); - -#endif diff --git a/src/gl/gl.test.c b/src/gl/gl.test.c deleted file mode 100644 index 488126f..0000000 --- a/src/gl/gl.test.c +++ /dev/null @@ -1,237 +0,0 @@ -#include -#include -#include -#include -#include "test/honey-test.h" - - -int mock_glfwInit_(void); -int mock_hs_throw_error_(lua_State *L, const char *str, ...); -void mock_glfwTerminate_(); -void mock_glBufferData_(int, size_t, const void *, int); - -#define DUMMY_FUNCTION(...) - -#define glfwInit mock_glfwInit_ -#define hs_throw_error mock_hs_throw_error_ -#define glfwTerminate mock_glfwTerminate_ -#define setup_shader DUMMY_FUNCTION -#define setup_drawing DUMMY_FUNCTION -#define setup_texture DUMMY_FUNCTION -#include "gl/gl.c" -#include "gl/data.c" -#undef glBufferData -#undef glfwTerminate -#undef hs_throw_error -#undef glfwInit - - -lily_mock_t *mock_glfwInit = NULL; -int mock_glfwInit_() -{ - struct lily_mock_arg_t args[] = {}; - lily_mock_store_call(mock_glfwInit, args); - - int result; - lily_get_value(mock_glfwInit, int, &result); - return result; -} - - -lily_mock_t *mock_hs_throw_error = NULL; -int mock_hs_throw_error_(lua_State *L, const char *str, ...) -{ - struct lily_mock_arg_t args[] = { - { sizeof(const char *), &str } - }; - lily_mock_store_call(mock_hs_throw_error, args); - - lua_pushstring(L, "some error"); - lua_error(L); - - return 0; -} - - -lily_mock_t *mock_glfwTerminate = NULL; -void mock_glfwTerminate_() -{ - struct lily_mock_arg_t args[] = {}; - lily_mock_store_call(mock_glfwTerminate, args); -} - - -lily_mock_t *mock_glBufferData = NULL; -void mock_glBufferData_(int target, size_t size, const void *data, int usage) -{ - struct lily_mock_arg_t args[] = { - { sizeof(int), &target }, - { sizeof(size_t), &size }, - { sizeof(int), &usage } - }; - lily_mock_store_call(mock_glBufferData, args); - - int use_ints; lily_get_value(mock_glBufferData, int, &use_ints); - - if (use_ints) { - size_t count = size/sizeof(int); - int *numbers = data; - for (int i=0; in_calls, 1); - lily_assert_int_equal(mock_hs_throw_error->n_calls, 0); -} - - -void gl_init_fails() -{ - lily_mock_use(&mock_glfwInit); - lily_mock_use(&mock_hs_throw_error); - - lua_State *L = luaL_newstate(); - lily_store_value(mock_glfwInit, int, 0); - lua_pushcfunction(L, gl_init); - int err = lua_pcall(L, 0, 0, 0); - lua_close(L); - - lily_assert_int_equal(err, LUA_ERRRUN); - lily_assert_int_equal(mock_hs_throw_error->n_calls, 1); -} - - -void gl_terminate_works() -{ - lily_mock_use(&mock_glfwTerminate); - - lua_State *L = luaL_newstate(); - lua_pushcfunction(L, gl_terminate); - int err = lua_pcall(L, 0, 0, 0); - lua_close(L); - - lily_assert_int_equal(err, 0); - lily_assert_int_equal(mock_glfwTerminate->n_calls, 1); -} - - -void gl_buffer_float_works() -{ - lily_mock_use(&mock_hs_throw_error); - lily_mock_use(&mock_glBufferData); - lily_store_value(mock_glBufferData, int, 0); // use floats - - lua_State *L = luaL_newstate(); - lua_pushcfunction(L, gl_buffer_data); - lua_pushinteger(L, GL_ARRAY_BUFFER); - lua_pushinteger(L, GL_FLOAT); - hs_create_table(L, - hs_int_num(1, 22), - hs_int_num(2, 33), - hs_int_num(3, 44), - ); - lua_pushinteger(L, GL_STATIC_DRAW); - int err = hs_call(L, 4, 0); - lua_close(L); - - lily_assert_int_equal(err, 0); - lily_assert_int_equal(mock_glBufferData->n_calls, 1); - int target; size_t size; int usage; - struct lily_mock_arg_t args[] = { - { sizeof(int), &target }, - { sizeof(size_t), &size }, - { sizeof(int), &usage } - }; - lily_mock_get_call(mock_glBufferData, args, 0); - lily_assert_int_equal(target, GL_ARRAY_BUFFER); - lily_assert_int_equal(size, 3*sizeof(float)); - lily_assert_int_equal(usage, GL_STATIC_DRAW); - - float n; - lily_get_value(mock_glBufferData, float, &n); - lily_assert_float_equal(n, 22, 0.1); - lily_get_value(mock_glBufferData, float, &n); - lily_assert_float_equal(n, 33, 0.1); - lily_get_value(mock_glBufferData, float, &n); - lily_assert_float_equal(n, 44, 0.1); -} - - -void gl_buffer_int_works() -{ - lily_mock_use(&mock_hs_throw_error); - lily_mock_use(&mock_glBufferData); - lily_store_value(mock_glBufferData, int, 1); // use ints - - lua_State *L = luaL_newstate(); - lua_pushcfunction(L, gl_buffer_data); - lua_pushinteger(L, GL_ARRAY_BUFFER); - lua_pushinteger(L, GL_INT); - hs_create_table(L, - hs_int_num(1, 22), - hs_int_num(2, 33), - hs_int_num(3, 44), - ); - lua_pushinteger(L, GL_STATIC_DRAW); - int err = hs_call(L, 4, 0); - lua_close(L); - - lily_assert_int_equal(err, 0); - lily_assert_int_equal(mock_glBufferData->n_calls, 1); - int target; size_t size; int usage; - struct lily_mock_arg_t args[] = { - { sizeof(int), &target }, - { sizeof(size_t), &size }, - { sizeof(int), &usage } - }; - lily_mock_get_call(mock_glBufferData, args, 0); - lily_assert_int_equal(target, GL_ARRAY_BUFFER); - lily_assert_int_equal(size, 3*sizeof(float)); - lily_assert_int_equal(usage, GL_STATIC_DRAW); - - int n; - lily_get_value(mock_glBufferData, int, &n); - lily_assert_int_equal(n, 22); - lily_get_value(mock_glBufferData, int, &n); - lily_assert_int_equal(n, 33); - lily_get_value(mock_glBufferData, int, &n); - lily_assert_int_equal(n, 44); -} - -void suite_gl() -{ - lily_run_test(gl_init_succeeds); - lily_run_test(gl_init_fails); - lily_run_test(gl_terminate_works); - lily_run_test(gl_buffer_float_works); - lily_run_test(gl_buffer_int_works); - - lily_mock_destroy(mock_glfwInit); - lily_mock_destroy(mock_hs_throw_error); - lily_mock_destroy(mock_glfwTerminate); - lily_mock_destroy(mock_glBufferData); -} diff --git a/src/gl/glad/CMakeLists.txt b/src/gl/glad/CMakeLists.txt deleted file mode 100644 index de6a508..0000000 --- a/src/gl/glad/CMakeLists.txt +++ /dev/null @@ -1,9 +0,0 @@ -project(honey-engine) - -target_sources(honey PUBLIC - ${CMAKE_CURRENT_LIST_DIR}/src/glad.c -) - -target_include_directories(honey PUBLIC - ${CMAKE_CURRENT_LIST_DIR}/include -) diff --git a/src/gl/glad/include/KHR/khrplatform.h b/src/gl/glad/include/KHR/khrplatform.h deleted file mode 100644 index 0164644..0000000 --- a/src/gl/glad/include/KHR/khrplatform.h +++ /dev/null @@ -1,311 +0,0 @@ -#ifndef __khrplatform_h_ -#define __khrplatform_h_ - -/* -** Copyright (c) 2008-2018 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - -/* Khronos platform-specific types and definitions. - * - * The master copy of khrplatform.h is maintained in the Khronos EGL - * Registry repository at https://github.com/KhronosGroup/EGL-Registry - * The last semantic modification to khrplatform.h was at commit ID: - * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 - * - * Adopters may modify this file to suit their platform. Adopters are - * encouraged to submit platform specific modifications to the Khronos - * group so that they can be included in future versions of this file. - * Please submit changes by filing pull requests or issues on - * the EGL Registry repository linked above. - * - * - * See the Implementer's Guidelines for information about where this file - * should be located on your system and for more details of its use: - * http://www.khronos.org/registry/implementers_guide.pdf - * - * This file should be included as - * #include - * by Khronos client API header files that use its types and defines. - * - * The types in khrplatform.h should only be used to define API-specific types. - * - * Types defined in khrplatform.h: - * khronos_int8_t signed 8 bit - * khronos_uint8_t unsigned 8 bit - * khronos_int16_t signed 16 bit - * khronos_uint16_t unsigned 16 bit - * khronos_int32_t signed 32 bit - * khronos_uint32_t unsigned 32 bit - * khronos_int64_t signed 64 bit - * khronos_uint64_t unsigned 64 bit - * khronos_intptr_t signed same number of bits as a pointer - * khronos_uintptr_t unsigned same number of bits as a pointer - * khronos_ssize_t signed size - * khronos_usize_t unsigned size - * khronos_float_t signed 32 bit floating point - * khronos_time_ns_t unsigned 64 bit time in nanoseconds - * khronos_utime_nanoseconds_t unsigned time interval or absolute time in - * nanoseconds - * khronos_stime_nanoseconds_t signed time interval in nanoseconds - * khronos_boolean_enum_t enumerated boolean type. This should - * only be used as a base type when a client API's boolean type is - * an enum. Client APIs which use an integer or other type for - * booleans cannot use this as the base type for their boolean. - * - * Tokens defined in khrplatform.h: - * - * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. - * - * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. - * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. - * - * Calling convention macros defined in this file: - * KHRONOS_APICALL - * KHRONOS_APIENTRY - * KHRONOS_APIATTRIBUTES - * - * These may be used in function prototypes as: - * - * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( - * int arg1, - * int arg2) KHRONOS_APIATTRIBUTES; - */ - -#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) -# define KHRONOS_STATIC 1 -#endif - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APICALL - *------------------------------------------------------------------------- - * This precedes the return type of the function in the function prototype. - */ -#if defined(KHRONOS_STATIC) - /* If the preprocessor constant KHRONOS_STATIC is defined, make the - * header compatible with static linking. */ -# define KHRONOS_APICALL -#elif defined(_WIN32) -# define KHRONOS_APICALL __declspec(dllimport) -#elif defined (__SYMBIAN32__) -# define KHRONOS_APICALL IMPORT_C -#elif defined(__ANDROID__) -# define KHRONOS_APICALL __attribute__((visibility("default"))) -#else -# define KHRONOS_APICALL -#endif - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APIENTRY - *------------------------------------------------------------------------- - * This follows the return type of the function and precedes the function - * name in the function prototype. - */ -#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) - /* Win32 but not WinCE */ -# define KHRONOS_APIENTRY __stdcall -#else -# define KHRONOS_APIENTRY -#endif - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APIATTRIBUTES - *------------------------------------------------------------------------- - * This follows the closing parenthesis of the function prototype arguments. - */ -#if defined (__ARMCC_2__) -#define KHRONOS_APIATTRIBUTES __softfp -#else -#define KHRONOS_APIATTRIBUTES -#endif - -/*------------------------------------------------------------------------- - * basic type definitions - *-----------------------------------------------------------------------*/ -#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) - - -/* - * Using - */ -#include -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 -/* - * To support platform where unsigned long cannot be used interchangeably with - * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. - * Ideally, we could just use (u)intptr_t everywhere, but this could result in - * ABI breakage if khronos_uintptr_t is changed from unsigned long to - * unsigned long long or similar (this results in different C++ name mangling). - * To avoid changes for existing platforms, we restrict usage of intptr_t to - * platforms where the size of a pointer is larger than the size of long. - */ -#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) -#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ -#define KHRONOS_USE_INTPTR_T -#endif -#endif - -#elif defined(__VMS ) || defined(__sgi) - -/* - * Using - */ -#include -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) - -/* - * Win32 - */ -typedef __int32 khronos_int32_t; -typedef unsigned __int32 khronos_uint32_t; -typedef __int64 khronos_int64_t; -typedef unsigned __int64 khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif defined(__sun__) || defined(__digital__) - -/* - * Sun or Digital - */ -typedef int khronos_int32_t; -typedef unsigned int khronos_uint32_t; -#if defined(__arch64__) || defined(_LP64) -typedef long int khronos_int64_t; -typedef unsigned long int khronos_uint64_t; -#else -typedef long long int khronos_int64_t; -typedef unsigned long long int khronos_uint64_t; -#endif /* __arch64__ */ -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif 0 - -/* - * Hypothetical platform with no float or int64 support - */ -typedef int khronos_int32_t; -typedef unsigned int khronos_uint32_t; -#define KHRONOS_SUPPORT_INT64 0 -#define KHRONOS_SUPPORT_FLOAT 0 - -#else - -/* - * Generic fallback - */ -#include -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#endif - - -/* - * Types that are (so far) the same on all platforms - */ -typedef signed char khronos_int8_t; -typedef unsigned char khronos_uint8_t; -typedef signed short int khronos_int16_t; -typedef unsigned short int khronos_uint16_t; - -/* - * Types that differ between LLP64 and LP64 architectures - in LLP64, - * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears - * to be the only LLP64 architecture in current use. - */ -#ifdef KHRONOS_USE_INTPTR_T -typedef intptr_t khronos_intptr_t; -typedef uintptr_t khronos_uintptr_t; -#elif defined(_WIN64) -typedef signed long long int khronos_intptr_t; -typedef unsigned long long int khronos_uintptr_t; -#else -typedef signed long int khronos_intptr_t; -typedef unsigned long int khronos_uintptr_t; -#endif - -#if defined(_WIN64) -typedef signed long long int khronos_ssize_t; -typedef unsigned long long int khronos_usize_t; -#else -typedef signed long int khronos_ssize_t; -typedef unsigned long int khronos_usize_t; -#endif - -#if KHRONOS_SUPPORT_FLOAT -/* - * Float type - */ -typedef float khronos_float_t; -#endif - -#if KHRONOS_SUPPORT_INT64 -/* Time types - * - * These types can be used to represent a time interval in nanoseconds or - * an absolute Unadjusted System Time. Unadjusted System Time is the number - * of nanoseconds since some arbitrary system event (e.g. since the last - * time the system booted). The Unadjusted System Time is an unsigned - * 64 bit value that wraps back to 0 every 584 years. Time intervals - * may be either signed or unsigned. - */ -typedef khronos_uint64_t khronos_utime_nanoseconds_t; -typedef khronos_int64_t khronos_stime_nanoseconds_t; -#endif - -/* - * Dummy value used to pad enum types to 32 bits. - */ -#ifndef KHRONOS_MAX_ENUM -#define KHRONOS_MAX_ENUM 0x7FFFFFFF -#endif - -/* - * Enumerated boolean type - * - * Values other than zero should be considered to be true. Therefore - * comparisons should not be made against KHRONOS_TRUE. - */ -typedef enum { - KHRONOS_FALSE = 0, - KHRONOS_TRUE = 1, - KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM -} khronos_boolean_enum_t; - -#endif /* __khrplatform_h_ */ diff --git a/src/gl/glad/include/glad/glad.h b/src/gl/glad/include/glad/glad.h deleted file mode 100644 index a5fe03e..0000000 --- a/src/gl/glad/include/glad/glad.h +++ /dev/null @@ -1,4133 +0,0 @@ -/* - - OpenGL loader generated by glad 0.1.36 on Sun Feb 26 22:20:10 2023. - - Language/Generator: C/C++ - Specification: gl - APIs: gl=4.1 - Profile: compatibility - Extensions: - - Loader: True - Local files: False - Omit khrplatform: False - Reproducible: False - - Commandline: - --profile="compatibility" --api="gl=4.1" --generator="c" --spec="gl" --extensions="" - Online: - https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D4.1 -*/ - - -#ifndef __glad_h_ -#define __glad_h_ - -#ifdef __gl_h_ -#error OpenGL header already included, remove this include, glad already provides it -#endif -#define __gl_h_ - -#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) -#define APIENTRY __stdcall -#endif - -#ifndef APIENTRY -#define APIENTRY -#endif -#ifndef APIENTRYP -#define APIENTRYP APIENTRY * -#endif - -#ifndef GLAPIENTRY -#define GLAPIENTRY APIENTRY -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -struct gladGLversionStruct { - int major; - int minor; -}; - -typedef void* (* GLADloadproc)(const char *name); - -#ifndef GLAPI -# if defined(GLAD_GLAPI_EXPORT) -# if defined(_WIN32) || defined(__CYGWIN__) -# if defined(GLAD_GLAPI_EXPORT_BUILD) -# if defined(__GNUC__) -# define GLAPI __attribute__ ((dllexport)) extern -# else -# define GLAPI __declspec(dllexport) extern -# endif -# else -# if defined(__GNUC__) -# define GLAPI __attribute__ ((dllimport)) extern -# else -# define GLAPI __declspec(dllimport) extern -# endif -# endif -# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD) -# define GLAPI __attribute__ ((visibility ("default"))) extern -# else -# define GLAPI extern -# endif -# else -# define GLAPI extern -# endif -#endif - -GLAPI struct gladGLversionStruct GLVersion; - -GLAPI int gladLoadGL(void); - -GLAPI int gladLoadGLLoader(GLADloadproc); - -#include -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef khronos_int8_t GLbyte; -typedef khronos_uint8_t GLubyte; -typedef khronos_int16_t GLshort; -typedef khronos_uint16_t GLushort; -typedef int GLint; -typedef unsigned int GLuint; -typedef khronos_int32_t GLclampx; -typedef int GLsizei; -typedef khronos_float_t GLfloat; -typedef khronos_float_t GLclampf; -typedef double GLdouble; -typedef double GLclampd; -typedef void *GLeglClientBufferEXT; -typedef void *GLeglImageOES; -typedef char GLchar; -typedef char GLcharARB; -#ifdef __APPLE__ -typedef void *GLhandleARB; -#else -typedef unsigned int GLhandleARB; -#endif -typedef khronos_uint16_t GLhalf; -typedef khronos_uint16_t GLhalfARB; -typedef khronos_int32_t GLfixed; -typedef khronos_intptr_t GLintptr; -typedef khronos_intptr_t GLintptrARB; -typedef khronos_ssize_t GLsizeiptr; -typedef khronos_ssize_t GLsizeiptrARB; -typedef khronos_int64_t GLint64; -typedef khronos_int64_t GLint64EXT; -typedef khronos_uint64_t GLuint64; -typedef khronos_uint64_t GLuint64EXT; -typedef struct __GLsync *GLsync; -struct _cl_context; -struct _cl_event; -typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); -typedef unsigned short GLhalfNV; -typedef GLintptr GLvdpauSurfaceNV; -typedef void (APIENTRY *GLVULKANPROCNV)(void); -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_FALSE 0 -#define GL_TRUE 1 -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 -#define GL_QUADS 0x0007 -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 -#define GL_ZERO 0 -#define GL_ONE 1 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 -#define GL_NONE 0 -#define GL_FRONT_LEFT 0x0400 -#define GL_FRONT_RIGHT 0x0401 -#define GL_BACK_LEFT 0x0402 -#define GL_BACK_RIGHT 0x0403 -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_LEFT 0x0406 -#define GL_RIGHT 0x0407 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_NO_ERROR 0 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_OUT_OF_MEMORY 0x0505 -#define GL_CW 0x0900 -#define GL_CCW 0x0901 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_RANGE 0x0B12 -#define GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_LINE_SMOOTH 0x0B20 -#define GL_LINE_WIDTH 0x0B21 -#define GL_LINE_WIDTH_RANGE 0x0B22 -#define GL_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_POLYGON_MODE 0x0B40 -#define GL_POLYGON_SMOOTH 0x0B41 -#define GL_CULL_FACE 0x0B44 -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_TEST 0x0B71 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_STENCIL_TEST 0x0B90 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_VIEWPORT 0x0BA2 -#define GL_DITHER 0x0BD0 -#define GL_BLEND_DST 0x0BE0 -#define GL_BLEND_SRC 0x0BE1 -#define GL_BLEND 0x0BE2 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_DRAW_BUFFER 0x0C01 -#define GL_READ_BUFFER 0x0C02 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_DOUBLEBUFFER 0x0C32 -#define GL_STEREO 0x0C33 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_UNPACK_LSB_FIRST 0x0CF1 -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_PACK_LSB_FIRST 0x0D01 -#define GL_PACK_ROW_LENGTH 0x0D02 -#define GL_PACK_SKIP_ROWS 0x0D03 -#define GL_PACK_SKIP_PIXELS 0x0D04 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_TEXTURE_WIDTH 0x1000 -#define GL_TEXTURE_HEIGHT 0x1001 -#define GL_TEXTURE_BORDER_COLOR 0x1004 -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_INT 0x1404 -#define GL_UNSIGNED_INT 0x1405 -#define GL_FLOAT 0x1406 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_CLEAR 0x1500 -#define GL_AND 0x1501 -#define GL_AND_REVERSE 0x1502 -#define GL_COPY 0x1503 -#define GL_AND_INVERTED 0x1504 -#define GL_NOOP 0x1505 -#define GL_XOR 0x1506 -#define GL_OR 0x1507 -#define GL_NOR 0x1508 -#define GL_EQUIV 0x1509 -#define GL_INVERT 0x150A -#define GL_OR_REVERSE 0x150B -#define GL_COPY_INVERTED 0x150C -#define GL_OR_INVERTED 0x150D -#define GL_NAND 0x150E -#define GL_SET 0x150F -#define GL_TEXTURE 0x1702 -#define GL_COLOR 0x1800 -#define GL_DEPTH 0x1801 -#define GL_STENCIL 0x1802 -#define GL_STENCIL_INDEX 0x1901 -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_RED 0x1903 -#define GL_GREEN 0x1904 -#define GL_BLUE 0x1905 -#define GL_ALPHA 0x1906 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 -#define GL_POINT 0x1B00 -#define GL_LINE 0x1B01 -#define GL_FILL 0x1B02 -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 -#define GL_NEAREST 0x2600 -#define GL_LINEAR 0x2601 -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_REPEAT 0x2901 -#define GL_CURRENT_BIT 0x00000001 -#define GL_POINT_BIT 0x00000002 -#define GL_LINE_BIT 0x00000004 -#define GL_POLYGON_BIT 0x00000008 -#define GL_POLYGON_STIPPLE_BIT 0x00000010 -#define GL_PIXEL_MODE_BIT 0x00000020 -#define GL_LIGHTING_BIT 0x00000040 -#define GL_FOG_BIT 0x00000080 -#define GL_ACCUM_BUFFER_BIT 0x00000200 -#define GL_VIEWPORT_BIT 0x00000800 -#define GL_TRANSFORM_BIT 0x00001000 -#define GL_ENABLE_BIT 0x00002000 -#define GL_HINT_BIT 0x00008000 -#define GL_EVAL_BIT 0x00010000 -#define GL_LIST_BIT 0x00020000 -#define GL_TEXTURE_BIT 0x00040000 -#define GL_SCISSOR_BIT 0x00080000 -#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF -#define GL_QUAD_STRIP 0x0008 -#define GL_POLYGON 0x0009 -#define GL_ACCUM 0x0100 -#define GL_LOAD 0x0101 -#define GL_RETURN 0x0102 -#define GL_MULT 0x0103 -#define GL_ADD 0x0104 -#define GL_AUX0 0x0409 -#define GL_AUX1 0x040A -#define GL_AUX2 0x040B -#define GL_AUX3 0x040C -#define GL_2D 0x0600 -#define GL_3D 0x0601 -#define GL_3D_COLOR 0x0602 -#define GL_3D_COLOR_TEXTURE 0x0603 -#define GL_4D_COLOR_TEXTURE 0x0604 -#define GL_PASS_THROUGH_TOKEN 0x0700 -#define GL_POINT_TOKEN 0x0701 -#define GL_LINE_TOKEN 0x0702 -#define GL_POLYGON_TOKEN 0x0703 -#define GL_BITMAP_TOKEN 0x0704 -#define GL_DRAW_PIXEL_TOKEN 0x0705 -#define GL_COPY_PIXEL_TOKEN 0x0706 -#define GL_LINE_RESET_TOKEN 0x0707 -#define GL_EXP 0x0800 -#define GL_EXP2 0x0801 -#define GL_COEFF 0x0A00 -#define GL_ORDER 0x0A01 -#define GL_DOMAIN 0x0A02 -#define GL_PIXEL_MAP_I_TO_I 0x0C70 -#define GL_PIXEL_MAP_S_TO_S 0x0C71 -#define GL_PIXEL_MAP_I_TO_R 0x0C72 -#define GL_PIXEL_MAP_I_TO_G 0x0C73 -#define GL_PIXEL_MAP_I_TO_B 0x0C74 -#define GL_PIXEL_MAP_I_TO_A 0x0C75 -#define GL_PIXEL_MAP_R_TO_R 0x0C76 -#define GL_PIXEL_MAP_G_TO_G 0x0C77 -#define GL_PIXEL_MAP_B_TO_B 0x0C78 -#define GL_PIXEL_MAP_A_TO_A 0x0C79 -#define GL_CURRENT_COLOR 0x0B00 -#define GL_CURRENT_INDEX 0x0B01 -#define GL_CURRENT_NORMAL 0x0B02 -#define GL_CURRENT_TEXTURE_COORDS 0x0B03 -#define GL_CURRENT_RASTER_COLOR 0x0B04 -#define GL_CURRENT_RASTER_INDEX 0x0B05 -#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 -#define GL_CURRENT_RASTER_POSITION 0x0B07 -#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 -#define GL_CURRENT_RASTER_DISTANCE 0x0B09 -#define GL_POINT_SMOOTH 0x0B10 -#define GL_LINE_STIPPLE 0x0B24 -#define GL_LINE_STIPPLE_PATTERN 0x0B25 -#define GL_LINE_STIPPLE_REPEAT 0x0B26 -#define GL_LIST_MODE 0x0B30 -#define GL_MAX_LIST_NESTING 0x0B31 -#define GL_LIST_BASE 0x0B32 -#define GL_LIST_INDEX 0x0B33 -#define GL_POLYGON_STIPPLE 0x0B42 -#define GL_EDGE_FLAG 0x0B43 -#define GL_LIGHTING 0x0B50 -#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_SHADE_MODEL 0x0B54 -#define GL_COLOR_MATERIAL_FACE 0x0B55 -#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_FOG 0x0B60 -#define GL_FOG_INDEX 0x0B61 -#define GL_FOG_DENSITY 0x0B62 -#define GL_FOG_START 0x0B63 -#define GL_FOG_END 0x0B64 -#define GL_FOG_MODE 0x0B65 -#define GL_FOG_COLOR 0x0B66 -#define GL_ACCUM_CLEAR_VALUE 0x0B80 -#define GL_MATRIX_MODE 0x0BA0 -#define GL_NORMALIZE 0x0BA1 -#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 -#define GL_PROJECTION_STACK_DEPTH 0x0BA4 -#define GL_TEXTURE_STACK_DEPTH 0x0BA5 -#define GL_MODELVIEW_MATRIX 0x0BA6 -#define GL_PROJECTION_MATRIX 0x0BA7 -#define GL_TEXTURE_MATRIX 0x0BA8 -#define GL_ATTRIB_STACK_DEPTH 0x0BB0 -#define GL_ALPHA_TEST 0x0BC0 -#define GL_ALPHA_TEST_FUNC 0x0BC1 -#define GL_ALPHA_TEST_REF 0x0BC2 -#define GL_LOGIC_OP 0x0BF1 -#define GL_AUX_BUFFERS 0x0C00 -#define GL_INDEX_CLEAR_VALUE 0x0C20 -#define GL_INDEX_WRITEMASK 0x0C21 -#define GL_INDEX_MODE 0x0C30 -#define GL_RGBA_MODE 0x0C31 -#define GL_RENDER_MODE 0x0C40 -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_FOG_HINT 0x0C54 -#define GL_TEXTURE_GEN_S 0x0C60 -#define GL_TEXTURE_GEN_T 0x0C61 -#define GL_TEXTURE_GEN_R 0x0C62 -#define GL_TEXTURE_GEN_Q 0x0C63 -#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 -#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 -#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 -#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 -#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 -#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 -#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 -#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 -#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 -#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 -#define GL_MAP_COLOR 0x0D10 -#define GL_MAP_STENCIL 0x0D11 -#define GL_INDEX_SHIFT 0x0D12 -#define GL_INDEX_OFFSET 0x0D13 -#define GL_RED_SCALE 0x0D14 -#define GL_RED_BIAS 0x0D15 -#define GL_ZOOM_X 0x0D16 -#define GL_ZOOM_Y 0x0D17 -#define GL_GREEN_SCALE 0x0D18 -#define GL_GREEN_BIAS 0x0D19 -#define GL_BLUE_SCALE 0x0D1A -#define GL_BLUE_BIAS 0x0D1B -#define GL_ALPHA_SCALE 0x0D1C -#define GL_ALPHA_BIAS 0x0D1D -#define GL_DEPTH_SCALE 0x0D1E -#define GL_DEPTH_BIAS 0x0D1F -#define GL_MAX_EVAL_ORDER 0x0D30 -#define GL_MAX_LIGHTS 0x0D31 -#define GL_MAX_CLIP_PLANES 0x0D32 -#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 -#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_MAX_NAME_STACK_DEPTH 0x0D37 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_INDEX_BITS 0x0D51 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_ALPHA_BITS 0x0D55 -#define GL_DEPTH_BITS 0x0D56 -#define GL_STENCIL_BITS 0x0D57 -#define GL_ACCUM_RED_BITS 0x0D58 -#define GL_ACCUM_GREEN_BITS 0x0D59 -#define GL_ACCUM_BLUE_BITS 0x0D5A -#define GL_ACCUM_ALPHA_BITS 0x0D5B -#define GL_NAME_STACK_DEPTH 0x0D70 -#define GL_AUTO_NORMAL 0x0D80 -#define GL_MAP1_COLOR_4 0x0D90 -#define GL_MAP1_INDEX 0x0D91 -#define GL_MAP1_NORMAL 0x0D92 -#define GL_MAP1_TEXTURE_COORD_1 0x0D93 -#define GL_MAP1_TEXTURE_COORD_2 0x0D94 -#define GL_MAP1_TEXTURE_COORD_3 0x0D95 -#define GL_MAP1_TEXTURE_COORD_4 0x0D96 -#define GL_MAP1_VERTEX_3 0x0D97 -#define GL_MAP1_VERTEX_4 0x0D98 -#define GL_MAP2_COLOR_4 0x0DB0 -#define GL_MAP2_INDEX 0x0DB1 -#define GL_MAP2_NORMAL 0x0DB2 -#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 -#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 -#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 -#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 -#define GL_MAP2_VERTEX_3 0x0DB7 -#define GL_MAP2_VERTEX_4 0x0DB8 -#define GL_MAP1_GRID_DOMAIN 0x0DD0 -#define GL_MAP1_GRID_SEGMENTS 0x0DD1 -#define GL_MAP2_GRID_DOMAIN 0x0DD2 -#define GL_MAP2_GRID_SEGMENTS 0x0DD3 -#define GL_TEXTURE_COMPONENTS 0x1003 -#define GL_TEXTURE_BORDER 0x1005 -#define GL_AMBIENT 0x1200 -#define GL_DIFFUSE 0x1201 -#define GL_SPECULAR 0x1202 -#define GL_POSITION 0x1203 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_SPOT_CUTOFF 0x1206 -#define GL_CONSTANT_ATTENUATION 0x1207 -#define GL_LINEAR_ATTENUATION 0x1208 -#define GL_QUADRATIC_ATTENUATION 0x1209 -#define GL_COMPILE 0x1300 -#define GL_COMPILE_AND_EXECUTE 0x1301 -#define GL_2_BYTES 0x1407 -#define GL_3_BYTES 0x1408 -#define GL_4_BYTES 0x1409 -#define GL_EMISSION 0x1600 -#define GL_SHININESS 0x1601 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 -#define GL_COLOR_INDEXES 0x1603 -#define GL_MODELVIEW 0x1700 -#define GL_PROJECTION 0x1701 -#define GL_COLOR_INDEX 0x1900 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A -#define GL_BITMAP 0x1A00 -#define GL_RENDER 0x1C00 -#define GL_FEEDBACK 0x1C01 -#define GL_SELECT 0x1C02 -#define GL_FLAT 0x1D00 -#define GL_SMOOTH 0x1D01 -#define GL_S 0x2000 -#define GL_T 0x2001 -#define GL_R 0x2002 -#define GL_Q 0x2003 -#define GL_MODULATE 0x2100 -#define GL_DECAL 0x2101 -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_ENV_COLOR 0x2201 -#define GL_TEXTURE_ENV 0x2300 -#define GL_EYE_LINEAR 0x2400 -#define GL_OBJECT_LINEAR 0x2401 -#define GL_SPHERE_MAP 0x2402 -#define GL_TEXTURE_GEN_MODE 0x2500 -#define GL_OBJECT_PLANE 0x2501 -#define GL_EYE_PLANE 0x2502 -#define GL_CLAMP 0x2900 -#define GL_CLIP_PLANE0 0x3000 -#define GL_CLIP_PLANE1 0x3001 -#define GL_CLIP_PLANE2 0x3002 -#define GL_CLIP_PLANE3 0x3003 -#define GL_CLIP_PLANE4 0x3004 -#define GL_CLIP_PLANE5 0x3005 -#define GL_LIGHT0 0x4000 -#define GL_LIGHT1 0x4001 -#define GL_LIGHT2 0x4002 -#define GL_LIGHT3 0x4003 -#define GL_LIGHT4 0x4004 -#define GL_LIGHT5 0x4005 -#define GL_LIGHT6 0x4006 -#define GL_LIGHT7 0x4007 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_OFFSET_POINT 0x2A01 -#define GL_POLYGON_OFFSET_LINE 0x2A02 -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_TEXTURE_BINDING_1D 0x8068 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 -#define GL_TEXTURE_RED_SIZE 0x805C -#define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_DOUBLE 0x140A -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_R3_G3_B2 0x2A10 -#define GL_RGB4 0x804F -#define GL_RGB5 0x8050 -#define GL_RGB8 0x8051 -#define GL_RGB10 0x8052 -#define GL_RGB12 0x8053 -#define GL_RGB16 0x8054 -#define GL_RGBA2 0x8055 -#define GL_RGBA4 0x8056 -#define GL_RGB5_A1 0x8057 -#define GL_RGBA8 0x8058 -#define GL_RGB10_A2 0x8059 -#define GL_RGBA12 0x805A -#define GL_RGBA16 0x805B -#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 -#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 -#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF -#define GL_VERTEX_ARRAY_POINTER 0x808E -#define GL_NORMAL_ARRAY_POINTER 0x808F -#define GL_COLOR_ARRAY_POINTER 0x8090 -#define GL_INDEX_ARRAY_POINTER 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 -#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 -#define GL_SELECTION_BUFFER_POINTER 0x0DF3 -#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 -#define GL_INDEX_LOGIC_OP 0x0BF1 -#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B -#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 -#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 -#define GL_SELECTION_BUFFER_SIZE 0x0DF4 -#define GL_VERTEX_ARRAY 0x8074 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_COLOR_ARRAY 0x8076 -#define GL_INDEX_ARRAY 0x8077 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_EDGE_FLAG_ARRAY 0x8079 -#define GL_VERTEX_ARRAY_SIZE 0x807A -#define GL_VERTEX_ARRAY_TYPE 0x807B -#define GL_VERTEX_ARRAY_STRIDE 0x807C -#define GL_NORMAL_ARRAY_TYPE 0x807E -#define GL_NORMAL_ARRAY_STRIDE 0x807F -#define GL_COLOR_ARRAY_SIZE 0x8081 -#define GL_COLOR_ARRAY_TYPE 0x8082 -#define GL_COLOR_ARRAY_STRIDE 0x8083 -#define GL_INDEX_ARRAY_TYPE 0x8085 -#define GL_INDEX_ARRAY_STRIDE 0x8086 -#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A -#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C -#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE 0x8061 -#define GL_TEXTURE_PRIORITY 0x8066 -#define GL_TEXTURE_RESIDENT 0x8067 -#define GL_ALPHA4 0x803B -#define GL_ALPHA8 0x803C -#define GL_ALPHA12 0x803D -#define GL_ALPHA16 0x803E -#define GL_LUMINANCE4 0x803F -#define GL_LUMINANCE8 0x8040 -#define GL_LUMINANCE12 0x8041 -#define GL_LUMINANCE16 0x8042 -#define GL_LUMINANCE4_ALPHA4 0x8043 -#define GL_LUMINANCE6_ALPHA2 0x8044 -#define GL_LUMINANCE8_ALPHA8 0x8045 -#define GL_LUMINANCE12_ALPHA4 0x8046 -#define GL_LUMINANCE12_ALPHA12 0x8047 -#define GL_LUMINANCE16_ALPHA16 0x8048 -#define GL_INTENSITY 0x8049 -#define GL_INTENSITY4 0x804A -#define GL_INTENSITY8 0x804B -#define GL_INTENSITY12 0x804C -#define GL_INTENSITY16 0x804D -#define GL_V2F 0x2A20 -#define GL_V3F 0x2A21 -#define GL_C4UB_V2F 0x2A22 -#define GL_C4UB_V3F 0x2A23 -#define GL_C3F_V3F 0x2A24 -#define GL_N3F_V3F 0x2A25 -#define GL_C4F_N3F_V3F 0x2A26 -#define GL_T2F_V3F 0x2A27 -#define GL_T4F_V4F 0x2A28 -#define GL_T2F_C4UB_V3F 0x2A29 -#define GL_T2F_C3F_V3F 0x2A2A -#define GL_T2F_N3F_V3F 0x2A2B -#define GL_T2F_C4F_N3F_V3F 0x2A2C -#define GL_T4F_C4F_N3F_V4F 0x2A2D -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_TEXTURE_BINDING_3D 0x806A -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_TEXTURE_3D 0x806F -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_RESCALE_NORMAL 0x803A -#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 -#define GL_SINGLE_COLOR 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR 0x81FA -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#define GL_COMPRESSED_RGB 0x84ED -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_CLAMP_TO_BORDER 0x812D -#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 -#define GL_MAX_TEXTURE_UNITS 0x84E2 -#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 -#define GL_MULTISAMPLE_BIT 0x20000000 -#define GL_NORMAL_MAP 0x8511 -#define GL_REFLECTION_MAP 0x8512 -#define GL_COMPRESSED_ALPHA 0x84E9 -#define GL_COMPRESSED_LUMINANCE 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB -#define GL_COMPRESSED_INTENSITY 0x84EC -#define GL_COMBINE 0x8570 -#define GL_COMBINE_RGB 0x8571 -#define GL_COMBINE_ALPHA 0x8572 -#define GL_SOURCE0_RGB 0x8580 -#define GL_SOURCE1_RGB 0x8581 -#define GL_SOURCE2_RGB 0x8582 -#define GL_SOURCE0_ALPHA 0x8588 -#define GL_SOURCE1_ALPHA 0x8589 -#define GL_SOURCE2_ALPHA 0x858A -#define GL_OPERAND0_RGB 0x8590 -#define GL_OPERAND1_RGB 0x8591 -#define GL_OPERAND2_RGB 0x8592 -#define GL_OPERAND0_ALPHA 0x8598 -#define GL_OPERAND1_ALPHA 0x8599 -#define GL_OPERAND2_ALPHA 0x859A -#define GL_RGB_SCALE 0x8573 -#define GL_ADD_SIGNED 0x8574 -#define GL_INTERPOLATE 0x8575 -#define GL_SUBTRACT 0x84E7 -#define GL_CONSTANT 0x8576 -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PREVIOUS 0x8578 -#define GL_DOT3_RGB 0x86AE -#define GL_DOT3_RGBA 0x86AF -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_DEPTH_COMPONENT24 0x81A6 -#define GL_DEPTH_COMPONENT32 0x81A7 -#define GL_MIRRORED_REPEAT 0x8370 -#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD -#define GL_TEXTURE_LOD_BIAS 0x8501 -#define GL_INCR_WRAP 0x8507 -#define GL_DECR_WRAP 0x8508 -#define GL_TEXTURE_DEPTH_SIZE 0x884A -#define GL_TEXTURE_COMPARE_MODE 0x884C -#define GL_TEXTURE_COMPARE_FUNC 0x884D -#define GL_POINT_SIZE_MIN 0x8126 -#define GL_POINT_SIZE_MAX 0x8127 -#define GL_POINT_DISTANCE_ATTENUATION 0x8129 -#define GL_GENERATE_MIPMAP 0x8191 -#define GL_GENERATE_MIPMAP_HINT 0x8192 -#define GL_FOG_COORDINATE_SOURCE 0x8450 -#define GL_FOG_COORDINATE 0x8451 -#define GL_FRAGMENT_DEPTH 0x8452 -#define GL_CURRENT_FOG_COORDINATE 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 -#define GL_FOG_COORDINATE_ARRAY 0x8457 -#define GL_COLOR_SUM 0x8458 -#define GL_CURRENT_SECONDARY_COLOR 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D -#define GL_SECONDARY_COLOR_ARRAY 0x845E -#define GL_TEXTURE_FILTER_CONTROL 0x8500 -#define GL_DEPTH_TEXTURE_MODE 0x884B -#define GL_COMPARE_R_TO_TEXTURE 0x884E -#define GL_BLEND_COLOR 0x8005 -#define GL_BLEND_EQUATION 0x8009 -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_FUNC_ADD 0x8006 -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_FUNC_SUBTRACT 0x800A -#define GL_MIN 0x8007 -#define GL_MAX 0x8008 -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 -#define GL_QUERY_COUNTER_BITS 0x8864 -#define GL_CURRENT_QUERY 0x8865 -#define GL_QUERY_RESULT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE 0x8867 -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -#define GL_READ_ONLY 0x88B8 -#define GL_WRITE_ONLY 0x88B9 -#define GL_READ_WRITE 0x88BA -#define GL_BUFFER_ACCESS 0x88BB -#define GL_BUFFER_MAPPED 0x88BC -#define GL_BUFFER_MAP_POINTER 0x88BD -#define GL_STREAM_DRAW 0x88E0 -#define GL_STREAM_READ 0x88E1 -#define GL_STREAM_COPY 0x88E2 -#define GL_STATIC_DRAW 0x88E4 -#define GL_STATIC_READ 0x88E5 -#define GL_STATIC_COPY 0x88E6 -#define GL_DYNAMIC_DRAW 0x88E8 -#define GL_DYNAMIC_READ 0x88E9 -#define GL_DYNAMIC_COPY 0x88EA -#define GL_SAMPLES_PASSED 0x8914 -#define GL_SRC1_ALPHA 0x8589 -#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E -#define GL_FOG_COORD_SRC 0x8450 -#define GL_FOG_COORD 0x8451 -#define GL_CURRENT_FOG_COORD 0x8453 -#define GL_FOG_COORD_ARRAY_TYPE 0x8454 -#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 -#define GL_FOG_COORD_ARRAY_POINTER 0x8456 -#define GL_FOG_COORD_ARRAY 0x8457 -#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D -#define GL_SRC0_RGB 0x8580 -#define GL_SRC1_RGB 0x8581 -#define GL_SRC2_RGB 0x8582 -#define GL_SRC0_ALPHA 0x8588 -#define GL_SRC2_ALPHA 0x858A -#define GL_BLEND_EQUATION_RGB 0x8009 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 -#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_MAX_DRAW_BUFFERS 0x8824 -#define GL_DRAW_BUFFER0 0x8825 -#define GL_DRAW_BUFFER1 0x8826 -#define GL_DRAW_BUFFER2 0x8827 -#define GL_DRAW_BUFFER3 0x8828 -#define GL_DRAW_BUFFER4 0x8829 -#define GL_DRAW_BUFFER5 0x882A -#define GL_DRAW_BUFFER6 0x882B -#define GL_DRAW_BUFFER7 0x882C -#define GL_DRAW_BUFFER8 0x882D -#define GL_DRAW_BUFFER9 0x882E -#define GL_DRAW_BUFFER10 0x882F -#define GL_DRAW_BUFFER11 0x8830 -#define GL_DRAW_BUFFER12 0x8831 -#define GL_DRAW_BUFFER13 0x8832 -#define GL_DRAW_BUFFER14 0x8833 -#define GL_DRAW_BUFFER15 0x8834 -#define GL_BLEND_EQUATION_ALPHA 0x883D -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A -#define GL_MAX_VARYING_FLOATS 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_SHADER_TYPE 0x8B4F -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT4 0x8B5C -#define GL_SAMPLER_1D 0x8B5D -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_3D 0x8B5F -#define GL_SAMPLER_CUBE 0x8B60 -#define GL_SAMPLER_1D_SHADOW 0x8B61 -#define GL_SAMPLER_2D_SHADOW 0x8B62 -#define GL_DELETE_STATUS 0x8B80 -#define GL_COMPILE_STATUS 0x8B81 -#define GL_LINK_STATUS 0x8B82 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_CURRENT_PROGRAM 0x8B8D -#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 -#define GL_LOWER_LEFT 0x8CA1 -#define GL_UPPER_LEFT 0x8CA2 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 -#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 -#define GL_POINT_SPRITE 0x8861 -#define GL_COORD_REPLACE 0x8862 -#define GL_MAX_TEXTURE_COORDS 0x8871 -#define GL_PIXEL_PACK_BUFFER 0x88EB -#define GL_PIXEL_UNPACK_BUFFER 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF -#define GL_FLOAT_MAT2x3 0x8B65 -#define GL_FLOAT_MAT2x4 0x8B66 -#define GL_FLOAT_MAT3x2 0x8B67 -#define GL_FLOAT_MAT3x4 0x8B68 -#define GL_FLOAT_MAT4x2 0x8B69 -#define GL_FLOAT_MAT4x3 0x8B6A -#define GL_SRGB 0x8C40 -#define GL_SRGB8 0x8C41 -#define GL_SRGB_ALPHA 0x8C42 -#define GL_SRGB8_ALPHA8 0x8C43 -#define GL_COMPRESSED_SRGB 0x8C48 -#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 -#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F -#define GL_SLUMINANCE_ALPHA 0x8C44 -#define GL_SLUMINANCE8_ALPHA8 0x8C45 -#define GL_SLUMINANCE 0x8C46 -#define GL_SLUMINANCE8 0x8C47 -#define GL_COMPRESSED_SLUMINANCE 0x8C4A -#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B -#define GL_COMPARE_REF_TO_TEXTURE 0x884E -#define GL_CLIP_DISTANCE0 0x3000 -#define GL_CLIP_DISTANCE1 0x3001 -#define GL_CLIP_DISTANCE2 0x3002 -#define GL_CLIP_DISTANCE3 0x3003 -#define GL_CLIP_DISTANCE4 0x3004 -#define GL_CLIP_DISTANCE5 0x3005 -#define GL_CLIP_DISTANCE6 0x3006 -#define GL_CLIP_DISTANCE7 0x3007 -#define GL_MAX_CLIP_DISTANCES 0x0D32 -#define GL_MAJOR_VERSION 0x821B -#define GL_MINOR_VERSION 0x821C -#define GL_NUM_EXTENSIONS 0x821D -#define GL_CONTEXT_FLAGS 0x821E -#define GL_COMPRESSED_RED 0x8225 -#define GL_COMPRESSED_RG 0x8226 -#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 -#define GL_RGBA32F 0x8814 -#define GL_RGB32F 0x8815 -#define GL_RGBA16F 0x881A -#define GL_RGB16F 0x881B -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD -#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF -#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 -#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 -#define GL_CLAMP_READ_COLOR 0x891C -#define GL_FIXED_ONLY 0x891D -#define GL_MAX_VARYING_COMPONENTS 0x8B4B -#define GL_TEXTURE_1D_ARRAY 0x8C18 -#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 -#define GL_TEXTURE_2D_ARRAY 0x8C1A -#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B -#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C -#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D -#define GL_R11F_G11F_B10F 0x8C3A -#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B -#define GL_RGB9_E5 0x8C3D -#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E -#define GL_TEXTURE_SHARED_SIZE 0x8C3F -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 -#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 -#define GL_PRIMITIVES_GENERATED 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 -#define GL_RASTERIZER_DISCARD 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B -#define GL_INTERLEAVED_ATTRIBS 0x8C8C -#define GL_SEPARATE_ATTRIBS 0x8C8D -#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F -#define GL_RGBA32UI 0x8D70 -#define GL_RGB32UI 0x8D71 -#define GL_RGBA16UI 0x8D76 -#define GL_RGB16UI 0x8D77 -#define GL_RGBA8UI 0x8D7C -#define GL_RGB8UI 0x8D7D -#define GL_RGBA32I 0x8D82 -#define GL_RGB32I 0x8D83 -#define GL_RGBA16I 0x8D88 -#define GL_RGB16I 0x8D89 -#define GL_RGBA8I 0x8D8E -#define GL_RGB8I 0x8D8F -#define GL_RED_INTEGER 0x8D94 -#define GL_GREEN_INTEGER 0x8D95 -#define GL_BLUE_INTEGER 0x8D96 -#define GL_RGB_INTEGER 0x8D98 -#define GL_RGBA_INTEGER 0x8D99 -#define GL_BGR_INTEGER 0x8D9A -#define GL_BGRA_INTEGER 0x8D9B -#define GL_SAMPLER_1D_ARRAY 0x8DC0 -#define GL_SAMPLER_2D_ARRAY 0x8DC1 -#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 -#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 -#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 -#define GL_UNSIGNED_INT_VEC2 0x8DC6 -#define GL_UNSIGNED_INT_VEC3 0x8DC7 -#define GL_UNSIGNED_INT_VEC4 0x8DC8 -#define GL_INT_SAMPLER_1D 0x8DC9 -#define GL_INT_SAMPLER_2D 0x8DCA -#define GL_INT_SAMPLER_3D 0x8DCB -#define GL_INT_SAMPLER_CUBE 0x8DCC -#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE -#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF -#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 -#define GL_QUERY_WAIT 0x8E13 -#define GL_QUERY_NO_WAIT 0x8E14 -#define GL_QUERY_BY_REGION_WAIT 0x8E15 -#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 -#define GL_BUFFER_ACCESS_FLAGS 0x911F -#define GL_BUFFER_MAP_LENGTH 0x9120 -#define GL_BUFFER_MAP_OFFSET 0x9121 -#define GL_DEPTH_COMPONENT32F 0x8CAC -#define GL_DEPTH32F_STENCIL8 0x8CAD -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 -#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 -#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 -#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 -#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 -#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 -#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 -#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 -#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 -#define GL_FRAMEBUFFER_DEFAULT 0x8218 -#define GL_FRAMEBUFFER_UNDEFINED 0x8219 -#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A -#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 -#define GL_DEPTH_STENCIL 0x84F9 -#define GL_UNSIGNED_INT_24_8 0x84FA -#define GL_DEPTH24_STENCIL8 0x88F0 -#define GL_TEXTURE_STENCIL_SIZE 0x88F1 -#define GL_TEXTURE_RED_TYPE 0x8C10 -#define GL_TEXTURE_GREEN_TYPE 0x8C11 -#define GL_TEXTURE_BLUE_TYPE 0x8C12 -#define GL_TEXTURE_ALPHA_TYPE 0x8C13 -#define GL_TEXTURE_DEPTH_TYPE 0x8C16 -#define GL_UNSIGNED_NORMALIZED 0x8C17 -#define GL_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_RENDERBUFFER_BINDING 0x8CA7 -#define GL_READ_FRAMEBUFFER 0x8CA8 -#define GL_DRAW_FRAMEBUFFER 0x8CA9 -#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA -#define GL_RENDERBUFFER_SAMPLES 0x8CAB -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD -#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF -#define GL_COLOR_ATTACHMENT0 0x8CE0 -#define GL_COLOR_ATTACHMENT1 0x8CE1 -#define GL_COLOR_ATTACHMENT2 0x8CE2 -#define GL_COLOR_ATTACHMENT3 0x8CE3 -#define GL_COLOR_ATTACHMENT4 0x8CE4 -#define GL_COLOR_ATTACHMENT5 0x8CE5 -#define GL_COLOR_ATTACHMENT6 0x8CE6 -#define GL_COLOR_ATTACHMENT7 0x8CE7 -#define GL_COLOR_ATTACHMENT8 0x8CE8 -#define GL_COLOR_ATTACHMENT9 0x8CE9 -#define GL_COLOR_ATTACHMENT10 0x8CEA -#define GL_COLOR_ATTACHMENT11 0x8CEB -#define GL_COLOR_ATTACHMENT12 0x8CEC -#define GL_COLOR_ATTACHMENT13 0x8CED -#define GL_COLOR_ATTACHMENT14 0x8CEE -#define GL_COLOR_ATTACHMENT15 0x8CEF -#define GL_COLOR_ATTACHMENT16 0x8CF0 -#define GL_COLOR_ATTACHMENT17 0x8CF1 -#define GL_COLOR_ATTACHMENT18 0x8CF2 -#define GL_COLOR_ATTACHMENT19 0x8CF3 -#define GL_COLOR_ATTACHMENT20 0x8CF4 -#define GL_COLOR_ATTACHMENT21 0x8CF5 -#define GL_COLOR_ATTACHMENT22 0x8CF6 -#define GL_COLOR_ATTACHMENT23 0x8CF7 -#define GL_COLOR_ATTACHMENT24 0x8CF8 -#define GL_COLOR_ATTACHMENT25 0x8CF9 -#define GL_COLOR_ATTACHMENT26 0x8CFA -#define GL_COLOR_ATTACHMENT27 0x8CFB -#define GL_COLOR_ATTACHMENT28 0x8CFC -#define GL_COLOR_ATTACHMENT29 0x8CFD -#define GL_COLOR_ATTACHMENT30 0x8CFE -#define GL_COLOR_ATTACHMENT31 0x8CFF -#define GL_DEPTH_ATTACHMENT 0x8D00 -#define GL_STENCIL_ATTACHMENT 0x8D20 -#define GL_FRAMEBUFFER 0x8D40 -#define GL_RENDERBUFFER 0x8D41 -#define GL_RENDERBUFFER_WIDTH 0x8D42 -#define GL_RENDERBUFFER_HEIGHT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -#define GL_STENCIL_INDEX1 0x8D46 -#define GL_STENCIL_INDEX4 0x8D47 -#define GL_STENCIL_INDEX8 0x8D48 -#define GL_STENCIL_INDEX16 0x8D49 -#define GL_RENDERBUFFER_RED_SIZE 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 -#define GL_MAX_SAMPLES 0x8D57 -#define GL_INDEX 0x8222 -#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 -#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 -#define GL_FRAMEBUFFER_SRGB 0x8DB9 -#define GL_HALF_FLOAT 0x140B -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_WRITE_BIT 0x0002 -#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 -#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 -#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 -#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 -#define GL_COMPRESSED_RED_RGTC1 0x8DBB -#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC -#define GL_COMPRESSED_RG_RGTC2 0x8DBD -#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE -#define GL_RG 0x8227 -#define GL_RG_INTEGER 0x8228 -#define GL_R8 0x8229 -#define GL_R16 0x822A -#define GL_RG8 0x822B -#define GL_RG16 0x822C -#define GL_R16F 0x822D -#define GL_R32F 0x822E -#define GL_RG16F 0x822F -#define GL_RG32F 0x8230 -#define GL_R8I 0x8231 -#define GL_R8UI 0x8232 -#define GL_R16I 0x8233 -#define GL_R16UI 0x8234 -#define GL_R32I 0x8235 -#define GL_R32UI 0x8236 -#define GL_RG8I 0x8237 -#define GL_RG8UI 0x8238 -#define GL_RG16I 0x8239 -#define GL_RG16UI 0x823A -#define GL_RG32I 0x823B -#define GL_RG32UI 0x823C -#define GL_VERTEX_ARRAY_BINDING 0x85B5 -#define GL_CLAMP_VERTEX_COLOR 0x891A -#define GL_CLAMP_FRAGMENT_COLOR 0x891B -#define GL_ALPHA_INTEGER 0x8D97 -#define GL_SAMPLER_2D_RECT 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 -#define GL_SAMPLER_BUFFER 0x8DC2 -#define GL_INT_SAMPLER_2D_RECT 0x8DCD -#define GL_INT_SAMPLER_BUFFER 0x8DD0 -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 -#define GL_TEXTURE_BUFFER 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D -#define GL_TEXTURE_RECTANGLE 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 -#define GL_R8_SNORM 0x8F94 -#define GL_RG8_SNORM 0x8F95 -#define GL_RGB8_SNORM 0x8F96 -#define GL_RGBA8_SNORM 0x8F97 -#define GL_R16_SNORM 0x8F98 -#define GL_RG16_SNORM 0x8F99 -#define GL_RGB16_SNORM 0x8F9A -#define GL_RGBA16_SNORM 0x8F9B -#define GL_SIGNED_NORMALIZED 0x8F9C -#define GL_PRIMITIVE_RESTART 0x8F9D -#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E -#define GL_COPY_READ_BUFFER 0x8F36 -#define GL_COPY_WRITE_BUFFER 0x8F37 -#define GL_UNIFORM_BUFFER 0x8A11 -#define GL_UNIFORM_BUFFER_BINDING 0x8A28 -#define GL_UNIFORM_BUFFER_START 0x8A29 -#define GL_UNIFORM_BUFFER_SIZE 0x8A2A -#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C -#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D -#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E -#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F -#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 -#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 -#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 -#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 -#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 -#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 -#define GL_UNIFORM_TYPE 0x8A37 -#define GL_UNIFORM_SIZE 0x8A38 -#define GL_UNIFORM_NAME_LENGTH 0x8A39 -#define GL_UNIFORM_BLOCK_INDEX 0x8A3A -#define GL_UNIFORM_OFFSET 0x8A3B -#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C -#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D -#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E -#define GL_UNIFORM_BLOCK_BINDING 0x8A3F -#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 -#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 -#define GL_INVALID_INDEX 0xFFFFFFFF -#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 -#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 -#define GL_LINES_ADJACENCY 0x000A -#define GL_LINE_STRIP_ADJACENCY 0x000B -#define GL_TRIANGLES_ADJACENCY 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D -#define GL_PROGRAM_POINT_SIZE 0x8642 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 -#define GL_GEOMETRY_SHADER 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT 0x8916 -#define GL_GEOMETRY_INPUT_TYPE 0x8917 -#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 -#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 -#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 -#define GL_CONTEXT_PROFILE_MASK 0x9126 -#define GL_DEPTH_CLAMP 0x864F -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C -#define GL_FIRST_VERTEX_CONVENTION 0x8E4D -#define GL_LAST_VERTEX_CONVENTION 0x8E4E -#define GL_PROVOKING_VERTEX 0x8E4F -#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F -#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 -#define GL_OBJECT_TYPE 0x9112 -#define GL_SYNC_CONDITION 0x9113 -#define GL_SYNC_STATUS 0x9114 -#define GL_SYNC_FLAGS 0x9115 -#define GL_SYNC_FENCE 0x9116 -#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 -#define GL_UNSIGNALED 0x9118 -#define GL_SIGNALED 0x9119 -#define GL_ALREADY_SIGNALED 0x911A -#define GL_TIMEOUT_EXPIRED 0x911B -#define GL_CONDITION_SATISFIED 0x911C -#define GL_WAIT_FAILED 0x911D -#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF -#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 -#define GL_SAMPLE_POSITION 0x8E50 -#define GL_SAMPLE_MASK 0x8E51 -#define GL_SAMPLE_MASK_VALUE 0x8E52 -#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 -#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 -#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 -#define GL_TEXTURE_SAMPLES 0x9106 -#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 -#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 -#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A -#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B -#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D -#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E -#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F -#define GL_MAX_INTEGER_SAMPLES 0x9110 -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE -#define GL_SRC1_COLOR 0x88F9 -#define GL_ONE_MINUS_SRC1_COLOR 0x88FA -#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB -#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC -#define GL_ANY_SAMPLES_PASSED 0x8C2F -#define GL_SAMPLER_BINDING 0x8919 -#define GL_RGB10_A2UI 0x906F -#define GL_TEXTURE_SWIZZLE_R 0x8E42 -#define GL_TEXTURE_SWIZZLE_G 0x8E43 -#define GL_TEXTURE_SWIZZLE_B 0x8E44 -#define GL_TEXTURE_SWIZZLE_A 0x8E45 -#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 -#define GL_TIME_ELAPSED 0x88BF -#define GL_TIMESTAMP 0x8E28 -#define GL_INT_2_10_10_10_REV 0x8D9F -#define GL_SAMPLE_SHADING 0x8C36 -#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F -#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B -#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F -#define GL_DRAW_INDIRECT_BUFFER 0x8F3F -#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 -#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F -#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C -#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D -#define GL_MAX_VERTEX_STREAMS 0x8E71 -#define GL_DOUBLE_VEC2 0x8FFC -#define GL_DOUBLE_VEC3 0x8FFD -#define GL_DOUBLE_VEC4 0x8FFE -#define GL_DOUBLE_MAT2 0x8F46 -#define GL_DOUBLE_MAT3 0x8F47 -#define GL_DOUBLE_MAT4 0x8F48 -#define GL_DOUBLE_MAT2x3 0x8F49 -#define GL_DOUBLE_MAT2x4 0x8F4A -#define GL_DOUBLE_MAT3x2 0x8F4B -#define GL_DOUBLE_MAT3x4 0x8F4C -#define GL_DOUBLE_MAT4x2 0x8F4D -#define GL_DOUBLE_MAT4x3 0x8F4E -#define GL_ACTIVE_SUBROUTINES 0x8DE5 -#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 -#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 -#define GL_MAX_SUBROUTINES 0x8DE7 -#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 -#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A -#define GL_COMPATIBLE_SUBROUTINES 0x8E4B -#define GL_PATCHES 0x000E -#define GL_PATCH_VERTICES 0x8E72 -#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 -#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 -#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 -#define GL_TESS_GEN_MODE 0x8E76 -#define GL_TESS_GEN_SPACING 0x8E77 -#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 -#define GL_TESS_GEN_POINT_MODE 0x8E79 -#define GL_ISOLINES 0x8E7A -#define GL_FRACTIONAL_ODD 0x8E7B -#define GL_FRACTIONAL_EVEN 0x8E7C -#define GL_MAX_PATCH_VERTICES 0x8E7D -#define GL_MAX_TESS_GEN_LEVEL 0x8E7E -#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F -#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 -#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 -#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 -#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 -#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 -#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 -#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 -#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 -#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A -#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C -#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D -#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E -#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 -#define GL_TESS_EVALUATION_SHADER 0x8E87 -#define GL_TESS_CONTROL_SHADER 0x8E88 -#define GL_TRANSFORM_FEEDBACK 0x8E22 -#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 -#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 -#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 -#define GL_FIXED 0x140C -#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B -#define GL_LOW_FLOAT 0x8DF0 -#define GL_MEDIUM_FLOAT 0x8DF1 -#define GL_HIGH_FLOAT 0x8DF2 -#define GL_LOW_INT 0x8DF3 -#define GL_MEDIUM_INT 0x8DF4 -#define GL_HIGH_INT 0x8DF5 -#define GL_SHADER_COMPILER 0x8DFA -#define GL_SHADER_BINARY_FORMATS 0x8DF8 -#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#define GL_MAX_VARYING_VECTORS 0x8DFC -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD -#define GL_RGB565 0x8D62 -#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 -#define GL_PROGRAM_BINARY_LENGTH 0x8741 -#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE -#define GL_PROGRAM_BINARY_FORMATS 0x87FF -#define GL_VERTEX_SHADER_BIT 0x00000001 -#define GL_FRAGMENT_SHADER_BIT 0x00000002 -#define GL_GEOMETRY_SHADER_BIT 0x00000004 -#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 -#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 -#define GL_ALL_SHADER_BITS 0xFFFFFFFF -#define GL_PROGRAM_SEPARABLE 0x8258 -#define GL_ACTIVE_PROGRAM 0x8259 -#define GL_PROGRAM_PIPELINE_BINDING 0x825A -#define GL_MAX_VIEWPORTS 0x825B -#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C -#define GL_VIEWPORT_BOUNDS_RANGE 0x825D -#define GL_LAYER_PROVOKING_VERTEX 0x825E -#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F -#define GL_UNDEFINED_VERTEX 0x8260 -#ifndef GL_VERSION_1_0 -#define GL_VERSION_1_0 1 -GLAPI int GLAD_GL_VERSION_1_0; -typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode); -GLAPI PFNGLCULLFACEPROC glad_glCullFace; -#define glCullFace glad_glCullFace -typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode); -GLAPI PFNGLFRONTFACEPROC glad_glFrontFace; -#define glFrontFace glad_glFrontFace -typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode); -GLAPI PFNGLHINTPROC glad_glHint; -#define glHint glad_glHint -typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width); -GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth; -#define glLineWidth glad_glLineWidth -typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size); -GLAPI PFNGLPOINTSIZEPROC glad_glPointSize; -#define glPointSize glad_glPointSize -typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); -GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode; -#define glPolygonMode glad_glPolygonMode -typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLSCISSORPROC glad_glScissor; -#define glScissor glad_glScissor -typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); -GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf; -#define glTexParameterf glad_glTexParameterf -typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params); -GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; -#define glTexParameterfv glad_glTexParameterfv -typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); -GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri; -#define glTexParameteri glad_glTexParameteri -typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params); -GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; -#define glTexParameteriv glad_glTexParameteriv -typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D; -#define glTexImage1D glad_glTexImage1D -typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D; -#define glTexImage2D glad_glTexImage2D -typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf); -GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer; -#define glDrawBuffer glad_glDrawBuffer -typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask); -GLAPI PFNGLCLEARPROC glad_glClear; -#define glClear glad_glClear -typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI PFNGLCLEARCOLORPROC glad_glClearColor; -#define glClearColor glad_glClearColor -typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s); -GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil; -#define glClearStencil glad_glClearStencil -typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth); -GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth; -#define glClearDepth glad_glClearDepth -typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask); -GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask; -#define glStencilMask glad_glStencilMask -typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -GLAPI PFNGLCOLORMASKPROC glad_glColorMask; -#define glColorMask glad_glColorMask -typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag); -GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask; -#define glDepthMask glad_glDepthMask -typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap); -GLAPI PFNGLDISABLEPROC glad_glDisable; -#define glDisable glad_glDisable -typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap); -GLAPI PFNGLENABLEPROC glad_glEnable; -#define glEnable glad_glEnable -typedef void (APIENTRYP PFNGLFINISHPROC)(void); -GLAPI PFNGLFINISHPROC glad_glFinish; -#define glFinish glad_glFinish -typedef void (APIENTRYP PFNGLFLUSHPROC)(void); -GLAPI PFNGLFLUSHPROC glad_glFlush; -#define glFlush glad_glFlush -typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); -GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc; -#define glBlendFunc glad_glBlendFunc -typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode); -GLAPI PFNGLLOGICOPPROC glad_glLogicOp; -#define glLogicOp glad_glLogicOp -typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); -GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc; -#define glStencilFunc glad_glStencilFunc -typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); -GLAPI PFNGLSTENCILOPPROC glad_glStencilOp; -#define glStencilOp glad_glStencilOp -typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func); -GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc; -#define glDepthFunc glad_glDepthFunc -typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); -GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref; -#define glPixelStoref glad_glPixelStoref -typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); -GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei; -#define glPixelStorei glad_glPixelStorei -typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src); -GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer; -#define glReadBuffer glad_glReadBuffer -typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); -GLAPI PFNGLREADPIXELSPROC glad_glReadPixels; -#define glReadPixels glad_glReadPixels -typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data); -GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv; -#define glGetBooleanv glad_glGetBooleanv -typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data); -GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev; -#define glGetDoublev glad_glGetDoublev -typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void); -GLAPI PFNGLGETERRORPROC glad_glGetError; -#define glGetError glad_glGetError -typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data); -GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv; -#define glGetFloatv glad_glGetFloatv -typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data); -GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv; -#define glGetIntegerv glad_glGetIntegerv -typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name); -GLAPI PFNGLGETSTRINGPROC glad_glGetString; -#define glGetString glad_glGetString -typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels); -GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage; -#define glGetTexImage glad_glGetTexImage -typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params); -GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; -#define glGetTexParameterfv glad_glGetTexParameterfv -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); -GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; -#define glGetTexParameteriv glad_glGetTexParameteriv -typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params); -GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; -#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv -typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params); -GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; -#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv -typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap); -GLAPI PFNGLISENABLEDPROC glad_glIsEnabled; -#define glIsEnabled glad_glIsEnabled -typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); -GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange; -#define glDepthRange glad_glDepthRange -typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLVIEWPORTPROC glad_glViewport; -#define glViewport glad_glViewport -typedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode); -GLAPI PFNGLNEWLISTPROC glad_glNewList; -#define glNewList glad_glNewList -typedef void (APIENTRYP PFNGLENDLISTPROC)(void); -GLAPI PFNGLENDLISTPROC glad_glEndList; -#define glEndList glad_glEndList -typedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list); -GLAPI PFNGLCALLLISTPROC glad_glCallList; -#define glCallList glad_glCallList -typedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void *lists); -GLAPI PFNGLCALLLISTSPROC glad_glCallLists; -#define glCallLists glad_glCallLists -typedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); -GLAPI PFNGLDELETELISTSPROC glad_glDeleteLists; -#define glDeleteLists glad_glDeleteLists -typedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range); -GLAPI PFNGLGENLISTSPROC glad_glGenLists; -#define glGenLists glad_glGenLists -typedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base); -GLAPI PFNGLLISTBASEPROC glad_glListBase; -#define glListBase glad_glListBase -typedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode); -GLAPI PFNGLBEGINPROC glad_glBegin; -#define glBegin glad_glBegin -typedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); -GLAPI PFNGLBITMAPPROC glad_glBitmap; -#define glBitmap glad_glBitmap -typedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); -GLAPI PFNGLCOLOR3BPROC glad_glColor3b; -#define glColor3b glad_glColor3b -typedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte *v); -GLAPI PFNGLCOLOR3BVPROC glad_glColor3bv; -#define glColor3bv glad_glColor3bv -typedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); -GLAPI PFNGLCOLOR3DPROC glad_glColor3d; -#define glColor3d glad_glColor3d -typedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble *v); -GLAPI PFNGLCOLOR3DVPROC glad_glColor3dv; -#define glColor3dv glad_glColor3dv -typedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); -GLAPI PFNGLCOLOR3FPROC glad_glColor3f; -#define glColor3f glad_glColor3f -typedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat *v); -GLAPI PFNGLCOLOR3FVPROC glad_glColor3fv; -#define glColor3fv glad_glColor3fv -typedef void (APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue); -GLAPI PFNGLCOLOR3IPROC glad_glColor3i; -#define glColor3i glad_glColor3i -typedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint *v); -GLAPI PFNGLCOLOR3IVPROC glad_glColor3iv; -#define glColor3iv glad_glColor3iv -typedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); -GLAPI PFNGLCOLOR3SPROC glad_glColor3s; -#define glColor3s glad_glColor3s -typedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort *v); -GLAPI PFNGLCOLOR3SVPROC glad_glColor3sv; -#define glColor3sv glad_glColor3sv -typedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); -GLAPI PFNGLCOLOR3UBPROC glad_glColor3ub; -#define glColor3ub glad_glColor3ub -typedef void (APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte *v); -GLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv; -#define glColor3ubv glad_glColor3ubv -typedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); -GLAPI PFNGLCOLOR3UIPROC glad_glColor3ui; -#define glColor3ui glad_glColor3ui -typedef void (APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint *v); -GLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv; -#define glColor3uiv glad_glColor3uiv -typedef void (APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); -GLAPI PFNGLCOLOR3USPROC glad_glColor3us; -#define glColor3us glad_glColor3us -typedef void (APIENTRYP PFNGLCOLOR3USVPROC)(const 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glad_glColor4fv; -#define glColor4fv glad_glColor4fv -typedef void (APIENTRYP PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha); -GLAPI PFNGLCOLOR4IPROC glad_glColor4i; -#define glColor4i glad_glColor4i -typedef void (APIENTRYP PFNGLCOLOR4IVPROC)(const GLint *v); -GLAPI PFNGLCOLOR4IVPROC glad_glColor4iv; -#define glColor4iv glad_glColor4iv -typedef void (APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha); -GLAPI PFNGLCOLOR4SPROC glad_glColor4s; -#define glColor4s glad_glColor4s -typedef void (APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort *v); -GLAPI PFNGLCOLOR4SVPROC glad_glColor4sv; -#define glColor4sv glad_glColor4sv -typedef void (APIENTRYP PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -GLAPI PFNGLCOLOR4UBPROC glad_glColor4ub; -#define glColor4ub glad_glColor4ub -typedef void (APIENTRYP PFNGLCOLOR4UBVPROC)(const GLubyte *v); -GLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv; -#define glColor4ubv glad_glColor4ubv 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PFNGLENDPROC glad_glEnd; -#define glEnd glad_glEnd -typedef void (APIENTRYP PFNGLINDEXDPROC)(GLdouble c); -GLAPI PFNGLINDEXDPROC glad_glIndexd; -#define glIndexd glad_glIndexd -typedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble *c); -GLAPI PFNGLINDEXDVPROC glad_glIndexdv; -#define glIndexdv glad_glIndexdv -typedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c); -GLAPI PFNGLINDEXFPROC glad_glIndexf; -#define glIndexf glad_glIndexf -typedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat *c); -GLAPI PFNGLINDEXFVPROC glad_glIndexfv; -#define glIndexfv glad_glIndexfv -typedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c); -GLAPI PFNGLINDEXIPROC glad_glIndexi; -#define glIndexi glad_glIndexi -typedef void (APIENTRYP PFNGLINDEXIVPROC)(const GLint *c); -GLAPI PFNGLINDEXIVPROC glad_glIndexiv; -#define glIndexiv glad_glIndexiv -typedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c); -GLAPI PFNGLINDEXSPROC glad_glIndexs; -#define glIndexs glad_glIndexs -typedef void (APIENTRYP 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-GLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer; -#define glSelectBuffer glad_glSelectBuffer -typedef GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode); -GLAPI PFNGLRENDERMODEPROC glad_glRenderMode; -#define glRenderMode glad_glRenderMode -typedef void (APIENTRYP PFNGLINITNAMESPROC)(void); -GLAPI PFNGLINITNAMESPROC glad_glInitNames; -#define glInitNames glad_glInitNames -typedef void (APIENTRYP PFNGLLOADNAMEPROC)(GLuint name); -GLAPI PFNGLLOADNAMEPROC glad_glLoadName; -#define glLoadName glad_glLoadName -typedef void (APIENTRYP PFNGLPASSTHROUGHPROC)(GLfloat token); -GLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough; -#define glPassThrough glad_glPassThrough -typedef void (APIENTRYP PFNGLPOPNAMEPROC)(void); -GLAPI PFNGLPOPNAMEPROC glad_glPopName; -#define glPopName glad_glPopName -typedef void (APIENTRYP PFNGLPUSHNAMEPROC)(GLuint name); -GLAPI PFNGLPUSHNAMEPROC glad_glPushName; -#define glPushName glad_glPushName -typedef void (APIENTRYP PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, 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glMap1d glad_glMap1d -typedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); -GLAPI PFNGLMAP1FPROC glad_glMap1f; -#define glMap1f glad_glMap1f -typedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); -GLAPI PFNGLMAP2DPROC glad_glMap2d; -#define glMap2d glad_glMap2d -typedef void (APIENTRYP PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); -GLAPI PFNGLMAP2FPROC glad_glMap2f; -#define glMap2f glad_glMap2f -typedef void (APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2); -GLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d; -#define glMapGrid1d glad_glMapGrid1d -typedef void (APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2); -GLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f; -#define glMapGrid1f glad_glMapGrid1f -typedef void (APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -GLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d; -#define glMapGrid2d glad_glMapGrid2d -typedef void (APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -GLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f; -#define glMapGrid2f glad_glMapGrid2f -typedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u); -GLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; -#define glEvalCoord1d glad_glEvalCoord1d -typedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble *u); -GLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; -#define glEvalCoord1dv glad_glEvalCoord1dv -typedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u); -GLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; -#define glEvalCoord1f glad_glEvalCoord1f -typedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat *u); -GLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; -#define glEvalCoord1fv glad_glEvalCoord1fv -typedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); -GLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; -#define glEvalCoord2d glad_glEvalCoord2d -typedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble *u); -GLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; -#define glEvalCoord2dv glad_glEvalCoord2dv -typedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); -GLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; -#define glEvalCoord2f glad_glEvalCoord2f -typedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat *u); -GLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; -#define glEvalCoord2fv glad_glEvalCoord2fv -typedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); -GLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1; -#define glEvalMesh1 glad_glEvalMesh1 -typedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i); -GLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1; -#define glEvalPoint1 glad_glEvalPoint1 -typedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -GLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2; -#define glEvalMesh2 glad_glEvalMesh2 -typedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j); -GLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2; -#define glEvalPoint2 glad_glEvalPoint2 -typedef void (APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref); -GLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc; -#define glAlphaFunc glad_glAlphaFunc -typedef void (APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor); -GLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom; -#define glPixelZoom glad_glPixelZoom -typedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param); -GLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; -#define glPixelTransferf glad_glPixelTransferf -typedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param); -GLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; -#define glPixelTransferi glad_glPixelTransferi -typedef void (APIENTRYP PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values); -GLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv; -#define glPixelMapfv glad_glPixelMapfv -typedef void (APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values); -GLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; -#define glPixelMapuiv glad_glPixelMapuiv -typedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values); -GLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; -#define glPixelMapusv glad_glPixelMapusv -typedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); -GLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels; -#define glCopyPixels glad_glCopyPixels -typedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLDRAWPIXELSPROC 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*v); -GLAPI PFNGLGETMAPIVPROC glad_glGetMapiv; -#define glGetMapiv glad_glGetMapiv -typedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params); -GLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; -#define glGetMaterialfv glad_glGetMaterialfv -typedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params); -GLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; -#define glGetMaterialiv glad_glGetMaterialiv -typedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values); -GLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; -#define glGetPixelMapfv glad_glGetPixelMapfv -typedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values); -GLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; -#define glGetPixelMapuiv glad_glGetPixelMapuiv -typedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values); -GLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; -#define glGetPixelMapusv glad_glGetPixelMapusv -typedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask); -GLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; -#define glGetPolygonStipple glad_glGetPolygonStipple -typedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params); -GLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; -#define glGetTexEnvfv glad_glGetTexEnvfv -typedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params); -GLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; -#define glGetTexEnviv glad_glGetTexEnviv -typedef void (APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params); -GLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv; -#define glGetTexGendv glad_glGetTexGendv -typedef void (APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params); -GLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; -#define glGetTexGenfv glad_glGetTexGenfv -typedef void (APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, 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glad_glRotated; -#define glRotated glad_glRotated -typedef void (APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -GLAPI PFNGLROTATEFPROC glad_glRotatef; -#define glRotatef glad_glRotatef -typedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); -GLAPI PFNGLSCALEDPROC glad_glScaled; -#define glScaled glad_glScaled -typedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); -GLAPI PFNGLSCALEFPROC glad_glScalef; -#define glScalef glad_glScalef -typedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); -GLAPI PFNGLTRANSLATEDPROC glad_glTranslated; -#define glTranslated glad_glTranslated -typedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); -GLAPI PFNGLTRANSLATEFPROC glad_glTranslatef; -#define glTranslatef glad_glTranslatef -#endif -#ifndef GL_VERSION_1_1 -#define GL_VERSION_1_1 1 -GLAPI int GLAD_GL_VERSION_1_1; -typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); -GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays; -#define glDrawArrays glad_glDrawArrays -typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices); -GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements; -#define glDrawElements glad_glDrawElements -typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params); -GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; -#define glGetPointerv glad_glGetPointerv -typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); -GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; -#define glPolygonOffset glad_glPolygonOffset -typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; -#define glCopyTexImage1D glad_glCopyTexImage1D -typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum 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PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; -#define glTexSubImage2D glad_glTexSubImage2D -typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); -GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture; -#define glBindTexture glad_glBindTexture -typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures); -GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures; -#define glDeleteTextures glad_glDeleteTextures -typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures); -GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures; -#define glGenTextures glad_glGenTextures -typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture); -GLAPI PFNGLISTEXTUREPROC glad_glIsTexture; -#define glIsTexture glad_glIsTexture -typedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i); -GLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement; -#define glArrayElement glad_glArrayElement -typedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer; -#define glColorPointer glad_glColorPointer -typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array); -GLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; -#define glDisableClientState glad_glDisableClientState -typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer); -GLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; -#define glEdgeFlagPointer glad_glEdgeFlagPointer -typedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array); -GLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; -#define glEnableClientState glad_glEnableClientState -typedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); -GLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer; -#define glIndexPointer glad_glIndexPointer -typedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer); -GLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; -#define glInterleavedArrays glad_glInterleavedArrays -typedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); -GLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer; -#define glNormalPointer glad_glNormalPointer -typedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; -#define glTexCoordPointer glad_glTexCoordPointer -typedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer; -#define glVertexPointer glad_glVertexPointer -typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences); -GLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; -#define glAreTexturesResident glad_glAreTexturesResident -typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities); -GLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; -#define glPrioritizeTextures glad_glPrioritizeTextures -typedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c); -GLAPI PFNGLINDEXUBPROC glad_glIndexub; -#define glIndexub glad_glIndexub -typedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte *c); -GLAPI PFNGLINDEXUBVPROC glad_glIndexubv; -#define glIndexubv glad_glIndexubv -typedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)(void); -GLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; -#define glPopClientAttrib glad_glPopClientAttrib -typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); -GLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; -#define glPushClientAttrib glad_glPushClientAttrib -#endif -#ifndef GL_VERSION_1_2 -#define GL_VERSION_1_2 1 -GLAPI int GLAD_GL_VERSION_1_2; -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); -GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; -#define glDrawRangeElements glad_glDrawRangeElements -typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D; -#define glTexImage3D glad_glTexImage3D -typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; -#define glTexSubImage3D glad_glTexSubImage3D -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; -#define glCopyTexSubImage3D glad_glCopyTexSubImage3D -#endif -#ifndef GL_VERSION_1_3 -#define GL_VERSION_1_3 1 -GLAPI int GLAD_GL_VERSION_1_3; -typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture); -GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture; -#define glActiveTexture glad_glActiveTexture -typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); -GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; -#define glSampleCoverage glad_glSampleCoverage -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; -#define glCompressedTexImage3D glad_glCompressedTexImage3D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; -#define glCompressedTexImage2D glad_glCompressedTexImage2D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; -#define glCompressedTexImage1D glad_glCompressedTexImage1D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; -#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; -#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; -#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img); -GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; -#define glGetCompressedTexImage glad_glGetCompressedTexImage -typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); -GLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; -#define glClientActiveTexture glad_glClientActiveTexture -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); -GLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; -#define glMultiTexCoord1d glad_glMultiTexCoord1d -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v); -GLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; -#define glMultiTexCoord1dv glad_glMultiTexCoord1dv -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); -GLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; -#define glMultiTexCoord1f glad_glMultiTexCoord1f -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v); -GLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; -#define glMultiTexCoord1fv glad_glMultiTexCoord1fv -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); -GLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; -#define glMultiTexCoord1i glad_glMultiTexCoord1i -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v); -GLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; -#define glMultiTexCoord1iv glad_glMultiTexCoord1iv -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); -GLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; -#define glMultiTexCoord1s glad_glMultiTexCoord1s -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v); -GLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; -#define glMultiTexCoord1sv glad_glMultiTexCoord1sv -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); -GLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; -#define glMultiTexCoord2d glad_glMultiTexCoord2d -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v); -GLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; -#define glMultiTexCoord2dv glad_glMultiTexCoord2dv -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); -GLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; -#define glMultiTexCoord2f glad_glMultiTexCoord2f -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v); -GLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; -#define glMultiTexCoord2fv glad_glMultiTexCoord2fv -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); -GLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; -#define glMultiTexCoord2i glad_glMultiTexCoord2i -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v); -GLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; -#define glMultiTexCoord2iv glad_glMultiTexCoord2iv -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); -GLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; -#define glMultiTexCoord2s glad_glMultiTexCoord2s -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v); -GLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; -#define glMultiTexCoord2sv glad_glMultiTexCoord2sv -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); -GLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; -#define glMultiTexCoord3d glad_glMultiTexCoord3d -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v); -GLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; -#define glMultiTexCoord3dv glad_glMultiTexCoord3dv -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); -GLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; -#define glMultiTexCoord3f glad_glMultiTexCoord3f -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v); -GLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; -#define glMultiTexCoord3fv glad_glMultiTexCoord3fv -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); -GLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; -#define glMultiTexCoord3i glad_glMultiTexCoord3i -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v); -GLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; -#define glMultiTexCoord3iv glad_glMultiTexCoord3iv -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); -GLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; -#define glMultiTexCoord3s glad_glMultiTexCoord3s -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v); -GLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; -#define glMultiTexCoord3sv glad_glMultiTexCoord3sv -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -GLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; -#define glMultiTexCoord4d glad_glMultiTexCoord4d -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v); -GLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; -#define glMultiTexCoord4dv glad_glMultiTexCoord4dv -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; -#define glMultiTexCoord4f glad_glMultiTexCoord4f -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v); -GLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; -#define glMultiTexCoord4fv glad_glMultiTexCoord4fv -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); -GLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; -#define glMultiTexCoord4i glad_glMultiTexCoord4i -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint 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-GLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf; -#define glFogCoordf glad_glFogCoordf -typedef void (APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat *coord); -GLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv; -#define glFogCoordfv glad_glFogCoordfv -typedef void (APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord); -GLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd; -#define glFogCoordd glad_glFogCoordd -typedef void (APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble *coord); -GLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv; -#define glFogCoorddv glad_glFogCoorddv -typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); -GLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer; -#define glFogCoordPointer glad_glFogCoordPointer -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); -GLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b; -#define glSecondaryColor3b glad_glSecondaryColor3b -typedef void (APIENTRYP 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(APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers); -GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers; -#define glGenBuffers glad_glGenBuffers -typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer); -GLAPI PFNGLISBUFFERPROC glad_glIsBuffer; -#define glIsBuffer glad_glIsBuffer -typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage); -GLAPI PFNGLBUFFERDATAPROC glad_glBufferData; -#define glBufferData glad_glBufferData -typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data); -GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; -#define glBufferSubData glad_glBufferSubData -typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data); -GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; -#define glGetBufferSubData glad_glGetBufferSubData -typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); -GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer; -#define glMapBuffer glad_glMapBuffer -typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target); -GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; -#define glUnmapBuffer glad_glUnmapBuffer -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); -GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; -#define glGetBufferParameteriv glad_glGetBufferParameteriv -typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params); -GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; -#define glGetBufferPointerv glad_glGetBufferPointerv -#endif -#ifndef GL_VERSION_2_0 -#define GL_VERSION_2_0 1 -GLAPI int GLAD_GL_VERSION_2_0; -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); -GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; -#define glBlendEquationSeparate glad_glBlendEquationSeparate -typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs); -GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; -#define glDrawBuffers glad_glDrawBuffers -typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; -#define glStencilOpSeparate glad_glStencilOpSeparate -typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); -GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; -#define glStencilFuncSeparate glad_glStencilFuncSeparate -typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); -GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; -#define glStencilMaskSeparate glad_glStencilMaskSeparate -typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); -GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader; -#define glAttachShader glad_glAttachShader -typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name); -GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; -#define glBindAttribLocation glad_glBindAttribLocation -typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader); -GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader; -#define glCompileShader glad_glCompileShader -typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void); -GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram; -#define glCreateProgram glad_glCreateProgram -typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type); -GLAPI PFNGLCREATESHADERPROC glad_glCreateShader; -#define glCreateShader glad_glCreateShader -typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program); -GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; -#define glDeleteProgram glad_glDeleteProgram -typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader); -GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader; -#define glDeleteShader glad_glDeleteShader -typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); -GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader; -#define glDetachShader glad_glDetachShader -typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); -GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; -#define glDisableVertexAttribArray glad_glDisableVertexAttribArray -typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); -GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; -#define glEnableVertexAttribArray glad_glEnableVertexAttribArray -typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; -#define glGetActiveAttrib glad_glGetActiveAttrib -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; -#define glGetActiveUniform glad_glGetActiveUniform -typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); -GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; -#define glGetAttachedShaders glad_glGetAttachedShaders -typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name); -GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; -#define glGetAttribLocation glad_glGetAttribLocation -typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params); -GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; -#define glGetProgramiv glad_glGetProgramiv -typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; -#define glGetProgramInfoLog glad_glGetProgramInfoLog -typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params); -GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv; -#define glGetShaderiv glad_glGetShaderiv -typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; -#define glGetShaderInfoLog glad_glGetShaderInfoLog -typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; -#define glGetShaderSource glad_glGetShaderSource -typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name); -GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; -#define glGetUniformLocation glad_glGetUniformLocation -typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params); -GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; -#define glGetUniformfv glad_glGetUniformfv -typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params); -GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; -#define glGetUniformiv glad_glGetUniformiv -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params); -GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; -#define glGetVertexAttribdv glad_glGetVertexAttribdv -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params); -GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; -#define glGetVertexAttribfv glad_glGetVertexAttribfv -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params); -GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; -#define glGetVertexAttribiv glad_glGetVertexAttribiv -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer); -GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; -#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv -typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program); -GLAPI PFNGLISPROGRAMPROC glad_glIsProgram; -#define glIsProgram glad_glIsProgram -typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader); -GLAPI PFNGLISSHADERPROC glad_glIsShader; -#define glIsShader glad_glIsShader -typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program); -GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram; -#define glLinkProgram glad_glLinkProgram -typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); -GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource; -#define glShaderSource glad_glShaderSource -typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program); -GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram; -#define glUseProgram glad_glUseProgram -typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); -GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f; -#define glUniform1f glad_glUniform1f -typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); -GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f; -#define glUniform2f glad_glUniform2f -typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f; -#define glUniform3f glad_glUniform3f -typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f; -#define glUniform4f glad_glUniform4f -typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0); -GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i; -#define glUniform1i glad_glUniform1i -typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); -GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i; -#define glUniform2i glad_glUniform2i -typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); -GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i; -#define glUniform3i glad_glUniform3i -typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i; -#define glUniform4i glad_glUniform4i -typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv; -#define glUniform1fv glad_glUniform1fv -typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv; -#define glUniform2fv glad_glUniform2fv -typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv; -#define glUniform3fv glad_glUniform3fv -typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv; -#define glUniform4fv glad_glUniform4fv -typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv; -#define glUniform1iv glad_glUniform1iv -typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv; -#define glUniform2iv glad_glUniform2iv -typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv; -#define glUniform3iv glad_glUniform3iv -typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv; -#define glUniform4iv glad_glUniform4iv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; -#define glUniformMatrix2fv glad_glUniformMatrix2fv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; -#define glUniformMatrix3fv glad_glUniformMatrix3fv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; -#define glUniformMatrix4fv glad_glUniformMatrix4fv -typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program); -GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; -#define glValidateProgram glad_glValidateProgram -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); -GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; -#define glVertexAttrib1d glad_glVertexAttrib1d -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; -#define glVertexAttrib1dv glad_glVertexAttrib1dv -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); -GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; -#define glVertexAttrib1f glad_glVertexAttrib1f -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v); -GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; -#define glVertexAttrib1fv glad_glVertexAttrib1fv -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); -GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; -#define glVertexAttrib1s glad_glVertexAttrib1s -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v); -GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; -#define glVertexAttrib1sv glad_glVertexAttrib1sv -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); -GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; -#define glVertexAttrib2d glad_glVertexAttrib2d -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; -#define glVertexAttrib2dv glad_glVertexAttrib2dv -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); -GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; -#define glVertexAttrib2f glad_glVertexAttrib2f -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v); -GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; -#define glVertexAttrib2fv glad_glVertexAttrib2fv -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); -GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; -#define glVertexAttrib2s glad_glVertexAttrib2s -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v); -GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; -#define glVertexAttrib2sv glad_glVertexAttrib2sv -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; -#define glVertexAttrib3d glad_glVertexAttrib3d -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; -#define glVertexAttrib3dv glad_glVertexAttrib3dv -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); -GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; -#define glVertexAttrib3f glad_glVertexAttrib3f -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v); -GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; -#define glVertexAttrib3fv glad_glVertexAttrib3fv -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); -GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; -#define glVertexAttrib3s glad_glVertexAttrib3s -typedef void (APIENTRYP 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(APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; -#define glVertexAttrib4dv glad_glVertexAttrib4dv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; -#define glVertexAttrib4f glad_glVertexAttrib4f -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v); -GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; -#define glVertexAttrib4fv glad_glVertexAttrib4fv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; -#define glVertexAttrib4iv glad_glVertexAttrib4iv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; -#define glVertexAttrib4s glad_glVertexAttrib4s -typedef void 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glVertexAttribPointer glad_glVertexAttribPointer -#endif -#ifndef GL_VERSION_2_1 -#define GL_VERSION_2_1 1 -GLAPI int GLAD_GL_VERSION_2_1; -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; -#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; -#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; -#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat 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*data); -GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; -#define glGetBooleani_v glad_glGetBooleani_v -typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data); -GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; -#define glGetIntegeri_v glad_glGetIntegeri_v -typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index); -GLAPI PFNGLENABLEIPROC glad_glEnablei; -#define glEnablei glad_glEnablei -typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index); -GLAPI PFNGLDISABLEIPROC glad_glDisablei; -#define glDisablei glad_glDisablei -typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index); -GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi; -#define glIsEnabledi glad_glIsEnabledi -typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); -GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; -#define glBeginTransformFeedback glad_glBeginTransformFeedback -typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void); -GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; -#define glEndTransformFeedback glad_glEndTransformFeedback -typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; -#define glBindBufferRange glad_glBindBufferRange -typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); -GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; -#define glBindBufferBase glad_glBindBufferBase -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); -GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; -#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; -#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying -typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); -GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor; -#define glClampColor glad_glClampColor -typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); -GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; -#define glBeginConditionalRender glad_glBeginConditionalRender -typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void); -GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; -#define glEndConditionalRender glad_glEndConditionalRender -typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; -#define glVertexAttribIPointer glad_glVertexAttribIPointer -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params); -GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; -#define glGetVertexAttribIiv glad_glGetVertexAttribIiv -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params); -GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; -#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); -GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; -#define glVertexAttribI1i glad_glVertexAttribI1i -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); -GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; -#define glVertexAttribI2i glad_glVertexAttribI2i -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); -GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; -#define glVertexAttribI3i glad_glVertexAttribI3i -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); -GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; -#define glVertexAttribI4i glad_glVertexAttribI4i -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); -GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; -#define glVertexAttribI1ui glad_glVertexAttribI1ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); -GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; -#define glVertexAttribI2ui glad_glVertexAttribI2ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); -GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; -#define glVertexAttribI3ui glad_glVertexAttribI3ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; -#define glVertexAttribI4ui glad_glVertexAttribI4ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; -#define glVertexAttribI1iv glad_glVertexAttribI1iv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; -#define glVertexAttribI2iv glad_glVertexAttribI2iv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; -#define glVertexAttribI3iv glad_glVertexAttribI3iv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; -#define glVertexAttribI4iv glad_glVertexAttribI4iv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v); -GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; -#define glVertexAttribI1uiv glad_glVertexAttribI1uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v); -GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; -#define glVertexAttribI2uiv glad_glVertexAttribI2uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v); -GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; -#define glVertexAttribI3uiv glad_glVertexAttribI3uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v); -GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; -#define glVertexAttribI4uiv glad_glVertexAttribI4uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v); -GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; -#define glVertexAttribI4bv glad_glVertexAttribI4bv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v); -GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; -#define glVertexAttribI4sv glad_glVertexAttribI4sv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v); -GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; -#define glVertexAttribI4ubv glad_glVertexAttribI4ubv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v); -GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; -#define glVertexAttribI4usv glad_glVertexAttribI4usv -typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params); -GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; -#define glGetUniformuiv glad_glGetUniformuiv -typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name); -GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; -#define glBindFragDataLocation glad_glBindFragDataLocation -typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name); -GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; -#define glGetFragDataLocation glad_glGetFragDataLocation -typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); -GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui; -#define glUniform1ui glad_glUniform1ui -typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); -GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui; -#define glUniform2ui glad_glUniform2ui -typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); -GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui; -#define glUniform3ui glad_glUniform3ui -typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui; -#define glUniform4ui glad_glUniform4ui -typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; -#define glUniform1uiv glad_glUniform1uiv -typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; -#define glUniform2uiv glad_glUniform2uiv -typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; -#define glUniform3uiv glad_glUniform3uiv -typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; -#define glUniform4uiv glad_glUniform4uiv -typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params); -GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; -#define glTexParameterIiv glad_glTexParameterIiv -typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params); -GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; -#define glTexParameterIuiv glad_glTexParameterIuiv -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params); -GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; -#define glGetTexParameterIiv glad_glGetTexParameterIiv -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params); -GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; -#define glGetTexParameterIuiv glad_glGetTexParameterIuiv -typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value); -GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; -#define glClearBufferiv glad_glClearBufferiv -typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value); -GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; -#define glClearBufferuiv glad_glClearBufferuiv -typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value); -GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; -#define glClearBufferfv glad_glClearBufferfv -typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; -#define glClearBufferfi glad_glClearBufferfi -typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); -GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi; -#define glGetStringi glad_glGetStringi -typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); -GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; -#define glIsRenderbuffer glad_glIsRenderbuffer -typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); -GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; -#define glBindRenderbuffer glad_glBindRenderbuffer -typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers); -GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; -#define glDeleteRenderbuffers glad_glDeleteRenderbuffers -typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); -GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; -#define glGenRenderbuffers glad_glGenRenderbuffers -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; -#define glRenderbufferStorage glad_glRenderbufferStorage -typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); -GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; -#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv -typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); -GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; -#define glIsFramebuffer glad_glIsFramebuffer -typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); -GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; -#define glBindFramebuffer glad_glBindFramebuffer -typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers); -GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; -#define glDeleteFramebuffers glad_glDeleteFramebuffers -typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); -GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; -#define glGenFramebuffers glad_glGenFramebuffers -typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); -GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; -#define glCheckFramebufferStatus glad_glCheckFramebufferStatus -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; -#define glFramebufferTexture1D glad_glFramebufferTexture1D -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; -#define glFramebufferTexture2D glad_glFramebufferTexture2D -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; -#define glFramebufferTexture3D glad_glFramebufferTexture3D -typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; -#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); -GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; -#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv -typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target); -GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; -#define glGenerateMipmap glad_glGenerateMipmap -typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; -#define glBlitFramebuffer glad_glBlitFramebuffer -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; -#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; -#define glFramebufferTextureLayer glad_glFramebufferTextureLayer -typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; -#define glMapBufferRange glad_glMapBufferRange -typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); -GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; -#define glFlushMappedBufferRange glad_glFlushMappedBufferRange -typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array); -GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; -#define glBindVertexArray glad_glBindVertexArray -typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays); -GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; -#define glDeleteVertexArrays glad_glDeleteVertexArrays -typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays); -GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; -#define glGenVertexArrays glad_glGenVertexArrays -typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array); -GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; -#define glIsVertexArray glad_glIsVertexArray -#endif -#ifndef GL_VERSION_3_1 -#define GL_VERSION_3_1 1 -GLAPI int GLAD_GL_VERSION_3_1; -typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; -#define glDrawArraysInstanced glad_glDrawArraysInstanced -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); -GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; -#define glDrawElementsInstanced glad_glDrawElementsInstanced -typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); -GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer; -#define glTexBuffer glad_glTexBuffer -typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); -GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; -#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex -typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; -#define glCopyBufferSubData glad_glCopyBufferSubData -typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); -GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; -#define glGetUniformIndices glad_glGetUniformIndices -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); -GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; -#define glGetActiveUniformsiv glad_glGetActiveUniformsiv -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); -GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; -#define glGetActiveUniformName glad_glGetActiveUniformName -typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName); -GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; -#define glGetUniformBlockIndex glad_glGetUniformBlockIndex -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); -GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; -#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); -GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; -#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName -typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); -GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; -#define glUniformBlockBinding glad_glUniformBlockBinding -#endif -#ifndef GL_VERSION_3_2 -#define GL_VERSION_3_2 1 -GLAPI int GLAD_GL_VERSION_3_2; -typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); -GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; -#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); -GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; -#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); -GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; -#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); -GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; -#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex -typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode); -GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; -#define glProvokingVertex glad_glProvokingVertex -typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); -GLAPI PFNGLFENCESYNCPROC glad_glFenceSync; -#define glFenceSync glad_glFenceSync -typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync); -GLAPI PFNGLISSYNCPROC glad_glIsSync; -#define glIsSync glad_glIsSync -typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync); -GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync; -#define glDeleteSync glad_glDeleteSync -typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); -GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; -#define glClientWaitSync glad_glClientWaitSync -typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); -GLAPI PFNGLWAITSYNCPROC glad_glWaitSync; -#define glWaitSync glad_glWaitSync -typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data); -GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v; -#define glGetInteger64v glad_glGetInteger64v -typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); -GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv; -#define glGetSynciv glad_glGetSynciv -typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data); -GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; -#define glGetInteger64i_v glad_glGetInteger64i_v -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params); -GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; -#define glGetBufferParameteri64v glad_glGetBufferParameteri64v -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); -GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; -#define glFramebufferTexture glad_glFramebufferTexture -typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; -#define glTexImage2DMultisample glad_glTexImage2DMultisample -typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; -#define glTexImage3DMultisample glad_glTexImage3DMultisample -typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val); -GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; -#define glGetMultisamplefv glad_glGetMultisamplefv -typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); -GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski; -#define glSampleMaski glad_glSampleMaski -#endif -#ifndef GL_VERSION_3_3 -#define GL_VERSION_3_3 1 -GLAPI int GLAD_GL_VERSION_3_3; -typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); -GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; -#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed -typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name); -GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; -#define glGetFragDataIndex glad_glGetFragDataIndex -typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers); -GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers; -#define glGenSamplers glad_glGenSamplers -typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers); -GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; -#define glDeleteSamplers glad_glDeleteSamplers -typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler); -GLAPI PFNGLISSAMPLERPROC glad_glIsSampler; -#define glIsSampler glad_glIsSampler -typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); -GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler; -#define glBindSampler glad_glBindSampler -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); -GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; -#define glSamplerParameteri glad_glSamplerParameteri -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param); -GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; -#define glSamplerParameteriv glad_glSamplerParameteriv -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); -GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; -#define glSamplerParameterf glad_glSamplerParameterf -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param); -GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; -#define glSamplerParameterfv glad_glSamplerParameterfv -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param); -GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; -#define glSamplerParameterIiv glad_glSamplerParameterIiv -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param); -GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; -#define glSamplerParameterIuiv glad_glSamplerParameterIuiv -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params); -GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; -#define glGetSamplerParameteriv glad_glGetSamplerParameteriv -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params); -GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; -#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params); -GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; -#define glGetSamplerParameterfv glad_glGetSamplerParameterfv -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params); -GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; -#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv -typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); -GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter; -#define glQueryCounter glad_glQueryCounter -typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params); -GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; -#define glGetQueryObjecti64v glad_glGetQueryObjecti64v -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params); -GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; -#define glGetQueryObjectui64v glad_glGetQueryObjectui64v -typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); -GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; -#define glVertexAttribDivisor glad_glVertexAttribDivisor -typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; -#define glVertexAttribP1ui glad_glVertexAttribP1ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; -#define glVertexAttribP1uiv glad_glVertexAttribP1uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; -#define glVertexAttribP2ui glad_glVertexAttribP2ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; -#define glVertexAttribP2uiv glad_glVertexAttribP2uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; -#define glVertexAttribP3ui glad_glVertexAttribP3ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; -#define glVertexAttribP3uiv glad_glVertexAttribP3uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean 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-#define glVertexP3uiv glad_glVertexP3uiv -typedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value); -GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui; -#define glVertexP4ui glad_glVertexP4ui -typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value); -GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; -#define glVertexP4uiv glad_glVertexP4uiv -typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords); -GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; -#define glTexCoordP1ui glad_glTexCoordP1ui -typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords); -GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; -#define glTexCoordP1uiv glad_glTexCoordP1uiv -typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords); -GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; -#define glTexCoordP2ui glad_glTexCoordP2ui -typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords); -GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; -#define glTexCoordP2uiv glad_glTexCoordP2uiv -typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords); -GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; -#define glTexCoordP3ui glad_glTexCoordP3ui -typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords); -GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; -#define glTexCoordP3uiv glad_glTexCoordP3uiv -typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords); -GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; -#define glTexCoordP4ui glad_glTexCoordP4ui -typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords); -GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; -#define glTexCoordP4uiv glad_glTexCoordP4uiv -typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); -GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; -#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui -typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); -GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; -#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv -typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); -GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; -#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui -typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); -GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; -#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv -typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords); -GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; -#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui -typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); -GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; -#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv -typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords); -GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; -#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui -typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); -GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; -#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv -typedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); -GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui; -#define glNormalP3ui glad_glNormalP3ui -typedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords); -GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; -#define glNormalP3uiv glad_glNormalP3uiv -typedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); -GLAPI PFNGLCOLORP3UIPROC 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GL_VERSION_4_0 1 -GLAPI int GLAD_GL_VERSION_4_0; -typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC)(GLfloat value); -GLAPI PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading; -#define glMinSampleShading glad_glMinSampleShading -typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode); -GLAPI PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi; -#define glBlendEquationi glad_glBlendEquationi -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); -GLAPI PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei; -#define glBlendEquationSeparatei glad_glBlendEquationSeparatei -typedef void (APIENTRYP PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst); -GLAPI PFNGLBLENDFUNCIPROC glad_glBlendFunci; -#define glBlendFunci glad_glBlendFunci -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -GLAPI PFNGLBLENDFUNCSEPARATEIPROC 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location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv; -#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv; -#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv; -#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv; -#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv; -#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv -typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params); -GLAPI PFNGLGETUNIFORMDVPROC glad_glGetUniformdv; -#define glGetUniformdv glad_glGetUniformdv -typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar *name); -GLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation; -#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation -typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar *name); -GLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex; -#define glGetSubroutineIndex glad_glGetSubroutineIndex -typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); -GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv; -#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv -typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); -GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName; -#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName -typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); -GLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName; -#define glGetActiveSubroutineName glad_glGetActiveSubroutineName -typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices); -GLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv; -#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv -typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params); -GLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv; -#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv -typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values); -GLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv; -#define glGetProgramStageiv glad_glGetProgramStageiv -typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value); -GLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri; -#define glPatchParameteri glad_glPatchParameteri -typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values); -GLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv; -#define glPatchParameterfv glad_glPatchParameterfv -typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id); -GLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; -#define glBindTransformFeedback glad_glBindTransformFeedback -typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids); -GLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; -#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks -typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids); -GLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; -#define glGenTransformFeedbacks glad_glGenTransformFeedbacks -typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id); -GLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; -#define glIsTransformFeedback glad_glIsTransformFeedback -typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(void); -GLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; -#define glPauseTransformFeedback glad_glPauseTransformFeedback -typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(void); -GLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; -#define glResumeTransformFeedback glad_glResumeTransformFeedback -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id); -GLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback; -#define glDrawTransformFeedback glad_glDrawTransformFeedback -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream); -GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream; -#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream -typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id); -GLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed; -#define glBeginQueryIndexed glad_glBeginQueryIndexed -typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index); -GLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed; -#define glEndQueryIndexed glad_glEndQueryIndexed -typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params); -GLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv; -#define glGetQueryIndexediv glad_glGetQueryIndexediv -#endif -#ifndef GL_VERSION_4_1 -#define GL_VERSION_4_1 1 -GLAPI int GLAD_GL_VERSION_4_1; -typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(void); -GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; -#define glReleaseShaderCompiler glad_glReleaseShaderCompiler -typedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); -GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary; -#define glShaderBinary glad_glShaderBinary -typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); -GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; -#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat -typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); -GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef; -#define glDepthRangef glad_glDepthRangef -typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d); -GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf; -#define glClearDepthf glad_glClearDepthf -typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); -GLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; -#define glGetProgramBinary glad_glGetProgramBinary -typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); -GLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary; -#define glProgramBinary glad_glProgramBinary -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value); -GLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; -#define glProgramParameteri glad_glProgramParameteri -typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program); -GLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; -#define glUseProgramStages glad_glUseProgramStages -typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program); -GLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; -#define glActiveShaderProgram glad_glActiveShaderProgram -typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const*strings); -GLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; -#define glCreateShaderProgramv glad_glCreateShaderProgramv -typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline); -GLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; -#define glBindProgramPipeline glad_glBindProgramPipeline -typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines); -GLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; -#define glDeleteProgramPipelines glad_glDeleteProgramPipelines -typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines); -GLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; -#define glGenProgramPipelines glad_glGenProgramPipelines -typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline); -GLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; -#define glIsProgramPipeline glad_glIsProgramPipeline -typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params); -GLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; -#define glGetProgramPipelineiv glad_glGetProgramPipelineiv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0); -GLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; -#define glProgramUniform1i glad_glProgramUniform1i -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; -#define glProgramUniform1iv glad_glProgramUniform1iv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0); -GLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; -#define glProgramUniform1f glad_glProgramUniform1f -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; -#define glProgramUniform1fv glad_glProgramUniform1fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0); -GLAPI PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d; -#define glProgramUniform1d glad_glProgramUniform1d -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv; -#define glProgramUniform1dv glad_glProgramUniform1dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0); -GLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; -#define glProgramUniform1ui glad_glProgramUniform1ui -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; -#define glProgramUniform1uiv glad_glProgramUniform1uiv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1); -GLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; -#define glProgramUniform2i glad_glProgramUniform2i -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; -#define glProgramUniform2iv glad_glProgramUniform2iv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); -GLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; -#define glProgramUniform2f glad_glProgramUniform2f -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; -#define glProgramUniform2fv glad_glProgramUniform2fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1); -GLAPI PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d; -#define glProgramUniform2d glad_glProgramUniform2d -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv; -#define glProgramUniform2dv glad_glProgramUniform2dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); -GLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; -#define glProgramUniform2ui glad_glProgramUniform2ui -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; -#define glProgramUniform2uiv glad_glProgramUniform2uiv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -GLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; -#define glProgramUniform3i glad_glProgramUniform3i -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; -#define glProgramUniform3iv glad_glProgramUniform3iv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; -#define glProgramUniform3f glad_glProgramUniform3f -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; -#define glProgramUniform3fv glad_glProgramUniform3fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); -GLAPI PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d; -#define glProgramUniform3d glad_glProgramUniform3d -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv; -#define glProgramUniform3dv glad_glProgramUniform3dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -GLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; -#define glProgramUniform3ui glad_glProgramUniform3ui -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; -#define glProgramUniform3uiv glad_glProgramUniform3uiv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; -#define glProgramUniform4i glad_glProgramUniform4i -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; -#define glProgramUniform4iv glad_glProgramUniform4iv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; -#define glProgramUniform4f glad_glProgramUniform4f -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; -#define glProgramUniform4fv glad_glProgramUniform4fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -GLAPI PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d; -#define glProgramUniform4d glad_glProgramUniform4d -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv; -#define glProgramUniform4dv glad_glProgramUniform4dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -GLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; -#define glProgramUniform4ui glad_glProgramUniform4ui -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; -#define glProgramUniform4uiv glad_glProgramUniform4uiv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; -#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; -#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; -#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv; -#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv; -#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv; -#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; -#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; -#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; -#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; -#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; -#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; -#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv; -#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv; -#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv; -#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv; -#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv; -#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv; -#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv -typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline); -GLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; -#define glValidateProgramPipeline glad_glValidateProgramPipeline -typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; -#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x); -GLAPI PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d; -#define glVertexAttribL1d glad_glVertexAttribL1d -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y); -GLAPI PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d; -#define glVertexAttribL2d glad_glVertexAttribL2d -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d; -#define glVertexAttribL3d glad_glVertexAttribL3d -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d; -#define glVertexAttribL4d glad_glVertexAttribL4d -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv; -#define glVertexAttribL1dv glad_glVertexAttribL1dv -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv; -#define glVertexAttribL2dv glad_glVertexAttribL2dv -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv; -#define glVertexAttribL3dv glad_glVertexAttribL3dv -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv; -#define glVertexAttribL4dv glad_glVertexAttribL4dv -typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer; -#define glVertexAttribLPointer glad_glVertexAttribLPointer -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params); -GLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv; -#define glGetVertexAttribLdv glad_glGetVertexAttribLdv -typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v); -GLAPI PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv; -#define glViewportArrayv glad_glViewportArrayv -typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -GLAPI PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf; -#define glViewportIndexedf glad_glViewportIndexedf -typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v); -GLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv; -#define glViewportIndexedfv glad_glViewportIndexedfv -typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v); -GLAPI PFNGLSCISSORARRAYVPROC glad_glScissorArrayv; -#define glScissorArrayv glad_glScissorArrayv -typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -GLAPI PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed; -#define glScissorIndexed glad_glScissorIndexed -typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv; -#define glScissorIndexedv glad_glScissorIndexedv -typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble *v); -GLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv; -#define glDepthRangeArrayv glad_glDepthRangeArrayv -typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f); -GLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed; -#define glDepthRangeIndexed glad_glDepthRangeIndexed -typedef void (APIENTRYP PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data); -GLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v; -#define glGetFloati_v glad_glGetFloati_v -typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *data); -GLAPI PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v; -#define glGetDoublei_v glad_glGetDoublei_v -#endif - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/src/gl/glad/src/glad.c b/src/gl/glad/src/glad.c deleted file mode 100644 index 2004507..0000000 --- a/src/gl/glad/src/glad.c +++ /dev/null @@ -1,2121 +0,0 @@ -/* - - OpenGL loader generated by glad 0.1.36 on Sun Feb 26 22:20:10 2023. - - Language/Generator: C/C++ - Specification: gl - APIs: gl=4.1 - Profile: compatibility - Extensions: - - Loader: True - Local files: False - Omit khrplatform: False - Reproducible: False - - Commandline: - --profile="compatibility" --api="gl=4.1" --generator="c" --spec="gl" --extensions="" - Online: - https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D4.1 -*/ - -#include -#include -#include -#include - -static void* get_proc(const char *namez); - -#if defined(_WIN32) || defined(__CYGWIN__) -#ifndef _WINDOWS_ -#undef APIENTRY -#endif -#include -static HMODULE libGL; - -typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*); -static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; - -#ifdef _MSC_VER -#ifdef __has_include - #if __has_include() - #define HAVE_WINAPIFAMILY 1 - #endif -#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ - #define HAVE_WINAPIFAMILY 1 -#endif -#endif - -#ifdef HAVE_WINAPIFAMILY - #include - #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) - #define IS_UWP 1 - #endif -#endif - -static -int open_gl(void) { -#ifndef IS_UWP - libGL = LoadLibraryW(L"opengl32.dll"); - if(libGL != NULL) { - void (* tmp)(void); - tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress"); - gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp; - return gladGetProcAddressPtr != NULL; - } -#endif - - return 0; -} - -static -void close_gl(void) { - if(libGL != NULL) { - FreeLibrary((HMODULE) libGL); - libGL = NULL; - } -} -#else -#include -static void* libGL; - -#if !defined(__APPLE__) && !defined(__HAIKU__) -typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*); -static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; -#endif - -static -int open_gl(void) { -#ifdef __APPLE__ - static const char *NAMES[] = { - "../Frameworks/OpenGL.framework/OpenGL", - "/Library/Frameworks/OpenGL.framework/OpenGL", - "/System/Library/Frameworks/OpenGL.framework/OpenGL", - "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" - }; -#else - static const char *NAMES[] = {"libGL.so.1", "libGL.so"}; -#endif - - unsigned int index = 0; - for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) { - libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL); - - if(libGL != NULL) { -#if defined(__APPLE__) || defined(__HAIKU__) - return 1; -#else - gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL, - "glXGetProcAddressARB"); - return gladGetProcAddressPtr != NULL; -#endif - } - } - - return 0; -} - -static -void close_gl(void) { - if(libGL != NULL) { - dlclose(libGL); - libGL = NULL; - } -} -#endif - -static -void* get_proc(const char *namez) { - void* result = NULL; - if(libGL == NULL) return NULL; - -#if !defined(__APPLE__) && !defined(__HAIKU__) - if(gladGetProcAddressPtr != NULL) { - result = gladGetProcAddressPtr(namez); - } -#endif - if(result == NULL) { -#if defined(_WIN32) || defined(__CYGWIN__) - result = (void*)GetProcAddress((HMODULE) libGL, namez); -#else - result = dlsym(libGL, namez); -#endif - } - - return result; -} - -int gladLoadGL(void) { - int status = 0; - - if(open_gl()) { - status = gladLoadGLLoader(&get_proc); - close_gl(); - } - - return status; -} - -struct gladGLversionStruct GLVersion = { 0, 0 }; - -#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) -#define _GLAD_IS_SOME_NEW_VERSION 1 -#endif - -static int max_loaded_major; -static int max_loaded_minor; - -static const char *exts = NULL; -static int num_exts_i = 0; -static char **exts_i = NULL; - -static int get_exts(void) { -#ifdef _GLAD_IS_SOME_NEW_VERSION - if(max_loaded_major < 3) { -#endif - exts = (const char *)glGetString(GL_EXTENSIONS); -#ifdef _GLAD_IS_SOME_NEW_VERSION - } else { - unsigned int index; - - num_exts_i = 0; - glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); - if (num_exts_i > 0) { - exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i)); - } - - if (exts_i == NULL) { - return 0; - } - - for(index = 0; index < (unsigned)num_exts_i; index++) { - const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); - size_t len = strlen(gl_str_tmp); - - char *local_str = (char*)malloc((len+1) * sizeof(char)); - if(local_str != NULL) { - memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char)); - } - exts_i[index] = local_str; - } - } -#endif - return 1; -} - -static void free_exts(void) { - if (exts_i != NULL) { - int index; - for(index = 0; index < num_exts_i; index++) { - free((char *)exts_i[index]); - } - free((void *)exts_i); - exts_i = NULL; - } -} - -static int has_ext(const char *ext) { -#ifdef _GLAD_IS_SOME_NEW_VERSION - if(max_loaded_major < 3) { -#endif - const char *extensions; - const char *loc; - const char *terminator; - extensions = exts; - if(extensions == NULL || ext == NULL) { - return 0; - } - - while(1) { - loc = strstr(extensions, ext); - if(loc == NULL) { - return 0; - } - - terminator = loc + strlen(ext); - if((loc == extensions || *(loc - 1) == ' ') && - (*terminator == ' ' || *terminator == '\0')) { - return 1; - } - extensions = terminator; - } -#ifdef _GLAD_IS_SOME_NEW_VERSION - } else { - int index; - if(exts_i == NULL) return 0; - for(index = 0; index < num_exts_i; index++) { - const char *e = exts_i[index]; - - if(exts_i[index] != NULL && strcmp(e, ext) == 0) { - return 1; - } - } - } -#endif - - return 0; -} -int GLAD_GL_VERSION_1_0 = 0; -int GLAD_GL_VERSION_1_1 = 0; -int GLAD_GL_VERSION_1_2 = 0; -int GLAD_GL_VERSION_1_3 = 0; -int GLAD_GL_VERSION_1_4 = 0; -int GLAD_GL_VERSION_1_5 = 0; -int GLAD_GL_VERSION_2_0 = 0; -int GLAD_GL_VERSION_2_1 = 0; -int GLAD_GL_VERSION_3_0 = 0; -int GLAD_GL_VERSION_3_1 = 0; -int GLAD_GL_VERSION_3_2 = 0; -int GLAD_GL_VERSION_3_3 = 0; -int GLAD_GL_VERSION_4_0 = 0; -int GLAD_GL_VERSION_4_1 = 0; -PFNGLACCUMPROC glad_glAccum = NULL; -PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL; -PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; -PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL; -PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL; -PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL; -PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; -PFNGLBEGINPROC glad_glBegin = NULL; -PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; -PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; -PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL; -PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; -PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; -PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; -PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; -PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; -PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; -PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; -PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; -PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL; -PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; -PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; -PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; -PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL; -PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; -PFNGLBITMAPPROC glad_glBitmap = NULL; -PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; -PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; -PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; -PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL; -PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL; -PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; -PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; -PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL; -PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL; -PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; -PFNGLBUFFERDATAPROC glad_glBufferData = NULL; -PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; -PFNGLCALLLISTPROC glad_glCallList = NULL; -PFNGLCALLLISTSPROC glad_glCallLists = NULL; -PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; -PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; -PFNGLCLEARPROC glad_glClear = NULL; -PFNGLCLEARACCUMPROC glad_glClearAccum = NULL; -PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; -PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; -PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; -PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; -PFNGLCLEARCOLORPROC glad_glClearColor = NULL; -PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; -PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; -PFNGLCLEARINDEXPROC glad_glClearIndex = NULL; -PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; -PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL; -PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; -PFNGLCLIPPLANEPROC glad_glClipPlane = NULL; -PFNGLCOLOR3BPROC glad_glColor3b = NULL; -PFNGLCOLOR3BVPROC glad_glColor3bv = NULL; -PFNGLCOLOR3DPROC glad_glColor3d = NULL; -PFNGLCOLOR3DVPROC glad_glColor3dv = NULL; -PFNGLCOLOR3FPROC glad_glColor3f = NULL; -PFNGLCOLOR3FVPROC glad_glColor3fv = NULL; -PFNGLCOLOR3IPROC glad_glColor3i = NULL; -PFNGLCOLOR3IVPROC glad_glColor3iv = NULL; -PFNGLCOLOR3SPROC glad_glColor3s = NULL; -PFNGLCOLOR3SVPROC glad_glColor3sv = NULL; -PFNGLCOLOR3UBPROC glad_glColor3ub = NULL; -PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL; -PFNGLCOLOR3UIPROC glad_glColor3ui = NULL; -PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL; -PFNGLCOLOR3USPROC glad_glColor3us = NULL; -PFNGLCOLOR3USVPROC glad_glColor3usv = NULL; -PFNGLCOLOR4BPROC glad_glColor4b = NULL; -PFNGLCOLOR4BVPROC glad_glColor4bv = NULL; -PFNGLCOLOR4DPROC glad_glColor4d = NULL; -PFNGLCOLOR4DVPROC glad_glColor4dv = NULL; -PFNGLCOLOR4FPROC glad_glColor4f = NULL; -PFNGLCOLOR4FVPROC glad_glColor4fv = NULL; -PFNGLCOLOR4IPROC glad_glColor4i = NULL; -PFNGLCOLOR4IVPROC glad_glColor4iv = NULL; -PFNGLCOLOR4SPROC glad_glColor4s = NULL; -PFNGLCOLOR4SVPROC glad_glColor4sv = NULL; -PFNGLCOLOR4UBPROC glad_glColor4ub = NULL; -PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL; -PFNGLCOLOR4UIPROC glad_glColor4ui = NULL; -PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL; -PFNGLCOLOR4USPROC glad_glColor4us = NULL; -PFNGLCOLOR4USVPROC glad_glColor4usv = NULL; -PFNGLCOLORMASKPROC glad_glColorMask = NULL; -PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; -PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL; -PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; -PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; -PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; -PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; -PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL; -PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; -PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; -PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; -PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; -PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; -PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; -PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; -PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; -PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL; -PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; -PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; -PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; -PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; -PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; -PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; -PFNGLCREATESHADERPROC glad_glCreateShader = NULL; -PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL; -PFNGLCULLFACEPROC glad_glCullFace = NULL; -PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; -PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; -PFNGLDELETELISTSPROC glad_glDeleteLists = NULL; -PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; -PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL; -PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; -PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; -PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; -PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; -PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; -PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; -PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL; -PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; -PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; -PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; -PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; -PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL; -PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL; -PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; -PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; -PFNGLDISABLEPROC glad_glDisable = NULL; -PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL; -PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; -PFNGLDISABLEIPROC glad_glDisablei = NULL; -PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; -PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL; -PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; -PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; -PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; -PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; -PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; -PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL; -PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; -PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; -PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL; -PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; -PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; -PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL; -PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL; -PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL; -PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL; -PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL; -PFNGLENABLEPROC glad_glEnable = NULL; -PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL; -PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; -PFNGLENABLEIPROC glad_glEnablei = NULL; -PFNGLENDPROC glad_glEnd = NULL; -PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; -PFNGLENDLISTPROC glad_glEndList = NULL; -PFNGLENDQUERYPROC glad_glEndQuery = NULL; -PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL; -PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; -PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL; -PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL; -PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL; -PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL; -PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL; -PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL; -PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL; -PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL; -PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL; -PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL; -PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL; -PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL; -PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL; -PFNGLFENCESYNCPROC glad_glFenceSync = NULL; -PFNGLFINISHPROC glad_glFinish = NULL; -PFNGLFLUSHPROC glad_glFlush = NULL; -PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; -PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL; -PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL; -PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL; -PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL; -PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL; -PFNGLFOGFPROC glad_glFogf = NULL; -PFNGLFOGFVPROC glad_glFogfv = NULL; -PFNGLFOGIPROC glad_glFogi = NULL; -PFNGLFOGIVPROC glad_glFogiv = NULL; -PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; -PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; -PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; -PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; -PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; -PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; -PFNGLFRONTFACEPROC glad_glFrontFace = NULL; -PFNGLFRUSTUMPROC glad_glFrustum = NULL; -PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; -PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; -PFNGLGENLISTSPROC glad_glGenLists = NULL; -PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL; -PFNGLGENQUERIESPROC glad_glGenQueries = NULL; -PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; -PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; -PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; -PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL; -PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; -PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; -PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; -PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL; -PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL; -PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL; -PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; -PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; -PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; -PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; -PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; -PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; -PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; -PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; -PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; -PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; -PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; -PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; -PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; -PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL; -PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; -PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL; -PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; -PFNGLGETERRORPROC glad_glGetError = NULL; -PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL; -PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; -PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; -PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; -PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; -PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; -PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; -PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; -PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; -PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL; -PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL; -PFNGLGETMAPDVPROC glad_glGetMapdv = NULL; -PFNGLGETMAPFVPROC glad_glGetMapfv = NULL; -PFNGLGETMAPIVPROC glad_glGetMapiv = NULL; -PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL; -PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL; -PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; -PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL; -PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL; -PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL; -PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; -PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL; -PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL; -PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; -PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL; -PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL; -PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL; -PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; -PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL; -PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; -PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; -PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; -PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; -PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; -PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; -PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; -PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; -PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; -PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; -PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; -PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; -PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; -PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; -PFNGLGETSTRINGPROC glad_glGetString = NULL; -PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; -PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL; -PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL; -PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; -PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL; -PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL; -PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL; -PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL; -PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL; -PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; -PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; -PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; -PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; -PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; -PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; -PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; -PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; -PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; -PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; -PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; -PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL; -PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL; -PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; -PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; -PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; -PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; -PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; -PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL; -PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; -PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; -PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; -PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; -PFNGLHINTPROC glad_glHint = NULL; -PFNGLINDEXMASKPROC glad_glIndexMask = NULL; -PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL; -PFNGLINDEXDPROC glad_glIndexd = NULL; -PFNGLINDEXDVPROC glad_glIndexdv = NULL; -PFNGLINDEXFPROC glad_glIndexf = NULL; -PFNGLINDEXFVPROC glad_glIndexfv = NULL; -PFNGLINDEXIPROC glad_glIndexi = NULL; -PFNGLINDEXIVPROC glad_glIndexiv = NULL; -PFNGLINDEXSPROC glad_glIndexs = NULL; -PFNGLINDEXSVPROC glad_glIndexsv = NULL; -PFNGLINDEXUBPROC glad_glIndexub = NULL; -PFNGLINDEXUBVPROC glad_glIndexubv = NULL; -PFNGLINITNAMESPROC glad_glInitNames = NULL; -PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL; -PFNGLISBUFFERPROC glad_glIsBuffer = NULL; -PFNGLISENABLEDPROC glad_glIsEnabled = NULL; -PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; -PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; -PFNGLISLISTPROC glad_glIsList = NULL; -PFNGLISPROGRAMPROC glad_glIsProgram = NULL; -PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL; -PFNGLISQUERYPROC glad_glIsQuery = NULL; -PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; -PFNGLISSAMPLERPROC glad_glIsSampler = NULL; -PFNGLISSHADERPROC glad_glIsShader = NULL; -PFNGLISSYNCPROC glad_glIsSync = NULL; -PFNGLISTEXTUREPROC glad_glIsTexture = NULL; -PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL; -PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; -PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL; -PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL; -PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL; -PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL; -PFNGLLIGHTFPROC glad_glLightf = NULL; -PFNGLLIGHTFVPROC glad_glLightfv = NULL; -PFNGLLIGHTIPROC glad_glLighti = NULL; -PFNGLLIGHTIVPROC glad_glLightiv = NULL; -PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL; -PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; -PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; -PFNGLLISTBASEPROC glad_glListBase = NULL; -PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL; -PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL; -PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL; -PFNGLLOADNAMEPROC glad_glLoadName = NULL; -PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL; -PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL; -PFNGLLOGICOPPROC glad_glLogicOp = NULL; -PFNGLMAP1DPROC glad_glMap1d = NULL; -PFNGLMAP1FPROC glad_glMap1f = NULL; -PFNGLMAP2DPROC glad_glMap2d = NULL; -PFNGLMAP2FPROC glad_glMap2f = NULL; -PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; -PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; -PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL; -PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL; -PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL; -PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL; -PFNGLMATERIALFPROC glad_glMaterialf = NULL; -PFNGLMATERIALFVPROC glad_glMaterialfv = NULL; -PFNGLMATERIALIPROC glad_glMateriali = NULL; -PFNGLMATERIALIVPROC glad_glMaterialiv = NULL; -PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL; -PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL; -PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL; -PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL; -PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL; -PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL; -PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; -PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; -PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; -PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL; -PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL; -PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL; -PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL; -PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL; -PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL; -PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL; -PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL; -PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL; -PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL; -PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL; -PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL; -PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL; -PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL; -PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL; -PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL; -PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL; -PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL; -PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL; -PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL; -PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL; -PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL; -PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL; -PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL; -PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL; -PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL; -PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL; -PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL; -PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL; -PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL; -PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL; -PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL; -PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; -PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; -PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; -PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; -PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; -PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; -PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; -PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; -PFNGLNEWLISTPROC glad_glNewList = NULL; -PFNGLNORMAL3BPROC glad_glNormal3b = NULL; -PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL; -PFNGLNORMAL3DPROC glad_glNormal3d = NULL; -PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL; -PFNGLNORMAL3FPROC glad_glNormal3f = NULL; -PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL; -PFNGLNORMAL3IPROC glad_glNormal3i = NULL; -PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL; -PFNGLNORMAL3SPROC glad_glNormal3s = NULL; -PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL; -PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; -PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; -PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL; -PFNGLORTHOPROC glad_glOrtho = NULL; -PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL; -PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL; -PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL; -PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL; -PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL; -PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL; -PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL; -PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; -PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; -PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL; -PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL; -PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL; -PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; -PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; -PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; -PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; -PFNGLPOINTSIZEPROC glad_glPointSize = NULL; -PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; -PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; -PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL; -PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL; -PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL; -PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL; -PFNGLPOPNAMEPROC glad_glPopName = NULL; -PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; -PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL; -PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL; -PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL; -PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL; -PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL; -PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL; -PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL; -PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL; -PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL; -PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL; -PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL; -PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL; -PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL; -PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL; -PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL; -PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL; -PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL; -PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL; -PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL; -PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL; -PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL; -PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL; -PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL; -PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL; -PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL; -PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL; -PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL; -PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL; -PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL; -PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL; -PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL; -PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL; -PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL; -PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL; -PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL; -PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; -PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL; -PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL; -PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL; -PFNGLPUSHNAMEPROC glad_glPushName = NULL; -PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; -PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL; -PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL; -PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL; -PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL; -PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL; -PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL; -PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL; -PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL; -PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL; -PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL; -PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL; -PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL; -PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL; -PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL; -PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL; -PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL; -PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL; -PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL; -PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL; -PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL; -PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL; -PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL; -PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL; -PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL; -PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; -PFNGLREADPIXELSPROC glad_glReadPixels = NULL; -PFNGLRECTDPROC glad_glRectd = NULL; -PFNGLRECTDVPROC glad_glRectdv = NULL; -PFNGLRECTFPROC glad_glRectf = NULL; -PFNGLRECTFVPROC glad_glRectfv = NULL; -PFNGLRECTIPROC glad_glRecti = NULL; -PFNGLRECTIVPROC glad_glRectiv = NULL; -PFNGLRECTSPROC glad_glRects = NULL; -PFNGLRECTSVPROC glad_glRectsv = NULL; -PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; -PFNGLRENDERMODEPROC glad_glRenderMode = NULL; -PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; -PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL; -PFNGLROTATEDPROC glad_glRotated = NULL; -PFNGLROTATEFPROC glad_glRotatef = NULL; -PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; -PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; -PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; -PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; -PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; -PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; -PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; -PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; -PFNGLSCALEDPROC glad_glScaled = NULL; -PFNGLSCALEFPROC glad_glScalef = NULL; -PFNGLSCISSORPROC glad_glScissor = NULL; -PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL; -PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL; -PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL; -PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL; -PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL; -PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL; -PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL; -PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL; -PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL; -PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL; -PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL; -PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL; -PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL; -PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL; -PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL; -PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL; -PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL; -PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL; -PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL; -PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; -PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; -PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL; -PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL; -PFNGLSHADEMODELPROC glad_glShadeModel = NULL; -PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; -PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; -PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; -PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; -PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; -PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; -PFNGLSTENCILOPPROC glad_glStencilOp = NULL; -PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; -PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; -PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL; -PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL; -PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL; -PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL; -PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL; -PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL; -PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL; -PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL; -PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL; -PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL; -PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL; -PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL; -PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL; -PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL; -PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL; -PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL; -PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL; -PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL; -PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL; -PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL; -PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL; -PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL; -PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL; -PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL; -PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL; -PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL; -PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL; -PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL; -PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL; -PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL; -PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL; -PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL; -PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; -PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; -PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; -PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; -PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; -PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; -PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; -PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; -PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL; -PFNGLTEXENVFPROC glad_glTexEnvf = NULL; -PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL; -PFNGLTEXENVIPROC glad_glTexEnvi = NULL; -PFNGLTEXENVIVPROC glad_glTexEnviv = NULL; -PFNGLTEXGENDPROC glad_glTexGend = NULL; -PFNGLTEXGENDVPROC glad_glTexGendv = NULL; -PFNGLTEXGENFPROC glad_glTexGenf = NULL; -PFNGLTEXGENFVPROC glad_glTexGenfv = NULL; -PFNGLTEXGENIPROC glad_glTexGeni = NULL; -PFNGLTEXGENIVPROC glad_glTexGeniv = NULL; -PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; -PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; -PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; -PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; -PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; -PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; -PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; -PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; -PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; -PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; -PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; -PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; -PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; -PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; -PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; -PFNGLTRANSLATEDPROC glad_glTranslated = NULL; -PFNGLTRANSLATEFPROC glad_glTranslatef = NULL; -PFNGLUNIFORM1DPROC glad_glUniform1d = NULL; -PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL; -PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; -PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; -PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; -PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; -PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; -PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; -PFNGLUNIFORM2DPROC glad_glUniform2d = NULL; -PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL; -PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; -PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; -PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; -PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; -PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; -PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; -PFNGLUNIFORM3DPROC glad_glUniform3d = NULL; -PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL; -PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; -PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; -PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; -PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; -PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; -PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; -PFNGLUNIFORM4DPROC glad_glUniform4d = NULL; -PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL; -PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; -PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; -PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; -PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; -PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; -PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; -PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; -PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL; -PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; -PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL; -PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; -PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL; -PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; -PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL; -PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; -PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL; -PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; -PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL; -PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; -PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL; -PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; -PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL; -PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; -PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL; -PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; -PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL; -PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; -PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; -PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL; -PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; -PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL; -PFNGLVERTEX2DPROC glad_glVertex2d = NULL; -PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL; -PFNGLVERTEX2FPROC glad_glVertex2f = NULL; -PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL; -PFNGLVERTEX2IPROC glad_glVertex2i = NULL; -PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL; -PFNGLVERTEX2SPROC glad_glVertex2s = NULL; -PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL; -PFNGLVERTEX3DPROC glad_glVertex3d = NULL; -PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL; -PFNGLVERTEX3FPROC glad_glVertex3f = NULL; -PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL; -PFNGLVERTEX3IPROC glad_glVertex3i = NULL; -PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL; -PFNGLVERTEX3SPROC glad_glVertex3s = NULL; -PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL; -PFNGLVERTEX4DPROC glad_glVertex4d = NULL; -PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL; -PFNGLVERTEX4FPROC glad_glVertex4f = NULL; -PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL; -PFNGLVERTEX4IPROC glad_glVertex4i = NULL; -PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL; -PFNGLVERTEX4SPROC glad_glVertex4s = NULL; -PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL; -PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; -PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; -PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; -PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; -PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; -PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; -PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; -PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; -PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; -PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; -PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; -PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; -PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; -PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; -PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; -PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; -PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; -PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; -PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; -PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; -PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; -PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; -PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; -PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; -PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; -PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; -PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; -PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; -PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; -PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; -PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; -PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; -PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; -PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; -PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; -PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; -PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; -PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; -PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; -PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; -PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; -PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; -PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; -PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; -PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; -PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; -PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; -PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; -PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; -PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; -PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; -PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; -PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; -PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; -PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; -PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; -PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; -PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; -PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL; -PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL; -PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL; -PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL; -PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL; -PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL; -PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL; -PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL; -PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL; -PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; -PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; -PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; -PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; -PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; -PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; -PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; -PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; -PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; -PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; -PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; -PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; -PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; -PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; -PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; -PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL; -PFNGLVIEWPORTPROC glad_glViewport = NULL; -PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL; -PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL; -PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL; -PFNGLWAITSYNCPROC glad_glWaitSync = NULL; -PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL; -PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL; -PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL; -PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL; -PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL; -PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL; -PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL; -PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL; -PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL; -PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL; -PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL; -PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL; -PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL; -PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL; -PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL; -PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL; -static void load_GL_VERSION_1_0(GLADloadproc load) { - if(!GLAD_GL_VERSION_1_0) return; - glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); - glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); - glad_glHint = (PFNGLHINTPROC)load("glHint"); - glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); - glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); - glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); - glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); - glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); - glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); - glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); - glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); - glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); - glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); - glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); - glad_glClear = (PFNGLCLEARPROC)load("glClear"); - glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); - glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); - glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); - glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); - glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); - glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); - glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); - glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); - glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); - glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); - glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); - glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); - glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); - glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); - glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); - glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); - glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); - glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); - glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); - glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); - glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); - glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); - glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); - glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); - glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); - glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); - glad_glGetTexParameterfv = 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glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b"); - glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv"); - glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d"); - glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv"); - glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f"); - glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv"); - glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i"); - glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv"); - glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s"); - glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv"); - glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub"); - glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv"); - glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui"); - glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv"); - glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us"); - glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv"); - glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag"); - glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv"); - glad_glEnd = (PFNGLENDPROC)load("glEnd"); - glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd"); - glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv"); - glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf"); - glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv"); - glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi"); - glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv"); - glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs"); - glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv"); - glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b"); - glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv"); - glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d"); - glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv"); - glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f"); - glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv"); - glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i"); - glad_glNormal3iv = 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glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv"); - glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline"); - glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog"); - glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d"); - glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d"); - glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d"); - glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d"); - glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv"); - glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv"); - glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv"); - glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv"); - glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer"); - glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv"); - glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv"); - glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf"); - glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv"); - glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv"); - glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed"); - glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv"); - glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv"); - glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed"); - glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v"); - glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v"); -} -static int find_extensionsGL(void) { - if (!get_exts()) return 0; - (void)&has_ext; - free_exts(); - return 1; -} - -static void find_coreGL(void) { - - /* Thank you @elmindreda - * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 - * https://github.com/glfw/glfw/blob/master/src/context.c#L36 - */ - int i, major, minor; - - const char* version; - const char* prefixes[] = { - "OpenGL ES-CM ", - "OpenGL ES-CL ", - "OpenGL ES ", - NULL - }; - - version = (const char*) glGetString(GL_VERSION); - if (!version) return; - - for (i = 0; prefixes[i]; i++) { - const size_t length = strlen(prefixes[i]); - if (strncmp(version, prefixes[i], length) == 0) { - version += length; - break; - } - } - -/* PR #18 */ -#ifdef _MSC_VER - sscanf_s(version, "%d.%d", &major, &minor); -#else - sscanf(version, "%d.%d", &major, &minor); -#endif - - GLVersion.major = major; GLVersion.minor = minor; - max_loaded_major = major; max_loaded_minor = minor; - GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; - GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; - GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; - GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; - GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; - GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; - GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; - GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; - GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; - GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; - GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; - GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; - GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4; - GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4; - if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 1)) { - max_loaded_major = 4; - max_loaded_minor = 1; - } -} - -int gladLoadGLLoader(GLADloadproc load) { - GLVersion.major = 0; GLVersion.minor = 0; - glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); - if(glGetString == NULL) return 0; - if(glGetString(GL_VERSION) == NULL) return 0; - find_coreGL(); - load_GL_VERSION_1_0(load); - load_GL_VERSION_1_1(load); - load_GL_VERSION_1_2(load); - load_GL_VERSION_1_3(load); - load_GL_VERSION_1_4(load); - load_GL_VERSION_1_5(load); - load_GL_VERSION_2_0(load); - load_GL_VERSION_2_1(load); - load_GL_VERSION_3_0(load); - load_GL_VERSION_3_1(load); - load_GL_VERSION_3_2(load); - load_GL_VERSION_3_3(load); - load_GL_VERSION_4_0(load); - load_GL_VERSION_4_1(load); - - if (!find_extensionsGL()) return 0; - return GLVersion.major != 0 || GLVersion.minor != 0; -} - diff --git a/src/gl/notes.md b/src/gl/notes.md deleted file mode 100644 index 3ea0171..0000000 --- a/src/gl/notes.md +++ /dev/null @@ -1,10 +0,0 @@ -honey/gl --------- - -only support 1 window, for simplicity - -want to be **as transparent as possible**! only hide things from the Lua layer when they are either performance-critical or when they are so C-level that wrapping them would be too clunky. - -**lua setup functions should do nothing except populate tables** - -`gl.init()` will create the window (because that's how we get the opengl context) diff --git a/src/gl/shader.c b/src/gl/shader.c deleted file mode 100644 index d78b1ef..0000000 --- a/src/gl/shader.c +++ /dev/null @@ -1,201 +0,0 @@ -#include -#include -#include -#include -#include -#include "util/util.h" - -int gl_create_shader(lua_State *L); -int gl_shader_set_source(lua_State *L); -int gl_shader_compile(lua_State *L); -int gl_shader_delete(lua_State *L); - -int gl_program_create(lua_State *L); -int gl_program_attach_shader(lua_State *L); -int gl_program_link(lua_State *L); -int gl_program_use(lua_State *L); - -int gl_uniform_get_location(lua_State *L); -int gl_uniform_1i(lua_State *L); -int gl_uniform_1f(lua_State *L); -int gl_uniform_3f(lua_State *L); -int gl_uniform_4f(lua_State *L); - -int gl_uniform_matrix_4fv(lua_State *L); - - -void setup_shader(lua_State *L, int gl_index) -{ - struct honey_tbl_t tbl[] = { - /* functions */ - H_FUNC("CreateShader", gl_create_shader), - H_FUNC("ShaderSource", gl_shader_set_source), - H_FUNC("CompileShader", gl_shader_compile), - H_FUNC("DeleteShader", gl_shader_delete), - - H_FUNC("CreateProgram", gl_program_create), - H_FUNC("AttachShader", gl_program_attach_shader), - H_FUNC("LinkProgram", gl_program_link), - H_FUNC("UseProgram", gl_program_use), - - H_FUNC("GetUniformLocation", gl_uniform_get_location), - H_FUNC("Uniform1i", gl_uniform_1i), - H_FUNC("Uniform1f", gl_uniform_1i), - H_FUNC("Uniform3f", gl_uniform_1i), - H_FUNC("Uniform4f", gl_uniform_4f), - - H_FUNC("UniformMatrix4fv", gl_uniform_matrix_4fv), - - /******** enums ********/ - /* shader types */ - H_INT("VERTEX_SHADER", GL_VERTEX_SHADER), - H_INT("FRAGMENT_SHADER", GL_FRAGMENT_SHADER), - - H_END - }; - create_table(L, tbl); - append_table(L, gl_index, lua_gettop(L)); - lua_pop(L, 1); -} - - -int gl_create_shader(lua_State *L) -{ - lua_Integer type = luaL_checkinteger(L, 1); - lua_Integer shader = glCreateShader(type); - lua_pushinteger(L, shader); - return 1; -} - - -int gl_shader_set_source(lua_State *L) -{ - lua_Integer shader = luaL_checkinteger(L, 1); - const char *code = luaL_checkstring(L, 2); - glShaderSource(shader, 1, (const GLchar * const*)&code, NULL); - return 0; -} - - -int gl_shader_compile(lua_State *L) -{ - lua_Integer shader = luaL_checkinteger(L, 1); - glCompileShader(shader); - int success; char log[1024]; - glGetShaderiv(shader, GL_COMPILE_STATUS, &success); - if (!success) { - glGetShaderInfoLog(shader, 1024, NULL, log); - luaL_error(L, "shader compilation failed: %s", log); - } - return 0; -} - - -int gl_shader_delete(lua_State *L) -{ - lua_Integer shader = luaL_checkinteger(L, 1); - glDeleteShader(shader); - return 0; -} - - -int gl_program_create(lua_State *L) -{ - lua_Integer program = glCreateProgram(); - lua_pushinteger(L, program); - return 1; -} - - -int gl_program_attach_shader(lua_State *L) -{ - lua_Integer program, shader; - program = luaL_checkinteger(L, 1); - shader = luaL_checkinteger(L, 2); - glAttachShader(program, shader); - return 0; -} - - -int gl_program_link(lua_State *L) -{ - lua_Integer program = luaL_checkinteger(L, 1); - glLinkProgram(program); - int success; char log[1024]; - glGetProgramiv(program, GL_LINK_STATUS, &success); - if (!success) { - glGetProgramInfoLog(program, 1024, NULL, log); - luaL_error(L, "shader linking failed: %s", log); - } - return 0; -} - - -int gl_program_use(lua_State *L) -{ - lua_Integer program = luaL_checkinteger(L, 1); - glUseProgram(program); - return 0; -} - - -int gl_uniform_get_location(lua_State *L) -{ - lua_Integer program = luaL_checkinteger(L, 1); - const char *name = luaL_checkstring(L, 2); - int location = glGetUniformLocation(program, (const GLchar*)name); - lua_pushinteger(L, location); - return 1; -} - - -int gl_uniform_1i(lua_State *L) -{ - lua_Integer location, v0; - location = luaL_checkinteger(L, 1); - v0 = luaL_checkinteger(L, 2); - glUniform1i(location, v0); - return 0; -} - - -int gl_uniform_1f(lua_State *L) -{ - int location = luaL_checkinteger(L, 1); - double value = luaL_checknumber(L, 2); - glUniform1f(location, value); - return 0; -} - - -int gl_uniform_3f(lua_State *L) -{ - int location = luaL_checkinteger(L, 1); - double v0 = luaL_checknumber(L, 2); - double v1 = luaL_checknumber(L, 3); - double v2 = luaL_checknumber(L, 4); - glUniform3f(location, v0, v1, v2); - return 0; -} - - -int gl_uniform_4f(lua_State *L) -{ - lua_Integer location = luaL_checkinteger(L, 1); - lua_Number v0 = luaL_checknumber(L, 2); - lua_Number v1 = luaL_checknumber(L, 3); - lua_Number v2 = luaL_checknumber(L, 4); - lua_Number v3 = luaL_checknumber(L, 5); - glUniform4f(location, v0, v1, v2, v3); - return 0; -} - - -int gl_uniform_matrix_4fv(lua_State *L) -{ - lua_Integer location = luaL_checkinteger(L, 1); - bool transpose = lua_toboolean(L, 2); - float *value = lua_touserdata(L, 3); - glUniformMatrix4fv(location, 1, transpose, value); - return 0; -} diff --git a/src/gl/texture.c b/src/gl/texture.c deleted file mode 100644 index 13b23c0..0000000 --- a/src/gl/texture.c +++ /dev/null @@ -1,131 +0,0 @@ -#include -#include -#include -#include -#include "util/util.h" - - -int gl_texture_create(lua_State *L); -int gl_texture_bind(lua_State *L); -int gl_texture_image_2d(lua_State *L); -int gl_texture_generate_mipmaps(lua_State *L); -int gl_texture_set_active(lua_State *L); -int gl_tex_parameter_i(lua_State *L); - - -void setup_texture(lua_State *L, int gl_index) -{ - struct honey_tbl_t tbl[] = { - /* functions */ - H_FUNC("GenTextures", gl_texture_create), - H_FUNC("BindTexture", gl_texture_bind), - H_FUNC("TexImage2D", gl_texture_image_2d), - H_FUNC("GenerateMipmap", gl_texture_generate_mipmaps), - H_FUNC("ActiveTexture", gl_texture_set_active), - H_FUNC("TexParameteri", gl_tex_parameter_i), - - /******** enums ********/ - /* texture binding targets */ - H_INT("TEXTURE_2D", GL_TEXTURE_2D), - - /* texture data formats */ - H_INT("RGB", GL_RGB), - H_INT("RGBA", GL_RGBA), - - /* texture parameters */ - H_INT("TEXTURE_WRAP_S", GL_TEXTURE_WRAP_S), - H_INT("TEXTURE_WRAP_T", GL_TEXTURE_WRAP_T), - H_INT("TEXTURE_MIN_FILTER", GL_TEXTURE_MIN_FILTER), - H_INT("TEXTURE_MAG_FILTER", GL_TEXTURE_MAG_FILTER), - H_INT("TEXTURE_SWIZZLE_R", GL_TEXTURE_SWIZZLE_R), - H_INT("TEXTURE_SWIZZLE_G", GL_TEXTURE_SWIZZLE_G), - H_INT("TEXTURE_SWIZZLE_B", GL_TEXTURE_SWIZZLE_B), - H_INT("TEXTURE_SWIZZLE_A", GL_TEXTURE_SWIZZLE_A), - - /* wrapping types */ - H_INT("REPEAT", GL_REPEAT), - - /* filter types */ - H_INT("NEAREST", GL_NEAREST), - H_INT("LINEAR", GL_LINEAR), - - /* swizzle targets */ - H_INT("RED", GL_RED), - H_INT("GREEN", GL_GREEN), - H_INT("BLUE", GL_BLUE), - H_INT("ALPHA", GL_ALPHA), - H_INT("ZERO", GL_ZERO), - H_INT("ONE", GL_ONE), - - H_END - }; - create_table(L, tbl); - append_table(L, gl_index, lua_gettop(L)); - lua_pop(L, 1); -} - - -int gl_texture_create(lua_State *L) -{ - unsigned int texture; - glGenTextures(1, &texture); - lua_pushinteger(L, texture); - return 1; -} - - -int gl_texture_bind(lua_State *L) -{ - lua_Integer target, texture; - target = luaL_checkinteger(L, 1); - texture = luaL_checkinteger(L, 2); - glBindTexture(target, texture); - return 0; -} - - -int gl_texture_image_2d(lua_State *L) -{ - lua_Integer target, mipmap_level, - internal_format, - width, height, - format, type; - target = luaL_checkinteger(L, 1); - mipmap_level = luaL_checkinteger(L, 2); - internal_format = luaL_checkinteger(L, 3); - width = luaL_checkinteger(L, 4); - height = luaL_checkinteger(L, 5); - format = luaL_checkinteger(L, 6); - type = luaL_checkinteger(L, 7); - void *data = lua_touserdata(L, 8); - - glTexImage2D(target, mipmap_level, internal_format, width, height, 0, format, type, data); - return 0; -} - - -int gl_texture_generate_mipmaps(lua_State *L) -{ - lua_Integer target = luaL_checkinteger(L, 1); - glGenerateMipmap(target); - return 0; -} - - -int gl_texture_set_active(lua_State *L) -{ - lua_Integer unit = luaL_checkinteger(L, 1); - glActiveTexture(GL_TEXTURE0 + unit); - return 0; -} - - -int gl_tex_parameter_i(lua_State *L) -{ - lua_Integer target, pname, param; - target = luaL_checkinteger(L, 1); - pname = luaL_checkinteger(L, 2); - param = luaL_checkinteger(L, 3); - glTexParameteri(target, pname, param); - return 0; -} diff --git a/src/gl/window.c b/src/gl/window.c deleted file mode 100644 index 46bc2f5..0000000 --- a/src/gl/window.c +++ /dev/null @@ -1,369 +0,0 @@ -#include -#include -#include -#include -#include -#include "util/util.h" - -struct window_data { - lua_State *L; - int framebuffer_size_callback; -}; - -struct window_data * create_window_data(lua_State *L) -{ - struct window_data *wdata = malloc(sizeof(struct window_data)); - if (wdata == NULL) - return NULL; - wdata->L = L; - wdata->framebuffer_size_callback = LUA_NOREF; - return wdata; -} - -int window_create(lua_State *L); -int window_destroy(lua_State *L); -int window_make_context_current(lua_State *L); -int window_set_hint(lua_State *L); -int window_should_close(lua_State *L); -int window_set_should_close(lua_State *L); -int window_poll_events(lua_State *L); -int window_swap_buffers(lua_State *L); -int window_set_framebuffer_size_callback(lua_State *L); -int window_get_time(lua_State *L); -int window_get_key(lua_State *L); -int window_get_cursor_pos(lua_State *L); -int window_set_input_mode(lua_State *L); - - -static const char *window_tname = "window"; - - -void setup_window(lua_State *L, int honey_index) -{ - luaL_newmetatable(L, window_tname); - lua_pop(L, 1); - - struct honey_tbl_t tbl[] = { - H_FUNC("create", window_create), - H_FUNC("destroy", window_destroy), - H_FUNC("makeContextCurrent", window_make_context_current), - H_FUNC("setHint", window_set_hint), - H_FUNC("shouldClose", window_should_close), - H_FUNC("setShouldClose", window_set_should_close), - H_FUNC("pollEvents", window_poll_events), - H_FUNC("swapBuffers", window_swap_buffers), - H_FUNC("setFramebufferSizeCallback", window_set_framebuffer_size_callback), - H_FUNC("getTime", window_get_time), - H_FUNC("getKey", window_get_key), - H_FUNC("getCursorPos", window_get_cursor_pos), - H_FUNC("setInputMode", window_set_input_mode), - - /* input modes */ - H_INT("CURSOR", GLFW_CURSOR), - - /* cursor modes */ - H_INT("CURSOR_NORMAL", GLFW_CURSOR_NORMAL), - H_INT("CURSOR_HIDDEN", GLFW_CURSOR_HIDDEN), - H_INT("CURSOR_DISABLED", GLFW_CURSOR_DISABLED), - - /* key states */ - H_INT("PRESS", GLFW_PRESS), - H_INT("RELEASE", GLFW_RELEASE), - - /* key buttons */ - H_INT("KEY_UNKNOWN", GLFW_KEY_UNKNOWN), - H_INT("KEY_SPACE", GLFW_KEY_SPACE), - H_INT("KEY_APOSTROPHE", GLFW_KEY_APOSTROPHE), - H_INT("KEY_COMMA", GLFW_KEY_COMMA), - H_INT("KEY_MINUS", GLFW_KEY_MINUS), - H_INT("KEY_PERIOD", GLFW_KEY_PERIOD), - H_INT("KEY_SLASH", GLFW_KEY_SLASH), - H_INT("KEY_0", GLFW_KEY_0), - H_INT("KEY_1", GLFW_KEY_1), - H_INT("KEY_2", GLFW_KEY_2), - H_INT("KEY_3", GLFW_KEY_3), - H_INT("KEY_4", GLFW_KEY_4), - H_INT("KEY_5", GLFW_KEY_5), - H_INT("KEY_6", GLFW_KEY_6), - H_INT("KEY_7", GLFW_KEY_7), - H_INT("KEY_8", GLFW_KEY_8), - H_INT("KEY_9", GLFW_KEY_9), - H_INT("KEY_SEMICOLON", GLFW_KEY_SEMICOLON), - H_INT("KEY_EQUAL", GLFW_KEY_EQUAL), - H_INT("KEY_A", GLFW_KEY_A), - H_INT("KEY_B", GLFW_KEY_B), - H_INT("KEY_C", GLFW_KEY_C), - H_INT("KEY_D", GLFW_KEY_D), - H_INT("KEY_E", GLFW_KEY_E), - H_INT("KEY_F", GLFW_KEY_F), - H_INT("KEY_G", GLFW_KEY_G), - H_INT("KEY_H", GLFW_KEY_H), - H_INT("KEY_I", GLFW_KEY_I), - H_INT("KEY_J", GLFW_KEY_J), - H_INT("KEY_K", GLFW_KEY_K), - H_INT("KEY_L", GLFW_KEY_L), - H_INT("KEY_M", GLFW_KEY_M), - H_INT("KEY_N", GLFW_KEY_N), - H_INT("KEY_O", GLFW_KEY_O), - H_INT("KEY_P", GLFW_KEY_P), - H_INT("KEY_Q", GLFW_KEY_Q), - H_INT("KEY_R", GLFW_KEY_R), - H_INT("KEY_S", GLFW_KEY_S), - H_INT("KEY_T", GLFW_KEY_T), - H_INT("KEY_U", GLFW_KEY_U), - H_INT("KEY_V", GLFW_KEY_V), - H_INT("KEY_W", GLFW_KEY_W), - H_INT("KEY_X", GLFW_KEY_X), - H_INT("KEY_Y", GLFW_KEY_Y), - H_INT("KEY_Z", GLFW_KEY_Z), - H_INT("KEY_LEFT_BRACKET", GLFW_KEY_LEFT_BRACKET), - H_INT("KEY_BACKSLASH", GLFW_KEY_BACKSLASH), - H_INT("KEY_RIGHT_BRACKET", GLFW_KEY_RIGHT_BRACKET), - H_INT("KEY_GRAVE_ACCENT", GLFW_KEY_GRAVE_ACCENT), - H_INT("KEY_WORLD_1", GLFW_KEY_WORLD_1), - H_INT("KEY_WORLD_2", GLFW_KEY_WORLD_2), - H_INT("KEY_ESCAPE", GLFW_KEY_ESCAPE), - H_INT("KEY_ENTER", GLFW_KEY_ENTER), - H_INT("KEY_TAB", GLFW_KEY_TAB), - H_INT("KEY_BACKSPACE", GLFW_KEY_BACKSPACE), - H_INT("KEY_INSERT", GLFW_KEY_INSERT), - H_INT("KEY_DELETE", GLFW_KEY_DELETE), - H_INT("KEY_RIGHT", GLFW_KEY_RIGHT), - H_INT("KEY_LEFT", GLFW_KEY_LEFT), - H_INT("KEY_DOWN", GLFW_KEY_DOWN), - H_INT("KEY_UP", GLFW_KEY_UP), - H_INT("KEY_PAGE_UP", GLFW_KEY_PAGE_UP), - H_INT("KEY_PAGE_DOWN", GLFW_KEY_PAGE_DOWN), - H_INT("KEY_HOME", GLFW_KEY_HOME), - H_INT("KEY_END", GLFW_KEY_END), - H_INT("KEY_CAPS_LOCK", GLFW_KEY_CAPS_LOCK), - H_INT("KEY_SCROLL_LOCK", GLFW_KEY_SCROLL_LOCK), - H_INT("KEY_NUM_LOCK", GLFW_KEY_NUM_LOCK), - H_INT("KEY_PRINT_SCREEN", GLFW_KEY_PRINT_SCREEN), - H_INT("KEY_PAUSE", GLFW_KEY_PAUSE), - H_INT("KEY_F1", GLFW_KEY_F1), - H_INT("KEY_F2", GLFW_KEY_F2), - H_INT("KEY_F3", GLFW_KEY_F3), - H_INT("KEY_F4", GLFW_KEY_F4), - H_INT("KEY_F5", GLFW_KEY_F5), - H_INT("KEY_F6", GLFW_KEY_F6), - H_INT("KEY_F7", GLFW_KEY_F7), - H_INT("KEY_F8", GLFW_KEY_F8), - H_INT("KEY_F9", GLFW_KEY_F9), - H_INT("KEY_F", GLFW_KEY_F), - H_INT("KEY_F", GLFW_KEY_F), - H_INT("KEY_F", GLFW_KEY_F), - H_INT("KEY_F", GLFW_KEY_F), - H_INT("KEY_F", GLFW_KEY_F), - H_INT("KEY_F", GLFW_KEY_F), - H_INT("KEY_F", GLFW_KEY_F), - H_INT("KEY_F", GLFW_KEY_F), - H_INT("KEY_F", GLFW_KEY_F), - H_INT("KEY_F", GLFW_KEY_F), - H_INT("KEY_F", GLFW_KEY_F), - H_INT("KEY_F", GLFW_KEY_F), - H_INT("KEY_F", GLFW_KEY_F), - H_INT("KEY_F", GLFW_KEY_F), - H_INT("KEY_F", GLFW_KEY_F), - H_INT("KEY_F", GLFW_KEY_F), - H_INT("KEY_KP_0", GLFW_KEY_KP_0), - H_INT("KEY_KP_1", GLFW_KEY_KP_1), - H_INT("KEY_KP_2", GLFW_KEY_KP_2), - H_INT("KEY_KP_3", GLFW_KEY_KP_3), - H_INT("KEY_KP_4", GLFW_KEY_KP_4), - H_INT("KEY_KP_5", GLFW_KEY_KP_5), - H_INT("KEY_KP_6", GLFW_KEY_KP_6), - H_INT("KEY_KP_7", GLFW_KEY_KP_7), - H_INT("KEY_KP_8", GLFW_KEY_KP_8), - H_INT("KEY_KP_9", GLFW_KEY_KP_9), - H_INT("KEY_KP_DECIMAL", GLFW_KEY_KP_DECIMAL), - H_INT("KEY_KP_DIVIDE", GLFW_KEY_KP_DIVIDE), - H_INT("KEY_KP_MULTIPLY", GLFW_KEY_KP_MULTIPLY), - H_INT("KEY_KP_SUBTRACT", GLFW_KEY_KP_SUBTRACT), - H_INT("KEY_KP_ADD", GLFW_KEY_KP_ADD), - H_INT("KEY_KP_ENTER", GLFW_KEY_KP_ENTER), - H_INT("KEY_KP_EQUAL", GLFW_KEY_KP_EQUAL), - H_INT("KEY_LEFT_SHIFT", GLFW_KEY_LEFT_SHIFT), - H_INT("KEY_LEFT_CONTROL", GLFW_KEY_LEFT_CONTROL), - H_INT("KEY_LEFT_ALT", GLFW_KEY_LEFT_ALT), - H_INT("KEY_LEFT_SUPER", GLFW_KEY_LEFT_SUPER), - H_INT("KEY_RIGHT_SHIFT", GLFW_KEY_RIGHT_SHIFT), - H_INT("KEY_RIGHT_CONTROL", GLFW_KEY_RIGHT_CONTROL), - H_INT("KEY_RIGHT_ALT", GLFW_KEY_RIGHT_ALT), - H_INT("KEY_RIGHT_SUPER", GLFW_KEY_RIGHT_SUPER), - H_INT("KEY_MENU", GLFW_KEY_MENU), - - H_END - }; - create_table(L, tbl); - int window_tbl = lua_gettop(L); - - struct honey_tbl_t hint_types[] = { - H_INT("contextVersionMajor", GLFW_CONTEXT_VERSION_MAJOR), - H_INT("contextVersionMinor", GLFW_CONTEXT_VERSION_MINOR), - H_INT("openGlProfile", GLFW_OPENGL_PROFILE), - H_END - }; - create_table(L, hint_types); - lua_setfield(L, window_tbl, "hintType"); - - struct honey_tbl_t profile_types[] = { - H_INT("openGlCoreProfile", GLFW_OPENGL_CORE_PROFILE), - H_END - }; - create_table(L, profile_types); - lua_setfield(L, window_tbl, "profileType"); - - lua_setfield(L, honey_index, "window"); -} - - -static void framebuffer_size_callback_(GLFWwindow *win, int width, int height) -{ - struct window_data *wdata = glfwGetWindowUserPointer(win); - lua_State *L = wdata->L; - if (wdata->framebuffer_size_callback != LUA_NOREF) { - lua_rawgeti(L, LUA_REGISTRYINDEX, wdata->framebuffer_size_callback); - lua_pushlightuserdata(L, win); - lua_pushinteger(L, width); - lua_pushinteger(L, height); - lua_call(L, 3, 0); - } -} - -int window_create(lua_State *L) -{ - lua_Integer width, height; - width = luaL_checkinteger(L, 1); - height = luaL_checkinteger(L, 2); - const char *title = luaL_checkstring(L, 3); - - GLFWwindow **win = lua_newuserdata(L, sizeof(GLFWwindow *)); - *win = glfwCreateWindow(width, height, title, NULL, NULL); - if (*win == NULL) - luaL_error(L, "failed to create window"); - - struct window_data *wdata = create_window_data(L); - glfwSetWindowUserPointer(*win, wdata); - - glfwSetFramebufferSizeCallback(*win, framebuffer_size_callback_); - - luaL_getmetatable(L, window_tname); - lua_setmetatable(L, -2); - return 1; -} - - -int window_destroy(lua_State *L) -{ - GLFWwindow **win = luaL_checkudata(L, 1, window_tname); - void *wdata = glfwGetWindowUserPointer(*win); - if (wdata != NULL) { - free(wdata); - glfwSetWindowUserPointer(*win, NULL); - } - glfwDestroyWindow(*win); - return 0; -} - - -int window_make_context_current(lua_State *L) -{ - GLFWwindow **win = luaL_checkudata(L, 1, window_tname); - glfwMakeContextCurrent(*win); - return 0; -} - - -int window_set_hint(lua_State *L) -{ - int hint = luaL_checkinteger(L, 1); - int value = luaL_checkinteger(L, 2); - glfwWindowHint(hint, value); - return 0; -} - - -int window_should_close(lua_State *L) -{ - GLFWwindow **win = luaL_checkudata(L, 1, window_tname); - lua_pushboolean(L, glfwWindowShouldClose(*win)); - return 1; -} - - -int window_set_should_close(lua_State *L) -{ - GLFWwindow **win = luaL_checkudata(L, 1, window_tname); - int value = lua_toboolean(L, 2); - - glfwSetWindowShouldClose(*win, value); - return 0; -} - - -int window_poll_events(lua_State *L) -{ - glfwPollEvents(); - return 0; -} - - -int window_swap_buffers(lua_State *L) -{ - GLFWwindow **win = luaL_checkudata(L, 1, window_tname); - glfwSwapBuffers(*win); - return 0; -} - - -int window_set_framebuffer_size_callback(lua_State *L) -{ - GLFWwindow **win = luaL_checkudata(L, 1, window_tname); - luaL_checktype(L, 2, LUA_TFUNCTION); - int func = 2; - - struct window_data *wdata = glfwGetWindowUserPointer(*win); - - lua_pushvalue(L, func); - wdata->framebuffer_size_callback = luaL_ref(L, LUA_REGISTRYINDEX); - return 0; -} - - -int window_get_time(lua_State *L) -{ - lua_pushnumber(L, glfwGetTime()); - return 1; -} - - -int window_get_key(lua_State *L) -{ - GLFWwindow **win = luaL_checkudata(L, 1, window_tname); - int key = luaL_checkinteger(L, 2); - lua_pushinteger(L, glfwGetKey(*win, key)); - return 1; -} - - -int window_get_cursor_pos(lua_State *L) -{ - GLFWwindow **win = luaL_checkudata(L, 1, window_tname); - double x, y; - glfwGetCursorPos(*win, &x, &y); - lua_pushnumber(L, x); - lua_pushnumber(L, y); - return 2; -} - - -int window_set_input_mode(lua_State *L) -{ - GLFWwindow **win = luaL_checkudata(L, 1, window_tname); - int mode = luaL_checkinteger(L, 2); - int value = luaL_checkinteger(L, 3); - - glfwSetInputMode(*win, mode, value); - return 0; -} diff --git a/src/gl/window.test.c b/src/gl/window.test.c deleted file mode 100644 index 505c876..0000000 --- a/src/gl/window.test.c +++ /dev/null @@ -1,24 +0,0 @@ -#include -#include -#include -#include "test/honey-test.h" - -#include "window.c" - - -void create_window_data_works() -{ - lua_State *L = luaL_newstate(); - struct window_data *wdata = create_window_data(L); - - lily_assert_ptr_equal(L, wdata->L); - lily_assert_int_equal(wdata->framebuffer_size_callback, LUA_NOREF); - lua_close(L); - free(wdata); -} - - -void suite_window() -{ - lily_run_test(create_window_data_works); -} diff --git a/src/glfw/CMakeLists.txt b/src/glfw/CMakeLists.txt new file mode 100644 index 0000000..6637d2b --- /dev/null +++ b/src/glfw/CMakeLists.txt @@ -0,0 +1,11 @@ +project(honey-engine) + + +target_sources(honey PUBLIC + ${CMAKE_CURRENT_LIST_DIR}/setup.c + ${CMAKE_CURRENT_LIST_DIR}/context.c + ${CMAKE_CURRENT_LIST_DIR}/init.c + ${CMAKE_CURRENT_LIST_DIR}/input.c + ${CMAKE_CURRENT_LIST_DIR}/monitor.c + ${CMAKE_CURRENT_LIST_DIR}/window.c +) diff --git a/src/glfw/bind b/src/glfw/bind new file mode 100644 index 0000000..ce1aace --- /dev/null +++ b/src/glfw/bind @@ -0,0 +1,47 @@ +void glfwDefaultWindowHints () +void glfwWindowHint (int hint, int value) +void glfwWindowHintString (int hint, const char *value) +GLFWwindow * glfwCreateWindow (int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share) +void glfwDestroyWindow (GLFWwindow *window) +int glfwWindowShouldClose (GLFWwindow *window) +void glfwSetWindowShouldClose (GLFWwindow *window, int value) +void glfwSetWindowTitle (GLFWwindow *window, const char *title) +void glfwSetWindowIcon (GLFWwindow *window, int count, const GLFWimage *images) +void glfwGetWindowPos (GLFWwindow *window, int *xpos, int *ypos) +void glfwSetWindowPos (GLFWwindow *window, int xpos, int ypos) +void glfwGetWindowSize (GLFWwindow *window, int *width, int *height) +void glfwSetWindowSizeLimits (GLFWwindow *window, int minwidth, int minheight, int maxwidth, int maxheight) +void glfwSetWindowAspectRatio (GLFWwindow *window, int numer, int denom) +void glfwSetWindowSize (GLFWwindow *window, int width, int height) +void glfwGetFramebufferSize (GLFWwindow *window, int *width, int *height) +void glfwGetWindowFrameSize (GLFWwindow *window, int *left, int *top, int *right, int *bottom) +void glfwGetWindowContentScale (GLFWwindow *window, float *xscale, float *yscale) +float glfwGetWindowOpacity (GLFWwindow *window) +void glfwSetWindowOpacity (GLFWwindow *window, float opacity) +void glfwIconifyWindow (GLFWwindow *window) +void glfwRestoreWindow (GLFWwindow *window) +void glfwMaximizeWindow (GLFWwindow *window) +void glfwShowWindow (GLFWwindow *window) +void glfwHideWindow (GLFWwindow *window) +void glfwFocusWindow (GLFWwindow *window) +void glfwRequestWindowAttention (GLFWwindow *window) +GLFWmonitor * glfwGetWindowMonitor (GLFWwindow *window) +void glfwSetWindowMonitor (GLFWwindow *window, GLFWmonitor *monitor, int xpos, int ypos, int width, int height, int refreshRate) +int glfwGetWindowAttrib (GLFWwindow *window, int attrib) +void glfwSetWindowAttrib (GLFWwindow *window, int attrib, int value) +void glfwSetWindowUserPointer (GLFWwindow *window, void *pointer) +void * glfwGetWindowUserPointer (GLFWwindow *window) +GLFWwindowposfun glfwSetWindowPosCallback (GLFWwindow *window, GLFWwindowposfun callback) +GLFWwindowsizefun glfwSetWindowSizeCallback (GLFWwindow *window, GLFWwindowsizefun callback) +GLFWwindowclosefun glfwSetWindowCloseCallback (GLFWwindow *window, GLFWwindowclosefun callback) +GLFWwindowrefreshfun glfwSetWindowRefreshCallback (GLFWwindow *window, GLFWwindowrefreshfun callback) +GLFWwindowfocusfun glfwSetWindowFocusCallback (GLFWwindow *window, GLFWwindowfocusfun callback) +GLFWwindowiconifyfun glfwSetWindowIconifyCallback (GLFWwindow *window, GLFWwindowiconifyfun callback) +GLFWwindowmaximizefun glfwSetWindowMaximizeCallback (GLFWwindow *window, GLFWwindowmaximizefun callback) +GLFWframebuffersizefun glfwSetFramebufferSizeCallback (GLFWwindow *window, GLFWframebuffersizefun callback) +GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback (GLFWwindow *window, GLFWwindowcontentscalefun callback) +void glfwPollEvents () +void glfwWaitEvents () +void glfwWaitEventsTimeout (double timeout) +void glfwPostEmptyEvent () +void glfwSwapBuffers (GLFWwindow *window) diff --git a/src/glfw/bind.bind b/src/glfw/bind.bind new file mode 100644 index 0000000..b75587a --- /dev/null +++ b/src/glfw/bind.bind @@ -0,0 +1,439 @@ +int glfwDefaultWindowHints_bind(lua_State *L) +{ + glfwDefaultWindowHints(); + return 0; +} + + +int glfwWindowHint_bind(lua_State *L) +{ + int hint = luaL_checkinteger(L, 1); + int value = luaL_checkinteger(L, 2); + glfwWindowHint(hint, value); + return 0; +} + + +int glfwWindowHintString_bind(lua_State *L) +{ + int hint = luaL_checkinteger(L, 1); + const char * value = luaL_checkstring(L, 2); + glfwWindowHintString(hint, value); + return 0; +} + + +int glfwCreateWindow_bind(lua_State *L) +{ + int width = luaL_checkinteger(L, 1); + int height = luaL_checkinteger(L, 2); + const char * title = luaL_checkstring(L, 3); + GLFWmonitor * monitor = get: GLFWmonitor * + GLFWwindow * share = get: GLFWwindow * + GLFWwindow * bind_result = glfwCreateWindow(width, height, title, monitor, share); + /* push result */ + return /* count */; +} + + +int glfwDestroyWindow_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + glfwDestroyWindow(window); + return 0; +} + + +int glfwWindowShouldClose_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + int bind_result = glfwWindowShouldClose(window); + lua_pushinteger(L, bind_result); + return 1; +} + + +int glfwSetWindowShouldClose_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + int value = luaL_checkinteger(L, 2); + glfwSetWindowShouldClose(window, value); + return 0; +} + + +int glfwSetWindowTitle_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + const char * title = luaL_checkstring(L, 2); + glfwSetWindowTitle(window, title); + return 0; +} + + +int glfwSetWindowIcon_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + int count = luaL_checkinteger(L, 2); + const GLFWimage * images = get: const GLFWimage * + glfwSetWindowIcon(window, count, images); + return 0; +} + + +int glfwGetWindowPos_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + int * xpos = get: int * + int * ypos = get: int * + glfwGetWindowPos(window, xpos, ypos); + return 0; +} + + +int glfwSetWindowPos_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + int xpos = luaL_checkinteger(L, 2); + int ypos = luaL_checkinteger(L, 3); + glfwSetWindowPos(window, xpos, ypos); + return 0; +} + + +int glfwGetWindowSize_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + int * width = get: int * + int * height = get: int * + glfwGetWindowSize(window, width, height); + return 0; +} + + +int glfwSetWindowSizeLimits_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + int minwidth = luaL_checkinteger(L, 2); + int minheight = luaL_checkinteger(L, 3); + int maxwidth = luaL_checkinteger(L, 4); + int maxheight = luaL_checkinteger(L, 5); + glfwSetWindowSizeLimits(window, minwidth, minheight, maxwidth, maxheight); + return 0; +} + + +int glfwSetWindowAspectRatio_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + int numer = luaL_checkinteger(L, 2); + int denom = luaL_checkinteger(L, 3); + glfwSetWindowAspectRatio(window, numer, denom); + return 0; +} + + +int glfwSetWindowSize_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + int width = luaL_checkinteger(L, 2); + int height = luaL_checkinteger(L, 3); + glfwSetWindowSize(window, width, height); + return 0; +} + + +int glfwGetFramebufferSize_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + int * width = get: int * + int * height = get: int * + glfwGetFramebufferSize(window, width, height); + return 0; +} + + +int glfwGetWindowFrameSize_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + int * left = get: int * + int * top = get: int * + int * right = get: int * + int * bottom = get: int * + glfwGetWindowFrameSize(window, left, top, right, bottom); + return 0; +} + + +int glfwGetWindowContentScale_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + float * xscale = get: float * + float * yscale = get: float * + glfwGetWindowContentScale(window, xscale, yscale); + return 0; +} + + +int glfwGetWindowOpacity_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + float bind_result = glfwGetWindowOpacity(window); + lua_pushnumber(L, bind_result); + return 1; +} + + +int glfwSetWindowOpacity_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + float opacity = luaL_checknumber(L, 2); + glfwSetWindowOpacity(window, opacity); + return 0; +} + + +int glfwIconifyWindow_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + glfwIconifyWindow(window); + return 0; +} + + +int glfwRestoreWindow_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + glfwRestoreWindow(window); + return 0; +} + + +int glfwMaximizeWindow_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + glfwMaximizeWindow(window); + return 0; +} + + +int glfwShowWindow_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + glfwShowWindow(window); + return 0; +} + + +int glfwHideWindow_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + glfwHideWindow(window); + return 0; +} + + +int glfwFocusWindow_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + glfwFocusWindow(window); + return 0; +} + + +int glfwRequestWindowAttention_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + glfwRequestWindowAttention(window); + return 0; +} + + +int glfwGetWindowMonitor_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + GLFWmonitor * bind_result = glfwGetWindowMonitor(window); + /* push result */ + return /* count */; +} + + +int glfwSetWindowMonitor_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + GLFWmonitor * monitor = get: GLFWmonitor * + int xpos = luaL_checkinteger(L, 3); + int ypos = luaL_checkinteger(L, 4); + int width = luaL_checkinteger(L, 5); + int height = luaL_checkinteger(L, 6); + int refreshRate = luaL_checkinteger(L, 7); + glfwSetWindowMonitor(window, monitor, xpos, ypos, width, height, refreshRate); + return 0; +} + + +int glfwGetWindowAttrib_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + int attrib = luaL_checkinteger(L, 2); + int bind_result = glfwGetWindowAttrib(window, attrib); + lua_pushinteger(L, bind_result); + return 1; +} + + +int glfwSetWindowAttrib_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + int attrib = luaL_checkinteger(L, 2); + int value = luaL_checkinteger(L, 3); + glfwSetWindowAttrib(window, attrib, value); + return 0; +} + + +int glfwSetWindowUserPointer_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + void * pointer = get: void * + glfwSetWindowUserPointer(window, pointer); + return 0; +} + + +int glfwGetWindowUserPointer_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + void * bind_result = glfwGetWindowUserPointer(window); + /* push result */ + return /* count */; +} + + +int glfwSetWindowPosCallback_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + GLFWwindowposfun callback = get: GLFWwindowposfun + GLFWwindowposfun bind_result = glfwSetWindowPosCallback(window, callback); + /* push result */ + return /* count */; +} + + +int glfwSetWindowSizeCallback_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + GLFWwindowsizefun callback = get: GLFWwindowsizefun + GLFWwindowsizefun bind_result = glfwSetWindowSizeCallback(window, callback); + /* push result */ + return /* count */; +} + + +int glfwSetWindowCloseCallback_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + GLFWwindowclosefun callback = get: GLFWwindowclosefun + GLFWwindowclosefun bind_result = glfwSetWindowCloseCallback(window, callback); + /* push result */ + return /* count */; +} + + +int glfwSetWindowRefreshCallback_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + GLFWwindowrefreshfun callback = get: GLFWwindowrefreshfun + GLFWwindowrefreshfun bind_result = glfwSetWindowRefreshCallback(window, callback); + /* push result */ + return /* count */; +} + + +int glfwSetWindowFocusCallback_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + GLFWwindowfocusfun callback = get: GLFWwindowfocusfun + GLFWwindowfocusfun bind_result = glfwSetWindowFocusCallback(window, callback); + /* push result */ + return /* count */; +} + + +int glfwSetWindowIconifyCallback_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + GLFWwindowiconifyfun callback = get: GLFWwindowiconifyfun + GLFWwindowiconifyfun bind_result = glfwSetWindowIconifyCallback(window, callback); + /* push result */ + return /* count */; +} + + +int glfwSetWindowMaximizeCallback_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + GLFWwindowmaximizefun callback = get: GLFWwindowmaximizefun + GLFWwindowmaximizefun bind_result = glfwSetWindowMaximizeCallback(window, callback); + /* push result */ + return /* count */; +} + + +int glfwSetFramebufferSizeCallback_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + GLFWframebuffersizefun callback = get: GLFWframebuffersizefun + GLFWframebuffersizefun bind_result = glfwSetFramebufferSizeCallback(window, callback); + /* push result */ + return /* count */; +} + + +int glfwSetWindowContentScaleCallback_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + GLFWwindowcontentscalefun callback = get: GLFWwindowcontentscalefun + GLFWwindowcontentscalefun bind_result = glfwSetWindowContentScaleCallback(window, callback); + /* push result */ + return /* count */; +} + + +int glfwPollEvents_bind(lua_State *L) +{ + glfwPollEvents(); + return 0; +} + + +int glfwWaitEvents_bind(lua_State *L) +{ + glfwWaitEvents(); + return 0; +} + + +int glfwWaitEventsTimeout_bind(lua_State *L) +{ + double timeout = luaL_checknumber(L, 1); + glfwWaitEventsTimeout(timeout); + return 0; +} + + +int glfwPostEmptyEvent_bind(lua_State *L) +{ + glfwPostEmptyEvent(); + return 0; +} + + +int glfwSwapBuffers_bind(lua_State *L) +{ + GLFWwindow * window = get: GLFWwindow * + glfwSwapBuffers(window); + return 0; +} + + diff --git a/src/glfw/context.c b/src/glfw/context.c new file mode 100644 index 0000000..e22533e --- /dev/null +++ b/src/glfw/context.c @@ -0,0 +1,49 @@ +#include +#include +#include +#include "setup.h" + + +int glfwMakeContextCurrent_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + glfwMakeContextCurrent(*window); + return 0; +} + + +int glfwGetCurrentContext_bind(lua_State *L) +{ + GLFWwindow * bind_result = glfwGetCurrentContext(); + struct h_glfw_window_data_t *data = glfwGetWindowUserPointer(bind_result); + lua_rawgeti(L, LUA_REGISTRYINDEX, data->self_ref); + return 1; +} + + +int glfwSwapInterval_bind(lua_State *L) +{ + int interval = luaL_checkinteger(L, 1); + glfwSwapInterval(interval); + return 0; +} + + +int glfwExtensionSupported_bind(lua_State *L) +{ + const char * extension = luaL_checkstring(L, 1); + int bind_result = glfwExtensionSupported(extension); + lua_pushinteger(L, bind_result); + return 1; +} + + +int glfwGetProcAddress_bind(lua_State *L) +{ + const char * procname = luaL_checkstring(L, 1); + GLFWglproc bind_result = glfwGetProcAddress(procname); + lua_pushlightuserdata(L, bind_result); + return 1; +} + + diff --git a/src/glfw/init.c b/src/glfw/init.c new file mode 100644 index 0000000..6d91d28 --- /dev/null +++ b/src/glfw/init.c @@ -0,0 +1,58 @@ +#include +#include +#include +#include +#include "setup.h" + + +int glfwInit_bind(lua_State *L) +{ + int bind_result = glfwInit(); + lua_pushinteger(L, bind_result); + return 1; +} + + +int glfwTerminate_bind(lua_State *L) +{ + glfwTerminate(); + return 0; +} + + +int glfwInitHint_bind(lua_State *L) +{ + int hint = luaL_checkinteger(L, 1); + int value = luaL_checkinteger(L, 2); + glfwInitHint(hint, value); + return 0; +} + + +int glfwGetVersion_bind(lua_State *L) +{ + int major, minor, rev; + glfwGetVersion(&major, &minor, &rev); + lua_pushinteger(L, major); + lua_pushinteger(L, minor); + lua_pushinteger(L, rev); + return 3; +} + + +int glfwGetVersionString_bind(lua_State *L) +{ + const char * bind_result = glfwGetVersionString(); + lua_pushstring(L, bind_result); + return 1; +} + + +int glfwGetError_bind(lua_State *L) +{ + const char * description; + int bind_result = glfwGetError(&description); + lua_pushinteger(L, bind_result); + lua_pushstring(L, description); + return 2; +} diff --git a/src/glfw/input.c b/src/glfw/input.c new file mode 100644 index 0000000..4233d56 --- /dev/null +++ b/src/glfw/input.c @@ -0,0 +1,586 @@ +#include +#include +#include +#include "setup.h" + + +int glfwGetInputMode_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + int mode = luaL_checkinteger(L, 2); + int bind_result = glfwGetInputMode(*window, mode); + lua_pushinteger(L, bind_result); + return 1; +} + + +int glfwSetInputMode_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + int mode = luaL_checkinteger(L, 2); + int value = luaL_checkinteger(L, 3); + glfwSetInputMode(*window, mode, value); + return 0; +} + + +int glfwRawMouseMotionSupported_bind(lua_State *L) +{ + int bind_result = glfwRawMouseMotionSupported(); + lua_pushinteger(L, bind_result); + return 1; +} + + +int glfwGetKeyName_bind(lua_State *L) +{ + int key = luaL_checkinteger(L, 1); + int scancode = luaL_checkinteger(L, 2); + const char * bind_result = glfwGetKeyName(key, scancode); + lua_pushstring(L, bind_result); + return 1; +} + + +int glfwGetKeyScancode_bind(lua_State *L) +{ + int key = luaL_checkinteger(L, 1); + int bind_result = glfwGetKeyScancode(key); + lua_pushinteger(L, bind_result); + return 1; +} + + +int glfwGetKey_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + int key = luaL_checkinteger(L, 2); + int bind_result = glfwGetKey(*window, key); + lua_pushinteger(L, bind_result); + return 1; +} + + +int glfwGetMouseButton_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + int button = luaL_checkinteger(L, 2); + int bind_result = glfwGetMouseButton(*window, button); + lua_pushinteger(L, bind_result); + return 1; +} + + +int glfwGetCursorPos_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + double xpos, ypos; + glfwGetCursorPos(*window, &xpos, &ypos); + lua_pushnumber(L, xpos); + lua_pushnumber(L, ypos); + return 2; +} + + +int glfwSetCursorPos_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + double xpos = luaL_checknumber(L, 2); + double ypos = luaL_checknumber(L, 3); + glfwSetCursorPos(*window, xpos, ypos); + return 0; +} + + +static GLFWcursor ** create_cursor(lua_State *L) +{ + GLFWcursor **cursor = lua_newuserdata(L, sizeof(GLFWcursor *)); + luaL_getmetatable(L, glfw_cursor_tname); + lua_setmetatable(L, -2); +} + +int glfwCreateCursor_bind(lua_State *L) +{ + const GLFWimage * image = lua_touserdata(L, 1); + int xhot = luaL_checkinteger(L, 2); + int yhot = luaL_checkinteger(L, 3); + + GLFWcursor **cursor = create_cursor(L); + *cursor = glfwCreateCursor(image, xhot, yhot); + return 1; +} + + +int glfwCreateStandardCursor_bind(lua_State *L) +{ + int shape = luaL_checkinteger(L, 1); + GLFWcursor **cursor = create_cursor(L); + *cursor = glfwCreateStandardCursor(shape); + return 1; +} + + +int glfwDestroyCursor_bind(lua_State *L) +{ + GLFWcursor ** cursor = luaL_checkudata(L, 1, glfw_cursor_tname); + glfwDestroyCursor(*cursor); + return 0; +} + + +int glfwSetCursor_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + GLFWcursor ** cursor = luaL_checkudata(L, 2, glfw_cursor_tname); + glfwSetCursor(*window, *cursor); + return 0; +} + + +/* helpers for creating callback setter binds */ +static GLFWwindow ** check_callback_args(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + int type = lua_type(L, 2); + if (type == LUA_TNIL || type == LUA_TFUNCTION) { + return window; + } + else { + luaL_typerror(L, 2, "nil or function"); + } +} + +#define SET_CALLBACK(L, win, setter, cb, key) \ +do { \ + /* get window data */ \ + struct h_glfw_window_data_t *data = glfwGetWindowUserPointer(win); \ + \ + /* push old callback */ \ + lua_rawgeti(L, LUA_REGISTRYINDEX, data->key); \ + \ + /* set new callback */ \ + if (lua_isnil(L, 2)) { \ + /* new "callback" is nil, unset */ \ + setter(win, NULL); \ + data->key = LUA_NOREF; \ + } \ + else { \ + /* new callback is function */ \ + setter(win, cb); \ + lua_pushvalue(L, 2); \ + data->key = luaL_ref(L, LUA_REGISTRYINDEX); \ + } \ +} while(0) + +#define RETRIEVE_CALLBACK(win, key) \ +struct h_glfw_window_data_t *data = glfwGetWindowUserPointer(win); \ +if (data->key == LUA_NOREF) { return; } \ +lua_State *L = data->L; \ +lua_rawgeti(L, LUA_REGISTRYINDEX, data->key); + + +static void h_key_cb( + GLFWwindow *window, + int key, int scancode, + int action, int mods) +{ + RETRIEVE_CALLBACK(window, key_cb_ref); + /* push arguments */ + lua_rawgeti(L, LUA_REGISTRYINDEX, data->self_ref); + lua_pushinteger(L, key); + lua_pushinteger(L, scancode); + lua_pushinteger(L, action); + lua_pushinteger(L, mods); + /* call */ + lua_call(L, 5, 0); +} +int glfwSetKeyCallback_bind(lua_State *L) +{ + GLFWwindow **window = check_callback_args(L); + SET_CALLBACK( + L, *window, + glfwSetKeyCallback, + h_key_cb, key_cb_ref + ); + return 1; +} + + +static void h_char_cb(GLFWwindow *window, unsigned int codepoint) +{ + RETRIEVE_CALLBACK(window, char_cb_ref); + /* push arguments */ + lua_rawgeti(L, LUA_REGISTRYINDEX, data->self_ref); + lua_pushinteger(L, codepoint); + /* call */ + lua_call(L, 2, 0); +} +int glfwSetCharCallback_bind(lua_State *L) +{ + GLFWwindow **window = check_callback_args(L); + SET_CALLBACK( + L, *window, + glfwSetCharCallback, + h_char_cb, char_cb_ref + ); + return 1; +} + + +static void h_char_mods_cb(GLFWwindow *window, unsigned int codepoint, int mods) +{ + RETRIEVE_CALLBACK(window, char_mods_cb_ref); + /* push arguments */ + lua_rawgeti(L, LUA_REGISTRYINDEX, data->self_ref); + lua_pushinteger(L, codepoint); + lua_pushinteger(L, mods); + /* call */ + lua_call(L, 3, 0); +} +int glfwSetCharModsCallback_bind(lua_State *L) +{ + GLFWwindow **window = check_callback_args(L); + SET_CALLBACK( + L, *window, + glfwSetCharModsCallback, + h_char_mods_cb, char_mods_cb_ref + ); + return 1; +} + + +static void h_mouse_button_cb(GLFWwindow *window, int button, int action, int mods) +{ + RETRIEVE_CALLBACK(window, char_mods_cb_ref); + /* push arguments */ + lua_rawgeti(L, LUA_REGISTRYINDEX, data->self_ref); + lua_pushinteger(L, button); + lua_pushinteger(L, action); + lua_pushinteger(L, mods); + /* call */ + lua_call(L, 4, 0); +} +int glfwSetMouseButtonCallback_bind(lua_State *L) +{ + GLFWwindow **window = check_callback_args(L); + SET_CALLBACK( + L, *window, + glfwSetMouseButtonCallback, + h_mouse_button_cb, mouse_button_cb_ref + ); + return 1; +} + + +static void h_cursor_pos_cb(GLFWwindow *window, double xpos, double ypos) +{ + RETRIEVE_CALLBACK(window, cursor_pos_cb_ref); + /* push_arguments */ + lua_rawgeti(L, LUA_REGISTRYINDEX, data->self_ref); + lua_pushnumber(L, xpos); + lua_pushnumber(L, ypos); + /* call */ + lua_call(L, 3, 0); +} +int glfwSetCursorPosCallback_bind(lua_State *L) +{ + GLFWwindow **window = check_callback_args(L); + SET_CALLBACK( + L, *window, + glfwSetCursorPosCallback, + h_cursor_pos_cb, cursor_pos_cb_ref + ); + return 1; +} + + +static void h_cursor_enter_cb(GLFWwindow *window, int entered) +{ + RETRIEVE_CALLBACK(window, cursor_enter_cb_ref); + /* push_arguments */ + lua_rawgeti(L, LUA_REGISTRYINDEX, data->self_ref); + lua_pushinteger(L, entered); + /* call */ + lua_call(L, 2, 0); +} +int glfwSetCursorEnterCallback_bind(lua_State *L) +{ + GLFWwindow **window = check_callback_args(L); + SET_CALLBACK( + L, *window, + glfwSetCursorEnterCallback, + h_cursor_enter_cb, cursor_enter_cb_ref + ); + return 1; +} + + +static void h_scroll_cb(GLFWwindow *window, double xoffset, double yoffset) +{ + RETRIEVE_CALLBACK(window, scroll_cb_ref); + /* push_arguments */ + lua_rawgeti(L, LUA_REGISTRYINDEX, data->self_ref); + lua_pushnumber(L, xoffset); + lua_pushnumber(L, yoffset); + /* call */ + lua_call(L, 3, 0); + +} +int glfwSetScrollCallback_bind(lua_State *L) +{ + GLFWwindow **window = check_callback_args(L); + SET_CALLBACK( + L, *window, + glfwSetScrollCallback, + h_scroll_cb, scroll_cb_ref + ); + return 1; +} + + +static void h_drop_cb(GLFWwindow *window, int path_count, const char **paths) +{ + RETRIEVE_CALLBACK(window, drop_cb_ref); + /* push_arguments */ + lua_rawgeti(L, LUA_REGISTRYINDEX, data->self_ref); + lua_createtable(L, path_count, 0); + int tbl = lua_gettop(L); + for (int i=0; i +#include +#include +#include +#include "setup.h" + + +GLFWmonitor ** create_monitor(lua_State *L) +{ + GLFWmonitor ** monitor = lua_newuserdata(L, sizeof(GLFWmonitor *)); + luaL_getmetatable(L, glfw_monitor_tname); + lua_setmetatable(L, -2); + return monitor; +} + +int glfwGetMonitors_bind(lua_State *L) +{ + int count; + GLFWmonitor ** bind_result = glfwGetMonitors(&count); + lua_createtable(L, count, 0); + int tbl = lua_gettop(L); + for (int i=0; isize, 0); + int ramp_tbl = lua_gettop(L); + for (int i=0; isize; i++) { + lua_createtable(L, 3, 0); + int tbl = lua_gettop(L); + lua_pushinteger(L, ramp->red[i]); + lua_rawseti(L, tbl, 1); + lua_pushinteger(L, ramp->green[i]); + lua_rawseti(L, tbl, 2); + lua_pushinteger(L, ramp->blue[i]); + lua_rawseti(L, tbl, 3); + lua_rawseti(L, ramp_tbl, i+1); + } + + return 1; +} + + +int glfwSetGammaRamp_bind(lua_State *L) +{ + GLFWmonitor * monitor = luaL_checkudata(L, 1, glfw_monitor_tname); + luaL_checktype(L, 2, LUA_TTABLE); + + GLFWgammaramp ramp = { NULL, NULL, NULL, 0 }; + size_t len = lua_objlen(L, 2); + ramp.red = malloc(len * sizeof(unsigned short)); + ramp.green = malloc(len * sizeof(unsigned short)); + ramp.blue = malloc(len * sizeof(unsigned short)); + ramp.size = len; + if ( + ramp.red == NULL || + ramp.green == NULL || + ramp.blue == NULL + ) { + return luaL_error( + L, + "failed to allocate one or more gamma ramp " + "color buffers of %lu bytes each", + len * sizeof(unsigned short) + ); + } + + for (int i=0; i +#include +#include "util/util.h" +#include "setup.h" + + +#define X(str, mt) const char *glfw_ ## mt ## _tname = str; +H_GLFW_METATABLES +#undef X + + +void setup_glfw(lua_State *L, int honey_tbl) +{ + /* create metatables */ + #define X(str, mt) luaL_newmetatable(L, glfw_ ## mt ## _tname); lua_pop(L, 1); + H_GLFW_METATABLES + #undef X + + struct honey_tbl_t tbl[] = { + #define X(name, val) H_INT(name, val), + H_GLFW_ENUM + #undef X + + #define X(name, func) H_FUNC(name, func), + H_GLFW_FUNCTIONS + #undef X + + H_END + }; + + create_table(L, tbl); + lua_setfield(L, honey_tbl, "glfw"); +} diff --git a/src/glfw/setup.h b/src/glfw/setup.h new file mode 100644 index 0000000..1b30728 --- /dev/null +++ b/src/glfw/setup.h @@ -0,0 +1,419 @@ +#ifndef HONEY_GLFW_SETUP_H +#define HONEY_GLFW_SETUP_H + +#include +#include + +struct h_glfw_window_data_t { + lua_State *L; + int self_ref; + + /* callbacks */ + int key_cb_ref; + int char_cb_ref; + int char_mods_cb_ref; + int mouse_button_cb_ref; + int cursor_pos_cb_ref; + int cursor_enter_cb_ref; + int scroll_cb_ref; + int drop_cb_ref; + int pos_cb_ref; + int size_cb_ref; + int close_cb_ref; + int refresh_cb_ref; + int focus_cb_ref; + int iconify_cb_ref; + int maximize_cb_ref; + int framebuffer_size_cb_ref; + int content_scale_cb_ref; +}; + + +GLFWmonitor ** create_monitor(lua_State *L); + + +#define H_GLFW_METATABLES \ + X("glfw.window", window) \ + X("glfw.cursor", cursor) \ + X("glfw.monitor", monitor) \ + +#define X(str, name) extern const char *glfw_ ## name ## _tname; +H_GLFW_METATABLES +#undef X + + +#define H_GLFW_FUNCTIONS \ + /* context */ \ + X("MakeContextCurrent", glfwMakeContextCurrent_bind) \ + X("GetCurrentContext", glfwGetCurrentContext_bind) \ + X("SwapInterval", glfwSwapInterval_bind) \ + X("ExtensionSupported", glfwExtensionSupported_bind) \ + X("GetProcAddress", glfwGetProcAddress_bind) \ +\ + /* setup/error */ \ + X("Init", glfwInit_bind) \ + X("Terminate", glfwTerminate_bind) \ + X("InitHint", glfwInitHint_bind) \ + X("GetVersion", glfwGetVersion_bind) \ + X("GetVersionString", glfwGetVersionString_bind) \ + X("GetError", glfwGetError_bind) \ +\ + /* input */ \ + X("GetInputMode", glfwGetInputMode_bind) \ + X("SetInputMode", glfwSetInputMode_bind) \ + X("RawMouseMotionSupported", glfwRawMouseMotionSupported_bind) \ + X("GetKeyName", glfwGetKeyName_bind) \ + X("GetKeyScancode", glfwGetKeyScancode_bind) \ + X("GetKey", glfwGetKey_bind) \ + X("GetMouseButton", glfwGetMouseButton_bind) \ + X("GetCursorPos", glfwGetCursorPos_bind) \ + X("SetCursorPos", glfwSetCursorPos_bind) \ + X("CreateCursor", glfwCreateCursor_bind) \ + X("CreateStandardCursor", glfwCreateStandardCursor_bind) \ + X("DestroyCursor", glfwDestroyCursor_bind) \ + X("SetCursor", glfwSetCursor_bind) \ + X("SetKeyCallback", glfwSetKeyCallback_bind) \ + X("SetCharCallback", glfwSetCharCallback_bind) \ + X("SetCharModsCallback", glfwSetCharModsCallback_bind) \ + X("SetMouseButtonCallback", glfwSetMouseButtonCallback_bind) \ + X("SetCursorPosCallback", glfwSetCursorPosCallback_bind) \ + X("SetCursorEnterCallback", glfwSetCursorEnterCallback_bind) \ + X("SetScrollCallback", glfwSetScrollCallback_bind) \ + X("SetDropCallback", glfwSetDropCallback_bind) \ + X("JoystickPresent", glfwJoystickPresent_bind) \ + X("GetJoystickAxes", glfwGetJoystickAxes_bind) \ + X("GetJoystickButtons", glfwGetJoystickButtons_bind) \ + X("GetJoystickHats", glfwGetJoystickHats_bind) \ + X("GetJoystickName", glfwGetJoystickName_bind) \ + X("GetJoystickGUID", glfwGetJoystickGUID_bind) \ + X("JoystickIsGamepad", glfwJoystickIsGamepad_bind) \ + X("SetJoystickCallback", glfwSetJoystickCallback_bind) \ + X("UpdateGamepadMappings", glfwUpdateGamepadMappings_bind) \ + X("GetGamepadName", glfwGetGamepadName_bind) \ + X("GetGamepadState", glfwGetGamepadState_bind) \ + X("SetClipboardString", glfwSetClipboardString_bind) \ + X("GetClipboardString", glfwGetClipboardString_bind) \ + X("GetTime", glfwGetTime_bind) \ + X("SetTime", glfwSetTime_bind) \ + X("GetTimerValue", glfwGetTimerValue_bind) \ + X("GetTimerFrequency", glfwGetTimerFrequency_bind) \ +\ + /* monitor */ \ + X("GetMonitors", glfwGetMonitors_bind) \ + X("GetPrimaryMonitor", glfwGetPrimaryMonitor_bind) \ + X("GetMonitorPos", glfwGetMonitorPos_bind) \ + X("GetMonitorWorkarea", glfwGetMonitorWorkarea_bind) \ + X("GetMonitorPhysicalSize", glfwGetMonitorPhysicalSize_bind) \ + X("GetMonitorContentScale", glfwGetMonitorContentScale_bind) \ + X("GetMonitorName", glfwGetMonitorName_bind) \ + X("SetMonitorCallback", glfwSetMonitorCallback_bind) \ + X("GetVideoModes", glfwGetVideoModes_bind) \ + X("GetVideoMode", glfwGetVideoMode_bind) \ + X("SetGamma", glfwSetGamma_bind) \ + X("GetGammaRamp", glfwGetGammaRamp_bind) \ + X("SetGammaRamp", glfwSetGammaRamp_bind) \ +\ + /* window */ \ + X("DefaultWindowHints", glfwDefaultWindowHints_bind) \ + X("WindowHint", glfwWindowHint_bind) \ + X("WindowHintString", glfwWindowHintString_bind) \ + X("CreateWindow", glfwCreateWindow_bind) \ + X("DestroyWindow", glfwDestroyWindow_bind) \ + X("WindowShouldClose", glfwWindowShouldClose_bind) \ + X("SetWindowShouldClose", glfwSetWindowShouldClose_bind) \ + X("SetWindowTitle", glfwSetWindowTitle_bind) \ + X("SetWindowIcon", glfwSetWindowIcon_bind) \ + X("GetWindowPos", glfwGetWindowPos_bind) \ + X("SetWindowPos", glfwSetWindowPos_bind) \ + X("GetWindowSize", glfwGetWindowSize_bind) \ + X("SetWindowSizeLimits", glfwSetWindowSizeLimits_bind) \ + X("SetWindowAspectRatio", glfwSetWindowAspectRatio_bind) \ + X("SetWindowSize", glfwSetWindowSize_bind) \ + X("GetFramebufferSize", glfwGetFramebufferSize_bind) \ + X("GetWindowFrameSize", glfwGetWindowFrameSize_bind) \ + X("GetWindowContentScale", glfwGetWindowContentScale_bind) \ + X("GetWindowOpacity", glfwGetWindowOpacity_bind) \ + X("SetWindowOpacity", glfwSetWindowOpacity_bind) \ + X("IconifyWindow", glfwIconifyWindow_bind) \ + X("RestoreWindow", glfwRestoreWindow_bind) \ + X("MaximizeWindow", glfwMaximizeWindow_bind) \ + X("ShowWindow", glfwShowWindow_bind) \ + X("HideWindow", glfwHideWindow_bind) \ + X("FocusWindow", glfwFocusWindow_bind) \ + X("RequestWindowAttention", glfwRequestWindowAttention_bind) \ + X("GetWindowMonitor", glfwGetWindowMonitor_bind) \ + X("SetWindowMonitor", glfwSetWindowMonitor_bind) \ + X("GetWindowAttrib", glfwGetWindowAttrib_bind) \ + X("SetWindowAttrib", glfwSetWindowAttrib_bind) \ + X("SetWindowPosCallback", glfwSetWindowPosCallback_bind) \ + X("SetWindowSizeCallback", glfwSetWindowSizeCallback_bind) \ + X("SetWindowCloseCallback", glfwSetWindowCloseCallback_bind) \ + X("SetWindowRefreshCallback", glfwSetWindowRefreshCallback_bind) \ + X("SetWindowFocusCallback", glfwSetWindowFocusCallback_bind) \ + X("SetWindowIconifyCallback", glfwSetWindowIconifyCallback_bind) \ + X("SetWindowMaximizeCallback", glfwSetWindowMaximizeCallback_bind) \ + X("SetFramebufferSizeCallback", glfwSetFramebufferSizeCallback_bind) \ + X("SetWindowContentScaleCallback", glfwSetWindowContentScaleCallback_bind) \ + X("PollEvents", glfwPollEvents_bind) \ + X("WaitEvents", glfwWaitEvents_bind) \ + X("WaitEventsTimeout", glfwWaitEventsTimeout_bind) \ + X("PostEmptyEvent", glfwPostEmptyEvent_bind) \ + X("SwapBuffers", glfwSwapBuffers_bind) \ + + +#define X(name, func) int func(lua_State *L); +H_GLFW_FUNCTIONS +#undef X + + +#define H_GLFW_ENUM \ + X("FOCUSED", GLFW_FOCUSED) \ + X("ICONIFIED", GLFW_ICONIFIED) \ + X("RESIZABLE", GLFW_RESIZABLE) \ + X("VISIBLE", GLFW_VISIBLE) \ + X("DECORATED", GLFW_DECORATED) \ + X("GLFW_AUTO_ICONIFY", GLFW_AUTO_ICONIFY) \ + X("FLOATING", GLFW_FLOATING) \ + X("MAXIMIZED", GLFW_MAXIMIZED) \ + X("CENTER_CURSOR", GLFW_CENTER_CURSOR) \ + X("TRANSPARENT_FRAMEBUFFER", GLFW_TRANSPARENT_FRAMEBUFFER) \ + X("HOVERED", GLFW_HOVERED) \ + X("FOCUS_ON_SHOW", GLFW_FOCUS_ON_SHOW) \ + X("RED_BITS", GLFW_RED_BITS) \ + X("GREEN_BITS", GLFW_GREEN_BITS) \ + X("BLUE_BITS", GLFW_BLUE_BITS) \ + X("ALPHA_BITS", GLFW_ALPHA_BITS) \ + X("DEPTH_BITS", GLFW_DEPTH_BITS) \ + X("STENCIL_BITS", GLFW_STENCIL_BITS) \ + X("ACCUM_RED_BITS", GLFW_ACCUM_RED_BITS) \ + X("ACCUM_GREEN_BITS", GLFW_ACCUM_GREEN_BITS) \ + X("ACCUM_BLUE_BITS", GLFW_ACCUM_BLUE_BITS) \ + X("ACCUM_ALPHA_BITS", GLFW_ACCUM_ALPHA_BITS) \ + X("AUX_BUFFERS", GLFW_AUX_BUFFERS) \ + X("STEREO", GLFW_STEREO) \ + X("SAMPLES", GLFW_SAMPLES) \ + X("SRGB_CAPABLE", GLFW_SRGB_CAPABLE) \ + X("REFRESH_RATE", GLFW_REFRESH_RATE) \ + X("DOUBLEBUFFER", GLFW_DOUBLEBUFFER) \ + X("CLIENT_API", GLFW_CLIENT_API) \ + X("CONTEXT_VERSION_MAJOR", GLFW_CONTEXT_VERSION_MAJOR) \ + X("CONTEXT_VERSION_MINOR", GLFW_CONTEXT_VERSION_MINOR) \ + X("CONTEXT_REVISION", GLFW_CONTEXT_REVISION) \ + X("CONTEXT_ROBUSTNESS", GLFW_CONTEXT_ROBUSTNESS) \ + X("OPENGL_FORWARD_COMPAT", GLFW_OPENGL_FORWARD_COMPAT) \ + X("OPENGL_DEBUG_CONTEXT", GLFW_OPENGL_DEBUG_CONTEXT) \ + X("OPENGL_PROFILE", GLFW_OPENGL_PROFILE) \ + X("CONTEXT_RELEASE_BEHAVIOR", GLFW_CONTEXT_RELEASE_BEHAVIOR) \ + X("CONTEXT_NO_ERROR", GLFW_CONTEXT_NO_ERROR) \ + X("CONTEXT_CREATION_API", GLFW_CONTEXT_CREATION_API) \ + X("SCALE_TO_MONITOR", GLFW_SCALE_TO_MONITOR) \ + X("COCOA_RETINA_FRAMEBUFFER", GLFW_COCOA_RETINA_FRAMEBUFFER) \ + X("COCOA_FRAME_NAME", GLFW_COCOA_FRAME_NAME) \ + X("COCOA_GRAPHICS_SWITCHING", GLFW_COCOA_GRAPHICS_SWITCHING) \ + X("X11_CLASS_NAME", GLFW_X11_CLASS_NAME) \ + X("X11_INSTANCE_NAME", GLFW_X11_INSTANCE_NAME) \ + X("GAMEPAD_AXIS_LEFT_X", GLFW_GAMEPAD_AXIS_LEFT_X) \ + X("GAMEPAD_AXIS_LEFT_Y", GLFW_GAMEPAD_AXIS_LEFT_Y) \ + X("GAMEPAD_AXIS_RIGHT_X", GLFW_GAMEPAD_AXIS_RIGHT_X) \ + X("GAMEPAD_AXIS_RIGHT_Y", GLFW_GAMEPAD_AXIS_RIGHT_Y) \ + X("GAMEPAD_AXIS_LEFT_TRIGGER", GLFW_GAMEPAD_AXIS_LEFT_TRIGGER) \ + X("GAMEPAD_AXIS_RIGHT_TRIGGER", GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER) \ + X("GAMEPAD_AXIS_LAST", GLFW_GAMEPAD_AXIS_LAST) \ + X("GAMEPAD_AXIS_LEFT_X", GLFW_GAMEPAD_AXIS_LEFT_X) \ + X("GAMEPAD_AXIS_LEFT_Y", GLFW_GAMEPAD_AXIS_LEFT_Y) \ + X("GAMEPAD_AXIS_RIGHT_X", GLFW_GAMEPAD_AXIS_RIGHT_X) \ + X("GAMEPAD_AXIS_RIGHT_Y", GLFW_GAMEPAD_AXIS_RIGHT_Y) \ + X("GAMEPAD_AXIS_LEFT_TRIGGER", GLFW_GAMEPAD_AXIS_LEFT_TRIGGER) \ + X("GAMEPAD_AXIS_RIGHT_TRIGGER", GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER) \ + X("GAMEPAD_AXIS_LAST", GLFW_GAMEPAD_AXIS_LAST) \ + X("HAT_CENTERED", GLFW_HAT_CENTERED) \ + X("HAT_UP", GLFW_HAT_UP) \ + X("HAT_RIGHT", GLFW_HAT_RIGHT) \ + X("HAT_DOWN", GLFW_HAT_DOWN) \ + X("HAT_LEFT", GLFW_HAT_LEFT) \ + X("HAT_RIGHT_UP", GLFW_HAT_RIGHT_UP) \ + X("HAT_RIGHT_DOWN", GLFW_HAT_RIGHT_DOWN) \ + X("HAT_LEFT_UP", GLFW_HAT_LEFT_UP) \ + X("HAT_LEFT_DOWN", GLFW_HAT_LEFT_DOWN) \ + X("JOYSTICK_1", GLFW_JOYSTICK_1) \ + X("JOYSTICK_2", GLFW_JOYSTICK_2) \ + X("JOYSTICK_3", GLFW_JOYSTICK_3) \ + X("JOYSTICK_4", GLFW_JOYSTICK_4) \ + X("JOYSTICK_5", GLFW_JOYSTICK_5) \ + X("JOYSTICK_6", GLFW_JOYSTICK_6) \ + X("JOYSTICK_7", GLFW_JOYSTICK_7) \ + X("JOYSTICK_8", GLFW_JOYSTICK_8) \ + X("JOYSTICK_9", GLFW_JOYSTICK_9) \ + X("JOYSTICK_10", GLFW_JOYSTICK_10) \ + X("JOYSTICK_11", GLFW_JOYSTICK_11) \ + X("JOYSTICK_12", GLFW_JOYSTICK_12) \ + X("JOYSTICK_13", GLFW_JOYSTICK_13) \ + X("JOYSTICK_14", GLFW_JOYSTICK_14) \ + X("JOYSTICK_15", GLFW_JOYSTICK_15) \ + X("JOYSTICK_16", GLFW_JOYSTICK_16) \ + X("JOYSTICK_LAST", GLFW_JOYSTICK_LAST) \ + X("KEY_UNKNOWN", GLFW_KEY_UNKNOWN) \ + X("KEY_SPACE", GLFW_KEY_SPACE) \ + X("KEY_APOSTROPHE", GLFW_KEY_APOSTROPHE) \ + X("KEY_COMMA", GLFW_KEY_COMMA) \ + X("KEY_MINUS", GLFW_KEY_MINUS) \ + X("KEY_PERIOD", GLFW_KEY_PERIOD) \ + X("KEY_SLASH", GLFW_KEY_SLASH) \ + X("KEY_0", GLFW_KEY_0) \ + X("KEY_1", GLFW_KEY_1) \ + X("KEY_2", GLFW_KEY_2) \ + X("KEY_3", GLFW_KEY_3) \ + X("KEY_4", GLFW_KEY_4) \ + X("KEY_5", GLFW_KEY_5) \ + X("KEY_6", GLFW_KEY_6) \ + X("KEY_7", GLFW_KEY_7) \ + X("KEY_8", GLFW_KEY_8) \ + X("KEY_9", GLFW_KEY_9) \ + X("KEY_SEMICOLON", GLFW_KEY_SEMICOLON) \ + X("KEY_EQUAL", GLFW_KEY_EQUAL) \ + X("KEY_A", GLFW_KEY_A) \ + X("KEY_B", GLFW_KEY_B) \ + X("KEY_C", GLFW_KEY_C) \ + X("KEY_D", GLFW_KEY_D) \ + X("KEY_E", GLFW_KEY_E) \ + X("KEY_F", GLFW_KEY_F) \ + X("KEY_G", GLFW_KEY_G) \ + X("KEY_H", GLFW_KEY_H) \ + X("KEY_I", GLFW_KEY_I) \ + X("KEY_J", GLFW_KEY_J) \ + X("KEY_K", GLFW_KEY_K) \ + X("KEY_L", GLFW_KEY_L) \ + X("KEY_M", GLFW_KEY_M) \ + X("KEY_N", GLFW_KEY_N) \ + X("KEY_O", GLFW_KEY_O) \ + X("KEY_P", GLFW_KEY_P) \ + X("KEY_Q", GLFW_KEY_Q) \ + X("KEY_R", GLFW_KEY_R) \ + X("KEY_S", GLFW_KEY_S) \ + X("KEY_T", GLFW_KEY_T) \ + X("KEY_U", GLFW_KEY_U) \ + X("KEY_V", GLFW_KEY_V) \ + X("KEY_W", GLFW_KEY_W) \ + X("KEY_X", GLFW_KEY_X) \ + X("KEY_Y", GLFW_KEY_Y) \ + X("KEY_Z", GLFW_KEY_Z) \ + X("KEY_LEFT_BRACKET", GLFW_KEY_LEFT_BRACKET) \ + X("KEY_BACKSLASH", GLFW_KEY_BACKSLASH) \ + X("KEY_RIGHT_BRACKET", GLFW_KEY_RIGHT_BRACKET) \ + X("KEY_GRAVE_ACCENT", GLFW_KEY_GRAVE_ACCENT) \ + X("KEY_WORLD_1", GLFW_KEY_WORLD_1) \ + X("KEY_WORLD_2", GLFW_KEY_WORLD_2) \ + X("KEY_ESCAPE", GLFW_KEY_ESCAPE) \ + X("KEY_ENTER", GLFW_KEY_ENTER) \ + X("KEY_TAB", GLFW_KEY_TAB) \ + X("KEY_BACKSPACE", GLFW_KEY_BACKSPACE) \ + X("KEY_INSERT", GLFW_KEY_INSERT) \ + X("KEY_DELETE", GLFW_KEY_DELETE) \ + X("KEY_RIGHT", GLFW_KEY_RIGHT) \ + X("KEY_LEFT", GLFW_KEY_LEFT) \ + X("KEY_DOWN", GLFW_KEY_DOWN) \ + X("KEY_UP", GLFW_KEY_UP) \ + X("KEY_PAGE_UP", GLFW_KEY_PAGE_UP) \ + X("KEY_PAGE_DOWN", GLFW_KEY_PAGE_DOWN) \ + X("KEY_HOME", GLFW_KEY_HOME) \ + X("KEY_END", GLFW_KEY_END) \ + X("KEY_CAPS_LOCK", GLFW_KEY_CAPS_LOCK) \ + X("KEY_SCROLL_LOCK", GLFW_KEY_SCROLL_LOCK) \ + X("KEY_NUM_LOCK", GLFW_KEY_NUM_LOCK) \ + X("KEY_PRINT_SCREEN", GLFW_KEY_PRINT_SCREEN) \ + X("KEY_PAUSE", GLFW_KEY_PAUSE) \ + X("KEY_F1", GLFW_KEY_F1) \ + X("KEY_F2", GLFW_KEY_F2) \ + X("KEY_F3", GLFW_KEY_F3) \ + X("KEY_F4", GLFW_KEY_F4) \ + X("KEY_F5", GLFW_KEY_F5) \ + X("KEY_F6", GLFW_KEY_F6) \ + X("KEY_F7", GLFW_KEY_F7) \ + X("KEY_F8", GLFW_KEY_F8) \ + X("KEY_F9", GLFW_KEY_F9) \ + X("KEY_F10", GLFW_KEY_F10) \ + X("KEY_F11", GLFW_KEY_F11) \ + X("KEY_F12", GLFW_KEY_F12) \ + X("KEY_F13", GLFW_KEY_F13) \ + X("KEY_F14", GLFW_KEY_F14) \ + X("KEY_F15", GLFW_KEY_F15) \ + X("KEY_F16", GLFW_KEY_F16) \ + X("KEY_F17", GLFW_KEY_F17) \ + X("KEY_F18", GLFW_KEY_F18) \ + X("KEY_F19", GLFW_KEY_F19) \ + X("KEY_F20", GLFW_KEY_F20) \ + X("KEY_F21", GLFW_KEY_F21) \ + X("KEY_F22", GLFW_KEY_F22) \ + X("KEY_F23", GLFW_KEY_F23) \ + X("KEY_F24", GLFW_KEY_F24) \ + X("KEY_F25", GLFW_KEY_F25) \ + X("KEY_KP_0", GLFW_KEY_KP_0) \ + X("KEY_KP_1", GLFW_KEY_KP_1) \ + X("KEY_KP_2", GLFW_KEY_KP_2) \ + X("KEY_KP_3", GLFW_KEY_KP_3) \ + X("KEY_KP_4", GLFW_KEY_KP_4) \ + X("KEY_KP_5", GLFW_KEY_KP_5) \ + X("KEY_KP_6", GLFW_KEY_KP_6) \ + X("KEY_KP_7", GLFW_KEY_KP_7) \ + X("KEY_KP_8", GLFW_KEY_KP_8) \ + X("KEY_KP_9", GLFW_KEY_KP_9) \ + X("KEY_KP_DECIMAL", GLFW_KEY_KP_DECIMAL) \ + X("KEY_KP_DIVIDE", GLFW_KEY_KP_DIVIDE) \ + X("KEY_KP_MULTIPLY", GLFW_KEY_KP_MULTIPLY) \ + X("KEY_KP_SUBTRACT", GLFW_KEY_KP_SUBTRACT) \ + X("KEY_KP_ADD", GLFW_KEY_KP_ADD) \ + X("KEY_KP_ENTER", GLFW_KEY_KP_ENTER) \ + X("KEY_KP_EQUAL", GLFW_KEY_KP_EQUAL) \ + X("KEY_LEFT_SHIFT", GLFW_KEY_LEFT_SHIFT) \ + X("KEY_LEFT_CONTROL", GLFW_KEY_LEFT_CONTROL) \ + X("KEY_LEFT_ALT", GLFW_KEY_LEFT_ALT) \ + X("KEY_LEFT_SUPER", GLFW_KEY_LEFT_SUPER) \ + X("KEY_RIGHT_SHIFT", GLFW_KEY_RIGHT_SHIFT) \ + X("KEY_RIGHT_CONTROL", GLFW_KEY_RIGHT_CONTROL) \ + X("KEY_RIGHT_ALT", GLFW_KEY_RIGHT_ALT) \ + X("KEY_RIGHT_SUPER", GLFW_KEY_RIGHT_SUPER) \ + X("KEY_MENU", GLFW_KEY_MENU) \ + X("KEY_LAST", GLFW_KEY_LAST) \ + X("MOD_SHIFT", GLFW_MOD_SHIFT) \ + X("MOD_CONTROL", GLFW_MOD_CONTROL) \ + X("MOD_ALT", GLFW_MOD_ALT) \ + X("MOD_SUPER", GLFW_MOD_SUPER) \ + X("MOD_CAPS_LOCK", GLFW_MOD_CAPS_LOCK) \ + X("MOD_NUM_LOCK", GLFW_MOD_NUM_LOCK) \ + X("MOUSE_BUTTON_1", GLFW_MOUSE_BUTTON_1) \ + X("MOUSE_BUTTON_2", GLFW_MOUSE_BUTTON_2) \ + X("MOUSE_BUTTON_3", GLFW_MOUSE_BUTTON_3) \ + X("MOUSE_BUTTON_4", GLFW_MOUSE_BUTTON_4) \ + X("MOUSE_BUTTON_5", GLFW_MOUSE_BUTTON_5) \ + X("MOUSE_BUTTON_6", GLFW_MOUSE_BUTTON_6) \ + X("MOUSE_BUTTON_7", GLFW_MOUSE_BUTTON_7) \ + X("MOUSE_BUTTON_8", GLFW_MOUSE_BUTTON_8) \ + X("MOUSE_BUTTON_LAST", GLFW_MOUSE_BUTTON_LAST) \ + X("MOUSE_BUTTON_LEFT", GLFW_MOUSE_BUTTON_LEFT) \ + X("MOUSE_BUTTON_RIGHT", GLFW_MOUSE_BUTTON_RIGHT) \ + X("MOUSE_BUTTON_MIDDLE", GLFW_MOUSE_BUTTON_MIDDLE) \ + X("ARROW_CURSOR", GLFW_ARROW_CURSOR) \ + X("IBEAM_CURSOR", GLFW_IBEAM_CURSOR) \ + X("CROSSHAIR_CURSOR", GLFW_CROSSHAIR_CURSOR) \ + X("HAND_CURSOR", GLFW_HAND_CURSOR) \ + X("HRESIZE_CURSOR", GLFW_HRESIZE_CURSOR) \ + X("VRESIZE_CURSOR", GLFW_VRESIZE_CURSOR) \ + X("TRUE", GLFW_TRUE) \ + X("FALSE", GLFW_FALSE) \ + X("JOYSTICK_HAT_BUTTONS", GLFW_JOYSTICK_HAT_BUTTONS) \ + X("COCOA_CHDIR_RESOURCES", GLFW_COCOA_CHDIR_RESOURCES) \ + X("COCOA_MENUBAR", GLFW_COCOA_MENUBAR) \ + X("NO_ERROR", GLFW_NO_ERROR) \ + X("NOT_INITIALIZED", GLFW_NOT_INITIALIZED) \ + X("NO_CURRENT_CONTEXT", GLFW_NO_CURRENT_CONTEXT) \ + X("INVALID_ENUM", GLFW_INVALID_ENUM) \ + X("INVALID_VALUE", GLFW_INVALID_VALUE) \ + X("OUT_OF_MEMORY", GLFW_OUT_OF_MEMORY) \ + X("API_UNAVAILABLE", GLFW_API_UNAVAILABLE) \ + X("VERSION_UNAVAILABLE", GLFW_VERSION_UNAVAILABLE) \ + X("PLATFORM_ERROR", GLFW_PLATFORM_ERROR) \ + X("FORMAT_UNAVAILABLE", GLFW_FORMAT_UNAVAILABLE) \ + X("NO_WINDOW_CONTEXT", GLFW_NO_WINDOW_CONTEXT) \ + + +#endif diff --git a/src/glfw/window.c b/src/glfw/window.c new file mode 100644 index 0000000..1aafeb4 --- /dev/null +++ b/src/glfw/window.c @@ -0,0 +1,588 @@ +#include +#include +#include +#include "setup.h" + + +struct window_data_t { + GLFWwindow * window; + struct h_glfw_window_data_t data; +}; +GLFWwindow ** create_window(lua_State *L) +{ + /* allocate userdata memory */ + struct window_data_t *d = lua_newuserdata(L, sizeof(struct window_data_t)); + GLFWwindow ** window = &(d->window); + + /* set metatable */ + int self = lua_gettop(L); + luaL_getmetatable(L, glfw_window_tname); + lua_setmetatable(L, -2); + + /* configure window data struct */ + d->data.L = L; + lua_pushvalue(L, self); + d->data.self_ref = luaL_ref(L, LUA_REGISTRYINDEX); + + d->data.key_cb_ref = LUA_NOREF; + d->data.char_cb_ref = LUA_NOREF; + d->data.char_mods_cb_ref = LUA_NOREF; + d->data.mouse_button_cb_ref = LUA_NOREF; + d->data.cursor_pos_cb_ref = LUA_NOREF; + d->data.cursor_enter_cb_ref = LUA_NOREF; + d->data.scroll_cb_ref = LUA_NOREF; + d->data.drop_cb_ref = LUA_NOREF; + d->data.pos_cb_ref = LUA_NOREF; + d->data.size_cb_ref = LUA_NOREF; + d->data.close_cb_ref = LUA_NOREF; + d->data.refresh_cb_ref = LUA_NOREF; + d->data.focus_cb_ref = LUA_NOREF; + d->data.iconify_cb_ref = LUA_NOREF; + d->data.maximize_cb_ref = LUA_NOREF; + d->data.framebuffer_size_cb_ref = LUA_NOREF; + d->data.content_scale_cb_ref = LUA_NOREF; + + glfwSetWindowUserPointer(*window, &(d->data)); + + return window; +} + + +int glfwDefaultWindowHints_bind(lua_State *L) +{ + glfwDefaultWindowHints(); + return 0; +} + + +int glfwWindowHint_bind(lua_State *L) +{ + int hint = luaL_checkinteger(L, 1); + int value = luaL_checkinteger(L, 2); + glfwWindowHint(hint, value); + return 0; +} + + +int glfwWindowHintString_bind(lua_State *L) +{ + int hint = luaL_checkinteger(L, 1); + const char * value = luaL_checkstring(L, 2); + glfwWindowHintString(hint, value); + return 0; +} + + +int glfwCreateWindow_bind(lua_State *L) +{ + int width = luaL_checkinteger(L, 1); + int height = luaL_checkinteger(L, 2); + const char * title = luaL_checkstring(L, 3); + GLFWmonitor ** monitor = luaL_checkudata(L, 4, glfw_monitor_tname); + GLFWwindow ** share = luaL_checkudata(L, 5, glfw_window_tname); + + GLFWwindow ** window = create_window(L); + *window = glfwCreateWindow(width, height, title, *monitor, *share); + return 1; +} + + +int glfwDestroyWindow_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + glfwDestroyWindow(*window); + return 0; +} + + +int glfwWindowShouldClose_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + int bind_result = glfwWindowShouldClose(*window); + lua_pushinteger(L, bind_result); + return 1; +} + + +int glfwSetWindowShouldClose_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + int value = luaL_checkinteger(L, 2); + glfwSetWindowShouldClose(*window, value); + return 0; +} + + +int glfwSetWindowTitle_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + const char * title = luaL_checkstring(L, 2); + glfwSetWindowTitle(*window, title); + return 0; +} + + +int glfwSetWindowIcon_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + int count = luaL_checkinteger(L, 2); + const GLFWimage * images = lua_touserdata(L, 3); + glfwSetWindowIcon(*window, count, images); + return 0; +} + + +int glfwGetWindowPos_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + int xpos, ypos; + glfwGetWindowPos(*window, &xpos, &ypos); + lua_pushinteger(L, xpos); + lua_pushinteger(L, ypos); + return 2; +} + + +int glfwSetWindowPos_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + int xpos = luaL_checkinteger(L, 2); + int ypos = luaL_checkinteger(L, 3); + glfwSetWindowPos(*window, xpos, ypos); + return 0; +} + + +int glfwGetWindowSize_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + int width, height; + glfwGetWindowSize(*window, &width, &height); + lua_pushinteger(L, width); + lua_pushinteger(L, height); + return 2; +} + + +int glfwSetWindowSizeLimits_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + int minwidth = luaL_checkinteger(L, 2); + int minheight = luaL_checkinteger(L, 3); + int maxwidth = luaL_checkinteger(L, 4); + int maxheight = luaL_checkinteger(L, 5); + glfwSetWindowSizeLimits(*window, minwidth, minheight, maxwidth, maxheight); + return 0; +} + + +int glfwSetWindowAspectRatio_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + int numer = luaL_checkinteger(L, 2); + int denom = luaL_checkinteger(L, 3); + glfwSetWindowAspectRatio(*window, numer, denom); + return 0; +} + + +int glfwSetWindowSize_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + int width = luaL_checkinteger(L, 2); + int height = luaL_checkinteger(L, 3); + glfwSetWindowSize(*window, width, height); + return 0; +} + + +int glfwGetFramebufferSize_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + int width, height; + glfwGetFramebufferSize(*window, &width, &height); + lua_pushinteger(L, width); + lua_pushinteger(L, height); + return 2; +} + + +int glfwGetWindowFrameSize_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + int left; + int top; + int right; + int bottom; + glfwGetWindowFrameSize(*window, &left, &top, &right, &bottom); + lua_pushnumber(L, left); + lua_pushnumber(L, top); + lua_pushnumber(L, right); + lua_pushnumber(L, bottom); + return 4; +} + + +int glfwGetWindowContentScale_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + float xscale; + float yscale; + glfwGetWindowContentScale(*window, &xscale, &yscale); + lua_pushnumber(L, xscale); + lua_pushnumber(L, yscale); + return 0; +} + + +int glfwGetWindowOpacity_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + float bind_result = glfwGetWindowOpacity(*window); + lua_pushnumber(L, bind_result); + return 1; +} + + +int glfwSetWindowOpacity_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + float opacity = luaL_checknumber(L, 2); + glfwSetWindowOpacity(*window, opacity); + return 0; +} + + +int glfwIconifyWindow_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + glfwIconifyWindow(*window); + return 0; +} + + +int glfwRestoreWindow_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + glfwRestoreWindow(*window); + return 0; +} + + +int glfwMaximizeWindow_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + glfwMaximizeWindow(*window); + return 0; +} + + +int glfwShowWindow_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + glfwShowWindow(*window); + return 0; +} + + +int glfwHideWindow_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + glfwHideWindow(*window); + return 0; +} + + +int glfwFocusWindow_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + glfwFocusWindow(*window); + return 0; +} + + +int glfwRequestWindowAttention_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + glfwRequestWindowAttention(*window); + return 0; +} + + +int glfwGetWindowMonitor_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + GLFWmonitor **monitor = create_monitor(L); + *monitor = glfwGetWindowMonitor(*window); + return 1; +} + + +int glfwSetWindowMonitor_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + GLFWmonitor ** monitor = luaL_checkudata(L, 2, glfw_monitor_tname); + int xpos = luaL_checkinteger(L, 3); + int ypos = luaL_checkinteger(L, 4); + int width = luaL_checkinteger(L, 5); + int height = luaL_checkinteger(L, 6); + int refreshRate = luaL_checkinteger(L, 7); + glfwSetWindowMonitor(*window, *monitor, xpos, ypos, width, height, refreshRate); + return 0; +} + + +int glfwGetWindowAttrib_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + int attrib = luaL_checkinteger(L, 2); + int bind_result = glfwGetWindowAttrib(*window, attrib); + lua_pushinteger(L, bind_result); + return 1; +} + + +int glfwSetWindowAttrib_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + int attrib = luaL_checkinteger(L, 2); + int value = luaL_checkinteger(L, 3); + glfwSetWindowAttrib(*window, attrib, value); + return 0; +} + + +/* helpers for creating callback setter binds */ +static GLFWwindow ** check_callback_args(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + int type = lua_type(L, 2); + if (type == LUA_TNIL || type == LUA_TFUNCTION) { + return window; + } + else { + luaL_typerror(L, 2, "nil or function"); + } +} + +#define SET_CALLBACK(L, win, setter, cb, key) \ +do { \ + /* get window data */ \ + struct h_glfw_window_data_t *data = glfwGetWindowUserPointer(win); \ + \ + /* push old callback */ \ + lua_rawgeti(L, LUA_REGISTRYINDEX, data->key); \ + \ + /* set new callback */ \ + if (lua_isnil(L, 2)) { \ + /* new "callback" is nil, unset */ \ + setter(win, NULL); \ + data->key = LUA_NOREF; \ + } \ + else { \ + /* new callback is function */ \ + setter(win, cb); \ + lua_pushvalue(L, 2); \ + data->key = luaL_ref(L, LUA_REGISTRYINDEX); \ + } \ +} while(0) + +#define RETRIEVE_CALLBACK(win, key) \ +struct h_glfw_window_data_t *data = glfwGetWindowUserPointer(win); \ +if (data->key == LUA_NOREF) { return; } \ +lua_State *L = data->L; \ +lua_rawgeti(L, LUA_REGISTRYINDEX, data->key); + + +static void h_pos_cb(GLFWwindow *window, int xpos, int ypos) +{ + RETRIEVE_CALLBACK(window, pos_cb_ref); + lua_rawgeti(L, LUA_REGISTRYINDEX, data->self_ref); + lua_pushinteger(L, xpos); + lua_pushinteger(L, ypos); + lua_call(L, 3, 0); +} +int glfwSetWindowPosCallback_bind(lua_State *L) +{ + GLFWwindow ** window = check_callback_args(L); + SET_CALLBACK(L, *window, glfwSetWindowPosCallback, h_pos_cb, pos_cb_ref); + return 1; +} + + +static void h_size_cb(GLFWwindow *window, int width, int height) +{ + RETRIEVE_CALLBACK(window, size_cb_ref); + lua_rawgeti(L, LUA_REGISTRYINDEX, data->self_ref); + lua_pushinteger(L, width); + lua_pushinteger(L, height); + lua_call(L, 3, 0); +} +int glfwSetWindowSizeCallback_bind(lua_State *L) +{ + GLFWwindow ** window = check_callback_args(L); + SET_CALLBACK(L, *window, glfwSetWindowSizeCallback, h_size_cb, size_cb_ref); + return 1; +} + + +static void h_close_cb(GLFWwindow *window) +{ + RETRIEVE_CALLBACK(window, close_cb_ref); + lua_rawgeti(L, LUA_REGISTRYINDEX, data->self_ref); + lua_call(L, 1, 0); +} +int glfwSetWindowCloseCallback_bind(lua_State *L) +{ + GLFWwindow ** window = check_callback_args(L); + SET_CALLBACK(L, *window, glfwSetWindowCloseCallback, h_close_cb, close_cb_ref); + return 1; +} + + +static void h_refresh_cb(GLFWwindow *window) +{ + RETRIEVE_CALLBACK(window, refresh_cb_ref); + lua_rawgeti(L, LUA_REGISTRYINDEX, data->self_ref); + lua_call(L, 1, 0); +} +int glfwSetWindowRefreshCallback_bind(lua_State *L) +{ + GLFWwindow ** window = check_callback_args(L); + SET_CALLBACK(L, *window, glfwSetWindowRefreshCallback, h_refresh_cb, refresh_cb_ref); + return 1; +} + + +static void h_focus_cb(GLFWwindow *window, int focused) +{ + RETRIEVE_CALLBACK(window, focus_cb_ref); + lua_rawgeti(L, LUA_REGISTRYINDEX, data->self_ref); + lua_pushinteger(L, focused); + lua_call(L, 2, 0); +} +int glfwSetWindowFocusCallback_bind(lua_State *L) +{ + GLFWwindow ** window = check_callback_args(L); + SET_CALLBACK( + L, *window, + glfwSetWindowFocusCallback, + h_focus_cb, focus_cb_ref + ); + return 1; +} + + +static void h_iconify_cb(GLFWwindow *window, int iconified) +{ + RETRIEVE_CALLBACK(window, iconify_cb_ref); + lua_rawgeti(L, LUA_REGISTRYINDEX, data->self_ref); + lua_pushinteger(L, iconified); + lua_call(L, 2, 0); +} +int glfwSetWindowIconifyCallback_bind(lua_State *L) +{ + GLFWwindow ** window = check_callback_args(L); + SET_CALLBACK( + L, *window, + glfwSetWindowIconifyCallback, + h_iconify_cb, iconify_cb_ref + ); + return 1; +} + + +static void h_maximize_cb(GLFWwindow *window, int maximized) +{ + RETRIEVE_CALLBACK(window, maximize_cb_ref); + lua_rawgeti(L, LUA_REGISTRYINDEX, data->self_ref); + lua_pushinteger(L, maximized); + lua_call(L, 2, 0); +} +int glfwSetWindowMaximizeCallback_bind(lua_State *L) +{ + GLFWwindow ** window = check_callback_args(L); + SET_CALLBACK( + L, *window, + glfwSetWindowMaximizeCallback, + h_maximize_cb, maximize_cb_ref + ); + return 1; +} + + +static void h_framebuffer_size_cb(GLFWwindow *window, int width, int height) +{ + RETRIEVE_CALLBACK(window, framebuffer_size_cb_ref); + lua_rawgeti(L, LUA_REGISTRYINDEX, data->self_ref); + lua_pushinteger(L, width); + lua_pushinteger(L, height); + lua_call(L, 3, 0); +} +int glfwSetFramebufferSizeCallback_bind(lua_State *L) +{ + GLFWwindow ** window = check_callback_args(L); + SET_CALLBACK( + L, *window, + glfwSetFramebufferSizeCallback, + h_framebuffer_size_cb, framebuffer_size_cb_ref + ); + return 1; +} + + +static void h_content_scale_cb(GLFWwindow *window, float xscale, float yscale) +{ + RETRIEVE_CALLBACK(window, content_scale_cb_ref); + lua_rawgeti(L, LUA_REGISTRYINDEX, data->self_ref); + lua_pushnumber(L, xscale); + lua_pushnumber(L, yscale); + lua_call(L, 3, 0); +} +int glfwSetWindowContentScaleCallback_bind(lua_State *L) +{ + GLFWwindow ** window = check_callback_args(L); + SET_CALLBACK( + L, *window, + glfwSetWindowContentScaleCallback, + h_content_scale_cb, content_scale_cb_ref + ); + return 1; +} + + +int glfwPollEvents_bind(lua_State *L) +{ + glfwPollEvents(); + return 0; +} + + +int glfwWaitEvents_bind(lua_State *L) +{ + glfwWaitEvents(); + return 0; +} + + +int glfwWaitEventsTimeout_bind(lua_State *L) +{ + double timeout = luaL_checknumber(L, 1); + glfwWaitEventsTimeout(timeout); + return 0; +} + + +int glfwPostEmptyEvent_bind(lua_State *L) +{ + glfwPostEmptyEvent(); + return 0; +} + + +int glfwSwapBuffers_bind(lua_State *L) +{ + GLFWwindow ** window = luaL_checkudata(L, 1, glfw_window_tname); + glfwSwapBuffers(*window); + return 0; +} diff --git a/src/miniaudio/CMakeLists.txt b/src/miniaudio/CMakeLists.txt new file mode 100644 index 0000000..c4b333c --- /dev/null +++ b/src/miniaudio/CMakeLists.txt @@ -0,0 +1,9 @@ +project(honey_engine) + +target_sources(honey PUBLIC + ${CMAKE_CURRENT_LIST_DIR}/impl.c + ${CMAKE_CURRENT_LIST_DIR}/setup.c + ${CMAKE_CURRENT_LIST_DIR}/engine.c + ${CMAKE_CURRENT_LIST_DIR}/sound.c + ${CMAKE_CURRENT_LIST_DIR}/sound_group.c +) diff --git a/src/miniaudio/audio.h b/src/miniaudio/audio.h new file mode 100644 index 0000000..0ea02d0 --- /dev/null +++ b/src/miniaudio/audio.h @@ -0,0 +1,176 @@ +#ifndef HONEY_AUDIO_H +#define HONEY_AUDIO_H + +#include +#include + + +ma_sound_group * to_sound_group(lua_State *L, int index); +void ma_push_node(lua_State *L, ma_node *n); + +#define AUDIO_METATABLES \ + X("ma.engine", ma_engine_tname) \ + X("ma.node", ma_node_tname) \ + X("ma.sound", ma_sound_tname) \ + X("ma.sound_group", ma_sound_group_tname) \ + +#define X(name, mt) extern const char *mt; +AUDIO_METATABLES +#undef X + + +#define AUDIO_FUNCTIONS \ + /* engine */ \ + X("engine_init", ma_engine_init_bind) \ + X("engine_uninit", ma_engine_uninit_bind) \ + X("engine_get_time", ma_engine_get_time_bind) \ + X("engine_set_time", ma_engine_set_time_bind) \ + X("engine_get_channels", ma_engine_get_channels_bind) \ + X("engine_get_sample_rate", ma_engine_get_sample_rate_bind) \ + X("engine_start", ma_engine_start_bind) \ + X("engine_stop", ma_engine_stop_bind) \ + X("engine_set_volume", ma_engine_set_volume_bind) \ + X("engine_set_gain_db", ma_engine_set_gain_db_bind) \ + X("engine_get_listener_count", ma_engine_get_listener_count_bind) \ + X("engine_find_closest_listener", ma_engine_find_closest_listener_bind) \ + X("engine_listener_set_position", ma_engine_listener_set_position_bind) \ + X("engine_listener_get_position", ma_engine_listener_get_position_bind) \ + X("engine_listener_set_direction", ma_engine_listener_set_direction_bind) \ + X("engine_listener_get_direction", ma_engine_listener_get_direction_bind) \ + X("engine_listener_set_velocity", ma_engine_listener_set_velocity_bind) \ + X("engine_listener_get_velocity", ma_engine_listener_get_velocity_bind) \ + X("engine_listener_set_cone", ma_engine_listener_set_cone_bind) \ + X("engine_listener_get_cone", ma_engine_listener_get_cone_bind) \ + X("engine_listener_set_world_up", ma_engine_listener_set_world_up_bind) \ + X("engine_listener_get_world_up", ma_engine_listener_get_world_up_bind) \ + X("engine_listener_set_enabled", ma_engine_listener_set_enabled_bind) \ + X("engine_listener_is_enabled", ma_engine_listener_is_enabled_bind) \ + X("engine_play_sound_ex", ma_engine_play_sound_ex_bind) \ + X("engine_play_sound", ma_engine_play_sound_bind) \ +\ + /* sound */ \ + X("sound_init_from_file", ma_sound_init_from_file_bind) \ + X("sound_init_copy", ma_sound_init_copy_bind) \ + X("sound_uninit", ma_sound_uninit_bind) \ + X("sound_start", ma_sound_start_bind) \ + X("sound_stop", ma_sound_stop_bind) \ + X("sound_set_volume", ma_sound_set_volume_bind) \ + X("sound_get_volume", ma_sound_get_volume_bind) \ + X("sound_set_pan", ma_sound_set_pan_bind) \ + X("sound_get_pan", ma_sound_get_pan_bind) \ + X("sound_set_pan_mode", ma_sound_set_pan_mode_bind) \ + X("sound_get_pan_mode", ma_sound_get_pan_mode_bind) \ + X("sound_set_pitch", ma_sound_set_pitch_bind) \ + X("sound_get_pitch", ma_sound_get_pitch_bind) \ + X("sound_set_spatialization_enabled", ma_sound_set_spatialization_enabled_bind) \ + X("sound_is_spatialization_enabled", ma_sound_is_spatialization_enabled_bind) \ + X("sound_set_pinned_listener_index", ma_sound_set_pinned_listener_index_bind) \ + X("sound_get_pinned_listener_index", ma_sound_get_pinned_listener_index_bind) \ + X("sound_get_listener_index", ma_sound_get_listener_index_bind) \ + X("sound_get_direction_to_listener", ma_sound_get_direction_to_listener_bind) \ + X("sound_set_position", ma_sound_set_position_bind) \ + X("sound_get_position", ma_sound_get_position_bind) \ + X("sound_set_direction", ma_sound_set_direction_bind) \ + X("sound_get_direction", ma_sound_get_direction_bind) \ + X("sound_set_velocity", ma_sound_set_velocity_bind) \ + X("sound_get_velocity", ma_sound_get_velocity_bind) \ + X("sound_set_attenuation_model", ma_sound_set_attenuation_model_bind) \ + X("sound_get_attenuation_model", ma_sound_get_attenuation_model_bind) \ + X("sound_set_positioning", ma_sound_set_positioning_bind) \ + X("sound_get_positioning", ma_sound_get_positioning_bind) \ + X("sound_set_rolloff", ma_sound_set_rolloff_bind) \ + X("sound_get_rolloff", ma_sound_get_rolloff_bind) \ + X("sound_set_min_gain", ma_sound_set_min_gain_bind) \ + X("sound_get_min_gain", ma_sound_get_min_gain_bind) \ + X("sound_set_max_gain", ma_sound_set_max_gain_bind) \ + X("sound_get_max_gain", ma_sound_get_max_gain_bind) \ + X("sound_set_min_distance", ma_sound_set_min_distance_bind) \ + X("sound_get_min_distance", ma_sound_get_min_distance_bind) \ + X("sound_set_max_distance", ma_sound_set_max_distance_bind) \ + X("sound_get_max_distance", ma_sound_get_max_distance_bind) \ + X("sound_set_cone", ma_sound_set_cone_bind) \ + X("sound_get_cone", ma_sound_get_cone_bind) \ + X("sound_set_doppler_factor", ma_sound_set_doppler_factor_bind) \ + X("sound_get_doppler_factor", ma_sound_get_doppler_factor_bind) \ + X("sound_set_directional_attenuation_factor", ma_sound_set_directional_attenuation_factor_bind) \ + X("sound_get_directional_attenuation_factor", ma_sound_get_directional_attenuation_factor_bind) \ + X("sound_set_fade_in_pcm_frames", ma_sound_set_fade_in_pcm_frames_bind) \ + X("sound_set_fade_in_milliseconds", ma_sound_set_fade_in_milliseconds_bind) \ + X("sound_get_current_fade_volume", ma_sound_get_current_fade_volume_bind) \ + X("sound_set_start_time_in_pcm_frames", ma_sound_set_start_time_in_pcm_frames_bind) \ + X("sound_set_start_time_in_milliseconds", ma_sound_set_start_time_in_milliseconds_bind) \ + X("sound_set_stop_time_in_pcm_frames", ma_sound_set_stop_time_in_pcm_frames_bind) \ + X("sound_set_stop_time_in_milliseconds", ma_sound_set_stop_time_in_milliseconds_bind) \ + X("sound_is_playing", ma_sound_is_playing_bind) \ + X("sound_get_time_in_pcm_frames", ma_sound_get_time_in_pcm_frames_bind) \ + X("sound_set_looping", ma_sound_set_looping_bind) \ + X("sound_is_looping", ma_sound_is_looping_bind) \ + X("sound_at_end", ma_sound_at_end_bind) \ + X("sound_seek_to_pcm_frame", ma_sound_seek_to_pcm_frame_bind) \ + X("sound_get_data_format", ma_sound_get_data_format_bind) \ + X("sound_get_cursor_in_pcm_frames", ma_sound_get_cursor_in_pcm_frames_bind) \ + X("sound_get_length_in_pcm_frames", ma_sound_get_length_in_pcm_frames_bind) \ + X("sound_get_cursor_in_seconds", ma_sound_get_cursor_in_seconds_bind) \ + X("sound_get_length_in_seconds", ma_sound_get_length_in_seconds_bind) \ +\ + /* sound group */ \ + X("sound_group_init", ma_sound_group_init_bind) \ + X("sound_group_uninit", ma_sound_group_uninit_bind) \ + X("sound_group_start", ma_sound_group_start_bind) \ + X("sound_group_stop", ma_sound_group_stop_bind) \ + X("sound_group_set_volume", ma_sound_group_set_volume_bind) \ + X("sound_group_get_volume", ma_sound_group_get_volume_bind) \ + X("sound_group_set_pan", ma_sound_group_set_pan_bind) \ + X("sound_group_get_pan", ma_sound_group_get_pan_bind) \ + X("sound_group_set_pan_mode", ma_sound_group_set_pan_mode_bind) \ + X("sound_group_get_pan_mode", ma_sound_group_get_pan_mode_bind) \ + X("sound_group_set_pitch", ma_sound_group_set_pitch_bind) \ + X("sound_group_get_pitch", ma_sound_group_get_pitch_bind) \ + X("sound_group_set_spatialization_enabled", ma_sound_group_set_spatialization_enabled_bind) \ + X("sound_group_is_spatialization_enabled", ma_sound_group_is_spatialization_enabled_bind) \ + X("sound_group_set_pinned_listener_index", ma_sound_group_set_pinned_listener_index_bind) \ + X("sound_group_get_pinned_listener_index", ma_sound_group_get_pinned_listener_index_bind) \ + X("sound_group_get_listener_index", ma_sound_group_get_listener_index_bind) \ + X("sound_group_get_direction_to_listener", ma_sound_group_get_direction_to_listener_bind) \ + X("sound_group_set_position", ma_sound_group_set_position_bind) \ + X("sound_group_get_position", ma_sound_group_get_position_bind) \ + X("sound_group_set_direction", ma_sound_group_set_direction_bind) \ + X("sound_group_get_direction", ma_sound_group_get_direction_bind) \ + X("sound_group_set_velocity", ma_sound_group_set_velocity_bind) \ + X("sound_group_get_velocity", ma_sound_group_get_velocity_bind) \ + X("sound_group_set_attenuation_model", ma_sound_group_set_attenuation_model_bind) \ + X("sound_group_get_attenuation_model", ma_sound_group_get_attenuation_model_bind) \ + X("sound_group_set_positioning", ma_sound_group_set_positioning_bind) \ + X("sound_group_get_positioning", ma_sound_group_get_positioning_bind) \ + X("sound_group_set_rolloff", ma_sound_group_set_rolloff_bind) \ + X("sound_group_get_rolloff", ma_sound_group_get_rolloff_bind) \ + X("sound_group_set_min_gain", ma_sound_group_set_min_gain_bind) \ + X("sound_group_get_min_gain", ma_sound_group_get_min_gain_bind) \ + X("sound_group_set_max_gain", ma_sound_group_set_max_gain_bind) \ + X("sound_group_get_max_gain", ma_sound_group_get_max_gain_bind) \ + X("sound_group_set_min_distance", ma_sound_group_set_min_distance_bind) \ + X("sound_group_get_min_distance", ma_sound_group_get_min_distance_bind) \ + X("sound_group_set_max_distance", ma_sound_group_set_max_distance_bind) \ + X("sound_group_get_max_distance", ma_sound_group_get_max_distance_bind) \ + X("sound_group_set_cone", ma_sound_group_set_cone_bind) \ + X("sound_group_get_cone", ma_sound_group_get_cone_bind) \ + X("sound_group_set_doppler_factor", ma_sound_group_set_doppler_factor_bind) \ + X("sound_group_get_doppler_factor", ma_sound_group_get_doppler_factor_bind) \ + X("sound_group_set_directional_attenuation_factor", ma_sound_group_set_directional_attenuation_factor_bind) \ + X("sound_group_get_directional_attenuation_factor", ma_sound_group_get_directional_attenuation_factor_bind) \ + X("sound_group_set_fade_in_pcm_frames", ma_sound_group_set_fade_in_pcm_frames_bind) \ + X("sound_group_set_fade_in_milliseconds", ma_sound_group_set_fade_in_milliseconds_bind) \ + X("sound_group_get_current_fade_volume", ma_sound_group_get_current_fade_volume_bind) \ + X("sound_group_set_start_time_in_pcm_frames", ma_sound_group_set_start_time_in_pcm_frames_bind) \ + X("sound_group_set_start_time_in_milliseconds", ma_sound_group_set_start_time_in_milliseconds_bind) \ + X("sound_group_set_stop_time_in_pcm_frames", ma_sound_group_set_stop_time_in_pcm_frames_bind) \ + X("sound_group_set_stop_time_in_milliseconds", ma_sound_group_set_stop_time_in_milliseconds_bind) \ + X("sound_group_is_playing", ma_sound_group_is_playing_bind) \ + X("sound_group_get_time_in_pcm_frames", ma_sound_group_get_time_in_pcm_frames_bind) \ + + +#define X(name, func) int func(lua_State *L); +AUDIO_FUNCTIONS +#undef X + +#endif diff --git a/src/miniaudio/bind b/src/miniaudio/bind new file mode 100644 index 0000000..3a9befe --- /dev/null +++ b/src/miniaudio/bind @@ -0,0 +1,55 @@ +ma_result ma_sound_group_init(ma_engine* pEngine, ma_uint32 flags, ma_sound_group* pParentGroup, ma_sound_group* pGroup); +ma_result ma_sound_group_init_ex(ma_engine* pEngine, const ma_sound_group_config* pConfig, ma_sound_group* pGroup); +void ma_sound_group_uninit(ma_sound_group* pGroup); +ma_engine* ma_sound_group_get_engine(const ma_sound_group* pGroup); +ma_result ma_sound_group_start(ma_sound_group* pGroup); +ma_result ma_sound_group_stop(ma_sound_group* pGroup); +void ma_sound_group_set_volume(ma_sound_group* pGroup, float volume); +float ma_sound_group_get_volume(const ma_sound_group* pGroup); +void ma_sound_group_set_pan(ma_sound_group* pGroup, float pan); +float ma_sound_group_get_pan(const ma_sound_group* pGroup); +void ma_sound_group_set_pan_mode(ma_sound_group* pGroup, ma_pan_mode panMode); +ma_pan_mode ma_sound_group_get_pan_mode(const ma_sound_group* pGroup); +void ma_sound_group_set_pitch(ma_sound_group* pGroup, float pitch); +float ma_sound_group_get_pitch(const ma_sound_group* pGroup); +void ma_sound_group_set_spatialization_enabled(ma_sound_group* pGroup, ma_bool32 enabled); +ma_bool32 ma_sound_group_is_spatialization_enabled(const ma_sound_group* pGroup); +void ma_sound_group_set_pinned_listener_index(ma_sound_group* pGroup, ma_uint32 listenerIndex); +ma_uint32 ma_sound_group_get_pinned_listener_index(const ma_sound_group* pGroup); +ma_uint32 ma_sound_group_get_listener_index(const ma_sound_group* pGroup); +ma_vec3f ma_sound_group_get_direction_to_listener(const ma_sound_group* pGroup); +void ma_sound_group_set_position(ma_sound_group* pGroup, float x, float y, float z); +ma_vec3f ma_sound_group_get_position(const ma_sound_group* pGroup); +void ma_sound_group_set_direction(ma_sound_group* pGroup, float x, float y, float z); +ma_vec3f ma_sound_group_get_direction(const ma_sound_group* pGroup); +void ma_sound_group_set_velocity(ma_sound_group* pGroup, float x, float y, float z); +ma_vec3f ma_sound_group_get_velocity(const ma_sound_group* pGroup); +void ma_sound_group_set_attenuation_model(ma_sound_group* pGroup, ma_attenuation_model attenuationModel); +ma_attenuation_model ma_sound_group_get_attenuation_model(const ma_sound_group* pGroup); +void ma_sound_group_set_positioning(ma_sound_group* pGroup, ma_positioning positioning); +ma_positioning ma_sound_group_get_positioning(const ma_sound_group* pGroup); +void ma_sound_group_set_rolloff(ma_sound_group* pGroup, float rolloff); +float ma_sound_group_get_rolloff(const ma_sound_group* pGroup); +void ma_sound_group_set_min_gain(ma_sound_group* pGroup, float minGain); +float ma_sound_group_get_min_gain(const ma_sound_group* pGroup); +void ma_sound_group_set_max_gain(ma_sound_group* pGroup, float maxGain); +float ma_sound_group_get_max_gain(const ma_sound_group* pGroup); +void ma_sound_group_set_min_distance(ma_sound_group* pGroup, float minDistance); +float ma_sound_group_get_min_distance(const ma_sound_group* pGroup); +void ma_sound_group_set_max_distance(ma_sound_group* pGroup, float maxDistance); +float ma_sound_group_get_max_distance(const ma_sound_group* pGroup); +void ma_sound_group_set_cone(ma_sound_group* pGroup, float innerAngleInRadians, float outerAngleInRadians, float outerGain); +void ma_sound_group_get_cone(const ma_sound_group* pGroup, float* pInnerAngleInRadians, float* pOuterAngleInRadians, float* pOuterGain); +void ma_sound_group_set_doppler_factor(ma_sound_group* pGroup, float dopplerFactor); +float ma_sound_group_get_doppler_factor(const ma_sound_group* pGroup); +void ma_sound_group_set_directional_attenuation_factor(ma_sound_group* pGroup, float directionalAttenuationFactor); +float ma_sound_group_get_directional_attenuation_factor(const ma_sound_group* pGroup); +void ma_sound_group_set_fade_in_pcm_frames(ma_sound_group* pGroup, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInFrames); +void ma_sound_group_set_fade_in_milliseconds(ma_sound_group* pGroup, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInMilliseconds); +float ma_sound_group_get_current_fade_volume(ma_sound_group* pGroup); +void ma_sound_group_set_start_time_in_pcm_frames(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInFrames); +void ma_sound_group_set_start_time_in_milliseconds(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInMilliseconds); +void ma_sound_group_set_stop_time_in_pcm_frames(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInFrames); +void ma_sound_group_set_stop_time_in_milliseconds(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInMilliseconds); +ma_bool32 ma_sound_group_is_playing(const ma_sound_group* pGroup); +ma_uint64 ma_sound_group_get_time_in_pcm_frames(const ma_sound_group* pGroup); diff --git a/src/miniaudio/bind.bind b/src/miniaudio/bind.bind new file mode 100644 index 0000000..41fddd6 --- /dev/null +++ b/src/miniaudio/bind.bind @@ -0,0 +1,513 @@ +int ma_sound_group_init_bind(lua_State *L) +{ + ma_engine * pEngine = get: ma_engine * + ma_uint32 flags = luaL_checkinteger(L, 2); + ma_sound_group * pParentGroup = get: ma_sound_group * + ma_sound_group * pGroup = get: ma_sound_group * + ma_result bind_result = ma_sound_group_init(pEngine, flags, pParentGroup, pGroup); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_sound_group_init_ex_bind(lua_State *L) +{ + ma_engine * pEngine = get: ma_engine * + const ma_sound_group_config * pConfig = get: const ma_sound_group_config * + ma_sound_group * pGroup = get: ma_sound_group * + ma_result bind_result = ma_sound_group_init_ex(pEngine, pConfig, pGroup); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_sound_group_uninit_bind(lua_State *L) +{ + ma_sound_group * pGroup = get: ma_sound_group * + ma_sound_group_uninit(pGroup); + return 0; +} + + +int ma_sound_group_get_engine_bind(lua_State *L) +{ + const ma_sound_group * pGroup = get: const ma_sound_group * + ma_engine* bind_result = ma_sound_group_get_engine(pGroup); + /* push result */ + return /* count */; +} + + +int ma_sound_group_start_bind(lua_State *L) +{ + ma_sound_group * pGroup = get: ma_sound_group * + ma_result bind_result = ma_sound_group_start(pGroup); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_sound_group_stop_bind(lua_State *L) +{ + ma_sound_group * pGroup = get: ma_sound_group * + ma_result bind_result = ma_sound_group_stop(pGroup); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_sound_group_set_volume_bind(lua_State *L) +{ + ma_sound_group * pGroup = get: ma_sound_group * + float volume = luaL_checknumber(L, 2); + ma_sound_group_set_volume(pGroup, volume); + return 0; +} + + +int ma_sound_group_get_volume_bind(lua_State *L) +{ + const ma_sound_group * pGroup = get: const ma_sound_group * + float bind_result = ma_sound_group_get_volume(pGroup); + lua_pushnumber(L, bind_result); + return 1; +} + + +int ma_sound_group_set_pan_bind(lua_State *L) +{ + ma_sound_group * pGroup = get: ma_sound_group * + float pan = luaL_checknumber(L, 2); + ma_sound_group_set_pan(pGroup, pan); + return 0; +} + + +int ma_sound_group_get_pan_bind(lua_State *L) +{ + const ma_sound_group * pGroup = get: const ma_sound_group * + float bind_result = ma_sound_group_get_pan(pGroup); + lua_pushnumber(L, bind_result); + return 1; +} + + +int ma_sound_group_set_pan_mode_bind(lua_State *L) +{ + ma_sound_group * pGroup = get: ma_sound_group * + ma_pan_mode panMode = get: ma_pan_mode + ma_sound_group_set_pan_mode(pGroup, panMode); + return 0; +} + + +int ma_sound_group_get_pan_mode_bind(lua_State *L) +{ + const ma_sound_group * pGroup = get: const ma_sound_group * + ma_pan_mode bind_result = ma_sound_group_get_pan_mode(pGroup); + /* push result */ + return /* count */; +} + + +int ma_sound_group_set_pitch_bind(lua_State *L) +{ + ma_sound_group * pGroup = get: ma_sound_group * + float pitch = luaL_checknumber(L, 2); + ma_sound_group_set_pitch(pGroup, pitch); + return 0; +} + + +int ma_sound_group_get_pitch_bind(lua_State *L) +{ + const ma_sound_group * pGroup = get: const ma_sound_group * + float bind_result = ma_sound_group_get_pitch(pGroup); + lua_pushnumber(L, bind_result); + return 1; +} + + +int ma_sound_group_set_spatialization_enabled_bind(lua_State *L) +{ + ma_sound_group * pGroup = get: ma_sound_group * + ma_bool32 enabled = get: ma_bool32 + ma_sound_group_set_spatialization_enabled(pGroup, enabled); + return 0; +} + + +int ma_sound_group_is_spatialization_enabled_bind(lua_State *L) +{ + const ma_sound_group * pGroup = get: const ma_sound_group * + ma_bool32 bind_result = ma_sound_group_is_spatialization_enabled(pGroup); + /* push result */ + return /* count */; +} + + +int ma_sound_group_set_pinned_listener_index_bind(lua_State *L) +{ + ma_sound_group * pGroup = get: ma_sound_group * + ma_uint32 listenerIndex = luaL_checkinteger(L, 2); + ma_sound_group_set_pinned_listener_index(pGroup, listenerIndex); + return 0; +} + + +int ma_sound_group_get_pinned_listener_index_bind(lua_State *L) +{ + const ma_sound_group * pGroup = get: const ma_sound_group * + ma_uint32 bind_result = ma_sound_group_get_pinned_listener_index(pGroup); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_sound_group_get_listener_index_bind(lua_State *L) +{ + const ma_sound_group * pGroup = get: const ma_sound_group * + ma_uint32 bind_result = ma_sound_group_get_listener_index(pGroup); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_sound_group_get_direction_to_listener_bind(lua_State *L) +{ + const ma_sound_group * pGroup = get: const ma_sound_group * + ma_vec3f bind_result = ma_sound_group_get_direction_to_listener(pGroup); + /* push result */ + return /* count */; +} + + +int ma_sound_group_set_position_bind(lua_State *L) +{ + ma_sound_group * pGroup = get: ma_sound_group * + float x = luaL_checknumber(L, 2); + float y = luaL_checknumber(L, 3); + float z = luaL_checknumber(L, 4); + ma_sound_group_set_position(pGroup, x, y, z); + return 0; +} + + +int ma_sound_group_get_position_bind(lua_State *L) +{ + const ma_sound_group * pGroup = get: const ma_sound_group * + ma_vec3f bind_result = ma_sound_group_get_position(pGroup); + /* push result */ + return /* count */; +} + + +int ma_sound_group_set_direction_bind(lua_State *L) +{ + ma_sound_group * pGroup = get: ma_sound_group * + float x = luaL_checknumber(L, 2); + float y = luaL_checknumber(L, 3); + float z = luaL_checknumber(L, 4); + ma_sound_group_set_direction(pGroup, x, y, z); + return 0; +} + + +int ma_sound_group_get_direction_bind(lua_State *L) +{ + const ma_sound_group * pGroup = get: const ma_sound_group * + ma_vec3f bind_result = ma_sound_group_get_direction(pGroup); + /* push result */ + return /* count */; +} + + +int ma_sound_group_set_velocity_bind(lua_State *L) +{ + ma_sound_group * pGroup = get: ma_sound_group * + float x = luaL_checknumber(L, 2); + float y = luaL_checknumber(L, 3); + float z = luaL_checknumber(L, 4); + ma_sound_group_set_velocity(pGroup, x, y, z); + return 0; +} + + +int ma_sound_group_get_velocity_bind(lua_State *L) +{ + const ma_sound_group * pGroup = get: const ma_sound_group * + ma_vec3f bind_result = ma_sound_group_get_velocity(pGroup); + /* push result */ + return /* count */; +} + + +int ma_sound_group_set_attenuation_model_bind(lua_State *L) +{ + ma_sound_group * pGroup = get: ma_sound_group * + ma_attenuation_model attenuationModel = get: ma_attenuation_model + ma_sound_group_set_attenuation_model(pGroup, attenuationModel); + return 0; +} + + +int ma_sound_group_get_attenuation_model_bind(lua_State *L) +{ + const ma_sound_group * pGroup = get: const ma_sound_group * + ma_attenuation_model bind_result = ma_sound_group_get_attenuation_model(pGroup); + /* push result */ + return /* count */; +} + + +int ma_sound_group_set_positioning_bind(lua_State *L) +{ + ma_sound_group * pGroup = get: ma_sound_group * + ma_positioning positioning = get: ma_positioning + ma_sound_group_set_positioning(pGroup, positioning); + return 0; +} + + +int ma_sound_group_get_positioning_bind(lua_State *L) +{ + const ma_sound_group * pGroup = get: const ma_sound_group * + ma_positioning bind_result = ma_sound_group_get_positioning(pGroup); + /* push result */ + return /* count */; +} + + +int ma_sound_group_set_rolloff_bind(lua_State *L) +{ + ma_sound_group * pGroup = get: ma_sound_group * + float rolloff = luaL_checknumber(L, 2); + ma_sound_group_set_rolloff(pGroup, rolloff); + return 0; +} + + +int ma_sound_group_get_rolloff_bind(lua_State *L) +{ + const ma_sound_group * pGroup = get: const ma_sound_group * + float bind_result = ma_sound_group_get_rolloff(pGroup); + lua_pushnumber(L, bind_result); + return 1; +} + + +int ma_sound_group_set_min_gain_bind(lua_State *L) +{ + ma_sound_group * pGroup = get: ma_sound_group * + float minGain = luaL_checknumber(L, 2); + ma_sound_group_set_min_gain(pGroup, minGain); + return 0; +} + + +int ma_sound_group_get_min_gain_bind(lua_State *L) +{ + const ma_sound_group * pGroup = get: const ma_sound_group * + float bind_result = ma_sound_group_get_min_gain(pGroup); + lua_pushnumber(L, bind_result); + return 1; +} + + +int ma_sound_group_set_max_gain_bind(lua_State *L) +{ + ma_sound_group * pGroup = get: ma_sound_group * + float maxGain = luaL_checknumber(L, 2); + ma_sound_group_set_max_gain(pGroup, maxGain); + return 0; +} + + +int ma_sound_group_get_max_gain_bind(lua_State *L) +{ + const ma_sound_group * pGroup = get: const ma_sound_group * + float bind_result = ma_sound_group_get_max_gain(pGroup); + lua_pushnumber(L, bind_result); + return 1; +} + + +int ma_sound_group_set_min_distance_bind(lua_State *L) +{ + ma_sound_group * pGroup = get: ma_sound_group * + float minDistance = luaL_checknumber(L, 2); + ma_sound_group_set_min_distance(pGroup, minDistance); + return 0; +} + + +int ma_sound_group_get_min_distance_bind(lua_State *L) +{ + const ma_sound_group * pGroup = get: const ma_sound_group * + float bind_result = ma_sound_group_get_min_distance(pGroup); + lua_pushnumber(L, bind_result); + return 1; +} + + +int ma_sound_group_set_max_distance_bind(lua_State *L) +{ + ma_sound_group * pGroup = get: ma_sound_group * + float maxDistance = luaL_checknumber(L, 2); + ma_sound_group_set_max_distance(pGroup, maxDistance); + return 0; +} + + +int ma_sound_group_get_max_distance_bind(lua_State *L) +{ + const ma_sound_group * pGroup = get: const ma_sound_group * + float bind_result = ma_sound_group_get_max_distance(pGroup); + lua_pushnumber(L, bind_result); + return 1; +} + + +int ma_sound_group_set_cone_bind(lua_State *L) +{ + ma_sound_group * pGroup = get: ma_sound_group * + float innerAngleInRadians = luaL_checknumber(L, 2); + float outerAngleInRadians = luaL_checknumber(L, 3); + float outerGain = luaL_checknumber(L, 4); + ma_sound_group_set_cone(pGroup, innerAngleInRadians, outerAngleInRadians, outerGain); + return 0; +} + + +int ma_sound_group_get_cone_bind(lua_State *L) +{ + const ma_sound_group * pGroup = get: const ma_sound_group * + float * pInnerAngleInRadians = get: float * + float * pOuterAngleInRadians = get: float * + float * pOuterGain = get: float * + ma_sound_group_get_cone(pGroup, pInnerAngleInRadians, pOuterAngleInRadians, pOuterGain); + return 0; +} + + +int ma_sound_group_set_doppler_factor_bind(lua_State *L) +{ + ma_sound_group * pGroup = get: ma_sound_group * + float dopplerFactor = luaL_checknumber(L, 2); + ma_sound_group_set_doppler_factor(pGroup, dopplerFactor); + return 0; +} + + +int ma_sound_group_get_doppler_factor_bind(lua_State *L) +{ + const ma_sound_group * pGroup = get: const ma_sound_group * + float bind_result = ma_sound_group_get_doppler_factor(pGroup); + lua_pushnumber(L, bind_result); + return 1; +} + + +int ma_sound_group_set_directional_attenuation_factor_bind(lua_State *L) +{ + ma_sound_group * pGroup = get: ma_sound_group * + float directionalAttenuationFactor = luaL_checknumber(L, 2); + ma_sound_group_set_directional_attenuation_factor(pGroup, directionalAttenuationFactor); + return 0; +} + + +int ma_sound_group_get_directional_attenuation_factor_bind(lua_State *L) +{ + const ma_sound_group * pGroup = get: const ma_sound_group * + float bind_result = ma_sound_group_get_directional_attenuation_factor(pGroup); + lua_pushnumber(L, bind_result); + return 1; +} + + +int ma_sound_group_set_fade_in_pcm_frames_bind(lua_State *L) +{ + ma_sound_group * pGroup = get: ma_sound_group * + float volumeBeg = luaL_checknumber(L, 2); + float volumeEnd = luaL_checknumber(L, 3); + ma_uint64 fadeLengthInFrames = luaL_checkinteger(L, 4); + ma_sound_group_set_fade_in_pcm_frames(pGroup, volumeBeg, volumeEnd, fadeLengthInFrames); + return 0; +} + + +int ma_sound_group_set_fade_in_milliseconds_bind(lua_State *L) +{ + ma_sound_group * pGroup = get: ma_sound_group * + float volumeBeg = luaL_checknumber(L, 2); + float volumeEnd = luaL_checknumber(L, 3); + ma_uint64 fadeLengthInMilliseconds = luaL_checkinteger(L, 4); + ma_sound_group_set_fade_in_milliseconds(pGroup, volumeBeg, volumeEnd, fadeLengthInMilliseconds); + return 0; +} + + +int ma_sound_group_get_current_fade_volume_bind(lua_State *L) +{ + ma_sound_group * pGroup = get: ma_sound_group * + float bind_result = ma_sound_group_get_current_fade_volume(pGroup); + lua_pushnumber(L, bind_result); + return 1; +} + + +int ma_sound_group_set_start_time_in_pcm_frames_bind(lua_State *L) +{ + ma_sound_group * pGroup = get: ma_sound_group * + ma_uint64 absoluteGlobalTimeInFrames = luaL_checkinteger(L, 2); + ma_sound_group_set_start_time_in_pcm_frames(pGroup, absoluteGlobalTimeInFrames); + return 0; +} + + +int ma_sound_group_set_start_time_in_milliseconds_bind(lua_State *L) +{ + ma_sound_group * pGroup = get: ma_sound_group * + ma_uint64 absoluteGlobalTimeInMilliseconds = luaL_checkinteger(L, 2); + ma_sound_group_set_start_time_in_milliseconds(pGroup, absoluteGlobalTimeInMilliseconds); + return 0; +} + + +int ma_sound_group_set_stop_time_in_pcm_frames_bind(lua_State *L) +{ + ma_sound_group * pGroup = get: ma_sound_group * + ma_uint64 absoluteGlobalTimeInFrames = luaL_checkinteger(L, 2); + ma_sound_group_set_stop_time_in_pcm_frames(pGroup, absoluteGlobalTimeInFrames); + return 0; +} + + +int ma_sound_group_set_stop_time_in_milliseconds_bind(lua_State *L) +{ + ma_sound_group * pGroup = get: ma_sound_group * + ma_uint64 absoluteGlobalTimeInMilliseconds = luaL_checkinteger(L, 2); + ma_sound_group_set_stop_time_in_milliseconds(pGroup, absoluteGlobalTimeInMilliseconds); + return 0; +} + + +int ma_sound_group_is_playing_bind(lua_State *L) +{ + const ma_sound_group * pGroup = get: const ma_sound_group * + ma_bool32 bind_result = ma_sound_group_is_playing(pGroup); + /* push result */ + return /* count */; +} + + +int ma_sound_group_get_time_in_pcm_frames_bind(lua_State *L) +{ + const ma_sound_group * pGroup = get: const ma_sound_group * + ma_uint64 bind_result = ma_sound_group_get_time_in_pcm_frames(pGroup); + lua_pushinteger(L, bind_result); + return 1; +} + + diff --git a/src/miniaudio/engine.c b/src/miniaudio/engine.c new file mode 100644 index 0000000..ec43728 --- /dev/null +++ b/src/miniaudio/engine.c @@ -0,0 +1,303 @@ +#include +#include +#include +#include "audio.h" + + +#define GET_PARAM(param) \ +do { \ + lua_getfield(L, conf_tbl, #param); \ + if (!lua_isnil(L, -1)) { \ + config.param = lua_tointeger(L, -1); \ + } \ + lua_pop(L, 1); \ +} while (0) + +int ma_engine_init_bind(lua_State *L) +{ + luaL_checktype(L, 1, LUA_TTABLE); + const int conf_tbl = 1; + ma_engine_config config = ma_engine_config_init(); + GET_PARAM(listenerCount); + GET_PARAM(sampleRate); + GET_PARAM(gainSmoothTimeInFrames); + GET_PARAM(gainSmoothTimeInMilliseconds); + + ma_engine *engine = lua_newuserdata(L, sizeof(ma_engine)); + int engine_index = lua_gettop(L); + ma_result result = ma_engine_init(&config, engine); + lua_pushinteger(L, result); + lua_pushvalue(L, engine_index); + lua_remove(L, engine_index); + luaL_getmetatable(L, ma_engine_tname); + lua_setmetatable(L, -2); + return 2; +} + + +int ma_engine_uninit_bind(lua_State *L) +{ + ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); + ma_engine_uninit(pEngine); + return 0; +} + + +int ma_engine_get_time_bind(lua_State *L) +{ + ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); + ma_uint64 bind_result = ma_engine_get_time(pEngine); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_engine_set_time_bind(lua_State *L) +{ + ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); + ma_uint64 globalTime = luaL_checkinteger(L, 2); + ma_result bind_result = ma_engine_set_time(pEngine, globalTime); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_engine_get_channels_bind(lua_State *L) +{ + ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); + ma_uint32 bind_result = ma_engine_get_channels(pEngine); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_engine_get_sample_rate_bind(lua_State *L) +{ + ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); + ma_uint32 bind_result = ma_engine_get_sample_rate(pEngine); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_engine_start_bind(lua_State *L) +{ + ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); + ma_result bind_result = ma_engine_start(pEngine); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_engine_stop_bind(lua_State *L) +{ + ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); + ma_result bind_result = ma_engine_stop(pEngine); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_engine_set_volume_bind(lua_State *L) +{ + ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); + float volume = luaL_checknumber(L, 2); + ma_result bind_result = ma_engine_set_volume(pEngine, volume); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_engine_set_gain_db_bind(lua_State *L) +{ + ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); + float gainDB = luaL_checknumber(L, 2); + ma_result bind_result = ma_engine_set_gain_db(pEngine, gainDB); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_engine_get_listener_count_bind(lua_State *L) +{ + ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); + ma_uint32 bind_result = ma_engine_get_listener_count(pEngine); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_engine_find_closest_listener_bind(lua_State *L) +{ + ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); + float absolutePosX = luaL_checknumber(L, 2); + float absolutePosY = luaL_checknumber(L, 3); + float absolutePosZ = luaL_checknumber(L, 4); + ma_uint32 bind_result = ma_engine_find_closest_listener(pEngine, absolutePosX, absolutePosY, absolutePosZ); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_engine_listener_set_position_bind(lua_State *L) +{ + ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); + ma_uint32 listenerIndex = luaL_checkinteger(L, 2); + float x = luaL_checknumber(L, 3); + float y = luaL_checknumber(L, 4); + float z = luaL_checknumber(L, 5); + ma_engine_listener_set_position(pEngine, listenerIndex, x, y, z); + return 0; +} + + +int ma_engine_listener_get_position_bind(lua_State *L) +{ + ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); + ma_uint32 listenerIndex = luaL_checkinteger(L, 2); + ma_vec3f bind_result = ma_engine_listener_get_position(pEngine, listenerIndex); + lua_pushnumber(L, bind_result.x); + lua_pushnumber(L, bind_result.y); + lua_pushnumber(L, bind_result.z); + return 3; +} + + +int ma_engine_listener_set_direction_bind(lua_State *L) +{ + ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); + ma_uint32 listenerIndex = luaL_checkinteger(L, 2); + float x = luaL_checknumber(L, 3); + float y = luaL_checknumber(L, 4); + float z = luaL_checknumber(L, 5); + ma_engine_listener_set_direction(pEngine, listenerIndex, x, y, z); + return 0; +} + + +int ma_engine_listener_get_direction_bind(lua_State *L) +{ + ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); + ma_uint32 listenerIndex = luaL_checkinteger(L, 2); + ma_vec3f bind_result = ma_engine_listener_get_direction(pEngine, listenerIndex); + lua_pushnumber(L, bind_result.x); + lua_pushnumber(L, bind_result.y); + lua_pushnumber(L, bind_result.z); + return 3; +} + + +int ma_engine_listener_set_velocity_bind(lua_State *L) +{ + ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); + ma_uint32 listenerIndex = luaL_checkinteger(L, 2); + float x = luaL_checknumber(L, 3); + float y = luaL_checknumber(L, 4); + float z = luaL_checknumber(L, 5); + ma_engine_listener_set_velocity(pEngine, listenerIndex, x, y, z); + return 0; +} + + +int ma_engine_listener_get_velocity_bind(lua_State *L) +{ + ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); + ma_uint32 listenerIndex = luaL_checkinteger(L, 2); + ma_vec3f bind_result = ma_engine_listener_get_velocity(pEngine, listenerIndex); + lua_pushnumber(L, bind_result.x); + lua_pushnumber(L, bind_result.y); + lua_pushnumber(L, bind_result.z); + return 3; +} + + +int ma_engine_listener_set_cone_bind(lua_State *L) +{ + ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); + ma_uint32 listenerIndex = luaL_checkinteger(L, 2); + float innerAngleInRadians = luaL_checknumber(L, 3); + float outerAngleInRadians = luaL_checknumber(L, 4); + float outerGain = luaL_checknumber(L, 5); + ma_engine_listener_set_cone(pEngine, listenerIndex, innerAngleInRadians, outerAngleInRadians, outerGain); + return 0; +} + + +int ma_engine_listener_get_cone_bind(lua_State *L) +{ + ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); + ma_uint32 listenerIndex = luaL_checkinteger(L, 2); + float innerAngleInRadians, outerAngleInRadians, outerGain; + ma_engine_listener_get_cone(pEngine, listenerIndex, &innerAngleInRadians, &outerAngleInRadians, &outerGain); + lua_pushnumber(L, innerAngleInRadians); + lua_pushnumber(L, outerAngleInRadians); + lua_pushnumber(L, outerGain); + return 3; +} + + +int ma_engine_listener_set_world_up_bind(lua_State *L) +{ + ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); + ma_uint32 listenerIndex = luaL_checkinteger(L, 2); + float x = luaL_checknumber(L, 3); + float y = luaL_checknumber(L, 4); + float z = luaL_checknumber(L, 5); + ma_engine_listener_set_world_up(pEngine, listenerIndex, x, y, z); + return 0; +} + + +int ma_engine_listener_get_world_up_bind(lua_State *L) +{ + ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); + ma_uint32 listenerIndex = luaL_checkinteger(L, 2); + ma_vec3f bind_result = ma_engine_listener_get_world_up(pEngine, listenerIndex); + lua_pushnumber(L, bind_result.x); + lua_pushnumber(L, bind_result.y); + lua_pushnumber(L, bind_result.z); + return 3; +} + + +int ma_engine_listener_set_enabled_bind(lua_State *L) +{ + ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); + ma_uint32 listenerIndex = luaL_checkinteger(L, 2); + ma_bool32 isEnabled = luaL_checkinteger(L, 3); + ma_engine_listener_set_enabled(pEngine, listenerIndex, isEnabled); + return 0; +} + + +int ma_engine_listener_is_enabled_bind(lua_State *L) +{ + ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); + ma_uint32 listenerIndex = luaL_checkinteger(L, 2); + ma_bool32 bind_result = ma_engine_listener_is_enabled(pEngine, listenerIndex); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_engine_play_sound_ex_bind(lua_State *L) +{ + ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); + const char * pFilePath = luaL_checkstring(L, 2); + ma_node * pNode = luaL_checkudata(L, 3, ma_node_tname); + ma_uint32 nodeInputBusIndex = luaL_checkinteger(L, 4); + ma_result bind_result = ma_engine_play_sound_ex(pEngine, pFilePath, pNode, nodeInputBusIndex); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_engine_play_sound_bind(lua_State *L) +{ + ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); + const char * pFilePath = luaL_checkstring(L, 2); + ma_sound_group * pGroup = to_sound_group(L, 3); + ma_result bind_result = ma_engine_play_sound(pEngine, pFilePath, pGroup); + lua_pushinteger(L, bind_result); + return 1; +} diff --git a/src/miniaudio/impl.c b/src/miniaudio/impl.c new file mode 100644 index 0000000..5e8969a --- /dev/null +++ b/src/miniaudio/impl.c @@ -0,0 +1,8 @@ +#define STB_VORBIS_HEADER_ONLY +#include +#define MINIAUDIO_IMPLEMENTATION +#include +#undef STB_VORBIS_HEADER_ONLY +#include + + diff --git a/src/miniaudio/setup.c b/src/miniaudio/setup.c new file mode 100644 index 0000000..774bf39 --- /dev/null +++ b/src/miniaudio/setup.c @@ -0,0 +1,31 @@ +#include +#include +#include +#include "util/util.h" +#include "audio.h" + + +#define X(name, mt) const char *mt = name; +AUDIO_METATABLES +#undef X + + +void setup_audio(lua_State *L, int honey_tbl) +{ + #define X(n, mt) luaL_newmetatable(L, mt); lua_pop(L, 1); + AUDIO_METATABLES + #undef X + + struct honey_tbl_t audio[] = { + #define X(name, func) H_FUNC(name, func), + AUDIO_FUNCTIONS + #undef X + + /* ma_result values */ + H_ENUM(MA_SUCCESS), + + H_END, + }; + create_table(L, audio); + lua_setfield(L, honey_tbl, "ma"); +} diff --git a/src/miniaudio/sound.c b/src/miniaudio/sound.c new file mode 100644 index 0000000..334a08a --- /dev/null +++ b/src/miniaudio/sound.c @@ -0,0 +1,640 @@ +#include +#include +#include +#include "audio.h" + + +void push_sound(lua_State *L, ma_sound s) { + ma_sound *su = lua_newuserdata(L, sizeof(ma_sound)); + *su = s; + luaL_getmetatable(L, ma_sound_tname); + lua_setmetatable(L, -2); +} + + +int ma_sound_init_from_file_bind(lua_State *L) +{ + ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); + const char * pFilePath = luaL_checkstring(L, 2); + ma_uint32 flags = luaL_checkinteger(L, 3); + ma_sound_group * pGroup = to_sound_group(L, 4); + + ma_sound *sound = lua_newuserdata(L, sizeof(ma_sound)); + int sound_index = lua_gettop(L); + ma_result bind_result = ma_sound_init_from_file(pEngine, pFilePath, flags, pGroup, NULL, sound); + lua_pushinteger(L, bind_result); + lua_pushvalue(L, sound_index); + lua_remove(L, sound_index); + luaL_getmetatable(L, ma_sound_tname); + lua_setmetatable(L, -2); + return 2; +} + + +int ma_sound_init_copy_bind(lua_State *L) +{ + ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); + ma_sound * pExistingSound = luaL_checkudata(L, 2, ma_sound_tname); + ma_uint32 flags = luaL_checkinteger(L, 3); + ma_sound_group * pGroup = to_sound_group(L, 4); + ma_sound *sound = lua_newuserdata(L, sizeof(ma_sound)); + int sound_index = lua_gettop(L); + ma_result bind_result = ma_sound_init_copy(pEngine, pExistingSound, flags, pGroup, sound); + lua_pushinteger(L, bind_result); + lua_pushvalue(L, sound_index); + lua_remove(L, sound_index); + luaL_getmetatable(L, ma_sound_tname); + lua_setmetatable(L, -2); + return 2; +} + + +int ma_sound_uninit_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + ma_sound_uninit(pSound); + return 0; +} + + +int ma_sound_start_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + ma_result bind_result = ma_sound_start(pSound); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_sound_stop_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + ma_result bind_result = ma_sound_stop(pSound); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_sound_set_volume_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + float volume = luaL_checknumber(L, 2); + ma_sound_set_volume(pSound, volume); + return 0; +} + + +int ma_sound_get_volume_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + float bind_result = ma_sound_get_volume(pSound); + lua_pushnumber(L, bind_result); + return 1; +} + + +int ma_sound_set_pan_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + float pan = luaL_checknumber(L, 2); + ma_sound_set_pan(pSound, pan); + return 0; +} + + +int ma_sound_get_pan_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + float bind_result = ma_sound_get_pan(pSound); + lua_pushnumber(L, bind_result); + return 1; +} + + +int ma_sound_set_pan_mode_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + ma_pan_mode panMode = luaL_checkinteger(L, 2); + ma_sound_set_pan_mode(pSound, panMode); + return 0; +} + + +int ma_sound_get_pan_mode_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + ma_pan_mode bind_result = ma_sound_get_pan_mode(pSound); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_sound_set_pitch_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + float pitch = luaL_checknumber(L, 2); + ma_sound_set_pitch(pSound, pitch); + return 0; +} + + +int ma_sound_get_pitch_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + float bind_result = ma_sound_get_pitch(pSound); + lua_pushnumber(L, bind_result); + return 1; +} + + +int ma_sound_set_spatialization_enabled_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + ma_bool32 enabled = lua_toboolean(L, 2); + ma_sound_set_spatialization_enabled(pSound, enabled); + return 0; +} + + +int ma_sound_is_spatialization_enabled_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + ma_bool32 bind_result = ma_sound_is_spatialization_enabled(pSound); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_sound_set_pinned_listener_index_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + ma_uint32 listenerIndex = luaL_checkinteger(L, 2); + ma_sound_set_pinned_listener_index(pSound, listenerIndex); + return 0; +} + + +int ma_sound_get_pinned_listener_index_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + ma_uint32 bind_result = ma_sound_get_pinned_listener_index(pSound); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_sound_get_listener_index_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + ma_uint32 bind_result = ma_sound_get_listener_index(pSound); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_sound_get_direction_to_listener_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + ma_vec3f bind_result = ma_sound_get_direction_to_listener(pSound); + lua_pushinteger(L, bind_result.x); + lua_pushinteger(L, bind_result.y); + lua_pushinteger(L, bind_result.z); + return 3; +} + + +int ma_sound_set_position_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + float x = luaL_checknumber(L, 2); + float y = luaL_checknumber(L, 3); + float z = luaL_checknumber(L, 4); + ma_sound_set_position(pSound, x, y, z); + return 0; +} + + +int ma_sound_get_position_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + ma_vec3f bind_result = ma_sound_get_position(pSound); + lua_pushinteger(L, bind_result.x); + lua_pushinteger(L, bind_result.y); + lua_pushinteger(L, bind_result.z); + return 3; +} + + +int ma_sound_set_direction_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + float x = luaL_checknumber(L, 2); + float y = luaL_checknumber(L, 3); + float z = luaL_checknumber(L, 4); + ma_sound_set_direction(pSound, x, y, z); + return 0; +} + + +int ma_sound_get_direction_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + ma_vec3f bind_result = ma_sound_get_direction(pSound); + lua_pushinteger(L, bind_result.x); + lua_pushinteger(L, bind_result.y); + lua_pushinteger(L, bind_result.z); + return 3; +} + + +int ma_sound_set_velocity_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + float x = luaL_checknumber(L, 2); + float y = luaL_checknumber(L, 3); + float z = luaL_checknumber(L, 4); + ma_sound_set_velocity(pSound, x, y, z); + return 0; +} + + +int ma_sound_get_velocity_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + ma_vec3f bind_result = ma_sound_get_velocity(pSound); + lua_pushinteger(L, bind_result.x); + lua_pushinteger(L, bind_result.y); + lua_pushinteger(L, bind_result.z); + return 3; +} + + +int ma_sound_set_attenuation_model_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + ma_attenuation_model attenuationModel = luaL_checkinteger(L, 2); + ma_sound_set_attenuation_model(pSound, attenuationModel); + return 0; +} + + +int ma_sound_get_attenuation_model_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + ma_attenuation_model bind_result = ma_sound_get_attenuation_model(pSound); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_sound_set_positioning_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + ma_positioning positioning = luaL_checkinteger(L, 2); + ma_sound_set_positioning(pSound, positioning); + return 0; +} + + +int ma_sound_get_positioning_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + ma_positioning bind_result = ma_sound_get_positioning(pSound); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_sound_set_rolloff_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + float rolloff = luaL_checknumber(L, 2); + ma_sound_set_rolloff(pSound, rolloff); + return 0; +} + + +int ma_sound_get_rolloff_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + float bind_result = ma_sound_get_rolloff(pSound); + lua_pushnumber(L, bind_result); + return 1; +} + + +int ma_sound_set_min_gain_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + float minGain = luaL_checknumber(L, 2); + ma_sound_set_min_gain(pSound, minGain); + return 0; +} + + +int ma_sound_get_min_gain_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + float bind_result = ma_sound_get_min_gain(pSound); + lua_pushnumber(L, bind_result); + return 1; +} + + +int ma_sound_set_max_gain_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + float maxGain = luaL_checknumber(L, 2); + ma_sound_set_max_gain(pSound, maxGain); + return 0; +} + + +int ma_sound_get_max_gain_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + float bind_result = ma_sound_get_max_gain(pSound); + lua_pushnumber(L, bind_result); + return 1; +} + + +int ma_sound_set_min_distance_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + float minDistance = luaL_checknumber(L, 2); + ma_sound_set_min_distance(pSound, minDistance); + return 0; +} + + +int ma_sound_get_min_distance_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + float bind_result = ma_sound_get_min_distance(pSound); + lua_pushnumber(L, bind_result); + return 1; +} + + +int ma_sound_set_max_distance_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + float maxDistance = luaL_checknumber(L, 2); + ma_sound_set_max_distance(pSound, maxDistance); + return 0; +} + + +int ma_sound_get_max_distance_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + float bind_result = ma_sound_get_max_distance(pSound); + lua_pushnumber(L, bind_result); + return 1; +} + + +int ma_sound_set_cone_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + float innerAngleInRadians = luaL_checknumber(L, 2); + float outerAngleInRadians = luaL_checknumber(L, 3); + float outerGain = luaL_checknumber(L, 4); + ma_sound_set_cone(pSound, innerAngleInRadians, outerAngleInRadians, outerGain); + return 0; +} + + +int ma_sound_get_cone_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + float innerAngleInRadians, outerAngleInRadians, outerGain; + ma_sound_get_cone(pSound, &innerAngleInRadians, &outerAngleInRadians, &outerGain); + lua_pushnumber(L, innerAngleInRadians); + lua_pushnumber(L, outerAngleInRadians); + lua_pushnumber(L, outerGain); + return 3; +} + + +int ma_sound_set_doppler_factor_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + float dopplerFactor = luaL_checknumber(L, 2); + ma_sound_set_doppler_factor(pSound, dopplerFactor); + return 0; +} + + +int ma_sound_get_doppler_factor_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + float bind_result = ma_sound_get_doppler_factor(pSound); + lua_pushnumber(L, bind_result); + return 1; +} + + +int ma_sound_set_directional_attenuation_factor_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + float directionalAttenuationFactor = luaL_checknumber(L, 2); + ma_sound_set_directional_attenuation_factor(pSound, directionalAttenuationFactor); + return 0; +} + + +int ma_sound_get_directional_attenuation_factor_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + float bind_result = ma_sound_get_directional_attenuation_factor(pSound); + lua_pushnumber(L, bind_result); + return 1; +} + + +int ma_sound_set_fade_in_pcm_frames_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + float volumeBeg = luaL_checknumber(L, 2); + float volumeEnd = luaL_checknumber(L, 3); + ma_uint64 fadeLengthInFrames = luaL_checkinteger(L, 4); + ma_sound_set_fade_in_pcm_frames(pSound, volumeBeg, volumeEnd, fadeLengthInFrames); + return 0; +} + + +int ma_sound_set_fade_in_milliseconds_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + float volumeBeg = luaL_checknumber(L, 2); + float volumeEnd = luaL_checknumber(L, 3); + ma_uint64 fadeLengthInMilliseconds = luaL_checkinteger(L, 4); + ma_sound_set_fade_in_milliseconds(pSound, volumeBeg, volumeEnd, fadeLengthInMilliseconds); + return 0; +} + + +int ma_sound_get_current_fade_volume_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + float bind_result = ma_sound_get_current_fade_volume(pSound); + lua_pushnumber(L, bind_result); + return 1; +} + + +int ma_sound_set_start_time_in_pcm_frames_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + ma_uint64 absoluteGlobalTimeInFrames = luaL_checkinteger(L, 2); + ma_sound_set_start_time_in_pcm_frames(pSound, absoluteGlobalTimeInFrames); + return 0; +} + + +int ma_sound_set_start_time_in_milliseconds_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + ma_uint64 absoluteGlobalTimeInMilliseconds = luaL_checkinteger(L, 2); + ma_sound_set_start_time_in_milliseconds(pSound, absoluteGlobalTimeInMilliseconds); + return 0; +} + + +int ma_sound_set_stop_time_in_pcm_frames_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + ma_uint64 absoluteGlobalTimeInFrames = luaL_checkinteger(L, 2); + ma_sound_set_stop_time_in_pcm_frames(pSound, absoluteGlobalTimeInFrames); + return 0; +} + + +int ma_sound_set_stop_time_in_milliseconds_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + ma_uint64 absoluteGlobalTimeInMilliseconds = luaL_checkinteger(L, 2); + ma_sound_set_stop_time_in_milliseconds(pSound, absoluteGlobalTimeInMilliseconds); + return 0; +} + + +int ma_sound_is_playing_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + ma_bool32 bind_result = ma_sound_is_playing(pSound); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_sound_get_time_in_pcm_frames_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + ma_uint64 bind_result = ma_sound_get_time_in_pcm_frames(pSound); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_sound_set_looping_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + ma_bool32 isLooping = luaL_checkinteger(L, 2); + ma_sound_set_looping(pSound, isLooping); + return 0; +} + + +int ma_sound_is_looping_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + ma_bool32 bind_result = ma_sound_is_looping(pSound); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_sound_at_end_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + ma_bool32 bind_result = ma_sound_at_end(pSound); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_sound_seek_to_pcm_frame_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + ma_uint64 frameIndex = luaL_checkinteger(L, 2); + ma_result bind_result = ma_sound_seek_to_pcm_frame(pSound, frameIndex); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_sound_get_data_format_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRate; + ma_channel channelMap; + size_t channelMapCap = 0; + ma_result bind_result = ma_sound_get_data_format(pSound, &format, &channels, &sampleRate, &channelMap, channelMapCap); + lua_pushinteger(L, bind_result); + lua_pushinteger(L, format); + lua_pushinteger(L, channels); + lua_pushinteger(L, sampleRate); + lua_pushinteger(L, channelMap); + return 5; +} + + +int ma_sound_get_cursor_in_pcm_frames_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + ma_uint64 cursor; + ma_result bind_result = ma_sound_get_cursor_in_pcm_frames(pSound, &cursor); + lua_pushinteger(L, bind_result); + lua_pushinteger(L, cursor); + return 2; +} + + +int ma_sound_get_length_in_pcm_frames_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + ma_uint64 length; + ma_result bind_result = ma_sound_get_length_in_pcm_frames(pSound, &length); + lua_pushinteger(L, bind_result); + lua_pushinteger(L, length); + return 2; +} + + +int ma_sound_get_cursor_in_seconds_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + float cursor; + ma_result bind_result = ma_sound_get_cursor_in_seconds(pSound, &cursor); + lua_pushinteger(L, bind_result); + lua_pushnumber(L, cursor); + return 2; +} + + +int ma_sound_get_length_in_seconds_bind(lua_State *L) +{ + ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); + float length; + ma_result bind_result = ma_sound_get_length_in_seconds(pSound, &length); + lua_pushinteger(L, bind_result); + lua_pushnumber(L, length); + return 2; +} + + diff --git a/src/miniaudio/sound_group.c b/src/miniaudio/sound_group.c new file mode 100644 index 0000000..c52b3be --- /dev/null +++ b/src/miniaudio/sound_group.c @@ -0,0 +1,522 @@ +#include +#include +#include +#include "audio.h" + + +ma_sound_group * to_sound_group(lua_State *L, int index) +{ + if (lua_isnil(L, index)) { + return NULL; + } + return luaL_checkudata(L, index, ma_sound_group_tname); +} + + +int ma_sound_group_init_bind(lua_State *L) +{ + ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); + ma_uint32 flags = luaL_checkinteger(L, 2); + ma_sound_group * pParentGroup = to_sound_group(L, 3); + ma_sound_group * pGroup = lua_newuserdata(L, sizeof(ma_sound_group)); + int gindex = lua_gettop(L); + ma_result bind_result = ma_sound_group_init(pEngine, flags, pParentGroup, pGroup); + lua_pushinteger(L, bind_result); + lua_pushvalue(L, gindex); + lua_remove(L, gindex); + luaL_getmetatable(L, ma_sound_group_tname); + lua_setmetatable(L, -2); + return 2; +} + + +int ma_sound_group_uninit_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + ma_sound_group_uninit(pGroup); + return 0; +} + + +int ma_sound_group_start_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + ma_result bind_result = ma_sound_group_start(pGroup); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_sound_group_stop_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + ma_result bind_result = ma_sound_group_stop(pGroup); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_sound_group_set_volume_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + float volume = luaL_checknumber(L, 2); + ma_sound_group_set_volume(pGroup, volume); + return 0; +} + + +int ma_sound_group_get_volume_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + float bind_result = ma_sound_group_get_volume(pGroup); + lua_pushnumber(L, bind_result); + return 1; +} + + +int ma_sound_group_set_pan_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + float pan = luaL_checknumber(L, 2); + ma_sound_group_set_pan(pGroup, pan); + return 0; +} + + +int ma_sound_group_get_pan_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + float bind_result = ma_sound_group_get_pan(pGroup); + lua_pushnumber(L, bind_result); + return 1; +} + + +int ma_sound_group_set_pan_mode_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + ma_pan_mode panMode = luaL_checkinteger(L, 2); + ma_sound_group_set_pan_mode(pGroup, panMode); + return 0; +} + + +int ma_sound_group_get_pan_mode_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + ma_pan_mode bind_result = ma_sound_group_get_pan_mode(pGroup); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_sound_group_set_pitch_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + float pitch = luaL_checknumber(L, 2); + ma_sound_group_set_pitch(pGroup, pitch); + return 0; +} + + +int ma_sound_group_get_pitch_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + float bind_result = ma_sound_group_get_pitch(pGroup); + lua_pushnumber(L, bind_result); + return 1; +} + + +int ma_sound_group_set_spatialization_enabled_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + ma_bool32 enabled = lua_toboolean(L, 2); + ma_sound_group_set_spatialization_enabled(pGroup, enabled); + return 0; +} + + +int ma_sound_group_is_spatialization_enabled_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + ma_bool32 bind_result = ma_sound_group_is_spatialization_enabled(pGroup); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_sound_group_set_pinned_listener_index_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + ma_uint32 listenerIndex = luaL_checkinteger(L, 2); + ma_sound_group_set_pinned_listener_index(pGroup, listenerIndex); + return 0; +} + + +int ma_sound_group_get_pinned_listener_index_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + ma_uint32 bind_result = ma_sound_group_get_pinned_listener_index(pGroup); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_sound_group_get_listener_index_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + ma_uint32 bind_result = ma_sound_group_get_listener_index(pGroup); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_sound_group_get_direction_to_listener_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + ma_vec3f bind_result = ma_sound_group_get_direction_to_listener(pGroup); + lua_pushnumber(L, bind_result.x); + lua_pushnumber(L, bind_result.y); + lua_pushnumber(L, bind_result.z); + return 3; +} + + +int ma_sound_group_set_position_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + float x = luaL_checknumber(L, 2); + float y = luaL_checknumber(L, 3); + float z = luaL_checknumber(L, 4); + ma_sound_group_set_position(pGroup, x, y, z); + return 0; +} + + +int ma_sound_group_get_position_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + ma_vec3f bind_result = ma_sound_group_get_position(pGroup); + lua_pushnumber(L, bind_result.x); + lua_pushnumber(L, bind_result.y); + lua_pushnumber(L, bind_result.z); + return 3; +} + + +int ma_sound_group_set_direction_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + float x = luaL_checknumber(L, 2); + float y = luaL_checknumber(L, 3); + float z = luaL_checknumber(L, 4); + ma_sound_group_set_direction(pGroup, x, y, z); + return 0; +} + + +int ma_sound_group_get_direction_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + ma_vec3f bind_result = ma_sound_group_get_direction(pGroup); + lua_pushnumber(L, bind_result.x); + lua_pushnumber(L, bind_result.y); + lua_pushnumber(L, bind_result.z); + return 3; +} + + +int ma_sound_group_set_velocity_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + float x = luaL_checknumber(L, 2); + float y = luaL_checknumber(L, 3); + float z = luaL_checknumber(L, 4); + ma_sound_group_set_velocity(pGroup, x, y, z); + return 0; +} + + +int ma_sound_group_get_velocity_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + ma_vec3f bind_result = ma_sound_group_get_velocity(pGroup); + lua_pushnumber(L, bind_result.x); + lua_pushnumber(L, bind_result.y); + lua_pushnumber(L, bind_result.z); + return 3; +} + + +int ma_sound_group_set_attenuation_model_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + ma_attenuation_model attenuationModel = luaL_checkinteger(L, 2); + ma_sound_group_set_attenuation_model(pGroup, attenuationModel); + return 0; +} + + +int ma_sound_group_get_attenuation_model_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + ma_attenuation_model bind_result = ma_sound_group_get_attenuation_model(pGroup); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_sound_group_set_positioning_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + ma_positioning positioning = luaL_checkinteger(L, 2); + ma_sound_group_set_positioning(pGroup, positioning); + return 0; +} + + +int ma_sound_group_get_positioning_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + ma_positioning bind_result = ma_sound_group_get_positioning(pGroup); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_sound_group_set_rolloff_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + float rolloff = luaL_checknumber(L, 2); + ma_sound_group_set_rolloff(pGroup, rolloff); + return 0; +} + + +int ma_sound_group_get_rolloff_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + float bind_result = ma_sound_group_get_rolloff(pGroup); + lua_pushnumber(L, bind_result); + return 1; +} + + +int ma_sound_group_set_min_gain_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + float minGain = luaL_checknumber(L, 2); + ma_sound_group_set_min_gain(pGroup, minGain); + return 0; +} + + +int ma_sound_group_get_min_gain_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + float bind_result = ma_sound_group_get_min_gain(pGroup); + lua_pushnumber(L, bind_result); + return 1; +} + + +int ma_sound_group_set_max_gain_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + float maxGain = luaL_checknumber(L, 2); + ma_sound_group_set_max_gain(pGroup, maxGain); + return 0; +} + + +int ma_sound_group_get_max_gain_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + float bind_result = ma_sound_group_get_max_gain(pGroup); + lua_pushnumber(L, bind_result); + return 1; +} + + +int ma_sound_group_set_min_distance_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + float minDistance = luaL_checknumber(L, 2); + ma_sound_group_set_min_distance(pGroup, minDistance); + return 0; +} + + +int ma_sound_group_get_min_distance_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + float bind_result = ma_sound_group_get_min_distance(pGroup); + lua_pushnumber(L, bind_result); + return 1; +} + + +int ma_sound_group_set_max_distance_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + float maxDistance = luaL_checknumber(L, 2); + ma_sound_group_set_max_distance(pGroup, maxDistance); + return 0; +} + + +int ma_sound_group_get_max_distance_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + float bind_result = ma_sound_group_get_max_distance(pGroup); + lua_pushnumber(L, bind_result); + return 1; +} + + +int ma_sound_group_set_cone_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + float innerAngleInRadians = luaL_checknumber(L, 2); + float outerAngleInRadians = luaL_checknumber(L, 3); + float outerGain = luaL_checknumber(L, 4); + ma_sound_group_set_cone(pGroup, innerAngleInRadians, outerAngleInRadians, outerGain); + return 0; +} + + +int ma_sound_group_get_cone_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + float InnerAngleInRadians, OuterAngleInRadians, OuterGain; + ma_sound_group_get_cone(pGroup, &InnerAngleInRadians, &OuterAngleInRadians, &OuterGain); + lua_pushnumber(L, InnerAngleInRadians); + lua_pushnumber(L, OuterAngleInRadians); + lua_pushnumber(L, OuterGain); + return 3; +} + + +int ma_sound_group_set_doppler_factor_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + float dopplerFactor = luaL_checknumber(L, 2); + ma_sound_group_set_doppler_factor(pGroup, dopplerFactor); + return 0; +} + + +int ma_sound_group_get_doppler_factor_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + float bind_result = ma_sound_group_get_doppler_factor(pGroup); + lua_pushnumber(L, bind_result); + return 1; +} + + +int ma_sound_group_set_directional_attenuation_factor_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + float directionalAttenuationFactor = luaL_checknumber(L, 2); + ma_sound_group_set_directional_attenuation_factor(pGroup, directionalAttenuationFactor); + return 0; +} + + +int ma_sound_group_get_directional_attenuation_factor_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + float bind_result = ma_sound_group_get_directional_attenuation_factor(pGroup); + lua_pushnumber(L, bind_result); + return 1; +} + + +int ma_sound_group_set_fade_in_pcm_frames_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + float volumeBeg = luaL_checknumber(L, 2); + float volumeEnd = luaL_checknumber(L, 3); + ma_uint64 fadeLengthInFrames = luaL_checkinteger(L, 4); + ma_sound_group_set_fade_in_pcm_frames(pGroup, volumeBeg, volumeEnd, fadeLengthInFrames); + return 0; +} + + +int ma_sound_group_set_fade_in_milliseconds_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + float volumeBeg = luaL_checknumber(L, 2); + float volumeEnd = luaL_checknumber(L, 3); + ma_uint64 fadeLengthInMilliseconds = luaL_checkinteger(L, 4); + ma_sound_group_set_fade_in_milliseconds(pGroup, volumeBeg, volumeEnd, fadeLengthInMilliseconds); + return 0; +} + + +int ma_sound_group_get_current_fade_volume_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + float bind_result = ma_sound_group_get_current_fade_volume(pGroup); + lua_pushnumber(L, bind_result); + return 1; +} + + +int ma_sound_group_set_start_time_in_pcm_frames_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + ma_uint64 absoluteGlobalTimeInFrames = luaL_checkinteger(L, 2); + ma_sound_group_set_start_time_in_pcm_frames(pGroup, absoluteGlobalTimeInFrames); + return 0; +} + + +int ma_sound_group_set_start_time_in_milliseconds_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + ma_uint64 absoluteGlobalTimeInMilliseconds = luaL_checkinteger(L, 2); + ma_sound_group_set_start_time_in_milliseconds(pGroup, absoluteGlobalTimeInMilliseconds); + return 0; +} + + +int ma_sound_group_set_stop_time_in_pcm_frames_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + ma_uint64 absoluteGlobalTimeInFrames = luaL_checkinteger(L, 2); + ma_sound_group_set_stop_time_in_pcm_frames(pGroup, absoluteGlobalTimeInFrames); + return 0; +} + + +int ma_sound_group_set_stop_time_in_milliseconds_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + ma_uint64 absoluteGlobalTimeInMilliseconds = luaL_checkinteger(L, 2); + ma_sound_group_set_stop_time_in_milliseconds(pGroup, absoluteGlobalTimeInMilliseconds); + return 0; +} + + +int ma_sound_group_is_playing_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + ma_bool32 bind_result = ma_sound_group_is_playing(pGroup); + lua_pushinteger(L, bind_result); + return 1; +} + + +int ma_sound_group_get_time_in_pcm_frames_bind(lua_State *L) +{ + ma_sound_group * pGroup = luaL_checkudata(L, 1, ma_sound_group_tname); + ma_uint64 bind_result = ma_sound_group_get_time_in_pcm_frames(pGroup); + lua_pushinteger(L, bind_result); + return 1; +} + + diff --git a/src/modules.h b/src/modules.h index bfe1de5..29ab6b1 100644 --- a/src/modules.h +++ b/src/modules.h @@ -6,6 +6,7 @@ #define HONEY_MODULES \ X(audio) \ X(gl) \ + X(glfw) \ X(glm) \ X(image) \ X(import) \ diff --git a/src/opengl/CMakeLists.txt b/src/opengl/CMakeLists.txt new file mode 100644 index 0000000..4328596 --- /dev/null +++ b/src/opengl/CMakeLists.txt @@ -0,0 +1,21 @@ +project(honey_engine) + +set (GL ${CMAKE_CURRENT_LIST_DIR}) + +target_sources(honey PUBLIC + ${GL}/data.c + ${GL}/drawing.c + ${GL}/shader.c + ${GL}/window.c + ${GL}/texture.c + ${GL}/gl.c +) + + +target_sources(test PUBLIC + ${GL}/gl.test.c + ${GL}/window.test.c +) + + +add_subdirectory(glad) diff --git a/src/opengl/bind.h b/src/opengl/bind.h new file mode 100644 index 0000000..7b0f265 --- /dev/null +++ b/src/opengl/bind.h @@ -0,0 +1,1818 @@ +#ifndef HONEY_GL_H +#define HONEY_GL_H + +#include + +#define GL_FUNCTIONS \ + X("ActiveShaderProgram", glActiveShaderProgram_bind) \ + X("ActiveTexture", glActiveTexture_bind) \ + X("AttachShader", glAttachShader_bind) \ + X("BeginConditionalRender", glBeginConditionalRender_bind) \ + X("BeginQuery", glBeginQuery_bind) \ + X("BeginQuery", glBeginQuery_bind) \ + X("BeginTransformFeedback", glBeginTransformFeedback_bind) \ + X("BindAttribLocation", glBindAttribLocation_bind) \ + X("BindBuffer", glBindBuffer_bind) \ + X("BindBufferBase", glBindBufferBase_bind) \ + X("BindBufferRange", glBindBufferRange_bind) \ + X("BindFragDataLocation", glBindFragDataLocation_bind) \ + X("BindFragDataLocationIndexed", glBindFragDataLocationIndexed_bind) \ + X("BindFramebuffer", glBindFramebuffer_bind) \ + X("BindImageTexture", glBindImageTexture_bind) \ + X("BindProgramPipeline", glBindProgramPipeline_bind) \ + X("BindRenderbuffer", glBindRenderbuffer_bind) \ + X("BindSampler", glBindSampler_bind) \ + X("BindTexture", glBindTexture_bind) \ + X("BindTextureUnit", glBindTextureUnit_bind) \ + X("BindTransformFeedback", glBindTransformFeedback_bind) \ + X("BindVertexArray", glBindVertexArray_bind) \ + X("BindVertexBuffer", glBindVertexBuffer_bind) \ + X("BlendColor", glBlendColor_bind) \ + X("BlendEquation", glBlendEquation_bind) \ + X("BlendEquationi", glBlendEquationi_bind) \ + X("BlendEquationSeparate", glBlendEquationSeparate_bind) \ + X("BlendEquationSeparatei", glBlendEquationSeparatei_bind) \ + X("BlendFunc", glBlendFunc_bind) \ + X("BlendFunci", glBlendFunci_bind) \ + X("BlendFuncSeparate", glBlendFuncSeparate_bind) \ + X("BlendFuncSeparatei", glBlendFuncSeparatei_bind) \ + X("BlitFramebuffer", glBlitFramebuffer_bind) \ + X("BlitNamedFramebuffer", glBlitNamedFramebuffer_bind) \ + X("BufferData", glBufferData_bind) \ + X("BufferStorage", glBufferStorage_bind) \ + X("BufferSubData", glBufferSubData_bind) \ + X("CheckFramebufferStatus", glCheckFramebufferStatus_bind) \ + X("CheckNamedFramebufferStatus", glCheckNamedFramebufferStatus_bind) \ + X("ClampColor", glClampColor_bind) \ + X("Clear", glClear_bind) \ + X("ClearBufferiv", glClearBufferiv_bind) \ + X("ClearBufferuiv", glClearBufferuiv_bind) \ + X("ClearBufferfv", glClearBufferfv_bind) \ + X("ClearBufferfi", glClearBufferfi_bind) \ + X("ClearStencil", glClearStencil_bind) \ + X("ClientWaitSync", glClientWaitSync_bind) \ + X("ColorMask", glColorMask_bind) \ + X("ColorMaski", glColorMaski_bind) \ + X("CompileShader", glCompileShader_bind) \ + X("CompressedTexImage1D", glCompressedTexImage1D_bind) \ + X("CompressedTexImage2D", glCompressedTexImage2D_bind) \ + X("CompressedTexImage3D", glCompressedTexImage3D_bind) \ + X("CompressedTexSubImage1D", glCompressedTexSubImage1D_bind) \ + X("CompressedTexSubImage2D", glCompressedTexSubImage2D_bind) \ + X("CompressedTexSubImage3D", glCompressedTexSubImage3D_bind) \ + X("CopyBufferSubData", glCopyBufferSubData_bind) \ + X("CopyBufferSubData", glCopyBufferSubData_bind) \ + X("CopyTexImage1D", glCopyTexImage1D_bind) \ + X("CopyTexImage2D", glCopyTexImage2D_bind) \ + X("CopyTexSubImage1D", glCopyTexSubImage1D_bind) \ + X("CopyTexSubImage2D", glCopyTexSubImage2D_bind) \ + X("CopyTexSubImage3D", glCopyTexSubImage3D_bind) \ + X("CreateProgram", glCreateProgram_bind) \ + X("CreateShader", glCreateShader_bind) \ + X("CreateShaderProgramv", glCreateShaderProgramv_bind) \ + X("CullFace", glCullFace_bind) \ + X("DeleteBuffers", glDeleteBuffers_bind) \ + X("DeleteFramebuffers", glDeleteFramebuffers_bind) \ + X("DeleteProgram", glDeleteProgram_bind) \ + X("DeleteProgramPipelines", glDeleteProgramPipelines_bind) \ + X("DeleteQueries", glDeleteQueries_bind) \ + X("DeleteRenderbuffers", glDeleteRenderbuffers_bind) \ + X("DeleteSamplers", glDeleteSamplers_bind) \ + X("DeleteShader", glDeleteShader_bind) \ + X("DeleteSync", glDeleteSync_bind) \ + X("DeleteTextures", glDeleteTextures_bind) \ + X("DeleteTransformFeedbacks", glDeleteTransformFeedbacks_bind) \ + X("DeleteVertexArrays", glDeleteVertexArrays_bind) \ + X("DepthFunc", glDepthFunc_bind) \ + X("DepthMask", glDepthMask_bind) \ + X("DepthRange", glDepthRange_bind) \ + X("DepthRangef", glDepthRangef_bind) \ + X("DepthRangeArrayv", glDepthRangeArrayv_bind) \ + X("DepthRangeIndexed", glDepthRangeIndexed_bind) \ + X("DetachShader", glDetachShader_bind) \ + X("Disable", glDisable_bind) \ + X("Disablei", glDisablei_bind) \ + X("DisableVertexAttribArray", glDisableVertexAttribArray_bind) \ + X("DrawArrays", glDrawArrays_bind) \ + X("DrawArraysIndirect", glDrawArraysIndirect_bind) \ + X("DrawArraysInstanced", glDrawArraysInstanced_bind) \ + X("DrawBuffer", glDrawBuffer_bind) \ + X("DrawBuffers", glDrawBuffers_bind) \ + X("DrawElements", glDrawElements_bind) \ + X("DrawElementsBaseVertex", glDrawElementsBaseVertex_bind) \ + X("DrawElementsIndirect", glDrawElementsIndirect_bind) \ + X("DrawElementsInstanced", glDrawElementsInstanced_bind) \ + X("DrawRangeElements", glDrawRangeElements_bind) \ + X("DrawRangeElementsBaseVertex", glDrawRangeElementsBaseVertex_bind) \ + X("DrawTransformFeedback", glDrawTransformFeedback_bind) \ + X("DrawTransformFeedbackStream", glDrawTransformFeedbackStream_bind) \ + X("Enable", glEnable_bind) \ + X("Enablei", glEnablei_bind) \ + X("EnableVertexAttribArray", glEnableVertexAttribArray_bind) \ + X("EndConditionalRender", glEndConditionalRender_bind) \ + X("EndQuery", glEndQuery_bind) \ + X("EndQueryIndexed", glEndQueryIndexed_bind) \ + X("EndTransformFeedback", glEndTransformFeedback_bind) \ + X("FenceSync", glFenceSync_bind) \ + X("Finish", glFinish_bind) \ + X("Flush", glFlush_bind) \ + X("FlushMappedBufferRange", glFlushMappedBufferRange_bind) \ + X("FramebufferRenderbuffer", glFramebufferRenderbuffer_bind) \ + X("FramebufferTexture", glFramebufferTexture_bind) \ + X("FramebufferTexture1D", glFramebufferTexture1D_bind) \ + X("FramebufferTexture2D", glFramebufferTexture2D_bind) \ + X("FramebufferTexture3D", glFramebufferTexture3D_bind) \ + X("FramebufferTextureLayer", glFramebufferTextureLayer_bind) \ + X("FrontFace", glFrontFace_bind) \ + X("GenBuffers", glGenBuffers_bind) \ + X("GenerateMipmap", glGenerateMipmap_bind) \ + X("GenFramebuffers", glGenFramebuffers_bind) \ + X("GenProgramPipelines", glGenProgramPipelines_bind) \ + X("GenQueries", glGenQueries_bind) \ + X("GenRenderbuffers", glGenRenderbuffers_bind) \ + X("GenSamplers", glGenSamplers_bind) \ + X("GenTextures", glGenTextures_bind) \ + X("GenTransformFeedbacks", glGenTransformFeedbacks_bind) \ + X("GenVertexArrays", glGenVertexArrays_bind) \ + X("GetBooleanv", glGetBooleanv_bind) \ + X("GetDoublev", glGetDoublev_bind) \ + X("GetFloatv", glGetFloatv_bind) \ + X("GetIntegerv", glGetIntegerv_bind) \ + X("GetInteger64v", glGetInteger64v_bind) \ + X("GetBooleani_v", glGetBooleani_v_bind) \ + X("GetIntegeri_v", glGetIntegeri_v_bind) \ + X("GetFloati_v", glGetFloati_v_bind) \ + X("GetDoublei_v", glGetDoublei_v_bind) \ + X("GetInteger64i_v", glGetInteger64i_v_bind) \ + X("GetActiveAttrib", glGetActiveAttrib_bind) \ + X("GetActiveSubroutineName", glGetActiveSubroutineName_bind) \ + X("GetActiveSubroutineUniformiv", glGetActiveSubroutineUniformiv_bind) \ + X("GetActiveSubroutineUniformName", glGetActiveSubroutineUniformName_bind) \ + X("GetActiveUniform", glGetActiveUniform_bind) \ + X("GetActiveUniformBlockiv", glGetActiveUniformBlockiv_bind) \ + X("GetActiveUniformBlockName", glGetActiveUniformBlockName_bind) \ + X("GetActiveUniformName", glGetActiveUniformName_bind) \ + X("GetActiveUniformsiv", glGetActiveUniformsiv_bind) \ + X("GetAttachedShaders", glGetAttachedShaders_bind) \ + X("GetAttribLocation", glGetAttribLocation_bind) \ + X("GetBufferParameteriv", glGetBufferParameteriv_bind) \ + X("GetBufferParameteri64v", glGetBufferParameteri64v_bind) \ + X("GetBufferPointerv", glGetBufferPointerv_bind) \ + X("GetBufferSubData", glGetBufferSubData_bind) \ + X("GetCompressedTexImage", glGetCompressedTexImage_bind) \ + X("GetError", glGetError_bind) \ + X("GetFragDataIndex", glGetFragDataIndex_bind) \ + X("GetFragDataLocation", glGetFragDataLocation_bind) \ + X("GetFramebufferAttachmentParameteriv", glGetFramebufferAttachmentParameteriv_bind) \ + X("GetMultisamplefv", glGetMultisamplefv_bind) \ + X("GetUniformfv", glGetUniformfv_bind) \ + X("GetUniformiv", glGetUniformiv_bind) \ + X("GetUniformuiv", glGetUniformuiv_bind) \ + X("GetUniformdv", glGetUniformdv_bind) \ + X("GetProgramiv", glGetProgramiv_bind) \ + X("GetProgramBinary", glGetProgramBinary_bind) \ + X("GetProgramInfoLog", glGetProgramInfoLog_bind) \ + X("GetProgramPipelineiv", glGetProgramPipelineiv_bind) \ + X("GetProgramPipelineInfoLog", glGetProgramPipelineInfoLog_bind) \ + X("GetProgramPipelineiv", glGetProgramPipelineiv_bind) \ + X("GetProgramStageiv", glGetProgramStageiv_bind) \ + X("GetQueryIndexediv", glGetQueryIndexediv_bind) \ + X("GetQueryiv", glGetQueryiv_bind) \ + X("GetRenderbufferParameteriv", glGetRenderbufferParameteriv_bind) \ + X("GetSamplerParameterfv", glGetSamplerParameterfv_bind) \ + X("GetSamplerParameteriv", glGetSamplerParameteriv_bind) \ + X("GetSamplerParameterIiv", glGetSamplerParameterIiv_bind) \ + X("GetSamplerParameterIuiv", glGetSamplerParameterIuiv_bind) \ + X("GetShaderiv", glGetShaderiv_bind) \ + X("GetShaderInfoLog", glGetShaderInfoLog_bind) \ + X("GetShaderiv", glGetShaderiv_bind) \ + X("GetShaderPrecisionFormat", glGetShaderPrecisionFormat_bind) \ + X("GetShaderSource", glGetShaderSource_bind) \ + X("GetString", glGetString_bind) \ + X("GetStringi", glGetStringi_bind) \ + X("GetSubroutineIndex", glGetSubroutineIndex_bind) \ + X("GetSubroutineUniformLocation", glGetSubroutineUniformLocation_bind) \ + X("GetSynciv", glGetSynciv_bind) \ + X("GetTexImage", glGetTexImage_bind) \ + X("GetTexLevelParameterfv", glGetTexLevelParameterfv_bind) \ + X("GetTexLevelParameteriv", glGetTexLevelParameteriv_bind) \ + X("GetTexParameterfv", glGetTexParameterfv_bind) \ + X("GetTexParameteriv", glGetTexParameteriv_bind) \ + X("GetTexParameterIiv", glGetTexParameterIiv_bind) \ + X("GetTexParameterIuiv", glGetTexParameterIuiv_bind) \ + X("GetTransformFeedbackVarying", glGetTransformFeedbackVarying_bind) \ + X("GetUniformBlockIndex", glGetUniformBlockIndex_bind) \ + X("GetUniformIndices", glGetUniformIndices_bind) \ + X("GetUniformLocation", glGetUniformLocation_bind) \ + X("GetUniformSubroutineuiv", glGetUniformSubroutineuiv_bind) \ + X("GetVertexAttribdv", glGetVertexAttribdv_bind) \ + X("GetVertexAttribfv", glGetVertexAttribfv_bind) \ + X("GetVertexAttribiv", glGetVertexAttribiv_bind) \ + X("GetVertexAttribIiv", glGetVertexAttribIiv_bind) \ + X("GetVertexAttribIuiv", glGetVertexAttribIuiv_bind) \ + X("GetVertexAttribLdv", glGetVertexAttribLdv_bind) \ + X("GetVertexAttribPointerv", glGetVertexAttribPointerv_bind) \ + X("Hint", glHint_bind) \ + X("IsBuffer", glIsBuffer_bind) \ + X("IsEnabled", glIsEnabled_bind) \ + X("IsEnabledi", glIsEnabledi_bind) \ + X("IsFramebuffer", glIsFramebuffer_bind) \ + X("IsProgram", glIsProgram_bind) \ + X("IsProgramPipeline", glIsProgramPipeline_bind) \ + X("IsQuery", glIsQuery_bind) \ + X("IsRenderbuffer", glIsRenderbuffer_bind) \ + X("IsSampler", glIsSampler_bind) \ + X("IsShader", glIsShader_bind) \ + X("IsSync", glIsSync_bind) \ + X("IsTexture", glIsTexture_bind) \ + X("IsTransformFeedback", glIsTransformFeedback_bind) \ + X("IsVertexArray", glIsVertexArray_bind) \ + X("LineWidth", glLineWidth_bind) \ + X("LinkProgram", glLinkProgram_bind) \ + X("LogicOp", glLogicOp_bind) \ + X("MapBuffer", glMapBuffer_bind) \ + X("MapBufferRange", glMapBufferRange_bind) \ + X("MinSampleShading", glMinSampleShading_bind) \ + X("MultiDrawArrays", glMultiDrawArrays_bind) \ + X("MultiDrawElements", glMultiDrawElements_bind) \ + X("MultiDrawElementsBaseVertex", glMultiDrawElementsBaseVertex_bind) \ + X("PatchParameteri", glPatchParameteri_bind) \ + X("PatchParameterfv", glPatchParameterfv_bind) \ + X("PauseTransformFeedback", glPauseTransformFeedback_bind) \ + X("PixelStoref", glPixelStoref_bind) \ + X("PixelStorei", glPixelStorei_bind) \ + X("PointParameterf", glPointParameterf_bind) \ + X("PointParameteri", glPointParameteri_bind) \ + X("PointParameterfv", glPointParameterfv_bind) \ + X("PointParameteriv", glPointParameteriv_bind) \ + X("PointSize", glPointSize_bind) \ + X("PolygonMode", glPolygonMode_bind) \ + X("PolygonOffset", glPolygonOffset_bind) \ + X("PrimitiveRestartIndex", glPrimitiveRestartIndex_bind) \ + X("ProgramBinary", glProgramBinary_bind) \ + X("ProgramParameteri", glProgramParameteri_bind) \ + X("ProgramUniform1f", glProgramUniform1f_bind) \ + X("ProgramUniform2f", glProgramUniform2f_bind) \ + X("ProgramUniform3f", glProgramUniform3f_bind) \ + X("ProgramUniform4f", glProgramUniform4f_bind) \ + X("ProgramUniform1i", glProgramUniform1i_bind) \ + X("ProgramUniform2i", glProgramUniform2i_bind) \ + X("ProgramUniform3i", glProgramUniform3i_bind) \ + X("ProgramUniform4i", glProgramUniform4i_bind) \ + X("ProgramUniform1ui", glProgramUniform1ui_bind) \ + X("ProgramUniform2ui", glProgramUniform2ui_bind) \ + X("ProgramUniform3ui", glProgramUniform3ui_bind) \ + X("ProgramUniform4ui", glProgramUniform4ui_bind) \ + X("ProgramUniform1fv", glProgramUniform1fv_bind) \ + X("ProgramUniform2fv", glProgramUniform2fv_bind) \ + X("ProgramUniform3fv", glProgramUniform3fv_bind) \ + X("ProgramUniform4fv", glProgramUniform4fv_bind) \ + X("ProgramUniform1iv", glProgramUniform1iv_bind) \ + X("ProgramUniform2iv", glProgramUniform2iv_bind) \ + X("ProgramUniform3iv", glProgramUniform3iv_bind) \ + X("ProgramUniform4iv", glProgramUniform4iv_bind) \ + X("ProgramUniform1uiv", glProgramUniform1uiv_bind) \ + X("ProgramUniform2uiv", glProgramUniform2uiv_bind) \ + X("ProgramUniform3uiv", glProgramUniform3uiv_bind) \ + X("ProgramUniform4uiv", glProgramUniform4uiv_bind) \ + X("ProgramUniformMatrix2fv", glProgramUniformMatrix2fv_bind) \ + X("ProgramUniformMatrix3fv", glProgramUniformMatrix3fv_bind) \ + X("ProgramUniformMatrix4fv", glProgramUniformMatrix4fv_bind) \ + X("ProgramUniformMatrix2x3fv", glProgramUniformMatrix2x3fv_bind) \ + X("ProgramUniformMatrix3x2fv", glProgramUniformMatrix3x2fv_bind) \ + X("ProgramUniformMatrix2x4fv", glProgramUniformMatrix2x4fv_bind) \ + X("ProgramUniformMatrix4x2fv", glProgramUniformMatrix4x2fv_bind) \ + X("ProgramUniformMatrix3x4fv", glProgramUniformMatrix3x4fv_bind) \ + X("ProgramUniformMatrix4x3fv", glProgramUniformMatrix4x3fv_bind) \ + X("ProvokingVertex", glProvokingVertex_bind) \ + X("QueryCounter", glQueryCounter_bind) \ + X("ReadBuffer", glReadBuffer_bind) \ + X("ReadPixels", glReadPixels_bind) \ + X("ReleaseShaderCompiler", glReleaseShaderCompiler_bind) \ + X("RenderbufferStorage", glRenderbufferStorage_bind) \ + X("RenderbufferStorageMultisample", glRenderbufferStorageMultisample_bind) \ + X("ResumeTransformFeedback", glResumeTransformFeedback_bind) \ + X("SampleCoverage", glSampleCoverage_bind) \ + X("SampleMaski", glSampleMaski_bind) \ + X("SamplerParameterf", glSamplerParameterf_bind) \ + X("SamplerParameteri", glSamplerParameteri_bind) \ + X("SamplerParameterfv", glSamplerParameterfv_bind) \ + X("SamplerParameteriv", glSamplerParameteriv_bind) \ + X("SamplerParameterIiv", glSamplerParameterIiv_bind) \ + X("SamplerParameterIuiv", glSamplerParameterIuiv_bind) \ + X("Scissor", glScissor_bind) \ + X("ScissorArrayv", glScissorArrayv_bind) \ + X("ScissorIndexed", glScissorIndexed_bind) \ + X("ScissorIndexedv", glScissorIndexedv_bind) \ + X("ShaderBinary", glShaderBinary_bind) \ + X("ShaderSource", glShaderSource_bind) \ + X("StencilFunc", glStencilFunc_bind) \ + X("StencilFuncSeparate", glStencilFuncSeparate_bind) \ + X("StencilMask", glStencilMask_bind) \ + X("StencilMaskSeparate", glStencilMaskSeparate_bind) \ + X("StencilOp", glStencilOp_bind) \ + X("StencilOpSeparate", glStencilOpSeparate_bind) \ + X("TexBuffer", glTexBuffer_bind) \ + X("TexImage1D", glTexImage1D_bind) \ + X("TexImage2D", glTexImage2D_bind) \ + X("TexImage2DMultisample", glTexImage2DMultisample_bind) \ + X("TexImage3D", glTexImage3D_bind) \ + X("TexImage3DMultisample", glTexImage3DMultisample_bind) \ + X("TexParameterf", glTexParameterf_bind) \ + X("TexParameteri", glTexParameteri_bind) \ + X("TexParameterfv", glTexParameterfv_bind) \ + X("TexParameteriv", glTexParameteriv_bind) \ + X("TexParameterIiv", glTexParameterIiv_bind) \ + X("TexParameterIuiv", glTexParameterIuiv_bind) \ + X("TexSubImage1D", glTexSubImage1D_bind) \ + X("TexSubImage2D", glTexSubImage2D_bind) \ + X("TexSubImage3D", glTexSubImage3D_bind) \ + X("TransformFeedbackVaryings", glTransformFeedbackVaryings_bind) \ + X("Uniform1f", glUniform1f_bind) \ + X("Uniform2f", glUniform2f_bind) \ + X("Uniform3f", glUniform3f_bind) \ + X("Uniform4f", glUniform4f_bind) \ + X("Uniform1i", glUniform1i_bind) \ + X("Uniform2i", glUniform2i_bind) \ + X("Uniform3i", glUniform3i_bind) \ + X("Uniform4i", glUniform4i_bind) \ + X("Uniform1ui", glUniform1ui_bind) \ + X("Uniform2ui", glUniform2ui_bind) \ + X("Uniform3ui", glUniform3ui_bind) \ + X("Uniform4ui", glUniform4ui_bind) \ + X("Uniform1fv", glUniform1fv_bind) \ + X("Uniform2fv", glUniform2fv_bind) \ + X("Uniform3fv", glUniform3fv_bind) \ + X("Uniform4fv", glUniform4fv_bind) \ + X("Uniform1iv", glUniform1iv_bind) \ + X("Uniform2iv", glUniform2iv_bind) \ + X("Uniform3iv", glUniform3iv_bind) \ + X("Uniform4iv", glUniform4iv_bind) \ + X("Uniform1uiv", glUniform1uiv_bind) \ + X("Uniform2uiv", glUniform2uiv_bind) \ + X("Uniform3uiv", glUniform3uiv_bind) \ + X("Uniform4uiv", glUniform4uiv_bind) \ + X("UniformMatrix2fv", glUniformMatrix2fv_bind) \ + X("UniformMatrix3fv", glUniformMatrix3fv_bind) \ + X("UniformMatrix4fv", glUniformMatrix4fv_bind) \ + X("UniformMatrix2x3fv", glUniformMatrix2x3fv_bind) \ + X("UniformMatrix3x2fv", glUniformMatrix3x2fv_bind) \ + X("UniformMatrix2x4fv", glUniformMatrix2x4fv_bind) \ + X("UniformMatrix4x2fv", glUniformMatrix4x2fv_bind) \ + X("UniformMatrix3x4fv", glUniformMatrix3x4fv_bind) \ + X("UniformMatrix4x3fv", glUniformMatrix4x3fv_bind) \ + X("UniformSubroutinesuiv", glUniformSubroutinesuiv_bind) \ + X("UnmapBuffer", glUnmapBuffer_bind) \ + X("UseProgram", glUseProgram_bind) \ + X("UseProgramStages", glUseProgramStages_bind) \ + X("ValidateProgram", glValidateProgram_bind) \ + X("ValidateProgramPipeline", glValidateProgramPipeline_bind) \ + X("VertexAttrib1f", glVertexAttrib1f_bind) \ + X("VertexAttrib1s", glVertexAttrib1s_bind) \ + X("VertexAttrib1d", glVertexAttrib1d_bind) \ + X("VertexAttribI1i", glVertexAttribI1i_bind) \ + X("VertexAttribI1ui", glVertexAttribI1ui_bind) \ + X("VertexAttrib2f", glVertexAttrib2f_bind) \ + X("VertexAttrib2s", glVertexAttrib2s_bind) \ + X("VertexAttrib2d", glVertexAttrib2d_bind) \ + X("VertexAttribI2i", glVertexAttribI2i_bind) \ + X("VertexAttribI2ui", glVertexAttribI2ui_bind) \ + X("VertexAttrib3f", glVertexAttrib3f_bind) \ + X("VertexAttrib3s", glVertexAttrib3s_bind) \ + X("VertexAttrib3d", glVertexAttrib3d_bind) \ + X("VertexAttribI3i", glVertexAttribI3i_bind) \ + X("VertexAttribI3ui", glVertexAttribI3ui_bind) \ + X("VertexAttrib4f", glVertexAttrib4f_bind) \ + X("VertexAttrib4s", glVertexAttrib4s_bind) \ + X("VertexAttrib4d", glVertexAttrib4d_bind) \ + X("VertexAttrib4Nub", glVertexAttrib4Nub_bind) \ + X("VertexAttribI4i", glVertexAttribI4i_bind) \ + X("VertexAttribI4ui", glVertexAttribI4ui_bind) \ + X("VertexAttribL1d", glVertexAttribL1d_bind) \ + X("VertexAttribL2d", glVertexAttribL2d_bind) \ + X("VertexAttribL3d", glVertexAttribL3d_bind) \ + X("VertexAttribL4d", glVertexAttribL4d_bind) \ + X("VertexAttrib1fv", glVertexAttrib1fv_bind) \ + X("VertexAttrib1sv", glVertexAttrib1sv_bind) \ + X("VertexAttrib1dv", glVertexAttrib1dv_bind) \ + X("VertexAttribI1iv", glVertexAttribI1iv_bind) \ + X("VertexAttribI1uiv", glVertexAttribI1uiv_bind) \ + X("VertexAttrib2fv", glVertexAttrib2fv_bind) \ + X("VertexAttrib2sv", glVertexAttrib2sv_bind) \ + X("VertexAttrib2dv", glVertexAttrib2dv_bind) \ + X("VertexAttribI2iv", glVertexAttribI2iv_bind) \ + X("VertexAttribI2uiv", glVertexAttribI2uiv_bind) \ + X("VertexAttrib3fv", glVertexAttrib3fv_bind) \ + X("VertexAttrib3sv", glVertexAttrib3sv_bind) \ + X("VertexAttrib3dv", glVertexAttrib3dv_bind) \ + X("VertexAttribI3iv", glVertexAttribI3iv_bind) \ + X("VertexAttribI3uiv", glVertexAttribI3uiv_bind) \ + X("VertexAttrib4fv", glVertexAttrib4fv_bind) \ + X("VertexAttrib4sv", glVertexAttrib4sv_bind) \ + X("VertexAttrib4dv", glVertexAttrib4dv_bind) \ + X("VertexAttrib4iv", glVertexAttrib4iv_bind) \ + X("VertexAttrib4bv", glVertexAttrib4bv_bind) \ + X("VertexAttrib4ubv", glVertexAttrib4ubv_bind) \ + X("VertexAttrib4usv", glVertexAttrib4usv_bind) \ + X("VertexAttrib4uiv", glVertexAttrib4uiv_bind) \ + X("VertexAttrib4Nbv", glVertexAttrib4Nbv_bind) \ + X("VertexAttrib4Nsv", glVertexAttrib4Nsv_bind) \ + X("VertexAttrib4Niv", glVertexAttrib4Niv_bind) \ + X("VertexAttrib4Nubv", glVertexAttrib4Nubv_bind) \ + X("VertexAttrib4Nusv", glVertexAttrib4Nusv_bind) \ + X("VertexAttrib4Nuiv", glVertexAttrib4Nuiv_bind) \ + X("VertexAttribI4bv", glVertexAttribI4bv_bind) \ + X("VertexAttribI4ubv", glVertexAttribI4ubv_bind) \ + X("VertexAttribI4sv", glVertexAttribI4sv_bind) \ + X("VertexAttribI4usv", glVertexAttribI4usv_bind) \ + X("VertexAttribI4iv", glVertexAttribI4iv_bind) \ + X("VertexAttribI4uiv", glVertexAttribI4uiv_bind) \ + X("VertexAttribL1dv", glVertexAttribL1dv_bind) \ + X("VertexAttribL2dv", glVertexAttribL2dv_bind) \ + X("VertexAttribL3dv", glVertexAttribL3dv_bind) \ + X("VertexAttribL4dv", glVertexAttribL4dv_bind) \ + X("VertexAttribP1ui", glVertexAttribP1ui_bind) \ + X("VertexAttribP2ui", glVertexAttribP2ui_bind) \ + X("VertexAttribP3ui", glVertexAttribP3ui_bind) \ + X("VertexAttribP4ui", glVertexAttribP4ui_bind) \ + X("VertexAttribPointer", glVertexAttribPointer_bind) \ + X("VertexAttribIPointer", glVertexAttribIPointer_bind) \ + X("Viewport", glViewport_bind) \ + X("ViewportArrayv", glViewportArrayv_bind) \ + X("ViewportIndexedf", glViewportIndexedf_bind) \ + X("ViewportIndexedfv", glViewportIndexedfv_bind) \ + X("WaitSync", glWaitSync_bind) \ + + +#define GL_ENUM \ + X("DEPTH_BUFFER_BIT", GL_DEPTH_BUFFER_BIT) \ + X("STENCIL_BUFFER_BIT", GL_STENCIL_BUFFER_BIT) \ + X("COLOR_BUFFER_BIT", GL_COLOR_BUFFER_BIT) \ + X("FALSE", GL_FALSE) \ + X("TRUE", GL_TRUE) \ + X("POINTS", GL_POINTS) \ + X("LINES", GL_LINES) \ + X("LINE_LOOP", GL_LINE_LOOP) \ + X("LINE_STRIP", GL_LINE_STRIP) \ + X("TRIANGLES", GL_TRIANGLES) \ + X("TRIANGLE_STRIP", GL_TRIANGLE_STRIP) \ + X("TRIANGLE_FAN", GL_TRIANGLE_FAN) \ + X("QUADS", GL_QUADS) \ + X("NEVER", GL_NEVER) \ + X("LESS", GL_LESS) \ + X("EQUAL", GL_EQUAL) \ + X("LEQUAL", GL_LEQUAL) \ + X("GREATER", GL_GREATER) \ + X("NOTEQUAL", GL_NOTEQUAL) \ + X("GEQUAL", GL_GEQUAL) \ + X("ALWAYS", GL_ALWAYS) \ + X("ZERO", GL_ZERO) \ + X("ONE", GL_ONE) \ + X("SRC_COLOR", GL_SRC_COLOR) \ + X("ONE_MINUS_SRC_COLOR", GL_ONE_MINUS_SRC_COLOR) \ + X("SRC_ALPHA", GL_SRC_ALPHA) \ + X("ONE_MINUS_SRC_ALPHA", GL_ONE_MINUS_SRC_ALPHA) \ + X("DST_ALPHA", GL_DST_ALPHA) \ + X("ONE_MINUS_DST_ALPHA", GL_ONE_MINUS_DST_ALPHA) \ + X("DST_COLOR", GL_DST_COLOR) \ + X("ONE_MINUS_DST_COLOR", GL_ONE_MINUS_DST_COLOR) \ + X("SRC_ALPHA_SATURATE", GL_SRC_ALPHA_SATURATE) \ + X("NONE", GL_NONE) \ + X("FRONT_LEFT", GL_FRONT_LEFT) \ + X("FRONT_RIGHT", GL_FRONT_RIGHT) \ + X("BACK_LEFT", GL_BACK_LEFT) \ + X("BACK_RIGHT", GL_BACK_RIGHT) \ + X("FRONT", GL_FRONT) \ + X("BACK", GL_BACK) \ + X("LEFT", GL_LEFT) \ + X("RIGHT", GL_RIGHT) \ + X("FRONT_AND_BACK", GL_FRONT_AND_BACK) \ + X("NO_ERROR", GL_NO_ERROR) \ + X("INVALID_ENUM", GL_INVALID_ENUM) \ + X("INVALID_VALUE", GL_INVALID_VALUE) \ + X("INVALID_OPERATION", GL_INVALID_OPERATION) \ + X("OUT_OF_MEMORY", GL_OUT_OF_MEMORY) \ + X("CW", GL_CW) \ + X("CCW", GL_CCW) \ + X("POINT_SIZE", GL_POINT_SIZE) \ + X("POINT_SIZE_RANGE", GL_POINT_SIZE_RANGE) \ + X("POINT_SIZE_GRANULARITY", GL_POINT_SIZE_GRANULARITY) \ + X("LINE_SMOOTH", GL_LINE_SMOOTH) \ + X("LINE_WIDTH", GL_LINE_WIDTH) \ + X("LINE_WIDTH_RANGE", GL_LINE_WIDTH_RANGE) \ + X("LINE_WIDTH_GRANULARITY", GL_LINE_WIDTH_GRANULARITY) \ + X("POLYGON_MODE", GL_POLYGON_MODE) \ + X("POLYGON_SMOOTH", GL_POLYGON_SMOOTH) \ + X("CULL_FACE", GL_CULL_FACE) \ + X("CULL_FACE_MODE", GL_CULL_FACE_MODE) \ + X("FRONT_FACE", GL_FRONT_FACE) \ + X("DEPTH_RANGE", GL_DEPTH_RANGE) \ + X("DEPTH_TEST", GL_DEPTH_TEST) \ + X("DEPTH_WRITEMASK", GL_DEPTH_WRITEMASK) \ + X("DEPTH_CLEAR_VALUE", GL_DEPTH_CLEAR_VALUE) \ + X("DEPTH_FUNC", GL_DEPTH_FUNC) \ + X("STENCIL_TEST", GL_STENCIL_TEST) \ + X("STENCIL_CLEAR_VALUE", GL_STENCIL_CLEAR_VALUE) \ + X("STENCIL_FUNC", GL_STENCIL_FUNC) \ + X("STENCIL_VALUE_MASK", GL_STENCIL_VALUE_MASK) \ + X("STENCIL_FAIL", GL_STENCIL_FAIL) \ + X("STENCIL_PASS_DEPTH_FAIL", GL_STENCIL_PASS_DEPTH_FAIL) \ + X("STENCIL_PASS_DEPTH_PASS", GL_STENCIL_PASS_DEPTH_PASS) \ + X("STENCIL_REF", GL_STENCIL_REF) \ + X("STENCIL_WRITEMASK", GL_STENCIL_WRITEMASK) \ + X("VIEWPORT", GL_VIEWPORT) \ + X("DITHER", GL_DITHER) \ + X("BLEND_DST", GL_BLEND_DST) \ + X("BLEND_SRC", GL_BLEND_SRC) \ + X("BLEND", GL_BLEND) \ + X("LOGIC_OP_MODE", GL_LOGIC_OP_MODE) \ + X("DRAW_BUFFER", GL_DRAW_BUFFER) \ + X("READ_BUFFER", GL_READ_BUFFER) \ + X("SCISSOR_BOX", GL_SCISSOR_BOX) \ + X("SCISSOR_TEST", GL_SCISSOR_TEST) \ + X("COLOR_CLEAR_VALUE", GL_COLOR_CLEAR_VALUE) \ + X("COLOR_WRITEMASK", GL_COLOR_WRITEMASK) \ + X("DOUBLEBUFFER", GL_DOUBLEBUFFER) \ + X("STEREO", GL_STEREO) \ + X("LINE_SMOOTH_HINT", GL_LINE_SMOOTH_HINT) \ + X("POLYGON_SMOOTH_HINT", GL_POLYGON_SMOOTH_HINT) \ + X("UNPACK_SWAP_BYTES", GL_UNPACK_SWAP_BYTES) \ + X("UNPACK_LSB_FIRST", GL_UNPACK_LSB_FIRST) \ + X("UNPACK_ROW_LENGTH", GL_UNPACK_ROW_LENGTH) \ + X("UNPACK_SKIP_ROWS", GL_UNPACK_SKIP_ROWS) \ + X("UNPACK_SKIP_PIXELS", GL_UNPACK_SKIP_PIXELS) \ + X("UNPACK_ALIGNMENT", GL_UNPACK_ALIGNMENT) \ + X("PACK_SWAP_BYTES", GL_PACK_SWAP_BYTES) \ + X("PACK_LSB_FIRST", GL_PACK_LSB_FIRST) \ + X("PACK_ROW_LENGTH", GL_PACK_ROW_LENGTH) \ + X("PACK_SKIP_ROWS", GL_PACK_SKIP_ROWS) \ + X("PACK_SKIP_PIXELS", GL_PACK_SKIP_PIXELS) \ + X("PACK_ALIGNMENT", GL_PACK_ALIGNMENT) \ + X("MAX_TEXTURE_SIZE", GL_MAX_TEXTURE_SIZE) \ + X("MAX_VIEWPORT_DIMS", GL_MAX_VIEWPORT_DIMS) \ + X("SUBPIXEL_BITS", GL_SUBPIXEL_BITS) \ + X("TEXTURE_1D", GL_TEXTURE_1D) \ + X("TEXTURE_2D", GL_TEXTURE_2D) \ + X("TEXTURE_WIDTH", GL_TEXTURE_WIDTH) \ + X("TEXTURE_HEIGHT", GL_TEXTURE_HEIGHT) \ + X("TEXTURE_BORDER_COLOR", GL_TEXTURE_BORDER_COLOR) \ + X("DONT_CARE", GL_DONT_CARE) \ + X("FASTEST", GL_FASTEST) \ + X("NICEST", GL_NICEST) \ + X("BYTE", GL_BYTE) \ + X("UNSIGNED_BYTE", GL_UNSIGNED_BYTE) \ + X("SHORT", GL_SHORT) \ + X("UNSIGNED_SHORT", GL_UNSIGNED_SHORT) \ + X("INT", GL_INT) \ + X("UNSIGNED_INT", GL_UNSIGNED_INT) \ + X("FLOAT", GL_FLOAT) \ + X("STACK_OVERFLOW", GL_STACK_OVERFLOW) \ + X("STACK_UNDERFLOW", GL_STACK_UNDERFLOW) \ + X("CLEAR", GL_CLEAR) \ + X("AND", GL_AND) \ + X("AND_REVERSE", GL_AND_REVERSE) \ + X("COPY", GL_COPY) \ + X("AND_INVERTED", GL_AND_INVERTED) \ + X("NOOP", GL_NOOP) \ + X("XOR", GL_XOR) \ + X("OR", GL_OR) \ + X("NOR", GL_NOR) \ + X("EQUIV", GL_EQUIV) \ + X("INVERT", GL_INVERT) \ + X("OR_REVERSE", GL_OR_REVERSE) \ + X("COPY_INVERTED", GL_COPY_INVERTED) \ + X("OR_INVERTED", GL_OR_INVERTED) \ + X("NAND", GL_NAND) \ + X("SET", GL_SET) \ + X("TEXTURE", GL_TEXTURE) \ + X("COLOR", GL_COLOR) \ + X("DEPTH", GL_DEPTH) \ + X("STENCIL", GL_STENCIL) \ + X("STENCIL_INDEX", GL_STENCIL_INDEX) \ + X("DEPTH_COMPONENT", GL_DEPTH_COMPONENT) \ + X("RED", GL_RED) \ + X("GREEN", GL_GREEN) \ + X("BLUE", GL_BLUE) \ + X("ALPHA", GL_ALPHA) \ + X("RGB", GL_RGB) \ + X("RGBA", GL_RGBA) \ + X("POINT", GL_POINT) \ + X("LINE", GL_LINE) \ + X("FILL", GL_FILL) \ + X("KEEP", GL_KEEP) \ + X("REPLACE", GL_REPLACE) \ + X("INCR", GL_INCR) \ + X("DECR", GL_DECR) \ + X("VENDOR", GL_VENDOR) \ + X("RENDERER", GL_RENDERER) \ + X("VERSION", GL_VERSION) \ + X("EXTENSIONS", GL_EXTENSIONS) \ + X("NEAREST", GL_NEAREST) \ + X("LINEAR", GL_LINEAR) \ + X("NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST) \ + X("LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST) \ + X("NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR) \ + X("LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR) \ + X("TEXTURE_MAG_FILTER", GL_TEXTURE_MAG_FILTER) \ + X("TEXTURE_MIN_FILTER", GL_TEXTURE_MIN_FILTER) \ + X("TEXTURE_WRAP_S", GL_TEXTURE_WRAP_S) \ + X("TEXTURE_WRAP_T", GL_TEXTURE_WRAP_T) \ + X("REPEAT", GL_REPEAT) \ + X("CURRENT_BIT", GL_CURRENT_BIT) \ + X("POINT_BIT", GL_POINT_BIT) \ + X("LINE_BIT", GL_LINE_BIT) \ + X("POLYGON_BIT", GL_POLYGON_BIT) \ + X("POLYGON_STIPPLE_BIT", GL_POLYGON_STIPPLE_BIT) \ + X("PIXEL_MODE_BIT", GL_PIXEL_MODE_BIT) \ + X("LIGHTING_BIT", GL_LIGHTING_BIT) \ + X("FOG_BIT", GL_FOG_BIT) \ + X("ACCUM_BUFFER_BIT", GL_ACCUM_BUFFER_BIT) \ + X("VIEWPORT_BIT", GL_VIEWPORT_BIT) \ + X("TRANSFORM_BIT", GL_TRANSFORM_BIT) \ + X("ENABLE_BIT", GL_ENABLE_BIT) \ + X("HINT_BIT", GL_HINT_BIT) \ + X("EVAL_BIT", GL_EVAL_BIT) \ + X("LIST_BIT", GL_LIST_BIT) \ + X("TEXTURE_BIT", GL_TEXTURE_BIT) \ + X("SCISSOR_BIT", GL_SCISSOR_BIT) \ + X("ALL_ATTRIB_BITS", GL_ALL_ATTRIB_BITS) \ + X("QUAD_STRIP", GL_QUAD_STRIP) \ + X("POLYGON", GL_POLYGON) \ + X("ACCUM", GL_ACCUM) \ + X("LOAD", GL_LOAD) \ + X("RETURN", GL_RETURN) \ + X("MULT", GL_MULT) \ + X("ADD", GL_ADD) \ + X("AUX0", GL_AUX0) \ + X("AUX1", GL_AUX1) \ + X("AUX2", GL_AUX2) \ + X("AUX3", GL_AUX3) \ + X("2D", GL_2D) \ + X("3D", GL_3D) \ + X("3D_COLOR", GL_3D_COLOR) \ + X("3D_COLOR_TEXTURE", GL_3D_COLOR_TEXTURE) \ + X("4D_COLOR_TEXTURE", GL_4D_COLOR_TEXTURE) \ + X("PASS_THROUGH_TOKEN", GL_PASS_THROUGH_TOKEN) \ + X("POINT_TOKEN", GL_POINT_TOKEN) \ + X("LINE_TOKEN", GL_LINE_TOKEN) \ + X("POLYGON_TOKEN", GL_POLYGON_TOKEN) \ + X("BITMAP_TOKEN", GL_BITMAP_TOKEN) \ + X("DRAW_PIXEL_TOKEN", GL_DRAW_PIXEL_TOKEN) \ + X("COPY_PIXEL_TOKEN", GL_COPY_PIXEL_TOKEN) \ + X("LINE_RESET_TOKEN", GL_LINE_RESET_TOKEN) \ + X("EXP", GL_EXP) \ + X("EXP2", GL_EXP2) \ + X("COEFF", GL_COEFF) \ + X("ORDER", GL_ORDER) \ + X("DOMAIN", GL_DOMAIN) \ + X("PIXEL_MAP_I_TO_I", GL_PIXEL_MAP_I_TO_I) \ + X("PIXEL_MAP_S_TO_S", GL_PIXEL_MAP_S_TO_S) \ + X("PIXEL_MAP_I_TO_R", GL_PIXEL_MAP_I_TO_R) \ + X("PIXEL_MAP_I_TO_G", GL_PIXEL_MAP_I_TO_G) \ + X("PIXEL_MAP_I_TO_B", GL_PIXEL_MAP_I_TO_B) \ + X("PIXEL_MAP_I_TO_A", GL_PIXEL_MAP_I_TO_A) \ + X("PIXEL_MAP_R_TO_R", GL_PIXEL_MAP_R_TO_R) \ + X("PIXEL_MAP_G_TO_G", GL_PIXEL_MAP_G_TO_G) \ + X("PIXEL_MAP_B_TO_B", GL_PIXEL_MAP_B_TO_B) \ + X("PIXEL_MAP_A_TO_A", GL_PIXEL_MAP_A_TO_A) \ + X("CURRENT_COLOR", GL_CURRENT_COLOR) \ + X("CURRENT_INDEX", GL_CURRENT_INDEX) \ + X("CURRENT_NORMAL", GL_CURRENT_NORMAL) \ + X("CURRENT_TEXTURE_COORDS", GL_CURRENT_TEXTURE_COORDS) \ + X("CURRENT_RASTER_COLOR", GL_CURRENT_RASTER_COLOR) \ + X("CURRENT_RASTER_INDEX", GL_CURRENT_RASTER_INDEX) \ + X("CURRENT_RASTER_TEXTURE_COORDS", GL_CURRENT_RASTER_TEXTURE_COORDS) \ + X("CURRENT_RASTER_POSITION", GL_CURRENT_RASTER_POSITION) \ + X("CURRENT_RASTER_POSITION_VALID", GL_CURRENT_RASTER_POSITION_VALID) \ + X("CURRENT_RASTER_DISTANCE", GL_CURRENT_RASTER_DISTANCE) \ + X("POINT_SMOOTH", GL_POINT_SMOOTH) \ + X("LINE_STIPPLE", GL_LINE_STIPPLE) \ + X("LINE_STIPPLE_PATTERN", GL_LINE_STIPPLE_PATTERN) \ + X("LINE_STIPPLE_REPEAT", GL_LINE_STIPPLE_REPEAT) \ + X("LIST_MODE", GL_LIST_MODE) \ + X("MAX_LIST_NESTING", GL_MAX_LIST_NESTING) \ + X("LIST_BASE", GL_LIST_BASE) \ + X("LIST_INDEX", GL_LIST_INDEX) \ + X("POLYGON_STIPPLE", GL_POLYGON_STIPPLE) \ + X("EDGE_FLAG", GL_EDGE_FLAG) \ + X("LIGHTING", GL_LIGHTING) \ + X("LIGHT_MODEL_LOCAL_VIEWER", GL_LIGHT_MODEL_LOCAL_VIEWER) \ + X("LIGHT_MODEL_TWO_SIDE", GL_LIGHT_MODEL_TWO_SIDE) \ + X("LIGHT_MODEL_AMBIENT", GL_LIGHT_MODEL_AMBIENT) \ + X("SHADE_MODEL", GL_SHADE_MODEL) \ + X("COLOR_MATERIAL_FACE", GL_COLOR_MATERIAL_FACE) \ + X("COLOR_MATERIAL_PARAMETER", GL_COLOR_MATERIAL_PARAMETER) \ + X("COLOR_MATERIAL", GL_COLOR_MATERIAL) \ + X("FOG", GL_FOG) \ + X("FOG_INDEX", GL_FOG_INDEX) \ + X("FOG_DENSITY", GL_FOG_DENSITY) \ + X("FOG_START", GL_FOG_START) \ + X("FOG_END", GL_FOG_END) \ + X("FOG_MODE", GL_FOG_MODE) \ + X("FOG_COLOR", GL_FOG_COLOR) \ + X("ACCUM_CLEAR_VALUE", GL_ACCUM_CLEAR_VALUE) \ + X("MATRIX_MODE", GL_MATRIX_MODE) \ + X("NORMALIZE", GL_NORMALIZE) \ + X("MODELVIEW_STACK_DEPTH", GL_MODELVIEW_STACK_DEPTH) \ + X("PROJECTION_STACK_DEPTH", GL_PROJECTION_STACK_DEPTH) \ + X("TEXTURE_STACK_DEPTH", GL_TEXTURE_STACK_DEPTH) \ + X("MODELVIEW_MATRIX", GL_MODELVIEW_MATRIX) \ + X("PROJECTION_MATRIX", GL_PROJECTION_MATRIX) \ + X("TEXTURE_MATRIX", GL_TEXTURE_MATRIX) \ + X("ATTRIB_STACK_DEPTH", GL_ATTRIB_STACK_DEPTH) \ + X("ALPHA_TEST", GL_ALPHA_TEST) \ + X("ALPHA_TEST_FUNC", GL_ALPHA_TEST_FUNC) \ + X("ALPHA_TEST_REF", GL_ALPHA_TEST_REF) \ + X("LOGIC_OP", GL_LOGIC_OP) \ + X("AUX_BUFFERS", GL_AUX_BUFFERS) \ + X("INDEX_CLEAR_VALUE", GL_INDEX_CLEAR_VALUE) \ + X("INDEX_WRITEMASK", GL_INDEX_WRITEMASK) \ + X("INDEX_MODE", GL_INDEX_MODE) \ + X("RGBA_MODE", GL_RGBA_MODE) \ + X("RENDER_MODE", GL_RENDER_MODE) \ + X("PERSPECTIVE_CORRECTION_HINT", GL_PERSPECTIVE_CORRECTION_HINT) \ + X("POINT_SMOOTH_HINT", GL_POINT_SMOOTH_HINT) \ + X("FOG_HINT", GL_FOG_HINT) \ + X("TEXTURE_GEN_S", GL_TEXTURE_GEN_S) \ + X("TEXTURE_GEN_T", GL_TEXTURE_GEN_T) \ + X("TEXTURE_GEN_R", GL_TEXTURE_GEN_R) \ + X("TEXTURE_GEN_Q", GL_TEXTURE_GEN_Q) \ + X("PIXEL_MAP_I_TO_I_SIZE", GL_PIXEL_MAP_I_TO_I_SIZE) \ + X("PIXEL_MAP_S_TO_S_SIZE", GL_PIXEL_MAP_S_TO_S_SIZE) \ + X("PIXEL_MAP_I_TO_R_SIZE", GL_PIXEL_MAP_I_TO_R_SIZE) \ + X("PIXEL_MAP_I_TO_G_SIZE", GL_PIXEL_MAP_I_TO_G_SIZE) \ + X("PIXEL_MAP_I_TO_B_SIZE", GL_PIXEL_MAP_I_TO_B_SIZE) \ + X("PIXEL_MAP_I_TO_A_SIZE", GL_PIXEL_MAP_I_TO_A_SIZE) \ + X("PIXEL_MAP_R_TO_R_SIZE", GL_PIXEL_MAP_R_TO_R_SIZE) \ + X("PIXEL_MAP_G_TO_G_SIZE", GL_PIXEL_MAP_G_TO_G_SIZE) \ + X("PIXEL_MAP_B_TO_B_SIZE", GL_PIXEL_MAP_B_TO_B_SIZE) \ + X("PIXEL_MAP_A_TO_A_SIZE", GL_PIXEL_MAP_A_TO_A_SIZE) \ + X("MAP_COLOR", GL_MAP_COLOR) \ + X("MAP_STENCIL", GL_MAP_STENCIL) \ + X("INDEX_SHIFT", GL_INDEX_SHIFT) \ + X("INDEX_OFFSET", GL_INDEX_OFFSET) \ + X("RED_SCALE", GL_RED_SCALE) \ + X("RED_BIAS", GL_RED_BIAS) \ + X("ZOOM_X", GL_ZOOM_X) \ + X("ZOOM_Y", GL_ZOOM_Y) \ + X("GREEN_SCALE", GL_GREEN_SCALE) \ + X("GREEN_BIAS", GL_GREEN_BIAS) \ + X("BLUE_SCALE", GL_BLUE_SCALE) \ + X("BLUE_BIAS", GL_BLUE_BIAS) \ + X("ALPHA_SCALE", GL_ALPHA_SCALE) \ + X("ALPHA_BIAS", GL_ALPHA_BIAS) \ + X("DEPTH_SCALE", GL_DEPTH_SCALE) \ + X("DEPTH_BIAS", GL_DEPTH_BIAS) \ + X("MAX_EVAL_ORDER", GL_MAX_EVAL_ORDER) \ + X("MAX_LIGHTS", GL_MAX_LIGHTS) \ + X("MAX_CLIP_PLANES", GL_MAX_CLIP_PLANES) \ + X("MAX_PIXEL_MAP_TABLE", GL_MAX_PIXEL_MAP_TABLE) \ + X("MAX_ATTRIB_STACK_DEPTH", GL_MAX_ATTRIB_STACK_DEPTH) \ + X("MAX_MODELVIEW_STACK_DEPTH", GL_MAX_MODELVIEW_STACK_DEPTH) \ + X("MAX_NAME_STACK_DEPTH", GL_MAX_NAME_STACK_DEPTH) \ + X("MAX_PROJECTION_STACK_DEPTH", GL_MAX_PROJECTION_STACK_DEPTH) \ + X("MAX_TEXTURE_STACK_DEPTH", GL_MAX_TEXTURE_STACK_DEPTH) \ + X("INDEX_BITS", GL_INDEX_BITS) \ + X("RED_BITS", GL_RED_BITS) \ + X("GREEN_BITS", GL_GREEN_BITS) \ + X("BLUE_BITS", GL_BLUE_BITS) \ + X("ALPHA_BITS", GL_ALPHA_BITS) \ + X("DEPTH_BITS", GL_DEPTH_BITS) \ + X("STENCIL_BITS", GL_STENCIL_BITS) \ + X("ACCUM_RED_BITS", GL_ACCUM_RED_BITS) \ + X("ACCUM_GREEN_BITS", GL_ACCUM_GREEN_BITS) \ + X("ACCUM_BLUE_BITS", GL_ACCUM_BLUE_BITS) \ + X("ACCUM_ALPHA_BITS", GL_ACCUM_ALPHA_BITS) \ + X("NAME_STACK_DEPTH", GL_NAME_STACK_DEPTH) \ + X("AUTO_NORMAL", GL_AUTO_NORMAL) \ + X("MAP1_COLOR_4", GL_MAP1_COLOR_4) \ + X("MAP1_INDEX", GL_MAP1_INDEX) \ + X("MAP1_NORMAL", GL_MAP1_NORMAL) \ + X("MAP1_TEXTURE_COORD_1", GL_MAP1_TEXTURE_COORD_1) \ + X("MAP1_TEXTURE_COORD_2", GL_MAP1_TEXTURE_COORD_2) \ + X("MAP1_TEXTURE_COORD_3", GL_MAP1_TEXTURE_COORD_3) \ + X("MAP1_TEXTURE_COORD_4", GL_MAP1_TEXTURE_COORD_4) \ + X("MAP1_VERTEX_3", GL_MAP1_VERTEX_3) \ + X("MAP1_VERTEX_4", GL_MAP1_VERTEX_4) \ + X("MAP2_COLOR_4", GL_MAP2_COLOR_4) \ + X("MAP2_INDEX", GL_MAP2_INDEX) \ + X("MAP2_NORMAL", GL_MAP2_NORMAL) \ + X("MAP2_TEXTURE_COORD_1", GL_MAP2_TEXTURE_COORD_1) \ + X("MAP2_TEXTURE_COORD_2", GL_MAP2_TEXTURE_COORD_2) \ + X("MAP2_TEXTURE_COORD_3", GL_MAP2_TEXTURE_COORD_3) \ + X("MAP2_TEXTURE_COORD_4", GL_MAP2_TEXTURE_COORD_4) \ + X("MAP2_VERTEX_3", GL_MAP2_VERTEX_3) \ + X("MAP2_VERTEX_4", GL_MAP2_VERTEX_4) \ + X("MAP1_GRID_DOMAIN", GL_MAP1_GRID_DOMAIN) \ + X("MAP1_GRID_SEGMENTS", GL_MAP1_GRID_SEGMENTS) \ + X("MAP2_GRID_DOMAIN", GL_MAP2_GRID_DOMAIN) \ + X("MAP2_GRID_SEGMENTS", GL_MAP2_GRID_SEGMENTS) \ + X("TEXTURE_COMPONENTS", GL_TEXTURE_COMPONENTS) \ + X("TEXTURE_BORDER", GL_TEXTURE_BORDER) \ + X("AMBIENT", GL_AMBIENT) \ + X("DIFFUSE", GL_DIFFUSE) \ + X("SPECULAR", GL_SPECULAR) \ + X("POSITION", GL_POSITION) \ + X("SPOT_DIRECTION", GL_SPOT_DIRECTION) \ + X("SPOT_EXPONENT", GL_SPOT_EXPONENT) \ + X("SPOT_CUTOFF", GL_SPOT_CUTOFF) \ + X("CONSTANT_ATTENUATION", GL_CONSTANT_ATTENUATION) \ + X("LINEAR_ATTENUATION", GL_LINEAR_ATTENUATION) \ + X("QUADRATIC_ATTENUATION", GL_QUADRATIC_ATTENUATION) \ + X("COMPILE", GL_COMPILE) \ + X("COMPILE_AND_EXECUTE", GL_COMPILE_AND_EXECUTE) \ + X("2_BYTES", GL_2_BYTES) \ + X("3_BYTES", GL_3_BYTES) \ + X("4_BYTES", GL_4_BYTES) \ + X("EMISSION", GL_EMISSION) \ + X("SHININESS", GL_SHININESS) \ + X("AMBIENT_AND_DIFFUSE", GL_AMBIENT_AND_DIFFUSE) \ + X("COLOR_INDEXES", GL_COLOR_INDEXES) \ + X("MODELVIEW", GL_MODELVIEW) \ + X("PROJECTION", GL_PROJECTION) \ + X("COLOR_INDEX", GL_COLOR_INDEX) \ + X("LUMINANCE", GL_LUMINANCE) \ + X("LUMINANCE_ALPHA", GL_LUMINANCE_ALPHA) \ + X("BITMAP", GL_BITMAP) \ + X("RENDER", GL_RENDER) \ + X("FEEDBACK", GL_FEEDBACK) \ + X("SELECT", GL_SELECT) \ + X("FLAT", GL_FLAT) \ + X("SMOOTH", GL_SMOOTH) \ + X("S", GL_S) \ + X("T", GL_T) \ + X("R", GL_R) \ + X("Q", GL_Q) \ + X("MODULATE", GL_MODULATE) \ + X("DECAL", GL_DECAL) \ + X("TEXTURE_ENV_MODE", GL_TEXTURE_ENV_MODE) \ + X("TEXTURE_ENV_COLOR", GL_TEXTURE_ENV_COLOR) \ + X("TEXTURE_ENV", GL_TEXTURE_ENV) \ + X("EYE_LINEAR", GL_EYE_LINEAR) \ + X("OBJECT_LINEAR", GL_OBJECT_LINEAR) \ + X("SPHERE_MAP", GL_SPHERE_MAP) \ + X("TEXTURE_GEN_MODE", GL_TEXTURE_GEN_MODE) \ + X("OBJECT_PLANE", GL_OBJECT_PLANE) \ + X("EYE_PLANE", GL_EYE_PLANE) \ + X("CLAMP", GL_CLAMP) \ + X("CLIP_PLANE0", GL_CLIP_PLANE0) \ + X("CLIP_PLANE1", GL_CLIP_PLANE1) \ + X("CLIP_PLANE2", GL_CLIP_PLANE2) \ + X("CLIP_PLANE3", GL_CLIP_PLANE3) \ + X("CLIP_PLANE4", GL_CLIP_PLANE4) \ + X("CLIP_PLANE5", GL_CLIP_PLANE5) \ + X("LIGHT0", GL_LIGHT0) \ + X("LIGHT1", GL_LIGHT1) \ + X("LIGHT2", GL_LIGHT2) \ + X("LIGHT3", GL_LIGHT3) \ + X("LIGHT4", GL_LIGHT4) \ + X("LIGHT5", GL_LIGHT5) \ + X("LIGHT6", GL_LIGHT6) \ + X("LIGHT7", GL_LIGHT7) \ + X("COLOR_LOGIC_OP", GL_COLOR_LOGIC_OP) \ + X("POLYGON_OFFSET_UNITS", GL_POLYGON_OFFSET_UNITS) \ + X("POLYGON_OFFSET_POINT", GL_POLYGON_OFFSET_POINT) \ + X("POLYGON_OFFSET_LINE", GL_POLYGON_OFFSET_LINE) \ + X("POLYGON_OFFSET_FILL", GL_POLYGON_OFFSET_FILL) \ + X("POLYGON_OFFSET_FACTOR", GL_POLYGON_OFFSET_FACTOR) \ + X("TEXTURE_BINDING_1D", GL_TEXTURE_BINDING_1D) \ + X("TEXTURE_BINDING_2D", GL_TEXTURE_BINDING_2D) \ + X("TEXTURE_INTERNAL_FORMAT", GL_TEXTURE_INTERNAL_FORMAT) \ + X("TEXTURE_RED_SIZE", GL_TEXTURE_RED_SIZE) \ + X("TEXTURE_GREEN_SIZE", GL_TEXTURE_GREEN_SIZE) \ + X("TEXTURE_BLUE_SIZE", GL_TEXTURE_BLUE_SIZE) \ + X("TEXTURE_ALPHA_SIZE", GL_TEXTURE_ALPHA_SIZE) \ + X("DOUBLE", GL_DOUBLE) \ + X("PROXY_TEXTURE_1D", GL_PROXY_TEXTURE_1D) \ + X("PROXY_TEXTURE_2D", GL_PROXY_TEXTURE_2D) \ + X("R3_G3_B2", GL_R3_G3_B2) \ + X("RGB4", GL_RGB4) \ + X("RGB5", GL_RGB5) \ + X("RGB8", GL_RGB8) \ + X("RGB10", GL_RGB10) \ + X("RGB12", GL_RGB12) \ + X("RGB16", GL_RGB16) \ + X("RGBA2", GL_RGBA2) \ + X("RGBA4", GL_RGBA4) \ + X("RGB5_A1", GL_RGB5_A1) \ + X("RGBA8", GL_RGBA8) \ + X("RGB10_A2", GL_RGB10_A2) \ + X("RGBA12", GL_RGBA12) \ + X("RGBA16", GL_RGBA16) \ + X("CLIENT_PIXEL_STORE_BIT", GL_CLIENT_PIXEL_STORE_BIT) \ + X("CLIENT_VERTEX_ARRAY_BIT", GL_CLIENT_VERTEX_ARRAY_BIT) \ + X("CLIENT_ALL_ATTRIB_BITS", GL_CLIENT_ALL_ATTRIB_BITS) \ + X("VERTEX_ARRAY_POINTER", GL_VERTEX_ARRAY_POINTER) \ + X("NORMAL_ARRAY_POINTER", GL_NORMAL_ARRAY_POINTER) \ + X("COLOR_ARRAY_POINTER", GL_COLOR_ARRAY_POINTER) \ + X("INDEX_ARRAY_POINTER", GL_INDEX_ARRAY_POINTER) \ + X("TEXTURE_COORD_ARRAY_POINTER", GL_TEXTURE_COORD_ARRAY_POINTER) \ + X("EDGE_FLAG_ARRAY_POINTER", GL_EDGE_FLAG_ARRAY_POINTER) \ + X("FEEDBACK_BUFFER_POINTER", GL_FEEDBACK_BUFFER_POINTER) \ + X("SELECTION_BUFFER_POINTER", GL_SELECTION_BUFFER_POINTER) \ + X("CLIENT_ATTRIB_STACK_DEPTH", GL_CLIENT_ATTRIB_STACK_DEPTH) \ + X("INDEX_LOGIC_OP", GL_INDEX_LOGIC_OP) \ + X("MAX_CLIENT_ATTRIB_STACK_DEPTH", GL_MAX_CLIENT_ATTRIB_STACK_DEPTH) \ + X("FEEDBACK_BUFFER_SIZE", GL_FEEDBACK_BUFFER_SIZE) \ + X("FEEDBACK_BUFFER_TYPE", GL_FEEDBACK_BUFFER_TYPE) \ + X("SELECTION_BUFFER_SIZE", GL_SELECTION_BUFFER_SIZE) \ + X("VERTEX_ARRAY", GL_VERTEX_ARRAY) \ + X("NORMAL_ARRAY", GL_NORMAL_ARRAY) \ + X("COLOR_ARRAY", GL_COLOR_ARRAY) \ + X("INDEX_ARRAY", GL_INDEX_ARRAY) \ + X("TEXTURE_COORD_ARRAY", GL_TEXTURE_COORD_ARRAY) \ + X("EDGE_FLAG_ARRAY", GL_EDGE_FLAG_ARRAY) \ + X("VERTEX_ARRAY_SIZE", GL_VERTEX_ARRAY_SIZE) \ + X("VERTEX_ARRAY_TYPE", GL_VERTEX_ARRAY_TYPE) \ + X("VERTEX_ARRAY_STRIDE", GL_VERTEX_ARRAY_STRIDE) \ + X("NORMAL_ARRAY_TYPE", GL_NORMAL_ARRAY_TYPE) \ + X("NORMAL_ARRAY_STRIDE", GL_NORMAL_ARRAY_STRIDE) \ + X("COLOR_ARRAY_SIZE", GL_COLOR_ARRAY_SIZE) \ + X("COLOR_ARRAY_TYPE", GL_COLOR_ARRAY_TYPE) \ + X("COLOR_ARRAY_STRIDE", GL_COLOR_ARRAY_STRIDE) \ + X("INDEX_ARRAY_TYPE", GL_INDEX_ARRAY_TYPE) \ + X("INDEX_ARRAY_STRIDE", GL_INDEX_ARRAY_STRIDE) \ + X("TEXTURE_COORD_ARRAY_SIZE", GL_TEXTURE_COORD_ARRAY_SIZE) \ + X("TEXTURE_COORD_ARRAY_TYPE", GL_TEXTURE_COORD_ARRAY_TYPE) \ + X("TEXTURE_COORD_ARRAY_STRIDE", GL_TEXTURE_COORD_ARRAY_STRIDE) \ + X("EDGE_FLAG_ARRAY_STRIDE", GL_EDGE_FLAG_ARRAY_STRIDE) \ + X("TEXTURE_LUMINANCE_SIZE", GL_TEXTURE_LUMINANCE_SIZE) \ + X("TEXTURE_INTENSITY_SIZE", GL_TEXTURE_INTENSITY_SIZE) \ + X("TEXTURE_PRIORITY", GL_TEXTURE_PRIORITY) \ + X("TEXTURE_RESIDENT", GL_TEXTURE_RESIDENT) \ + X("ALPHA4", GL_ALPHA4) \ + X("ALPHA8", GL_ALPHA8) \ + X("ALPHA12", GL_ALPHA12) \ + X("ALPHA16", GL_ALPHA16) \ + X("LUMINANCE4", GL_LUMINANCE4) \ + X("LUMINANCE8", GL_LUMINANCE8) \ + X("LUMINANCE12", GL_LUMINANCE12) \ + X("LUMINANCE16", GL_LUMINANCE16) \ + X("LUMINANCE4_ALPHA4", GL_LUMINANCE4_ALPHA4) \ + X("LUMINANCE6_ALPHA2", GL_LUMINANCE6_ALPHA2) \ + X("LUMINANCE8_ALPHA8", GL_LUMINANCE8_ALPHA8) \ + X("LUMINANCE12_ALPHA4", GL_LUMINANCE12_ALPHA4) \ + X("LUMINANCE12_ALPHA12", GL_LUMINANCE12_ALPHA12) \ + X("LUMINANCE16_ALPHA16", GL_LUMINANCE16_ALPHA16) \ + X("INTENSITY", GL_INTENSITY) \ + X("INTENSITY4", GL_INTENSITY4) \ + X("INTENSITY8", GL_INTENSITY8) \ + X("INTENSITY12", GL_INTENSITY12) \ + X("INTENSITY16", GL_INTENSITY16) \ + X("V2F", GL_V2F) \ + X("V3F", GL_V3F) \ + X("C4UB_V2F", GL_C4UB_V2F) \ + X("C4UB_V3F", GL_C4UB_V3F) \ + X("C3F_V3F", GL_C3F_V3F) \ + X("N3F_V3F", GL_N3F_V3F) \ + X("C4F_N3F_V3F", GL_C4F_N3F_V3F) \ + X("T2F_V3F", GL_T2F_V3F) \ + X("T4F_V4F", GL_T4F_V4F) \ + X("T2F_C4UB_V3F", GL_T2F_C4UB_V3F) \ + X("T2F_C3F_V3F", GL_T2F_C3F_V3F) \ + X("T2F_N3F_V3F", GL_T2F_N3F_V3F) \ + X("T2F_C4F_N3F_V3F", GL_T2F_C4F_N3F_V3F) \ + X("T4F_C4F_N3F_V4F", GL_T4F_C4F_N3F_V4F) \ + X("UNSIGNED_BYTE_3_3_2", GL_UNSIGNED_BYTE_3_3_2) \ + X("UNSIGNED_SHORT_4_4_4_4", GL_UNSIGNED_SHORT_4_4_4_4) \ + X("UNSIGNED_SHORT_5_5_5_1", GL_UNSIGNED_SHORT_5_5_5_1) \ + X("UNSIGNED_INT_8_8_8_8", GL_UNSIGNED_INT_8_8_8_8) \ + X("UNSIGNED_INT_10_10_10_2", GL_UNSIGNED_INT_10_10_10_2) \ + X("TEXTURE_BINDING_3D", GL_TEXTURE_BINDING_3D) \ + X("PACK_SKIP_IMAGES", GL_PACK_SKIP_IMAGES) \ + X("PACK_IMAGE_HEIGHT", GL_PACK_IMAGE_HEIGHT) \ + X("UNPACK_SKIP_IMAGES", GL_UNPACK_SKIP_IMAGES) \ + X("UNPACK_IMAGE_HEIGHT", GL_UNPACK_IMAGE_HEIGHT) \ + X("TEXTURE_3D", GL_TEXTURE_3D) \ + X("PROXY_TEXTURE_3D", GL_PROXY_TEXTURE_3D) \ + X("TEXTURE_DEPTH", GL_TEXTURE_DEPTH) \ + X("TEXTURE_WRAP_R", GL_TEXTURE_WRAP_R) \ + X("MAX_3D_TEXTURE_SIZE", GL_MAX_3D_TEXTURE_SIZE) \ + X("UNSIGNED_BYTE_2_3_3_REV", GL_UNSIGNED_BYTE_2_3_3_REV) \ + X("UNSIGNED_SHORT_5_6_5", GL_UNSIGNED_SHORT_5_6_5) \ + X("UNSIGNED_SHORT_5_6_5_REV", GL_UNSIGNED_SHORT_5_6_5_REV) \ + X("UNSIGNED_SHORT_4_4_4_4_REV", GL_UNSIGNED_SHORT_4_4_4_4_REV) \ + X("UNSIGNED_SHORT_1_5_5_5_REV", GL_UNSIGNED_SHORT_1_5_5_5_REV) \ + X("UNSIGNED_INT_8_8_8_8_REV", GL_UNSIGNED_INT_8_8_8_8_REV) \ + X("UNSIGNED_INT_2_10_10_10_REV", GL_UNSIGNED_INT_2_10_10_10_REV) \ + X("BGR", GL_BGR) \ + X("BGRA", GL_BGRA) \ + X("MAX_ELEMENTS_VERTICES", GL_MAX_ELEMENTS_VERTICES) \ + X("MAX_ELEMENTS_INDICES", GL_MAX_ELEMENTS_INDICES) \ + X("CLAMP_TO_EDGE", GL_CLAMP_TO_EDGE) \ + X("TEXTURE_MIN_LOD", GL_TEXTURE_MIN_LOD) \ + X("TEXTURE_MAX_LOD", GL_TEXTURE_MAX_LOD) \ + X("TEXTURE_BASE_LEVEL", GL_TEXTURE_BASE_LEVEL) \ + X("TEXTURE_MAX_LEVEL", GL_TEXTURE_MAX_LEVEL) \ + X("SMOOTH_POINT_SIZE_RANGE", GL_SMOOTH_POINT_SIZE_RANGE) \ + X("SMOOTH_POINT_SIZE_GRANULARITY", GL_SMOOTH_POINT_SIZE_GRANULARITY) \ + X("SMOOTH_LINE_WIDTH_RANGE", GL_SMOOTH_LINE_WIDTH_RANGE) \ + X("SMOOTH_LINE_WIDTH_GRANULARITY", GL_SMOOTH_LINE_WIDTH_GRANULARITY) \ + X("ALIASED_LINE_WIDTH_RANGE", GL_ALIASED_LINE_WIDTH_RANGE) \ + X("RESCALE_NORMAL", GL_RESCALE_NORMAL) \ + X("LIGHT_MODEL_COLOR_CONTROL", GL_LIGHT_MODEL_COLOR_CONTROL) \ + X("SINGLE_COLOR", GL_SINGLE_COLOR) \ + X("SEPARATE_SPECULAR_COLOR", GL_SEPARATE_SPECULAR_COLOR) \ + X("ALIASED_POINT_SIZE_RANGE", GL_ALIASED_POINT_SIZE_RANGE) \ + X("TEXTURE0", GL_TEXTURE0) \ + X("TEXTURE1", GL_TEXTURE1) \ + X("TEXTURE2", GL_TEXTURE2) \ + X("TEXTURE3", GL_TEXTURE3) \ + X("TEXTURE4", GL_TEXTURE4) \ + X("TEXTURE5", GL_TEXTURE5) \ + X("TEXTURE6", GL_TEXTURE6) \ + X("TEXTURE7", GL_TEXTURE7) \ + X("TEXTURE8", GL_TEXTURE8) \ + X("TEXTURE9", GL_TEXTURE9) \ + X("TEXTURE10", GL_TEXTURE10) \ + X("TEXTURE11", GL_TEXTURE11) \ + X("TEXTURE12", GL_TEXTURE12) \ + X("TEXTURE13", GL_TEXTURE13) \ + X("TEXTURE14", GL_TEXTURE14) \ + X("TEXTURE15", GL_TEXTURE15) \ + X("TEXTURE16", GL_TEXTURE16) \ + X("TEXTURE17", GL_TEXTURE17) \ + X("TEXTURE18", GL_TEXTURE18) \ + X("TEXTURE19", GL_TEXTURE19) \ + X("TEXTURE20", GL_TEXTURE20) \ + X("TEXTURE21", GL_TEXTURE21) \ + X("TEXTURE22", GL_TEXTURE22) \ + X("TEXTURE23", GL_TEXTURE23) \ + X("TEXTURE24", GL_TEXTURE24) \ + X("TEXTURE25", GL_TEXTURE25) \ + X("TEXTURE26", GL_TEXTURE26) \ + X("TEXTURE27", GL_TEXTURE27) \ + X("TEXTURE28", GL_TEXTURE28) \ + X("TEXTURE29", GL_TEXTURE29) \ + X("TEXTURE30", GL_TEXTURE30) \ + X("TEXTURE31", GL_TEXTURE31) \ + X("ACTIVE_TEXTURE", GL_ACTIVE_TEXTURE) \ + X("MULTISAMPLE", GL_MULTISAMPLE) \ + X("SAMPLE_ALPHA_TO_COVERAGE", GL_SAMPLE_ALPHA_TO_COVERAGE) \ + X("SAMPLE_ALPHA_TO_ONE", GL_SAMPLE_ALPHA_TO_ONE) \ + X("SAMPLE_COVERAGE", GL_SAMPLE_COVERAGE) \ + X("SAMPLE_BUFFERS", GL_SAMPLE_BUFFERS) \ + X("SAMPLES", GL_SAMPLES) \ + X("SAMPLE_COVERAGE_VALUE", GL_SAMPLE_COVERAGE_VALUE) \ + X("SAMPLE_COVERAGE_INVERT", GL_SAMPLE_COVERAGE_INVERT) \ + X("TEXTURE_CUBE_MAP", GL_TEXTURE_CUBE_MAP) \ + X("TEXTURE_BINDING_CUBE_MAP", GL_TEXTURE_BINDING_CUBE_MAP) \ + X("TEXTURE_CUBE_MAP_POSITIVE_X", GL_TEXTURE_CUBE_MAP_POSITIVE_X) \ + X("TEXTURE_CUBE_MAP_NEGATIVE_X", GL_TEXTURE_CUBE_MAP_NEGATIVE_X) \ + X("TEXTURE_CUBE_MAP_POSITIVE_Y", GL_TEXTURE_CUBE_MAP_POSITIVE_Y) \ + X("TEXTURE_CUBE_MAP_NEGATIVE_Y", GL_TEXTURE_CUBE_MAP_NEGATIVE_Y) \ + X("TEXTURE_CUBE_MAP_POSITIVE_Z", GL_TEXTURE_CUBE_MAP_POSITIVE_Z) \ + X("TEXTURE_CUBE_MAP_NEGATIVE_Z", GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) \ + X("PROXY_TEXTURE_CUBE_MAP", GL_PROXY_TEXTURE_CUBE_MAP) \ + X("MAX_CUBE_MAP_TEXTURE_SIZE", GL_MAX_CUBE_MAP_TEXTURE_SIZE) \ + X("COMPRESSED_RGB", GL_COMPRESSED_RGB) \ + X("COMPRESSED_RGBA", GL_COMPRESSED_RGBA) \ + X("TEXTURE_COMPRESSION_HINT", GL_TEXTURE_COMPRESSION_HINT) \ + X("TEXTURE_COMPRESSED_IMAGE_SIZE", GL_TEXTURE_COMPRESSED_IMAGE_SIZE) \ + X("TEXTURE_COMPRESSED", GL_TEXTURE_COMPRESSED) \ + X("NUM_COMPRESSED_TEXTURE_FORMATS", GL_NUM_COMPRESSED_TEXTURE_FORMATS) \ + X("COMPRESSED_TEXTURE_FORMATS", GL_COMPRESSED_TEXTURE_FORMATS) \ + X("CLAMP_TO_BORDER", GL_CLAMP_TO_BORDER) \ + X("CLIENT_ACTIVE_TEXTURE", GL_CLIENT_ACTIVE_TEXTURE) \ + X("MAX_TEXTURE_UNITS", GL_MAX_TEXTURE_UNITS) \ + X("TRANSPOSE_MODELVIEW_MATRIX", GL_TRANSPOSE_MODELVIEW_MATRIX) \ + X("TRANSPOSE_PROJECTION_MATRIX", GL_TRANSPOSE_PROJECTION_MATRIX) \ + X("TRANSPOSE_TEXTURE_MATRIX", GL_TRANSPOSE_TEXTURE_MATRIX) \ + X("TRANSPOSE_COLOR_MATRIX", GL_TRANSPOSE_COLOR_MATRIX) \ + X("MULTISAMPLE_BIT", GL_MULTISAMPLE_BIT) \ + X("NORMAL_MAP", GL_NORMAL_MAP) \ + X("REFLECTION_MAP", GL_REFLECTION_MAP) \ + X("COMPRESSED_ALPHA", GL_COMPRESSED_ALPHA) \ + X("COMPRESSED_LUMINANCE", GL_COMPRESSED_LUMINANCE) \ + X("COMPRESSED_LUMINANCE_ALPHA", GL_COMPRESSED_LUMINANCE_ALPHA) \ + X("COMPRESSED_INTENSITY", GL_COMPRESSED_INTENSITY) \ + X("COMBINE", GL_COMBINE) \ + X("COMBINE_RGB", GL_COMBINE_RGB) \ + X("COMBINE_ALPHA", GL_COMBINE_ALPHA) \ + X("SOURCE0_RGB", GL_SOURCE0_RGB) \ + X("SOURCE1_RGB", GL_SOURCE1_RGB) \ + X("SOURCE2_RGB", GL_SOURCE2_RGB) \ + X("SOURCE0_ALPHA", GL_SOURCE0_ALPHA) \ + X("SOURCE1_ALPHA", GL_SOURCE1_ALPHA) \ + X("SOURCE2_ALPHA", GL_SOURCE2_ALPHA) \ + X("OPERAND0_RGB", GL_OPERAND0_RGB) \ + X("OPERAND1_RGB", GL_OPERAND1_RGB) \ + X("OPERAND2_RGB", GL_OPERAND2_RGB) \ + X("OPERAND0_ALPHA", GL_OPERAND0_ALPHA) \ + X("OPERAND1_ALPHA", GL_OPERAND1_ALPHA) \ + X("OPERAND2_ALPHA", GL_OPERAND2_ALPHA) \ + X("RGB_SCALE", GL_RGB_SCALE) \ + X("ADD_SIGNED", GL_ADD_SIGNED) \ + X("INTERPOLATE", GL_INTERPOLATE) \ + X("SUBTRACT", GL_SUBTRACT) \ + X("CONSTANT", GL_CONSTANT) \ + X("PRIMARY_COLOR", GL_PRIMARY_COLOR) \ + X("PREVIOUS", GL_PREVIOUS) \ + X("DOT3_RGB", GL_DOT3_RGB) \ + X("DOT3_RGBA", GL_DOT3_RGBA) \ + X("BLEND_DST_RGB", GL_BLEND_DST_RGB) \ + X("BLEND_SRC_RGB", GL_BLEND_SRC_RGB) \ + X("BLEND_DST_ALPHA", GL_BLEND_DST_ALPHA) \ + X("BLEND_SRC_ALPHA", GL_BLEND_SRC_ALPHA) \ + X("POINT_FADE_THRESHOLD_SIZE", GL_POINT_FADE_THRESHOLD_SIZE) \ + X("DEPTH_COMPONENT16", GL_DEPTH_COMPONENT16) \ + X("DEPTH_COMPONENT24", GL_DEPTH_COMPONENT24) \ + X("DEPTH_COMPONENT32", GL_DEPTH_COMPONENT32) \ + X("MIRRORED_REPEAT", GL_MIRRORED_REPEAT) \ + X("MAX_TEXTURE_LOD_BIAS", GL_MAX_TEXTURE_LOD_BIAS) \ + X("TEXTURE_LOD_BIAS", GL_TEXTURE_LOD_BIAS) \ + X("INCR_WRAP", GL_INCR_WRAP) \ + X("DECR_WRAP", GL_DECR_WRAP) \ + X("TEXTURE_DEPTH_SIZE", GL_TEXTURE_DEPTH_SIZE) \ + X("TEXTURE_COMPARE_MODE", GL_TEXTURE_COMPARE_MODE) \ + X("TEXTURE_COMPARE_FUNC", GL_TEXTURE_COMPARE_FUNC) \ + X("POINT_SIZE_MIN", GL_POINT_SIZE_MIN) \ + X("POINT_SIZE_MAX", GL_POINT_SIZE_MAX) \ + X("POINT_DISTANCE_ATTENUATION", GL_POINT_DISTANCE_ATTENUATION) \ + X("GENERATE_MIPMAP", GL_GENERATE_MIPMAP) \ + X("GENERATE_MIPMAP_HINT", GL_GENERATE_MIPMAP_HINT) \ + X("FOG_COORDINATE_SOURCE", GL_FOG_COORDINATE_SOURCE) \ + X("FOG_COORDINATE", GL_FOG_COORDINATE) \ + X("FRAGMENT_DEPTH", GL_FRAGMENT_DEPTH) \ + X("CURRENT_FOG_COORDINATE", GL_CURRENT_FOG_COORDINATE) \ + X("FOG_COORDINATE_ARRAY_TYPE", GL_FOG_COORDINATE_ARRAY_TYPE) \ + X("FOG_COORDINATE_ARRAY_STRIDE", GL_FOG_COORDINATE_ARRAY_STRIDE) \ + X("FOG_COORDINATE_ARRAY_POINTER", GL_FOG_COORDINATE_ARRAY_POINTER) \ + X("FOG_COORDINATE_ARRAY", GL_FOG_COORDINATE_ARRAY) \ + X("COLOR_SUM", GL_COLOR_SUM) \ + X("CURRENT_SECONDARY_COLOR", GL_CURRENT_SECONDARY_COLOR) \ + X("SECONDARY_COLOR_ARRAY_SIZE", GL_SECONDARY_COLOR_ARRAY_SIZE) \ + X("SECONDARY_COLOR_ARRAY_TYPE", GL_SECONDARY_COLOR_ARRAY_TYPE) \ + X("SECONDARY_COLOR_ARRAY_STRIDE", GL_SECONDARY_COLOR_ARRAY_STRIDE) \ + X("SECONDARY_COLOR_ARRAY_POINTER", GL_SECONDARY_COLOR_ARRAY_POINTER) \ + X("SECONDARY_COLOR_ARRAY", GL_SECONDARY_COLOR_ARRAY) \ + X("TEXTURE_FILTER_CONTROL", GL_TEXTURE_FILTER_CONTROL) \ + X("DEPTH_TEXTURE_MODE", GL_DEPTH_TEXTURE_MODE) \ + X("COMPARE_R_TO_TEXTURE", GL_COMPARE_R_TO_TEXTURE) \ + X("BLEND_COLOR", GL_BLEND_COLOR) \ + X("BLEND_EQUATION", GL_BLEND_EQUATION) \ + X("CONSTANT_COLOR", GL_CONSTANT_COLOR) \ + X("ONE_MINUS_CONSTANT_COLOR", GL_ONE_MINUS_CONSTANT_COLOR) \ + X("CONSTANT_ALPHA", GL_CONSTANT_ALPHA) \ + X("ONE_MINUS_CONSTANT_ALPHA", GL_ONE_MINUS_CONSTANT_ALPHA) \ + X("FUNC_ADD", GL_FUNC_ADD) \ + X("FUNC_REVERSE_SUBTRACT", GL_FUNC_REVERSE_SUBTRACT) \ + X("FUNC_SUBTRACT", GL_FUNC_SUBTRACT) \ + X("MIN", GL_MIN) \ + X("MAX", GL_MAX) \ + X("BUFFER_SIZE", GL_BUFFER_SIZE) \ + X("BUFFER_USAGE", GL_BUFFER_USAGE) \ + X("QUERY_COUNTER_BITS", GL_QUERY_COUNTER_BITS) \ + X("CURRENT_QUERY", GL_CURRENT_QUERY) \ + X("QUERY_RESULT", GL_QUERY_RESULT) \ + X("QUERY_RESULT_AVAILABLE", GL_QUERY_RESULT_AVAILABLE) \ + X("ARRAY_BUFFER", GL_ARRAY_BUFFER) \ + X("ELEMENT_ARRAY_BUFFER", GL_ELEMENT_ARRAY_BUFFER) \ + X("ARRAY_BUFFER_BINDING", GL_ARRAY_BUFFER_BINDING) \ + X("ELEMENT_ARRAY_BUFFER_BINDING", GL_ELEMENT_ARRAY_BUFFER_BINDING) \ + X("VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) \ + X("READ_ONLY", GL_READ_ONLY) \ + X("WRITE_ONLY", GL_WRITE_ONLY) \ + X("READ_WRITE", GL_READ_WRITE) \ + X("BUFFER_ACCESS", GL_BUFFER_ACCESS) \ + X("BUFFER_MAPPED", GL_BUFFER_MAPPED) \ + X("BUFFER_MAP_POINTER", GL_BUFFER_MAP_POINTER) \ + X("STREAM_DRAW", GL_STREAM_DRAW) \ + X("STREAM_READ", GL_STREAM_READ) \ + X("STREAM_COPY", GL_STREAM_COPY) \ + X("STATIC_DRAW", GL_STATIC_DRAW) \ + X("STATIC_READ", GL_STATIC_READ) \ + X("STATIC_COPY", GL_STATIC_COPY) \ + X("DYNAMIC_DRAW", GL_DYNAMIC_DRAW) \ + X("DYNAMIC_READ", GL_DYNAMIC_READ) \ + X("DYNAMIC_COPY", GL_DYNAMIC_COPY) \ + X("SAMPLES_PASSED", GL_SAMPLES_PASSED) \ + X("SRC1_ALPHA", GL_SRC1_ALPHA) \ + X("VERTEX_ARRAY_BUFFER_BINDING", GL_VERTEX_ARRAY_BUFFER_BINDING) \ + X("NORMAL_ARRAY_BUFFER_BINDING", GL_NORMAL_ARRAY_BUFFER_BINDING) \ + X("COLOR_ARRAY_BUFFER_BINDING", GL_COLOR_ARRAY_BUFFER_BINDING) \ + X("INDEX_ARRAY_BUFFER_BINDING", GL_INDEX_ARRAY_BUFFER_BINDING) \ + X("TEXTURE_COORD_ARRAY_BUFFER_BINDING", GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING) \ + X("EDGE_FLAG_ARRAY_BUFFER_BINDING", GL_EDGE_FLAG_ARRAY_BUFFER_BINDING) \ + X("SECONDARY_COLOR_ARRAY_BUFFER_BINDING", GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING) \ + X("FOG_COORDINATE_ARRAY_BUFFER_BINDING", GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING) \ + X("WEIGHT_ARRAY_BUFFER_BINDING", GL_WEIGHT_ARRAY_BUFFER_BINDING) \ + X("FOG_COORD_SRC", GL_FOG_COORD_SRC) \ + X("FOG_COORD", GL_FOG_COORD) \ + X("CURRENT_FOG_COORD", GL_CURRENT_FOG_COORD) \ + X("FOG_COORD_ARRAY_TYPE", GL_FOG_COORD_ARRAY_TYPE) \ + X("FOG_COORD_ARRAY_STRIDE", GL_FOG_COORD_ARRAY_STRIDE) \ + X("FOG_COORD_ARRAY_POINTER", GL_FOG_COORD_ARRAY_POINTER) \ + X("FOG_COORD_ARRAY", GL_FOG_COORD_ARRAY) \ + X("FOG_COORD_ARRAY_BUFFER_BINDING", GL_FOG_COORD_ARRAY_BUFFER_BINDING) \ + X("SRC0_RGB", GL_SRC0_RGB) \ + X("SRC1_RGB", GL_SRC1_RGB) \ + X("SRC2_RGB", GL_SRC2_RGB) \ + X("SRC0_ALPHA", GL_SRC0_ALPHA) \ + X("SRC2_ALPHA", GL_SRC2_ALPHA) \ + X("BLEND_EQUATION_RGB", GL_BLEND_EQUATION_RGB) \ + X("VERTEX_ATTRIB_ARRAY_ENABLED", GL_VERTEX_ATTRIB_ARRAY_ENABLED) \ + X("VERTEX_ATTRIB_ARRAY_SIZE", GL_VERTEX_ATTRIB_ARRAY_SIZE) \ + X("VERTEX_ATTRIB_ARRAY_STRIDE", GL_VERTEX_ATTRIB_ARRAY_STRIDE) \ + X("VERTEX_ATTRIB_ARRAY_TYPE", GL_VERTEX_ATTRIB_ARRAY_TYPE) \ + X("CURRENT_VERTEX_ATTRIB", GL_CURRENT_VERTEX_ATTRIB) \ + X("VERTEX_PROGRAM_POINT_SIZE", GL_VERTEX_PROGRAM_POINT_SIZE) \ + X("VERTEX_ATTRIB_ARRAY_POINTER", GL_VERTEX_ATTRIB_ARRAY_POINTER) \ + X("STENCIL_BACK_FUNC", GL_STENCIL_BACK_FUNC) \ + X("STENCIL_BACK_FAIL", GL_STENCIL_BACK_FAIL) \ + X("STENCIL_BACK_PASS_DEPTH_FAIL", GL_STENCIL_BACK_PASS_DEPTH_FAIL) \ + X("STENCIL_BACK_PASS_DEPTH_PASS", GL_STENCIL_BACK_PASS_DEPTH_PASS) \ + X("MAX_DRAW_BUFFERS", GL_MAX_DRAW_BUFFERS) \ + X("DRAW_BUFFER0", GL_DRAW_BUFFER0) \ + X("DRAW_BUFFER1", GL_DRAW_BUFFER1) \ + X("DRAW_BUFFER2", GL_DRAW_BUFFER2) \ + X("DRAW_BUFFER3", GL_DRAW_BUFFER3) \ + X("DRAW_BUFFER4", GL_DRAW_BUFFER4) \ + X("DRAW_BUFFER5", GL_DRAW_BUFFER5) \ + X("DRAW_BUFFER6", GL_DRAW_BUFFER6) \ + X("DRAW_BUFFER7", GL_DRAW_BUFFER7) \ + X("DRAW_BUFFER8", GL_DRAW_BUFFER8) \ + X("DRAW_BUFFER9", GL_DRAW_BUFFER9) \ + X("DRAW_BUFFER10", GL_DRAW_BUFFER10) \ + X("DRAW_BUFFER11", GL_DRAW_BUFFER11) \ + X("DRAW_BUFFER12", GL_DRAW_BUFFER12) \ + X("DRAW_BUFFER13", GL_DRAW_BUFFER13) \ + X("DRAW_BUFFER14", GL_DRAW_BUFFER14) \ + X("DRAW_BUFFER15", GL_DRAW_BUFFER15) \ + X("BLEND_EQUATION_ALPHA", GL_BLEND_EQUATION_ALPHA) \ + X("MAX_VERTEX_ATTRIBS", GL_MAX_VERTEX_ATTRIBS) \ + X("VERTEX_ATTRIB_ARRAY_NORMALIZED", GL_VERTEX_ATTRIB_ARRAY_NORMALIZED) \ + X("MAX_TEXTURE_IMAGE_UNITS", GL_MAX_TEXTURE_IMAGE_UNITS) \ + X("FRAGMENT_SHADER", GL_FRAGMENT_SHADER) \ + X("VERTEX_SHADER", GL_VERTEX_SHADER) \ + X("MAX_FRAGMENT_UNIFORM_COMPONENTS", GL_MAX_FRAGMENT_UNIFORM_COMPONENTS) \ + X("MAX_VERTEX_UNIFORM_COMPONENTS", GL_MAX_VERTEX_UNIFORM_COMPONENTS) \ + X("MAX_VARYING_FLOATS", GL_MAX_VARYING_FLOATS) \ + X("MAX_VERTEX_TEXTURE_IMAGE_UNITS", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS) \ + X("MAX_COMBINED_TEXTURE_IMAGE_UNITS", GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS) \ + X("SHADER_TYPE", GL_SHADER_TYPE) \ + X("FLOAT_VEC2", GL_FLOAT_VEC2) \ + X("FLOAT_VEC3", GL_FLOAT_VEC3) \ + X("FLOAT_VEC4", GL_FLOAT_VEC4) \ + X("INT_VEC2", GL_INT_VEC2) \ + X("INT_VEC3", GL_INT_VEC3) \ + X("INT_VEC4", GL_INT_VEC4) \ + X("BOOL", GL_BOOL) \ + X("BOOL_VEC2", GL_BOOL_VEC2) \ + X("BOOL_VEC3", GL_BOOL_VEC3) \ + X("BOOL_VEC4", GL_BOOL_VEC4) \ + X("FLOAT_MAT2", GL_FLOAT_MAT2) \ + X("FLOAT_MAT3", GL_FLOAT_MAT3) \ + X("FLOAT_MAT4", GL_FLOAT_MAT4) \ + X("SAMPLER_1D", GL_SAMPLER_1D) \ + X("SAMPLER_2D", GL_SAMPLER_2D) \ + X("SAMPLER_3D", GL_SAMPLER_3D) \ + X("SAMPLER_CUBE", GL_SAMPLER_CUBE) \ + X("SAMPLER_1D_SHADOW", GL_SAMPLER_1D_SHADOW) \ + X("SAMPLER_2D_SHADOW", GL_SAMPLER_2D_SHADOW) \ + X("DELETE_STATUS", GL_DELETE_STATUS) \ + X("COMPILE_STATUS", GL_COMPILE_STATUS) \ + X("LINK_STATUS", GL_LINK_STATUS) \ + X("VALIDATE_STATUS", GL_VALIDATE_STATUS) \ + X("INFO_LOG_LENGTH", GL_INFO_LOG_LENGTH) \ + X("ATTACHED_SHADERS", GL_ATTACHED_SHADERS) \ + X("ACTIVE_UNIFORMS", GL_ACTIVE_UNIFORMS) \ + X("ACTIVE_UNIFORM_MAX_LENGTH", GL_ACTIVE_UNIFORM_MAX_LENGTH) \ + X("SHADER_SOURCE_LENGTH", GL_SHADER_SOURCE_LENGTH) \ + X("ACTIVE_ATTRIBUTES", GL_ACTIVE_ATTRIBUTES) \ + X("ACTIVE_ATTRIBUTE_MAX_LENGTH", GL_ACTIVE_ATTRIBUTE_MAX_LENGTH) \ + X("FRAGMENT_SHADER_DERIVATIVE_HINT", GL_FRAGMENT_SHADER_DERIVATIVE_HINT) \ + X("SHADING_LANGUAGE_VERSION", GL_SHADING_LANGUAGE_VERSION) \ + X("CURRENT_PROGRAM", GL_CURRENT_PROGRAM) \ + X("POINT_SPRITE_COORD_ORIGIN", GL_POINT_SPRITE_COORD_ORIGIN) \ + X("LOWER_LEFT", GL_LOWER_LEFT) \ + X("UPPER_LEFT", GL_UPPER_LEFT) \ + X("STENCIL_BACK_REF", GL_STENCIL_BACK_REF) \ + X("STENCIL_BACK_VALUE_MASK", GL_STENCIL_BACK_VALUE_MASK) \ + X("STENCIL_BACK_WRITEMASK", GL_STENCIL_BACK_WRITEMASK) \ + X("VERTEX_PROGRAM_TWO_SIDE", GL_VERTEX_PROGRAM_TWO_SIDE) \ + X("POINT_SPRITE", GL_POINT_SPRITE) \ + X("COORD_REPLACE", GL_COORD_REPLACE) \ + X("MAX_TEXTURE_COORDS", GL_MAX_TEXTURE_COORDS) \ + X("PIXEL_PACK_BUFFER", GL_PIXEL_PACK_BUFFER) \ + X("PIXEL_UNPACK_BUFFER", GL_PIXEL_UNPACK_BUFFER) \ + X("PIXEL_PACK_BUFFER_BINDING", GL_PIXEL_PACK_BUFFER_BINDING) \ + X("PIXEL_UNPACK_BUFFER_BINDING", GL_PIXEL_UNPACK_BUFFER_BINDING) \ + X("FLOAT_MAT2x3", GL_FLOAT_MAT2x3) \ + X("FLOAT_MAT2x4", GL_FLOAT_MAT2x4) \ + X("FLOAT_MAT3x2", GL_FLOAT_MAT3x2) \ + X("FLOAT_MAT3x4", GL_FLOAT_MAT3x4) \ + X("FLOAT_MAT4x2", GL_FLOAT_MAT4x2) \ + X("FLOAT_MAT4x3", GL_FLOAT_MAT4x3) \ + X("SRGB", GL_SRGB) \ + X("SRGB8", GL_SRGB8) \ + X("SRGB_ALPHA", GL_SRGB_ALPHA) \ + X("SRGB8_ALPHA8", GL_SRGB8_ALPHA8) \ + X("COMPRESSED_SRGB", GL_COMPRESSED_SRGB) \ + X("COMPRESSED_SRGB_ALPHA", GL_COMPRESSED_SRGB_ALPHA) \ + X("CURRENT_RASTER_SECONDARY_COLOR", GL_CURRENT_RASTER_SECONDARY_COLOR) \ + X("SLUMINANCE_ALPHA", GL_SLUMINANCE_ALPHA) \ + X("SLUMINANCE8_ALPHA8", GL_SLUMINANCE8_ALPHA8) \ + X("SLUMINANCE", GL_SLUMINANCE) \ + X("SLUMINANCE8", GL_SLUMINANCE8) \ + X("COMPRESSED_SLUMINANCE", GL_COMPRESSED_SLUMINANCE) \ + X("COMPRESSED_SLUMINANCE_ALPHA", GL_COMPRESSED_SLUMINANCE_ALPHA) \ + X("COMPARE_REF_TO_TEXTURE", GL_COMPARE_REF_TO_TEXTURE) \ + X("CLIP_DISTANCE0", GL_CLIP_DISTANCE0) \ + X("CLIP_DISTANCE1", GL_CLIP_DISTANCE1) \ + X("CLIP_DISTANCE2", GL_CLIP_DISTANCE2) \ + X("CLIP_DISTANCE3", GL_CLIP_DISTANCE3) \ + X("CLIP_DISTANCE4", GL_CLIP_DISTANCE4) \ + X("CLIP_DISTANCE5", GL_CLIP_DISTANCE5) \ + X("CLIP_DISTANCE6", GL_CLIP_DISTANCE6) \ + X("CLIP_DISTANCE7", GL_CLIP_DISTANCE7) \ + X("MAX_CLIP_DISTANCES", GL_MAX_CLIP_DISTANCES) \ + X("MAJOR_VERSION", GL_MAJOR_VERSION) \ + X("MINOR_VERSION", GL_MINOR_VERSION) \ + X("NUM_EXTENSIONS", GL_NUM_EXTENSIONS) \ + X("CONTEXT_FLAGS", GL_CONTEXT_FLAGS) \ + X("COMPRESSED_RED", GL_COMPRESSED_RED) \ + X("COMPRESSED_RG", GL_COMPRESSED_RG) \ + X("CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT", GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT) \ + X("RGBA32F", GL_RGBA32F) \ + X("RGB32F", GL_RGB32F) \ + X("RGBA16F", GL_RGBA16F) \ + X("RGB16F", GL_RGB16F) \ + X("VERTEX_ATTRIB_ARRAY_INTEGER", GL_VERTEX_ATTRIB_ARRAY_INTEGER) \ + X("MAX_ARRAY_TEXTURE_LAYERS", GL_MAX_ARRAY_TEXTURE_LAYERS) \ + X("MIN_PROGRAM_TEXEL_OFFSET", GL_MIN_PROGRAM_TEXEL_OFFSET) \ + X("MAX_PROGRAM_TEXEL_OFFSET", GL_MAX_PROGRAM_TEXEL_OFFSET) \ + X("CLAMP_READ_COLOR", GL_CLAMP_READ_COLOR) \ + X("FIXED_ONLY", GL_FIXED_ONLY) \ + X("MAX_VARYING_COMPONENTS", GL_MAX_VARYING_COMPONENTS) \ + X("TEXTURE_1D_ARRAY", GL_TEXTURE_1D_ARRAY) \ + X("PROXY_TEXTURE_1D_ARRAY", GL_PROXY_TEXTURE_1D_ARRAY) \ + X("TEXTURE_2D_ARRAY", GL_TEXTURE_2D_ARRAY) \ + X("PROXY_TEXTURE_2D_ARRAY", GL_PROXY_TEXTURE_2D_ARRAY) \ + X("TEXTURE_BINDING_1D_ARRAY", GL_TEXTURE_BINDING_1D_ARRAY) \ + X("TEXTURE_BINDING_2D_ARRAY", GL_TEXTURE_BINDING_2D_ARRAY) \ + X("R11F_G11F_B10F", GL_R11F_G11F_B10F) \ + X("UNSIGNED_INT_10F_11F_11F_REV", GL_UNSIGNED_INT_10F_11F_11F_REV) \ + X("RGB9_E5", GL_RGB9_E5) \ + X("UNSIGNED_INT_5_9_9_9_REV", GL_UNSIGNED_INT_5_9_9_9_REV) \ + X("TEXTURE_SHARED_SIZE", GL_TEXTURE_SHARED_SIZE) \ + X("TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH", GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH) \ + X("TRANSFORM_FEEDBACK_BUFFER_MODE", GL_TRANSFORM_FEEDBACK_BUFFER_MODE) \ + X("MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS) \ + X("TRANSFORM_FEEDBACK_VARYINGS", GL_TRANSFORM_FEEDBACK_VARYINGS) \ + X("TRANSFORM_FEEDBACK_BUFFER_START", GL_TRANSFORM_FEEDBACK_BUFFER_START) \ + X("TRANSFORM_FEEDBACK_BUFFER_SIZE", GL_TRANSFORM_FEEDBACK_BUFFER_SIZE) \ + X("PRIMITIVES_GENERATED", GL_PRIMITIVES_GENERATED) \ + X("TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN", GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN) \ + X("RASTERIZER_DISCARD", GL_RASTERIZER_DISCARD) \ + X("MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS", GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS) \ + X("MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS) \ + X("INTERLEAVED_ATTRIBS", GL_INTERLEAVED_ATTRIBS) \ + X("SEPARATE_ATTRIBS", GL_SEPARATE_ATTRIBS) \ + X("TRANSFORM_FEEDBACK_BUFFER", GL_TRANSFORM_FEEDBACK_BUFFER) \ + X("TRANSFORM_FEEDBACK_BUFFER_BINDING", GL_TRANSFORM_FEEDBACK_BUFFER_BINDING) \ + X("RGBA32UI", GL_RGBA32UI) \ + X("RGB32UI", GL_RGB32UI) \ + X("RGBA16UI", GL_RGBA16UI) \ + X("RGB16UI", GL_RGB16UI) \ + X("RGBA8UI", GL_RGBA8UI) \ + X("RGB8UI", GL_RGB8UI) \ + X("RGBA32I", GL_RGBA32I) \ + X("RGB32I", GL_RGB32I) \ + X("RGBA16I", GL_RGBA16I) \ + X("RGB16I", GL_RGB16I) \ + X("RGBA8I", GL_RGBA8I) \ + X("RGB8I", GL_RGB8I) \ + X("RED_INTEGER", GL_RED_INTEGER) \ + X("GREEN_INTEGER", GL_GREEN_INTEGER) \ + X("BLUE_INTEGER", GL_BLUE_INTEGER) \ + X("RGB_INTEGER", GL_RGB_INTEGER) \ + X("RGBA_INTEGER", GL_RGBA_INTEGER) \ + X("BGR_INTEGER", GL_BGR_INTEGER) \ + X("BGRA_INTEGER", GL_BGRA_INTEGER) \ + X("SAMPLER_1D_ARRAY", GL_SAMPLER_1D_ARRAY) \ + X("SAMPLER_2D_ARRAY", GL_SAMPLER_2D_ARRAY) \ + X("SAMPLER_1D_ARRAY_SHADOW", GL_SAMPLER_1D_ARRAY_SHADOW) \ + X("SAMPLER_2D_ARRAY_SHADOW", GL_SAMPLER_2D_ARRAY_SHADOW) \ + X("SAMPLER_CUBE_SHADOW", GL_SAMPLER_CUBE_SHADOW) \ + X("UNSIGNED_INT_VEC2", GL_UNSIGNED_INT_VEC2) \ + X("UNSIGNED_INT_VEC3", GL_UNSIGNED_INT_VEC3) \ + X("UNSIGNED_INT_VEC4", GL_UNSIGNED_INT_VEC4) \ + X("INT_SAMPLER_1D", GL_INT_SAMPLER_1D) \ + X("INT_SAMPLER_2D", GL_INT_SAMPLER_2D) \ + X("INT_SAMPLER_3D", GL_INT_SAMPLER_3D) \ + X("INT_SAMPLER_CUBE", GL_INT_SAMPLER_CUBE) \ + X("INT_SAMPLER_1D_ARRAY", GL_INT_SAMPLER_1D_ARRAY) \ + X("INT_SAMPLER_2D_ARRAY", GL_INT_SAMPLER_2D_ARRAY) \ + X("UNSIGNED_INT_SAMPLER_1D", GL_UNSIGNED_INT_SAMPLER_1D) \ + X("UNSIGNED_INT_SAMPLER_2D", GL_UNSIGNED_INT_SAMPLER_2D) \ + X("UNSIGNED_INT_SAMPLER_3D", GL_UNSIGNED_INT_SAMPLER_3D) \ + X("UNSIGNED_INT_SAMPLER_CUBE", GL_UNSIGNED_INT_SAMPLER_CUBE) \ + X("UNSIGNED_INT_SAMPLER_1D_ARRAY", GL_UNSIGNED_INT_SAMPLER_1D_ARRAY) \ + X("UNSIGNED_INT_SAMPLER_2D_ARRAY", GL_UNSIGNED_INT_SAMPLER_2D_ARRAY) \ + X("QUERY_WAIT", GL_QUERY_WAIT) \ + X("QUERY_NO_WAIT", GL_QUERY_NO_WAIT) \ + X("QUERY_BY_REGION_WAIT", GL_QUERY_BY_REGION_WAIT) \ + X("QUERY_BY_REGION_NO_WAIT", GL_QUERY_BY_REGION_NO_WAIT) \ + X("BUFFER_ACCESS_FLAGS", GL_BUFFER_ACCESS_FLAGS) \ + X("BUFFER_MAP_LENGTH", GL_BUFFER_MAP_LENGTH) \ + X("BUFFER_MAP_OFFSET", GL_BUFFER_MAP_OFFSET) \ + X("DEPTH_COMPONENT32F", GL_DEPTH_COMPONENT32F) \ + X("DEPTH32F_STENCIL8", GL_DEPTH32F_STENCIL8) \ + X("FLOAT_32_UNSIGNED_INT_24_8_REV", GL_FLOAT_32_UNSIGNED_INT_24_8_REV) \ + X("INVALID_FRAMEBUFFER_OPERATION", GL_INVALID_FRAMEBUFFER_OPERATION) \ + X("FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING", GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) \ + X("FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE", GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) \ + X("FRAMEBUFFER_ATTACHMENT_RED_SIZE", GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE) \ + X("FRAMEBUFFER_ATTACHMENT_GREEN_SIZE", GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE) \ + X("FRAMEBUFFER_ATTACHMENT_BLUE_SIZE", GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE) \ + X("FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE", GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE) \ + X("FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE", GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE) \ + X("FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE", GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE) \ + X("FRAMEBUFFER_DEFAULT", GL_FRAMEBUFFER_DEFAULT) \ + X("FRAMEBUFFER_UNDEFINED", GL_FRAMEBUFFER_UNDEFINED) \ + X("DEPTH_STENCIL_ATTACHMENT", GL_DEPTH_STENCIL_ATTACHMENT) \ + X("MAX_RENDERBUFFER_SIZE", GL_MAX_RENDERBUFFER_SIZE) \ + X("DEPTH_STENCIL", GL_DEPTH_STENCIL) \ + X("UNSIGNED_INT_24_8", GL_UNSIGNED_INT_24_8) \ + X("DEPTH24_STENCIL8", GL_DEPTH24_STENCIL8) \ + X("TEXTURE_STENCIL_SIZE", GL_TEXTURE_STENCIL_SIZE) \ + X("TEXTURE_RED_TYPE", GL_TEXTURE_RED_TYPE) \ + X("TEXTURE_GREEN_TYPE", GL_TEXTURE_GREEN_TYPE) \ + X("TEXTURE_BLUE_TYPE", GL_TEXTURE_BLUE_TYPE) \ + X("TEXTURE_ALPHA_TYPE", GL_TEXTURE_ALPHA_TYPE) \ + X("TEXTURE_DEPTH_TYPE", GL_TEXTURE_DEPTH_TYPE) \ + X("UNSIGNED_NORMALIZED", GL_UNSIGNED_NORMALIZED) \ + X("FRAMEBUFFER_BINDING", GL_FRAMEBUFFER_BINDING) \ + X("DRAW_FRAMEBUFFER_BINDING", GL_DRAW_FRAMEBUFFER_BINDING) \ + X("RENDERBUFFER_BINDING", GL_RENDERBUFFER_BINDING) \ + X("READ_FRAMEBUFFER", GL_READ_FRAMEBUFFER) \ + X("DRAW_FRAMEBUFFER", GL_DRAW_FRAMEBUFFER) \ + X("READ_FRAMEBUFFER_BINDING", GL_READ_FRAMEBUFFER_BINDING) \ + X("RENDERBUFFER_SAMPLES", GL_RENDERBUFFER_SAMPLES) \ + X("FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) \ + X("FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) \ + X("FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL) \ + X("FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE) \ + X("FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER", GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER) \ + X("FRAMEBUFFER_COMPLETE", GL_FRAMEBUFFER_COMPLETE) \ + X("FRAMEBUFFER_INCOMPLETE_ATTACHMENT", GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) \ + X("FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT) \ + X("FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER", GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER) \ + X("FRAMEBUFFER_INCOMPLETE_READ_BUFFER", GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER) \ + X("FRAMEBUFFER_UNSUPPORTED", GL_FRAMEBUFFER_UNSUPPORTED) \ + X("MAX_COLOR_ATTACHMENTS", GL_MAX_COLOR_ATTACHMENTS) \ + X("COLOR_ATTACHMENT0", GL_COLOR_ATTACHMENT0) \ + X("COLOR_ATTACHMENT1", GL_COLOR_ATTACHMENT1) \ + X("COLOR_ATTACHMENT2", GL_COLOR_ATTACHMENT2) \ + X("COLOR_ATTACHMENT3", GL_COLOR_ATTACHMENT3) \ + X("COLOR_ATTACHMENT4", GL_COLOR_ATTACHMENT4) \ + X("COLOR_ATTACHMENT5", GL_COLOR_ATTACHMENT5) \ + X("COLOR_ATTACHMENT6", GL_COLOR_ATTACHMENT6) \ + X("COLOR_ATTACHMENT7", GL_COLOR_ATTACHMENT7) \ + X("COLOR_ATTACHMENT8", GL_COLOR_ATTACHMENT8) \ + X("COLOR_ATTACHMENT9", GL_COLOR_ATTACHMENT9) \ + X("COLOR_ATTACHMENT10", GL_COLOR_ATTACHMENT10) \ + X("COLOR_ATTACHMENT11", GL_COLOR_ATTACHMENT11) \ + X("COLOR_ATTACHMENT12", GL_COLOR_ATTACHMENT12) \ + X("COLOR_ATTACHMENT13", GL_COLOR_ATTACHMENT13) \ + X("COLOR_ATTACHMENT14", GL_COLOR_ATTACHMENT14) \ + X("COLOR_ATTACHMENT15", GL_COLOR_ATTACHMENT15) \ + X("COLOR_ATTACHMENT16", GL_COLOR_ATTACHMENT16) \ + X("COLOR_ATTACHMENT17", GL_COLOR_ATTACHMENT17) \ + X("COLOR_ATTACHMENT18", GL_COLOR_ATTACHMENT18) \ + X("COLOR_ATTACHMENT19", GL_COLOR_ATTACHMENT19) \ + X("COLOR_ATTACHMENT20", GL_COLOR_ATTACHMENT20) \ + X("COLOR_ATTACHMENT21", GL_COLOR_ATTACHMENT21) \ + X("COLOR_ATTACHMENT22", GL_COLOR_ATTACHMENT22) \ + X("COLOR_ATTACHMENT23", GL_COLOR_ATTACHMENT23) \ + X("COLOR_ATTACHMENT24", GL_COLOR_ATTACHMENT24) \ + X("COLOR_ATTACHMENT25", GL_COLOR_ATTACHMENT25) \ + X("COLOR_ATTACHMENT26", GL_COLOR_ATTACHMENT26) \ + X("COLOR_ATTACHMENT27", GL_COLOR_ATTACHMENT27) \ + X("COLOR_ATTACHMENT28", GL_COLOR_ATTACHMENT28) \ + X("COLOR_ATTACHMENT29", GL_COLOR_ATTACHMENT29) \ + X("COLOR_ATTACHMENT30", GL_COLOR_ATTACHMENT30) \ + X("COLOR_ATTACHMENT31", GL_COLOR_ATTACHMENT31) \ + X("DEPTH_ATTACHMENT", GL_DEPTH_ATTACHMENT) \ + X("STENCIL_ATTACHMENT", GL_STENCIL_ATTACHMENT) \ + X("FRAMEBUFFER", GL_FRAMEBUFFER) \ + X("RENDERBUFFER", GL_RENDERBUFFER) \ + X("RENDERBUFFER_WIDTH", GL_RENDERBUFFER_WIDTH) \ + X("RENDERBUFFER_HEIGHT", GL_RENDERBUFFER_HEIGHT) \ + X("RENDERBUFFER_INTERNAL_FORMAT", GL_RENDERBUFFER_INTERNAL_FORMAT) \ + X("STENCIL_INDEX1", GL_STENCIL_INDEX1) \ + X("STENCIL_INDEX4", GL_STENCIL_INDEX4) \ + X("STENCIL_INDEX8", GL_STENCIL_INDEX8) \ + X("STENCIL_INDEX16", GL_STENCIL_INDEX16) \ + X("RENDERBUFFER_RED_SIZE", GL_RENDERBUFFER_RED_SIZE) \ + X("RENDERBUFFER_GREEN_SIZE", GL_RENDERBUFFER_GREEN_SIZE) \ + X("RENDERBUFFER_BLUE_SIZE", GL_RENDERBUFFER_BLUE_SIZE) \ + X("RENDERBUFFER_ALPHA_SIZE", GL_RENDERBUFFER_ALPHA_SIZE) \ + X("RENDERBUFFER_DEPTH_SIZE", GL_RENDERBUFFER_DEPTH_SIZE) \ + X("RENDERBUFFER_STENCIL_SIZE", GL_RENDERBUFFER_STENCIL_SIZE) \ + X("FRAMEBUFFER_INCOMPLETE_MULTISAMPLE", GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE) \ + X("MAX_SAMPLES", GL_MAX_SAMPLES) \ + X("INDEX", GL_INDEX) \ + X("TEXTURE_LUMINANCE_TYPE", GL_TEXTURE_LUMINANCE_TYPE) \ + X("TEXTURE_INTENSITY_TYPE", GL_TEXTURE_INTENSITY_TYPE) \ + X("FRAMEBUFFER_SRGB", GL_FRAMEBUFFER_SRGB) \ + X("HALF_FLOAT", GL_HALF_FLOAT) \ + X("MAP_READ_BIT", GL_MAP_READ_BIT) \ + X("MAP_WRITE_BIT", GL_MAP_WRITE_BIT) \ + X("MAP_INVALIDATE_RANGE_BIT", GL_MAP_INVALIDATE_RANGE_BIT) \ + X("MAP_INVALIDATE_BUFFER_BIT", GL_MAP_INVALIDATE_BUFFER_BIT) \ + X("MAP_FLUSH_EXPLICIT_BIT", GL_MAP_FLUSH_EXPLICIT_BIT) \ + X("MAP_UNSYNCHRONIZED_BIT", GL_MAP_UNSYNCHRONIZED_BIT) \ + X("COMPRESSED_RED_RGTC1", GL_COMPRESSED_RED_RGTC1) \ + X("COMPRESSED_SIGNED_RED_RGTC1", GL_COMPRESSED_SIGNED_RED_RGTC1) \ + X("COMPRESSED_RG_RGTC2", GL_COMPRESSED_RG_RGTC2) \ + X("COMPRESSED_SIGNED_RG_RGTC2", GL_COMPRESSED_SIGNED_RG_RGTC2) \ + X("RG", GL_RG) \ + X("RG_INTEGER", GL_RG_INTEGER) \ + X("R8", GL_R8) \ + X("R16", GL_R16) \ + X("RG8", GL_RG8) \ + X("RG16", GL_RG16) \ + X("R16F", GL_R16F) \ + X("R32F", GL_R32F) \ + X("RG16F", GL_RG16F) \ + X("RG32F", GL_RG32F) \ + X("R8I", GL_R8I) \ + X("R8UI", GL_R8UI) \ + X("R16I", GL_R16I) \ + X("R16UI", GL_R16UI) \ + X("R32I", GL_R32I) \ + X("R32UI", GL_R32UI) \ + X("RG8I", GL_RG8I) \ + X("RG8UI", GL_RG8UI) \ + X("RG16I", GL_RG16I) \ + X("RG16UI", GL_RG16UI) \ + X("RG32I", GL_RG32I) \ + X("RG32UI", GL_RG32UI) \ + X("VERTEX_ARRAY_BINDING", GL_VERTEX_ARRAY_BINDING) \ + X("CLAMP_VERTEX_COLOR", GL_CLAMP_VERTEX_COLOR) \ + X("CLAMP_FRAGMENT_COLOR", GL_CLAMP_FRAGMENT_COLOR) \ + X("ALPHA_INTEGER", GL_ALPHA_INTEGER) \ + X("SAMPLER_2D_RECT", GL_SAMPLER_2D_RECT) \ + X("SAMPLER_2D_RECT_SHADOW", GL_SAMPLER_2D_RECT_SHADOW) \ + X("SAMPLER_BUFFER", GL_SAMPLER_BUFFER) \ + X("INT_SAMPLER_2D_RECT", GL_INT_SAMPLER_2D_RECT) \ + X("INT_SAMPLER_BUFFER", GL_INT_SAMPLER_BUFFER) \ + X("UNSIGNED_INT_SAMPLER_2D_RECT", GL_UNSIGNED_INT_SAMPLER_2D_RECT) \ + X("UNSIGNED_INT_SAMPLER_BUFFER", GL_UNSIGNED_INT_SAMPLER_BUFFER) \ + X("TEXTURE_BUFFER", GL_TEXTURE_BUFFER) \ + X("MAX_TEXTURE_BUFFER_SIZE", GL_MAX_TEXTURE_BUFFER_SIZE) \ + X("TEXTURE_BINDING_BUFFER", GL_TEXTURE_BINDING_BUFFER) \ + X("TEXTURE_BUFFER_DATA_STORE_BINDING", GL_TEXTURE_BUFFER_DATA_STORE_BINDING) \ + X("TEXTURE_RECTANGLE", GL_TEXTURE_RECTANGLE) \ + X("TEXTURE_BINDING_RECTANGLE", GL_TEXTURE_BINDING_RECTANGLE) \ + X("PROXY_TEXTURE_RECTANGLE", GL_PROXY_TEXTURE_RECTANGLE) \ + X("MAX_RECTANGLE_TEXTURE_SIZE", GL_MAX_RECTANGLE_TEXTURE_SIZE) \ + X("R8_SNORM", GL_R8_SNORM) \ + X("RG8_SNORM", GL_RG8_SNORM) \ + X("RGB8_SNORM", GL_RGB8_SNORM) \ + X("RGBA8_SNORM", GL_RGBA8_SNORM) \ + X("R16_SNORM", GL_R16_SNORM) \ + X("RG16_SNORM", GL_RG16_SNORM) \ + X("RGB16_SNORM", GL_RGB16_SNORM) \ + X("RGBA16_SNORM", GL_RGBA16_SNORM) \ + X("SIGNED_NORMALIZED", GL_SIGNED_NORMALIZED) \ + X("PRIMITIVE_RESTART", GL_PRIMITIVE_RESTART) \ + X("PRIMITIVE_RESTART_INDEX", GL_PRIMITIVE_RESTART_INDEX) \ + X("COPY_READ_BUFFER", GL_COPY_READ_BUFFER) \ + X("COPY_WRITE_BUFFER", GL_COPY_WRITE_BUFFER) \ + X("UNIFORM_BUFFER", GL_UNIFORM_BUFFER) \ + X("UNIFORM_BUFFER_BINDING", GL_UNIFORM_BUFFER_BINDING) \ + X("UNIFORM_BUFFER_START", GL_UNIFORM_BUFFER_START) \ + X("UNIFORM_BUFFER_SIZE", GL_UNIFORM_BUFFER_SIZE) \ + X("MAX_VERTEX_UNIFORM_BLOCKS", GL_MAX_VERTEX_UNIFORM_BLOCKS) \ + X("MAX_GEOMETRY_UNIFORM_BLOCKS", GL_MAX_GEOMETRY_UNIFORM_BLOCKS) \ + X("MAX_FRAGMENT_UNIFORM_BLOCKS", GL_MAX_FRAGMENT_UNIFORM_BLOCKS) \ + X("MAX_COMBINED_UNIFORM_BLOCKS", GL_MAX_COMBINED_UNIFORM_BLOCKS) \ + X("MAX_UNIFORM_BUFFER_BINDINGS", GL_MAX_UNIFORM_BUFFER_BINDINGS) \ + X("MAX_UNIFORM_BLOCK_SIZE", GL_MAX_UNIFORM_BLOCK_SIZE) \ + X("MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS) \ + X("MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS) \ + X("MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS) \ + X("UNIFORM_BUFFER_OFFSET_ALIGNMENT", GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT) \ + X("ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH", GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH) \ + X("ACTIVE_UNIFORM_BLOCKS", GL_ACTIVE_UNIFORM_BLOCKS) \ + X("UNIFORM_TYPE", GL_UNIFORM_TYPE) \ + X("UNIFORM_SIZE", GL_UNIFORM_SIZE) \ + X("UNIFORM_NAME_LENGTH", GL_UNIFORM_NAME_LENGTH) \ + X("UNIFORM_BLOCK_INDEX", GL_UNIFORM_BLOCK_INDEX) \ + X("UNIFORM_OFFSET", GL_UNIFORM_OFFSET) \ + X("UNIFORM_ARRAY_STRIDE", GL_UNIFORM_ARRAY_STRIDE) \ + X("UNIFORM_MATRIX_STRIDE", GL_UNIFORM_MATRIX_STRIDE) \ + X("UNIFORM_IS_ROW_MAJOR", GL_UNIFORM_IS_ROW_MAJOR) \ + X("UNIFORM_BLOCK_BINDING", GL_UNIFORM_BLOCK_BINDING) \ + X("UNIFORM_BLOCK_DATA_SIZE", GL_UNIFORM_BLOCK_DATA_SIZE) \ + X("UNIFORM_BLOCK_NAME_LENGTH", GL_UNIFORM_BLOCK_NAME_LENGTH) \ + X("UNIFORM_BLOCK_ACTIVE_UNIFORMS", GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS) \ + X("UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES", GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) \ + X("UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER", GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER) \ + X("UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER", GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER) \ + X("UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER", GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER) \ + X("INVALID_INDEX", GL_INVALID_INDEX) \ + X("CONTEXT_CORE_PROFILE_BIT", GL_CONTEXT_CORE_PROFILE_BIT) \ + X("CONTEXT_COMPATIBILITY_PROFILE_BIT", GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) \ + X("LINES_ADJACENCY", GL_LINES_ADJACENCY) \ + X("LINE_STRIP_ADJACENCY", GL_LINE_STRIP_ADJACENCY) \ + X("TRIANGLES_ADJACENCY", GL_TRIANGLES_ADJACENCY) \ + X("TRIANGLE_STRIP_ADJACENCY", GL_TRIANGLE_STRIP_ADJACENCY) \ + X("PROGRAM_POINT_SIZE", GL_PROGRAM_POINT_SIZE) \ + X("MAX_GEOMETRY_TEXTURE_IMAGE_UNITS", GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS) \ + X("FRAMEBUFFER_ATTACHMENT_LAYERED", GL_FRAMEBUFFER_ATTACHMENT_LAYERED) \ + X("FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS", GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS) \ + X("GEOMETRY_SHADER", GL_GEOMETRY_SHADER) \ + X("GEOMETRY_VERTICES_OUT", GL_GEOMETRY_VERTICES_OUT) \ + X("GEOMETRY_INPUT_TYPE", GL_GEOMETRY_INPUT_TYPE) \ + X("GEOMETRY_OUTPUT_TYPE", GL_GEOMETRY_OUTPUT_TYPE) \ + X("MAX_GEOMETRY_UNIFORM_COMPONENTS", GL_MAX_GEOMETRY_UNIFORM_COMPONENTS) \ + X("MAX_GEOMETRY_OUTPUT_VERTICES", GL_MAX_GEOMETRY_OUTPUT_VERTICES) \ + X("MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS", GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS) \ + X("MAX_VERTEX_OUTPUT_COMPONENTS", GL_MAX_VERTEX_OUTPUT_COMPONENTS) \ + X("MAX_GEOMETRY_INPUT_COMPONENTS", GL_MAX_GEOMETRY_INPUT_COMPONENTS) \ + X("MAX_GEOMETRY_OUTPUT_COMPONENTS", GL_MAX_GEOMETRY_OUTPUT_COMPONENTS) \ + X("MAX_FRAGMENT_INPUT_COMPONENTS", GL_MAX_FRAGMENT_INPUT_COMPONENTS) \ + X("CONTEXT_PROFILE_MASK", GL_CONTEXT_PROFILE_MASK) \ + X("DEPTH_CLAMP", GL_DEPTH_CLAMP) \ + X("QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION", GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION) \ + X("FIRST_VERTEX_CONVENTION", GL_FIRST_VERTEX_CONVENTION) \ + X("LAST_VERTEX_CONVENTION", GL_LAST_VERTEX_CONVENTION) \ + X("PROVOKING_VERTEX", GL_PROVOKING_VERTEX) \ + X("TEXTURE_CUBE_MAP_SEAMLESS", GL_TEXTURE_CUBE_MAP_SEAMLESS) \ + X("MAX_SERVER_WAIT_TIMEOUT", GL_MAX_SERVER_WAIT_TIMEOUT) \ + X("OBJECT_TYPE", GL_OBJECT_TYPE) \ + X("SYNC_CONDITION", GL_SYNC_CONDITION) \ + X("SYNC_STATUS", GL_SYNC_STATUS) \ + X("SYNC_FLAGS", GL_SYNC_FLAGS) \ + X("SYNC_FENCE", GL_SYNC_FENCE) \ + X("SYNC_GPU_COMMANDS_COMPLETE", GL_SYNC_GPU_COMMANDS_COMPLETE) \ + X("UNSIGNALED", GL_UNSIGNALED) \ + X("SIGNALED", GL_SIGNALED) \ + X("ALREADY_SIGNALED", GL_ALREADY_SIGNALED) \ + X("TIMEOUT_EXPIRED", GL_TIMEOUT_EXPIRED) \ + X("CONDITION_SATISFIED", GL_CONDITION_SATISFIED) \ + X("WAIT_FAILED", GL_WAIT_FAILED) \ + X("TIMEOUT_IGNORED", GL_TIMEOUT_IGNORED) \ + X("SYNC_FLUSH_COMMANDS_BIT", GL_SYNC_FLUSH_COMMANDS_BIT) \ + X("SAMPLE_POSITION", GL_SAMPLE_POSITION) \ + X("SAMPLE_MASK", GL_SAMPLE_MASK) \ + X("SAMPLE_MASK_VALUE", GL_SAMPLE_MASK_VALUE) \ + X("MAX_SAMPLE_MASK_WORDS", GL_MAX_SAMPLE_MASK_WORDS) \ + X("TEXTURE_2D_MULTISAMPLE", GL_TEXTURE_2D_MULTISAMPLE) \ + X("PROXY_TEXTURE_2D_MULTISAMPLE", GL_PROXY_TEXTURE_2D_MULTISAMPLE) \ + X("TEXTURE_2D_MULTISAMPLE_ARRAY", GL_TEXTURE_2D_MULTISAMPLE_ARRAY) \ + X("PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY", GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY) \ + X("TEXTURE_BINDING_2D_MULTISAMPLE", GL_TEXTURE_BINDING_2D_MULTISAMPLE) \ + X("TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY", GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY) \ + X("TEXTURE_SAMPLES", GL_TEXTURE_SAMPLES) \ + X("TEXTURE_FIXED_SAMPLE_LOCATIONS", GL_TEXTURE_FIXED_SAMPLE_LOCATIONS) \ + X("SAMPLER_2D_MULTISAMPLE", GL_SAMPLER_2D_MULTISAMPLE) \ + X("INT_SAMPLER_2D_MULTISAMPLE", GL_INT_SAMPLER_2D_MULTISAMPLE) \ + X("UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE", GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE) \ + X("SAMPLER_2D_MULTISAMPLE_ARRAY", GL_SAMPLER_2D_MULTISAMPLE_ARRAY) \ + X("INT_SAMPLER_2D_MULTISAMPLE_ARRAY", GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY) \ + X("UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY", GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY) \ + X("MAX_COLOR_TEXTURE_SAMPLES", GL_MAX_COLOR_TEXTURE_SAMPLES) \ + X("MAX_DEPTH_TEXTURE_SAMPLES", GL_MAX_DEPTH_TEXTURE_SAMPLES) \ + X("MAX_INTEGER_SAMPLES", GL_MAX_INTEGER_SAMPLES) \ + X("VERTEX_ATTRIB_ARRAY_DIVISOR", GL_VERTEX_ATTRIB_ARRAY_DIVISOR) \ + X("SRC1_COLOR", GL_SRC1_COLOR) \ + X("ONE_MINUS_SRC1_COLOR", GL_ONE_MINUS_SRC1_COLOR) \ + X("ONE_MINUS_SRC1_ALPHA", GL_ONE_MINUS_SRC1_ALPHA) \ + X("MAX_DUAL_SOURCE_DRAW_BUFFERS", GL_MAX_DUAL_SOURCE_DRAW_BUFFERS) \ + X("ANY_SAMPLES_PASSED", GL_ANY_SAMPLES_PASSED) \ + X("SAMPLER_BINDING", GL_SAMPLER_BINDING) \ + X("RGB10_A2UI", GL_RGB10_A2UI) \ + X("TEXTURE_SWIZZLE_R", GL_TEXTURE_SWIZZLE_R) \ + X("TEXTURE_SWIZZLE_G", GL_TEXTURE_SWIZZLE_G) \ + X("TEXTURE_SWIZZLE_B", GL_TEXTURE_SWIZZLE_B) \ + X("TEXTURE_SWIZZLE_A", GL_TEXTURE_SWIZZLE_A) \ + X("TEXTURE_SWIZZLE_RGBA", GL_TEXTURE_SWIZZLE_RGBA) \ + X("TIME_ELAPSED", GL_TIME_ELAPSED) \ + X("TIMESTAMP", GL_TIMESTAMP) \ + X("INT_2_10_10_10_REV", GL_INT_2_10_10_10_REV) \ + X("SAMPLE_SHADING", GL_SAMPLE_SHADING) \ + X("MIN_SAMPLE_SHADING_VALUE", GL_MIN_SAMPLE_SHADING_VALUE) \ + X("MIN_PROGRAM_TEXTURE_GATHER_OFFSET", GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET) \ + X("MAX_PROGRAM_TEXTURE_GATHER_OFFSET", GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET) \ + X("TEXTURE_CUBE_MAP_ARRAY", GL_TEXTURE_CUBE_MAP_ARRAY) \ + X("TEXTURE_BINDING_CUBE_MAP_ARRAY", GL_TEXTURE_BINDING_CUBE_MAP_ARRAY) \ + X("PROXY_TEXTURE_CUBE_MAP_ARRAY", GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) \ + X("SAMPLER_CUBE_MAP_ARRAY", GL_SAMPLER_CUBE_MAP_ARRAY) \ + X("SAMPLER_CUBE_MAP_ARRAY_SHADOW", GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW) \ + X("INT_SAMPLER_CUBE_MAP_ARRAY", GL_INT_SAMPLER_CUBE_MAP_ARRAY) \ + X("UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY", GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY) \ + X("DRAW_INDIRECT_BUFFER", GL_DRAW_INDIRECT_BUFFER) \ + X("DRAW_INDIRECT_BUFFER_BINDING", GL_DRAW_INDIRECT_BUFFER_BINDING) \ + X("GEOMETRY_SHADER_INVOCATIONS", GL_GEOMETRY_SHADER_INVOCATIONS) \ + X("MAX_GEOMETRY_SHADER_INVOCATIONS", GL_MAX_GEOMETRY_SHADER_INVOCATIONS) \ + X("MIN_FRAGMENT_INTERPOLATION_OFFSET", GL_MIN_FRAGMENT_INTERPOLATION_OFFSET) \ + X("MAX_FRAGMENT_INTERPOLATION_OFFSET", GL_MAX_FRAGMENT_INTERPOLATION_OFFSET) \ + X("FRAGMENT_INTERPOLATION_OFFSET_BITS", GL_FRAGMENT_INTERPOLATION_OFFSET_BITS) \ + X("MAX_VERTEX_STREAMS", GL_MAX_VERTEX_STREAMS) \ + X("DOUBLE_VEC2", GL_DOUBLE_VEC2) \ + X("DOUBLE_VEC3", GL_DOUBLE_VEC3) \ + X("DOUBLE_VEC4", GL_DOUBLE_VEC4) \ + X("DOUBLE_MAT2", GL_DOUBLE_MAT2) \ + X("DOUBLE_MAT3", GL_DOUBLE_MAT3) \ + X("DOUBLE_MAT4", GL_DOUBLE_MAT4) \ + X("DOUBLE_MAT2x3", GL_DOUBLE_MAT2x3) \ + X("DOUBLE_MAT2x4", GL_DOUBLE_MAT2x4) \ + X("DOUBLE_MAT3x2", GL_DOUBLE_MAT3x2) \ + X("DOUBLE_MAT3x4", GL_DOUBLE_MAT3x4) \ + X("DOUBLE_MAT4x2", GL_DOUBLE_MAT4x2) \ + X("DOUBLE_MAT4x3", GL_DOUBLE_MAT4x3) \ + X("ACTIVE_SUBROUTINES", GL_ACTIVE_SUBROUTINES) \ + X("ACTIVE_SUBROUTINE_UNIFORMS", GL_ACTIVE_SUBROUTINE_UNIFORMS) \ + X("ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS", GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS) \ + X("ACTIVE_SUBROUTINE_MAX_LENGTH", GL_ACTIVE_SUBROUTINE_MAX_LENGTH) \ + X("ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH", GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH) \ + X("MAX_SUBROUTINES", GL_MAX_SUBROUTINES) \ + X("MAX_SUBROUTINE_UNIFORM_LOCATIONS", GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS) \ + X("NUM_COMPATIBLE_SUBROUTINES", GL_NUM_COMPATIBLE_SUBROUTINES) \ + X("COMPATIBLE_SUBROUTINES", GL_COMPATIBLE_SUBROUTINES) \ + X("PATCHES", GL_PATCHES) \ + X("PATCH_VERTICES", GL_PATCH_VERTICES) \ + X("PATCH_DEFAULT_INNER_LEVEL", GL_PATCH_DEFAULT_INNER_LEVEL) \ + X("PATCH_DEFAULT_OUTER_LEVEL", GL_PATCH_DEFAULT_OUTER_LEVEL) \ + X("TESS_CONTROL_OUTPUT_VERTICES", GL_TESS_CONTROL_OUTPUT_VERTICES) \ + X("TESS_GEN_MODE", GL_TESS_GEN_MODE) \ + X("TESS_GEN_SPACING", GL_TESS_GEN_SPACING) \ + X("TESS_GEN_VERTEX_ORDER", GL_TESS_GEN_VERTEX_ORDER) \ + X("TESS_GEN_POINT_MODE", GL_TESS_GEN_POINT_MODE) \ + X("ISOLINES", GL_ISOLINES) \ + X("FRACTIONAL_ODD", GL_FRACTIONAL_ODD) \ + X("FRACTIONAL_EVEN", GL_FRACTIONAL_EVEN) \ + X("MAX_PATCH_VERTICES", GL_MAX_PATCH_VERTICES) \ + X("MAX_TESS_GEN_LEVEL", GL_MAX_TESS_GEN_LEVEL) \ + X("MAX_TESS_CONTROL_UNIFORM_COMPONENTS", GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS) \ + X("MAX_TESS_EVALUATION_UNIFORM_COMPONENTS", GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS) \ + X("MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS", GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS) \ + X("MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS", GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS) \ + X("MAX_TESS_CONTROL_OUTPUT_COMPONENTS", GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS) \ + X("MAX_TESS_PATCH_COMPONENTS", GL_MAX_TESS_PATCH_COMPONENTS) \ + X("MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS", GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS) \ + X("MAX_TESS_EVALUATION_OUTPUT_COMPONENTS", GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS) \ + X("MAX_TESS_CONTROL_UNIFORM_BLOCKS", GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS) \ + X("MAX_TESS_EVALUATION_UNIFORM_BLOCKS", GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS) \ + X("MAX_TESS_CONTROL_INPUT_COMPONENTS", GL_MAX_TESS_CONTROL_INPUT_COMPONENTS) \ + X("MAX_TESS_EVALUATION_INPUT_COMPONENTS", GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS) \ + X("MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS", GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS) \ + X("MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS", GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS) \ + X("UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER", GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER) \ + X("UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER", GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER) \ + X("TESS_EVALUATION_SHADER", GL_TESS_EVALUATION_SHADER) \ + X("TESS_CONTROL_SHADER", GL_TESS_CONTROL_SHADER) \ + X("TRANSFORM_FEEDBACK", GL_TRANSFORM_FEEDBACK) \ + X("TRANSFORM_FEEDBACK_BUFFER_PAUSED", GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED) \ + X("TRANSFORM_FEEDBACK_BUFFER_ACTIVE", GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE) \ + X("TRANSFORM_FEEDBACK_BINDING", GL_TRANSFORM_FEEDBACK_BINDING) \ + X("MAX_TRANSFORM_FEEDBACK_BUFFERS", GL_MAX_TRANSFORM_FEEDBACK_BUFFERS) \ + X("FIXED", GL_FIXED) \ + X("IMPLEMENTATION_COLOR_READ_TYPE", GL_IMPLEMENTATION_COLOR_READ_TYPE) \ + X("IMPLEMENTATION_COLOR_READ_FORMAT", GL_IMPLEMENTATION_COLOR_READ_FORMAT) \ + X("LOW_FLOAT", GL_LOW_FLOAT) \ + X("MEDIUM_FLOAT", GL_MEDIUM_FLOAT) \ + X("HIGH_FLOAT", GL_HIGH_FLOAT) \ + X("LOW_INT", GL_LOW_INT) \ + X("MEDIUM_INT", GL_MEDIUM_INT) \ + X("HIGH_INT", GL_HIGH_INT) \ + X("SHADER_COMPILER", GL_SHADER_COMPILER) \ + X("SHADER_BINARY_FORMATS", GL_SHADER_BINARY_FORMATS) \ + X("NUM_SHADER_BINARY_FORMATS", GL_NUM_SHADER_BINARY_FORMATS) \ + X("MAX_VERTEX_UNIFORM_VECTORS", GL_MAX_VERTEX_UNIFORM_VECTORS) \ + X("MAX_VARYING_VECTORS", GL_MAX_VARYING_VECTORS) \ + X("MAX_FRAGMENT_UNIFORM_VECTORS", GL_MAX_FRAGMENT_UNIFORM_VECTORS) \ + X("RGB565", GL_RGB565) \ + X("PROGRAM_BINARY_RETRIEVABLE_HINT", GL_PROGRAM_BINARY_RETRIEVABLE_HINT) \ + X("PROGRAM_BINARY_LENGTH", GL_PROGRAM_BINARY_LENGTH) \ + X("NUM_PROGRAM_BINARY_FORMATS", GL_NUM_PROGRAM_BINARY_FORMATS) \ + X("PROGRAM_BINARY_FORMATS", GL_PROGRAM_BINARY_FORMATS) \ + X("VERTEX_SHADER_BIT", GL_VERTEX_SHADER_BIT) \ + X("FRAGMENT_SHADER_BIT", GL_FRAGMENT_SHADER_BIT) \ + X("GEOMETRY_SHADER_BIT", GL_GEOMETRY_SHADER_BIT) \ + X("TESS_CONTROL_SHADER_BIT", GL_TESS_CONTROL_SHADER_BIT) \ + X("TESS_EVALUATION_SHADER_BIT", GL_TESS_EVALUATION_SHADER_BIT) \ + X("ALL_SHADER_BITS", GL_ALL_SHADER_BITS) \ + X("PROGRAM_SEPARABLE", GL_PROGRAM_SEPARABLE) \ + X("ACTIVE_PROGRAM", GL_ACTIVE_PROGRAM) \ + X("PROGRAM_PIPELINE_BINDING", GL_PROGRAM_PIPELINE_BINDING) \ + X("MAX_VIEWPORTS", GL_MAX_VIEWPORTS) \ + X("VIEWPORT_SUBPIXEL_BITS", GL_VIEWPORT_SUBPIXEL_BITS) \ + X("VIEWPORT_BOUNDS_RANGE", GL_VIEWPORT_BOUNDS_RANGE) \ + X("LAYER_PROVOKING_VERTEX", GL_LAYER_PROVOKING_VERTEX) \ + X("VIEWPORT_INDEX_PROVOKING_VERTEX", GL_VIEWPORT_INDEX_PROVOKING_VERTEX) \ + X("UNDEFINED_VERTEX", GL_UNDEFINED_VERTEX) \ + X("VERSION_1_0", GL_VERSION_1_0) \ + + + +#define X(name, func) int func(lua_State *L); +GL_FUNCTIONS +#undef X + +#endif diff --git a/src/opengl/bind/a b/src/opengl/bind/a new file mode 100644 index 0000000..b414962 --- /dev/null +++ b/src/opengl/bind/a @@ -0,0 +1,3 @@ +void glActiveShaderProgram( GLuint pipeline, GLuint program); +void glActiveTexture( GLenum texture); +void glAttachShader( GLuint program, GLuint shader); diff --git a/src/opengl/bind/a.bind b/src/opengl/bind/a.bind new file mode 100644 index 0000000..41eef56 --- /dev/null +++ b/src/opengl/bind/a.bind @@ -0,0 +1,26 @@ +int glActiveShaderProgram_bind(lua_State *L) +{ + GLuint pipeline = luaL_checkinteger(L, 1); + GLuint program = luaL_checkinteger(L, 2); + glActiveShaderProgram(pipeline, program); + return 0; +} + + +int glActiveTexture_bind(lua_State *L) +{ + GLenum texture = luaL_checkinteger(L, 1); + glActiveTexture(texture); + return 0; +} + + +int glAttachShader_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLuint shader = luaL_checkinteger(L, 2); + glAttachShader(program, shader); + return 0; +} + + diff --git a/src/opengl/bind/b b/src/opengl/bind/b new file mode 100644 index 0000000..e95cea1 --- /dev/null +++ b/src/opengl/bind/b @@ -0,0 +1,35 @@ +void glBeginConditionalRender( GLuint id, GLenum mode); +void glBeginQuery( GLenum target, GLuint id); +void glBeginQuery( GLenum target, GLuint id); +void glBeginTransformFeedback( GLenum primitiveMode); +void glBindAttribLocation( GLuint program, GLuint index, const GLchar *name); +void glBindBuffer( GLenum target, GLuint buffer); +void glBindBufferBase( GLenum target, GLuint index, GLuint buffer); +void glBindBufferRange( GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +void glBindFragDataLocation( GLuint program, GLuint colorNumber, const char * name); +void glBindFragDataLocationIndexed( GLuint program, GLuint colorNumber, GLuint index, const char *name); +void glBindFramebuffer( GLenum target, GLuint framebuffer); +void glBindImageTexture( GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +void glBindProgramPipeline( GLuint pipeline); +void glBindRenderbuffer( GLenum target, GLuint renderbuffer); +void glBindSampler( GLuint unit, GLuint sampler); +void glBindTexture( GLenum target, GLuint texture); +void glBindTextureUnit( GLuint unit, GLuint texture); +void glBindTransformFeedback( GLenum target, GLuint id); +void glBindVertexArray( GLuint array); +void glBindVertexBuffer( GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +void glBlendColor( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +void glBlendEquation( GLenum mode); + +void glBlendEquationi( GLuint buf, GLenum mode); +void glBlendEquationSeparate( GLenum modeRGB, GLenum modeAlpha); +void glBlendEquationSeparatei( GLuint buf, GLenum modeRGB, GLenum modeAlpha); +void glBlendFunc( GLenum sfactor, GLenum dfactor); +void glBlendFunci( GLuint buf, GLenum sfactor, GLenum dfactor); +void glBlendFuncSeparate( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +void glBlendFuncSeparatei( GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +void glBlitFramebuffer( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +void glBlitNamedFramebuffer( GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +void glBufferData( GLenum target, GLsizeiptr size, const void * data, GLenum usage); +void glBufferStorage( GLenum target, GLsizeiptr size, const void * data, GLbitfield flags); +void glBufferSubData( GLenum target, GLintptr offset, GLsizeiptr size, const void * data); diff --git a/src/opengl/bind/b.bind b/src/opengl/bind/b.bind new file mode 100644 index 0000000..ee2cfa0 --- /dev/null +++ b/src/opengl/bind/b.bind @@ -0,0 +1,350 @@ +int glBeginConditionalRender_bind(lua_State *L) +{ + GLuint id = luaL_checkinteger(L, 1); + GLenum mode = luaL_checkinteger(L, 2); + glBeginConditionalRender(id, mode); + return 0; +} + + +int glBeginQuery_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLuint id = luaL_checkinteger(L, 2); + glBeginQuery(target, id); + return 0; +} + + +int glBeginQuery_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLuint id = luaL_checkinteger(L, 2); + glBeginQuery(target, id); + return 0; +} + + +int glBeginTransformFeedback_bind(lua_State *L) +{ + GLenum primitiveMode = luaL_checkinteger(L, 1); + glBeginTransformFeedback(primitiveMode); + return 0; +} + + +int glBindAttribLocation_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLuint index = luaL_checkinteger(L, 2); + const GLchar * name = luaL_checkstring(L, 3); + glBindAttribLocation(program, index, name); + return 0; +} + + +int glBindBuffer_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLuint buffer = luaL_checkinteger(L, 2); + glBindBuffer(target, buffer); + return 0; +} + + +int glBindBufferBase_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLuint index = luaL_checkinteger(L, 2); + GLuint buffer = luaL_checkinteger(L, 3); + glBindBufferBase(target, index, buffer); + return 0; +} + + +int glBindBufferRange_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLuint index = luaL_checkinteger(L, 2); + GLuint buffer = luaL_checkinteger(L, 3); + GLintptr offset = luaL_checkinteger(L, 4); + GLsizeiptr size = luaL_checkinteger(L, 5); + glBindBufferRange(target, index, buffer, offset, size); + return 0; +} + + +int glBindFragDataLocation_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLuint colorNumber = luaL_checkinteger(L, 2); + const char * name = luaL_checkstring(L, 3); + glBindFragDataLocation(program, colorNumber, name); + return 0; +} + + +int glBindFragDataLocationIndexed_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLuint colorNumber = luaL_checkinteger(L, 2); + GLuint index = luaL_checkinteger(L, 3); + const char * name = luaL_checkstring(L, 4); + glBindFragDataLocationIndexed(program, colorNumber, index, name); + return 0; +} + + +int glBindFramebuffer_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLuint framebuffer = luaL_checkinteger(L, 2); + glBindFramebuffer(target, framebuffer); + return 0; +} + + +int glBindImageTexture_bind(lua_State *L) +{ + GLuint unit = luaL_checkinteger(L, 1); + GLuint texture = luaL_checkinteger(L, 2); + GLint level = luaL_checkinteger(L, 3); + GLboolean layered = get: GLboolean + GLint layer = luaL_checkinteger(L, 5); + GLenum access = luaL_checkinteger(L, 6); + GLenum format = luaL_checkinteger(L, 7); + glBindImageTexture(unit, texture, level, layered, layer, access, format); + return 0; +} + + +int glBindProgramPipeline_bind(lua_State *L) +{ + GLuint pipeline = luaL_checkinteger(L, 1); + glBindProgramPipeline(pipeline); + return 0; +} + + +int glBindRenderbuffer_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLuint renderbuffer = luaL_checkinteger(L, 2); + glBindRenderbuffer(target, renderbuffer); + return 0; +} + + +int glBindSampler_bind(lua_State *L) +{ + GLuint unit = luaL_checkinteger(L, 1); + GLuint sampler = luaL_checkinteger(L, 2); + glBindSampler(unit, sampler); + return 0; +} + + +int glBindTexture_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLuint texture = luaL_checkinteger(L, 2); + glBindTexture(target, texture); + return 0; +} + + +int glBindTextureUnit_bind(lua_State *L) +{ + GLuint unit = luaL_checkinteger(L, 1); + GLuint texture = luaL_checkinteger(L, 2); + glBindTextureUnit(unit, texture); + return 0; +} + + +int glBindTransformFeedback_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLuint id = luaL_checkinteger(L, 2); + glBindTransformFeedback(target, id); + return 0; +} + + +int glBindVertexArray_bind(lua_State *L) +{ + GLuint array = luaL_checkinteger(L, 1); + glBindVertexArray(array); + return 0; +} + + +int glBindVertexBuffer_bind(lua_State *L) +{ + GLuint bindingindex = luaL_checkinteger(L, 1); + GLuint buffer = luaL_checkinteger(L, 2); + GLintptr offset = luaL_checkinteger(L, 3); + GLsizei stride = luaL_checkinteger(L, 4); + glBindVertexBuffer(bindingindex, buffer, offset, stride); + return 0; +} + + +int glBlendColor_bind(lua_State *L) +{ + GLfloat red = luaL_checknumber(L, 1); + GLfloat green = luaL_checknumber(L, 2); + GLfloat blue = luaL_checknumber(L, 3); + GLfloat alpha = luaL_checknumber(L, 4); + glBlendColor(red, green, blue, alpha); + return 0; +} + + +int glBlendEquation_bind(lua_State *L) +{ + GLenum mode = luaL_checkinteger(L, 1); + glBlendEquation(mode); + return 0; +} + + +int glBlendEquationi_bind(lua_State *L) +{ + GLuint buf = luaL_checkinteger(L, 1); + GLenum mode = luaL_checkinteger(L, 2); + glBlendEquationi(buf, mode); + return 0; +} + + +int glBlendEquationSeparate_bind(lua_State *L) +{ + GLenum modeRGB = luaL_checkinteger(L, 1); + GLenum modeAlpha = luaL_checkinteger(L, 2); + glBlendEquationSeparate(modeRGB, modeAlpha); + return 0; +} + + +int glBlendEquationSeparatei_bind(lua_State *L) +{ + GLuint buf = luaL_checkinteger(L, 1); + GLenum modeRGB = luaL_checkinteger(L, 2); + GLenum modeAlpha = luaL_checkinteger(L, 3); + glBlendEquationSeparatei(buf, modeRGB, modeAlpha); + return 0; +} + + +int glBlendFunc_bind(lua_State *L) +{ + GLenum sfactor = luaL_checkinteger(L, 1); + GLenum dfactor = luaL_checkinteger(L, 2); + glBlendFunc(sfactor, dfactor); + return 0; +} + + +int glBlendFunci_bind(lua_State *L) +{ + GLuint buf = luaL_checkinteger(L, 1); + GLenum sfactor = luaL_checkinteger(L, 2); + GLenum dfactor = luaL_checkinteger(L, 3); + glBlendFunci(buf, sfactor, dfactor); + return 0; +} + + +int glBlendFuncSeparate_bind(lua_State *L) +{ + GLenum srcRGB = luaL_checkinteger(L, 1); + GLenum dstRGB = luaL_checkinteger(L, 2); + GLenum srcAlpha = luaL_checkinteger(L, 3); + GLenum dstAlpha = luaL_checkinteger(L, 4); + glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); + return 0; +} + + +int glBlendFuncSeparatei_bind(lua_State *L) +{ + GLuint buf = luaL_checkinteger(L, 1); + GLenum srcRGB = luaL_checkinteger(L, 2); + GLenum dstRGB = luaL_checkinteger(L, 3); + GLenum srcAlpha = luaL_checkinteger(L, 4); + GLenum dstAlpha = luaL_checkinteger(L, 5); + glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); + return 0; +} + + +int glBlitFramebuffer_bind(lua_State *L) +{ + GLint srcX0 = luaL_checkinteger(L, 1); + GLint srcY0 = luaL_checkinteger(L, 2); + GLint srcX1 = luaL_checkinteger(L, 3); + GLint srcY1 = luaL_checkinteger(L, 4); + GLint dstX0 = luaL_checkinteger(L, 5); + GLint dstY0 = luaL_checkinteger(L, 6); + GLint dstX1 = luaL_checkinteger(L, 7); + GLint dstY1 = luaL_checkinteger(L, 8); + GLbitfield mask = luaL_checkinteger(L, 9); + GLenum filter = luaL_checkinteger(L, 10); + glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); + return 0; +} + + +int glBlitNamedFramebuffer_bind(lua_State *L) +{ + GLuint readFramebuffer = luaL_checkinteger(L, 1); + GLuint drawFramebuffer = luaL_checkinteger(L, 2); + GLint srcX0 = luaL_checkinteger(L, 3); + GLint srcY0 = luaL_checkinteger(L, 4); + GLint srcX1 = luaL_checkinteger(L, 5); + GLint srcY1 = luaL_checkinteger(L, 6); + GLint dstX0 = luaL_checkinteger(L, 7); + GLint dstY0 = luaL_checkinteger(L, 8); + GLint dstX1 = luaL_checkinteger(L, 9); + GLint dstY1 = luaL_checkinteger(L, 10); + GLbitfield mask = luaL_checkinteger(L, 11); + GLenum filter = luaL_checkinteger(L, 12); + glBlitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); + return 0; +} + + +int glBufferData_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLsizeiptr size = luaL_checkinteger(L, 2); + const void * data = get: const void * + GLenum usage = luaL_checkinteger(L, 4); + glBufferData(target, size, data, usage); + return 0; +} + + +int glBufferStorage_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLsizeiptr size = luaL_checkinteger(L, 2); + const void * data = get: const void * + GLbitfield flags = luaL_checkinteger(L, 4); + glBufferStorage(target, size, data, flags); + return 0; +} + + +int glBufferSubData_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLintptr offset = luaL_checkinteger(L, 2); + GLsizeiptr size = luaL_checkinteger(L, 3); + const void * data = get: const void * + glBufferSubData(target, offset, size, data); + return 0; +} + + diff --git a/src/opengl/bind/c b/src/opengl/bind/c new file mode 100644 index 0000000..a53aa8f --- /dev/null +++ b/src/opengl/bind/c @@ -0,0 +1,31 @@ +GLenum glCheckFramebufferStatus( GLenum target); +GLenum glCheckNamedFramebufferStatus( GLuint framebuffer, GLenum target); +void glClampColor( GLenum target, GLenum clamp); +void glClear( GLbitfield mask); +void glClearBufferiv( GLenum buffer, GLint drawbuffer, const GLint * value); +void glClearBufferuiv( GLenum buffer, GLint drawbuffer, const GLuint * value); +void glClearBufferfv( GLenum buffer, GLint drawbuffer, const GLfloat * value); +void glClearBufferfi( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +void glClearStencil( GLint s); +GLenum glClientWaitSync( GLsync sync, GLbitfield flags, GLuint64 timeout); +void glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +void glColorMaski( GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +void glCompileShader( GLuint shader); +void glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data); +void glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); +void glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); +void glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); +void glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +void glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); +void glCopyBufferSubData( GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +void glCopyBufferSubData( GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +void glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +void glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +void glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +void glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +void glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLuint glCreateProgram( void); +GLuint glCreateShader( GLenum shaderType); +GLuint glCreateShaderProgramv( GLenum type, GLsizei count, const char **strings); +void glCullFace( GLenum mode); + diff --git a/src/opengl/bind/c.bind b/src/opengl/bind/c.bind new file mode 100644 index 0000000..1cf6e80 --- /dev/null +++ b/src/opengl/bind/c.bind @@ -0,0 +1,354 @@ +int glCheckFramebufferStatus_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum bind_result = glCheckFramebufferStatus(target); + lua_pushinteger(L, bind_result); + return 1; +} + + +int glCheckNamedFramebufferStatus_bind(lua_State *L) +{ + GLuint framebuffer = luaL_checkinteger(L, 1); + GLenum target = luaL_checkinteger(L, 2); + GLenum bind_result = glCheckNamedFramebufferStatus(framebuffer, target); + lua_pushinteger(L, bind_result); + return 1; +} + + +int glClampColor_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum clamp = luaL_checkinteger(L, 2); + glClampColor(target, clamp); + return 0; +} + + +int glClear_bind(lua_State *L) +{ + GLbitfield mask = luaL_checkinteger(L, 1); + glClear(mask); + return 0; +} + + +int glClearBufferiv_bind(lua_State *L) +{ + GLenum buffer = luaL_checkinteger(L, 1); + GLint drawbuffer = luaL_checkinteger(L, 2); + const GLint * value = get: const GLint * + glClearBufferiv(buffer, drawbuffer, value); + return 0; +} + + +int glClearBufferuiv_bind(lua_State *L) +{ + GLenum buffer = luaL_checkinteger(L, 1); + GLint drawbuffer = luaL_checkinteger(L, 2); + const GLuint * value = get: const GLuint * + glClearBufferuiv(buffer, drawbuffer, value); + return 0; +} + + +int glClearBufferfv_bind(lua_State *L) +{ + GLenum buffer = luaL_checkinteger(L, 1); + GLint drawbuffer = luaL_checkinteger(L, 2); + const GLfloat * value = get: const GLfloat * + glClearBufferfv(buffer, drawbuffer, value); + return 0; +} + + +int glClearBufferfi_bind(lua_State *L) +{ + GLenum buffer = luaL_checkinteger(L, 1); + GLint drawbuffer = luaL_checkinteger(L, 2); + GLfloat depth = luaL_checknumber(L, 3); + GLint stencil = luaL_checkinteger(L, 4); + glClearBufferfi(buffer, drawbuffer, depth, stencil); + return 0; +} + + +int glClearStencil_bind(lua_State *L) +{ + GLint s = luaL_checkinteger(L, 1); + glClearStencil(s); + return 0; +} + + +int glClientWaitSync_bind(lua_State *L) +{ + GLsync sync = luaL_checkinteger(L, 1); + GLbitfield flags = luaL_checkinteger(L, 2); + GLuint64 timeout = luaL_checkinteger(L, 3); + GLenum bind_result = glClientWaitSync(sync, flags, timeout); + lua_pushinteger(L, bind_result); + return 1; +} + + +int glColorMask_bind(lua_State *L) +{ + GLboolean red = get: GLboolean + GLboolean green = get: GLboolean + GLboolean blue = get: GLboolean + GLboolean alpha = get: GLboolean + glColorMask(red, green, blue, alpha); + return 0; +} + + +int glColorMaski_bind(lua_State *L) +{ + GLuint buf = luaL_checkinteger(L, 1); + GLboolean red = get: GLboolean + GLboolean green = get: GLboolean + GLboolean blue = get: GLboolean + GLboolean alpha = get: GLboolean + glColorMaski(buf, red, green, blue, alpha); + return 0; +} + + +int glCompileShader_bind(lua_State *L) +{ + GLuint shader = luaL_checkinteger(L, 1); + glCompileShader(shader); + return 0; +} + + +int glCompressedTexImage1D_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLint level = luaL_checkinteger(L, 2); + GLenum internalformat = luaL_checkinteger(L, 3); + GLsizei width = luaL_checkinteger(L, 4); + GLint border = luaL_checkinteger(L, 5); + GLsizei imageSize = luaL_checkinteger(L, 6); + const void * data = get: const void * + glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); + return 0; +} + + +int glCompressedTexImage2D_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLint level = luaL_checkinteger(L, 2); + GLenum internalformat = luaL_checkinteger(L, 3); + GLsizei width = luaL_checkinteger(L, 4); + GLsizei height = luaL_checkinteger(L, 5); + GLint border = luaL_checkinteger(L, 6); + GLsizei imageSize = luaL_checkinteger(L, 7); + const void * data = get: const void * + glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); + return 0; +} + + +int glCompressedTexImage3D_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLint level = luaL_checkinteger(L, 2); + GLenum internalformat = luaL_checkinteger(L, 3); + GLsizei width = luaL_checkinteger(L, 4); + GLsizei height = luaL_checkinteger(L, 5); + GLsizei depth = luaL_checkinteger(L, 6); + GLint border = luaL_checkinteger(L, 7); + GLsizei imageSize = luaL_checkinteger(L, 8); + const void * data = get: const void * + glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); + return 0; +} + + +int glCompressedTexSubImage1D_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLint level = luaL_checkinteger(L, 2); + GLint xoffset = luaL_checkinteger(L, 3); + GLsizei width = luaL_checkinteger(L, 4); + GLenum format = luaL_checkinteger(L, 5); + GLsizei imageSize = luaL_checkinteger(L, 6); + const void * data = get: const void * + glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); + return 0; +} + + +int glCompressedTexSubImage2D_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLint level = luaL_checkinteger(L, 2); + GLint xoffset = luaL_checkinteger(L, 3); + GLint yoffset = luaL_checkinteger(L, 4); + GLsizei width = luaL_checkinteger(L, 5); + GLsizei height = luaL_checkinteger(L, 6); + GLenum format = luaL_checkinteger(L, 7); + GLsizei imageSize = luaL_checkinteger(L, 8); + const void * data = get: const void * + glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); + return 0; +} + + +int glCompressedTexSubImage3D_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLint level = luaL_checkinteger(L, 2); + GLint xoffset = luaL_checkinteger(L, 3); + GLint yoffset = luaL_checkinteger(L, 4); + GLint zoffset = luaL_checkinteger(L, 5); + GLsizei width = luaL_checkinteger(L, 6); + GLsizei height = luaL_checkinteger(L, 7); + GLsizei depth = luaL_checkinteger(L, 8); + GLenum format = luaL_checkinteger(L, 9); + GLsizei imageSize = luaL_checkinteger(L, 10); + const void * data = get: const void * + glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); + return 0; +} + + +int glCopyBufferSubData_bind(lua_State *L) +{ + GLenum readTarget = luaL_checkinteger(L, 1); + GLenum writeTarget = luaL_checkinteger(L, 2); + GLintptr readOffset = luaL_checkinteger(L, 3); + GLintptr writeOffset = luaL_checkinteger(L, 4); + GLsizeiptr size = luaL_checkinteger(L, 5); + glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); + return 0; +} + + +int glCopyBufferSubData_bind(lua_State *L) +{ + GLenum readTarget = luaL_checkinteger(L, 1); + GLenum writeTarget = luaL_checkinteger(L, 2); + GLintptr readOffset = luaL_checkinteger(L, 3); + GLintptr writeOffset = luaL_checkinteger(L, 4); + GLsizeiptr size = luaL_checkinteger(L, 5); + glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); + return 0; +} + + +int glCopyTexImage1D_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLint level = luaL_checkinteger(L, 2); + GLenum internalformat = luaL_checkinteger(L, 3); + GLint x = luaL_checkinteger(L, 4); + GLint y = luaL_checkinteger(L, 5); + GLsizei width = luaL_checkinteger(L, 6); + GLint border = luaL_checkinteger(L, 7); + glCopyTexImage1D(target, level, internalformat, x, y, width, border); + return 0; +} + + +int glCopyTexImage2D_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLint level = luaL_checkinteger(L, 2); + GLenum internalformat = luaL_checkinteger(L, 3); + GLint x = luaL_checkinteger(L, 4); + GLint y = luaL_checkinteger(L, 5); + GLsizei width = luaL_checkinteger(L, 6); + GLsizei height = luaL_checkinteger(L, 7); + GLint border = luaL_checkinteger(L, 8); + glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); + return 0; +} + + +int glCopyTexSubImage1D_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLint level = luaL_checkinteger(L, 2); + GLint xoffset = luaL_checkinteger(L, 3); + GLint x = luaL_checkinteger(L, 4); + GLint y = luaL_checkinteger(L, 5); + GLsizei width = luaL_checkinteger(L, 6); + glCopyTexSubImage1D(target, level, xoffset, x, y, width); + return 0; +} + + +int glCopyTexSubImage2D_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLint level = luaL_checkinteger(L, 2); + GLint xoffset = luaL_checkinteger(L, 3); + GLint yoffset = luaL_checkinteger(L, 4); + GLint x = luaL_checkinteger(L, 5); + GLint y = luaL_checkinteger(L, 6); + GLsizei width = luaL_checkinteger(L, 7); + GLsizei height = luaL_checkinteger(L, 8); + glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); + return 0; +} + + +int glCopyTexSubImage3D_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLint level = luaL_checkinteger(L, 2); + GLint xoffset = luaL_checkinteger(L, 3); + GLint yoffset = luaL_checkinteger(L, 4); + GLint zoffset = luaL_checkinteger(L, 5); + GLint x = luaL_checkinteger(L, 6); + GLint y = luaL_checkinteger(L, 7); + GLsizei width = luaL_checkinteger(L, 8); + GLsizei height = luaL_checkinteger(L, 9); + glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); + return 0; +} + + +int glCreateProgram_bind(lua_State *L) +{ + void = get: + GLuint bind_result = glCreateProgram(void); + lua_pushinteger(L, bind_result); + return 1; +} + + +int glCreateShader_bind(lua_State *L) +{ + GLenum shaderType = luaL_checkinteger(L, 1); + GLuint bind_result = glCreateShader(shaderType); + lua_pushinteger(L, bind_result); + return 1; +} + + +int glCreateShaderProgramv_bind(lua_State *L) +{ + GLenum type = luaL_checkinteger(L, 1); + GLsizei count = luaL_checkinteger(L, 2); + const char ** strings = get: const char ** + GLuint bind_result = glCreateShaderProgramv(type, count, strings); + lua_pushinteger(L, bind_result); + return 1; +} + + +int glCullFace_bind(lua_State *L) +{ + GLenum mode = luaL_checkinteger(L, 1); + glCullFace(mode); + return 0; +} + + diff --git a/src/opengl/bind/d b/src/opengl/bind/d new file mode 100644 index 0000000..1437c2e --- /dev/null +++ b/src/opengl/bind/d @@ -0,0 +1,36 @@ +void glDeleteBuffers( GLsizei n, const GLuint * buffers); +void glDeleteFramebuffers( GLsizei n, GLuint *framebuffers); +void glDeleteProgram( GLuint program); +void glDeleteProgramPipelines( GLsizei n, const GLuint *pipelines); +void glDeleteQueries( GLsizei n, const GLuint * ids); +void glDeleteRenderbuffers( GLsizei n, GLuint *renderbuffers); +void glDeleteSamplers( GLsizei n, const GLuint * samplers); +void glDeleteShader( GLuint shader); +void glDeleteSync( GLsync sync); +void glDeleteTextures( GLsizei n, const GLuint * textures); +void glDeleteTransformFeedbacks( GLsizei n, const GLuint *ids); +void glDeleteVertexArrays( GLsizei n, const GLuint *arrays); +void glDepthFunc( GLenum func); +void glDepthMask( GLboolean flag); +void glDepthRange( GLdouble nearVal, GLdouble farVal); +void glDepthRangef( GLfloat nearVal, GLfloat farVal); +void glDepthRangeArrayv( GLuint first, GLsizei count, const GLdouble *v); +void glDepthRangeIndexed( GLuint index, GLdouble nearVal, GLdouble farVal); +void glDetachShader( GLuint program, GLuint shader); +void glDisable( GLenum cap); +void glDisablei( GLenum cap, GLuint index); +void glDisableVertexAttribArray( GLuint index); +void glDrawArrays( GLenum mode, GLint first, GLsizei count); +void glDrawArraysIndirect( GLenum mode, const void *indirect); +void glDrawArraysInstanced( GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +void glDrawBuffer( GLenum buf); +void glDrawBuffers( GLsizei n, const GLenum *bufs); +void glDrawElements( GLenum mode, GLsizei count, GLenum type, const void * indices); +void glDrawElementsBaseVertex( GLenum mode, GLsizei count, GLenum type, void *indices, GLint basevertex); +void glDrawElementsIndirect( GLenum mode, GLenum type, const void *indirect); +void glDrawElementsInstanced( GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount); +void glDrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); +void glDrawRangeElementsBaseVertex( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void *indices, GLint basevertex); +void glDrawTransformFeedback( GLenum mode, GLuint id); +void glDrawTransformFeedbackStream( GLenum mode, GLuint id, GLuint stream); + diff --git a/src/opengl/bind/d.bind b/src/opengl/bind/d.bind new file mode 100644 index 0000000..b307029 --- /dev/null +++ b/src/opengl/bind/d.bind @@ -0,0 +1,331 @@ +int glDeleteBuffers_bind(lua_State *L) +{ + GLsizei n = luaL_checkinteger(L, 1); + const GLuint * buffers = get: const GLuint * + glDeleteBuffers(n, buffers); + return 0; +} + + +int glDeleteFramebuffers_bind(lua_State *L) +{ + GLsizei n = luaL_checkinteger(L, 1); + GLuint * framebuffers = get: GLuint * + glDeleteFramebuffers(n, framebuffers); + return 0; +} + + +int glDeleteProgram_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + glDeleteProgram(program); + return 0; +} + + +int glDeleteProgramPipelines_bind(lua_State *L) +{ + GLsizei n = luaL_checkinteger(L, 1); + const GLuint * pipelines = get: const GLuint * + glDeleteProgramPipelines(n, pipelines); + return 0; +} + + +int glDeleteQueries_bind(lua_State *L) +{ + GLsizei n = luaL_checkinteger(L, 1); + const GLuint * ids = get: const GLuint * + glDeleteQueries(n, ids); + return 0; +} + + +int glDeleteRenderbuffers_bind(lua_State *L) +{ + GLsizei n = luaL_checkinteger(L, 1); + GLuint * renderbuffers = get: GLuint * + glDeleteRenderbuffers(n, renderbuffers); + return 0; +} + + +int glDeleteSamplers_bind(lua_State *L) +{ + GLsizei n = luaL_checkinteger(L, 1); + const GLuint * samplers = get: const GLuint * + glDeleteSamplers(n, samplers); + return 0; +} + + +int glDeleteShader_bind(lua_State *L) +{ + GLuint shader = luaL_checkinteger(L, 1); + glDeleteShader(shader); + return 0; +} + + +int glDeleteSync_bind(lua_State *L) +{ + GLsync sync = luaL_checkinteger(L, 1); + glDeleteSync(sync); + return 0; +} + + +int glDeleteTextures_bind(lua_State *L) +{ + GLsizei n = luaL_checkinteger(L, 1); + const GLuint * textures = get: const GLuint * + glDeleteTextures(n, textures); + return 0; +} + + +int glDeleteTransformFeedbacks_bind(lua_State *L) +{ + GLsizei n = luaL_checkinteger(L, 1); + const GLuint * ids = get: const GLuint * + glDeleteTransformFeedbacks(n, ids); + return 0; +} + + +int glDeleteVertexArrays_bind(lua_State *L) +{ + GLsizei n = luaL_checkinteger(L, 1); + const GLuint * arrays = get: const GLuint * + glDeleteVertexArrays(n, arrays); + return 0; +} + + +int glDepthFunc_bind(lua_State *L) +{ + GLenum func = luaL_checkinteger(L, 1); + glDepthFunc(func); + return 0; +} + + +int glDepthMask_bind(lua_State *L) +{ + GLboolean flag = get: GLboolean + glDepthMask(flag); + return 0; +} + + +int glDepthRange_bind(lua_State *L) +{ + GLdouble nearVal = luaL_checknumber(L, 1); + GLdouble farVal = luaL_checknumber(L, 2); + glDepthRange(nearVal, farVal); + return 0; +} + + +int glDepthRangef_bind(lua_State *L) +{ + GLfloat nearVal = luaL_checknumber(L, 1); + GLfloat farVal = luaL_checknumber(L, 2); + glDepthRangef(nearVal, farVal); + return 0; +} + + +int glDepthRangeArrayv_bind(lua_State *L) +{ + GLuint first = luaL_checkinteger(L, 1); + GLsizei count = luaL_checkinteger(L, 2); + const GLdouble * v = get: const GLdouble * + glDepthRangeArrayv(first, count, v); + return 0; +} + + +int glDepthRangeIndexed_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLdouble nearVal = luaL_checknumber(L, 2); + GLdouble farVal = luaL_checknumber(L, 3); + glDepthRangeIndexed(index, nearVal, farVal); + return 0; +} + + +int glDetachShader_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLuint shader = luaL_checkinteger(L, 2); + glDetachShader(program, shader); + return 0; +} + + +int glDisable_bind(lua_State *L) +{ + GLenum cap = luaL_checkinteger(L, 1); + glDisable(cap); + return 0; +} + + +int glDisablei_bind(lua_State *L) +{ + GLenum cap = luaL_checkinteger(L, 1); + GLuint index = luaL_checkinteger(L, 2); + glDisablei(cap, index); + return 0; +} + + +int glDisableVertexAttribArray_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + glDisableVertexAttribArray(index); + return 0; +} + + +int glDrawArrays_bind(lua_State *L) +{ + GLenum mode = luaL_checkinteger(L, 1); + GLint first = luaL_checkinteger(L, 2); + GLsizei count = luaL_checkinteger(L, 3); + glDrawArrays(mode, first, count); + return 0; +} + + +int glDrawArraysIndirect_bind(lua_State *L) +{ + GLenum mode = luaL_checkinteger(L, 1); + const void * indirect = get: const void * + glDrawArraysIndirect(mode, indirect); + return 0; +} + + +int glDrawArraysInstanced_bind(lua_State *L) +{ + GLenum mode = luaL_checkinteger(L, 1); + GLint first = luaL_checkinteger(L, 2); + GLsizei count = luaL_checkinteger(L, 3); + GLsizei instancecount = luaL_checkinteger(L, 4); + glDrawArraysInstanced(mode, first, count, instancecount); + return 0; +} + + +int glDrawBuffer_bind(lua_State *L) +{ + GLenum buf = luaL_checkinteger(L, 1); + glDrawBuffer(buf); + return 0; +} + + +int glDrawBuffers_bind(lua_State *L) +{ + GLsizei n = luaL_checkinteger(L, 1); + const GLenum * bufs = get: const GLenum * + glDrawBuffers(n, bufs); + return 0; +} + + +int glDrawElements_bind(lua_State *L) +{ + GLenum mode = luaL_checkinteger(L, 1); + GLsizei count = luaL_checkinteger(L, 2); + GLenum type = luaL_checkinteger(L, 3); + const void * indices = get: const void * + glDrawElements(mode, count, type, indices); + return 0; +} + + +int glDrawElementsBaseVertex_bind(lua_State *L) +{ + GLenum mode = luaL_checkinteger(L, 1); + GLsizei count = luaL_checkinteger(L, 2); + GLenum type = luaL_checkinteger(L, 3); + void * indices = get: void * + GLint basevertex = luaL_checkinteger(L, 5); + glDrawElementsBaseVertex(mode, count, type, indices, basevertex); + return 0; +} + + +int glDrawElementsIndirect_bind(lua_State *L) +{ + GLenum mode = luaL_checkinteger(L, 1); + GLenum type = luaL_checkinteger(L, 2); + const void * indirect = get: const void * + glDrawElementsIndirect(mode, type, indirect); + return 0; +} + + +int glDrawElementsInstanced_bind(lua_State *L) +{ + GLenum mode = luaL_checkinteger(L, 1); + GLsizei count = luaL_checkinteger(L, 2); + GLenum type = luaL_checkinteger(L, 3); + const void * indices = get: const void * + GLsizei instancecount = luaL_checkinteger(L, 5); + glDrawElementsInstanced(mode, count, type, indices, instancecount); + return 0; +} + + +int glDrawRangeElements_bind(lua_State *L) +{ + GLenum mode = luaL_checkinteger(L, 1); + GLuint start = luaL_checkinteger(L, 2); + GLuint end = luaL_checkinteger(L, 3); + GLsizei count = luaL_checkinteger(L, 4); + GLenum type = luaL_checkinteger(L, 5); + const void * indices = get: const void * + glDrawRangeElements(mode, start, end, count, type, indices); + return 0; +} + + +int glDrawRangeElementsBaseVertex_bind(lua_State *L) +{ + GLenum mode = luaL_checkinteger(L, 1); + GLuint start = luaL_checkinteger(L, 2); + GLuint end = luaL_checkinteger(L, 3); + GLsizei count = luaL_checkinteger(L, 4); + GLenum type = luaL_checkinteger(L, 5); + void * indices = get: void * + GLint basevertex = luaL_checkinteger(L, 7); + glDrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex); + return 0; +} + + +int glDrawTransformFeedback_bind(lua_State *L) +{ + GLenum mode = luaL_checkinteger(L, 1); + GLuint id = luaL_checkinteger(L, 2); + glDrawTransformFeedback(mode, id); + return 0; +} + + +int glDrawTransformFeedbackStream_bind(lua_State *L) +{ + GLenum mode = luaL_checkinteger(L, 1); + GLuint id = luaL_checkinteger(L, 2); + GLuint stream = luaL_checkinteger(L, 3); + glDrawTransformFeedbackStream(mode, id, stream); + return 0; +} + + diff --git a/src/opengl/bind/e b/src/opengl/bind/e new file mode 100644 index 0000000..4502836 --- /dev/null +++ b/src/opengl/bind/e @@ -0,0 +1,7 @@ +void glEnable( GLenum cap); +void glEnablei( GLenum cap, GLuint index); +void glEnableVertexAttribArray( GLuint index); +void glEndConditionalRender( void); +void glEndQuery( GLenum target); +void glEndQueryIndexed( GLenum target, GLuint index); +void glEndTransformFeedback(); diff --git a/src/opengl/bind/e.bind b/src/opengl/bind/e.bind new file mode 100644 index 0000000..50332d5 --- /dev/null +++ b/src/opengl/bind/e.bind @@ -0,0 +1,57 @@ +int glEnable_bind(lua_State *L) +{ + GLenum cap = luaL_checkinteger(L, 1); + glEnable(cap); + return 0; +} + + +int glEnablei_bind(lua_State *L) +{ + GLenum cap = luaL_checkinteger(L, 1); + GLuint index = luaL_checkinteger(L, 2); + glEnablei(cap, index); + return 0; +} + + +int glEnableVertexAttribArray_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + glEnableVertexAttribArray(index); + return 0; +} + + +int glEndConditionalRender_bind(lua_State *L) +{ + void = get: + glEndConditionalRender(void); + return 0; +} + + +int glEndQuery_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + glEndQuery(target); + return 0; +} + + +int glEndQueryIndexed_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLuint index = luaL_checkinteger(L, 2); + glEndQueryIndexed(target, index); + return 0; +} + + +int glEndTransformFeedback_bind(lua_State *L) +{ + glEndTransformFeedback(); + return 0; +} + + diff --git a/src/opengl/bind/f b/src/opengl/bind/f new file mode 100644 index 0000000..63b8140 --- /dev/null +++ b/src/opengl/bind/f @@ -0,0 +1,11 @@ +GLsync glFenceSync( GLenum condition, GLbitfield flags); +void glFinish( void); +void glFlush( void); +void glFlushMappedBufferRange( GLenum target, GLintptr offset, GLsizeiptr length); +void glFramebufferRenderbuffer( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +void glFramebufferTexture( GLenum target, GLenum attachment, GLuint texture, GLint level); +void glFramebufferTexture1D( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +void glFramebufferTexture2D( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +void glFramebufferTexture3D( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); +void glFramebufferTextureLayer( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +void glFrontFace( GLenum mode); diff --git a/src/opengl/bind/f.bind b/src/opengl/bind/f.bind new file mode 100644 index 0000000..de6a297 --- /dev/null +++ b/src/opengl/bind/f.bind @@ -0,0 +1,115 @@ +int glFenceSync_bind(lua_State *L) +{ + GLenum condition = luaL_checkinteger(L, 1); + GLbitfield flags = luaL_checkinteger(L, 2); + GLsync bind_result = glFenceSync(condition, flags); + lua_pushinteger(L, bind_result); + return 1; +} + + +int glFinish_bind(lua_State *L) +{ + void = get: + glFinish(void); + return 0; +} + + +int glFlush_bind(lua_State *L) +{ + void = get: + glFlush(void); + return 0; +} + + +int glFlushMappedBufferRange_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLintptr offset = luaL_checkinteger(L, 2); + GLsizeiptr length = luaL_checkinteger(L, 3); + glFlushMappedBufferRange(target, offset, length); + return 0; +} + + +int glFramebufferRenderbuffer_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum attachment = luaL_checkinteger(L, 2); + GLenum renderbuffertarget = luaL_checkinteger(L, 3); + GLuint renderbuffer = luaL_checkinteger(L, 4); + glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); + return 0; +} + + +int glFramebufferTexture_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum attachment = luaL_checkinteger(L, 2); + GLuint texture = luaL_checkinteger(L, 3); + GLint level = luaL_checkinteger(L, 4); + glFramebufferTexture(target, attachment, texture, level); + return 0; +} + + +int glFramebufferTexture1D_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum attachment = luaL_checkinteger(L, 2); + GLenum textarget = luaL_checkinteger(L, 3); + GLuint texture = luaL_checkinteger(L, 4); + GLint level = luaL_checkinteger(L, 5); + glFramebufferTexture1D(target, attachment, textarget, texture, level); + return 0; +} + + +int glFramebufferTexture2D_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum attachment = luaL_checkinteger(L, 2); + GLenum textarget = luaL_checkinteger(L, 3); + GLuint texture = luaL_checkinteger(L, 4); + GLint level = luaL_checkinteger(L, 5); + glFramebufferTexture2D(target, attachment, textarget, texture, level); + return 0; +} + + +int glFramebufferTexture3D_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum attachment = luaL_checkinteger(L, 2); + GLenum textarget = luaL_checkinteger(L, 3); + GLuint texture = luaL_checkinteger(L, 4); + GLint level = luaL_checkinteger(L, 5); + GLint layer = luaL_checkinteger(L, 6); + glFramebufferTexture3D(target, attachment, textarget, texture, level, layer); + return 0; +} + + +int glFramebufferTextureLayer_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum attachment = luaL_checkinteger(L, 2); + GLuint texture = luaL_checkinteger(L, 3); + GLint level = luaL_checkinteger(L, 4); + GLint layer = luaL_checkinteger(L, 5); + glFramebufferTextureLayer(target, attachment, texture, level, layer); + return 0; +} + + +int glFrontFace_bind(lua_State *L) +{ + GLenum mode = luaL_checkinteger(L, 1); + glFrontFace(mode); + return 0; +} + + diff --git a/src/opengl/bind/g b/src/opengl/bind/g new file mode 100644 index 0000000..bc61f25 --- /dev/null +++ b/src/opengl/bind/g @@ -0,0 +1,88 @@ +void glGenBuffers( GLsizei n, GLuint * buffers); +void glGenerateMipmap( GLenum target); +void glGenFramebuffers( GLsizei n, GLuint *ids); +void glGenProgramPipelines( GLsizei n, GLuint *pipelines); +void glGenQueries( GLsizei n, GLuint * ids); +void glGenRenderbuffers( GLsizei n, GLuint *renderbuffers); +void glGenSamplers( GLsizei n, GLuint *samplers); +void glGenTextures( GLsizei n, GLuint * textures); +void glGenTransformFeedbacks( GLsizei n, GLuint *ids); +void glGenVertexArrays( GLsizei n, GLuint *arrays); +void glGetBooleanv( GLenum pname, GLboolean * data); +void glGetDoublev( GLenum pname, GLdouble * data); +void glGetFloatv( GLenum pname, GLfloat * data); +void glGetIntegerv( GLenum pname, GLint * data); +void glGetInteger64v( GLenum pname, GLint64 * data); +void glGetBooleani_v( GLenum target, GLuint index, GLboolean * data); +void glGetIntegeri_v( GLenum target, GLuint index, GLint * data); +void glGetFloati_v( GLenum target, GLuint index, GLfloat * data); +void glGetDoublei_v( GLenum target, GLuint index, GLdouble * data); +void glGetInteger64i_v( GLenum target, GLuint index, GLint64 * data); +void glGetActiveAttrib( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +void glGetActiveSubroutineName( GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +void glGetActiveSubroutineUniformiv( GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +void glGetActiveSubroutineUniformName( GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +void glGetActiveUniform( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +void glGetActiveUniformBlockiv( GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +void glGetActiveUniformBlockName( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +void glGetActiveUniformName( GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +void glGetActiveUniformsiv( GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +void glGetAttachedShaders( GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLint glGetAttribLocation( GLuint program, const GLchar *name); +void glGetBufferParameteriv( GLenum target, GLenum value, GLint * data); +void glGetBufferParameteri64v( GLenum target, GLenum value, GLint64 * data); +void glGetBufferPointerv( GLenum target, GLenum pname, void ** params); +void glGetBufferSubData( GLenum target, GLintptr offset, GLsizeiptr size, void * data); +void glGetCompressedTexImage( GLenum target, GLint level, void * pixels); +GLenum glGetError( void); +GLint glGetFragDataIndex( GLuint program, const char * name); +GLint glGetFragDataLocation( GLuint program, const char * name); +void glGetFramebufferAttachmentParameteriv( GLenum target, GLenum attachment, GLenum pname, GLint *params); +void glGetMultisamplefv( GLenum pname, GLuint index, GLfloat *val); +void glGetUniformfv( GLuint program, GLint location, GLfloat *params); +void glGetUniformiv( GLuint program, GLint location, GLint *params); +void glGetUniformuiv( GLuint program, GLint location, GLuint *params); +void glGetUniformdv( GLuint program, GLint location, GLdouble *params); +void glGetProgramiv( GLuint program, GLenum pname, GLint *params); +void glGetProgramBinary( GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +void glGetProgramInfoLog( GLuint program, GLsizei maxLength, GLsizei *length, GLchar *infoLog); +void glGetProgramPipelineiv( GLuint pipeline, GLenum pname, GLint *params); +void glGetProgramPipelineInfoLog( GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +void glGetProgramPipelineiv( GLuint pipeline, GLenum pname, GLint *params); +void glGetProgramStageiv( GLuint program, GLenum shadertype, GLenum pname, GLint *values); +void glGetQueryIndexediv( GLenum target, GLuint index, GLenum pname, GLint * params); +void glGetQueryiv( GLenum target, GLenum pname, GLint * params); +void glGetRenderbufferParameteriv( GLenum target, GLenum pname, GLint *params); +void glGetSamplerParameterfv( GLuint sampler, GLenum pname, GLfloat * params); +void glGetSamplerParameteriv( GLuint sampler, GLenum pname, GLint * params); +void glGetSamplerParameterIiv( GLuint sampler, GLenum pname, GLint * params); +void glGetSamplerParameterIuiv( GLuint sampler, GLenum pname, GLuint * params); +void glGetShaderiv( GLuint shader, GLenum pname, GLint *params); +void glGetShaderInfoLog( GLuint shader, GLsizei maxLength, GLsizei *length, GLchar *infoLog); +void glGetShaderiv( GLuint shader, GLenum pname, GLint *params); +void glGetShaderPrecisionFormat( GLenum shaderType, GLenum precisionType, GLint *range, GLint *precision); +void glGetShaderSource( GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +const GLubyte * glGetString(GLenum name); +const GLubyte * glGetStringi(GLenum name, GLuint index); +GLuint glGetSubroutineIndex( GLuint program, GLenum shadertype, const GLchar *name); +GLint glGetSubroutineUniformLocation( GLuint program, GLenum shadertype, const GLchar *name); +void glGetSynciv( GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +void glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, void * pixels); +void glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat * params); +void glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint * params); +void glGetTexParameterfv( GLenum target, GLenum pname, GLfloat * params); +void glGetTexParameteriv( GLenum target, GLenum pname, GLint * params); +void glGetTexParameterIiv( GLenum target, GLenum pname, GLint * params); +void glGetTexParameterIuiv( GLenum target, GLenum pname, GLuint * params); +void glGetTransformFeedbackVarying( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, char *name); +GLuint glGetUniformBlockIndex( GLuint program, const GLchar *uniformBlockName); +void glGetUniformIndices( GLuint program, GLsizei uniformCount, const GLchar **uniformNames, GLuint *uniformIndices); +GLint glGetUniformLocation( GLuint program, const GLchar *name); +void glGetUniformSubroutineuiv( GLenum shadertype, GLint location, GLuint *values); +void glGetVertexAttribdv( GLuint index, GLenum pname, GLdouble *params); +void glGetVertexAttribfv( GLuint index, GLenum pname, GLfloat *params); +void glGetVertexAttribiv( GLuint index, GLenum pname, GLint *params); +void glGetVertexAttribIiv( GLuint index, GLenum pname, GLint *params); +void glGetVertexAttribIuiv( GLuint index, GLenum pname, GLuint *params); +void glGetVertexAttribLdv( GLuint index, GLenum pname, GLdouble *params); +void glGetVertexAttribPointerv( GLuint index, GLenum pname, void **pointer); diff --git a/src/opengl/bind/g.bind b/src/opengl/bind/g.bind new file mode 100644 index 0000000..2c608b8 --- /dev/null +++ b/src/opengl/bind/g.bind @@ -0,0 +1,910 @@ +int glGenBuffers_bind(lua_State *L) +{ + GLsizei n = luaL_checkinteger(L, 1); + GLuint * buffers = get: GLuint * + glGenBuffers(n, buffers); + return 0; +} + + +int glGenerateMipmap_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + glGenerateMipmap(target); + return 0; +} + + +int glGenFramebuffers_bind(lua_State *L) +{ + GLsizei n = luaL_checkinteger(L, 1); + GLuint * ids = get: GLuint * + glGenFramebuffers(n, ids); + return 0; +} + + +int glGenProgramPipelines_bind(lua_State *L) +{ + GLsizei n = luaL_checkinteger(L, 1); + GLuint * pipelines = get: GLuint * + glGenProgramPipelines(n, pipelines); + return 0; +} + + +int glGenQueries_bind(lua_State *L) +{ + GLsizei n = luaL_checkinteger(L, 1); + GLuint * ids = get: GLuint * + glGenQueries(n, ids); + return 0; +} + + +int glGenRenderbuffers_bind(lua_State *L) +{ + GLsizei n = luaL_checkinteger(L, 1); + GLuint * renderbuffers = get: GLuint * + glGenRenderbuffers(n, renderbuffers); + return 0; +} + + +int glGenSamplers_bind(lua_State *L) +{ + GLsizei n = luaL_checkinteger(L, 1); + GLuint * samplers = get: GLuint * + glGenSamplers(n, samplers); + return 0; +} + + +int glGenTextures_bind(lua_State *L) +{ + GLsizei n = luaL_checkinteger(L, 1); + GLuint * textures = get: GLuint * + glGenTextures(n, textures); + return 0; +} + + +int glGenTransformFeedbacks_bind(lua_State *L) +{ + GLsizei n = luaL_checkinteger(L, 1); + GLuint * ids = get: GLuint * + glGenTransformFeedbacks(n, ids); + return 0; +} + + +int glGenVertexArrays_bind(lua_State *L) +{ + GLsizei n = luaL_checkinteger(L, 1); + GLuint * arrays = get: GLuint * + glGenVertexArrays(n, arrays); + return 0; +} + + +int glGetBooleanv_bind(lua_State *L) +{ + GLenum pname = luaL_checkinteger(L, 1); + GLboolean * data = get: GLboolean * + glGetBooleanv(pname, data); + return 0; +} + + +int glGetDoublev_bind(lua_State *L) +{ + GLenum pname = luaL_checkinteger(L, 1); + GLdouble * data = get: GLdouble * + glGetDoublev(pname, data); + return 0; +} + + +int glGetFloatv_bind(lua_State *L) +{ + GLenum pname = luaL_checkinteger(L, 1); + GLfloat * data = get: GLfloat * + glGetFloatv(pname, data); + return 0; +} + + +int glGetIntegerv_bind(lua_State *L) +{ + GLenum pname = luaL_checkinteger(L, 1); + GLint * data = get: GLint * + glGetIntegerv(pname, data); + return 0; +} + + +int glGetInteger64v_bind(lua_State *L) +{ + GLenum pname = luaL_checkinteger(L, 1); + GLint64 * data = get: GLint64 * + glGetInteger64v(pname, data); + return 0; +} + + +int glGetBooleani_v_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLuint index = luaL_checkinteger(L, 2); + GLboolean * data = get: GLboolean * + glGetBooleani_v(target, index, data); + return 0; +} + + +int glGetIntegeri_v_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLuint index = luaL_checkinteger(L, 2); + GLint * data = get: GLint * + glGetIntegeri_v(target, index, data); + return 0; +} + + +int glGetFloati_v_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLuint index = luaL_checkinteger(L, 2); + GLfloat * data = get: GLfloat * + glGetFloati_v(target, index, data); + return 0; +} + + +int glGetDoublei_v_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLuint index = luaL_checkinteger(L, 2); + GLdouble * data = get: GLdouble * + glGetDoublei_v(target, index, data); + return 0; +} + + +int glGetInteger64i_v_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLuint index = luaL_checkinteger(L, 2); + GLint64 * data = get: GLint64 * + glGetInteger64i_v(target, index, data); + return 0; +} + + +int glGetActiveAttrib_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLuint index = luaL_checkinteger(L, 2); + GLsizei bufSize = luaL_checkinteger(L, 3); + GLsizei * length = get: GLsizei * + GLint * size = get: GLint * + GLenum * type = get: GLenum * + GLchar * name = luaL_checkstring(L, 7); + glGetActiveAttrib(program, index, bufSize, length, size, type, name); + return 0; +} + + +int glGetActiveSubroutineName_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLenum shadertype = luaL_checkinteger(L, 2); + GLuint index = luaL_checkinteger(L, 3); + GLsizei bufSize = luaL_checkinteger(L, 4); + GLsizei * length = get: GLsizei * + GLchar * name = luaL_checkstring(L, 6); + glGetActiveSubroutineName(program, shadertype, index, bufSize, length, name); + return 0; +} + + +int glGetActiveSubroutineUniformiv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLenum shadertype = luaL_checkinteger(L, 2); + GLuint index = luaL_checkinteger(L, 3); + GLenum pname = luaL_checkinteger(L, 4); + GLint * values = get: GLint * + glGetActiveSubroutineUniformiv(program, shadertype, index, pname, values); + return 0; +} + + +int glGetActiveSubroutineUniformName_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLenum shadertype = luaL_checkinteger(L, 2); + GLuint index = luaL_checkinteger(L, 3); + GLsizei bufSize = luaL_checkinteger(L, 4); + GLsizei * length = get: GLsizei * + GLchar * name = luaL_checkstring(L, 6); + glGetActiveSubroutineUniformName(program, shadertype, index, bufSize, length, name); + return 0; +} + + +int glGetActiveUniform_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLuint index = luaL_checkinteger(L, 2); + GLsizei bufSize = luaL_checkinteger(L, 3); + GLsizei * length = get: GLsizei * + GLint * size = get: GLint * + GLenum * type = get: GLenum * + GLchar * name = luaL_checkstring(L, 7); + glGetActiveUniform(program, index, bufSize, length, size, type, name); + return 0; +} + + +int glGetActiveUniformBlockiv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLuint uniformBlockIndex = luaL_checkinteger(L, 2); + GLenum pname = luaL_checkinteger(L, 3); + GLint * params = get: GLint * + glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); + return 0; +} + + +int glGetActiveUniformBlockName_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLuint uniformBlockIndex = luaL_checkinteger(L, 2); + GLsizei bufSize = luaL_checkinteger(L, 3); + GLsizei * length = get: GLsizei * + GLchar * uniformBlockName = luaL_checkstring(L, 5); + glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); + return 0; +} + + +int glGetActiveUniformName_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLuint uniformIndex = luaL_checkinteger(L, 2); + GLsizei bufSize = luaL_checkinteger(L, 3); + GLsizei * length = get: GLsizei * + GLchar * uniformName = luaL_checkstring(L, 5); + glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); + return 0; +} + + +int glGetActiveUniformsiv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLsizei uniformCount = luaL_checkinteger(L, 2); + const GLuint * uniformIndices = get: const GLuint * + GLenum pname = luaL_checkinteger(L, 4); + GLint * params = get: GLint * + glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); + return 0; +} + + +int glGetAttachedShaders_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLsizei maxCount = luaL_checkinteger(L, 2); + GLsizei * count = get: GLsizei * + GLuint * shaders = get: GLuint * + glGetAttachedShaders(program, maxCount, count, shaders); + return 0; +} + + +int glGetAttribLocation_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + const GLchar * name = luaL_checkstring(L, 2); + GLint bind_result = glGetAttribLocation(program, name); + lua_pushinteger(L, bind_result); + return 1; +} + + +int glGetBufferParameteriv_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum value = luaL_checkinteger(L, 2); + GLint * data = get: GLint * + glGetBufferParameteriv(target, value, data); + return 0; +} + + +int glGetBufferParameteri64v_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum value = luaL_checkinteger(L, 2); + GLint64 * data = get: GLint64 * + glGetBufferParameteri64v(target, value, data); + return 0; +} + + +int glGetBufferPointerv_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + void ** params = get: void ** + glGetBufferPointerv(target, pname, params); + return 0; +} + + +int glGetBufferSubData_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLintptr offset = luaL_checkinteger(L, 2); + GLsizeiptr size = luaL_checkinteger(L, 3); + void * data = get: void * + glGetBufferSubData(target, offset, size, data); + return 0; +} + + +int glGetCompressedTexImage_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLint level = luaL_checkinteger(L, 2); + void * pixels = get: void * + glGetCompressedTexImage(target, level, pixels); + return 0; +} + + +int glGetError_bind(lua_State *L) +{ + void = get: + GLenum bind_result = glGetError(void); + lua_pushinteger(L, bind_result); + return 1; +} + + +int glGetFragDataIndex_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + const char * name = luaL_checkstring(L, 2); + GLint bind_result = glGetFragDataIndex(program, name); + lua_pushinteger(L, bind_result); + return 1; +} + + +int glGetFragDataLocation_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + const char * name = luaL_checkstring(L, 2); + GLint bind_result = glGetFragDataLocation(program, name); + lua_pushinteger(L, bind_result); + return 1; +} + + +int glGetFramebufferAttachmentParameteriv_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum attachment = luaL_checkinteger(L, 2); + GLenum pname = luaL_checkinteger(L, 3); + GLint * params = get: GLint * + glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); + return 0; +} + + +int glGetMultisamplefv_bind(lua_State *L) +{ + GLenum pname = luaL_checkinteger(L, 1); + GLuint index = luaL_checkinteger(L, 2); + GLfloat * val = get: GLfloat * + glGetMultisamplefv(pname, index, val); + return 0; +} + + +int glGetUniformfv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLfloat * params = get: GLfloat * + glGetUniformfv(program, location, params); + return 0; +} + + +int glGetUniformiv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLint * params = get: GLint * + glGetUniformiv(program, location, params); + return 0; +} + + +int glGetUniformuiv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLuint * params = get: GLuint * + glGetUniformuiv(program, location, params); + return 0; +} + + +int glGetUniformdv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLdouble * params = get: GLdouble * + glGetUniformdv(program, location, params); + return 0; +} + + +int glGetProgramiv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLint * params = get: GLint * + glGetProgramiv(program, pname, params); + return 0; +} + + +int glGetProgramBinary_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLsizei bufSize = luaL_checkinteger(L, 2); + GLsizei * length = get: GLsizei * + GLenum * binaryFormat = get: GLenum * + void * binary = get: void * + glGetProgramBinary(program, bufSize, length, binaryFormat, binary); + return 0; +} + + +int glGetProgramInfoLog_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLsizei maxLength = luaL_checkinteger(L, 2); + GLsizei * length = get: GLsizei * + GLchar * infoLog = luaL_checkstring(L, 4); + glGetProgramInfoLog(program, maxLength, length, infoLog); + return 0; +} + + +int glGetProgramPipelineiv_bind(lua_State *L) +{ + GLuint pipeline = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLint * params = get: GLint * + glGetProgramPipelineiv(pipeline, pname, params); + return 0; +} + + +int glGetProgramPipelineInfoLog_bind(lua_State *L) +{ + GLuint pipeline = luaL_checkinteger(L, 1); + GLsizei bufSize = luaL_checkinteger(L, 2); + GLsizei * length = get: GLsizei * + GLchar * infoLog = luaL_checkstring(L, 4); + glGetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); + return 0; +} + + +int glGetProgramPipelineiv_bind(lua_State *L) +{ + GLuint pipeline = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLint * params = get: GLint * + glGetProgramPipelineiv(pipeline, pname, params); + return 0; +} + + +int glGetProgramStageiv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLenum shadertype = luaL_checkinteger(L, 2); + GLenum pname = luaL_checkinteger(L, 3); + GLint * values = get: GLint * + glGetProgramStageiv(program, shadertype, pname, values); + return 0; +} + + +int glGetQueryIndexediv_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLuint index = luaL_checkinteger(L, 2); + GLenum pname = luaL_checkinteger(L, 3); + GLint * params = get: GLint * + glGetQueryIndexediv(target, index, pname, params); + return 0; +} + + +int glGetQueryiv_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLint * params = get: GLint * + glGetQueryiv(target, pname, params); + return 0; +} + + +int glGetRenderbufferParameteriv_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLint * params = get: GLint * + glGetRenderbufferParameteriv(target, pname, params); + return 0; +} + + +int glGetSamplerParameterfv_bind(lua_State *L) +{ + GLuint sampler = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLfloat * params = get: GLfloat * + glGetSamplerParameterfv(sampler, pname, params); + return 0; +} + + +int glGetSamplerParameteriv_bind(lua_State *L) +{ + GLuint sampler = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLint * params = get: GLint * + glGetSamplerParameteriv(sampler, pname, params); + return 0; +} + + +int glGetSamplerParameterIiv_bind(lua_State *L) +{ + GLuint sampler = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLint * params = get: GLint * + glGetSamplerParameterIiv(sampler, pname, params); + return 0; +} + + +int glGetSamplerParameterIuiv_bind(lua_State *L) +{ + GLuint sampler = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLuint * params = get: GLuint * + glGetSamplerParameterIuiv(sampler, pname, params); + return 0; +} + + +int glGetShaderiv_bind(lua_State *L) +{ + GLuint shader = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLint * params = get: GLint * + glGetShaderiv(shader, pname, params); + return 0; +} + + +int glGetShaderInfoLog_bind(lua_State *L) +{ + GLuint shader = luaL_checkinteger(L, 1); + GLsizei maxLength = luaL_checkinteger(L, 2); + GLsizei * length = get: GLsizei * + GLchar * infoLog = luaL_checkstring(L, 4); + glGetShaderInfoLog(shader, maxLength, length, infoLog); + return 0; +} + + +int glGetShaderiv_bind(lua_State *L) +{ + GLuint shader = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLint * params = get: GLint * + glGetShaderiv(shader, pname, params); + return 0; +} + + +int glGetShaderPrecisionFormat_bind(lua_State *L) +{ + GLenum shaderType = luaL_checkinteger(L, 1); + GLenum precisionType = luaL_checkinteger(L, 2); + GLint * range = get: GLint * + GLint * precision = get: GLint * + glGetShaderPrecisionFormat(shaderType, precisionType, range, precision); + return 0; +} + + +int glGetShaderSource_bind(lua_State *L) +{ + GLuint shader = luaL_checkinteger(L, 1); + GLsizei bufSize = luaL_checkinteger(L, 2); + GLsizei * length = get: GLsizei * + GLchar * source = luaL_checkstring(L, 4); + glGetShaderSource(shader, bufSize, length, source); + return 0; +} + + +int glGetString_bind(lua_State *L) +{ + GLenum name = luaL_checkinteger(L, 1); + const GLubyte * bind_result = glGetString(name); + /* push result */ + return /* count */; +} + + +int glGetStringi_bind(lua_State *L) +{ + GLenum name = luaL_checkinteger(L, 1); + GLuint index = luaL_checkinteger(L, 2); + const GLubyte * bind_result = glGetStringi(name, index); + /* push result */ + return /* count */; +} + + +int glGetSubroutineIndex_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLenum shadertype = luaL_checkinteger(L, 2); + const GLchar * name = luaL_checkstring(L, 3); + GLuint bind_result = glGetSubroutineIndex(program, shadertype, name); + lua_pushinteger(L, bind_result); + return 1; +} + + +int glGetSubroutineUniformLocation_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLenum shadertype = luaL_checkinteger(L, 2); + const GLchar * name = luaL_checkstring(L, 3); + GLint bind_result = glGetSubroutineUniformLocation(program, shadertype, name); + lua_pushinteger(L, bind_result); + return 1; +} + + +int glGetSynciv_bind(lua_State *L) +{ + GLsync sync = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLsizei bufSize = luaL_checkinteger(L, 3); + GLsizei * length = get: GLsizei * + GLint * values = get: GLint * + glGetSynciv(sync, pname, bufSize, length, values); + return 0; +} + + +int glGetTexImage_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLint level = luaL_checkinteger(L, 2); + GLenum format = luaL_checkinteger(L, 3); + GLenum type = luaL_checkinteger(L, 4); + void * pixels = get: void * + glGetTexImage(target, level, format, type, pixels); + return 0; +} + + +int glGetTexLevelParameterfv_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLint level = luaL_checkinteger(L, 2); + GLenum pname = luaL_checkinteger(L, 3); + GLfloat * params = get: GLfloat * + glGetTexLevelParameterfv(target, level, pname, params); + return 0; +} + + +int glGetTexLevelParameteriv_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLint level = luaL_checkinteger(L, 2); + GLenum pname = luaL_checkinteger(L, 3); + GLint * params = get: GLint * + glGetTexLevelParameteriv(target, level, pname, params); + return 0; +} + + +int glGetTexParameterfv_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLfloat * params = get: GLfloat * + glGetTexParameterfv(target, pname, params); + return 0; +} + + +int glGetTexParameteriv_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLint * params = get: GLint * + glGetTexParameteriv(target, pname, params); + return 0; +} + + +int glGetTexParameterIiv_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLint * params = get: GLint * + glGetTexParameterIiv(target, pname, params); + return 0; +} + + +int glGetTexParameterIuiv_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLuint * params = get: GLuint * + glGetTexParameterIuiv(target, pname, params); + return 0; +} + + +int glGetTransformFeedbackVarying_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLuint index = luaL_checkinteger(L, 2); + GLsizei bufSize = luaL_checkinteger(L, 3); + GLsizei * length = get: GLsizei * + GLsizei * size = get: GLsizei * + GLenum * type = get: GLenum * + char * name = luaL_checkstring(L, 7); + glGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); + return 0; +} + + +int glGetUniformBlockIndex_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + const GLchar * uniformBlockName = luaL_checkstring(L, 2); + GLuint bind_result = glGetUniformBlockIndex(program, uniformBlockName); + lua_pushinteger(L, bind_result); + return 1; +} + + +int glGetUniformIndices_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLsizei uniformCount = luaL_checkinteger(L, 2); + const GLchar ** uniformNames = get: const GLchar ** + GLuint * uniformIndices = get: GLuint * + glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices); + return 0; +} + + +int glGetUniformLocation_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + const GLchar * name = luaL_checkstring(L, 2); + GLint bind_result = glGetUniformLocation(program, name); + lua_pushinteger(L, bind_result); + return 1; +} + + +int glGetUniformSubroutineuiv_bind(lua_State *L) +{ + GLenum shadertype = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLuint * values = get: GLuint * + glGetUniformSubroutineuiv(shadertype, location, values); + return 0; +} + + +int glGetVertexAttribdv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLdouble * params = get: GLdouble * + glGetVertexAttribdv(index, pname, params); + return 0; +} + + +int glGetVertexAttribfv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLfloat * params = get: GLfloat * + glGetVertexAttribfv(index, pname, params); + return 0; +} + + +int glGetVertexAttribiv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLint * params = get: GLint * + glGetVertexAttribiv(index, pname, params); + return 0; +} + + +int glGetVertexAttribIiv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLint * params = get: GLint * + glGetVertexAttribIiv(index, pname, params); + return 0; +} + + +int glGetVertexAttribIuiv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLuint * params = get: GLuint * + glGetVertexAttribIuiv(index, pname, params); + return 0; +} + + +int glGetVertexAttribLdv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLdouble * params = get: GLdouble * + glGetVertexAttribLdv(index, pname, params); + return 0; +} + + +int glGetVertexAttribPointerv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + void ** pointer = get: void ** + glGetVertexAttribPointerv(index, pname, pointer); + return 0; +} + + diff --git a/src/opengl/bind/h b/src/opengl/bind/h new file mode 100644 index 0000000..00590da --- /dev/null +++ b/src/opengl/bind/h @@ -0,0 +1 @@ +void glHint( GLenum target, GLenum mode); diff --git a/src/opengl/bind/h.bind b/src/opengl/bind/h.bind new file mode 100644 index 0000000..7837656 --- /dev/null +++ b/src/opengl/bind/h.bind @@ -0,0 +1,9 @@ +int glHint_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum mode = luaL_checkinteger(L, 2); + glHint(target, mode); + return 0; +} + + diff --git a/src/opengl/bind/i b/src/opengl/bind/i new file mode 100644 index 0000000..6cb0306 --- /dev/null +++ b/src/opengl/bind/i @@ -0,0 +1,14 @@ +GLboolean glIsBuffer( GLuint buffer); +GLboolean glIsEnabled( GLenum cap); +GLboolean glIsEnabledi( GLenum cap, GLuint index); +GLboolean glIsFramebuffer( GLuint framebuffer); +GLboolean glIsProgram( GLuint program); +GLboolean glIsProgramPipeline( GLuint pipeline); +GLboolean glIsQuery( GLuint id); +GLboolean glIsRenderbuffer( GLuint renderbuffer); +GLboolean glIsSampler( GLuint id); +GLboolean glIsShader( GLuint shader); +GLboolean glIsSync( GLsync sync); +GLboolean glIsTexture( GLuint texture); +GLboolean glIsTransformFeedback( GLuint id); +GLboolean glIsVertexArray( GLuint array); diff --git a/src/opengl/bind/i.bind b/src/opengl/bind/i.bind new file mode 100644 index 0000000..044b72b --- /dev/null +++ b/src/opengl/bind/i.bind @@ -0,0 +1,127 @@ +int glIsBuffer_bind(lua_State *L) +{ + GLuint buffer = luaL_checkinteger(L, 1); + GLboolean bind_result = glIsBuffer(buffer); + /* push result */ + return /* count */; +} + + +int glIsEnabled_bind(lua_State *L) +{ + GLenum cap = luaL_checkinteger(L, 1); + GLboolean bind_result = glIsEnabled(cap); + /* push result */ + return /* count */; +} + + +int glIsEnabledi_bind(lua_State *L) +{ + GLenum cap = luaL_checkinteger(L, 1); + GLuint index = luaL_checkinteger(L, 2); + GLboolean bind_result = glIsEnabledi(cap, index); + /* push result */ + return /* count */; +} + + +int glIsFramebuffer_bind(lua_State *L) +{ + GLuint framebuffer = luaL_checkinteger(L, 1); + GLboolean bind_result = glIsFramebuffer(framebuffer); + /* push result */ + return /* count */; +} + + +int glIsProgram_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLboolean bind_result = glIsProgram(program); + /* push result */ + return /* count */; +} + + +int glIsProgramPipeline_bind(lua_State *L) +{ + GLuint pipeline = luaL_checkinteger(L, 1); + GLboolean bind_result = glIsProgramPipeline(pipeline); + /* push result */ + return /* count */; +} + + +int glIsQuery_bind(lua_State *L) +{ + GLuint id = luaL_checkinteger(L, 1); + GLboolean bind_result = glIsQuery(id); + /* push result */ + return /* count */; +} + + +int glIsRenderbuffer_bind(lua_State *L) +{ + GLuint renderbuffer = luaL_checkinteger(L, 1); + GLboolean bind_result = glIsRenderbuffer(renderbuffer); + /* push result */ + return /* count */; +} + + +int glIsSampler_bind(lua_State *L) +{ + GLuint id = luaL_checkinteger(L, 1); + GLboolean bind_result = glIsSampler(id); + /* push result */ + return /* count */; +} + + +int glIsShader_bind(lua_State *L) +{ + GLuint shader = luaL_checkinteger(L, 1); + GLboolean bind_result = glIsShader(shader); + /* push result */ + return /* count */; +} + + +int glIsSync_bind(lua_State *L) +{ + GLsync sync = luaL_checkinteger(L, 1); + GLboolean bind_result = glIsSync(sync); + /* push result */ + return /* count */; +} + + +int glIsTexture_bind(lua_State *L) +{ + GLuint texture = luaL_checkinteger(L, 1); + GLboolean bind_result = glIsTexture(texture); + /* push result */ + return /* count */; +} + + +int glIsTransformFeedback_bind(lua_State *L) +{ + GLuint id = luaL_checkinteger(L, 1); + GLboolean bind_result = glIsTransformFeedback(id); + /* push result */ + return /* count */; +} + + +int glIsVertexArray_bind(lua_State *L) +{ + GLuint array = luaL_checkinteger(L, 1); + GLboolean bind_result = glIsVertexArray(array); + /* push result */ + return /* count */; +} + + diff --git a/src/opengl/bind/l b/src/opengl/bind/l new file mode 100644 index 0000000..eb6ec73 --- /dev/null +++ b/src/opengl/bind/l @@ -0,0 +1,4 @@ +void glLineWidth( GLfloat width); +void glLinkProgram( GLuint program); +void glLogicOp( GLenum opcode); + diff --git a/src/opengl/bind/l.bind b/src/opengl/bind/l.bind new file mode 100644 index 0000000..1c8601b --- /dev/null +++ b/src/opengl/bind/l.bind @@ -0,0 +1,24 @@ +int glLineWidth_bind(lua_State *L) +{ + GLfloat width = luaL_checknumber(L, 1); + glLineWidth(width); + return 0; +} + + +int glLinkProgram_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + glLinkProgram(program); + return 0; +} + + +int glLogicOp_bind(lua_State *L) +{ + GLenum opcode = luaL_checkinteger(L, 1); + glLogicOp(opcode); + return 0; +} + + diff --git a/src/opengl/bind/m b/src/opengl/bind/m new file mode 100644 index 0000000..a346dd1 --- /dev/null +++ b/src/opengl/bind/m @@ -0,0 +1,7 @@ +void * glMapBuffer( GLenum target, GLenum access); +void * glMapBufferRange( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +void glMinSampleShading( GLfloat value); +void glMultiDrawArrays( GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); +void glMultiDrawElements( GLenum mode, const GLsizei * count, GLenum type, const void * const * indices, GLsizei drawcount); +void glMultiDrawElementsBaseVertex( GLenum mode, const GLsizei *count, GLenum type, const void * const *indices, GLsizei drawcount, const GLint *basevertex); + diff --git a/src/opengl/bind/m.bind b/src/opengl/bind/m.bind new file mode 100644 index 0000000..e76b3df --- /dev/null +++ b/src/opengl/bind/m.bind @@ -0,0 +1,66 @@ +int glMapBuffer_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum access = luaL_checkinteger(L, 2); + void * bind_result = glMapBuffer(target, access); + /* push result */ + return /* count */; +} + + +int glMapBufferRange_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLintptr offset = luaL_checkinteger(L, 2); + GLsizeiptr length = luaL_checkinteger(L, 3); + GLbitfield access = luaL_checkinteger(L, 4); + void * bind_result = glMapBufferRange(target, offset, length, access); + /* push result */ + return /* count */; +} + + +int glMinSampleShading_bind(lua_State *L) +{ + GLfloat value = luaL_checknumber(L, 1); + glMinSampleShading(value); + return 0; +} + + +int glMultiDrawArrays_bind(lua_State *L) +{ + GLenum mode = luaL_checkinteger(L, 1); + const GLint * first = get: const GLint * + const GLsizei * count = get: const GLsizei * + GLsizei drawcount = luaL_checkinteger(L, 4); + glMultiDrawArrays(mode, first, count, drawcount); + return 0; +} + + +int glMultiDrawElements_bind(lua_State *L) +{ + GLenum mode = luaL_checkinteger(L, 1); + const GLsizei * count = get: const GLsizei * + GLenum type = luaL_checkinteger(L, 3); + const void * const * indices = get: const void * const * + GLsizei drawcount = luaL_checkinteger(L, 5); + glMultiDrawElements(mode, count, type, indices, drawcount); + return 0; +} + + +int glMultiDrawElementsBaseVertex_bind(lua_State *L) +{ + GLenum mode = luaL_checkinteger(L, 1); + const GLsizei * count = get: const GLsizei * + GLenum type = luaL_checkinteger(L, 3); + const void * const * indices = get: const void * const * + GLsizei drawcount = luaL_checkinteger(L, 5); + const GLint * basevertex = get: const GLint * + glMultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex); + return 0; +} + + diff --git a/src/opengl/bind/p b/src/opengl/bind/p new file mode 100644 index 0000000..98ee850 --- /dev/null +++ b/src/opengl/bind/p @@ -0,0 +1,50 @@ +void glPatchParameteri( GLenum pname, GLint value); +void glPatchParameterfv( GLenum pname, const GLfloat *values); +void glPauseTransformFeedback( void); +void glPixelStoref( GLenum pname, GLfloat param); +void glPixelStorei( GLenum pname, GLint param); +void glPointParameterf( GLenum pname, GLfloat param); +void glPointParameteri( GLenum pname, GLint param); +void glPointParameterfv( GLenum pname, const GLfloat * params); +void glPointParameteriv( GLenum pname, const GLint * params); +void glPointSize( GLfloat size); +void glPolygonMode( GLenum face, GLenum mode); +void glPolygonOffset( GLfloat factor, GLfloat units); +void glPrimitiveRestartIndex( GLuint index); +void glProgramBinary( GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +void glProgramParameteri( GLuint program, GLenum pname, GLint value); +void glProgramUniform1f( GLuint program, GLint location, GLfloat v0); +void glProgramUniform2f( GLuint program, GLint location, GLfloat v0, GLfloat v1); +void glProgramUniform3f( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +void glProgramUniform4f( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +void glProgramUniform1i( GLuint program, GLint location, GLint v0); +void glProgramUniform2i( GLuint program, GLint location, GLint v0, GLint v1); +void glProgramUniform3i( GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +void glProgramUniform4i( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +void glProgramUniform1ui( GLuint program, GLint location, GLuint v0); +void glProgramUniform2ui( GLuint program, GLint location, GLuint v0, GLuint v1); +void glProgramUniform3ui( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +void glProgramUniform4ui( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +void glProgramUniform1fv( GLuint program, GLint location, GLsizei count, const GLfloat *value); +void glProgramUniform2fv( GLuint program, GLint location, GLsizei count, const GLfloat *value); +void glProgramUniform3fv( GLuint program, GLint location, GLsizei count, const GLfloat *value); +void glProgramUniform4fv( GLuint program, GLint location, GLsizei count, const GLfloat *value); +void glProgramUniform1iv( GLuint program, GLint location, GLsizei count, const GLint *value); +void glProgramUniform2iv( GLuint program, GLint location, GLsizei count, const GLint *value); +void glProgramUniform3iv( GLuint program, GLint location, GLsizei count, const GLint *value); +void glProgramUniform4iv( GLuint program, GLint location, GLsizei count, const GLint *value); +void glProgramUniform1uiv( GLuint program, GLint location, GLsizei count, const GLuint *value); +void glProgramUniform2uiv( GLuint program, GLint location, GLsizei count, const GLuint *value); +void glProgramUniform3uiv( GLuint program, GLint location, GLsizei count, const GLuint *value); +void glProgramUniform4uiv( GLuint program, GLint location, GLsizei count, const GLuint *value); +void glProgramUniformMatrix2fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glProgramUniformMatrix3fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glProgramUniformMatrix4fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glProgramUniformMatrix2x3fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glProgramUniformMatrix3x2fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glProgramUniformMatrix2x4fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glProgramUniformMatrix4x2fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glProgramUniformMatrix3x4fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glProgramUniformMatrix4x3fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glProvokingVertex( GLenum provokeMode); + diff --git a/src/opengl/bind/p.bind b/src/opengl/bind/p.bind new file mode 100644 index 0000000..55411f4 --- /dev/null +++ b/src/opengl/bind/p.bind @@ -0,0 +1,521 @@ +int glPatchParameteri_bind(lua_State *L) +{ + GLenum pname = luaL_checkinteger(L, 1); + GLint value = luaL_checkinteger(L, 2); + glPatchParameteri(pname, value); + return 0; +} + + +int glPatchParameterfv_bind(lua_State *L) +{ + GLenum pname = luaL_checkinteger(L, 1); + const GLfloat * values = get: const GLfloat * + glPatchParameterfv(pname, values); + return 0; +} + + +int glPauseTransformFeedback_bind(lua_State *L) +{ + void = get: + glPauseTransformFeedback(void); + return 0; +} + + +int glPixelStoref_bind(lua_State *L) +{ + GLenum pname = luaL_checkinteger(L, 1); + GLfloat param = luaL_checknumber(L, 2); + glPixelStoref(pname, param); + return 0; +} + + +int glPixelStorei_bind(lua_State *L) +{ + GLenum pname = luaL_checkinteger(L, 1); + GLint param = luaL_checkinteger(L, 2); + glPixelStorei(pname, param); + return 0; +} + + +int glPointParameterf_bind(lua_State *L) +{ + GLenum pname = luaL_checkinteger(L, 1); + GLfloat param = luaL_checknumber(L, 2); + glPointParameterf(pname, param); + return 0; +} + + +int glPointParameteri_bind(lua_State *L) +{ + GLenum pname = luaL_checkinteger(L, 1); + GLint param = luaL_checkinteger(L, 2); + glPointParameteri(pname, param); + return 0; +} + + +int glPointParameterfv_bind(lua_State *L) +{ + GLenum pname = luaL_checkinteger(L, 1); + const GLfloat * params = get: const GLfloat * + glPointParameterfv(pname, params); + return 0; +} + + +int glPointParameteriv_bind(lua_State *L) +{ + GLenum pname = luaL_checkinteger(L, 1); + const GLint * params = get: const GLint * + glPointParameteriv(pname, params); + return 0; +} + + +int glPointSize_bind(lua_State *L) +{ + GLfloat size = luaL_checknumber(L, 1); + glPointSize(size); + return 0; +} + + +int glPolygonMode_bind(lua_State *L) +{ + GLenum face = luaL_checkinteger(L, 1); + GLenum mode = luaL_checkinteger(L, 2); + glPolygonMode(face, mode); + return 0; +} + + +int glPolygonOffset_bind(lua_State *L) +{ + GLfloat factor = luaL_checknumber(L, 1); + GLfloat units = luaL_checknumber(L, 2); + glPolygonOffset(factor, units); + return 0; +} + + +int glPrimitiveRestartIndex_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + glPrimitiveRestartIndex(index); + return 0; +} + + +int glProgramBinary_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLenum binaryFormat = luaL_checkinteger(L, 2); + const void * binary = get: const void * + GLsizei length = luaL_checkinteger(L, 4); + glProgramBinary(program, binaryFormat, binary, length); + return 0; +} + + +int glProgramParameteri_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLint value = luaL_checkinteger(L, 3); + glProgramParameteri(program, pname, value); + return 0; +} + + +int glProgramUniform1f_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLfloat v0 = luaL_checknumber(L, 3); + glProgramUniform1f(program, location, v0); + return 0; +} + + +int glProgramUniform2f_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLfloat v0 = luaL_checknumber(L, 3); + GLfloat v1 = luaL_checknumber(L, 4); + glProgramUniform2f(program, location, v0, v1); + return 0; +} + + +int glProgramUniform3f_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLfloat v0 = luaL_checknumber(L, 3); + GLfloat v1 = luaL_checknumber(L, 4); + GLfloat v2 = luaL_checknumber(L, 5); + glProgramUniform3f(program, location, v0, v1, v2); + return 0; +} + + +int glProgramUniform4f_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLfloat v0 = luaL_checknumber(L, 3); + GLfloat v1 = luaL_checknumber(L, 4); + GLfloat v2 = luaL_checknumber(L, 5); + GLfloat v3 = luaL_checknumber(L, 6); + glProgramUniform4f(program, location, v0, v1, v2, v3); + return 0; +} + + +int glProgramUniform1i_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLint v0 = luaL_checkinteger(L, 3); + glProgramUniform1i(program, location, v0); + return 0; +} + + +int glProgramUniform2i_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLint v0 = luaL_checkinteger(L, 3); + GLint v1 = luaL_checkinteger(L, 4); + glProgramUniform2i(program, location, v0, v1); + return 0; +} + + +int glProgramUniform3i_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLint v0 = luaL_checkinteger(L, 3); + GLint v1 = luaL_checkinteger(L, 4); + GLint v2 = luaL_checkinteger(L, 5); + glProgramUniform3i(program, location, v0, v1, v2); + return 0; +} + + +int glProgramUniform4i_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLint v0 = luaL_checkinteger(L, 3); + GLint v1 = luaL_checkinteger(L, 4); + GLint v2 = luaL_checkinteger(L, 5); + GLint v3 = luaL_checkinteger(L, 6); + glProgramUniform4i(program, location, v0, v1, v2, v3); + return 0; +} + + +int glProgramUniform1ui_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLuint v0 = luaL_checkinteger(L, 3); + glProgramUniform1ui(program, location, v0); + return 0; +} + + +int glProgramUniform2ui_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLuint v0 = luaL_checkinteger(L, 3); + GLuint v1 = luaL_checkinteger(L, 4); + glProgramUniform2ui(program, location, v0, v1); + return 0; +} + + +int glProgramUniform3ui_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLuint v0 = luaL_checkinteger(L, 3); + GLuint v1 = luaL_checkinteger(L, 4); + GLuint v2 = luaL_checkinteger(L, 5); + glProgramUniform3ui(program, location, v0, v1, v2); + return 0; +} + + +int glProgramUniform4ui_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLuint v0 = luaL_checkinteger(L, 3); + GLuint v1 = luaL_checkinteger(L, 4); + GLuint v2 = luaL_checkinteger(L, 5); + GLuint v3 = luaL_checkinteger(L, 6); + glProgramUniform4ui(program, location, v0, v1, v2, v3); + return 0; +} + + +int glProgramUniform1fv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLsizei count = luaL_checkinteger(L, 3); + const GLfloat * value = get: const GLfloat * + glProgramUniform1fv(program, location, count, value); + return 0; +} + + +int glProgramUniform2fv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLsizei count = luaL_checkinteger(L, 3); + const GLfloat * value = get: const GLfloat * + glProgramUniform2fv(program, location, count, value); + return 0; +} + + +int glProgramUniform3fv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLsizei count = luaL_checkinteger(L, 3); + const GLfloat * value = get: const GLfloat * + glProgramUniform3fv(program, location, count, value); + return 0; +} + + +int glProgramUniform4fv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLsizei count = luaL_checkinteger(L, 3); + const GLfloat * value = get: const GLfloat * + glProgramUniform4fv(program, location, count, value); + return 0; +} + + +int glProgramUniform1iv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLsizei count = luaL_checkinteger(L, 3); + const GLint * value = get: const GLint * + glProgramUniform1iv(program, location, count, value); + return 0; +} + + +int glProgramUniform2iv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLsizei count = luaL_checkinteger(L, 3); + const GLint * value = get: const GLint * + glProgramUniform2iv(program, location, count, value); + return 0; +} + + +int glProgramUniform3iv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLsizei count = luaL_checkinteger(L, 3); + const GLint * value = get: const GLint * + glProgramUniform3iv(program, location, count, value); + return 0; +} + + +int glProgramUniform4iv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLsizei count = luaL_checkinteger(L, 3); + const GLint * value = get: const GLint * + glProgramUniform4iv(program, location, count, value); + return 0; +} + + +int glProgramUniform1uiv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLsizei count = luaL_checkinteger(L, 3); + const GLuint * value = get: const GLuint * + glProgramUniform1uiv(program, location, count, value); + return 0; +} + + +int glProgramUniform2uiv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLsizei count = luaL_checkinteger(L, 3); + const GLuint * value = get: const GLuint * + glProgramUniform2uiv(program, location, count, value); + return 0; +} + + +int glProgramUniform3uiv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLsizei count = luaL_checkinteger(L, 3); + const GLuint * value = get: const GLuint * + glProgramUniform3uiv(program, location, count, value); + return 0; +} + + +int glProgramUniform4uiv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLsizei count = luaL_checkinteger(L, 3); + const GLuint * value = get: const GLuint * + glProgramUniform4uiv(program, location, count, value); + return 0; +} + + +int glProgramUniformMatrix2fv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLsizei count = luaL_checkinteger(L, 3); + GLboolean transpose = get: GLboolean + const GLfloat * value = get: const GLfloat * + glProgramUniformMatrix2fv(program, location, count, transpose, value); + return 0; +} + + +int glProgramUniformMatrix3fv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLsizei count = luaL_checkinteger(L, 3); + GLboolean transpose = get: GLboolean + const GLfloat * value = get: const GLfloat * + glProgramUniformMatrix3fv(program, location, count, transpose, value); + return 0; +} + + +int glProgramUniformMatrix4fv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLsizei count = luaL_checkinteger(L, 3); + GLboolean transpose = get: GLboolean + const GLfloat * value = get: const GLfloat * + glProgramUniformMatrix4fv(program, location, count, transpose, value); + return 0; +} + + +int glProgramUniformMatrix2x3fv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLsizei count = luaL_checkinteger(L, 3); + GLboolean transpose = get: GLboolean + const GLfloat * value = get: const GLfloat * + glProgramUniformMatrix2x3fv(program, location, count, transpose, value); + return 0; +} + + +int glProgramUniformMatrix3x2fv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLsizei count = luaL_checkinteger(L, 3); + GLboolean transpose = get: GLboolean + const GLfloat * value = get: const GLfloat * + glProgramUniformMatrix3x2fv(program, location, count, transpose, value); + return 0; +} + + +int glProgramUniformMatrix2x4fv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLsizei count = luaL_checkinteger(L, 3); + GLboolean transpose = get: GLboolean + const GLfloat * value = get: const GLfloat * + glProgramUniformMatrix2x4fv(program, location, count, transpose, value); + return 0; +} + + +int glProgramUniformMatrix4x2fv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLsizei count = luaL_checkinteger(L, 3); + GLboolean transpose = get: GLboolean + const GLfloat * value = get: const GLfloat * + glProgramUniformMatrix4x2fv(program, location, count, transpose, value); + return 0; +} + + +int glProgramUniformMatrix3x4fv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLsizei count = luaL_checkinteger(L, 3); + GLboolean transpose = get: GLboolean + const GLfloat * value = get: const GLfloat * + glProgramUniformMatrix3x4fv(program, location, count, transpose, value); + return 0; +} + + +int glProgramUniformMatrix4x3fv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLsizei count = luaL_checkinteger(L, 3); + GLboolean transpose = get: GLboolean + const GLfloat * value = get: const GLfloat * + glProgramUniformMatrix4x3fv(program, location, count, transpose, value); + return 0; +} + + +int glProvokingVertex_bind(lua_State *L) +{ + GLenum provokeMode = luaL_checkinteger(L, 1); + glProvokingVertex(provokeMode); + return 0; +} + + diff --git a/src/opengl/bind/q b/src/opengl/bind/q new file mode 100644 index 0000000..840f97b --- /dev/null +++ b/src/opengl/bind/q @@ -0,0 +1 @@ +void glQueryCounter( GLuint id, GLenum target); diff --git a/src/opengl/bind/q.bind b/src/opengl/bind/q.bind new file mode 100644 index 0000000..7209f1f --- /dev/null +++ b/src/opengl/bind/q.bind @@ -0,0 +1,9 @@ +int glQueryCounter_bind(lua_State *L) +{ + GLuint id = luaL_checkinteger(L, 1); + GLenum target = luaL_checkinteger(L, 2); + glQueryCounter(id, target); + return 0; +} + + diff --git a/src/opengl/bind/r b/src/opengl/bind/r new file mode 100644 index 0000000..f4e581c --- /dev/null +++ b/src/opengl/bind/r @@ -0,0 +1,6 @@ +void glReadBuffer( GLenum mode); +void glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * data); +void glReleaseShaderCompiler( void); +void glRenderbufferStorage( GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +void glRenderbufferStorageMultisample( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +void glResumeTransformFeedback( void); diff --git a/src/opengl/bind/r.bind b/src/opengl/bind/r.bind new file mode 100644 index 0000000..d070737 --- /dev/null +++ b/src/opengl/bind/r.bind @@ -0,0 +1,61 @@ +int glReadBuffer_bind(lua_State *L) +{ + GLenum mode = luaL_checkinteger(L, 1); + glReadBuffer(mode); + return 0; +} + + +int glReadPixels_bind(lua_State *L) +{ + GLint x = luaL_checkinteger(L, 1); + GLint y = luaL_checkinteger(L, 2); + GLsizei width = luaL_checkinteger(L, 3); + GLsizei height = luaL_checkinteger(L, 4); + GLenum format = luaL_checkinteger(L, 5); + GLenum type = luaL_checkinteger(L, 6); + void * data = get: void * + glReadPixels(x, y, width, height, format, type, data); + return 0; +} + + +int glReleaseShaderCompiler_bind(lua_State *L) +{ + void = get: + glReleaseShaderCompiler(void); + return 0; +} + + +int glRenderbufferStorage_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum internalformat = luaL_checkinteger(L, 2); + GLsizei width = luaL_checkinteger(L, 3); + GLsizei height = luaL_checkinteger(L, 4); + glRenderbufferStorage(target, internalformat, width, height); + return 0; +} + + +int glRenderbufferStorageMultisample_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLsizei samples = luaL_checkinteger(L, 2); + GLenum internalformat = luaL_checkinteger(L, 3); + GLsizei width = luaL_checkinteger(L, 4); + GLsizei height = luaL_checkinteger(L, 5); + glRenderbufferStorageMultisample(target, samples, internalformat, width, height); + return 0; +} + + +int glResumeTransformFeedback_bind(lua_State *L) +{ + void = get: + glResumeTransformFeedback(void); + return 0; +} + + diff --git a/src/opengl/bind/s b/src/opengl/bind/s new file mode 100644 index 0000000..cdddf6b --- /dev/null +++ b/src/opengl/bind/s @@ -0,0 +1,21 @@ +void glSampleCoverage( GLfloat value, GLboolean invert); +void glSampleMaski( GLuint maskNumber, GLbitfield mask); +void glSamplerParameterf( GLuint sampler, GLenum pname, GLfloat param); +void glSamplerParameteri( GLuint sampler, GLenum pname, GLint param); +void glSamplerParameterfv( GLuint sampler, GLenum pname, const GLfloat * params); +void glSamplerParameteriv( GLuint sampler, GLenum pname, const GLint * params); +void glSamplerParameterIiv( GLuint sampler, GLenum pname, const GLint *params); +void glSamplerParameterIuiv( GLuint sampler, GLenum pname, const GLuint *params); +void glScissor( GLint x, GLint y, GLsizei width, GLsizei height); +void glScissorArrayv( GLuint first, GLsizei count, const GLint *v); +void glScissorIndexed( GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +void glScissorIndexedv( GLuint index, const GLint *v); +void glShaderBinary( GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +void glShaderSource( GLuint shader, GLsizei count, const GLchar **string, const GLint *length); +void glStencilFunc( GLenum func, GLint ref, GLuint mask); +void glStencilFuncSeparate( GLenum face, GLenum func, GLint ref, GLuint mask); +void glStencilMask( GLuint mask); +void glStencilMaskSeparate( GLenum face, GLuint mask); +void glStencilOp( GLenum sfail, GLenum dpfail, GLenum dppass); +void glStencilOpSeparate( GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); + diff --git a/src/opengl/bind/s.bind b/src/opengl/bind/s.bind new file mode 100644 index 0000000..256ebe2 --- /dev/null +++ b/src/opengl/bind/s.bind @@ -0,0 +1,202 @@ +int glSampleCoverage_bind(lua_State *L) +{ + GLfloat value = luaL_checknumber(L, 1); + GLboolean invert = get: GLboolean + glSampleCoverage(value, invert); + return 0; +} + + +int glSampleMaski_bind(lua_State *L) +{ + GLuint maskNumber = luaL_checkinteger(L, 1); + GLbitfield mask = luaL_checkinteger(L, 2); + glSampleMaski(maskNumber, mask); + return 0; +} + + +int glSamplerParameterf_bind(lua_State *L) +{ + GLuint sampler = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLfloat param = luaL_checknumber(L, 3); + glSamplerParameterf(sampler, pname, param); + return 0; +} + + +int glSamplerParameteri_bind(lua_State *L) +{ + GLuint sampler = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLint param = luaL_checkinteger(L, 3); + glSamplerParameteri(sampler, pname, param); + return 0; +} + + +int glSamplerParameterfv_bind(lua_State *L) +{ + GLuint sampler = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + const GLfloat * params = get: const GLfloat * + glSamplerParameterfv(sampler, pname, params); + return 0; +} + + +int glSamplerParameteriv_bind(lua_State *L) +{ + GLuint sampler = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + const GLint * params = get: const GLint * + glSamplerParameteriv(sampler, pname, params); + return 0; +} + + +int glSamplerParameterIiv_bind(lua_State *L) +{ + GLuint sampler = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + const GLint * params = get: const GLint * + glSamplerParameterIiv(sampler, pname, params); + return 0; +} + + +int glSamplerParameterIuiv_bind(lua_State *L) +{ + GLuint sampler = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + const GLuint * params = get: const GLuint * + glSamplerParameterIuiv(sampler, pname, params); + return 0; +} + + +int glScissor_bind(lua_State *L) +{ + GLint x = luaL_checkinteger(L, 1); + GLint y = luaL_checkinteger(L, 2); + GLsizei width = luaL_checkinteger(L, 3); + GLsizei height = luaL_checkinteger(L, 4); + glScissor(x, y, width, height); + return 0; +} + + +int glScissorArrayv_bind(lua_State *L) +{ + GLuint first = luaL_checkinteger(L, 1); + GLsizei count = luaL_checkinteger(L, 2); + const GLint * v = get: const GLint * + glScissorArrayv(first, count, v); + return 0; +} + + +int glScissorIndexed_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLint left = luaL_checkinteger(L, 2); + GLint bottom = luaL_checkinteger(L, 3); + GLsizei width = luaL_checkinteger(L, 4); + GLsizei height = luaL_checkinteger(L, 5); + glScissorIndexed(index, left, bottom, width, height); + return 0; +} + + +int glScissorIndexedv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLint * v = get: const GLint * + glScissorIndexedv(index, v); + return 0; +} + + +int glShaderBinary_bind(lua_State *L) +{ + GLsizei count = luaL_checkinteger(L, 1); + const GLuint * shaders = get: const GLuint * + GLenum binaryFormat = luaL_checkinteger(L, 3); + const void * binary = get: const void * + GLsizei length = luaL_checkinteger(L, 5); + glShaderBinary(count, shaders, binaryFormat, binary, length); + return 0; +} + + +int glShaderSource_bind(lua_State *L) +{ + GLuint shader = luaL_checkinteger(L, 1); + GLsizei count = luaL_checkinteger(L, 2); + const GLchar ** string = get: const GLchar ** + const GLint * length = get: const GLint * + glShaderSource(shader, count, string, length); + return 0; +} + + +int glStencilFunc_bind(lua_State *L) +{ + GLenum func = luaL_checkinteger(L, 1); + GLint ref = luaL_checkinteger(L, 2); + GLuint mask = luaL_checkinteger(L, 3); + glStencilFunc(func, ref, mask); + return 0; +} + + +int glStencilFuncSeparate_bind(lua_State *L) +{ + GLenum face = luaL_checkinteger(L, 1); + GLenum func = luaL_checkinteger(L, 2); + GLint ref = luaL_checkinteger(L, 3); + GLuint mask = luaL_checkinteger(L, 4); + glStencilFuncSeparate(face, func, ref, mask); + return 0; +} + + +int glStencilMask_bind(lua_State *L) +{ + GLuint mask = luaL_checkinteger(L, 1); + glStencilMask(mask); + return 0; +} + + +int glStencilMaskSeparate_bind(lua_State *L) +{ + GLenum face = luaL_checkinteger(L, 1); + GLuint mask = luaL_checkinteger(L, 2); + glStencilMaskSeparate(face, mask); + return 0; +} + + +int glStencilOp_bind(lua_State *L) +{ + GLenum sfail = luaL_checkinteger(L, 1); + GLenum dpfail = luaL_checkinteger(L, 2); + GLenum dppass = luaL_checkinteger(L, 3); + glStencilOp(sfail, dpfail, dppass); + return 0; +} + + +int glStencilOpSeparate_bind(lua_State *L) +{ + GLenum face = luaL_checkinteger(L, 1); + GLenum sfail = luaL_checkinteger(L, 2); + GLenum dpfail = luaL_checkinteger(L, 3); + GLenum dppass = luaL_checkinteger(L, 4); + glStencilOpSeparate(face, sfail, dpfail, dppass); + return 0; +} + + diff --git a/src/opengl/bind/sigs b/src/opengl/bind/sigs new file mode 100644 index 0000000..60479df --- /dev/null +++ b/src/opengl/bind/sigs @@ -0,0 +1,445 @@ +void glActiveShaderProgram( GLuint pipeline, GLuint program); +void glActiveTexture( GLenum texture); +void glAttachShader( GLuint program, GLuint shader); +void glBeginConditionalRender( GLuint id, GLenum mode); +void glBeginQuery( GLenum target, GLuint id); +void glBeginQuery( GLenum target, GLuint id); +void glBeginTransformFeedback( GLenum primitiveMode); +void glBindAttribLocation( GLuint program, GLuint index, const GLchar *name); +void glBindBuffer( GLenum target, GLuint buffer); +void glBindBufferBase( GLenum target, GLuint index, GLuint buffer); +void glBindBufferRange( GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +void glBindFragDataLocation( GLuint program, GLuint colorNumber, const char * name); +void glBindFragDataLocationIndexed( GLuint program, GLuint colorNumber, GLuint index, const char *name); +void glBindFramebuffer( GLenum target, GLuint framebuffer); +void glBindImageTexture( GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +void glBindProgramPipeline( GLuint pipeline); +void glBindRenderbuffer( GLenum target, GLuint renderbuffer); +void glBindSampler( GLuint unit, GLuint sampler); +void glBindTexture( GLenum target, GLuint texture); +void glBindTextureUnit( GLuint unit, GLuint texture); +void glBindTransformFeedback( GLenum target, GLuint id); +void glBindVertexArray( GLuint array); +void glBindVertexBuffer( GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +void glBlendColor( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +void glBlendEquation( GLenum mode); + +void glBlendEquationi( GLuint buf, GLenum mode); +void glBlendEquationSeparate( GLenum modeRGB, GLenum modeAlpha); +void glBlendEquationSeparatei( GLuint buf, GLenum modeRGB, GLenum modeAlpha); +void glBlendFunc( GLenum sfactor, GLenum dfactor); +void glBlendFunci( GLuint buf, GLenum sfactor, GLenum dfactor); +void glBlendFuncSeparate( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +void glBlendFuncSeparatei( GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +void glBlitFramebuffer( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +void glBlitNamedFramebuffer( GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +void glBufferData( GLenum target, GLsizeiptr size, const void * data, GLenum usage); +void glBufferStorage( GLenum target, GLsizeiptr size, const void * data, GLbitfield flags); +void glBufferSubData( GLenum target, GLintptr offset, GLsizeiptr size, const void * data); +GLenum glCheckFramebufferStatus( GLenum target); +GLenum glCheckNamedFramebufferStatus( GLuint framebuffer, GLenum target); +void glClampColor( GLenum target, GLenum clamp); +void glClear( GLbitfield mask); +void glClearBufferiv( GLenum buffer, GLint drawbuffer, const GLint * value); +void glClearBufferuiv( GLenum buffer, GLint drawbuffer, const GLuint * value); +void glClearBufferfv( GLenum buffer, GLint drawbuffer, const GLfloat * value); +void glClearBufferfi( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +void glClearStencil( GLint s); +GLenum glClientWaitSync( GLsync sync, GLbitfield flags, GLuint64 timeout); +void glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +void glColorMaski( GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +void glCompileShader( GLuint shader); +void glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data); +void glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); +void glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); +void glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); +void glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +void glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); +void glCopyBufferSubData( GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +void glCopyBufferSubData( GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +void glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +void glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +void glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +void glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +void glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLuint glCreateProgram( void); +GLuint glCreateShader( GLenum shaderType); +GLuint glCreateShaderProgramv( GLenum type, GLsizei count, const char **strings); +void glCullFace( GLenum mode); + +void glDeleteBuffers( GLsizei n, const GLuint * buffers); +void glDeleteFramebuffers( GLsizei n, GLuint *framebuffers); +void glDeleteProgram( GLuint program); +void glDeleteProgramPipelines( GLsizei n, const GLuint *pipelines); +void glDeleteQueries( GLsizei n, const GLuint * ids); +void glDeleteRenderbuffers( GLsizei n, GLuint *renderbuffers); +void glDeleteSamplers( GLsizei n, const GLuint * samplers); +void glDeleteShader( GLuint shader); +void glDeleteSync( GLsync sync); +void glDeleteTextures( GLsizei n, const GLuint * textures); +void glDeleteTransformFeedbacks( GLsizei n, const GLuint *ids); +void glDeleteVertexArrays( GLsizei n, const GLuint *arrays); +void glDepthFunc( GLenum func); +void glDepthMask( GLboolean flag); +void glDepthRange( GLdouble nearVal, GLdouble farVal); +void glDepthRangef( GLfloat nearVal, GLfloat farVal); +void glDepthRangeArrayv( GLuint first, GLsizei count, const GLdouble *v); +void glDepthRangeIndexed( GLuint index, GLdouble nearVal, GLdouble farVal); +void glDetachShader( GLuint program, GLuint shader); +void glDisable( GLenum cap); +void glDisablei( GLenum cap, GLuint index); +void glDisableVertexAttribArray( GLuint index); +void glDrawArrays( GLenum mode, GLint first, GLsizei count); +void glDrawArraysIndirect( GLenum mode, const void *indirect); +void glDrawArraysInstanced( GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +void glDrawBuffer( GLenum buf); +void glDrawBuffers( GLsizei n, const GLenum *bufs); +void glDrawElements( GLenum mode, GLsizei count, GLenum type, const void * indices); +void glDrawElementsBaseVertex( GLenum mode, GLsizei count, GLenum type, void *indices, GLint basevertex); +void glDrawElementsIndirect( GLenum mode, GLenum type, const void *indirect); +void glDrawElementsInstanced( GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount); +void glDrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); +void glDrawRangeElementsBaseVertex( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void *indices, GLint basevertex); +void glDrawTransformFeedback( GLenum mode, GLuint id); +void glDrawTransformFeedbackStream( GLenum mode, GLuint id, GLuint stream); + +void glEnable( GLenum cap); +void glEnablei( GLenum cap, GLuint index); +void glEnableVertexAttribArray( GLuint index); +void glEndConditionalRender( void); +void glEndQuery( GLenum target); +void glEndQueryIndexed( GLenum target, GLuint index); +void glEndTransformFeedback(); +GLsync glFenceSync( GLenum condition, GLbitfield flags); +void glFinish( void); +void glFlush( void); +void glFlushMappedBufferRange( GLenum target, GLintptr offset, GLsizeiptr length); +void glFramebufferRenderbuffer( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +void glFramebufferTexture( GLenum target, GLenum attachment, GLuint texture, GLint level); +void glFramebufferTexture1D( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +void glFramebufferTexture2D( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +void glFramebufferTexture3D( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); +void glFramebufferTextureLayer( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +void glFrontFace( GLenum mode); +void glGenBuffers( GLsizei n, GLuint * buffers); +void glGenerateMipmap( GLenum target); +void glGenFramebuffers( GLsizei n, GLuint *ids); +void glGenProgramPipelines( GLsizei n, GLuint *pipelines); +void glGenQueries( GLsizei n, GLuint * ids); +void glGenRenderbuffers( GLsizei n, GLuint *renderbuffers); +void glGenSamplers( GLsizei n, GLuint *samplers); +void glGenTextures( GLsizei n, GLuint * textures); +void glGenTransformFeedbacks( GLsizei n, GLuint *ids); +void glGenVertexArrays( GLsizei n, GLuint *arrays); +void glGetBooleanv( GLenum pname, GLboolean * data); +void glGetDoublev( GLenum pname, GLdouble * data); +void glGetFloatv( GLenum pname, GLfloat * data); +void glGetIntegerv( GLenum pname, GLint * data); +void glGetInteger64v( GLenum pname, GLint64 * data); +void glGetBooleani_v( GLenum target, GLuint index, GLboolean * data); +void glGetIntegeri_v( GLenum target, GLuint index, GLint * data); +void glGetFloati_v( GLenum target, GLuint index, GLfloat * data); +void glGetDoublei_v( GLenum target, GLuint index, GLdouble * data); +void glGetInteger64i_v( GLenum target, GLuint index, GLint64 * data); +void glGetActiveAttrib( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +void glGetActiveSubroutineName( GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +void glGetActiveSubroutineUniformiv( GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +void glGetActiveSubroutineUniformName( GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +void glGetActiveUniform( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +void glGetActiveUniformBlockiv( GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +void glGetActiveUniformBlockName( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +void glGetActiveUniformName( GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +void glGetActiveUniformsiv( GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +void glGetAttachedShaders( GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLint glGetAttribLocation( GLuint program, const GLchar *name); +void glGetBufferParameteriv( GLenum target, GLenum value, GLint * data); +void glGetBufferParameteri64v( GLenum target, GLenum value, GLint64 * data); +void glGetBufferPointerv( GLenum target, GLenum pname, void ** params); +void glGetBufferSubData( GLenum target, GLintptr offset, GLsizeiptr size, void * data); +void glGetCompressedTexImage( GLenum target, GLint level, void * pixels); +GLenum glGetError( void); +GLint glGetFragDataIndex( GLuint program, const char * name); +GLint glGetFragDataLocation( GLuint program, const char * name); +void glGetFramebufferAttachmentParameteriv( GLenum target, GLenum attachment, GLenum pname, GLint *params); +void glGetMultisamplefv( GLenum pname, GLuint index, GLfloat *val); +void glGetUniformfv( GLuint program, GLint location, GLfloat *params); +void glGetUniformiv( GLuint program, GLint location, GLint *params); +void glGetUniformuiv( GLuint program, GLint location, GLuint *params); +void glGetUniformdv( GLuint program, GLint location, GLdouble *params); +void glGetProgramiv( GLuint program, GLenum pname, GLint *params); +void glGetProgramBinary( GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +void glGetProgramInfoLog( GLuint program, GLsizei maxLength, GLsizei *length, GLchar *infoLog); +void glGetProgramPipelineiv( GLuint pipeline, GLenum pname, GLint *params); +void glGetProgramPipelineInfoLog( GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +void glGetProgramPipelineiv( GLuint pipeline, GLenum pname, GLint *params); +void glGetProgramStageiv( GLuint program, GLenum shadertype, GLenum pname, GLint *values); +void glGetQueryIndexediv( GLenum target, GLuint index, GLenum pname, GLint * params); +void glGetQueryiv( GLenum target, GLenum pname, GLint * params); +void glGetRenderbufferParameteriv( GLenum target, GLenum pname, GLint *params); +void glGetSamplerParameterfv( GLuint sampler, GLenum pname, GLfloat * params); +void glGetSamplerParameteriv( GLuint sampler, GLenum pname, GLint * params); +void glGetSamplerParameterIiv( GLuint sampler, GLenum pname, GLint * params); +void glGetSamplerParameterIuiv( GLuint sampler, GLenum pname, GLuint * params); +void glGetShaderiv( GLuint shader, GLenum pname, GLint *params); +void glGetShaderInfoLog( GLuint shader, GLsizei maxLength, GLsizei *length, GLchar *infoLog); +void glGetShaderiv( GLuint shader, GLenum pname, GLint *params); +void glGetShaderPrecisionFormat( GLenum shaderType, GLenum precisionType, GLint *range, GLint *precision); +void glGetShaderSource( GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +const GLubyte * glGetString(GLenum name); +const GLubyte * glGetStringi(GLenum name, GLuint index); +GLuint glGetSubroutineIndex( GLuint program, GLenum shadertype, const GLchar *name); +GLint glGetSubroutineUniformLocation( GLuint program, GLenum shadertype, const GLchar *name); +void glGetSynciv( GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +void glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, void * pixels); +void glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat * params); +void glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint * params); +void glGetTexParameterfv( GLenum target, GLenum pname, GLfloat * params); +void glGetTexParameteriv( GLenum target, GLenum pname, GLint * params); +void glGetTexParameterIiv( GLenum target, GLenum pname, GLint * params); +void glGetTexParameterIuiv( GLenum target, GLenum pname, GLuint * params); +void glGetTransformFeedbackVarying( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, char *name); +GLuint glGetUniformBlockIndex( GLuint program, const GLchar *uniformBlockName); +void glGetUniformIndices( GLuint program, GLsizei uniformCount, const GLchar **uniformNames, GLuint *uniformIndices); +GLint glGetUniformLocation( GLuint program, const GLchar *name); +void glGetUniformSubroutineuiv( GLenum shadertype, GLint location, GLuint *values); +void glGetVertexAttribdv( GLuint index, GLenum pname, GLdouble *params); +void glGetVertexAttribfv( GLuint index, GLenum pname, GLfloat *params); +void glGetVertexAttribiv( GLuint index, GLenum pname, GLint *params); +void glGetVertexAttribIiv( GLuint index, GLenum pname, GLint *params); +void glGetVertexAttribIuiv( GLuint index, GLenum pname, GLuint *params); +void glGetVertexAttribLdv( GLuint index, GLenum pname, GLdouble *params); +void glGetVertexAttribPointerv( GLuint index, GLenum pname, void **pointer); +void glHint( GLenum target, GLenum mode); +GLboolean glIsBuffer( GLuint buffer); +GLboolean glIsEnabled( GLenum cap); +GLboolean glIsEnabledi( GLenum cap, GLuint index); +GLboolean glIsFramebuffer( GLuint framebuffer); +GLboolean glIsProgram( GLuint program); +GLboolean glIsProgramPipeline( GLuint pipeline); +GLboolean glIsQuery( GLuint id); +GLboolean glIsRenderbuffer( GLuint renderbuffer); +GLboolean glIsSampler( GLuint id); +GLboolean glIsShader( GLuint shader); +GLboolean glIsSync( GLsync sync); +GLboolean glIsTexture( GLuint texture); +GLboolean glIsTransformFeedback( GLuint id); +GLboolean glIsVertexArray( GLuint array); +void glLineWidth( GLfloat width); +void glLinkProgram( GLuint program); +void glLogicOp( GLenum opcode); + +void * glMapBuffer( GLenum target, GLenum access); +void * glMapBufferRange( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +void glMinSampleShading( GLfloat value); +void glMultiDrawArrays( GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); +void glMultiDrawElements( GLenum mode, const GLsizei * count, GLenum type, const void * const * indices, GLsizei drawcount); +void glMultiDrawElementsBaseVertex( GLenum mode, const GLsizei *count, GLenum type, const void * const *indices, GLsizei drawcount, const GLint *basevertex); + +void glPatchParameteri( GLenum pname, GLint value); +void glPatchParameterfv( GLenum pname, const GLfloat *values); +void glPauseTransformFeedback( void); +void glPixelStoref( GLenum pname, GLfloat param); +void glPixelStorei( GLenum pname, GLint param); +void glPointParameterf( GLenum pname, GLfloat param); +void glPointParameteri( GLenum pname, GLint param); +void glPointParameterfv( GLenum pname, const GLfloat * params); +void glPointParameteriv( GLenum pname, const GLint * params); +void glPointSize( GLfloat size); +void glPolygonMode( GLenum face, GLenum mode); +void glPolygonOffset( GLfloat factor, GLfloat units); +void glPrimitiveRestartIndex( GLuint index); +void glProgramBinary( GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +void glProgramParameteri( GLuint program, GLenum pname, GLint value); +void glProgramUniform1f( GLuint program, GLint location, GLfloat v0); +void glProgramUniform2f( GLuint program, GLint location, GLfloat v0, GLfloat v1); +void glProgramUniform3f( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +void glProgramUniform4f( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +void glProgramUniform1i( GLuint program, GLint location, GLint v0); +void glProgramUniform2i( GLuint program, GLint location, GLint v0, GLint v1); +void glProgramUniform3i( GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +void glProgramUniform4i( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +void glProgramUniform1ui( GLuint program, GLint location, GLuint v0); +void glProgramUniform2ui( GLuint program, GLint location, GLuint v0, GLuint v1); +void glProgramUniform3ui( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +void glProgramUniform4ui( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +void glProgramUniform1fv( GLuint program, GLint location, GLsizei count, const GLfloat *value); +void glProgramUniform2fv( GLuint program, GLint location, GLsizei count, const GLfloat *value); +void glProgramUniform3fv( GLuint program, GLint location, GLsizei count, const GLfloat *value); +void glProgramUniform4fv( GLuint program, GLint location, GLsizei count, const GLfloat *value); +void glProgramUniform1iv( GLuint program, GLint location, GLsizei count, const GLint *value); +void glProgramUniform2iv( GLuint program, GLint location, GLsizei count, const GLint *value); +void glProgramUniform3iv( GLuint program, GLint location, GLsizei count, const GLint *value); +void glProgramUniform4iv( GLuint program, GLint location, GLsizei count, const GLint *value); +void glProgramUniform1uiv( GLuint program, GLint location, GLsizei count, const GLuint *value); +void glProgramUniform2uiv( GLuint program, GLint location, GLsizei count, const GLuint *value); +void glProgramUniform3uiv( GLuint program, GLint location, GLsizei count, const GLuint *value); +void glProgramUniform4uiv( GLuint program, GLint location, GLsizei count, const GLuint *value); +void glProgramUniformMatrix2fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glProgramUniformMatrix3fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glProgramUniformMatrix4fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glProgramUniformMatrix2x3fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glProgramUniformMatrix3x2fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glProgramUniformMatrix2x4fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glProgramUniformMatrix4x2fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glProgramUniformMatrix3x4fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glProgramUniformMatrix4x3fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glProvokingVertex( GLenum provokeMode); + +void glQueryCounter( GLuint id, GLenum target); +void glReadBuffer( GLenum mode); +void glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * data); +void glReleaseShaderCompiler( void); +void glRenderbufferStorage( GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +void glRenderbufferStorageMultisample( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +void glResumeTransformFeedback( void); +void glSampleCoverage( GLfloat value, GLboolean invert); +void glSampleMaski( GLuint maskNumber, GLbitfield mask); +void glSamplerParameterf( GLuint sampler, GLenum pname, GLfloat param); +void glSamplerParameteri( GLuint sampler, GLenum pname, GLint param); +void glSamplerParameterfv( GLuint sampler, GLenum pname, const GLfloat * params); +void glSamplerParameteriv( GLuint sampler, GLenum pname, const GLint * params); +void glSamplerParameterIiv( GLuint sampler, GLenum pname, const GLint *params); +void glSamplerParameterIuiv( GLuint sampler, GLenum pname, const GLuint *params); +void glScissor( GLint x, GLint y, GLsizei width, GLsizei height); +void glScissorArrayv( GLuint first, GLsizei count, const GLint *v); +void glScissorIndexed( GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +void glScissorIndexedv( GLuint index, const GLint *v); +void glShaderBinary( GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +void glShaderSource( GLuint shader, GLsizei count, const GLchar **string, const GLint *length); +void glStencilFunc( GLenum func, GLint ref, GLuint mask); +void glStencilFuncSeparate( GLenum face, GLenum func, GLint ref, GLuint mask); +void glStencilMask( GLuint mask); +void glStencilMaskSeparate( GLenum face, GLuint mask); +void glStencilOp( GLenum sfail, GLenum dpfail, GLenum dppass); +void glStencilOpSeparate( GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); + +void glTexBuffer( GLenum target, GLenum internalformat, GLuint buffer); +void glTexImage1D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * data); +void glTexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * data); +void glTexImage2DMultisample( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +void glTexImage3D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * data); +void glTexImage3DMultisample( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +void glTexParameterf( GLenum target, GLenum pname, GLfloat param); +void glTexParameteri( GLenum target, GLenum pname, GLint param); +void glTexParameterfv( GLenum target, GLenum pname, const GLfloat * params); +void glTexParameteriv( GLenum target, GLenum pname, const GLint * params); +void glTexParameterIiv( GLenum target, GLenum pname, const GLint * params); +void glTexParameterIuiv( GLenum target, GLenum pname, const GLuint * params); +void glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); +void glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +void glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); +void glTransformFeedbackVaryings( GLuint program, GLsizei count, const char **varyings, GLenum bufferMode); +void glUniform1f( GLint location, GLfloat v0); +void glUniform2f( GLint location, GLfloat v0, GLfloat v1); +void glUniform3f( GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +void glUniform4f( GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +void glUniform1i( GLint location, GLint v0); +void glUniform2i( GLint location, GLint v0, GLint v1); +void glUniform3i( GLint location, GLint v0, GLint v1, GLint v2); +void glUniform4i( GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +void glUniform1ui( GLint location, GLuint v0); +void glUniform2ui( GLint location, GLuint v0, GLuint v1); +void glUniform3ui( GLint location, GLuint v0, GLuint v1, GLuint v2); +void glUniform4ui( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +void glUniform1fv( GLint location, GLsizei count, const GLfloat *value); +void glUniform2fv( GLint location, GLsizei count, const GLfloat *value); +void glUniform3fv( GLint location, GLsizei count, const GLfloat *value); +void glUniform4fv( GLint location, GLsizei count, const GLfloat *value); +void glUniform1iv( GLint location, GLsizei count, const GLint *value); +void glUniform2iv( GLint location, GLsizei count, const GLint *value); +void glUniform3iv( GLint location, GLsizei count, const GLint *value); +void glUniform4iv( GLint location, GLsizei count, const GLint *value); +void glUniform1uiv( GLint location, GLsizei count, const GLuint *value); +void glUniform2uiv( GLint location, GLsizei count, const GLuint *value); +void glUniform3uiv( GLint location, GLsizei count, const GLuint *value); +void glUniform4uiv( GLint location, GLsizei count, const GLuint *value); +void glUniformMatrix2fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glUniformMatrix3fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glUniformMatrix4fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glUniformMatrix2x3fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glUniformMatrix3x2fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glUniformMatrix2x4fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glUniformMatrix4x2fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glUniformMatrix3x4fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glUniformMatrix4x3fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glUniformSubroutinesuiv( GLenum shadertype, GLsizei count, const GLuint *indices); +GLboolean glUnmapBuffer( GLenum target); +void glUseProgram( GLuint program); +void glUseProgramStages( GLuint pipeline, GLbitfield stages, GLuint program); +void glValidateProgram( GLuint program); +void glValidateProgramPipeline( GLuint pipeline); +void glVertexAttrib1f( GLuint index, GLfloat v0); +void glVertexAttrib1s( GLuint index, GLshort v0); +void glVertexAttrib1d( GLuint index, GLdouble v0); +void glVertexAttribI1i( GLuint index, GLint v0); +void glVertexAttribI1ui( GLuint index, GLuint v0); +void glVertexAttrib2f( GLuint index, GLfloat v0, GLfloat v1); +void glVertexAttrib2s( GLuint index, GLshort v0, GLshort v1); +void glVertexAttrib2d( GLuint index, GLdouble v0, GLdouble v1); +void glVertexAttribI2i( GLuint index, GLint v0, GLint v1); +void glVertexAttribI2ui( GLuint index, GLuint v0, GLuint v1); +void glVertexAttrib3f( GLuint index, GLfloat v0, GLfloat v1, GLfloat v2); +void glVertexAttrib3s( GLuint index, GLshort v0, GLshort v1, GLshort v2); +void glVertexAttrib3d( GLuint index, GLdouble v0, GLdouble v1, GLdouble v2); +void glVertexAttribI3i( GLuint index, GLint v0, GLint v1, GLint v2); +void glVertexAttribI3ui( GLuint index, GLuint v0, GLuint v1, GLuint v2); +void glVertexAttrib4f( GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +void glVertexAttrib4s( GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3); +void glVertexAttrib4d( GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +void glVertexAttrib4Nub( GLuint index, GLubyte v0, GLubyte v1, GLubyte v2, GLubyte v3); +void glVertexAttribI4i( GLuint index, GLint v0, GLint v1, GLint v2, GLint v3); +void glVertexAttribI4ui( GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +void glVertexAttribL1d( GLuint index, GLdouble v0); +void glVertexAttribL2d( GLuint index, GLdouble v0, GLdouble v1); +void glVertexAttribL3d( GLuint index, GLdouble v0, GLdouble v1, GLdouble v2); +void glVertexAttribL4d( GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +void glVertexAttrib1fv( GLuint index, const GLfloat *v); +void glVertexAttrib1sv( GLuint index, const GLshort *v); +void glVertexAttrib1dv( GLuint index, const GLdouble *v); +void glVertexAttribI1iv( GLuint index, const GLint *v); +void glVertexAttribI1uiv( GLuint index, const GLuint *v); +void glVertexAttrib2fv( GLuint index, const GLfloat *v); +void glVertexAttrib2sv( GLuint index, const GLshort *v); +void glVertexAttrib2dv( GLuint index, const GLdouble *v); +void glVertexAttribI2iv( GLuint index, const GLint *v); +void glVertexAttribI2uiv( GLuint index, const GLuint *v); +void glVertexAttrib3fv( GLuint index, const GLfloat *v); +void glVertexAttrib3sv( GLuint index, const GLshort *v); +void glVertexAttrib3dv( GLuint index, const GLdouble *v); +void glVertexAttribI3iv( GLuint index, const GLint *v); +void glVertexAttribI3uiv( GLuint index, const GLuint *v); +void glVertexAttrib4fv( GLuint index, const GLfloat *v); +void glVertexAttrib4sv( GLuint index, const GLshort *v); +void glVertexAttrib4dv( GLuint index, const GLdouble *v); +void glVertexAttrib4iv( GLuint index, const GLint *v); +void glVertexAttrib4bv( GLuint index, const GLbyte *v); +void glVertexAttrib4ubv( GLuint index, const GLubyte *v); +void glVertexAttrib4usv( GLuint index, const GLushort *v); +void glVertexAttrib4uiv( GLuint index, const GLuint *v); +void glVertexAttrib4Nbv( GLuint index, const GLbyte *v); +void glVertexAttrib4Nsv( GLuint index, const GLshort *v); +void glVertexAttrib4Niv( GLuint index, const GLint *v); +void glVertexAttrib4Nubv( GLuint index, const GLubyte *v); +void glVertexAttrib4Nusv( GLuint index, const GLushort *v); +void glVertexAttrib4Nuiv( GLuint index, const GLuint *v); +void glVertexAttribI4bv( GLuint index, const GLbyte *v); +void glVertexAttribI4ubv( GLuint index, const GLubyte *v); +void glVertexAttribI4sv( GLuint index, const GLshort *v); +void glVertexAttribI4usv( GLuint index, const GLushort *v); +void glVertexAttribI4iv( GLuint index, const GLint *v); +void glVertexAttribI4uiv( GLuint index, const GLuint *v); +void glVertexAttribL1dv( GLuint index, const GLdouble *v); +void glVertexAttribL2dv( GLuint index, const GLdouble *v); +void glVertexAttribL3dv( GLuint index, const GLdouble *v); +void glVertexAttribL4dv( GLuint index, const GLdouble *v); +void glVertexAttribP1ui( GLuint index, GLenum type, GLboolean normalized, GLuint value); +void glVertexAttribP2ui( GLuint index, GLenum type, GLboolean normalized, GLuint value); +void glVertexAttribP3ui( GLuint index, GLenum type, GLboolean normalized, GLuint value); +void glVertexAttribP4ui( GLuint index, GLenum type, GLboolean normalized, GLuint value); +void glVertexAttribPointer( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +void glVertexAttribIPointer( GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); +void glViewport( GLint x, GLint y, GLsizei width, GLsizei height); +void glViewportArrayv( GLuint first, GLsizei count, const GLfloat *v); +void glViewportIndexedf( GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +void glViewportIndexedfv( GLuint index, const GLfloat *v); +void glWaitSync( GLsync sync, GLbitfield flags, GLuint64 timeout); diff --git a/src/opengl/bind/t b/src/opengl/bind/t new file mode 100644 index 0000000..d503c1e --- /dev/null +++ b/src/opengl/bind/t @@ -0,0 +1,16 @@ +void glTexBuffer( GLenum target, GLenum internalformat, GLuint buffer); +void glTexImage1D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * data); +void glTexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * data); +void glTexImage2DMultisample( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +void glTexImage3D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * data); +void glTexImage3DMultisample( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +void glTexParameterf( GLenum target, GLenum pname, GLfloat param); +void glTexParameteri( GLenum target, GLenum pname, GLint param); +void glTexParameterfv( GLenum target, GLenum pname, const GLfloat * params); +void glTexParameteriv( GLenum target, GLenum pname, const GLint * params); +void glTexParameterIiv( GLenum target, GLenum pname, const GLint * params); +void glTexParameterIuiv( GLenum target, GLenum pname, const GLuint * params); +void glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); +void glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +void glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); +void glTransformFeedbackVaryings( GLuint program, GLsizei count, const char **varyings, GLenum bufferMode); diff --git a/src/opengl/bind/t.bind b/src/opengl/bind/t.bind new file mode 100644 index 0000000..1a447e7 --- /dev/null +++ b/src/opengl/bind/t.bind @@ -0,0 +1,204 @@ +int glTexBuffer_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum internalformat = luaL_checkinteger(L, 2); + GLuint buffer = luaL_checkinteger(L, 3); + glTexBuffer(target, internalformat, buffer); + return 0; +} + + +int glTexImage1D_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLint level = luaL_checkinteger(L, 2); + GLint internalformat = luaL_checkinteger(L, 3); + GLsizei width = luaL_checkinteger(L, 4); + GLint border = luaL_checkinteger(L, 5); + GLenum format = luaL_checkinteger(L, 6); + GLenum type = luaL_checkinteger(L, 7); + const void * data = get: const void * + glTexImage1D(target, level, internalformat, width, border, format, type, data); + return 0; +} + + +int glTexImage2D_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLint level = luaL_checkinteger(L, 2); + GLint internalformat = luaL_checkinteger(L, 3); + GLsizei width = luaL_checkinteger(L, 4); + GLsizei height = luaL_checkinteger(L, 5); + GLint border = luaL_checkinteger(L, 6); + GLenum format = luaL_checkinteger(L, 7); + GLenum type = luaL_checkinteger(L, 8); + const void * data = get: const void * + glTexImage2D(target, level, internalformat, width, height, border, format, type, data); + return 0; +} + + +int glTexImage2DMultisample_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLsizei samples = luaL_checkinteger(L, 2); + GLenum internalformat = luaL_checkinteger(L, 3); + GLsizei width = luaL_checkinteger(L, 4); + GLsizei height = luaL_checkinteger(L, 5); + GLboolean fixedsamplelocations = get: GLboolean + glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); + return 0; +} + + +int glTexImage3D_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLint level = luaL_checkinteger(L, 2); + GLint internalformat = luaL_checkinteger(L, 3); + GLsizei width = luaL_checkinteger(L, 4); + GLsizei height = luaL_checkinteger(L, 5); + GLsizei depth = luaL_checkinteger(L, 6); + GLint border = luaL_checkinteger(L, 7); + GLenum format = luaL_checkinteger(L, 8); + GLenum type = luaL_checkinteger(L, 9); + const void * data = get: const void * + glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, data); + return 0; +} + + +int glTexImage3DMultisample_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLsizei samples = luaL_checkinteger(L, 2); + GLenum internalformat = luaL_checkinteger(L, 3); + GLsizei width = luaL_checkinteger(L, 4); + GLsizei height = luaL_checkinteger(L, 5); + GLsizei depth = luaL_checkinteger(L, 6); + GLboolean fixedsamplelocations = get: GLboolean + glTexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); + return 0; +} + + +int glTexParameterf_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLfloat param = luaL_checknumber(L, 3); + glTexParameterf(target, pname, param); + return 0; +} + + +int glTexParameteri_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLint param = luaL_checkinteger(L, 3); + glTexParameteri(target, pname, param); + return 0; +} + + +int glTexParameterfv_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + const GLfloat * params = get: const GLfloat * + glTexParameterfv(target, pname, params); + return 0; +} + + +int glTexParameteriv_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + const GLint * params = get: const GLint * + glTexParameteriv(target, pname, params); + return 0; +} + + +int glTexParameterIiv_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + const GLint * params = get: const GLint * + glTexParameterIiv(target, pname, params); + return 0; +} + + +int glTexParameterIuiv_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + const GLuint * params = get: const GLuint * + glTexParameterIuiv(target, pname, params); + return 0; +} + + +int glTexSubImage1D_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLint level = luaL_checkinteger(L, 2); + GLint xoffset = luaL_checkinteger(L, 3); + GLsizei width = luaL_checkinteger(L, 4); + GLenum format = luaL_checkinteger(L, 5); + GLenum type = luaL_checkinteger(L, 6); + const void * pixels = get: const void * + glTexSubImage1D(target, level, xoffset, width, format, type, pixels); + return 0; +} + + +int glTexSubImage2D_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLint level = luaL_checkinteger(L, 2); + GLint xoffset = luaL_checkinteger(L, 3); + GLint yoffset = luaL_checkinteger(L, 4); + GLsizei width = luaL_checkinteger(L, 5); + GLsizei height = luaL_checkinteger(L, 6); + GLenum format = luaL_checkinteger(L, 7); + GLenum type = luaL_checkinteger(L, 8); + const void * pixels = get: const void * + glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); + return 0; +} + + +int glTexSubImage3D_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLint level = luaL_checkinteger(L, 2); + GLint xoffset = luaL_checkinteger(L, 3); + GLint yoffset = luaL_checkinteger(L, 4); + GLint zoffset = luaL_checkinteger(L, 5); + GLsizei width = luaL_checkinteger(L, 6); + GLsizei height = luaL_checkinteger(L, 7); + GLsizei depth = luaL_checkinteger(L, 8); + GLenum format = luaL_checkinteger(L, 9); + GLenum type = luaL_checkinteger(L, 10); + const void * pixels = get: const void * + glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); + return 0; +} + + +int glTransformFeedbackVaryings_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLsizei count = luaL_checkinteger(L, 2); + const char ** varyings = get: const char ** + GLenum bufferMode = luaL_checkinteger(L, 4); + glTransformFeedbackVaryings(program, count, varyings, bufferMode); + return 0; +} + + diff --git a/src/opengl/bind/u b/src/opengl/bind/u new file mode 100644 index 0000000..7cd3e42 --- /dev/null +++ b/src/opengl/bind/u @@ -0,0 +1,37 @@ +void glUniform1f( GLint location, GLfloat v0); +void glUniform2f( GLint location, GLfloat v0, GLfloat v1); +void glUniform3f( GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +void glUniform4f( GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +void glUniform1i( GLint location, GLint v0); +void glUniform2i( GLint location, GLint v0, GLint v1); +void glUniform3i( GLint location, GLint v0, GLint v1, GLint v2); +void glUniform4i( GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +void glUniform1ui( GLint location, GLuint v0); +void glUniform2ui( GLint location, GLuint v0, GLuint v1); +void glUniform3ui( GLint location, GLuint v0, GLuint v1, GLuint v2); +void glUniform4ui( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +void glUniform1fv( GLint location, GLsizei count, const GLfloat *value); +void glUniform2fv( GLint location, GLsizei count, const GLfloat *value); +void glUniform3fv( GLint location, GLsizei count, const GLfloat *value); +void glUniform4fv( GLint location, GLsizei count, const GLfloat *value); +void glUniform1iv( GLint location, GLsizei count, const GLint *value); +void glUniform2iv( GLint location, GLsizei count, const GLint *value); +void glUniform3iv( GLint location, GLsizei count, const GLint *value); +void glUniform4iv( GLint location, GLsizei count, const GLint *value); +void glUniform1uiv( GLint location, GLsizei count, const GLuint *value); +void glUniform2uiv( GLint location, GLsizei count, const GLuint *value); +void glUniform3uiv( GLint location, GLsizei count, const GLuint *value); +void glUniform4uiv( GLint location, GLsizei count, const GLuint *value); +void glUniformMatrix2fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glUniformMatrix3fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glUniformMatrix4fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glUniformMatrix2x3fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glUniformMatrix3x2fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glUniformMatrix2x4fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glUniformMatrix4x2fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glUniformMatrix3x4fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glUniformMatrix4x3fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void glUniformSubroutinesuiv( GLenum shadertype, GLsizei count, const GLuint *indices); +GLboolean glUnmapBuffer( GLenum target); +void glUseProgram( GLuint program); +void glUseProgramStages( GLuint pipeline, GLbitfield stages, GLuint program); diff --git a/src/opengl/bind/u.bind b/src/opengl/bind/u.bind new file mode 100644 index 0000000..07785a8 --- /dev/null +++ b/src/opengl/bind/u.bind @@ -0,0 +1,382 @@ +int glUniform1f_bind(lua_State *L) +{ + GLint location = luaL_checkinteger(L, 1); + GLfloat v0 = luaL_checknumber(L, 2); + glUniform1f(location, v0); + return 0; +} + + +int glUniform2f_bind(lua_State *L) +{ + GLint location = luaL_checkinteger(L, 1); + GLfloat v0 = luaL_checknumber(L, 2); + GLfloat v1 = luaL_checknumber(L, 3); + glUniform2f(location, v0, v1); + return 0; +} + + +int glUniform3f_bind(lua_State *L) +{ + GLint location = luaL_checkinteger(L, 1); + GLfloat v0 = luaL_checknumber(L, 2); + GLfloat v1 = luaL_checknumber(L, 3); + GLfloat v2 = luaL_checknumber(L, 4); + glUniform3f(location, v0, v1, v2); + return 0; +} + + +int glUniform4f_bind(lua_State *L) +{ + GLint location = luaL_checkinteger(L, 1); + GLfloat v0 = luaL_checknumber(L, 2); + GLfloat v1 = luaL_checknumber(L, 3); + GLfloat v2 = luaL_checknumber(L, 4); + GLfloat v3 = luaL_checknumber(L, 5); + glUniform4f(location, v0, v1, v2, v3); + return 0; +} + + +int glUniform1i_bind(lua_State *L) +{ + GLint location = luaL_checkinteger(L, 1); + GLint v0 = luaL_checkinteger(L, 2); + glUniform1i(location, v0); + return 0; +} + + +int glUniform2i_bind(lua_State *L) +{ + GLint location = luaL_checkinteger(L, 1); + GLint v0 = luaL_checkinteger(L, 2); + GLint v1 = luaL_checkinteger(L, 3); + glUniform2i(location, v0, v1); + return 0; +} + + +int glUniform3i_bind(lua_State *L) +{ + GLint location = luaL_checkinteger(L, 1); + GLint v0 = luaL_checkinteger(L, 2); + GLint v1 = luaL_checkinteger(L, 3); + GLint v2 = luaL_checkinteger(L, 4); + glUniform3i(location, v0, v1, v2); + return 0; +} + + +int glUniform4i_bind(lua_State *L) +{ + GLint location = luaL_checkinteger(L, 1); + GLint v0 = luaL_checkinteger(L, 2); + GLint v1 = luaL_checkinteger(L, 3); + GLint v2 = luaL_checkinteger(L, 4); + GLint v3 = luaL_checkinteger(L, 5); + glUniform4i(location, v0, v1, v2, v3); + return 0; +} + + +int glUniform1ui_bind(lua_State *L) +{ + GLint location = luaL_checkinteger(L, 1); + GLuint v0 = luaL_checkinteger(L, 2); + glUniform1ui(location, v0); + return 0; +} + + +int glUniform2ui_bind(lua_State *L) +{ + GLint location = luaL_checkinteger(L, 1); + GLuint v0 = luaL_checkinteger(L, 2); + GLuint v1 = luaL_checkinteger(L, 3); + glUniform2ui(location, v0, v1); + return 0; +} + + +int glUniform3ui_bind(lua_State *L) +{ + GLint location = luaL_checkinteger(L, 1); + GLuint v0 = luaL_checkinteger(L, 2); + GLuint v1 = luaL_checkinteger(L, 3); + GLuint v2 = luaL_checkinteger(L, 4); + glUniform3ui(location, v0, v1, v2); + return 0; +} + + +int glUniform4ui_bind(lua_State *L) +{ + GLint location = luaL_checkinteger(L, 1); + GLuint v0 = luaL_checkinteger(L, 2); + GLuint v1 = luaL_checkinteger(L, 3); + GLuint v2 = luaL_checkinteger(L, 4); + GLuint v3 = luaL_checkinteger(L, 5); + glUniform4ui(location, v0, v1, v2, v3); + return 0; +} + + +int glUniform1fv_bind(lua_State *L) +{ + GLint location = luaL_checkinteger(L, 1); + GLsizei count = luaL_checkinteger(L, 2); + const GLfloat * value = get: const GLfloat * + glUniform1fv(location, count, value); + return 0; +} + + +int glUniform2fv_bind(lua_State *L) +{ + GLint location = luaL_checkinteger(L, 1); + GLsizei count = luaL_checkinteger(L, 2); + const GLfloat * value = get: const GLfloat * + glUniform2fv(location, count, value); + return 0; +} + + +int glUniform3fv_bind(lua_State *L) +{ + GLint location = luaL_checkinteger(L, 1); + GLsizei count = luaL_checkinteger(L, 2); + const GLfloat * value = get: const GLfloat * + glUniform3fv(location, count, value); + return 0; +} + + +int glUniform4fv_bind(lua_State *L) +{ + GLint location = luaL_checkinteger(L, 1); + GLsizei count = luaL_checkinteger(L, 2); + const GLfloat * value = get: const GLfloat * + glUniform4fv(location, count, value); + return 0; +} + + +int glUniform1iv_bind(lua_State *L) +{ + GLint location = luaL_checkinteger(L, 1); + GLsizei count = luaL_checkinteger(L, 2); + const GLint * value = get: const GLint * + glUniform1iv(location, count, value); + return 0; +} + + +int glUniform2iv_bind(lua_State *L) +{ + GLint location = luaL_checkinteger(L, 1); + GLsizei count = luaL_checkinteger(L, 2); + const GLint * value = get: const GLint * + glUniform2iv(location, count, value); + return 0; +} + + +int glUniform3iv_bind(lua_State *L) +{ + GLint location = luaL_checkinteger(L, 1); + GLsizei count = luaL_checkinteger(L, 2); + const GLint * value = get: const GLint * + glUniform3iv(location, count, value); + return 0; +} + + +int glUniform4iv_bind(lua_State *L) +{ + GLint location = luaL_checkinteger(L, 1); + GLsizei count = luaL_checkinteger(L, 2); + const GLint * value = get: const GLint * + glUniform4iv(location, count, value); + return 0; +} + + +int glUniform1uiv_bind(lua_State *L) +{ + GLint location = luaL_checkinteger(L, 1); + GLsizei count = luaL_checkinteger(L, 2); + const GLuint * value = get: const GLuint * + glUniform1uiv(location, count, value); + return 0; +} + + +int glUniform2uiv_bind(lua_State *L) +{ + GLint location = luaL_checkinteger(L, 1); + GLsizei count = luaL_checkinteger(L, 2); + const GLuint * value = get: const GLuint * + glUniform2uiv(location, count, value); + return 0; +} + + +int glUniform3uiv_bind(lua_State *L) +{ + GLint location = luaL_checkinteger(L, 1); + GLsizei count = luaL_checkinteger(L, 2); + const GLuint * value = get: const GLuint * + glUniform3uiv(location, count, value); + return 0; +} + + +int glUniform4uiv_bind(lua_State *L) +{ + GLint location = luaL_checkinteger(L, 1); + GLsizei count = luaL_checkinteger(L, 2); + const GLuint * value = get: const GLuint * + glUniform4uiv(location, count, value); + return 0; +} + + +int glUniformMatrix2fv_bind(lua_State *L) +{ + GLint location = luaL_checkinteger(L, 1); + GLsizei count = luaL_checkinteger(L, 2); + GLboolean transpose = get: GLboolean + const GLfloat * value = get: const GLfloat * + glUniformMatrix2fv(location, count, transpose, value); + return 0; +} + + +int glUniformMatrix3fv_bind(lua_State *L) +{ + GLint location = luaL_checkinteger(L, 1); + GLsizei count = luaL_checkinteger(L, 2); + GLboolean transpose = get: GLboolean + const GLfloat * value = get: const GLfloat * + glUniformMatrix3fv(location, count, transpose, value); + return 0; +} + + +int glUniformMatrix4fv_bind(lua_State *L) +{ + GLint location = luaL_checkinteger(L, 1); + GLsizei count = luaL_checkinteger(L, 2); + GLboolean transpose = get: GLboolean + const GLfloat * value = get: const GLfloat * + glUniformMatrix4fv(location, count, transpose, value); + return 0; +} + + +int glUniformMatrix2x3fv_bind(lua_State *L) +{ + GLint location = luaL_checkinteger(L, 1); + GLsizei count = luaL_checkinteger(L, 2); + GLboolean transpose = get: GLboolean + const GLfloat * value = get: const GLfloat * + glUniformMatrix2x3fv(location, count, transpose, value); + return 0; +} + + +int glUniformMatrix3x2fv_bind(lua_State *L) +{ + GLint location = luaL_checkinteger(L, 1); + GLsizei count = luaL_checkinteger(L, 2); + GLboolean transpose = get: GLboolean + const GLfloat * value = get: const GLfloat * + glUniformMatrix3x2fv(location, count, transpose, value); + return 0; +} + + +int glUniformMatrix2x4fv_bind(lua_State *L) +{ + GLint location = luaL_checkinteger(L, 1); + GLsizei count = luaL_checkinteger(L, 2); + GLboolean transpose = get: GLboolean + const GLfloat * value = get: const GLfloat * + glUniformMatrix2x4fv(location, count, transpose, value); + return 0; +} + + +int glUniformMatrix4x2fv_bind(lua_State *L) +{ + GLint location = luaL_checkinteger(L, 1); + GLsizei count = luaL_checkinteger(L, 2); + GLboolean transpose = get: GLboolean + const GLfloat * value = get: const GLfloat * + glUniformMatrix4x2fv(location, count, transpose, value); + return 0; +} + + +int glUniformMatrix3x4fv_bind(lua_State *L) +{ + GLint location = luaL_checkinteger(L, 1); + GLsizei count = luaL_checkinteger(L, 2); + GLboolean transpose = get: GLboolean + const GLfloat * value = get: const GLfloat * + glUniformMatrix3x4fv(location, count, transpose, value); + return 0; +} + + +int glUniformMatrix4x3fv_bind(lua_State *L) +{ + GLint location = luaL_checkinteger(L, 1); + GLsizei count = luaL_checkinteger(L, 2); + GLboolean transpose = get: GLboolean + const GLfloat * value = get: const GLfloat * + glUniformMatrix4x3fv(location, count, transpose, value); + return 0; +} + + +int glUniformSubroutinesuiv_bind(lua_State *L) +{ + GLenum shadertype = luaL_checkinteger(L, 1); + GLsizei count = luaL_checkinteger(L, 2); + const GLuint * indices = get: const GLuint * + glUniformSubroutinesuiv(shadertype, count, indices); + return 0; +} + + +int glUnmapBuffer_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLboolean bind_result = glUnmapBuffer(target); + /* push result */ + return /* count */; +} + + +int glUseProgram_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + glUseProgram(program); + return 0; +} + + +int glUseProgramStages_bind(lua_State *L) +{ + GLuint pipeline = luaL_checkinteger(L, 1); + GLbitfield stages = luaL_checkinteger(L, 2); + GLuint program = luaL_checkinteger(L, 3); + glUseProgramStages(pipeline, stages, program); + return 0; +} + + diff --git a/src/opengl/bind/v b/src/opengl/bind/v new file mode 100644 index 0000000..d6bb3aa --- /dev/null +++ b/src/opengl/bind/v @@ -0,0 +1,76 @@ +void glValidateProgram( GLuint program); +void glValidateProgramPipeline( GLuint pipeline); +void glVertexAttrib1f( GLuint index, GLfloat v0); +void glVertexAttrib1s( GLuint index, GLshort v0); +void glVertexAttrib1d( GLuint index, GLdouble v0); +void glVertexAttribI1i( GLuint index, GLint v0); +void glVertexAttribI1ui( GLuint index, GLuint v0); +void glVertexAttrib2f( GLuint index, GLfloat v0, GLfloat v1); +void glVertexAttrib2s( GLuint index, GLshort v0, GLshort v1); +void glVertexAttrib2d( GLuint index, GLdouble v0, GLdouble v1); +void glVertexAttribI2i( GLuint index, GLint v0, GLint v1); +void glVertexAttribI2ui( GLuint index, GLuint v0, GLuint v1); +void glVertexAttrib3f( GLuint index, GLfloat v0, GLfloat v1, GLfloat v2); +void glVertexAttrib3s( GLuint index, GLshort v0, GLshort v1, GLshort v2); +void glVertexAttrib3d( GLuint index, GLdouble v0, GLdouble v1, GLdouble v2); +void glVertexAttribI3i( GLuint index, GLint v0, GLint v1, GLint v2); +void glVertexAttribI3ui( GLuint index, GLuint v0, GLuint v1, GLuint v2); +void glVertexAttrib4f( GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +void glVertexAttrib4s( GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3); +void glVertexAttrib4d( GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +void glVertexAttrib4Nub( GLuint index, GLubyte v0, GLubyte v1, GLubyte v2, GLubyte v3); +void glVertexAttribI4i( GLuint index, GLint v0, GLint v1, GLint v2, GLint v3); +void glVertexAttribI4ui( GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +void glVertexAttribL1d( GLuint index, GLdouble v0); +void glVertexAttribL2d( GLuint index, GLdouble v0, GLdouble v1); +void glVertexAttribL3d( GLuint index, GLdouble v0, GLdouble v1, GLdouble v2); +void glVertexAttribL4d( GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +void glVertexAttrib1fv( GLuint index, const GLfloat *v); +void glVertexAttrib1sv( GLuint index, const GLshort *v); +void glVertexAttrib1dv( GLuint index, const GLdouble *v); +void glVertexAttribI1iv( GLuint index, const GLint *v); +void glVertexAttribI1uiv( GLuint index, const GLuint *v); +void glVertexAttrib2fv( GLuint index, const GLfloat *v); +void glVertexAttrib2sv( GLuint index, const GLshort *v); +void glVertexAttrib2dv( GLuint index, const GLdouble *v); +void glVertexAttribI2iv( GLuint index, const GLint *v); +void glVertexAttribI2uiv( GLuint index, const GLuint *v); +void glVertexAttrib3fv( GLuint index, const GLfloat *v); +void glVertexAttrib3sv( GLuint index, const GLshort *v); +void glVertexAttrib3dv( GLuint index, const GLdouble *v); +void glVertexAttribI3iv( GLuint index, const GLint *v); +void glVertexAttribI3uiv( GLuint index, const GLuint *v); +void glVertexAttrib4fv( GLuint index, const GLfloat *v); +void glVertexAttrib4sv( GLuint index, const GLshort *v); +void glVertexAttrib4dv( GLuint index, const GLdouble *v); +void glVertexAttrib4iv( GLuint index, const GLint *v); +void glVertexAttrib4bv( GLuint index, const GLbyte *v); +void glVertexAttrib4ubv( GLuint index, const GLubyte *v); +void glVertexAttrib4usv( GLuint index, const GLushort *v); +void glVertexAttrib4uiv( GLuint index, const GLuint *v); +void glVertexAttrib4Nbv( GLuint index, const GLbyte *v); +void glVertexAttrib4Nsv( GLuint index, const GLshort *v); +void glVertexAttrib4Niv( GLuint index, const GLint *v); +void glVertexAttrib4Nubv( GLuint index, const GLubyte *v); +void glVertexAttrib4Nusv( GLuint index, const GLushort *v); +void glVertexAttrib4Nuiv( GLuint index, const GLuint *v); +void glVertexAttribI4bv( GLuint index, const GLbyte *v); +void glVertexAttribI4ubv( GLuint index, const GLubyte *v); +void glVertexAttribI4sv( GLuint index, const GLshort *v); +void glVertexAttribI4usv( GLuint index, const GLushort *v); +void glVertexAttribI4iv( GLuint index, const GLint *v); +void glVertexAttribI4uiv( GLuint index, const GLuint *v); +void glVertexAttribL1dv( GLuint index, const GLdouble *v); +void glVertexAttribL2dv( GLuint index, const GLdouble *v); +void glVertexAttribL3dv( GLuint index, const GLdouble *v); +void glVertexAttribL4dv( GLuint index, const GLdouble *v); +void glVertexAttribP1ui( GLuint index, GLenum type, GLboolean normalized, GLuint value); +void glVertexAttribP2ui( GLuint index, GLenum type, GLboolean normalized, GLuint value); +void glVertexAttribP3ui( GLuint index, GLenum type, GLboolean normalized, GLuint value); +void glVertexAttribP4ui( GLuint index, GLenum type, GLboolean normalized, GLuint value); +void glVertexAttribPointer( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +void glVertexAttribIPointer( GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); +void glViewport( GLint x, GLint y, GLsizei width, GLsizei height); +void glViewportArrayv( GLuint first, GLsizei count, const GLfloat *v); +void glViewportIndexedf( GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +void glViewportIndexedfv( GLuint index, const GLfloat *v); diff --git a/src/opengl/bind/v.bind b/src/opengl/bind/v.bind new file mode 100644 index 0000000..ec35e3f --- /dev/null +++ b/src/opengl/bind/v.bind @@ -0,0 +1,742 @@ +int glValidateProgram_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + glValidateProgram(program); + return 0; +} + + +int glValidateProgramPipeline_bind(lua_State *L) +{ + GLuint pipeline = luaL_checkinteger(L, 1); + glValidateProgramPipeline(pipeline); + return 0; +} + + +int glVertexAttrib1f_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLfloat v0 = luaL_checknumber(L, 2); + glVertexAttrib1f(index, v0); + return 0; +} + + +int glVertexAttrib1s_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLshort v0 = luaL_checkinteger(L, 2); + glVertexAttrib1s(index, v0); + return 0; +} + + +int glVertexAttrib1d_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLdouble v0 = luaL_checknumber(L, 2); + glVertexAttrib1d(index, v0); + return 0; +} + + +int glVertexAttribI1i_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLint v0 = luaL_checkinteger(L, 2); + glVertexAttribI1i(index, v0); + return 0; +} + + +int glVertexAttribI1ui_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLuint v0 = luaL_checkinteger(L, 2); + glVertexAttribI1ui(index, v0); + return 0; +} + + +int glVertexAttrib2f_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLfloat v0 = luaL_checknumber(L, 2); + GLfloat v1 = luaL_checknumber(L, 3); + glVertexAttrib2f(index, v0, v1); + return 0; +} + + +int glVertexAttrib2s_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLshort v0 = luaL_checkinteger(L, 2); + GLshort v1 = luaL_checkinteger(L, 3); + glVertexAttrib2s(index, v0, v1); + return 0; +} + + +int glVertexAttrib2d_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLdouble v0 = luaL_checknumber(L, 2); + GLdouble v1 = luaL_checknumber(L, 3); + glVertexAttrib2d(index, v0, v1); + return 0; +} + + +int glVertexAttribI2i_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLint v0 = luaL_checkinteger(L, 2); + GLint v1 = luaL_checkinteger(L, 3); + glVertexAttribI2i(index, v0, v1); + return 0; +} + + +int glVertexAttribI2ui_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLuint v0 = luaL_checkinteger(L, 2); + GLuint v1 = luaL_checkinteger(L, 3); + glVertexAttribI2ui(index, v0, v1); + return 0; +} + + +int glVertexAttrib3f_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLfloat v0 = luaL_checknumber(L, 2); + GLfloat v1 = luaL_checknumber(L, 3); + GLfloat v2 = luaL_checknumber(L, 4); + glVertexAttrib3f(index, v0, v1, v2); + return 0; +} + + +int glVertexAttrib3s_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLshort v0 = luaL_checkinteger(L, 2); + GLshort v1 = luaL_checkinteger(L, 3); + GLshort v2 = luaL_checkinteger(L, 4); + glVertexAttrib3s(index, v0, v1, v2); + return 0; +} + + +int glVertexAttrib3d_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLdouble v0 = luaL_checknumber(L, 2); + GLdouble v1 = luaL_checknumber(L, 3); + GLdouble v2 = luaL_checknumber(L, 4); + glVertexAttrib3d(index, v0, v1, v2); + return 0; +} + + +int glVertexAttribI3i_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLint v0 = luaL_checkinteger(L, 2); + GLint v1 = luaL_checkinteger(L, 3); + GLint v2 = luaL_checkinteger(L, 4); + glVertexAttribI3i(index, v0, v1, v2); + return 0; +} + + +int glVertexAttribI3ui_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLuint v0 = luaL_checkinteger(L, 2); + GLuint v1 = luaL_checkinteger(L, 3); + GLuint v2 = luaL_checkinteger(L, 4); + glVertexAttribI3ui(index, v0, v1, v2); + return 0; +} + + +int glVertexAttrib4f_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLfloat v0 = luaL_checknumber(L, 2); + GLfloat v1 = luaL_checknumber(L, 3); + GLfloat v2 = luaL_checknumber(L, 4); + GLfloat v3 = luaL_checknumber(L, 5); + glVertexAttrib4f(index, v0, v1, v2, v3); + return 0; +} + + +int glVertexAttrib4s_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLshort v0 = luaL_checkinteger(L, 2); + GLshort v1 = luaL_checkinteger(L, 3); + GLshort v2 = luaL_checkinteger(L, 4); + GLshort v3 = luaL_checkinteger(L, 5); + glVertexAttrib4s(index, v0, v1, v2, v3); + return 0; +} + + +int glVertexAttrib4d_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLdouble v0 = luaL_checknumber(L, 2); + GLdouble v1 = luaL_checknumber(L, 3); + GLdouble v2 = luaL_checknumber(L, 4); + GLdouble v3 = luaL_checknumber(L, 5); + glVertexAttrib4d(index, v0, v1, v2, v3); + return 0; +} + + +int glVertexAttrib4Nub_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLubyte v0 = luaL_checkinteger(L, 2); + GLubyte v1 = luaL_checkinteger(L, 3); + GLubyte v2 = luaL_checkinteger(L, 4); + GLubyte v3 = luaL_checkinteger(L, 5); + glVertexAttrib4Nub(index, v0, v1, v2, v3); + return 0; +} + + +int glVertexAttribI4i_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLint v0 = luaL_checkinteger(L, 2); + GLint v1 = luaL_checkinteger(L, 3); + GLint v2 = luaL_checkinteger(L, 4); + GLint v3 = luaL_checkinteger(L, 5); + glVertexAttribI4i(index, v0, v1, v2, v3); + return 0; +} + + +int glVertexAttribI4ui_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLuint v0 = luaL_checkinteger(L, 2); + GLuint v1 = luaL_checkinteger(L, 3); + GLuint v2 = luaL_checkinteger(L, 4); + GLuint v3 = luaL_checkinteger(L, 5); + glVertexAttribI4ui(index, v0, v1, v2, v3); + return 0; +} + + +int glVertexAttribL1d_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLdouble v0 = luaL_checknumber(L, 2); + glVertexAttribL1d(index, v0); + return 0; +} + + +int glVertexAttribL2d_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLdouble v0 = luaL_checknumber(L, 2); + GLdouble v1 = luaL_checknumber(L, 3); + glVertexAttribL2d(index, v0, v1); + return 0; +} + + +int glVertexAttribL3d_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLdouble v0 = luaL_checknumber(L, 2); + GLdouble v1 = luaL_checknumber(L, 3); + GLdouble v2 = luaL_checknumber(L, 4); + glVertexAttribL3d(index, v0, v1, v2); + return 0; +} + + +int glVertexAttribL4d_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLdouble v0 = luaL_checknumber(L, 2); + GLdouble v1 = luaL_checknumber(L, 3); + GLdouble v2 = luaL_checknumber(L, 4); + GLdouble v3 = luaL_checknumber(L, 5); + glVertexAttribL4d(index, v0, v1, v2, v3); + return 0; +} + + +int glVertexAttrib1fv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLfloat * v = get: const GLfloat * + glVertexAttrib1fv(index, v); + return 0; +} + + +int glVertexAttrib1sv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLshort * v = get: const GLshort * + glVertexAttrib1sv(index, v); + return 0; +} + + +int glVertexAttrib1dv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLdouble * v = get: const GLdouble * + glVertexAttrib1dv(index, v); + return 0; +} + + +int glVertexAttribI1iv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLint * v = get: const GLint * + glVertexAttribI1iv(index, v); + return 0; +} + + +int glVertexAttribI1uiv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLuint * v = get: const GLuint * + glVertexAttribI1uiv(index, v); + return 0; +} + + +int glVertexAttrib2fv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLfloat * v = get: const GLfloat * + glVertexAttrib2fv(index, v); + return 0; +} + + +int glVertexAttrib2sv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLshort * v = get: const GLshort * + glVertexAttrib2sv(index, v); + return 0; +} + + +int glVertexAttrib2dv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLdouble * v = get: const GLdouble * + glVertexAttrib2dv(index, v); + return 0; +} + + +int glVertexAttribI2iv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLint * v = get: const GLint * + glVertexAttribI2iv(index, v); + return 0; +} + + +int glVertexAttribI2uiv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLuint * v = get: const GLuint * + glVertexAttribI2uiv(index, v); + return 0; +} + + +int glVertexAttrib3fv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLfloat * v = get: const GLfloat * + glVertexAttrib3fv(index, v); + return 0; +} + + +int glVertexAttrib3sv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLshort * v = get: const GLshort * + glVertexAttrib3sv(index, v); + return 0; +} + + +int glVertexAttrib3dv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLdouble * v = get: const GLdouble * + glVertexAttrib3dv(index, v); + return 0; +} + + +int glVertexAttribI3iv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLint * v = get: const GLint * + glVertexAttribI3iv(index, v); + return 0; +} + + +int glVertexAttribI3uiv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLuint * v = get: const GLuint * + glVertexAttribI3uiv(index, v); + return 0; +} + + +int glVertexAttrib4fv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLfloat * v = get: const GLfloat * + glVertexAttrib4fv(index, v); + return 0; +} + + +int glVertexAttrib4sv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLshort * v = get: const GLshort * + glVertexAttrib4sv(index, v); + return 0; +} + + +int glVertexAttrib4dv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLdouble * v = get: const GLdouble * + glVertexAttrib4dv(index, v); + return 0; +} + + +int glVertexAttrib4iv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLint * v = get: const GLint * + glVertexAttrib4iv(index, v); + return 0; +} + + +int glVertexAttrib4bv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLbyte * v = get: const GLbyte * + glVertexAttrib4bv(index, v); + return 0; +} + + +int glVertexAttrib4ubv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLubyte * v = get: const GLubyte * + glVertexAttrib4ubv(index, v); + return 0; +} + + +int glVertexAttrib4usv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLushort * v = get: const GLushort * + glVertexAttrib4usv(index, v); + return 0; +} + + +int glVertexAttrib4uiv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLuint * v = get: const GLuint * + glVertexAttrib4uiv(index, v); + return 0; +} + + +int glVertexAttrib4Nbv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLbyte * v = get: const GLbyte * + glVertexAttrib4Nbv(index, v); + return 0; +} + + +int glVertexAttrib4Nsv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLshort * v = get: const GLshort * + glVertexAttrib4Nsv(index, v); + return 0; +} + + +int glVertexAttrib4Niv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLint * v = get: const GLint * + glVertexAttrib4Niv(index, v); + return 0; +} + + +int glVertexAttrib4Nubv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLubyte * v = get: const GLubyte * + glVertexAttrib4Nubv(index, v); + return 0; +} + + +int glVertexAttrib4Nusv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLushort * v = get: const GLushort * + glVertexAttrib4Nusv(index, v); + return 0; +} + + +int glVertexAttrib4Nuiv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLuint * v = get: const GLuint * + glVertexAttrib4Nuiv(index, v); + return 0; +} + + +int glVertexAttribI4bv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLbyte * v = get: const GLbyte * + glVertexAttribI4bv(index, v); + return 0; +} + + +int glVertexAttribI4ubv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLubyte * v = get: const GLubyte * + glVertexAttribI4ubv(index, v); + return 0; +} + + +int glVertexAttribI4sv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLshort * v = get: const GLshort * + glVertexAttribI4sv(index, v); + return 0; +} + + +int glVertexAttribI4usv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLushort * v = get: const GLushort * + glVertexAttribI4usv(index, v); + return 0; +} + + +int glVertexAttribI4iv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLint * v = get: const GLint * + glVertexAttribI4iv(index, v); + return 0; +} + + +int glVertexAttribI4uiv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLuint * v = get: const GLuint * + glVertexAttribI4uiv(index, v); + return 0; +} + + +int glVertexAttribL1dv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLdouble * v = get: const GLdouble * + glVertexAttribL1dv(index, v); + return 0; +} + + +int glVertexAttribL2dv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLdouble * v = get: const GLdouble * + glVertexAttribL2dv(index, v); + return 0; +} + + +int glVertexAttribL3dv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLdouble * v = get: const GLdouble * + glVertexAttribL3dv(index, v); + return 0; +} + + +int glVertexAttribL4dv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLdouble * v = get: const GLdouble * + glVertexAttribL4dv(index, v); + return 0; +} + + +int glVertexAttribP1ui_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLenum type = luaL_checkinteger(L, 2); + GLboolean normalized = get: GLboolean + GLuint value = luaL_checkinteger(L, 4); + glVertexAttribP1ui(index, type, normalized, value); + return 0; +} + + +int glVertexAttribP2ui_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLenum type = luaL_checkinteger(L, 2); + GLboolean normalized = get: GLboolean + GLuint value = luaL_checkinteger(L, 4); + glVertexAttribP2ui(index, type, normalized, value); + return 0; +} + + +int glVertexAttribP3ui_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLenum type = luaL_checkinteger(L, 2); + GLboolean normalized = get: GLboolean + GLuint value = luaL_checkinteger(L, 4); + glVertexAttribP3ui(index, type, normalized, value); + return 0; +} + + +int glVertexAttribP4ui_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLenum type = luaL_checkinteger(L, 2); + GLboolean normalized = get: GLboolean + GLuint value = luaL_checkinteger(L, 4); + glVertexAttribP4ui(index, type, normalized, value); + return 0; +} + + +int glVertexAttribPointer_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLint size = luaL_checkinteger(L, 2); + GLenum type = luaL_checkinteger(L, 3); + GLboolean normalized = get: GLboolean + GLsizei stride = luaL_checkinteger(L, 5); + const void * pointer = get: const void * + glVertexAttribPointer(index, size, type, normalized, stride, pointer); + return 0; +} + + +int glVertexAttribIPointer_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLint size = luaL_checkinteger(L, 2); + GLenum type = luaL_checkinteger(L, 3); + GLsizei stride = luaL_checkinteger(L, 4); + const void * pointer = get: const void * + glVertexAttribIPointer(index, size, type, stride, pointer); + return 0; +} + + +int glViewport_bind(lua_State *L) +{ + GLint x = luaL_checkinteger(L, 1); + GLint y = luaL_checkinteger(L, 2); + GLsizei width = luaL_checkinteger(L, 3); + GLsizei height = luaL_checkinteger(L, 4); + glViewport(x, y, width, height); + return 0; +} + + +int glViewportArrayv_bind(lua_State *L) +{ + GLuint first = luaL_checkinteger(L, 1); + GLsizei count = luaL_checkinteger(L, 2); + const GLfloat * v = get: const GLfloat * + glViewportArrayv(first, count, v); + return 0; +} + + +int glViewportIndexedf_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLfloat x = luaL_checknumber(L, 2); + GLfloat y = luaL_checknumber(L, 3); + GLfloat w = luaL_checknumber(L, 4); + GLfloat h = luaL_checknumber(L, 5); + glViewportIndexedf(index, x, y, w, h); + return 0; +} + + +int glViewportIndexedfv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + const GLfloat * v = get: const GLfloat * + glViewportIndexedfv(index, v); + return 0; +} + + diff --git a/src/opengl/bind/w b/src/opengl/bind/w new file mode 100644 index 0000000..1a75379 --- /dev/null +++ b/src/opengl/bind/w @@ -0,0 +1 @@ +void glWaitSync( GLsync sync, GLbitfield flags, GLuint64 timeout); diff --git a/src/opengl/bind/w.bind b/src/opengl/bind/w.bind new file mode 100644 index 0000000..6f5210c --- /dev/null +++ b/src/opengl/bind/w.bind @@ -0,0 +1,10 @@ +int glWaitSync_bind(lua_State *L) +{ + GLsync sync = luaL_checkinteger(L, 1); + GLbitfield flags = luaL_checkinteger(L, 2); + GLuint64 timeout = luaL_checkinteger(L, 3); + glWaitSync(sync, flags, timeout); + return 0; +} + + diff --git a/src/opengl/data.c b/src/opengl/data.c new file mode 100644 index 0000000..b7dc581 --- /dev/null +++ b/src/opengl/data.c @@ -0,0 +1,164 @@ +#include +#include +#include +#include +#include +#include +#include "util/util.h" +#include "gl.h" + +int gl_create_buffer(lua_State *L); +int gl_bind_buffer(lua_State *L); +int gl_buffer_data(lua_State *L); + +int gl_vertex_array_create(lua_State *L); +int gl_vertex_array_bind(lua_State *L); +int gl_vertex_attrib_pointer(lua_State *L); +int gl_vertex_array_enable_attrib(lua_State *L); + + +void setup_data(lua_State *L, int gl_index) +{ + struct honey_tbl_t tbl[] = { + /* functions */ + H_FUNC("GenBuffers", gl_create_buffer), + H_FUNC("BindBuffer", gl_bind_buffer), + H_FUNC("BufferData", gl_buffer_data), + + H_FUNC("GenVertexArrays", gl_vertex_array_create), + H_FUNC("BindVertexArray", gl_vertex_array_bind), + H_FUNC("VertexAttribPointer", gl_vertex_attrib_pointer), + H_FUNC("EnableVertexAttribArray", gl_vertex_array_enable_attrib), + + /******** enums ********/ + /* buffer bind targets */ + H_INT("ARRAY_BUFFER", GL_ARRAY_BUFFER), + H_INT("ELEMENT_ARRAY_BUFFER", GL_ELEMENT_ARRAY_BUFFER), + + /* buffer usage patters */ + H_INT("STREAM_DRAW", GL_STREAM_DRAW), + H_INT("STATIC_DRAW", GL_STATIC_DRAW), + H_INT("DYNAMIC_DRAW", GL_DYNAMIC_DRAW), + + H_END + }; + create_table(L, tbl); + append_table(L, gl_index, lua_gettop(L)); + lua_pop(L, 1); +} + + +int gl_create_buffer(lua_State *L) +{ + int buf; + glGenBuffers(1, &buf); + lua_pushinteger(L, buf); + return 1; +} + + +int gl_bind_buffer(lua_State *L) +{ + int target = luaL_checkinteger(L, 1); + int buf = luaL_checkinteger(L, 2); + glBindBuffer(target, buf); + return 0; +} + + +#define GET_BUFFER_TYPE(type, name, conversion) \ + void * get_buffer_ ## name (lua_State *L, size_t *sz, int tbl) { \ + size_t len = lua_objlen(L, tbl); \ + *sz = len * sizeof(type); \ + type *buf = malloc(*sz); \ + if (buf == NULL) \ + luaL_error(L, "failed to allocate intermediary buffer"); \ + for (int i=0; i +#include +#include +#include +#include "test/honey-test.h" + + +int mock_glfwInit_(void); +int mock_hs_throw_error_(lua_State *L, const char *str, ...); +void mock_glfwTerminate_(); +void mock_glBufferData_(int, size_t, const void *, int); + +#define DUMMY_FUNCTION(...) + +#define glfwInit mock_glfwInit_ +#define hs_throw_error mock_hs_throw_error_ +#define glfwTerminate mock_glfwTerminate_ +#undef glBufferData +#define glBufferData mock_glBufferData_ +#define setup_shader DUMMY_FUNCTION +#define setup_drawing DUMMY_FUNCTION +#include "gl/gl.c" +#undef glBufferData +#undef glfwTerminate +#undef hs_throw_error +#undef glfwInit + + +lily_mock_t *mock_hs_throw_error = NULL; +static int mock_hs_throw_error_(lua_State *L, const char *str, ...) +{ + struct lily_mock_arg_t args[] = { + { sizeof(const char *), &str } + }; + lily_mock_store_call(mock_hs_throw_error, args); + + lua_pushstring(L, "some error"); + lua_error(L); + + return 0; +} + +lily_mock_t *mock_glBufferData = NULL; +static void mock_glBufferData_(int target, size_t size, const void *data, int usage) +{ + struct lily_mock_arg_t args[] = { + { sizeof(int), &target }, + { sizeof(size_t), &size }, + { sizeof(int), &usage } + }; + lily_mock_store_call(mock_glBufferData, args); + + int use_ints; lily_get_value(mock_glBufferData, int, &use_ints); + + if (use_ints) { + size_t count = size/sizeof(int); + int *numbers = data; + for (int i=0; in_calls, 1); + lily_assert_int_equal(mock_hs_throw_error->n_calls, 0); +} + + +void gl_init_fails() +{ + lily_mock_use(&mock_glfwInit); + lily_mock_use(&mock_hs_throw_error); + + lua_State *L = luaL_newstate(); + lily_store_value(mock_glfwInit, int, 0); + lua_pushcfunction(L, gl_init); + int err = lua_pcall(L, 0, 0, 0); + lua_close(L); + + lily_assert_int_equal(err, LUA_ERRRUN); + lily_assert_int_equal(mock_hs_throw_error->n_calls, 1); +} + + +void gl_terminate_works() +{ + lily_mock_use(&mock_glfwTerminate); + + lua_State *L = luaL_newstate(); + lua_pushcfunction(L, gl_terminate); + int err = lua_pcall(L, 0, 0, 0); + lua_close(L); + + lily_assert_int_equal(err, 0); + lily_assert_int_equal(mock_glfwTerminate->n_calls, 1); +} + + +void gl_buffer_float_works() +{ + lily_mock_use(&mock_hs_throw_error); + lily_mock_use(&mock_glBufferData); + lily_store_value(mock_glBufferData, int, 0); // use floats + + lua_State *L = luaL_newstate(); + lua_pushcfunction(L, gl_buffer_data); + lua_pushinteger(L, GL_ARRAY_BUFFER); + lua_pushinteger(L, GL_FLOAT); + hs_create_table(L, + hs_int_num(1, 22), + hs_int_num(2, 33), + hs_int_num(3, 44), + ); + lua_pushinteger(L, GL_STATIC_DRAW); + int err = hs_call(L, 4, 0); + lua_close(L); + + lily_assert_int_equal(err, 0); + lily_assert_int_equal(mock_glBufferData->n_calls, 1); + int target; size_t size; int usage; + struct lily_mock_arg_t args[] = { + { sizeof(int), &target }, + { sizeof(size_t), &size }, + { sizeof(int), &usage } + }; + lily_mock_get_call(mock_glBufferData, args, 0); + lily_assert_int_equal(target, GL_ARRAY_BUFFER); + lily_assert_int_equal(size, 3*sizeof(float)); + lily_assert_int_equal(usage, GL_STATIC_DRAW); + + float n; + lily_get_value(mock_glBufferData, float, &n); + lily_assert_float_equal(n, 22, 0.1); + lily_get_value(mock_glBufferData, float, &n); + lily_assert_float_equal(n, 33, 0.1); + lily_get_value(mock_glBufferData, float, &n); + lily_assert_float_equal(n, 44, 0.1); +} + + +void gl_buffer_int_works() +{ + lily_mock_use(&mock_hs_throw_error); + lily_mock_use(&mock_glBufferData); + lily_store_value(mock_glBufferData, int, 1); // use ints + + lua_State *L = luaL_newstate(); + lua_pushcfunction(L, gl_buffer_data); + lua_pushinteger(L, GL_ARRAY_BUFFER); + lua_pushinteger(L, GL_INT); + hs_create_table(L, + hs_int_num(1, 22), + hs_int_num(2, 33), + hs_int_num(3, 44), + ); + lua_pushinteger(L, GL_STATIC_DRAW); + int err = hs_call(L, 4, 0); + lua_close(L); + + lily_assert_int_equal(err, 0); + lily_assert_int_equal(mock_glBufferData->n_calls, 1); + int target; size_t size; int usage; + struct lily_mock_arg_t args[] = { + { sizeof(int), &target }, + { sizeof(size_t), &size }, + { sizeof(int), &usage } + }; + lily_mock_get_call(mock_glBufferData, args, 0); + lily_assert_int_equal(target, GL_ARRAY_BUFFER); + lily_assert_int_equal(size, 3*sizeof(float)); + lily_assert_int_equal(usage, GL_STATIC_DRAW); + + int n; + lily_get_value(mock_glBufferData, int, &n); + lily_assert_int_equal(n, 22); + lily_get_value(mock_glBufferData, int, &n); + lily_assert_int_equal(n, 33); + lily_get_value(mock_glBufferData, int, &n); + lily_assert_int_equal(n, 44); +} + +void suite_gl() +{ + lily_run_test(gl_init_succeeds); + lily_run_test(gl_init_fails); + lily_run_test(gl_terminate_works); + lily_run_test(gl_buffer_float_works); + lily_run_test(gl_buffer_int_works); + + lily_mock_destroy(mock_glfwInit); + lily_mock_destroy(mock_hs_throw_error); + lily_mock_destroy(mock_glfwTerminate); + lily_mock_destroy(mock_glBufferData); +} diff --git a/src/opengl/drawing.c b/src/opengl/drawing.c new file mode 100644 index 0000000..eeb0496 --- /dev/null +++ b/src/opengl/drawing.c @@ -0,0 +1,127 @@ +#include +#include +#include +#include +#include "util/util.h" + +int gl_set_viewport(lua_State *L); +int gl_draw_arrays(lua_State *L); +int gl_draw_elements(lua_State *L); +int gl_set_clear_color(lua_State *L); +int gl_clear(lua_State *L); +int gl_gen_framebuffers(lua_State *L); +int gl_bind_framebuffer(lua_State *L); +int gl_framebuffer_texture_2d(lua_State *L); + +void setup_drawing(lua_State *L, int gl_index) +{ + struct honey_tbl_t tbl[] = { + /* functions */ + H_FUNC("DrawArrays", gl_draw_arrays), + H_FUNC("DrawElements", gl_draw_elements), + H_FUNC("ClearColor", gl_set_clear_color), + H_FUNC("Clear", gl_clear), + H_FUNC("Viewport", gl_set_viewport), + + /******** enums ********/ + /* rendering primitives */ + H_INT("POINTS", GL_POINTS), + H_INT("LINES", GL_LINES), + H_INT("TRIANGLES", GL_TRIANGLES), + + /* clear bitmasks */ + H_INT("COLOR_BUFFER_BIT", GL_COLOR_BUFFER_BIT), + H_INT("DEPTH_BUFFER_BIT", GL_DEPTH_BUFFER_BIT), + H_INT("STENCIL_BUFFER_BIT", GL_STENCIL_BUFFER_BIT), + + H_END + }; + create_table(L, tbl); + append_table(L, gl_index, lua_gettop(L)); + lua_pop(L, 1); +} + +int gl_set_clear_color(lua_State *L) +{ + lua_Number r, g, b, a; + r = luaL_checknumber(L, 1); + g = luaL_checknumber(L, 2); + b = luaL_checknumber(L, 3); + a = luaL_checknumber(L, 4); + glClearColor(r, g, b, a); + return 0; +} + + +int gl_clear(lua_State *L) +{ + lua_Integer mask = luaL_checkinteger(L, 1); + glClear(mask); + return 0; +} + + +int gl_draw_arrays(lua_State *L) +{ + lua_Integer mode, first, count; + mode = luaL_checkinteger(L, 1); + first = luaL_checkinteger(L, 2); + count = luaL_checkinteger(L, 3); + glDrawArrays(mode, first, count); + return 0; +} + + +int gl_draw_elements(lua_State *L) +{ + lua_Integer mode, count, type, offset; + mode = luaL_checkinteger(L, 1); + count = luaL_checkinteger(L, 2); + type = luaL_checkinteger(L, 3); + offset = luaL_checkinteger(L, 4); + glDrawElements(mode, count, type, (const void*)offset); + return 0; +} + + +int gl_set_viewport(lua_State *L) +{ + lua_Integer x, y, w, h; + x = luaL_checkinteger(L, 1); + y = luaL_checkinteger(L, 2); + w = luaL_checkinteger(L, 3); + h = luaL_checkinteger(L, 4); + glViewport(x, y, w, h); + return 0; +} + + +int gl_gen_framebuffers(lua_State *L) +{ + int framebuffer; + glGenFramebuffers(1, &framebuffer); + lua_pushinteger(L, framebuffer); + return 1; +} + + +int gl_bind_framebuffer(lua_State *L) +{ + int target = luaL_checkinteger(L, 1); + int framebuffer = luaL_checkinteger(L, 2); + glBindFramebuffer(target, framebuffer); + return 0; +} + + +int gl_framebuffer_texture_2d(lua_State *L) +{ + int target = luaL_checkinteger(L, 1); + int attachment = luaL_checkinteger(L, 2); + int textarget = luaL_checkinteger(L, 3); + int texture = luaL_checkinteger(L, 4); + int level = luaL_checkinteger(L, 5); + + glFramebufferTexture2D(target, attachment, textarget, texture, level); + return 0; +} diff --git a/src/opengl/gl.c b/src/opengl/gl.c new file mode 100644 index 0000000..b8da1ec --- /dev/null +++ b/src/opengl/gl.c @@ -0,0 +1,112 @@ +#include +#include +#include +#include +#include +#include +#include "util/util.h" +#include "gl.h" + +/* needs to be here because glad uses macros to define glBufferData */ +#ifdef HONEY_TEST_H +#undef glBufferData +#define glBufferData mock_glBufferData_ +#endif + + +int gl_init(lua_State *L); +int glad_init(lua_State *L); +int gl_terminate(lua_State *L); +int gl_get_error(lua_State *L); +int gl_enable(lua_State *L); +int gl_disable(lua_State *L); + +void setup_gl(lua_State *L, int honey_index) +{ + struct honey_tbl_t tbl[] = { + /* functions */ + H_FUNC("Init", gl_init), + H_FUNC("InitGlad", glad_init), + H_FUNC("Terminate", gl_terminate), + H_FUNC("GetError", gl_get_error), + H_FUNC("Enable", gl_enable), + H_FUNC("Disable", gl_disable), + + /******** enums ********/ + /* data types */ + H_INT("UNSIGNED_BYTE", GL_UNSIGNED_BYTE), + H_INT("UNSIGNED_INT", GL_UNSIGNED_INT), + H_INT("INT", GL_INT), + H_INT("FLOAT", GL_FLOAT), + + /* error types */ + H_INT("NO_ERROR", GL_NO_ERROR), + H_INT("INVALID_ENUM", GL_INVALID_ENUM), + H_INT("INVALID_VALUE", GL_INVALID_VALUE), + H_INT("INVALID_OPERATION", GL_INVALID_OPERATION), + H_INT("INVALID_FRAMEBUFFER_OPERATION", GL_INVALID_FRAMEBUFFER_OPERATION), + H_INT("OUT_OF_MEMORY", GL_OUT_OF_MEMORY), + + /* opengl capabilities */ + H_INT("DEPTH_TEST", GL_DEPTH_TEST), + H_INT("CULL_FACE", GL_CULL_FACE), + + H_END + }; + create_table(L, tbl); + int gl_index = lua_gettop(L); + + setup_shader(L, gl_index); + setup_drawing(L, gl_index); + setup_data(L, gl_index); + setup_texture(L, gl_index); + + lua_setfield(L, honey_index, "gl"); +} + + +int gl_init(lua_State *L) +{ + if (!glfwInit()) { + luaL_error(L, "failed to initialize GLFW"); + } + return 0; +} + + +int glad_init(lua_State *L) +{ + if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) { + luaL_error(L, "failed to initialize GLAD"); + } +} + + +int gl_terminate(lua_State *L) +{ + glfwTerminate(); + return 0; +} + + +int gl_get_error(lua_State *L) +{ + lua_pushinteger(L, glGetError()); + return 1; +} + + +int gl_enable(lua_State *L) +{ + lua_Integer cap = luaL_checkinteger(L, 1); + glEnable(cap); + return 0; +} + + +int gl_disable(lua_State *L) +{ + lua_Integer cap = luaL_checkinteger(L, 1); + glDisable(cap); + return 0; +} diff --git a/src/opengl/gl.h b/src/opengl/gl.h new file mode 100644 index 0000000..8aa1ef7 --- /dev/null +++ b/src/opengl/gl.h @@ -0,0 +1,14 @@ +#ifndef HONEY_GL_H +#define HONEY_GL_H + +#include + +void setup_gl(lua_State *L, int honey_index); +void setup_shader(lua_State *L, int gl_index); +void setup_drawing(lua_State *L, int gl_index); +void setup_data(lua_State *L, int gl_index); +void setup_texture(lua_State *L, int gl_index); + +void setup_window(lua_State *L, int honey_index); + +#endif diff --git a/src/opengl/gl.test.c b/src/opengl/gl.test.c new file mode 100644 index 0000000..488126f --- /dev/null +++ b/src/opengl/gl.test.c @@ -0,0 +1,237 @@ +#include +#include +#include +#include +#include "test/honey-test.h" + + +int mock_glfwInit_(void); +int mock_hs_throw_error_(lua_State *L, const char *str, ...); +void mock_glfwTerminate_(); +void mock_glBufferData_(int, size_t, const void *, int); + +#define DUMMY_FUNCTION(...) + +#define glfwInit mock_glfwInit_ +#define hs_throw_error mock_hs_throw_error_ +#define glfwTerminate mock_glfwTerminate_ +#define setup_shader DUMMY_FUNCTION +#define setup_drawing DUMMY_FUNCTION +#define setup_texture DUMMY_FUNCTION +#include "gl/gl.c" +#include "gl/data.c" +#undef glBufferData +#undef glfwTerminate +#undef hs_throw_error +#undef glfwInit + + +lily_mock_t *mock_glfwInit = NULL; +int mock_glfwInit_() +{ + struct lily_mock_arg_t args[] = {}; + lily_mock_store_call(mock_glfwInit, args); + + int result; + lily_get_value(mock_glfwInit, int, &result); + return result; +} + + +lily_mock_t *mock_hs_throw_error = NULL; +int mock_hs_throw_error_(lua_State *L, const char *str, ...) +{ + struct lily_mock_arg_t args[] = { + { sizeof(const char *), &str } + }; + lily_mock_store_call(mock_hs_throw_error, args); + + lua_pushstring(L, "some error"); + lua_error(L); + + return 0; +} + + +lily_mock_t *mock_glfwTerminate = NULL; +void mock_glfwTerminate_() +{ + struct lily_mock_arg_t args[] = {}; + lily_mock_store_call(mock_glfwTerminate, args); +} + + +lily_mock_t *mock_glBufferData = NULL; +void mock_glBufferData_(int target, size_t size, const void *data, int usage) +{ + struct lily_mock_arg_t args[] = { + { sizeof(int), &target }, + { sizeof(size_t), &size }, + { sizeof(int), &usage } + }; + lily_mock_store_call(mock_glBufferData, args); + + int use_ints; lily_get_value(mock_glBufferData, int, &use_ints); + + if (use_ints) { + size_t count = size/sizeof(int); + int *numbers = data; + for (int i=0; in_calls, 1); + lily_assert_int_equal(mock_hs_throw_error->n_calls, 0); +} + + +void gl_init_fails() +{ + lily_mock_use(&mock_glfwInit); + lily_mock_use(&mock_hs_throw_error); + + lua_State *L = luaL_newstate(); + lily_store_value(mock_glfwInit, int, 0); + lua_pushcfunction(L, gl_init); + int err = lua_pcall(L, 0, 0, 0); + lua_close(L); + + lily_assert_int_equal(err, LUA_ERRRUN); + lily_assert_int_equal(mock_hs_throw_error->n_calls, 1); +} + + +void gl_terminate_works() +{ + lily_mock_use(&mock_glfwTerminate); + + lua_State *L = luaL_newstate(); + lua_pushcfunction(L, gl_terminate); + int err = lua_pcall(L, 0, 0, 0); + lua_close(L); + + lily_assert_int_equal(err, 0); + lily_assert_int_equal(mock_glfwTerminate->n_calls, 1); +} + + +void gl_buffer_float_works() +{ + lily_mock_use(&mock_hs_throw_error); + lily_mock_use(&mock_glBufferData); + lily_store_value(mock_glBufferData, int, 0); // use floats + + lua_State *L = luaL_newstate(); + lua_pushcfunction(L, gl_buffer_data); + lua_pushinteger(L, GL_ARRAY_BUFFER); + lua_pushinteger(L, GL_FLOAT); + hs_create_table(L, + hs_int_num(1, 22), + hs_int_num(2, 33), + hs_int_num(3, 44), + ); + lua_pushinteger(L, GL_STATIC_DRAW); + int err = hs_call(L, 4, 0); + lua_close(L); + + lily_assert_int_equal(err, 0); + lily_assert_int_equal(mock_glBufferData->n_calls, 1); + int target; size_t size; int usage; + struct lily_mock_arg_t args[] = { + { sizeof(int), &target }, + { sizeof(size_t), &size }, + { sizeof(int), &usage } + }; + lily_mock_get_call(mock_glBufferData, args, 0); + lily_assert_int_equal(target, GL_ARRAY_BUFFER); + lily_assert_int_equal(size, 3*sizeof(float)); + lily_assert_int_equal(usage, GL_STATIC_DRAW); + + float n; + lily_get_value(mock_glBufferData, float, &n); + lily_assert_float_equal(n, 22, 0.1); + lily_get_value(mock_glBufferData, float, &n); + lily_assert_float_equal(n, 33, 0.1); + lily_get_value(mock_glBufferData, float, &n); + lily_assert_float_equal(n, 44, 0.1); +} + + +void gl_buffer_int_works() +{ + lily_mock_use(&mock_hs_throw_error); + lily_mock_use(&mock_glBufferData); + lily_store_value(mock_glBufferData, int, 1); // use ints + + lua_State *L = luaL_newstate(); + lua_pushcfunction(L, gl_buffer_data); + lua_pushinteger(L, GL_ARRAY_BUFFER); + lua_pushinteger(L, GL_INT); + hs_create_table(L, + hs_int_num(1, 22), + hs_int_num(2, 33), + hs_int_num(3, 44), + ); + lua_pushinteger(L, GL_STATIC_DRAW); + int err = hs_call(L, 4, 0); + lua_close(L); + + lily_assert_int_equal(err, 0); + lily_assert_int_equal(mock_glBufferData->n_calls, 1); + int target; size_t size; int usage; + struct lily_mock_arg_t args[] = { + { sizeof(int), &target }, + { sizeof(size_t), &size }, + { sizeof(int), &usage } + }; + lily_mock_get_call(mock_glBufferData, args, 0); + lily_assert_int_equal(target, GL_ARRAY_BUFFER); + lily_assert_int_equal(size, 3*sizeof(float)); + lily_assert_int_equal(usage, GL_STATIC_DRAW); + + int n; + lily_get_value(mock_glBufferData, int, &n); + lily_assert_int_equal(n, 22); + lily_get_value(mock_glBufferData, int, &n); + lily_assert_int_equal(n, 33); + lily_get_value(mock_glBufferData, int, &n); + lily_assert_int_equal(n, 44); +} + +void suite_gl() +{ + lily_run_test(gl_init_succeeds); + lily_run_test(gl_init_fails); + lily_run_test(gl_terminate_works); + lily_run_test(gl_buffer_float_works); + lily_run_test(gl_buffer_int_works); + + lily_mock_destroy(mock_glfwInit); + lily_mock_destroy(mock_hs_throw_error); + lily_mock_destroy(mock_glfwTerminate); + lily_mock_destroy(mock_glBufferData); +} diff --git a/src/opengl/glad/CMakeLists.txt b/src/opengl/glad/CMakeLists.txt new file mode 100644 index 0000000..de6a508 --- /dev/null +++ b/src/opengl/glad/CMakeLists.txt @@ -0,0 +1,9 @@ +project(honey-engine) + +target_sources(honey PUBLIC + ${CMAKE_CURRENT_LIST_DIR}/src/glad.c +) + +target_include_directories(honey PUBLIC + ${CMAKE_CURRENT_LIST_DIR}/include +) diff --git a/src/opengl/glad/include/KHR/khrplatform.h b/src/opengl/glad/include/KHR/khrplatform.h new file mode 100644 index 0000000..0164644 --- /dev/null +++ b/src/opengl/glad/include/KHR/khrplatform.h @@ -0,0 +1,311 @@ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ diff --git a/src/opengl/glad/include/glad/glad.h b/src/opengl/glad/include/glad/glad.h new file mode 100644 index 0000000..a5fe03e --- /dev/null +++ b/src/opengl/glad/include/glad/glad.h @@ -0,0 +1,4133 @@ +/* + + OpenGL loader generated by glad 0.1.36 on Sun Feb 26 22:20:10 2023. + + Language/Generator: C/C++ + Specification: gl + APIs: gl=4.1 + Profile: compatibility + Extensions: + + Loader: True + Local files: False + Omit khrplatform: False + Reproducible: False + + Commandline: + --profile="compatibility" --api="gl=4.1" --generator="c" --spec="gl" --extensions="" + Online: + https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D4.1 +*/ + + +#ifndef __glad_h_ +#define __glad_h_ + +#ifdef __gl_h_ +#error OpenGL header already included, remove this include, glad already provides it +#endif +#define __gl_h_ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define APIENTRY __stdcall +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY APIENTRY +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +struct gladGLversionStruct { + int major; + int minor; +}; + +typedef void* (* GLADloadproc)(const char *name); + +#ifndef GLAPI +# if defined(GLAD_GLAPI_EXPORT) +# if defined(_WIN32) || defined(__CYGWIN__) +# if defined(GLAD_GLAPI_EXPORT_BUILD) +# if defined(__GNUC__) +# define GLAPI __attribute__ ((dllexport)) extern +# else +# define GLAPI __declspec(dllexport) extern +# endif +# else +# if defined(__GNUC__) +# define GLAPI __attribute__ ((dllimport)) extern +# else +# define GLAPI __declspec(dllimport) extern +# endif +# endif +# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD) +# define GLAPI __attribute__ ((visibility ("default"))) extern +# else +# define GLAPI extern +# endif +# else +# define GLAPI extern +# endif +#endif + +GLAPI struct gladGLversionStruct GLVersion; + +GLAPI int gladLoadGL(void); + +GLAPI int gladLoadGLLoader(GLADloadproc); + +#include +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef khronos_int8_t GLbyte; +typedef khronos_uint8_t GLubyte; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef int GLint; +typedef unsigned int GLuint; +typedef khronos_int32_t GLclampx; +typedef int GLsizei; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void *GLeglClientBufferEXT; +typedef void *GLeglImageOES; +typedef char GLchar; +typedef char GLcharARB; +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef khronos_uint16_t GLhalf; +typedef khronos_uint16_t GLhalfARB; +typedef khronos_int32_t GLfixed; +typedef khronos_intptr_t GLintptr; +typedef khronos_intptr_t GLintptrARB; +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_ssize_t GLsizeiptrARB; +typedef khronos_int64_t GLint64; +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64; +typedef khronos_uint64_t GLuint64EXT; +typedef struct __GLsync *GLsync; +struct _cl_context; +struct _cl_event; +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +typedef unsigned short GLhalfNV; +typedef GLintptr GLvdpauSurfaceNV; +typedef void (APIENTRY *GLVULKANPROCNV)(void); +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_NONE 0 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_VIEWPORT 0x0BA2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_REPEAT 0x2901 +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 +#define GL_ACCUM 0x0100 +#define GL_LOAD 0x0101 +#define GL_RETURN 0x0102 +#define GL_MULT 0x0103 +#define GL_ADD 0x0104 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LIST_MODE 0x0B30 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_SHADE_MODEL 0x0B54 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_FOG 0x0B60 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_NORMALIZE 0x0BA1 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_LOGIC_OP 0x0BF1 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_INDEX_MODE 0x0C30 +#define GL_RGBA_MODE 0x0C31 +#define GL_RENDER_MODE 0x0C40 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_FOG_HINT 0x0C54 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_INDEX_BITS 0x0D51 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_COLOR_INDEX 0x1900 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_BITMAP 0x1A00 +#define GL_RENDER 0x1C00 +#define GL_FEEDBACK 0x1C01 +#define GL_SELECT 0x1C02 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV 0x2300 +#define GL_EYE_LINEAR 0x2400 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_SPHERE_MAP 0x2402 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_PLANE 0x2502 +#define GL_CLAMP 0x2900 +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_DOUBLE 0x140A +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_RESCALE_NORMAL 0x803A +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_COORD 0x8451 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC2_ALPHA 0x858A +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_INDEX 0x8222 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_ALPHA_INTEGER 0x8D97 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFF +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_RGB565 0x8D62 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +#ifndef GL_VERSION_1_0 +#define GL_VERSION_1_0 1 +GLAPI int GLAD_GL_VERSION_1_0; +typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode); +GLAPI PFNGLCULLFACEPROC glad_glCullFace; +#define glCullFace glad_glCullFace +typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode); +GLAPI PFNGLFRONTFACEPROC glad_glFrontFace; +#define glFrontFace glad_glFrontFace +typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode); +GLAPI PFNGLHINTPROC glad_glHint; +#define glHint glad_glHint +typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width); +GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth; +#define glLineWidth glad_glLineWidth +typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size); +GLAPI PFNGLPOINTSIZEPROC glad_glPointSize; +#define glPointSize glad_glPointSize +typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); +GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode; +#define glPolygonMode glad_glPolygonMode +typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLSCISSORPROC glad_glScissor; +#define glScissor glad_glScissor +typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +#define glTexParameterf glad_glTexParameterf +typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params); +GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +#define glTexParameterfv glad_glTexParameterfv +typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +#define glTexParameteri glad_glTexParameteri +typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params); +GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +#define glTexParameteriv glad_glTexParameteriv +typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D; +#define glTexImage1D glad_glTexImage1D +typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +#define glTexImage2D glad_glTexImage2D +typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf); +GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer; +#define glDrawBuffer glad_glDrawBuffer +typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask); +GLAPI PFNGLCLEARPROC glad_glClear; +#define glClear glad_glClear +typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLCLEARCOLORPROC glad_glClearColor; +#define glClearColor glad_glClearColor +typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s); +GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil; +#define glClearStencil glad_glClearStencil +typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth); +GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth; +#define glClearDepth glad_glClearDepth +typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask); +GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask; +#define glStencilMask glad_glStencilMask +typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI PFNGLCOLORMASKPROC glad_glColorMask; +#define glColorMask glad_glColorMask +typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag); +GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask; +#define glDepthMask glad_glDepthMask +typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap); +GLAPI PFNGLDISABLEPROC glad_glDisable; +#define glDisable glad_glDisable +typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap); +GLAPI PFNGLENABLEPROC glad_glEnable; +#define glEnable glad_glEnable +typedef void (APIENTRYP PFNGLFINISHPROC)(void); +GLAPI PFNGLFINISHPROC glad_glFinish; +#define glFinish glad_glFinish +typedef void (APIENTRYP PFNGLFLUSHPROC)(void); +GLAPI PFNGLFLUSHPROC glad_glFlush; +#define glFlush glad_glFlush +typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc; +#define glBlendFunc glad_glBlendFunc +typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode); +GLAPI PFNGLLOGICOPPROC glad_glLogicOp; +#define glLogicOp glad_glLogicOp +typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc; +#define glStencilFunc glad_glStencilFunc +typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +GLAPI PFNGLSTENCILOPPROC glad_glStencilOp; +#define glStencilOp glad_glStencilOp +typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func); +GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc; +#define glDepthFunc glad_glDepthFunc +typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref; +#define glPixelStoref glad_glPixelStoref +typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei; +#define glPixelStorei glad_glPixelStorei +typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src); +GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer; +#define glReadBuffer glad_glReadBuffer +typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GLAPI PFNGLREADPIXELSPROC glad_glReadPixels; +#define glReadPixels glad_glReadPixels +typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data); +GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +#define glGetBooleanv glad_glGetBooleanv +typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data); +GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev; +#define glGetDoublev glad_glGetDoublev +typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void); +GLAPI PFNGLGETERRORPROC glad_glGetError; +#define glGetError glad_glGetError +typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data); +GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv; +#define glGetFloatv glad_glGetFloatv +typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data); +GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv; +#define glGetIntegerv glad_glGetIntegerv +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name); +GLAPI PFNGLGETSTRINGPROC glad_glGetString; +#define glGetString glad_glGetString +typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage; +#define glGetTexImage glad_glGetTexImage +typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +#define glGetTexParameterfv glad_glGetTexParameterfv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +#define glGetTexParameteriv glad_glGetTexParameteriv +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; +#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; +#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv +typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap); +GLAPI PFNGLISENABLEDPROC glad_glIsEnabled; +#define glIsEnabled glad_glIsEnabled +typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); +GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange; +#define glDepthRange glad_glDepthRange +typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLVIEWPORTPROC glad_glViewport; +#define glViewport glad_glViewport +typedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode); +GLAPI PFNGLNEWLISTPROC glad_glNewList; +#define glNewList glad_glNewList +typedef void (APIENTRYP PFNGLENDLISTPROC)(void); +GLAPI PFNGLENDLISTPROC glad_glEndList; +#define glEndList glad_glEndList +typedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list); +GLAPI PFNGLCALLLISTPROC glad_glCallList; +#define glCallList glad_glCallList +typedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void *lists); +GLAPI PFNGLCALLLISTSPROC glad_glCallLists; +#define glCallLists glad_glCallLists +typedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); +GLAPI PFNGLDELETELISTSPROC glad_glDeleteLists; +#define glDeleteLists glad_glDeleteLists +typedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range); +GLAPI PFNGLGENLISTSPROC glad_glGenLists; +#define glGenLists glad_glGenLists +typedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base); +GLAPI PFNGLLISTBASEPROC glad_glListBase; +#define glListBase glad_glListBase +typedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode); +GLAPI PFNGLBEGINPROC glad_glBegin; +#define glBegin glad_glBegin +typedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +GLAPI PFNGLBITMAPPROC glad_glBitmap; +#define glBitmap glad_glBitmap +typedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +GLAPI PFNGLCOLOR3BPROC glad_glColor3b; +#define glColor3b glad_glColor3b +typedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte *v); +GLAPI PFNGLCOLOR3BVPROC glad_glColor3bv; +#define glColor3bv glad_glColor3bv +typedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +GLAPI PFNGLCOLOR3DPROC glad_glColor3d; +#define glColor3d glad_glColor3d +typedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble *v); +GLAPI PFNGLCOLOR3DVPROC glad_glColor3dv; +#define glColor3dv glad_glColor3dv +typedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +GLAPI PFNGLCOLOR3FPROC glad_glColor3f; +#define glColor3f glad_glColor3f +typedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat *v); +GLAPI PFNGLCOLOR3FVPROC glad_glColor3fv; +#define glColor3fv glad_glColor3fv +typedef void (APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue); +GLAPI PFNGLCOLOR3IPROC glad_glColor3i; +#define glColor3i glad_glColor3i +typedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint *v); +GLAPI PFNGLCOLOR3IVPROC glad_glColor3iv; +#define glColor3iv glad_glColor3iv +typedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +GLAPI PFNGLCOLOR3SPROC glad_glColor3s; +#define glColor3s glad_glColor3s +typedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort *v); +GLAPI PFNGLCOLOR3SVPROC glad_glColor3sv; +#define glColor3sv glad_glColor3sv +typedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +GLAPI PFNGLCOLOR3UBPROC glad_glColor3ub; +#define glColor3ub glad_glColor3ub +typedef void (APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte *v); +GLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv; +#define glColor3ubv glad_glColor3ubv +typedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +GLAPI PFNGLCOLOR3UIPROC glad_glColor3ui; +#define glColor3ui glad_glColor3ui +typedef void (APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint *v); +GLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv; +#define glColor3uiv glad_glColor3uiv +typedef void (APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +GLAPI PFNGLCOLOR3USPROC glad_glColor3us; +#define glColor3us glad_glColor3us +typedef void (APIENTRYP PFNGLCOLOR3USVPROC)(const GLushort *v); +GLAPI PFNGLCOLOR3USVPROC glad_glColor3usv; +#define glColor3usv glad_glColor3usv +typedef void (APIENTRYP PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +GLAPI PFNGLCOLOR4BPROC glad_glColor4b; +#define glColor4b glad_glColor4b +typedef void (APIENTRYP PFNGLCOLOR4BVPROC)(const GLbyte *v); +GLAPI PFNGLCOLOR4BVPROC glad_glColor4bv; +#define glColor4bv glad_glColor4bv +typedef void (APIENTRYP PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +GLAPI PFNGLCOLOR4DPROC glad_glColor4d; +#define glColor4d glad_glColor4d +typedef void (APIENTRYP PFNGLCOLOR4DVPROC)(const GLdouble *v); +GLAPI PFNGLCOLOR4DVPROC glad_glColor4dv; +#define glColor4dv glad_glColor4dv +typedef void (APIENTRYP PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLCOLOR4FPROC glad_glColor4f; +#define glColor4f glad_glColor4f +typedef void (APIENTRYP PFNGLCOLOR4FVPROC)(const GLfloat *v); +GLAPI PFNGLCOLOR4FVPROC glad_glColor4fv; +#define glColor4fv glad_glColor4fv +typedef void (APIENTRYP PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha); +GLAPI PFNGLCOLOR4IPROC glad_glColor4i; +#define glColor4i glad_glColor4i +typedef void (APIENTRYP PFNGLCOLOR4IVPROC)(const GLint *v); +GLAPI PFNGLCOLOR4IVPROC glad_glColor4iv; +#define glColor4iv glad_glColor4iv +typedef void (APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha); +GLAPI PFNGLCOLOR4SPROC glad_glColor4s; +#define glColor4s glad_glColor4s +typedef void (APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort *v); +GLAPI PFNGLCOLOR4SVPROC glad_glColor4sv; +#define glColor4sv glad_glColor4sv +typedef void (APIENTRYP PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +GLAPI PFNGLCOLOR4UBPROC glad_glColor4ub; +#define glColor4ub glad_glColor4ub +typedef void (APIENTRYP PFNGLCOLOR4UBVPROC)(const GLubyte *v); +GLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv; +#define glColor4ubv glad_glColor4ubv +typedef void (APIENTRYP PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); +GLAPI PFNGLCOLOR4UIPROC glad_glColor4ui; +#define glColor4ui glad_glColor4ui +typedef void (APIENTRYP PFNGLCOLOR4UIVPROC)(const GLuint *v); +GLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv; +#define glColor4uiv glad_glColor4uiv +typedef void (APIENTRYP PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha); +GLAPI PFNGLCOLOR4USPROC glad_glColor4us; +#define glColor4us glad_glColor4us +typedef void (APIENTRYP PFNGLCOLOR4USVPROC)(const GLushort *v); +GLAPI PFNGLCOLOR4USVPROC glad_glColor4usv; +#define glColor4usv glad_glColor4usv +typedef void (APIENTRYP PFNGLEDGEFLAGPROC)(GLboolean flag); +GLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag; +#define glEdgeFlag glad_glEdgeFlag +typedef void (APIENTRYP PFNGLEDGEFLAGVPROC)(const GLboolean *flag); +GLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; +#define glEdgeFlagv glad_glEdgeFlagv +typedef void (APIENTRYP PFNGLENDPROC)(void); +GLAPI PFNGLENDPROC glad_glEnd; +#define glEnd glad_glEnd +typedef void (APIENTRYP PFNGLINDEXDPROC)(GLdouble c); +GLAPI PFNGLINDEXDPROC glad_glIndexd; +#define glIndexd glad_glIndexd +typedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble *c); +GLAPI PFNGLINDEXDVPROC glad_glIndexdv; +#define glIndexdv glad_glIndexdv +typedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c); +GLAPI PFNGLINDEXFPROC glad_glIndexf; +#define glIndexf glad_glIndexf +typedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat *c); +GLAPI PFNGLINDEXFVPROC glad_glIndexfv; +#define glIndexfv glad_glIndexfv +typedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c); +GLAPI PFNGLINDEXIPROC glad_glIndexi; +#define glIndexi glad_glIndexi +typedef void (APIENTRYP PFNGLINDEXIVPROC)(const GLint *c); +GLAPI PFNGLINDEXIVPROC glad_glIndexiv; +#define glIndexiv glad_glIndexiv +typedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c); +GLAPI PFNGLINDEXSPROC glad_glIndexs; +#define glIndexs glad_glIndexs +typedef void (APIENTRYP PFNGLINDEXSVPROC)(const GLshort *c); +GLAPI PFNGLINDEXSVPROC glad_glIndexsv; +#define glIndexsv glad_glIndexsv +typedef void (APIENTRYP PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI PFNGLNORMAL3BPROC glad_glNormal3b; +#define glNormal3b glad_glNormal3b +typedef void (APIENTRYP PFNGLNORMAL3BVPROC)(const GLbyte *v); +GLAPI PFNGLNORMAL3BVPROC glad_glNormal3bv; +#define glNormal3bv glad_glNormal3bv +typedef void (APIENTRYP PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI PFNGLNORMAL3DPROC glad_glNormal3d; +#define glNormal3d glad_glNormal3d +typedef void (APIENTRYP PFNGLNORMAL3DVPROC)(const GLdouble *v); +GLAPI PFNGLNORMAL3DVPROC glad_glNormal3dv; +#define glNormal3dv glad_glNormal3dv +typedef void (APIENTRYP PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI PFNGLNORMAL3FPROC glad_glNormal3f; +#define glNormal3f glad_glNormal3f +typedef void (APIENTRYP PFNGLNORMAL3FVPROC)(const GLfloat *v); +GLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv; +#define glNormal3fv glad_glNormal3fv +typedef void (APIENTRYP PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz); +GLAPI PFNGLNORMAL3IPROC glad_glNormal3i; +#define glNormal3i glad_glNormal3i +typedef void (APIENTRYP PFNGLNORMAL3IVPROC)(const GLint *v); +GLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv; +#define glNormal3iv glad_glNormal3iv +typedef void (APIENTRYP PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); +GLAPI PFNGLNORMAL3SPROC glad_glNormal3s; +#define glNormal3s glad_glNormal3s +typedef void (APIENTRYP PFNGLNORMAL3SVPROC)(const GLshort *v); +GLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv; +#define glNormal3sv glad_glNormal3sv +typedef void (APIENTRYP PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y); +GLAPI PFNGLRASTERPOS2DPROC glad_glRasterPos2d; +#define glRasterPos2d glad_glRasterPos2d +typedef void (APIENTRYP PFNGLRASTERPOS2DVPROC)(const GLdouble *v); +GLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; +#define glRasterPos2dv glad_glRasterPos2dv +typedef void (APIENTRYP PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y); +GLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f; +#define glRasterPos2f glad_glRasterPos2f +typedef void (APIENTRYP PFNGLRASTERPOS2FVPROC)(const GLfloat *v); +GLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; +#define glRasterPos2fv glad_glRasterPos2fv +typedef void (APIENTRYP PFNGLRASTERPOS2IPROC)(GLint x, GLint y); +GLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i; +#define glRasterPos2i glad_glRasterPos2i +typedef void (APIENTRYP PFNGLRASTERPOS2IVPROC)(const GLint *v); +GLAPI PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; +#define glRasterPos2iv glad_glRasterPos2iv +typedef void (APIENTRYP PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y); +GLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s; +#define glRasterPos2s glad_glRasterPos2s +typedef void (APIENTRYP PFNGLRASTERPOS2SVPROC)(const GLshort *v); +GLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; +#define glRasterPos2sv glad_glRasterPos2sv +typedef void (APIENTRYP PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d; +#define glRasterPos3d glad_glRasterPos3d +typedef void (APIENTRYP PFNGLRASTERPOS3DVPROC)(const GLdouble *v); +GLAPI PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; +#define glRasterPos3dv glad_glRasterPos3dv +typedef void (APIENTRYP PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLRASTERPOS3FPROC glad_glRasterPos3f; +#define glRasterPos3f glad_glRasterPos3f +typedef void (APIENTRYP PFNGLRASTERPOS3FVPROC)(const GLfloat *v); +GLAPI PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; +#define glRasterPos3fv glad_glRasterPos3fv +typedef void (APIENTRYP PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z); +GLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i; +#define glRasterPos3i glad_glRasterPos3i +typedef void (APIENTRYP PFNGLRASTERPOS3IVPROC)(const GLint *v); +GLAPI PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; +#define glRasterPos3iv glad_glRasterPos3iv +typedef void (APIENTRYP PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z); +GLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s; +#define glRasterPos3s glad_glRasterPos3s +typedef void (APIENTRYP PFNGLRASTERPOS3SVPROC)(const GLshort *v); +GLAPI PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; +#define glRasterPos3sv glad_glRasterPos3sv +typedef void (APIENTRYP PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d; +#define glRasterPos4d glad_glRasterPos4d +typedef void (APIENTRYP PFNGLRASTERPOS4DVPROC)(const GLdouble *v); +GLAPI PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; +#define glRasterPos4dv glad_glRasterPos4dv +typedef void (APIENTRYP PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f; +#define glRasterPos4f glad_glRasterPos4f +typedef void (APIENTRYP PFNGLRASTERPOS4FVPROC)(const GLfloat *v); +GLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; +#define glRasterPos4fv glad_glRasterPos4fv +typedef void (APIENTRYP PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w); +GLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i; +#define glRasterPos4i glad_glRasterPos4i +typedef void (APIENTRYP PFNGLRASTERPOS4IVPROC)(const GLint *v); +GLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; +#define glRasterPos4iv glad_glRasterPos4iv +typedef void (APIENTRYP PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s; +#define glRasterPos4s glad_glRasterPos4s +typedef void (APIENTRYP PFNGLRASTERPOS4SVPROC)(const GLshort *v); +GLAPI PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; +#define glRasterPos4sv glad_glRasterPos4sv +typedef void (APIENTRYP PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +GLAPI PFNGLRECTDPROC glad_glRectd; +#define glRectd glad_glRectd +typedef void (APIENTRYP PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2); +GLAPI PFNGLRECTDVPROC glad_glRectdv; +#define glRectdv glad_glRectdv +typedef void (APIENTRYP PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +GLAPI PFNGLRECTFPROC glad_glRectf; +#define glRectf glad_glRectf +typedef void (APIENTRYP PFNGLRECTFVPROC)(const GLfloat *v1, const GLfloat *v2); +GLAPI PFNGLRECTFVPROC glad_glRectfv; +#define glRectfv glad_glRectfv +typedef void (APIENTRYP PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2); +GLAPI PFNGLRECTIPROC glad_glRecti; +#define glRecti glad_glRecti +typedef void (APIENTRYP PFNGLRECTIVPROC)(const GLint *v1, const GLint *v2); +GLAPI PFNGLRECTIVPROC glad_glRectiv; +#define glRectiv glad_glRectiv +typedef void (APIENTRYP PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +GLAPI PFNGLRECTSPROC glad_glRects; +#define glRects glad_glRects +typedef void (APIENTRYP PFNGLRECTSVPROC)(const GLshort *v1, const GLshort *v2); +GLAPI PFNGLRECTSVPROC glad_glRectsv; +#define glRectsv glad_glRectsv +typedef void (APIENTRYP PFNGLTEXCOORD1DPROC)(GLdouble s); +GLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d; +#define glTexCoord1d glad_glTexCoord1d +typedef void (APIENTRYP PFNGLTEXCOORD1DVPROC)(const GLdouble *v); +GLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; +#define glTexCoord1dv glad_glTexCoord1dv +typedef void (APIENTRYP PFNGLTEXCOORD1FPROC)(GLfloat s); +GLAPI PFNGLTEXCOORD1FPROC glad_glTexCoord1f; +#define glTexCoord1f glad_glTexCoord1f +typedef void (APIENTRYP PFNGLTEXCOORD1FVPROC)(const GLfloat *v); +GLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; +#define glTexCoord1fv glad_glTexCoord1fv +typedef void (APIENTRYP PFNGLTEXCOORD1IPROC)(GLint s); +GLAPI PFNGLTEXCOORD1IPROC glad_glTexCoord1i; +#define glTexCoord1i glad_glTexCoord1i +typedef void (APIENTRYP PFNGLTEXCOORD1IVPROC)(const GLint *v); +GLAPI PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; +#define glTexCoord1iv glad_glTexCoord1iv +typedef void (APIENTRYP PFNGLTEXCOORD1SPROC)(GLshort s); +GLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s; +#define glTexCoord1s glad_glTexCoord1s +typedef void (APIENTRYP PFNGLTEXCOORD1SVPROC)(const GLshort *v); +GLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; +#define glTexCoord1sv glad_glTexCoord1sv +typedef void (APIENTRYP PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t); +GLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d; +#define glTexCoord2d glad_glTexCoord2d +typedef void (APIENTRYP PFNGLTEXCOORD2DVPROC)(const GLdouble *v); +GLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; +#define glTexCoord2dv glad_glTexCoord2dv +typedef void (APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t); +GLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f; +#define glTexCoord2f glad_glTexCoord2f +typedef void (APIENTRYP PFNGLTEXCOORD2FVPROC)(const GLfloat *v); +GLAPI PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv; +#define glTexCoord2fv glad_glTexCoord2fv +typedef void (APIENTRYP PFNGLTEXCOORD2IPROC)(GLint s, GLint t); +GLAPI PFNGLTEXCOORD2IPROC glad_glTexCoord2i; +#define glTexCoord2i glad_glTexCoord2i +typedef void (APIENTRYP PFNGLTEXCOORD2IVPROC)(const GLint *v); +GLAPI PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv; +#define glTexCoord2iv glad_glTexCoord2iv +typedef void (APIENTRYP PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t); +GLAPI PFNGLTEXCOORD2SPROC glad_glTexCoord2s; +#define glTexCoord2s glad_glTexCoord2s +typedef void (APIENTRYP PFNGLTEXCOORD2SVPROC)(const GLshort *v); +GLAPI PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv; +#define glTexCoord2sv glad_glTexCoord2sv +typedef void (APIENTRYP PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r); +GLAPI PFNGLTEXCOORD3DPROC glad_glTexCoord3d; +#define glTexCoord3d glad_glTexCoord3d +typedef void (APIENTRYP PFNGLTEXCOORD3DVPROC)(const GLdouble *v); +GLAPI PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; +#define glTexCoord3dv glad_glTexCoord3dv +typedef void (APIENTRYP PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r); +GLAPI PFNGLTEXCOORD3FPROC glad_glTexCoord3f; +#define glTexCoord3f glad_glTexCoord3f +typedef void (APIENTRYP PFNGLTEXCOORD3FVPROC)(const GLfloat *v); +GLAPI PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; +#define glTexCoord3fv glad_glTexCoord3fv +typedef void (APIENTRYP PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r); +GLAPI PFNGLTEXCOORD3IPROC glad_glTexCoord3i; +#define glTexCoord3i glad_glTexCoord3i +typedef void (APIENTRYP PFNGLTEXCOORD3IVPROC)(const GLint *v); +GLAPI PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; +#define glTexCoord3iv glad_glTexCoord3iv +typedef void (APIENTRYP PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r); +GLAPI PFNGLTEXCOORD3SPROC glad_glTexCoord3s; +#define glTexCoord3s glad_glTexCoord3s +typedef void (APIENTRYP PFNGLTEXCOORD3SVPROC)(const GLshort *v); +GLAPI PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; +#define glTexCoord3sv glad_glTexCoord3sv +typedef void (APIENTRYP PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI PFNGLTEXCOORD4DPROC glad_glTexCoord4d; +#define glTexCoord4d glad_glTexCoord4d +typedef void (APIENTRYP PFNGLTEXCOORD4DVPROC)(const GLdouble *v); +GLAPI PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; +#define glTexCoord4dv glad_glTexCoord4dv +typedef void (APIENTRYP PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI PFNGLTEXCOORD4FPROC glad_glTexCoord4f; +#define glTexCoord4f glad_glTexCoord4f +typedef void (APIENTRYP PFNGLTEXCOORD4FVPROC)(const GLfloat *v); +GLAPI PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; +#define glTexCoord4fv glad_glTexCoord4fv +typedef void (APIENTRYP PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q); +GLAPI PFNGLTEXCOORD4IPROC glad_glTexCoord4i; +#define glTexCoord4i glad_glTexCoord4i +typedef void (APIENTRYP PFNGLTEXCOORD4IVPROC)(const GLint *v); +GLAPI PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; +#define glTexCoord4iv glad_glTexCoord4iv +typedef void (APIENTRYP PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI PFNGLTEXCOORD4SPROC glad_glTexCoord4s; +#define glTexCoord4s glad_glTexCoord4s +typedef void (APIENTRYP PFNGLTEXCOORD4SVPROC)(const GLshort *v); +GLAPI PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; +#define glTexCoord4sv glad_glTexCoord4sv +typedef void (APIENTRYP PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y); +GLAPI PFNGLVERTEX2DPROC glad_glVertex2d; +#define glVertex2d glad_glVertex2d +typedef void (APIENTRYP PFNGLVERTEX2DVPROC)(const GLdouble *v); +GLAPI PFNGLVERTEX2DVPROC glad_glVertex2dv; +#define glVertex2dv glad_glVertex2dv +typedef void (APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y); +GLAPI PFNGLVERTEX2FPROC glad_glVertex2f; +#define glVertex2f glad_glVertex2f +typedef void (APIENTRYP PFNGLVERTEX2FVPROC)(const GLfloat *v); +GLAPI PFNGLVERTEX2FVPROC glad_glVertex2fv; +#define glVertex2fv glad_glVertex2fv +typedef void (APIENTRYP PFNGLVERTEX2IPROC)(GLint x, GLint y); +GLAPI PFNGLVERTEX2IPROC glad_glVertex2i; +#define glVertex2i glad_glVertex2i +typedef void (APIENTRYP PFNGLVERTEX2IVPROC)(const GLint *v); +GLAPI PFNGLVERTEX2IVPROC glad_glVertex2iv; +#define glVertex2iv glad_glVertex2iv +typedef void (APIENTRYP PFNGLVERTEX2SPROC)(GLshort x, GLshort y); +GLAPI PFNGLVERTEX2SPROC glad_glVertex2s; +#define glVertex2s glad_glVertex2s +typedef void (APIENTRYP PFNGLVERTEX2SVPROC)(const GLshort *v); +GLAPI PFNGLVERTEX2SVPROC glad_glVertex2sv; +#define glVertex2sv glad_glVertex2sv +typedef void (APIENTRYP PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLVERTEX3DPROC glad_glVertex3d; +#define glVertex3d glad_glVertex3d +typedef void (APIENTRYP PFNGLVERTEX3DVPROC)(const GLdouble *v); +GLAPI PFNGLVERTEX3DVPROC glad_glVertex3dv; +#define glVertex3dv glad_glVertex3dv +typedef void (APIENTRYP PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLVERTEX3FPROC glad_glVertex3f; +#define glVertex3f glad_glVertex3f +typedef void (APIENTRYP PFNGLVERTEX3FVPROC)(const GLfloat *v); +GLAPI PFNGLVERTEX3FVPROC glad_glVertex3fv; +#define glVertex3fv glad_glVertex3fv +typedef void (APIENTRYP PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z); +GLAPI PFNGLVERTEX3IPROC glad_glVertex3i; +#define glVertex3i glad_glVertex3i +typedef void (APIENTRYP PFNGLVERTEX3IVPROC)(const GLint *v); +GLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv; +#define glVertex3iv glad_glVertex3iv +typedef void (APIENTRYP PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z); +GLAPI PFNGLVERTEX3SPROC glad_glVertex3s; +#define glVertex3s glad_glVertex3s +typedef void (APIENTRYP PFNGLVERTEX3SVPROC)(const GLshort *v); +GLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv; +#define glVertex3sv glad_glVertex3sv +typedef void (APIENTRYP PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLVERTEX4DPROC glad_glVertex4d; +#define glVertex4d glad_glVertex4d +typedef void (APIENTRYP PFNGLVERTEX4DVPROC)(const GLdouble *v); +GLAPI PFNGLVERTEX4DVPROC glad_glVertex4dv; +#define glVertex4dv glad_glVertex4dv +typedef void (APIENTRYP PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI PFNGLVERTEX4FPROC glad_glVertex4f; +#define glVertex4f glad_glVertex4f +typedef void (APIENTRYP PFNGLVERTEX4FVPROC)(const GLfloat *v); +GLAPI PFNGLVERTEX4FVPROC glad_glVertex4fv; +#define glVertex4fv glad_glVertex4fv +typedef void (APIENTRYP PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w); +GLAPI PFNGLVERTEX4IPROC glad_glVertex4i; +#define glVertex4i glad_glVertex4i +typedef void (APIENTRYP PFNGLVERTEX4IVPROC)(const GLint *v); +GLAPI PFNGLVERTEX4IVPROC glad_glVertex4iv; +#define glVertex4iv glad_glVertex4iv +typedef void (APIENTRYP PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI PFNGLVERTEX4SPROC glad_glVertex4s; +#define glVertex4s glad_glVertex4s +typedef void (APIENTRYP PFNGLVERTEX4SVPROC)(const GLshort *v); +GLAPI PFNGLVERTEX4SVPROC glad_glVertex4sv; +#define glVertex4sv glad_glVertex4sv +typedef void (APIENTRYP PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble *equation); +GLAPI PFNGLCLIPPLANEPROC glad_glClipPlane; +#define glClipPlane glad_glClipPlane +typedef void (APIENTRYP PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode); +GLAPI PFNGLCOLORMATERIALPROC glad_glColorMaterial; +#define glColorMaterial glad_glColorMaterial +typedef void (APIENTRYP PFNGLFOGFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLFOGFPROC glad_glFogf; +#define glFogf glad_glFogf +typedef void (APIENTRYP PFNGLFOGFVPROC)(GLenum pname, const GLfloat *params); +GLAPI PFNGLFOGFVPROC glad_glFogfv; +#define glFogfv glad_glFogfv +typedef void (APIENTRYP PFNGLFOGIPROC)(GLenum pname, GLint param); +GLAPI PFNGLFOGIPROC glad_glFogi; +#define glFogi glad_glFogi +typedef void (APIENTRYP PFNGLFOGIVPROC)(GLenum pname, const GLint *params); +GLAPI PFNGLFOGIVPROC glad_glFogiv; +#define glFogiv glad_glFogiv +typedef void (APIENTRYP PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param); +GLAPI PFNGLLIGHTFPROC glad_glLightf; +#define glLightf glad_glLightf +typedef void (APIENTRYP PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat *params); +GLAPI PFNGLLIGHTFVPROC glad_glLightfv; +#define glLightfv glad_glLightfv +typedef void (APIENTRYP PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param); +GLAPI PFNGLLIGHTIPROC glad_glLighti; +#define glLighti glad_glLighti +typedef void (APIENTRYP PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint *params); +GLAPI PFNGLLIGHTIVPROC glad_glLightiv; +#define glLightiv glad_glLightiv +typedef void (APIENTRYP PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf; +#define glLightModelf glad_glLightModelf +typedef void (APIENTRYP PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat *params); +GLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv; +#define glLightModelfv glad_glLightModelfv +typedef void (APIENTRYP PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param); +GLAPI PFNGLLIGHTMODELIPROC glad_glLightModeli; +#define glLightModeli glad_glLightModeli +typedef void (APIENTRYP PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint *params); +GLAPI PFNGLLIGHTMODELIVPROC glad_glLightModeliv; +#define glLightModeliv glad_glLightModeliv +typedef void (APIENTRYP PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern); +GLAPI PFNGLLINESTIPPLEPROC glad_glLineStipple; +#define glLineStipple glad_glLineStipple +typedef void (APIENTRYP PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param); +GLAPI PFNGLMATERIALFPROC glad_glMaterialf; +#define glMaterialf glad_glMaterialf +typedef void (APIENTRYP PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat *params); +GLAPI PFNGLMATERIALFVPROC glad_glMaterialfv; +#define glMaterialfv glad_glMaterialfv +typedef void (APIENTRYP PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param); +GLAPI PFNGLMATERIALIPROC glad_glMateriali; +#define glMateriali glad_glMateriali +typedef void (APIENTRYP PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint *params); +GLAPI PFNGLMATERIALIVPROC glad_glMaterialiv; +#define glMaterialiv glad_glMaterialiv +typedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask); +GLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; +#define glPolygonStipple glad_glPolygonStipple +typedef void (APIENTRYP PFNGLSHADEMODELPROC)(GLenum mode); +GLAPI PFNGLSHADEMODELPROC glad_glShadeModel; +#define glShadeModel glad_glShadeModel +typedef void (APIENTRYP PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param); +GLAPI PFNGLTEXENVFPROC glad_glTexEnvf; +#define glTexEnvf glad_glTexEnvf +typedef void (APIENTRYP PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat *params); +GLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv; +#define glTexEnvfv glad_glTexEnvfv +typedef void (APIENTRYP PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param); +GLAPI PFNGLTEXENVIPROC glad_glTexEnvi; +#define glTexEnvi glad_glTexEnvi +typedef void (APIENTRYP PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint *params); +GLAPI PFNGLTEXENVIVPROC glad_glTexEnviv; +#define glTexEnviv glad_glTexEnviv +typedef void (APIENTRYP PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param); +GLAPI PFNGLTEXGENDPROC glad_glTexGend; +#define glTexGend glad_glTexGend +typedef void (APIENTRYP PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble *params); +GLAPI PFNGLTEXGENDVPROC glad_glTexGendv; +#define glTexGendv glad_glTexGendv +typedef void (APIENTRYP PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param); +GLAPI PFNGLTEXGENFPROC glad_glTexGenf; +#define glTexGenf glad_glTexGenf +typedef void (APIENTRYP PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat *params); +GLAPI PFNGLTEXGENFVPROC glad_glTexGenfv; +#define glTexGenfv glad_glTexGenfv +typedef void (APIENTRYP PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param); +GLAPI PFNGLTEXGENIPROC glad_glTexGeni; +#define glTexGeni glad_glTexGeni +typedef void (APIENTRYP PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint *params); +GLAPI PFNGLTEXGENIVPROC glad_glTexGeniv; +#define glTexGeniv glad_glTexGeniv +typedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat *buffer); +GLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; +#define glFeedbackBuffer glad_glFeedbackBuffer +typedef void (APIENTRYP PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint *buffer); +GLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer; +#define glSelectBuffer glad_glSelectBuffer +typedef GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode); +GLAPI PFNGLRENDERMODEPROC glad_glRenderMode; +#define glRenderMode glad_glRenderMode +typedef void (APIENTRYP PFNGLINITNAMESPROC)(void); +GLAPI PFNGLINITNAMESPROC glad_glInitNames; +#define glInitNames glad_glInitNames +typedef void (APIENTRYP PFNGLLOADNAMEPROC)(GLuint name); +GLAPI PFNGLLOADNAMEPROC glad_glLoadName; +#define glLoadName glad_glLoadName +typedef void (APIENTRYP PFNGLPASSTHROUGHPROC)(GLfloat token); +GLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough; +#define glPassThrough glad_glPassThrough +typedef void (APIENTRYP PFNGLPOPNAMEPROC)(void); +GLAPI PFNGLPOPNAMEPROC glad_glPopName; +#define glPopName glad_glPopName +typedef void (APIENTRYP PFNGLPUSHNAMEPROC)(GLuint name); +GLAPI PFNGLPUSHNAMEPROC glad_glPushName; +#define glPushName glad_glPushName +typedef void (APIENTRYP PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLCLEARACCUMPROC glad_glClearAccum; +#define glClearAccum glad_glClearAccum +typedef void (APIENTRYP PFNGLCLEARINDEXPROC)(GLfloat c); +GLAPI PFNGLCLEARINDEXPROC glad_glClearIndex; +#define glClearIndex glad_glClearIndex +typedef void (APIENTRYP PFNGLINDEXMASKPROC)(GLuint mask); +GLAPI PFNGLINDEXMASKPROC glad_glIndexMask; +#define glIndexMask glad_glIndexMask +typedef void (APIENTRYP PFNGLACCUMPROC)(GLenum op, GLfloat value); +GLAPI PFNGLACCUMPROC glad_glAccum; +#define glAccum glad_glAccum +typedef void (APIENTRYP PFNGLPOPATTRIBPROC)(void); +GLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib; +#define glPopAttrib glad_glPopAttrib +typedef void (APIENTRYP PFNGLPUSHATTRIBPROC)(GLbitfield mask); +GLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib; +#define glPushAttrib glad_glPushAttrib +typedef void (APIENTRYP PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI PFNGLMAP1DPROC glad_glMap1d; +#define glMap1d glad_glMap1d +typedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI PFNGLMAP1FPROC glad_glMap1f; +#define glMap1f glad_glMap1f +typedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI PFNGLMAP2DPROC glad_glMap2d; +#define glMap2d glad_glMap2d +typedef void (APIENTRYP PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +GLAPI PFNGLMAP2FPROC glad_glMap2f; +#define glMap2f glad_glMap2f +typedef void (APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2); +GLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d; +#define glMapGrid1d glad_glMapGrid1d +typedef void (APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2); +GLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f; +#define glMapGrid1f glad_glMapGrid1f +typedef void (APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +GLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d; +#define glMapGrid2d glad_glMapGrid2d +typedef void (APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +GLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f; +#define glMapGrid2f glad_glMapGrid2f +typedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u); +GLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; +#define glEvalCoord1d glad_glEvalCoord1d +typedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble *u); +GLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; +#define glEvalCoord1dv glad_glEvalCoord1dv +typedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u); +GLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; +#define glEvalCoord1f glad_glEvalCoord1f +typedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat *u); +GLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; +#define glEvalCoord1fv glad_glEvalCoord1fv +typedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); +GLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; +#define glEvalCoord2d glad_glEvalCoord2d +typedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble *u); +GLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; +#define glEvalCoord2dv glad_glEvalCoord2dv +typedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); +GLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; +#define glEvalCoord2f glad_glEvalCoord2f +typedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat *u); +GLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; +#define glEvalCoord2fv glad_glEvalCoord2fv +typedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); +GLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1; +#define glEvalMesh1 glad_glEvalMesh1 +typedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i); +GLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1; +#define glEvalPoint1 glad_glEvalPoint1 +typedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +GLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2; +#define glEvalMesh2 glad_glEvalMesh2 +typedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j); +GLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2; +#define glEvalPoint2 glad_glEvalPoint2 +typedef void (APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref); +GLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc; +#define glAlphaFunc glad_glAlphaFunc +typedef void (APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor); +GLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom; +#define glPixelZoom glad_glPixelZoom +typedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; +#define glPixelTransferf glad_glPixelTransferf +typedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param); +GLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; +#define glPixelTransferi glad_glPixelTransferi +typedef void (APIENTRYP PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values); +GLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv; +#define glPixelMapfv glad_glPixelMapfv +typedef void (APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values); +GLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; +#define glPixelMapuiv glad_glPixelMapuiv +typedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values); +GLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; +#define glPixelMapusv glad_glPixelMapusv +typedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +GLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels; +#define glCopyPixels glad_glCopyPixels +typedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels; +#define glDrawPixels glad_glDrawPixels +typedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation); +GLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; +#define glGetClipPlane glad_glGetClipPlane +typedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params); +GLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv; +#define glGetLightfv glad_glGetLightfv +typedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params); +GLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv; +#define glGetLightiv glad_glGetLightiv +typedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v); +GLAPI PFNGLGETMAPDVPROC glad_glGetMapdv; +#define glGetMapdv glad_glGetMapdv +typedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v); +GLAPI PFNGLGETMAPFVPROC glad_glGetMapfv; +#define glGetMapfv glad_glGetMapfv +typedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v); +GLAPI PFNGLGETMAPIVPROC glad_glGetMapiv; +#define glGetMapiv glad_glGetMapiv +typedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params); +GLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; +#define glGetMaterialfv glad_glGetMaterialfv +typedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params); +GLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; +#define glGetMaterialiv glad_glGetMaterialiv +typedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values); +GLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; +#define glGetPixelMapfv glad_glGetPixelMapfv +typedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values); +GLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; +#define glGetPixelMapuiv glad_glGetPixelMapuiv +typedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values); +GLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; +#define glGetPixelMapusv glad_glGetPixelMapusv +typedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask); +GLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; +#define glGetPolygonStipple glad_glGetPolygonStipple +typedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; +#define glGetTexEnvfv glad_glGetTexEnvfv +typedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; +#define glGetTexEnviv glad_glGetTexEnviv +typedef void (APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params); +GLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv; +#define glGetTexGendv glad_glGetTexGendv +typedef void (APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; +#define glGetTexGenfv glad_glGetTexGenfv +typedef void (APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; +#define glGetTexGeniv glad_glGetTexGeniv +typedef GLboolean (APIENTRYP PFNGLISLISTPROC)(GLuint list); +GLAPI PFNGLISLISTPROC glad_glIsList; +#define glIsList glad_glIsList +typedef void (APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI PFNGLFRUSTUMPROC glad_glFrustum; +#define glFrustum glad_glFrustum +typedef void (APIENTRYP PFNGLLOADIDENTITYPROC)(void); +GLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity; +#define glLoadIdentity glad_glLoadIdentity +typedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat *m); +GLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; +#define glLoadMatrixf glad_glLoadMatrixf +typedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble *m); +GLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; +#define glLoadMatrixd glad_glLoadMatrixd +typedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode); +GLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode; +#define glMatrixMode glad_glMatrixMode +typedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat *m); +GLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf; +#define glMultMatrixf glad_glMultMatrixf +typedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble *m); +GLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd; +#define glMultMatrixd glad_glMultMatrixd +typedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI PFNGLORTHOPROC glad_glOrtho; +#define glOrtho glad_glOrtho +typedef void (APIENTRYP PFNGLPOPMATRIXPROC)(void); +GLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix; +#define glPopMatrix glad_glPopMatrix +typedef void (APIENTRYP PFNGLPUSHMATRIXPROC)(void); +GLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix; +#define glPushMatrix glad_glPushMatrix +typedef void (APIENTRYP PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLROTATEDPROC glad_glRotated; +#define glRotated glad_glRotated +typedef void (APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLROTATEFPROC glad_glRotatef; +#define glRotatef glad_glRotatef +typedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLSCALEDPROC glad_glScaled; +#define glScaled glad_glScaled +typedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLSCALEFPROC glad_glScalef; +#define glScalef glad_glScalef +typedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLTRANSLATEDPROC glad_glTranslated; +#define glTranslated glad_glTranslated +typedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLTRANSLATEFPROC glad_glTranslatef; +#define glTranslatef glad_glTranslatef +#endif +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 +GLAPI int GLAD_GL_VERSION_1_1; +typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays; +#define glDrawArrays glad_glDrawArrays +typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices); +GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements; +#define glDrawElements glad_glDrawElements +typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params); +GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; +#define glGetPointerv glad_glGetPointerv +typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +#define glPolygonOffset glad_glPolygonOffset +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; +#define glCopyTexImage1D glad_glCopyTexImage1D +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +#define glCopyTexImage2D glad_glCopyTexImage2D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; +#define glCopyTexSubImage1D glad_glCopyTexSubImage1D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +#define glCopyTexSubImage2D glad_glCopyTexSubImage2D +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; +#define glTexSubImage1D glad_glTexSubImage1D +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +#define glTexSubImage2D glad_glTexSubImage2D +typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture; +#define glBindTexture glad_glBindTexture +typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures); +GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +#define glDeleteTextures glad_glDeleteTextures +typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures); +GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures; +#define glGenTextures glad_glGenTextures +typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture); +GLAPI PFNGLISTEXTUREPROC glad_glIsTexture; +#define glIsTexture glad_glIsTexture +typedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i); +GLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement; +#define glArrayElement glad_glArrayElement +typedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer; +#define glColorPointer glad_glColorPointer +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array); +GLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; +#define glDisableClientState glad_glDisableClientState +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer); +GLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; +#define glEdgeFlagPointer glad_glEdgeFlagPointer +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array); +GLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; +#define glEnableClientState glad_glEnableClientState +typedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer; +#define glIndexPointer glad_glIndexPointer +typedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer); +GLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; +#define glInterleavedArrays glad_glInterleavedArrays +typedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer; +#define glNormalPointer glad_glNormalPointer +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; +#define glTexCoordPointer glad_glTexCoordPointer +typedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer; +#define glVertexPointer glad_glVertexPointer +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; +#define glAreTexturesResident glad_glAreTexturesResident +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities); +GLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; +#define glPrioritizeTextures glad_glPrioritizeTextures +typedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c); +GLAPI PFNGLINDEXUBPROC glad_glIndexub; +#define glIndexub glad_glIndexub +typedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte *c); +GLAPI PFNGLINDEXUBVPROC glad_glIndexubv; +#define glIndexubv glad_glIndexubv +typedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)(void); +GLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; +#define glPopClientAttrib glad_glPopClientAttrib +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); +GLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; +#define glPushClientAttrib glad_glPushClientAttrib +#endif +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +GLAPI int GLAD_GL_VERSION_1_2; +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; +#define glDrawRangeElements glad_glDrawRangeElements +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D; +#define glTexImage3D glad_glTexImage3D +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; +#define glTexSubImage3D glad_glTexSubImage3D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; +#define glCopyTexSubImage3D glad_glCopyTexSubImage3D +#endif +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +GLAPI int GLAD_GL_VERSION_1_3; +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture); +GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +#define glActiveTexture glad_glActiveTexture +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +#define glSampleCoverage glad_glSampleCoverage +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; +#define glCompressedTexImage3D glad_glCompressedTexImage3D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +#define glCompressedTexImage2D glad_glCompressedTexImage2D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; +#define glCompressedTexImage1D glad_glCompressedTexImage1D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; +#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; +#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img); +GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; +#define glGetCompressedTexImage glad_glGetCompressedTexImage +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); +GLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; +#define glClientActiveTexture glad_glClientActiveTexture +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); +GLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; +#define glMultiTexCoord1d glad_glMultiTexCoord1d +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v); +GLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; +#define glMultiTexCoord1dv glad_glMultiTexCoord1dv +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); +GLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; +#define glMultiTexCoord1f glad_glMultiTexCoord1f +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v); +GLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; +#define glMultiTexCoord1fv glad_glMultiTexCoord1fv +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); +GLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; +#define glMultiTexCoord1i glad_glMultiTexCoord1i +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v); +GLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; +#define glMultiTexCoord1iv glad_glMultiTexCoord1iv +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); +GLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; +#define glMultiTexCoord1s glad_glMultiTexCoord1s +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v); +GLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; +#define glMultiTexCoord1sv glad_glMultiTexCoord1sv +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); +GLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; +#define glMultiTexCoord2d glad_glMultiTexCoord2d +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v); +GLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; +#define glMultiTexCoord2dv glad_glMultiTexCoord2dv +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); +GLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; +#define glMultiTexCoord2f glad_glMultiTexCoord2f +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v); +GLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; +#define glMultiTexCoord2fv glad_glMultiTexCoord2fv +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); +GLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; +#define glMultiTexCoord2i glad_glMultiTexCoord2i +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v); +GLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; +#define glMultiTexCoord2iv glad_glMultiTexCoord2iv +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); +GLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; +#define glMultiTexCoord2s glad_glMultiTexCoord2s +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v); +GLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; +#define glMultiTexCoord2sv glad_glMultiTexCoord2sv +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; +#define glMultiTexCoord3d glad_glMultiTexCoord3d +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v); +GLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; +#define glMultiTexCoord3dv glad_glMultiTexCoord3dv +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; +#define glMultiTexCoord3f glad_glMultiTexCoord3f +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v); +GLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; +#define glMultiTexCoord3fv glad_glMultiTexCoord3fv +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); +GLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; +#define glMultiTexCoord3i glad_glMultiTexCoord3i +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v); +GLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; +#define glMultiTexCoord3iv glad_glMultiTexCoord3iv +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; +#define glMultiTexCoord3s glad_glMultiTexCoord3s +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v); +GLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; +#define glMultiTexCoord3sv glad_glMultiTexCoord3sv +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; +#define glMultiTexCoord4d glad_glMultiTexCoord4d +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v); +GLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; +#define glMultiTexCoord4dv glad_glMultiTexCoord4dv +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; +#define glMultiTexCoord4f glad_glMultiTexCoord4f +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v); +GLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; +#define glMultiTexCoord4fv glad_glMultiTexCoord4fv +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; +#define glMultiTexCoord4i glad_glMultiTexCoord4i +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v); +GLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; +#define glMultiTexCoord4iv glad_glMultiTexCoord4iv +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; +#define glMultiTexCoord4s glad_glMultiTexCoord4s +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v); +GLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; +#define glMultiTexCoord4sv glad_glMultiTexCoord4sv +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m); +GLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; +#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m); +GLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; +#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m); +GLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; +#define glMultTransposeMatrixf glad_glMultTransposeMatrixf +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m); +GLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; +#define glMultTransposeMatrixd glad_glMultTransposeMatrixd +#endif +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +GLAPI int GLAD_GL_VERSION_1_4; +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +#define glBlendFuncSeparate glad_glBlendFuncSeparate +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; +#define glMultiDrawArrays glad_glMultiDrawArrays +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; +#define glMultiDrawElements glad_glMultiDrawElements +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; +#define glPointParameterf glad_glPointParameterf +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params); +GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; +#define glPointParameterfv glad_glPointParameterfv +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); +GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; +#define glPointParameteri glad_glPointParameteri +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params); +GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; +#define glPointParameteriv glad_glPointParameteriv +typedef void (APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord); +GLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf; +#define glFogCoordf glad_glFogCoordf +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat *coord); +GLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv; +#define glFogCoordfv glad_glFogCoordfv +typedef void (APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord); +GLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd; +#define glFogCoordd glad_glFogCoordd +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble *coord); +GLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv; +#define glFogCoorddv glad_glFogCoorddv +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer; +#define glFogCoordPointer glad_glFogCoordPointer +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +GLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b; +#define glSecondaryColor3b glad_glSecondaryColor3b +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v); +GLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv; +#define glSecondaryColor3bv glad_glSecondaryColor3bv +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +GLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d; +#define glSecondaryColor3d glad_glSecondaryColor3d +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v); +GLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv; +#define glSecondaryColor3dv glad_glSecondaryColor3dv +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +GLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f; +#define glSecondaryColor3f glad_glSecondaryColor3f +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v); +GLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv; +#define glSecondaryColor3fv glad_glSecondaryColor3fv +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue); +GLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i; +#define glSecondaryColor3i glad_glSecondaryColor3i +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v); +GLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv; +#define glSecondaryColor3iv glad_glSecondaryColor3iv +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +GLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s; +#define glSecondaryColor3s glad_glSecondaryColor3s +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v); +GLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv; +#define glSecondaryColor3sv glad_glSecondaryColor3sv +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +GLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub; +#define glSecondaryColor3ub glad_glSecondaryColor3ub +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v); +GLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv; +#define glSecondaryColor3ubv glad_glSecondaryColor3ubv +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +GLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui; +#define glSecondaryColor3ui glad_glSecondaryColor3ui +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v); +GLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv; +#define glSecondaryColor3uiv glad_glSecondaryColor3uiv +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +GLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us; +#define glSecondaryColor3us glad_glSecondaryColor3us +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v); +GLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv; +#define glSecondaryColor3usv glad_glSecondaryColor3usv +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer; +#define glSecondaryColorPointer glad_glSecondaryColorPointer +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); +GLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d; +#define glWindowPos2d glad_glWindowPos2d +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble *v); +GLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv; +#define glWindowPos2dv glad_glWindowPos2dv +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); +GLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f; +#define glWindowPos2f glad_glWindowPos2f +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat *v); +GLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv; +#define glWindowPos2fv glad_glWindowPos2fv +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y); +GLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i; +#define glWindowPos2i glad_glWindowPos2i +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint *v); +GLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv; +#define glWindowPos2iv glad_glWindowPos2iv +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y); +GLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s; +#define glWindowPos2s glad_glWindowPos2s +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort *v); +GLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv; +#define glWindowPos2sv glad_glWindowPos2sv +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d; +#define glWindowPos3d glad_glWindowPos3d +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble *v); +GLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv; +#define glWindowPos3dv glad_glWindowPos3dv +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLWINDOWPOS3FPROC glad_glWindowPos3f; +#define glWindowPos3f glad_glWindowPos3f +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat *v); +GLAPI PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv; +#define glWindowPos3fv glad_glWindowPos3fv +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z); +GLAPI PFNGLWINDOWPOS3IPROC glad_glWindowPos3i; +#define glWindowPos3i glad_glWindowPos3i +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint *v); +GLAPI PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv; +#define glWindowPos3iv glad_glWindowPos3iv +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z); +GLAPI PFNGLWINDOWPOS3SPROC glad_glWindowPos3s; +#define glWindowPos3s glad_glWindowPos3s +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort *v); +GLAPI PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; +#define glWindowPos3sv glad_glWindowPos3sv +typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor; +#define glBlendColor glad_glBlendColor +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode); +GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +#define glBlendEquation glad_glBlendEquation +#endif +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +GLAPI int GLAD_GL_VERSION_1_5; +typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids); +GLAPI PFNGLGENQUERIESPROC glad_glGenQueries; +#define glGenQueries glad_glGenQueries +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids); +GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries; +#define glDeleteQueries glad_glDeleteQueries +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id); +GLAPI PFNGLISQUERYPROC glad_glIsQuery; +#define glIsQuery glad_glIsQuery +typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); +GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery; +#define glBeginQuery glad_glBeginQuery +typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target); +GLAPI PFNGLENDQUERYPROC glad_glEndQuery; +#define glEndQuery glad_glEndQuery +typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv; +#define glGetQueryiv glad_glGetQueryiv +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params); +GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; +#define glGetQueryObjectiv glad_glGetQueryObjectiv +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params); +GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; +#define glGetQueryObjectuiv glad_glGetQueryObjectuiv +typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer; +#define glBindBuffer glad_glBindBuffer +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers); +GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +#define glDeleteBuffers glad_glDeleteBuffers +typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers); +GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers; +#define glGenBuffers glad_glGenBuffers +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer); +GLAPI PFNGLISBUFFERPROC glad_glIsBuffer; +#define glIsBuffer glad_glIsBuffer +typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI PFNGLBUFFERDATAPROC glad_glBufferData; +#define glBufferData glad_glBufferData +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +#define glBufferSubData glad_glBufferSubData +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data); +GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; +#define glGetBufferSubData glad_glGetBufferSubData +typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer; +#define glMapBuffer glad_glMapBuffer +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target); +GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +#define glUnmapBuffer glad_glUnmapBuffer +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +#define glGetBufferParameteriv glad_glGetBufferParameteriv +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params); +GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; +#define glGetBufferPointerv glad_glGetBufferPointerv +#endif +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +GLAPI int GLAD_GL_VERSION_2_0; +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +#define glBlendEquationSeparate glad_glBlendEquationSeparate +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs); +GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; +#define glDrawBuffers glad_glDrawBuffers +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +#define glStencilOpSeparate glad_glStencilOpSeparate +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +#define glStencilFuncSeparate glad_glStencilFuncSeparate +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +#define glStencilMaskSeparate glad_glStencilMaskSeparate +typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader; +#define glAttachShader glad_glAttachShader +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name); +GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +#define glBindAttribLocation glad_glBindAttribLocation +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader); +GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader; +#define glCompileShader glad_glCompileShader +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void); +GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +#define glCreateProgram glad_glCreateProgram +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type); +GLAPI PFNGLCREATESHADERPROC glad_glCreateShader; +#define glCreateShader glad_glCreateShader +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program); +GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +#define glDeleteProgram glad_glDeleteProgram +typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader); +GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader; +#define glDeleteShader glad_glDeleteShader +typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader; +#define glDetachShader glad_glDetachShader +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +#define glDisableVertexAttribArray glad_glDisableVertexAttribArray +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +#define glEnableVertexAttribArray glad_glEnableVertexAttribArray +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +#define glGetActiveAttrib glad_glGetActiveAttrib +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +#define glGetActiveUniform glad_glGetActiveUniform +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +#define glGetAttachedShaders glad_glGetAttachedShaders +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +#define glGetAttribLocation glad_glGetAttribLocation +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params); +GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +#define glGetProgramiv glad_glGetProgramiv +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +#define glGetProgramInfoLog glad_glGetProgramInfoLog +typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params); +GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv; +#define glGetShaderiv glad_glGetShaderiv +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +#define glGetShaderInfoLog glad_glGetShaderInfoLog +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +#define glGetShaderSource glad_glGetShaderSource +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +#define glGetUniformLocation glad_glGetUniformLocation +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params); +GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +#define glGetUniformfv glad_glGetUniformfv +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params); +GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +#define glGetUniformiv glad_glGetUniformiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params); +GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; +#define glGetVertexAttribdv glad_glGetVertexAttribdv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params); +GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +#define glGetVertexAttribfv glad_glGetVertexAttribfv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params); +GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +#define glGetVertexAttribiv glad_glGetVertexAttribiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer); +GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program); +GLAPI PFNGLISPROGRAMPROC glad_glIsProgram; +#define glIsProgram glad_glIsProgram +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader); +GLAPI PFNGLISSHADERPROC glad_glIsShader; +#define glIsShader glad_glIsShader +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program); +GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram; +#define glLinkProgram glad_glLinkProgram +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource; +#define glShaderSource glad_glShaderSource +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program); +GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram; +#define glUseProgram glad_glUseProgram +typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f; +#define glUniform1f glad_glUniform1f +typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f; +#define glUniform2f glad_glUniform2f +typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f; +#define glUniform3f glad_glUniform3f +typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f; +#define glUniform4f glad_glUniform4f +typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i; +#define glUniform1i glad_glUniform1i +typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i; +#define glUniform2i glad_glUniform2i +typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i; +#define glUniform3i glad_glUniform3i +typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i; +#define glUniform4i glad_glUniform4i +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv; +#define glUniform1fv glad_glUniform1fv +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv; +#define glUniform2fv glad_glUniform2fv +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv; +#define glUniform3fv glad_glUniform3fv +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv; +#define glUniform4fv glad_glUniform4fv +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv; +#define glUniform1iv glad_glUniform1iv +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv; +#define glUniform2iv glad_glUniform2iv +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv; +#define glUniform3iv glad_glUniform3iv +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv; +#define glUniform4iv glad_glUniform4iv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +#define glUniformMatrix2fv glad_glUniformMatrix2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +#define glUniformMatrix3fv glad_glUniformMatrix3fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +#define glUniformMatrix4fv glad_glUniformMatrix4fv +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program); +GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +#define glValidateProgram glad_glValidateProgram +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; +#define glVertexAttrib1d glad_glVertexAttrib1d +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; +#define glVertexAttrib1dv glad_glVertexAttrib1dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +#define glVertexAttrib1f glad_glVertexAttrib1f +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +#define glVertexAttrib1fv glad_glVertexAttrib1fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; +#define glVertexAttrib1s glad_glVertexAttrib1s +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; +#define glVertexAttrib1sv glad_glVertexAttrib1sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); +GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; +#define glVertexAttrib2d glad_glVertexAttrib2d +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; +#define glVertexAttrib2dv glad_glVertexAttrib2dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +#define glVertexAttrib2f glad_glVertexAttrib2f +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +#define glVertexAttrib2fv glad_glVertexAttrib2fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); +GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; +#define glVertexAttrib2s glad_glVertexAttrib2s +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; +#define glVertexAttrib2sv glad_glVertexAttrib2sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; +#define glVertexAttrib3d glad_glVertexAttrib3d +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; +#define glVertexAttrib3dv glad_glVertexAttrib3dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +#define glVertexAttrib3f glad_glVertexAttrib3f +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +#define glVertexAttrib3fv glad_glVertexAttrib3fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; +#define glVertexAttrib3s glad_glVertexAttrib3s +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; +#define glVertexAttrib3sv glad_glVertexAttrib3sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v); +GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; +#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; +#define glVertexAttrib4Niv glad_glVertexAttrib4Niv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; +#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; +#define glVertexAttrib4Nub glad_glVertexAttrib4Nub +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v); +GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; +#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; +#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v); +GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; +#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v); +GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; +#define glVertexAttrib4bv glad_glVertexAttrib4bv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; +#define glVertexAttrib4d glad_glVertexAttrib4d +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; +#define glVertexAttrib4dv glad_glVertexAttrib4dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +#define glVertexAttrib4f glad_glVertexAttrib4f +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +#define glVertexAttrib4fv glad_glVertexAttrib4fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; +#define glVertexAttrib4iv glad_glVertexAttrib4iv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; +#define glVertexAttrib4s glad_glVertexAttrib4s +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; +#define glVertexAttrib4sv glad_glVertexAttrib4sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v); +GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; +#define glVertexAttrib4ubv glad_glVertexAttrib4ubv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; +#define glVertexAttrib4uiv glad_glVertexAttrib4uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v); +GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; +#define glVertexAttrib4usv glad_glVertexAttrib4usv +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +#define glVertexAttribPointer glad_glVertexAttribPointer +#endif +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +GLAPI int GLAD_GL_VERSION_2_1; +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; +#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; +#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; +#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; +#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; +#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; +#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv +#endif +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +GLAPI int GLAD_GL_VERSION_3_0; +typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski; +#define glColorMaski glad_glColorMaski +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data); +GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; +#define glGetBooleani_v glad_glGetBooleani_v +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data); +GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; +#define glGetIntegeri_v glad_glGetIntegeri_v +typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index); +GLAPI PFNGLENABLEIPROC glad_glEnablei; +#define glEnablei glad_glEnablei +typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index); +GLAPI PFNGLDISABLEIPROC glad_glDisablei; +#define glDisablei glad_glDisablei +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index); +GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi; +#define glIsEnabledi glad_glIsEnabledi +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); +GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; +#define glBeginTransformFeedback glad_glBeginTransformFeedback +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void); +GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; +#define glEndTransformFeedback glad_glEndTransformFeedback +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; +#define glBindBufferRange glad_glBindBufferRange +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); +GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; +#define glBindBufferBase glad_glBindBufferBase +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; +#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; +#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); +GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor; +#define glClampColor glad_glClampColor +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); +GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; +#define glBeginConditionalRender glad_glBeginConditionalRender +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void); +GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; +#define glEndConditionalRender glad_glEndConditionalRender +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; +#define glVertexAttribIPointer glad_glVertexAttribIPointer +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params); +GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; +#define glGetVertexAttribIiv glad_glGetVertexAttribIiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params); +GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; +#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); +GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; +#define glVertexAttribI1i glad_glVertexAttribI1i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); +GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; +#define glVertexAttribI2i glad_glVertexAttribI2i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); +GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; +#define glVertexAttribI3i glad_glVertexAttribI3i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; +#define glVertexAttribI4i glad_glVertexAttribI4i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); +GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; +#define glVertexAttribI1ui glad_glVertexAttribI1ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); +GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; +#define glVertexAttribI2ui glad_glVertexAttribI2ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; +#define glVertexAttribI3ui glad_glVertexAttribI3ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; +#define glVertexAttribI4ui glad_glVertexAttribI4ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; +#define glVertexAttribI1iv glad_glVertexAttribI1iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; +#define glVertexAttribI2iv glad_glVertexAttribI2iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; +#define glVertexAttribI3iv glad_glVertexAttribI3iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; +#define glVertexAttribI4iv glad_glVertexAttribI4iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; +#define glVertexAttribI1uiv glad_glVertexAttribI1uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; +#define glVertexAttribI2uiv glad_glVertexAttribI2uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; +#define glVertexAttribI3uiv glad_glVertexAttribI3uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; +#define glVertexAttribI4uiv glad_glVertexAttribI4uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v); +GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; +#define glVertexAttribI4bv glad_glVertexAttribI4bv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; +#define glVertexAttribI4sv glad_glVertexAttribI4sv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v); +GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; +#define glVertexAttribI4ubv glad_glVertexAttribI4ubv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v); +GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; +#define glVertexAttribI4usv glad_glVertexAttribI4usv +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params); +GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; +#define glGetUniformuiv glad_glGetUniformuiv +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name); +GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; +#define glBindFragDataLocation glad_glBindFragDataLocation +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; +#define glGetFragDataLocation glad_glGetFragDataLocation +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); +GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui; +#define glUniform1ui glad_glUniform1ui +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); +GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui; +#define glUniform2ui glad_glUniform2ui +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui; +#define glUniform3ui glad_glUniform3ui +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui; +#define glUniform4ui glad_glUniform4ui +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; +#define glUniform1uiv glad_glUniform1uiv +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; +#define glUniform2uiv glad_glUniform2uiv +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; +#define glUniform3uiv glad_glUniform3uiv +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; +#define glUniform4uiv glad_glUniform4uiv +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params); +GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; +#define glTexParameterIiv glad_glTexParameterIiv +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params); +GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; +#define glTexParameterIuiv glad_glTexParameterIuiv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; +#define glGetTexParameterIiv glad_glGetTexParameterIiv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params); +GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; +#define glGetTexParameterIuiv glad_glGetTexParameterIuiv +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; +#define glClearBufferiv glad_glClearBufferiv +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; +#define glClearBufferuiv glad_glClearBufferuiv +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; +#define glClearBufferfv glad_glClearBufferfv +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; +#define glClearBufferfi glad_glClearBufferfi +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); +GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi; +#define glGetStringi glad_glGetStringi +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +#define glIsRenderbuffer glad_glIsRenderbuffer +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +#define glBindRenderbuffer glad_glBindRenderbuffer +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers); +GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +#define glDeleteRenderbuffers glad_glDeleteRenderbuffers +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); +GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +#define glGenRenderbuffers glad_glGenRenderbuffers +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +#define glRenderbufferStorage glad_glRenderbufferStorage +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +#define glIsFramebuffer glad_glIsFramebuffer +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +#define glBindFramebuffer glad_glBindFramebuffer +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers); +GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +#define glDeleteFramebuffers glad_glDeleteFramebuffers +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); +GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +#define glGenFramebuffers glad_glGenFramebuffers +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +#define glCheckFramebufferStatus glad_glCheckFramebufferStatus +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; +#define glFramebufferTexture1D glad_glFramebufferTexture1D +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +#define glFramebufferTexture2D glad_glFramebufferTexture2D +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; +#define glFramebufferTexture3D glad_glFramebufferTexture3D +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target); +GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +#define glGenerateMipmap glad_glGenerateMipmap +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; +#define glBlitFramebuffer glad_glBlitFramebuffer +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; +#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; +#define glFramebufferTextureLayer glad_glFramebufferTextureLayer +typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; +#define glMapBufferRange glad_glMapBufferRange +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; +#define glFlushMappedBufferRange glad_glFlushMappedBufferRange +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array); +GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; +#define glBindVertexArray glad_glBindVertexArray +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays); +GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; +#define glDeleteVertexArrays glad_glDeleteVertexArrays +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays); +GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; +#define glGenVertexArrays glad_glGenVertexArrays +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array); +GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; +#define glIsVertexArray glad_glIsVertexArray +#endif +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +GLAPI int GLAD_GL_VERSION_3_1; +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; +#define glDrawArraysInstanced glad_glDrawArraysInstanced +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; +#define glDrawElementsInstanced glad_glDrawElementsInstanced +typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); +GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer; +#define glTexBuffer glad_glTexBuffer +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); +GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; +#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; +#define glCopyBufferSubData glad_glCopyBufferSubData +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; +#define glGetUniformIndices glad_glGetUniformIndices +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; +#define glGetActiveUniformsiv glad_glGetActiveUniformsiv +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; +#define glGetActiveUniformName glad_glGetActiveUniformName +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName); +GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; +#define glGetUniformBlockIndex glad_glGetUniformBlockIndex +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; +#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; +#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; +#define glUniformBlockBinding glad_glUniformBlockBinding +#endif +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +GLAPI int GLAD_GL_VERSION_3_2; +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; +#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; +#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; +#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; +#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode); +GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; +#define glProvokingVertex glad_glProvokingVertex +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); +GLAPI PFNGLFENCESYNCPROC glad_glFenceSync; +#define glFenceSync glad_glFenceSync +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync); +GLAPI PFNGLISSYNCPROC glad_glIsSync; +#define glIsSync glad_glIsSync +typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync); +GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync; +#define glDeleteSync glad_glDeleteSync +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; +#define glClientWaitSync glad_glClientWaitSync +typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI PFNGLWAITSYNCPROC glad_glWaitSync; +#define glWaitSync glad_glWaitSync +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data); +GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v; +#define glGetInteger64v glad_glGetInteger64v +typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv; +#define glGetSynciv glad_glGetSynciv +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data); +GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; +#define glGetInteger64i_v glad_glGetInteger64i_v +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params); +GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; +#define glGetBufferParameteri64v glad_glGetBufferParameteri64v +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; +#define glFramebufferTexture glad_glFramebufferTexture +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; +#define glTexImage2DMultisample glad_glTexImage2DMultisample +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; +#define glTexImage3DMultisample glad_glTexImage3DMultisample +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val); +GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; +#define glGetMultisamplefv glad_glGetMultisamplefv +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); +GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski; +#define glSampleMaski glad_glSampleMaski +#endif +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +GLAPI int GLAD_GL_VERSION_3_3; +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; +#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; +#define glGetFragDataIndex glad_glGetFragDataIndex +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers); +GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers; +#define glGenSamplers glad_glGenSamplers +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers); +GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; +#define glDeleteSamplers glad_glDeleteSamplers +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler); +GLAPI PFNGLISSAMPLERPROC glad_glIsSampler; +#define glIsSampler glad_glIsSampler +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); +GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler; +#define glBindSampler glad_glBindSampler +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); +GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; +#define glSamplerParameteri glad_glSamplerParameteri +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param); +GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; +#define glSamplerParameteriv glad_glSamplerParameteriv +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); +GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; +#define glSamplerParameterf glad_glSamplerParameterf +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; +#define glSamplerParameterfv glad_glSamplerParameterfv +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param); +GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; +#define glSamplerParameterIiv glad_glSamplerParameterIiv +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param); +GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; +#define glSamplerParameterIuiv glad_glSamplerParameterIuiv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params); +GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; +#define glGetSamplerParameteriv glad_glGetSamplerParameteriv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params); +GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; +#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params); +GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; +#define glGetSamplerParameterfv glad_glGetSamplerParameterfv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params); +GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; +#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); +GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter; +#define glQueryCounter glad_glQueryCounter +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params); +GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; +#define glGetQueryObjecti64v glad_glGetQueryObjecti64v +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params); +GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; +#define glGetQueryObjectui64v glad_glGetQueryObjectui64v +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); +GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; +#define glVertexAttribDivisor glad_glVertexAttribDivisor +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; +#define glVertexAttribP1ui glad_glVertexAttribP1ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; +#define glVertexAttribP1uiv glad_glVertexAttribP1uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; +#define glVertexAttribP2ui glad_glVertexAttribP2ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; +#define glVertexAttribP2uiv glad_glVertexAttribP2uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; +#define glVertexAttribP3ui glad_glVertexAttribP3ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; +#define glVertexAttribP3uiv glad_glVertexAttribP3uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; +#define glVertexAttribP4ui glad_glVertexAttribP4ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; +#define glVertexAttribP4uiv glad_glVertexAttribP4uiv +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value); +GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui; +#define glVertexP2ui glad_glVertexP2ui +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value); +GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; +#define glVertexP2uiv glad_glVertexP2uiv +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value); +GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui; +#define glVertexP3ui glad_glVertexP3ui +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value); +GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; +#define glVertexP3uiv glad_glVertexP3uiv +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value); +GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui; +#define glVertexP4ui glad_glVertexP4ui +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value); +GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; +#define glVertexP4uiv glad_glVertexP4uiv +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; +#define glTexCoordP1ui glad_glTexCoordP1ui +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; +#define glTexCoordP1uiv glad_glTexCoordP1uiv +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; +#define glTexCoordP2ui glad_glTexCoordP2ui +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; +#define glTexCoordP2uiv glad_glTexCoordP2uiv +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; +#define glTexCoordP3ui glad_glTexCoordP3ui +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; +#define glTexCoordP3uiv glad_glTexCoordP3uiv +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; +#define glTexCoordP4ui glad_glTexCoordP4ui +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; +#define glTexCoordP4uiv glad_glTexCoordP4uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; +#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; +#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; +#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; +#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; +#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; +#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; +#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; +#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv +typedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui; +#define glNormalP3ui glad_glNormalP3ui +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; +#define glNormalP3uiv glad_glNormalP3uiv +typedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); +GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui; +#define glColorP3ui glad_glColorP3ui +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color); +GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv; +#define glColorP3uiv glad_glColorP3uiv +typedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color); +GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui; +#define glColorP4ui glad_glColorP4ui +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color); +GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv; +#define glColorP4uiv glad_glColorP4uiv +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color); +GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; +#define glSecondaryColorP3ui glad_glSecondaryColorP3ui +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color); +GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; +#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv +#endif +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +GLAPI int GLAD_GL_VERSION_4_0; +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC)(GLfloat value); +GLAPI PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading; +#define glMinSampleShading glad_glMinSampleShading +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode); +GLAPI PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi; +#define glBlendEquationi glad_glBlendEquationi +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei; +#define glBlendEquationSeparatei glad_glBlendEquationSeparatei +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst); +GLAPI PFNGLBLENDFUNCIPROC glad_glBlendFunci; +#define glBlendFunci glad_glBlendFunci +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei; +#define glBlendFuncSeparatei glad_glBlendFuncSeparatei +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect); +GLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect; +#define glDrawArraysIndirect glad_glDrawArraysIndirect +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect); +GLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect; +#define glDrawElementsIndirect glad_glDrawElementsIndirect +typedef void (APIENTRYP PFNGLUNIFORM1DPROC)(GLint location, GLdouble x); +GLAPI PFNGLUNIFORM1DPROC glad_glUniform1d; +#define glUniform1d glad_glUniform1d +typedef void (APIENTRYP PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y); +GLAPI PFNGLUNIFORM2DPROC glad_glUniform2d; +#define glUniform2d glad_glUniform2d +typedef void (APIENTRYP PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLUNIFORM3DPROC glad_glUniform3d; +#define glUniform3d glad_glUniform3d +typedef void (APIENTRYP PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLUNIFORM4DPROC glad_glUniform4d; +#define glUniform4d glad_glUniform4d +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble *value); +GLAPI PFNGLUNIFORM1DVPROC glad_glUniform1dv; +#define glUniform1dv glad_glUniform1dv +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble *value); +GLAPI PFNGLUNIFORM2DVPROC glad_glUniform2dv; +#define glUniform2dv glad_glUniform2dv +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble *value); +GLAPI PFNGLUNIFORM3DVPROC glad_glUniform3dv; +#define glUniform3dv glad_glUniform3dv +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value); +GLAPI PFNGLUNIFORM4DVPROC glad_glUniform4dv; +#define glUniform4dv glad_glUniform4dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv; +#define glUniformMatrix2dv glad_glUniformMatrix2dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv; +#define glUniformMatrix3dv glad_glUniformMatrix3dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv; +#define glUniformMatrix4dv glad_glUniformMatrix4dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv; +#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv; +#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv; +#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv; +#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv; +#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv; +#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params); +GLAPI PFNGLGETUNIFORMDVPROC glad_glGetUniformdv; +#define glGetUniformdv glad_glGetUniformdv +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar *name); +GLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation; +#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar *name); +GLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex; +#define glGetSubroutineIndex glad_glGetSubroutineIndex +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv; +#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName; +#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName; +#define glGetActiveSubroutineName glad_glGetActiveSubroutineName +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices); +GLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv; +#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params); +GLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv; +#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values); +GLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv; +#define glGetProgramStageiv glad_glGetProgramStageiv +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value); +GLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri; +#define glPatchParameteri glad_glPatchParameteri +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values); +GLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv; +#define glPatchParameterfv glad_glPatchParameterfv +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id); +GLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; +#define glBindTransformFeedback glad_glBindTransformFeedback +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids); +GLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; +#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids); +GLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; +#define glGenTransformFeedbacks glad_glGenTransformFeedbacks +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id); +GLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; +#define glIsTransformFeedback glad_glIsTransformFeedback +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(void); +GLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; +#define glPauseTransformFeedback glad_glPauseTransformFeedback +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(void); +GLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; +#define glResumeTransformFeedback glad_glResumeTransformFeedback +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id); +GLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback; +#define glDrawTransformFeedback glad_glDrawTransformFeedback +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream); +GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream; +#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id); +GLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed; +#define glBeginQueryIndexed glad_glBeginQueryIndexed +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index); +GLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed; +#define glEndQueryIndexed glad_glEndQueryIndexed +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params); +GLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv; +#define glGetQueryIndexediv glad_glGetQueryIndexediv +#endif +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 +GLAPI int GLAD_GL_VERSION_4_1; +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(void); +GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; +#define glReleaseShaderCompiler glad_glReleaseShaderCompiler +typedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary; +#define glShaderBinary glad_glShaderBinary +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; +#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); +GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef; +#define glDepthRangef glad_glDepthRangef +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d); +GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf; +#define glClearDepthf glad_glClearDepthf +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; +#define glGetProgramBinary glad_glGetProgramBinary +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary; +#define glProgramBinary glad_glProgramBinary +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value); +GLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; +#define glProgramParameteri glad_glProgramParameteri +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; +#define glUseProgramStages glad_glUseProgramStages +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program); +GLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; +#define glActiveShaderProgram glad_glActiveShaderProgram +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const*strings); +GLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; +#define glCreateShaderProgramv glad_glCreateShaderProgramv +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline); +GLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; +#define glBindProgramPipeline glad_glBindProgramPipeline +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines); +GLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; +#define glDeleteProgramPipelines glad_glDeleteProgramPipelines +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines); +GLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; +#define glGenProgramPipelines glad_glGenProgramPipelines +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline); +GLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; +#define glIsProgramPipeline glad_glIsProgramPipeline +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params); +GLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; +#define glGetProgramPipelineiv glad_glGetProgramPipelineiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0); +GLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; +#define glProgramUniform1i glad_glProgramUniform1i +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; +#define glProgramUniform1iv glad_glProgramUniform1iv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0); +GLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; +#define glProgramUniform1f glad_glProgramUniform1f +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; +#define glProgramUniform1fv glad_glProgramUniform1fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0); +GLAPI PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d; +#define glProgramUniform1d glad_glProgramUniform1d +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv; +#define glProgramUniform1dv glad_glProgramUniform1dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0); +GLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; +#define glProgramUniform1ui glad_glProgramUniform1ui +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; +#define glProgramUniform1uiv glad_glProgramUniform1uiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1); +GLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; +#define glProgramUniform2i glad_glProgramUniform2i +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; +#define glProgramUniform2iv glad_glProgramUniform2iv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; +#define glProgramUniform2f glad_glProgramUniform2f +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; +#define glProgramUniform2fv glad_glProgramUniform2fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1); +GLAPI PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d; +#define glProgramUniform2d glad_glProgramUniform2d +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv; +#define glProgramUniform2dv glad_glProgramUniform2dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; +#define glProgramUniform2ui glad_glProgramUniform2ui +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; +#define glProgramUniform2uiv glad_glProgramUniform2uiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; +#define glProgramUniform3i glad_glProgramUniform3i +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; +#define glProgramUniform3iv glad_glProgramUniform3iv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; +#define glProgramUniform3f glad_glProgramUniform3f +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; +#define glProgramUniform3fv glad_glProgramUniform3fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +GLAPI PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d; +#define glProgramUniform3d glad_glProgramUniform3d +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv; +#define glProgramUniform3dv glad_glProgramUniform3dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; +#define glProgramUniform3ui glad_glProgramUniform3ui +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; +#define glProgramUniform3uiv glad_glProgramUniform3uiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; +#define glProgramUniform4i glad_glProgramUniform4i +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; +#define glProgramUniform4iv glad_glProgramUniform4iv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; +#define glProgramUniform4f glad_glProgramUniform4f +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; +#define glProgramUniform4fv glad_glProgramUniform4fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLAPI PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d; +#define glProgramUniform4d glad_glProgramUniform4d +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv; +#define glProgramUniform4dv glad_glProgramUniform4dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; +#define glProgramUniform4ui glad_glProgramUniform4ui +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; +#define glProgramUniform4uiv glad_glProgramUniform4uiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; +#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; +#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; +#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv; +#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv; +#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv; +#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; +#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; +#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; +#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; +#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; +#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; +#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv; +#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv; +#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv; +#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv; +#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv; +#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv; +#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline); +GLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; +#define glValidateProgramPipeline glad_glValidateProgramPipeline +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; +#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x); +GLAPI PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d; +#define glVertexAttribL1d glad_glVertexAttribL1d +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y); +GLAPI PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d; +#define glVertexAttribL2d glad_glVertexAttribL2d +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d; +#define glVertexAttribL3d glad_glVertexAttribL3d +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d; +#define glVertexAttribL4d glad_glVertexAttribL4d +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv; +#define glVertexAttribL1dv glad_glVertexAttribL1dv +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv; +#define glVertexAttribL2dv glad_glVertexAttribL2dv +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv; +#define glVertexAttribL3dv glad_glVertexAttribL3dv +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv; +#define glVertexAttribL4dv glad_glVertexAttribL4dv +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer; +#define glVertexAttribLPointer glad_glVertexAttribLPointer +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params); +GLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv; +#define glGetVertexAttribLdv glad_glGetVertexAttribLdv +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v); +GLAPI PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv; +#define glViewportArrayv glad_glViewportArrayv +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GLAPI PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf; +#define glViewportIndexedf glad_glViewportIndexedf +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv; +#define glViewportIndexedfv glad_glViewportIndexedfv +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v); +GLAPI PFNGLSCISSORARRAYVPROC glad_glScissorArrayv; +#define glScissorArrayv glad_glScissorArrayv +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GLAPI PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed; +#define glScissorIndexed glad_glScissorIndexed +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv; +#define glScissorIndexedv glad_glScissorIndexedv +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble *v); +GLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv; +#define glDepthRangeArrayv glad_glDepthRangeArrayv +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f); +GLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed; +#define glDepthRangeIndexed glad_glDepthRangeIndexed +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data); +GLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v; +#define glGetFloati_v glad_glGetFloati_v +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *data); +GLAPI PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v; +#define glGetDoublei_v glad_glGetDoublei_v +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/src/opengl/glad/src/glad.c b/src/opengl/glad/src/glad.c new file mode 100644 index 0000000..2004507 --- /dev/null +++ b/src/opengl/glad/src/glad.c @@ -0,0 +1,2121 @@ +/* + + OpenGL loader generated by glad 0.1.36 on Sun Feb 26 22:20:10 2023. + + Language/Generator: C/C++ + Specification: gl + APIs: gl=4.1 + Profile: compatibility + Extensions: + + Loader: True + Local files: False + Omit khrplatform: False + Reproducible: False + + Commandline: + --profile="compatibility" --api="gl=4.1" --generator="c" --spec="gl" --extensions="" + Online: + https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D4.1 +*/ + +#include +#include +#include +#include + +static void* get_proc(const char *namez); + +#if defined(_WIN32) || defined(__CYGWIN__) +#ifndef _WINDOWS_ +#undef APIENTRY +#endif +#include +static HMODULE libGL; + +typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*); +static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; + +#ifdef _MSC_VER +#ifdef __has_include + #if __has_include() + #define HAVE_WINAPIFAMILY 1 + #endif +#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define HAVE_WINAPIFAMILY 1 +#endif +#endif + +#ifdef HAVE_WINAPIFAMILY + #include + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define IS_UWP 1 + #endif +#endif + +static +int open_gl(void) { +#ifndef IS_UWP + libGL = LoadLibraryW(L"opengl32.dll"); + if(libGL != NULL) { + void (* tmp)(void); + tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress"); + gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp; + return gladGetProcAddressPtr != NULL; + } +#endif + + return 0; +} + +static +void close_gl(void) { + if(libGL != NULL) { + FreeLibrary((HMODULE) libGL); + libGL = NULL; + } +} +#else +#include +static void* libGL; + +#if !defined(__APPLE__) && !defined(__HAIKU__) +typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*); +static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; +#endif + +static +int open_gl(void) { +#ifdef __APPLE__ + static const char *NAMES[] = { + "../Frameworks/OpenGL.framework/OpenGL", + "/Library/Frameworks/OpenGL.framework/OpenGL", + "/System/Library/Frameworks/OpenGL.framework/OpenGL", + "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" + }; +#else + static const char *NAMES[] = {"libGL.so.1", "libGL.so"}; +#endif + + unsigned int index = 0; + for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) { + libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL); + + if(libGL != NULL) { +#if defined(__APPLE__) || defined(__HAIKU__) + return 1; +#else + gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL, + "glXGetProcAddressARB"); + return gladGetProcAddressPtr != NULL; +#endif + } + } + + return 0; +} + +static +void close_gl(void) { + if(libGL != NULL) { + dlclose(libGL); + libGL = NULL; + } +} +#endif + +static +void* get_proc(const char *namez) { + void* result = NULL; + if(libGL == NULL) return NULL; + +#if !defined(__APPLE__) && !defined(__HAIKU__) + if(gladGetProcAddressPtr != NULL) { + result = gladGetProcAddressPtr(namez); + } +#endif + if(result == NULL) { +#if defined(_WIN32) || defined(__CYGWIN__) + result = (void*)GetProcAddress((HMODULE) libGL, namez); +#else + result = dlsym(libGL, namez); +#endif + } + + return result; +} + +int gladLoadGL(void) { + int status = 0; + + if(open_gl()) { + status = gladLoadGLLoader(&get_proc); + close_gl(); + } + + return status; +} + +struct gladGLversionStruct GLVersion = { 0, 0 }; + +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) +#define _GLAD_IS_SOME_NEW_VERSION 1 +#endif + +static int max_loaded_major; +static int max_loaded_minor; + +static const char *exts = NULL; +static int num_exts_i = 0; +static char **exts_i = NULL; + +static int get_exts(void) { +#ifdef _GLAD_IS_SOME_NEW_VERSION + if(max_loaded_major < 3) { +#endif + exts = (const char *)glGetString(GL_EXTENSIONS); +#ifdef _GLAD_IS_SOME_NEW_VERSION + } else { + unsigned int index; + + num_exts_i = 0; + glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); + if (num_exts_i > 0) { + exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i)); + } + + if (exts_i == NULL) { + return 0; + } + + for(index = 0; index < (unsigned)num_exts_i; index++) { + const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp); + + char *local_str = (char*)malloc((len+1) * sizeof(char)); + if(local_str != NULL) { + memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char)); + } + exts_i[index] = local_str; + } + } +#endif + return 1; +} + +static void free_exts(void) { + if (exts_i != NULL) { + int index; + for(index = 0; index < num_exts_i; index++) { + free((char *)exts_i[index]); + } + free((void *)exts_i); + exts_i = NULL; + } +} + +static int has_ext(const char *ext) { +#ifdef _GLAD_IS_SOME_NEW_VERSION + if(max_loaded_major < 3) { +#endif + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } +#ifdef _GLAD_IS_SOME_NEW_VERSION + } else { + int index; + if(exts_i == NULL) return 0; + for(index = 0; index < num_exts_i; index++) { + const char *e = exts_i[index]; + + if(exts_i[index] != NULL && strcmp(e, ext) == 0) { + return 1; + } + } + } +#endif + + return 0; +} +int GLAD_GL_VERSION_1_0 = 0; +int GLAD_GL_VERSION_1_1 = 0; +int GLAD_GL_VERSION_1_2 = 0; +int GLAD_GL_VERSION_1_3 = 0; +int GLAD_GL_VERSION_1_4 = 0; +int GLAD_GL_VERSION_1_5 = 0; +int GLAD_GL_VERSION_2_0 = 0; +int GLAD_GL_VERSION_2_1 = 0; +int GLAD_GL_VERSION_3_0 = 0; +int GLAD_GL_VERSION_3_1 = 0; +int GLAD_GL_VERSION_3_2 = 0; +int GLAD_GL_VERSION_3_3 = 0; +int GLAD_GL_VERSION_4_0 = 0; +int GLAD_GL_VERSION_4_1 = 0; +PFNGLACCUMPROC glad_glAccum = NULL; +PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; +PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL; +PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL; +PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL; +PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; +PFNGLBEGINPROC glad_glBegin = NULL; +PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; +PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; +PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL; +PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; +PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; +PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; +PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; +PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; +PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; +PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; +PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; +PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL; +PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; +PFNGLBITMAPPROC glad_glBitmap = NULL; +PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; +PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL; +PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL; +PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; +PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL; +PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL; +PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; +PFNGLBUFFERDATAPROC glad_glBufferData = NULL; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; +PFNGLCALLLISTPROC glad_glCallList = NULL; +PFNGLCALLLISTSPROC glad_glCallLists = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; +PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; +PFNGLCLEARPROC glad_glClear = NULL; +PFNGLCLEARACCUMPROC glad_glClearAccum = NULL; +PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; +PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; +PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; +PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; +PFNGLCLEARCOLORPROC glad_glClearColor = NULL; +PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; +PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; +PFNGLCLEARINDEXPROC glad_glClearIndex = NULL; +PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; +PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL; +PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; +PFNGLCLIPPLANEPROC glad_glClipPlane = NULL; +PFNGLCOLOR3BPROC glad_glColor3b = NULL; +PFNGLCOLOR3BVPROC glad_glColor3bv = NULL; +PFNGLCOLOR3DPROC glad_glColor3d = NULL; +PFNGLCOLOR3DVPROC glad_glColor3dv = NULL; +PFNGLCOLOR3FPROC glad_glColor3f = NULL; +PFNGLCOLOR3FVPROC glad_glColor3fv = NULL; +PFNGLCOLOR3IPROC glad_glColor3i = NULL; +PFNGLCOLOR3IVPROC glad_glColor3iv = NULL; +PFNGLCOLOR3SPROC glad_glColor3s = NULL; +PFNGLCOLOR3SVPROC glad_glColor3sv = NULL; +PFNGLCOLOR3UBPROC glad_glColor3ub = NULL; +PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL; +PFNGLCOLOR3UIPROC glad_glColor3ui = NULL; +PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL; +PFNGLCOLOR3USPROC glad_glColor3us = NULL; +PFNGLCOLOR3USVPROC glad_glColor3usv = NULL; +PFNGLCOLOR4BPROC glad_glColor4b = NULL; +PFNGLCOLOR4BVPROC glad_glColor4bv = NULL; +PFNGLCOLOR4DPROC glad_glColor4d = NULL; +PFNGLCOLOR4DVPROC glad_glColor4dv = NULL; +PFNGLCOLOR4FPROC glad_glColor4f = NULL; +PFNGLCOLOR4FVPROC glad_glColor4fv = NULL; +PFNGLCOLOR4IPROC glad_glColor4i = NULL; +PFNGLCOLOR4IVPROC glad_glColor4iv = NULL; +PFNGLCOLOR4SPROC glad_glColor4s = NULL; +PFNGLCOLOR4SVPROC glad_glColor4sv = NULL; +PFNGLCOLOR4UBPROC glad_glColor4ub = NULL; +PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL; +PFNGLCOLOR4UIPROC glad_glColor4ui = NULL; +PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL; +PFNGLCOLOR4USPROC glad_glColor4us = NULL; +PFNGLCOLOR4USVPROC glad_glColor4usv = NULL; +PFNGLCOLORMASKPROC glad_glColorMask = NULL; +PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; +PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL; +PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; +PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; +PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; +PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; +PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL; +PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; +PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; +PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; +PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL; +PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; +PFNGLCREATESHADERPROC glad_glCreateShader = NULL; +PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL; +PFNGLCULLFACEPROC glad_glCullFace = NULL; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; +PFNGLDELETELISTSPROC glad_glDeleteLists = NULL; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; +PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL; +PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; +PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; +PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; +PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; +PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL; +PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; +PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; +PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; +PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; +PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL; +PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL; +PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; +PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; +PFNGLDISABLEPROC glad_glDisable = NULL; +PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; +PFNGLDISABLEIPROC glad_glDisablei = NULL; +PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; +PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL; +PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; +PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; +PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; +PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; +PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; +PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL; +PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; +PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL; +PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; +PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL; +PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL; +PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL; +PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL; +PFNGLENABLEPROC glad_glEnable = NULL; +PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; +PFNGLENABLEIPROC glad_glEnablei = NULL; +PFNGLENDPROC glad_glEnd = NULL; +PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; +PFNGLENDLISTPROC glad_glEndList = NULL; +PFNGLENDQUERYPROC glad_glEndQuery = NULL; +PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL; +PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; +PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL; +PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL; +PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL; +PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL; +PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL; +PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL; +PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL; +PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL; +PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL; +PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL; +PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL; +PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL; +PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL; +PFNGLFENCESYNCPROC glad_glFenceSync = NULL; +PFNGLFINISHPROC glad_glFinish = NULL; +PFNGLFLUSHPROC glad_glFlush = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; +PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL; +PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL; +PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL; +PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL; +PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL; +PFNGLFOGFPROC glad_glFogf = NULL; +PFNGLFOGFVPROC glad_glFogfv = NULL; +PFNGLFOGIPROC glad_glFogi = NULL; +PFNGLFOGIVPROC glad_glFogiv = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; +PFNGLFRONTFACEPROC glad_glFrontFace = NULL; +PFNGLFRUSTUMPROC glad_glFrustum = NULL; +PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; +PFNGLGENLISTSPROC glad_glGenLists = NULL; +PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL; +PFNGLGENQUERIESPROC glad_glGenQueries = NULL; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; +PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; +PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; +PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL; +PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; +PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; +PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; +PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; +PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; +PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; +PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; +PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; +PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; +PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL; +PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; +PFNGLGETERRORPROC glad_glGetError = NULL; +PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL; +PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; +PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; +PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; +PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; +PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; +PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; +PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL; +PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL; +PFNGLGETMAPDVPROC glad_glGetMapdv = NULL; +PFNGLGETMAPFVPROC glad_glGetMapfv = NULL; +PFNGLGETMAPIVPROC glad_glGetMapiv = NULL; +PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL; +PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL; +PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; +PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL; +PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL; +PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL; +PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; +PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL; +PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL; +PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL; +PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; +PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL; +PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; +PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; +PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; +PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; +PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; +PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; +PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; +PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; +PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; +PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; +PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; +PFNGLGETSTRINGPROC glad_glGetString = NULL; +PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; +PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL; +PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL; +PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; +PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL; +PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL; +PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL; +PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL; +PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL; +PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; +PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; +PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; +PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; +PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; +PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; +PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; +PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL; +PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; +PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; +PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; +PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; +PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; +PFNGLHINTPROC glad_glHint = NULL; +PFNGLINDEXMASKPROC glad_glIndexMask = NULL; +PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL; +PFNGLINDEXDPROC glad_glIndexd = NULL; +PFNGLINDEXDVPROC glad_glIndexdv = NULL; +PFNGLINDEXFPROC glad_glIndexf = NULL; +PFNGLINDEXFVPROC glad_glIndexfv = NULL; +PFNGLINDEXIPROC glad_glIndexi = NULL; +PFNGLINDEXIVPROC glad_glIndexiv = NULL; +PFNGLINDEXSPROC glad_glIndexs = NULL; +PFNGLINDEXSVPROC glad_glIndexsv = NULL; +PFNGLINDEXUBPROC glad_glIndexub = NULL; +PFNGLINDEXUBVPROC glad_glIndexubv = NULL; +PFNGLINITNAMESPROC glad_glInitNames = NULL; +PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL; +PFNGLISBUFFERPROC glad_glIsBuffer = NULL; +PFNGLISENABLEDPROC glad_glIsEnabled = NULL; +PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; +PFNGLISLISTPROC glad_glIsList = NULL; +PFNGLISPROGRAMPROC glad_glIsProgram = NULL; +PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL; +PFNGLISQUERYPROC glad_glIsQuery = NULL; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; +PFNGLISSAMPLERPROC glad_glIsSampler = NULL; +PFNGLISSHADERPROC glad_glIsShader = NULL; +PFNGLISSYNCPROC glad_glIsSync = NULL; +PFNGLISTEXTUREPROC glad_glIsTexture = NULL; +PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL; +PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; +PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL; +PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL; +PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL; +PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL; +PFNGLLIGHTFPROC glad_glLightf = NULL; +PFNGLLIGHTFVPROC glad_glLightfv = NULL; +PFNGLLIGHTIPROC glad_glLighti = NULL; +PFNGLLIGHTIVPROC glad_glLightiv = NULL; +PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL; +PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; +PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; +PFNGLLISTBASEPROC glad_glListBase = NULL; +PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL; +PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL; +PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL; +PFNGLLOADNAMEPROC glad_glLoadName = NULL; +PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL; +PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL; +PFNGLLOGICOPPROC glad_glLogicOp = NULL; +PFNGLMAP1DPROC glad_glMap1d = NULL; +PFNGLMAP1FPROC glad_glMap1f = NULL; +PFNGLMAP2DPROC glad_glMap2d = NULL; +PFNGLMAP2FPROC glad_glMap2f = NULL; +PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; +PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; +PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL; +PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL; +PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL; +PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL; +PFNGLMATERIALFPROC glad_glMaterialf = NULL; +PFNGLMATERIALFVPROC glad_glMaterialfv = NULL; +PFNGLMATERIALIPROC glad_glMateriali = NULL; +PFNGLMATERIALIVPROC glad_glMaterialiv = NULL; +PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL; +PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL; +PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL; +PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL; +PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL; +PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL; +PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; +PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; +PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL; +PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL; +PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL; +PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL; +PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL; +PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL; +PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL; +PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL; +PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL; +PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL; +PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL; +PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL; +PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL; +PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL; +PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL; +PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL; +PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL; +PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL; +PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL; +PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL; +PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL; +PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL; +PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL; +PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL; +PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL; +PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL; +PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL; +PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL; +PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL; +PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL; +PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL; +PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL; +PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; +PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; +PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; +PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; +PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; +PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; +PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; +PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; +PFNGLNEWLISTPROC glad_glNewList = NULL; +PFNGLNORMAL3BPROC glad_glNormal3b = NULL; +PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL; +PFNGLNORMAL3DPROC glad_glNormal3d = NULL; +PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL; +PFNGLNORMAL3FPROC glad_glNormal3f = NULL; +PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL; +PFNGLNORMAL3IPROC glad_glNormal3i = NULL; +PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL; +PFNGLNORMAL3SPROC glad_glNormal3s = NULL; +PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL; +PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; +PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; +PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL; +PFNGLORTHOPROC glad_glOrtho = NULL; +PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL; +PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL; +PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL; +PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL; +PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL; +PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL; +PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL; +PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; +PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; +PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL; +PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL; +PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL; +PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; +PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; +PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; +PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; +PFNGLPOINTSIZEPROC glad_glPointSize = NULL; +PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; +PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL; +PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL; +PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL; +PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL; +PFNGLPOPNAMEPROC glad_glPopName = NULL; +PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; +PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL; +PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL; +PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL; +PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL; +PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL; +PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL; +PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL; +PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL; +PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL; +PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL; +PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL; +PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL; +PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL; +PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL; +PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL; +PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL; +PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL; +PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL; +PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL; +PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL; +PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL; +PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL; +PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL; +PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL; +PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL; +PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL; +PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL; +PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL; +PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL; +PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL; +PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL; +PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL; +PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL; +PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL; +PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL; +PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; +PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL; +PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL; +PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL; +PFNGLPUSHNAMEPROC glad_glPushName = NULL; +PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; +PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL; +PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL; +PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL; +PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL; +PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL; +PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL; +PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL; +PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL; +PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL; +PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL; +PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL; +PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL; +PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL; +PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL; +PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL; +PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL; +PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL; +PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL; +PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL; +PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL; +PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL; +PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL; +PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL; +PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL; +PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; +PFNGLREADPIXELSPROC glad_glReadPixels = NULL; +PFNGLRECTDPROC glad_glRectd = NULL; +PFNGLRECTDVPROC glad_glRectdv = NULL; +PFNGLRECTFPROC glad_glRectf = NULL; +PFNGLRECTFVPROC glad_glRectfv = NULL; +PFNGLRECTIPROC glad_glRecti = NULL; +PFNGLRECTIVPROC glad_glRectiv = NULL; +PFNGLRECTSPROC glad_glRects = NULL; +PFNGLRECTSVPROC glad_glRectsv = NULL; +PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; +PFNGLRENDERMODEPROC glad_glRenderMode = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; +PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL; +PFNGLROTATEDPROC glad_glRotated = NULL; +PFNGLROTATEFPROC glad_glRotatef = NULL; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; +PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; +PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; +PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; +PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; +PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; +PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; +PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; +PFNGLSCALEDPROC glad_glScaled = NULL; +PFNGLSCALEFPROC glad_glScalef = NULL; +PFNGLSCISSORPROC glad_glScissor = NULL; +PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL; +PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL; +PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL; +PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL; +PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL; +PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL; +PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL; +PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL; +PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL; +PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL; +PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL; +PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL; +PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL; +PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL; +PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL; +PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL; +PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL; +PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL; +PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL; +PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; +PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; +PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL; +PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL; +PFNGLSHADEMODELPROC glad_glShadeModel = NULL; +PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; +PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; +PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; +PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; +PFNGLSTENCILOPPROC glad_glStencilOp = NULL; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; +PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; +PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL; +PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL; +PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL; +PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL; +PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL; +PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL; +PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL; +PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL; +PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL; +PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL; +PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL; +PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL; +PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL; +PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL; +PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL; +PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL; +PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL; +PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL; +PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL; +PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL; +PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL; +PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL; +PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL; +PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL; +PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL; +PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL; +PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL; +PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL; +PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL; +PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL; +PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL; +PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL; +PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; +PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; +PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; +PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; +PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; +PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; +PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; +PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; +PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL; +PFNGLTEXENVFPROC glad_glTexEnvf = NULL; +PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL; +PFNGLTEXENVIPROC glad_glTexEnvi = NULL; +PFNGLTEXENVIVPROC glad_glTexEnviv = NULL; +PFNGLTEXGENDPROC glad_glTexGend = NULL; +PFNGLTEXGENDVPROC glad_glTexGendv = NULL; +PFNGLTEXGENFPROC glad_glTexGenf = NULL; +PFNGLTEXGENFVPROC glad_glTexGenfv = NULL; +PFNGLTEXGENIPROC glad_glTexGeni = NULL; +PFNGLTEXGENIVPROC glad_glTexGeniv = NULL; +PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; +PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; +PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; +PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; +PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; +PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; +PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; +PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; +PFNGLTRANSLATEDPROC glad_glTranslated = NULL; +PFNGLTRANSLATEFPROC glad_glTranslatef = NULL; +PFNGLUNIFORM1DPROC glad_glUniform1d = NULL; +PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL; +PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; +PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; +PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; +PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; +PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; +PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; +PFNGLUNIFORM2DPROC glad_glUniform2d = NULL; +PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL; +PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; +PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; +PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; +PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; +PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; +PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; +PFNGLUNIFORM3DPROC glad_glUniform3d = NULL; +PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL; +PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; +PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; +PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; +PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; +PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; +PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; +PFNGLUNIFORM4DPROC glad_glUniform4d = NULL; +PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL; +PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; +PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; +PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; +PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; +PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; +PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; +PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; +PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL; +PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; +PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL; +PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; +PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL; +PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; +PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL; +PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; +PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; +PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL; +PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; +PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL; +PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; +PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL; +PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; +PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; +PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; +PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL; +PFNGLVERTEX2DPROC glad_glVertex2d = NULL; +PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL; +PFNGLVERTEX2FPROC glad_glVertex2f = NULL; +PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL; +PFNGLVERTEX2IPROC glad_glVertex2i = NULL; +PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL; +PFNGLVERTEX2SPROC glad_glVertex2s = NULL; +PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL; +PFNGLVERTEX3DPROC glad_glVertex3d = NULL; +PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL; +PFNGLVERTEX3FPROC glad_glVertex3f = NULL; +PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL; +PFNGLVERTEX3IPROC glad_glVertex3i = NULL; +PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL; +PFNGLVERTEX3SPROC glad_glVertex3s = NULL; +PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL; +PFNGLVERTEX4DPROC glad_glVertex4d = NULL; +PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL; +PFNGLVERTEX4FPROC glad_glVertex4f = NULL; +PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL; +PFNGLVERTEX4IPROC glad_glVertex4i = NULL; +PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL; +PFNGLVERTEX4SPROC glad_glVertex4s = NULL; +PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL; +PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; +PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; +PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; +PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; +PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; +PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; +PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; +PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; +PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; +PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; +PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; +PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; +PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; +PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; +PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; +PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; +PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; +PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; +PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; +PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; +PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; +PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; +PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; +PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; +PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; +PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; +PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; +PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; +PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; +PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL; +PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL; +PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL; +PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL; +PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL; +PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL; +PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL; +PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL; +PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL; +PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; +PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; +PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; +PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; +PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; +PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; +PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; +PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; +PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; +PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; +PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; +PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; +PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; +PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; +PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL; +PFNGLVIEWPORTPROC glad_glViewport = NULL; +PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL; +PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL; +PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL; +PFNGLWAITSYNCPROC glad_glWaitSync = NULL; +PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL; +PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL; +PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL; +PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL; +PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL; +PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL; +PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL; +PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL; +PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL; +PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL; +PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL; +PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL; +PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL; +PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL; +PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL; +PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL; +static void load_GL_VERSION_1_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_0) return; + glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); + glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); + glad_glHint = (PFNGLHINTPROC)load("glHint"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); + glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); + glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); + glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); + glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); + glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); + glad_glClear = (PFNGLCLEARPROC)load("glClear"); + glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); + glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); + glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); + glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); + glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); + glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); + glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); + glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); + glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); + glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); + glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); + glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); + glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); + glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); + glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); + glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); + glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); + glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); + glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); + glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); + glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); + glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList"); + glad_glEndList = (PFNGLENDLISTPROC)load("glEndList"); + glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList"); + glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists"); + glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists"); + glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists"); + glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase"); + glad_glBegin = (PFNGLBEGINPROC)load("glBegin"); + glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap"); + glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b"); + glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv"); + glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d"); + glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv"); + glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f"); + glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv"); + glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i"); + glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv"); + glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s"); + glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv"); + glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub"); + glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv"); + glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui"); + glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv"); + glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us"); + glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv"); + glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b"); + glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv"); + glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d"); + glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv"); + glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f"); + glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv"); + glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i"); + glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv"); + glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s"); + glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv"); + glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub"); + glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv"); + glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui"); + glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv"); + glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us"); + glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv"); + glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag"); + glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv"); + glad_glEnd = (PFNGLENDPROC)load("glEnd"); + glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd"); + glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv"); + glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf"); + glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv"); + glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi"); + glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv"); + glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs"); + glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv"); + glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b"); + glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv"); + glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d"); + glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv"); + glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f"); + glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv"); + glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i"); + glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv"); + glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s"); + glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv"); + glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d"); + glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv"); + glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f"); + glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv"); + glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i"); + glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv"); + glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s"); + glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv"); + glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d"); + glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv"); + glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f"); + glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv"); + glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i"); + glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv"); + glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s"); + glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv"); + glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d"); + glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv"); + glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f"); + glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv"); + glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i"); + glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv"); + glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s"); + glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv"); + glad_glRectd = (PFNGLRECTDPROC)load("glRectd"); + glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv"); + glad_glRectf = (PFNGLRECTFPROC)load("glRectf"); + glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv"); + glad_glRecti = (PFNGLRECTIPROC)load("glRecti"); + glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv"); + glad_glRects = (PFNGLRECTSPROC)load("glRects"); + glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv"); + glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d"); + glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv"); + glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f"); + glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv"); + glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i"); + glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv"); + glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s"); + glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv"); + glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d"); + glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv"); + glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f"); + glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv"); + glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i"); + glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv"); + glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s"); + glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv"); + glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d"); + glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv"); + glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f"); + glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv"); + glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i"); + glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv"); + glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s"); + glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv"); + glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d"); + glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv"); + glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f"); + glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv"); + glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i"); + glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv"); + glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s"); + glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv"); + glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d"); + glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv"); + glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f"); + glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv"); + glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i"); + glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv"); + glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s"); + glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv"); + glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d"); + glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv"); + glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f"); + glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv"); + glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i"); + glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv"); + glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s"); + glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv"); + glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d"); + glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv"); + glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f"); + glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv"); + glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i"); + glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv"); + glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s"); + glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv"); + glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane"); + glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial"); + glad_glFogf = (PFNGLFOGFPROC)load("glFogf"); + glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv"); + glad_glFogi = (PFNGLFOGIPROC)load("glFogi"); + glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv"); + glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf"); + glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv"); + glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti"); + glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv"); + glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf"); + glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv"); + glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli"); + glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv"); + glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple"); + glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf"); + glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv"); + glad_glMateriali = (PFNGLMATERIALIPROC)load("glMateriali"); + glad_glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv"); + glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple"); + glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel"); + glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf"); + glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv"); + glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi"); + glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv"); + glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend"); + glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv"); + glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf"); + glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv"); + glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni"); + glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv"); + glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer"); + glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer"); + glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode"); + glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames"); + glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName"); + glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough"); + glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName"); + glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName"); + glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum"); + glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex"); + glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask"); + glad_glAccum = (PFNGLACCUMPROC)load("glAccum"); + glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib"); + glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib"); + glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d"); + glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f"); + glad_glMap2d = (PFNGLMAP2DPROC)load("glMap2d"); + glad_glMap2f = (PFNGLMAP2FPROC)load("glMap2f"); + glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d"); + glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f"); + glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d"); + glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f"); + glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d"); + glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv"); + glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f"); + glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv"); + glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d"); + glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv"); + glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f"); + glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv"); + glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1"); + glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1"); + glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2"); + glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2"); + glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc"); + glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom"); + glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf"); + glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi"); + glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv"); + glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv"); + glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv"); + glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels"); + glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels"); + glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane"); + glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv"); + glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv"); + glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv"); + glad_glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv"); + glad_glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv"); + glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv"); + glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv"); + glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv"); + glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv"); + glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv"); + glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple"); + glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv"); + glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv"); + glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv"); + glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv"); + glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv"); + glad_glIsList = (PFNGLISLISTPROC)load("glIsList"); + glad_glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum"); + glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity"); + glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf"); + glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd"); + glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode"); + glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf"); + glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd"); + glad_glOrtho = (PFNGLORTHOPROC)load("glOrtho"); + glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix"); + glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix"); + glad_glRotated = (PFNGLROTATEDPROC)load("glRotated"); + glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef"); + glad_glScaled = (PFNGLSCALEDPROC)load("glScaled"); + glad_glScalef = (PFNGLSCALEFPROC)load("glScalef"); + glad_glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated"); + glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef"); +} +static void load_GL_VERSION_1_1(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_1) return; + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv"); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); + glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); + glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); + glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); + glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); + glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement"); + glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer"); + glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState"); + glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer"); + glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState"); + glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer"); + glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays"); + glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer"); + glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer"); + glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer"); + glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident"); + glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures"); + glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub"); + glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv"); + glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib"); + glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib"); +} +static void load_GL_VERSION_1_2(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_2) return; + glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements"); + glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D"); + glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D"); + glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D"); +} +static void load_GL_VERSION_1_3(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_3) return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); + glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); + glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D"); + glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); + glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D"); + glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D"); + glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); + glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D"); + glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage"); + glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture"); + glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d"); + glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv"); + glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f"); + glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv"); + glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i"); + glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv"); + glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s"); + glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv"); + glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d"); + glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv"); + glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load("glMultiTexCoord2f"); + glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load("glMultiTexCoord2fv"); + glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i"); + glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv"); + glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s"); + glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv"); + glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d"); + glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv"); + glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f"); + glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv"); + glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i"); + glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv"); + glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s"); + glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv"); + glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d"); + glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv"); + glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f"); + glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv"); + glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i"); + glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv"); + glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s"); + glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv"); + glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf"); + glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd"); + glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf"); + glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load("glMultTransposeMatrixd"); +} +static void load_GL_VERSION_1_4(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_4) return; + glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); + glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays"); + glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements"); + glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf"); + glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv"); + glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri"); + glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv"); + glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf"); + glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv"); + glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd"); + glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv"); + glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer"); + glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b"); + glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv"); + glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d"); + glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv"); + glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f"); + glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv"); + glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i"); + glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv"); + glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s"); + glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv"); + glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub"); + glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv"); + glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui"); + glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv"); + glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us"); + glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv"); + glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer"); + glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d"); + glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv"); + glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f"); + glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv"); + glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i"); + glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv"); + glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s"); + glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv"); + glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d"); + glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv"); + glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f"); + glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv"); + glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i"); + glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv"); + glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s"); + glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv"); + glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); +} +static void load_GL_VERSION_1_5(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_5) return; + glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries"); + glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries"); + glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery"); + glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery"); + glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery"); + glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv"); + glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv"); + glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv"); + glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers"); + glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer"); + glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); + glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData"); + glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer"); + glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); + glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); +} +static void load_GL_VERSION_2_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_2_0) return; + glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); + glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); + glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); + glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); + glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); + glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); + glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); + glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); + glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); + glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); + glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); + glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); + glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); + glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray"); + glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); + glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); + glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); + glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); + glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); + glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); + glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); + glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); + glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); + glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); + glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); + glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); + glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv"); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); + glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); + glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); + glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); + glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); + glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); + glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); + glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); + glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); + glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); + glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); + glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i"); + glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i"); + glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); + glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); + glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv"); + glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv"); + glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); + glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); + glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv"); + glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv"); + glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv"); + glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv"); + glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv"); + glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv"); + glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram"); + glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d"); + glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv"); + glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f"); + glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv"); + glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s"); + glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv"); + glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d"); + glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); + glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s"); + glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv"); + glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d"); + glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv"); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv"); + glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s"); + glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv"); + glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv"); + glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv"); + glad_glVertexAttrib4Nsv = 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(PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv"); +} +static void load_GL_VERSION_3_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_0) return; + glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski"); + glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); + glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei"); + glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei"); + glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi"); + glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback"); + glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); + glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings"); + glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying"); + glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor"); + glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender"); + glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender"); + glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer"); + glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv"); + glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv"); + glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i"); + glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i"); + glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i"); + glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i"); + glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui"); + glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui"); + glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui"); + glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui"); + glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv"); + glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv"); + glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv"); + glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv"); + glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv"); + glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv"); + glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv"); + glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv"); + glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv"); + glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv"); + glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv"); + glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv"); + glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv"); + glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation"); + glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation"); + glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui"); + glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui"); + glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui"); + glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui"); + glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv"); + glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv"); + glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv"); + glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv"); + glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv"); + glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv"); + glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv"); + glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv"); + glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv"); + glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv"); + glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv"); + glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi"); + glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi"); + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); + glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); + glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); + glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); + glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); + glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); + glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); + glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); + glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); + glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); + glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); +} +static void load_GL_VERSION_3_1(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_1) return; + glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced"); + glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced"); + glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer"); + glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex"); + glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); + glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); + glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); + glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName"); + glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); + glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); + glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); + glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); +} +static void load_GL_VERSION_3_2(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_2) return; + glad_glDrawElementsBaseVertex 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(PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v"); + glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v"); + glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture"); + glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample"); + glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample"); + glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); + glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); +} +static void load_GL_VERSION_3_3(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_3) return; + glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed"); + glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex"); + glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers"); + glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers"); + glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler"); + glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler"); + glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri"); + glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv"); + glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf"); + glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv"); + glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv"); + glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv"); + glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv"); + glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv"); + glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv"); + glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv"); + glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter"); + glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v"); + glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v"); + glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor"); + glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui"); + glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv"); + glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui"); + glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv"); + glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui"); + glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv"); + glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui"); + glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv"); + glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui"); + glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv"); + glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui"); + glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv"); + glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui"); + glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv"); + glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui"); + glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv"); + glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui"); + glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv"); + glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui"); + glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv"); + glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui"); + glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv"); + glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui"); + glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv"); + glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui"); + glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv"); + glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui"); + glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv"); + glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui"); + glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv"); + glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui"); + glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv"); + glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui"); + glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv"); + glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui"); + glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv"); + glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui"); + glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv"); +} +static void load_GL_VERSION_4_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_4_0) return; + glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading"); + glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi"); + glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei"); + glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci"); + glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei"); + glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect"); + glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect"); + glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d"); + glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d"); + glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d"); + glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d"); + glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv"); + glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv"); + glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv"); + glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv"); + glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv"); + glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv"); + glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv"); + glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv"); + glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv"); + glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv"); + glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv"); + glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv"); + glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv"); + glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv"); + glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation"); + glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex"); + glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv"); + glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName"); + glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName"); + glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv"); + glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv"); + glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv"); + glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri"); + glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv"); + glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback"); + glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks"); + glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks"); + glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback"); + glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback"); + glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback"); + glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback"); + glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream"); + glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed"); + glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed"); + glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv"); +} +static void load_GL_VERSION_4_1(GLADloadproc load) { + if(!GLAD_GL_VERSION_4_1) return; + glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler"); + glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary"); + glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat"); + glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef"); + glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf"); + glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary"); + glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary"); + glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri"); + glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages"); + glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram"); + glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv"); + glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline"); + glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines"); + glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines"); + glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline"); + glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv"); + glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri"); + glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i"); + glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv"); + glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f"); + glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv"); + glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d"); + glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv"); + glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui"); + glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv"); + glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i"); + glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv"); + glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f"); + glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv"); + glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d"); + glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load("glProgramUniform2dv"); + glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui"); + glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv"); + glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i"); + glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv"); + glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f"); + glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv"); + glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d"); + glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv"); + glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui"); + glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv"); + glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i"); + glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv"); + glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f"); + glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv"); + glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load("glProgramUniform4d"); + glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load("glProgramUniform4dv"); + glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui"); + glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv"); + glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv"); + glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv"); + glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv"); + glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load("glProgramUniformMatrix2dv"); + glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load("glProgramUniformMatrix3dv"); + glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load("glProgramUniformMatrix4dv"); + glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv"); + glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv"); + glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv"); + glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv"); + glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv"); + glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv"); + glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load("glProgramUniformMatrix2x3dv"); + glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load("glProgramUniformMatrix3x2dv"); + glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load("glProgramUniformMatrix2x4dv"); + glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load("glProgramUniformMatrix4x2dv"); + glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load("glProgramUniformMatrix3x4dv"); + glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv"); + glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline"); + glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog"); + glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d"); + glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d"); + glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d"); + glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d"); + glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv"); + glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv"); + glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv"); + glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv"); + glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer"); + glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv"); + glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv"); + glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf"); + glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv"); + glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv"); + glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed"); + glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv"); + glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv"); + glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed"); + glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v"); + glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v"); +} +static int find_extensionsGL(void) { + if (!get_exts()) return 0; + (void)&has_ext; + free_exts(); + return 1; +} + +static void find_coreGL(void) { + + /* Thank you @elmindreda + * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 + * https://github.com/glfw/glfw/blob/master/src/context.c#L36 + */ + int i, major, minor; + + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + NULL + }; + + version = (const char*) glGetString(GL_VERSION); + if (!version) return; + + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + +/* PR #18 */ +#ifdef _MSC_VER + sscanf_s(version, "%d.%d", &major, &minor); +#else + sscanf(version, "%d.%d", &major, &minor); +#endif + + GLVersion.major = major; GLVersion.minor = minor; + max_loaded_major = major; max_loaded_minor = minor; + GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; + GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; + GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; + GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; + GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; + GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; + GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; + GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; + GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; + GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4; + GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4; + if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 1)) { + max_loaded_major = 4; + max_loaded_minor = 1; + } +} + +int gladLoadGLLoader(GLADloadproc load) { + GLVersion.major = 0; GLVersion.minor = 0; + glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); + if(glGetString == NULL) return 0; + if(glGetString(GL_VERSION) == NULL) return 0; + find_coreGL(); + load_GL_VERSION_1_0(load); + load_GL_VERSION_1_1(load); + load_GL_VERSION_1_2(load); + load_GL_VERSION_1_3(load); + load_GL_VERSION_1_4(load); + load_GL_VERSION_1_5(load); + load_GL_VERSION_2_0(load); + load_GL_VERSION_2_1(load); + load_GL_VERSION_3_0(load); + load_GL_VERSION_3_1(load); + load_GL_VERSION_3_2(load); + load_GL_VERSION_3_3(load); + load_GL_VERSION_4_0(load); + load_GL_VERSION_4_1(load); + + if (!find_extensionsGL()) return 0; + return GLVersion.major != 0 || GLVersion.minor != 0; +} + diff --git a/src/opengl/notes.md b/src/opengl/notes.md new file mode 100644 index 0000000..3ea0171 --- /dev/null +++ b/src/opengl/notes.md @@ -0,0 +1,10 @@ +honey/gl +-------- + +only support 1 window, for simplicity + +want to be **as transparent as possible**! only hide things from the Lua layer when they are either performance-critical or when they are so C-level that wrapping them would be too clunky. + +**lua setup functions should do nothing except populate tables** + +`gl.init()` will create the window (because that's how we get the opengl context) diff --git a/src/opengl/setup.c b/src/opengl/setup.c new file mode 100644 index 0000000..b169660 --- /dev/null +++ b/src/opengl/setup.c @@ -0,0 +1,23 @@ +#include +#include +#include +#include "util/util.h" +#include "bind.h" + + +void setup_gl(lua_State *L, int honey_tbl) +{ + struct honey_tbl_t tbl[] = { + #define X(name, func) H_FUNC(name, func), + GL_FUNCTIONS + #undef X + + #define X(name, value) H_INT(name, value), + GL_ENUM + #undef X + + H_END + }; + create_table(L, tbl); + lua_setfield(L, honey_tbl, "gl"); +} diff --git a/src/opengl/shader.c b/src/opengl/shader.c new file mode 100644 index 0000000..d78b1ef --- /dev/null +++ b/src/opengl/shader.c @@ -0,0 +1,201 @@ +#include +#include +#include +#include +#include +#include "util/util.h" + +int gl_create_shader(lua_State *L); +int gl_shader_set_source(lua_State *L); +int gl_shader_compile(lua_State *L); +int gl_shader_delete(lua_State *L); + +int gl_program_create(lua_State *L); +int gl_program_attach_shader(lua_State *L); +int gl_program_link(lua_State *L); +int gl_program_use(lua_State *L); + +int gl_uniform_get_location(lua_State *L); +int gl_uniform_1i(lua_State *L); +int gl_uniform_1f(lua_State *L); +int gl_uniform_3f(lua_State *L); +int gl_uniform_4f(lua_State *L); + +int gl_uniform_matrix_4fv(lua_State *L); + + +void setup_shader(lua_State *L, int gl_index) +{ + struct honey_tbl_t tbl[] = { + /* functions */ + H_FUNC("CreateShader", gl_create_shader), + H_FUNC("ShaderSource", gl_shader_set_source), + H_FUNC("CompileShader", gl_shader_compile), + H_FUNC("DeleteShader", gl_shader_delete), + + H_FUNC("CreateProgram", gl_program_create), + H_FUNC("AttachShader", gl_program_attach_shader), + H_FUNC("LinkProgram", gl_program_link), + H_FUNC("UseProgram", gl_program_use), + + H_FUNC("GetUniformLocation", gl_uniform_get_location), + H_FUNC("Uniform1i", gl_uniform_1i), + H_FUNC("Uniform1f", gl_uniform_1i), + H_FUNC("Uniform3f", gl_uniform_1i), + H_FUNC("Uniform4f", gl_uniform_4f), + + H_FUNC("UniformMatrix4fv", gl_uniform_matrix_4fv), + + /******** enums ********/ + /* shader types */ + H_INT("VERTEX_SHADER", GL_VERTEX_SHADER), + H_INT("FRAGMENT_SHADER", GL_FRAGMENT_SHADER), + + H_END + }; + create_table(L, tbl); + append_table(L, gl_index, lua_gettop(L)); + lua_pop(L, 1); +} + + +int gl_create_shader(lua_State *L) +{ + lua_Integer type = luaL_checkinteger(L, 1); + lua_Integer shader = glCreateShader(type); + lua_pushinteger(L, shader); + return 1; +} + + +int gl_shader_set_source(lua_State *L) +{ + lua_Integer shader = luaL_checkinteger(L, 1); + const char *code = luaL_checkstring(L, 2); + glShaderSource(shader, 1, (const GLchar * const*)&code, NULL); + return 0; +} + + +int gl_shader_compile(lua_State *L) +{ + lua_Integer shader = luaL_checkinteger(L, 1); + glCompileShader(shader); + int success; char log[1024]; + glGetShaderiv(shader, GL_COMPILE_STATUS, &success); + if (!success) { + glGetShaderInfoLog(shader, 1024, NULL, log); + luaL_error(L, "shader compilation failed: %s", log); + } + return 0; +} + + +int gl_shader_delete(lua_State *L) +{ + lua_Integer shader = luaL_checkinteger(L, 1); + glDeleteShader(shader); + return 0; +} + + +int gl_program_create(lua_State *L) +{ + lua_Integer program = glCreateProgram(); + lua_pushinteger(L, program); + return 1; +} + + +int gl_program_attach_shader(lua_State *L) +{ + lua_Integer program, shader; + program = luaL_checkinteger(L, 1); + shader = luaL_checkinteger(L, 2); + glAttachShader(program, shader); + return 0; +} + + +int gl_program_link(lua_State *L) +{ + lua_Integer program = luaL_checkinteger(L, 1); + glLinkProgram(program); + int success; char log[1024]; + glGetProgramiv(program, GL_LINK_STATUS, &success); + if (!success) { + glGetProgramInfoLog(program, 1024, NULL, log); + luaL_error(L, "shader linking failed: %s", log); + } + return 0; +} + + +int gl_program_use(lua_State *L) +{ + lua_Integer program = luaL_checkinteger(L, 1); + glUseProgram(program); + return 0; +} + + +int gl_uniform_get_location(lua_State *L) +{ + lua_Integer program = luaL_checkinteger(L, 1); + const char *name = luaL_checkstring(L, 2); + int location = glGetUniformLocation(program, (const GLchar*)name); + lua_pushinteger(L, location); + return 1; +} + + +int gl_uniform_1i(lua_State *L) +{ + lua_Integer location, v0; + location = luaL_checkinteger(L, 1); + v0 = luaL_checkinteger(L, 2); + glUniform1i(location, v0); + return 0; +} + + +int gl_uniform_1f(lua_State *L) +{ + int location = luaL_checkinteger(L, 1); + double value = luaL_checknumber(L, 2); + glUniform1f(location, value); + return 0; +} + + +int gl_uniform_3f(lua_State *L) +{ + int location = luaL_checkinteger(L, 1); + double v0 = luaL_checknumber(L, 2); + double v1 = luaL_checknumber(L, 3); + double v2 = luaL_checknumber(L, 4); + glUniform3f(location, v0, v1, v2); + return 0; +} + + +int gl_uniform_4f(lua_State *L) +{ + lua_Integer location = luaL_checkinteger(L, 1); + lua_Number v0 = luaL_checknumber(L, 2); + lua_Number v1 = luaL_checknumber(L, 3); + lua_Number v2 = luaL_checknumber(L, 4); + lua_Number v3 = luaL_checknumber(L, 5); + glUniform4f(location, v0, v1, v2, v3); + return 0; +} + + +int gl_uniform_matrix_4fv(lua_State *L) +{ + lua_Integer location = luaL_checkinteger(L, 1); + bool transpose = lua_toboolean(L, 2); + float *value = lua_touserdata(L, 3); + glUniformMatrix4fv(location, 1, transpose, value); + return 0; +} diff --git a/src/opengl/texture.c b/src/opengl/texture.c new file mode 100644 index 0000000..13b23c0 --- /dev/null +++ b/src/opengl/texture.c @@ -0,0 +1,131 @@ +#include +#include +#include +#include +#include "util/util.h" + + +int gl_texture_create(lua_State *L); +int gl_texture_bind(lua_State *L); +int gl_texture_image_2d(lua_State *L); +int gl_texture_generate_mipmaps(lua_State *L); +int gl_texture_set_active(lua_State *L); +int gl_tex_parameter_i(lua_State *L); + + +void setup_texture(lua_State *L, int gl_index) +{ + struct honey_tbl_t tbl[] = { + /* functions */ + H_FUNC("GenTextures", gl_texture_create), + H_FUNC("BindTexture", gl_texture_bind), + H_FUNC("TexImage2D", gl_texture_image_2d), + H_FUNC("GenerateMipmap", gl_texture_generate_mipmaps), + H_FUNC("ActiveTexture", gl_texture_set_active), + H_FUNC("TexParameteri", gl_tex_parameter_i), + + /******** enums ********/ + /* texture binding targets */ + H_INT("TEXTURE_2D", GL_TEXTURE_2D), + + /* texture data formats */ + H_INT("RGB", GL_RGB), + H_INT("RGBA", GL_RGBA), + + /* texture parameters */ + H_INT("TEXTURE_WRAP_S", GL_TEXTURE_WRAP_S), + H_INT("TEXTURE_WRAP_T", GL_TEXTURE_WRAP_T), + H_INT("TEXTURE_MIN_FILTER", GL_TEXTURE_MIN_FILTER), + H_INT("TEXTURE_MAG_FILTER", GL_TEXTURE_MAG_FILTER), + H_INT("TEXTURE_SWIZZLE_R", GL_TEXTURE_SWIZZLE_R), + H_INT("TEXTURE_SWIZZLE_G", GL_TEXTURE_SWIZZLE_G), + H_INT("TEXTURE_SWIZZLE_B", GL_TEXTURE_SWIZZLE_B), + H_INT("TEXTURE_SWIZZLE_A", GL_TEXTURE_SWIZZLE_A), + + /* wrapping types */ + H_INT("REPEAT", GL_REPEAT), + + /* filter types */ + H_INT("NEAREST", GL_NEAREST), + H_INT("LINEAR", GL_LINEAR), + + /* swizzle targets */ + H_INT("RED", GL_RED), + H_INT("GREEN", GL_GREEN), + H_INT("BLUE", GL_BLUE), + H_INT("ALPHA", GL_ALPHA), + H_INT("ZERO", GL_ZERO), + H_INT("ONE", GL_ONE), + + H_END + }; + create_table(L, tbl); + append_table(L, gl_index, lua_gettop(L)); + lua_pop(L, 1); +} + + +int gl_texture_create(lua_State *L) +{ + unsigned int texture; + glGenTextures(1, &texture); + lua_pushinteger(L, texture); + return 1; +} + + +int gl_texture_bind(lua_State *L) +{ + lua_Integer target, texture; + target = luaL_checkinteger(L, 1); + texture = luaL_checkinteger(L, 2); + glBindTexture(target, texture); + return 0; +} + + +int gl_texture_image_2d(lua_State *L) +{ + lua_Integer target, mipmap_level, + internal_format, + width, height, + format, type; + target = luaL_checkinteger(L, 1); + mipmap_level = luaL_checkinteger(L, 2); + internal_format = luaL_checkinteger(L, 3); + width = luaL_checkinteger(L, 4); + height = luaL_checkinteger(L, 5); + format = luaL_checkinteger(L, 6); + type = luaL_checkinteger(L, 7); + void *data = lua_touserdata(L, 8); + + glTexImage2D(target, mipmap_level, internal_format, width, height, 0, format, type, data); + return 0; +} + + +int gl_texture_generate_mipmaps(lua_State *L) +{ + lua_Integer target = luaL_checkinteger(L, 1); + glGenerateMipmap(target); + return 0; +} + + +int gl_texture_set_active(lua_State *L) +{ + lua_Integer unit = luaL_checkinteger(L, 1); + glActiveTexture(GL_TEXTURE0 + unit); + return 0; +} + + +int gl_tex_parameter_i(lua_State *L) +{ + lua_Integer target, pname, param; + target = luaL_checkinteger(L, 1); + pname = luaL_checkinteger(L, 2); + param = luaL_checkinteger(L, 3); + glTexParameteri(target, pname, param); + return 0; +} diff --git a/src/opengl/window.c b/src/opengl/window.c new file mode 100644 index 0000000..46bc2f5 --- /dev/null +++ b/src/opengl/window.c @@ -0,0 +1,369 @@ +#include +#include +#include +#include +#include +#include "util/util.h" + +struct window_data { + lua_State *L; + int framebuffer_size_callback; +}; + +struct window_data * create_window_data(lua_State *L) +{ + struct window_data *wdata = malloc(sizeof(struct window_data)); + if (wdata == NULL) + return NULL; + wdata->L = L; + wdata->framebuffer_size_callback = LUA_NOREF; + return wdata; +} + +int window_create(lua_State *L); +int window_destroy(lua_State *L); +int window_make_context_current(lua_State *L); +int window_set_hint(lua_State *L); +int window_should_close(lua_State *L); +int window_set_should_close(lua_State *L); +int window_poll_events(lua_State *L); +int window_swap_buffers(lua_State *L); +int window_set_framebuffer_size_callback(lua_State *L); +int window_get_time(lua_State *L); +int window_get_key(lua_State *L); +int window_get_cursor_pos(lua_State *L); +int window_set_input_mode(lua_State *L); + + +static const char *window_tname = "window"; + + +void setup_window(lua_State *L, int honey_index) +{ + luaL_newmetatable(L, window_tname); + lua_pop(L, 1); + + struct honey_tbl_t tbl[] = { + H_FUNC("create", window_create), + H_FUNC("destroy", window_destroy), + H_FUNC("makeContextCurrent", window_make_context_current), + H_FUNC("setHint", window_set_hint), + H_FUNC("shouldClose", window_should_close), + H_FUNC("setShouldClose", window_set_should_close), + H_FUNC("pollEvents", window_poll_events), + H_FUNC("swapBuffers", window_swap_buffers), + H_FUNC("setFramebufferSizeCallback", window_set_framebuffer_size_callback), + H_FUNC("getTime", window_get_time), + H_FUNC("getKey", window_get_key), + H_FUNC("getCursorPos", window_get_cursor_pos), + H_FUNC("setInputMode", window_set_input_mode), + + /* input modes */ + H_INT("CURSOR", GLFW_CURSOR), + + /* cursor modes */ + H_INT("CURSOR_NORMAL", GLFW_CURSOR_NORMAL), + H_INT("CURSOR_HIDDEN", GLFW_CURSOR_HIDDEN), + H_INT("CURSOR_DISABLED", GLFW_CURSOR_DISABLED), + + /* key states */ + H_INT("PRESS", GLFW_PRESS), + H_INT("RELEASE", GLFW_RELEASE), + + /* key buttons */ + H_INT("KEY_UNKNOWN", GLFW_KEY_UNKNOWN), + H_INT("KEY_SPACE", GLFW_KEY_SPACE), + H_INT("KEY_APOSTROPHE", GLFW_KEY_APOSTROPHE), + H_INT("KEY_COMMA", GLFW_KEY_COMMA), + H_INT("KEY_MINUS", GLFW_KEY_MINUS), + H_INT("KEY_PERIOD", GLFW_KEY_PERIOD), + H_INT("KEY_SLASH", GLFW_KEY_SLASH), + H_INT("KEY_0", GLFW_KEY_0), + H_INT("KEY_1", GLFW_KEY_1), + H_INT("KEY_2", GLFW_KEY_2), + H_INT("KEY_3", GLFW_KEY_3), + H_INT("KEY_4", GLFW_KEY_4), + H_INT("KEY_5", GLFW_KEY_5), + H_INT("KEY_6", GLFW_KEY_6), + H_INT("KEY_7", GLFW_KEY_7), + H_INT("KEY_8", GLFW_KEY_8), + H_INT("KEY_9", GLFW_KEY_9), + H_INT("KEY_SEMICOLON", GLFW_KEY_SEMICOLON), + H_INT("KEY_EQUAL", GLFW_KEY_EQUAL), + H_INT("KEY_A", GLFW_KEY_A), + H_INT("KEY_B", GLFW_KEY_B), + H_INT("KEY_C", GLFW_KEY_C), + H_INT("KEY_D", GLFW_KEY_D), + H_INT("KEY_E", GLFW_KEY_E), + H_INT("KEY_F", GLFW_KEY_F), + H_INT("KEY_G", GLFW_KEY_G), + H_INT("KEY_H", GLFW_KEY_H), + H_INT("KEY_I", GLFW_KEY_I), + H_INT("KEY_J", GLFW_KEY_J), + H_INT("KEY_K", GLFW_KEY_K), + H_INT("KEY_L", GLFW_KEY_L), + H_INT("KEY_M", GLFW_KEY_M), + H_INT("KEY_N", GLFW_KEY_N), + H_INT("KEY_O", GLFW_KEY_O), + H_INT("KEY_P", GLFW_KEY_P), + H_INT("KEY_Q", GLFW_KEY_Q), + H_INT("KEY_R", GLFW_KEY_R), + H_INT("KEY_S", GLFW_KEY_S), + H_INT("KEY_T", GLFW_KEY_T), + H_INT("KEY_U", GLFW_KEY_U), + H_INT("KEY_V", GLFW_KEY_V), + H_INT("KEY_W", GLFW_KEY_W), + H_INT("KEY_X", GLFW_KEY_X), + H_INT("KEY_Y", GLFW_KEY_Y), + H_INT("KEY_Z", GLFW_KEY_Z), + H_INT("KEY_LEFT_BRACKET", GLFW_KEY_LEFT_BRACKET), + H_INT("KEY_BACKSLASH", GLFW_KEY_BACKSLASH), + H_INT("KEY_RIGHT_BRACKET", GLFW_KEY_RIGHT_BRACKET), + H_INT("KEY_GRAVE_ACCENT", GLFW_KEY_GRAVE_ACCENT), + H_INT("KEY_WORLD_1", GLFW_KEY_WORLD_1), + H_INT("KEY_WORLD_2", GLFW_KEY_WORLD_2), + H_INT("KEY_ESCAPE", GLFW_KEY_ESCAPE), + H_INT("KEY_ENTER", GLFW_KEY_ENTER), + H_INT("KEY_TAB", GLFW_KEY_TAB), + H_INT("KEY_BACKSPACE", GLFW_KEY_BACKSPACE), + H_INT("KEY_INSERT", GLFW_KEY_INSERT), + H_INT("KEY_DELETE", GLFW_KEY_DELETE), + H_INT("KEY_RIGHT", GLFW_KEY_RIGHT), + H_INT("KEY_LEFT", GLFW_KEY_LEFT), + H_INT("KEY_DOWN", GLFW_KEY_DOWN), + H_INT("KEY_UP", GLFW_KEY_UP), + H_INT("KEY_PAGE_UP", GLFW_KEY_PAGE_UP), + H_INT("KEY_PAGE_DOWN", GLFW_KEY_PAGE_DOWN), + H_INT("KEY_HOME", GLFW_KEY_HOME), + H_INT("KEY_END", GLFW_KEY_END), + H_INT("KEY_CAPS_LOCK", GLFW_KEY_CAPS_LOCK), + H_INT("KEY_SCROLL_LOCK", GLFW_KEY_SCROLL_LOCK), + H_INT("KEY_NUM_LOCK", GLFW_KEY_NUM_LOCK), + H_INT("KEY_PRINT_SCREEN", GLFW_KEY_PRINT_SCREEN), + H_INT("KEY_PAUSE", GLFW_KEY_PAUSE), + H_INT("KEY_F1", GLFW_KEY_F1), + H_INT("KEY_F2", GLFW_KEY_F2), + H_INT("KEY_F3", GLFW_KEY_F3), + H_INT("KEY_F4", GLFW_KEY_F4), + H_INT("KEY_F5", GLFW_KEY_F5), + H_INT("KEY_F6", GLFW_KEY_F6), + H_INT("KEY_F7", GLFW_KEY_F7), + H_INT("KEY_F8", GLFW_KEY_F8), + H_INT("KEY_F9", GLFW_KEY_F9), + H_INT("KEY_F", GLFW_KEY_F), + H_INT("KEY_F", GLFW_KEY_F), + H_INT("KEY_F", GLFW_KEY_F), + H_INT("KEY_F", GLFW_KEY_F), + H_INT("KEY_F", GLFW_KEY_F), + H_INT("KEY_F", GLFW_KEY_F), + H_INT("KEY_F", GLFW_KEY_F), + H_INT("KEY_F", GLFW_KEY_F), + H_INT("KEY_F", GLFW_KEY_F), + H_INT("KEY_F", GLFW_KEY_F), + H_INT("KEY_F", GLFW_KEY_F), + H_INT("KEY_F", GLFW_KEY_F), + H_INT("KEY_F", GLFW_KEY_F), + H_INT("KEY_F", GLFW_KEY_F), + H_INT("KEY_F", GLFW_KEY_F), + H_INT("KEY_F", GLFW_KEY_F), + H_INT("KEY_KP_0", GLFW_KEY_KP_0), + H_INT("KEY_KP_1", GLFW_KEY_KP_1), + H_INT("KEY_KP_2", GLFW_KEY_KP_2), + H_INT("KEY_KP_3", GLFW_KEY_KP_3), + H_INT("KEY_KP_4", GLFW_KEY_KP_4), + H_INT("KEY_KP_5", GLFW_KEY_KP_5), + H_INT("KEY_KP_6", GLFW_KEY_KP_6), + H_INT("KEY_KP_7", GLFW_KEY_KP_7), + H_INT("KEY_KP_8", GLFW_KEY_KP_8), + H_INT("KEY_KP_9", GLFW_KEY_KP_9), + H_INT("KEY_KP_DECIMAL", GLFW_KEY_KP_DECIMAL), + H_INT("KEY_KP_DIVIDE", GLFW_KEY_KP_DIVIDE), + H_INT("KEY_KP_MULTIPLY", GLFW_KEY_KP_MULTIPLY), + H_INT("KEY_KP_SUBTRACT", GLFW_KEY_KP_SUBTRACT), + H_INT("KEY_KP_ADD", GLFW_KEY_KP_ADD), + H_INT("KEY_KP_ENTER", GLFW_KEY_KP_ENTER), + H_INT("KEY_KP_EQUAL", GLFW_KEY_KP_EQUAL), + H_INT("KEY_LEFT_SHIFT", GLFW_KEY_LEFT_SHIFT), + H_INT("KEY_LEFT_CONTROL", GLFW_KEY_LEFT_CONTROL), + H_INT("KEY_LEFT_ALT", GLFW_KEY_LEFT_ALT), + H_INT("KEY_LEFT_SUPER", GLFW_KEY_LEFT_SUPER), + H_INT("KEY_RIGHT_SHIFT", GLFW_KEY_RIGHT_SHIFT), + H_INT("KEY_RIGHT_CONTROL", GLFW_KEY_RIGHT_CONTROL), + H_INT("KEY_RIGHT_ALT", GLFW_KEY_RIGHT_ALT), + H_INT("KEY_RIGHT_SUPER", GLFW_KEY_RIGHT_SUPER), + H_INT("KEY_MENU", GLFW_KEY_MENU), + + H_END + }; + create_table(L, tbl); + int window_tbl = lua_gettop(L); + + struct honey_tbl_t hint_types[] = { + H_INT("contextVersionMajor", GLFW_CONTEXT_VERSION_MAJOR), + H_INT("contextVersionMinor", GLFW_CONTEXT_VERSION_MINOR), + H_INT("openGlProfile", GLFW_OPENGL_PROFILE), + H_END + }; + create_table(L, hint_types); + lua_setfield(L, window_tbl, "hintType"); + + struct honey_tbl_t profile_types[] = { + H_INT("openGlCoreProfile", GLFW_OPENGL_CORE_PROFILE), + H_END + }; + create_table(L, profile_types); + lua_setfield(L, window_tbl, "profileType"); + + lua_setfield(L, honey_index, "window"); +} + + +static void framebuffer_size_callback_(GLFWwindow *win, int width, int height) +{ + struct window_data *wdata = glfwGetWindowUserPointer(win); + lua_State *L = wdata->L; + if (wdata->framebuffer_size_callback != LUA_NOREF) { + lua_rawgeti(L, LUA_REGISTRYINDEX, wdata->framebuffer_size_callback); + lua_pushlightuserdata(L, win); + lua_pushinteger(L, width); + lua_pushinteger(L, height); + lua_call(L, 3, 0); + } +} + +int window_create(lua_State *L) +{ + lua_Integer width, height; + width = luaL_checkinteger(L, 1); + height = luaL_checkinteger(L, 2); + const char *title = luaL_checkstring(L, 3); + + GLFWwindow **win = lua_newuserdata(L, sizeof(GLFWwindow *)); + *win = glfwCreateWindow(width, height, title, NULL, NULL); + if (*win == NULL) + luaL_error(L, "failed to create window"); + + struct window_data *wdata = create_window_data(L); + glfwSetWindowUserPointer(*win, wdata); + + glfwSetFramebufferSizeCallback(*win, framebuffer_size_callback_); + + luaL_getmetatable(L, window_tname); + lua_setmetatable(L, -2); + return 1; +} + + +int window_destroy(lua_State *L) +{ + GLFWwindow **win = luaL_checkudata(L, 1, window_tname); + void *wdata = glfwGetWindowUserPointer(*win); + if (wdata != NULL) { + free(wdata); + glfwSetWindowUserPointer(*win, NULL); + } + glfwDestroyWindow(*win); + return 0; +} + + +int window_make_context_current(lua_State *L) +{ + GLFWwindow **win = luaL_checkudata(L, 1, window_tname); + glfwMakeContextCurrent(*win); + return 0; +} + + +int window_set_hint(lua_State *L) +{ + int hint = luaL_checkinteger(L, 1); + int value = luaL_checkinteger(L, 2); + glfwWindowHint(hint, value); + return 0; +} + + +int window_should_close(lua_State *L) +{ + GLFWwindow **win = luaL_checkudata(L, 1, window_tname); + lua_pushboolean(L, glfwWindowShouldClose(*win)); + return 1; +} + + +int window_set_should_close(lua_State *L) +{ + GLFWwindow **win = luaL_checkudata(L, 1, window_tname); + int value = lua_toboolean(L, 2); + + glfwSetWindowShouldClose(*win, value); + return 0; +} + + +int window_poll_events(lua_State *L) +{ + glfwPollEvents(); + return 0; +} + + +int window_swap_buffers(lua_State *L) +{ + GLFWwindow **win = luaL_checkudata(L, 1, window_tname); + glfwSwapBuffers(*win); + return 0; +} + + +int window_set_framebuffer_size_callback(lua_State *L) +{ + GLFWwindow **win = luaL_checkudata(L, 1, window_tname); + luaL_checktype(L, 2, LUA_TFUNCTION); + int func = 2; + + struct window_data *wdata = glfwGetWindowUserPointer(*win); + + lua_pushvalue(L, func); + wdata->framebuffer_size_callback = luaL_ref(L, LUA_REGISTRYINDEX); + return 0; +} + + +int window_get_time(lua_State *L) +{ + lua_pushnumber(L, glfwGetTime()); + return 1; +} + + +int window_get_key(lua_State *L) +{ + GLFWwindow **win = luaL_checkudata(L, 1, window_tname); + int key = luaL_checkinteger(L, 2); + lua_pushinteger(L, glfwGetKey(*win, key)); + return 1; +} + + +int window_get_cursor_pos(lua_State *L) +{ + GLFWwindow **win = luaL_checkudata(L, 1, window_tname); + double x, y; + glfwGetCursorPos(*win, &x, &y); + lua_pushnumber(L, x); + lua_pushnumber(L, y); + return 2; +} + + +int window_set_input_mode(lua_State *L) +{ + GLFWwindow **win = luaL_checkudata(L, 1, window_tname); + int mode = luaL_checkinteger(L, 2); + int value = luaL_checkinteger(L, 3); + + glfwSetInputMode(*win, mode, value); + return 0; +} diff --git a/src/opengl/window.test.c b/src/opengl/window.test.c new file mode 100644 index 0000000..505c876 --- /dev/null +++ b/src/opengl/window.test.c @@ -0,0 +1,24 @@ +#include +#include +#include +#include "test/honey-test.h" + +#include "window.c" + + +void create_window_data_works() +{ + lua_State *L = luaL_newstate(); + struct window_data *wdata = create_window_data(L); + + lily_assert_ptr_equal(L, wdata->L); + lily_assert_int_equal(wdata->framebuffer_size_callback, LUA_NOREF); + lua_close(L); + free(wdata); +} + + +void suite_window() +{ + lily_run_test(create_window_data_works); +} -- cgit v1.2.1