From db81b925d776103326128bf629cbdda576a223e7 Mon Sep 17 00:00:00 2001 From: sanine Date: Sat, 16 Apr 2022 11:55:09 -0500 Subject: move 3rd-party librarys into libs/ and add built-in honeysuckle --- libs/assimp/code/AssetLib/ASE/ASELoader.h | 192 ++++++++++++++++++++++++++++++ 1 file changed, 192 insertions(+) create mode 100644 libs/assimp/code/AssetLib/ASE/ASELoader.h (limited to 'libs/assimp/code/AssetLib/ASE/ASELoader.h') diff --git a/libs/assimp/code/AssetLib/ASE/ASELoader.h b/libs/assimp/code/AssetLib/ASE/ASELoader.h new file mode 100644 index 0000000..cd91235 --- /dev/null +++ b/libs/assimp/code/AssetLib/ASE/ASELoader.h @@ -0,0 +1,192 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file ASELoader.h + * @brief Definition of the .ASE importer class. + */ +#ifndef AI_ASELOADER_H_INCLUDED +#define AI_ASELOADER_H_INCLUDED + +#include +#include +#include "ASEParser.h" + +struct aiNode; + +namespace Assimp { + +#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER + +// -------------------------------------------------------------------------------- +/** Importer class for the 3DS ASE ASCII format. + * + */ +class ASEImporter : public BaseImporter { +public: + ASEImporter(); + ~ASEImporter() override; + + // ------------------------------------------------------------------- + /** Returns whether the class can handle the format of the given file. + * See BaseImporter::CanRead() for details. + */ + bool CanRead( const std::string& pFile, IOSystem* pIOHandler, + bool checkSig) const override; + +protected: + // ------------------------------------------------------------------- + /** Return importer meta information. + * See #BaseImporter::GetInfo for the details + */ + const aiImporterDesc* GetInfo () const override; + + // ------------------------------------------------------------------- + /** Imports the given file into the given scene structure. + * See BaseImporter::InternReadFile() for details + */ + void InternReadFile( const std::string& pFile, aiScene* pScene, + IOSystem* pIOHandler) override; + + // ------------------------------------------------------------------- + /** Called prior to ReadFile(). + * The function is a request to the importer to update its configuration + * basing on the Importer's configuration property list. + */ + void SetupProperties(const Importer* pImp) override; + +private: + // ------------------------------------------------------------------- + /** Generate normal vectors basing on smoothing groups + * (in some cases the normal are already contained in the file) + * \param mesh Mesh to work on + * \return false if the normals have been recomputed + */ + bool GenerateNormals(ASE::Mesh& mesh); + + // ------------------------------------------------------------------- + /** Create valid vertex/normal/UV/color/face lists. + * All elements are unique, faces have only one set of indices + * after this step occurs. + * \param mesh Mesh to work on + */ + void BuildUniqueRepresentation(ASE::Mesh& mesh); + + /** Create one-material-per-mesh meshes ;-) + * \param mesh Mesh to work with + * \param Receives the list of all created meshes + */ + void ConvertMeshes(ASE::Mesh& mesh, std::vector& avOut); + + // ------------------------------------------------------------------- + /** Convert a material to a aiMaterial object + * \param mat Input material + */ + void ConvertMaterial(ASE::Material& mat); + + // ------------------------------------------------------------------- + /** Setup the final material indices for each mesh + */ + void BuildMaterialIndices(); + + // ------------------------------------------------------------------- + /** Build the node graph + */ + void BuildNodes(std::vector& nodes); + + // ------------------------------------------------------------------- + /** Build output cameras + */ + void BuildCameras(); + + // ------------------------------------------------------------------- + /** Build output lights + */ + void BuildLights(); + + // ------------------------------------------------------------------- + /** Build output animations + */ + void BuildAnimations(const std::vector& nodes); + + // ------------------------------------------------------------------- + /** Add sub nodes to a node + * \param pcParent parent node to be filled + * \param szName Name of the parent node + * \param matrix Current transform + */ + void AddNodes(const std::vector& nodes, + aiNode* pcParent,const char* szName); + + void AddNodes(const std::vector& nodes, + aiNode* pcParent,const char* szName, + const aiMatrix4x4& matrix); + + void AddMeshes(const ASE::BaseNode* snode,aiNode* node); + + // ------------------------------------------------------------------- + /** Generate a default material and add it to the parser's list + * Called if no material has been found in the file (rare for ASE, + * but not impossible) + */ + void GenerateDefaultMaterial(); + +protected: + /** Parser instance */ + ASE::Parser* mParser; + + /** Buffer to hold the loaded file */ + char* mBuffer; + + /** Scene to be filled */ + aiScene* pcScene; + + /** Config options: Recompute the normals in every case - WA + for 3DS Max broken ASE normal export */ + bool configRecomputeNormals; + bool noSkeletonMesh; +}; + +#endif // ASSIMP_BUILD_NO_3DS_IMPORTER + +} // end of namespace Assimp + + +#endif // AI_3DSIMPORTER_H_INC -- cgit v1.2.1