From 8bb877ad57e7e41d928408e81f4e8cca63e171f7 Mon Sep 17 00:00:00 2001 From: sanine-a Date: Sun, 1 Nov 2020 13:04:05 -0600 Subject: add basic node types --- demo/ScreenQuad.lua | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'demo/ScreenQuad.lua') diff --git a/demo/ScreenQuad.lua b/demo/ScreenQuad.lua index 5d78cf3..70794c1 100644 --- a/demo/ScreenQuad.lua +++ b/demo/ScreenQuad.lua @@ -28,18 +28,18 @@ out vec4 color; void main() { - color = vec4(1 - texture(tex, UV).xyz, 1); + color = vec4(texture(tex, UV).xyz, 1); } ]] ScreenQuad.shader = honey.shader.new(vertexShader, fragmentShader) ScreenQuad.tex = honey.texture.new() ScreenQuad.depth = honey.texture.new() -honey.texture.create(ScreenQuad.tex, 'rgb', 640, 480); -honey.texture.create(ScreenQuad.depth, 'depth', 640, 480); +honey.texture.create(ScreenQuad.tex, 'rgb', 640, 640); +honey.texture.create(ScreenQuad.depth, 'depth', 640, 640); --honey.texture.load(ScreenQuad.texture, 'checkerboard.png', false) -ScreenQuad.fb = honey.texture.new_framebuffer(ScreenQuad.tex, ScreenQuad.depth, 640, 480) +ScreenQuad.fb = honey.texture.new_framebuffer(ScreenQuad.tex, ScreenQuad.depth, 640, 640) ScreenQuad.draw = function(self) honey.texture.use(self.tex, 0) -- cgit v1.2.1