From db81b925d776103326128bf629cbdda576a223e7 Mon Sep 17 00:00:00 2001 From: sanine Date: Sat, 16 Apr 2022 11:55:09 -0500 Subject: move 3rd-party librarys into libs/ and add built-in honeysuckle --- .../code/AssetLib/OpenGEX/OpenGEXExporter.cpp | 62 + .../assimp/code/AssetLib/OpenGEX/OpenGEXExporter.h | 68 + .../code/AssetLib/OpenGEX/OpenGEXImporter.cpp | 1326 ++++++++++++++++++++ .../assimp/code/AssetLib/OpenGEX/OpenGEXImporter.h | 213 ++++ libs/assimp/code/AssetLib/OpenGEX/OpenGEXStructs.h | 264 ++++ 5 files changed, 1933 insertions(+) create mode 100644 libs/assimp/code/AssetLib/OpenGEX/OpenGEXExporter.cpp create mode 100644 libs/assimp/code/AssetLib/OpenGEX/OpenGEXExporter.h create mode 100644 libs/assimp/code/AssetLib/OpenGEX/OpenGEXImporter.cpp create mode 100644 libs/assimp/code/AssetLib/OpenGEX/OpenGEXImporter.h create mode 100644 libs/assimp/code/AssetLib/OpenGEX/OpenGEXStructs.h (limited to 'libs/assimp/code/AssetLib/OpenGEX') diff --git a/libs/assimp/code/AssetLib/OpenGEX/OpenGEXExporter.cpp b/libs/assimp/code/AssetLib/OpenGEX/OpenGEXExporter.cpp new file mode 100644 index 0000000..328c3c4 --- /dev/null +++ b/libs/assimp/code/AssetLib/OpenGEX/OpenGEXExporter.cpp @@ -0,0 +1,62 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ +#include "OpenGEXExporter.h" + +namespace Assimp { +namespace OpenGEX { + +#ifndef ASSIMP_BUILD_NO_OPENGEX_EXPORTER + +OpenGEXExporter::OpenGEXExporter() { +} + +OpenGEXExporter::~OpenGEXExporter() { +} + +bool OpenGEXExporter::exportScene( const char * /*filename*/, const aiScene* /*pScene*/ ) { + return true; +} + +#endif // ASSIMP_BUILD_NO_OPENGEX_EXPORTER + +} // Namespace OpenGEX +} // Namespace Assimp diff --git a/libs/assimp/code/AssetLib/OpenGEX/OpenGEXExporter.h b/libs/assimp/code/AssetLib/OpenGEX/OpenGEXExporter.h new file mode 100644 index 0000000..cc22c7d --- /dev/null +++ b/libs/assimp/code/AssetLib/OpenGEX/OpenGEXExporter.h @@ -0,0 +1,68 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ +#pragma once +#ifndef AI_OPENGEX_EXPORTER_H +#define AI_OPENGEX_EXPORTER_H + +#include + +#ifndef ASSIMP_BUILD_NO_OPENGEX_EXPORTER + +namespace Assimp { + +struct aiScene; + +namespace OpenGEX { + +class OpenGEXExporter { +public: + OpenGEXExporter(); + ~OpenGEXExporter(); + bool exportScene( const char *filename, const aiScene* pScene ); +}; + +} // Namespace OpenGEX +} // Namespace Assimp + +#endif // ASSIMP_BUILD_NO_OPENGEX_EXPORTER + +#endif // AI_OPENGEX_EXPORTER_H + diff --git a/libs/assimp/code/AssetLib/OpenGEX/OpenGEXImporter.cpp b/libs/assimp/code/AssetLib/OpenGEX/OpenGEXImporter.cpp new file mode 100644 index 0000000..c8e4793 --- /dev/null +++ b/libs/assimp/code/AssetLib/OpenGEX/OpenGEXImporter.cpp @@ -0,0 +1,1326 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ +#ifndef ASSIMP_BUILD_NO_OPENGEX_IMPORTER + +#include "AssetLib/OpenGEX/OpenGEXImporter.h" +#include "PostProcessing/MakeVerboseFormat.h" + +#include +#include +#include +#include +#include +#include +#include +#include + +static const aiImporterDesc desc = { + "Open Game Engine Exchange", + "", + "", + "", + aiImporterFlags_SupportTextFlavour, + 0, + 0, + 0, + 0, + "ogex" +}; + +namespace Grammar { + static const char* MetricType = "Metric"; + static const char *Metric_DistanceType = "distance"; + static const char *Metric_AngleType = "angle"; + static const char *Metric_TimeType = "time"; + static const char *Metric_UpType = "up"; + static const char *NameType = "Name"; + static const char *ObjectRefType = "ObjectRef"; + static const char *MaterialRefType = "MaterialRef"; + static const char *MetricKeyType = "key"; + static const char *GeometryNodeType = "GeometryNode"; + static const char *CameraNodeType = "CameraNode"; + static const char *LightNodeType = "LightNode"; + static const char *GeometryObjectType = "GeometryObject"; + static const char *CameraObjectType = "CameraObject"; + static const char *LightObjectType = "LightObject"; + static const char *TransformType = "Transform"; + static const char *MeshType = "Mesh"; + static const char *VertexArrayType = "VertexArray"; + static const char *IndexArrayType = "IndexArray"; + static const char *MaterialType = "Material"; + static const char *ColorType = "Color"; + static const char *ParamType = "Param"; + static const char *TextureType = "Texture"; + static const char *AttenType = "Atten"; + + static const char *DiffuseColorToken = "diffuse"; + static const char *SpecularColorToken = "specular"; + static const char *EmissionColorToken = "emission"; + + static const char *DiffuseTextureToken = "diffuse"; + static const char *DiffuseSpecularTextureToken = "specular"; + static const char *SpecularPowerTextureToken = "specular_power"; + static const char *EmissionTextureToken = "emission"; + static const char *OpacyTextureToken = "opacity"; + static const char *TransparencyTextureToken = "transparency"; + static const char *NormalTextureToken = "normal"; + + enum TokenType { + NoneType = -1, + MetricToken, + NameToken, + ObjectRefToken, + MaterialRefToken, + MetricKeyToken, + GeometryNodeToken, + CameraNodeToken, + LightNodeToken, + GeometryObjectToken, + CameraObjectToken, + LightObjectToken, + TransformToken, + MeshToken, + VertexArrayToken, + IndexArrayToken, + MaterialToken, + ColorToken, + ParamToken, + TextureToken, + AttenToken + }; + + static const std::string ValidMetricToken[4] = { + Metric_DistanceType, + Metric_AngleType, + Metric_TimeType, + Metric_UpType + }; + + static int isValidMetricType(const char *token) { + if (nullptr == token) { + return false; + } + + int idx(-1); + for (size_t i = 0; i < 4; i++) { + if (ValidMetricToken[i] == token) { + idx = (int)i; + break; + } + } + + return idx; + } + + static TokenType matchTokenType(const char *tokenType) { + if (MetricType == tokenType) { + return MetricToken; + } else if (NameType == tokenType) { + return NameToken; + } else if (ObjectRefType == tokenType) { + return ObjectRefToken; + } else if (MaterialRefType == tokenType) { + return MaterialRefToken; + } else if (MetricKeyType == tokenType) { + return MetricKeyToken; + } else if (GeometryNodeType == tokenType) { + return GeometryNodeToken; + } else if (CameraNodeType == tokenType) { + return CameraNodeToken; + } else if (LightNodeType == tokenType) { + return LightNodeToken; + } else if (GeometryObjectType == tokenType) { + return GeometryObjectToken; + } else if (CameraObjectType == tokenType) { + return CameraObjectToken; + } else if (LightObjectType == tokenType) { + return LightObjectToken; + } else if (TransformType == tokenType) { + return TransformToken; + } else if (MeshType == tokenType) { + return MeshToken; + } else if (VertexArrayType == tokenType) { + return VertexArrayToken; + } else if (IndexArrayType == tokenType) { + return IndexArrayToken; + } else if (MaterialType == tokenType) { + return MaterialToken; + } else if (ColorType == tokenType) { + return ColorToken; + } else if (ParamType == tokenType) { + return ParamToken; + } else if (TextureType == tokenType) { + return TextureToken; + } else if (AttenType == tokenType) { + return AttenToken; + } + + return NoneType; + } +} // Namespace Grammar + +namespace Assimp { +namespace OpenGEX { + +USE_ODDLPARSER_NS + +//------------------------------------------------------------------------------------------------ +static void propId2StdString(Property *prop, std::string &name, std::string &key) { + name = key = std::string(); + if (nullptr == prop) { + return; + } + + if (nullptr != prop->m_key) { +#ifdef ASSIMP_USE_HUNTER + name = prop->m_key->m_text.m_buffer; +#else + name = prop->m_key->m_buffer; +#endif + if (Value::ValueType::ddl_string == prop->m_value->m_type) { + key = prop->m_value->getString(); + } + } +} + +//------------------------------------------------------------------------------------------------ +static void logDDLParserMessage (LogSeverity severity, const std::string &rawmsg) { + std::string msg = ai_str_toprintable(rawmsg); + switch (severity) { + case ddl_debug_msg: ASSIMP_LOG_DEBUG(msg); break; + case ddl_info_msg: ASSIMP_LOG_INFO(msg); break; + case ddl_warn_msg: ASSIMP_LOG_WARN(msg); break; + case ddl_error_msg: ASSIMP_LOG_ERROR(msg); break; + default: ASSIMP_LOG_VERBOSE_DEBUG(msg); break; + } +} + +//------------------------------------------------------------------------------------------------ +OpenGEXImporter::VertexContainer::VertexContainer() : + m_numColors(0), m_colors(nullptr), m_numUVComps(), m_textureCoords() { + // empty +} + +//------------------------------------------------------------------------------------------------ +OpenGEXImporter::VertexContainer::~VertexContainer() { + delete[] m_colors; + + for (auto &texcoords : m_textureCoords) { + delete[] texcoords; + } +} + +//------------------------------------------------------------------------------------------------ +OpenGEXImporter::RefInfo::RefInfo(aiNode *node, Type type, std::vector &names) : + m_node(node), + m_type(type), + m_Names(names) { + // empty +} + +//------------------------------------------------------------------------------------------------ +OpenGEXImporter::RefInfo::~RefInfo() { + // empty +} + +//------------------------------------------------------------------------------------------------ +OpenGEXImporter::OpenGEXImporter() : + m_root(nullptr), + m_nodeChildMap(), + m_meshCache(), + m_mesh2refMap(), + m_material2refMap(), + m_ctx(nullptr), + m_metrics(), + m_currentNode(nullptr), + m_currentVertices(), + m_currentMesh(nullptr), + m_currentMaterial(nullptr), + m_currentLight(nullptr), + m_currentCamera(nullptr), + m_tokenType(Grammar::NoneType), + m_materialCache(), + m_cameraCache(), + m_lightCache(), + m_nodeStack(), + m_unresolvedRefStack() { + // empty +} + +//------------------------------------------------------------------------------------------------ +OpenGEXImporter::~OpenGEXImporter() { +} + +//------------------------------------------------------------------------------------------------ +bool OpenGEXImporter::CanRead(const std::string &file, IOSystem *pIOHandler, bool /*checkSig*/) const { + static const char *tokens[] = { "Metric", "GeometryNode", "VertexArray (attrib", "IndexArray" }; + return SearchFileHeaderForToken(pIOHandler, file, tokens, AI_COUNT_OF(tokens)); +} + +//------------------------------------------------------------------------------------------------ +void OpenGEXImporter::InternReadFile(const std::string &filename, aiScene *pScene, IOSystem *pIOHandler) { + // open source file + IOStream *file = pIOHandler->Open(filename, "rb"); + if (!file) { + throw DeadlyImportError("Failed to open file ", filename); + } + + std::vector buffer; + TextFileToBuffer(file, buffer); + pIOHandler->Close(file); + + OpenDDLParser myParser; + myParser.setLogCallback(&logDDLParserMessage); + myParser.setBuffer(&buffer[0], buffer.size()); + bool success(myParser.parse()); + if (success) { + m_ctx = myParser.getContext(); + pScene->mRootNode = new aiNode; + pScene->mRootNode->mName.Set(filename); + handleNodes(m_ctx->m_root, pScene); + } + + copyMeshes(pScene); + copyCameras(pScene); + copyLights(pScene); + copyMaterials(pScene); + resolveReferences(); + createNodeTree(pScene); +} + +//------------------------------------------------------------------------------------------------ +const aiImporterDesc *OpenGEXImporter::GetInfo() const { + return &desc; +} + +//------------------------------------------------------------------------------------------------ +void OpenGEXImporter::SetupProperties(const Importer *pImp) { + if (nullptr == pImp) { + return; + } +} + +//------------------------------------------------------------------------------------------------ +void OpenGEXImporter::handleNodes(DDLNode *node, aiScene *pScene) { + if (nullptr == node) { + return; + } + + DDLNode::DllNodeList children = node->getChildNodeList(); + for (DDLNode::DllNodeList::iterator it = children.begin(); it != children.end(); ++it) { + Grammar::TokenType tokenType(Grammar::matchTokenType((*it)->getType().c_str())); + switch (tokenType) { + case Grammar::MetricToken: + handleMetricNode(*it, pScene); + break; + + case Grammar::NameToken: + handleNameNode(*it, pScene); + break; + + case Grammar::ObjectRefToken: + handleObjectRefNode(*it, pScene); + break; + + case Grammar::MaterialRefToken: + handleMaterialRefNode(*it, pScene); + break; + + case Grammar::MetricKeyToken: + break; + + case Grammar::GeometryNodeToken: + handleGeometryNode(*it, pScene); + break; + + case Grammar::CameraNodeToken: + handleCameraNode(*it, pScene); + break; + + case Grammar::LightNodeToken: + handleLightNode(*it, pScene); + break; + + case Grammar::GeometryObjectToken: + handleGeometryObject(*it, pScene); + break; + + case Grammar::CameraObjectToken: + handleCameraObject(*it, pScene); + break; + + case Grammar::LightObjectToken: + handleLightObject(*it, pScene); + break; + + case Grammar::TransformToken: + handleTransformNode(*it, pScene); + break; + + case Grammar::MeshToken: + handleMeshNode(*it, pScene); + break; + + case Grammar::VertexArrayToken: + handleVertexArrayNode(*it, pScene); + break; + + case Grammar::IndexArrayToken: + handleIndexArrayNode(*it, pScene); + break; + + case Grammar::MaterialToken: + handleMaterialNode(*it, pScene); + break; + + case Grammar::ColorToken: + handleColorNode(*it, pScene); + break; + + case Grammar::ParamToken: + handleParamNode(*it, pScene); + break; + + case Grammar::TextureToken: + handleTextureNode(*it, pScene); + break; + + default: + break; + } + } +} + +//------------------------------------------------------------------------------------------------ +void OpenGEXImporter::handleMetricNode(DDLNode *node, aiScene * /*pScene*/) { + if (nullptr == node || nullptr == m_ctx) { + return; + } + + if (m_ctx->m_root != node->getParent()) { + return; + } + + Property *prop(node->getProperties()); + while (nullptr != prop) { + if (nullptr != prop->m_key) { + if (Value::ValueType::ddl_string == prop->m_value->m_type) { + std::string valName((char *)prop->m_value->m_data); + int type(Grammar::isValidMetricType(valName.c_str())); + if (Grammar::NoneType != type) { + Value *val(node->getValue()); + if (nullptr != val) { + if (Value::ValueType::ddl_float == val->m_type) { + m_metrics[type].m_floatValue = val->getFloat(); + } else if (Value::ValueType::ddl_int32 == val->m_type) { + m_metrics[type].m_intValue = val->getInt32(); + } else if (Value::ValueType::ddl_string == val->m_type) { + m_metrics[type].m_stringValue = std::string(val->getString()); + } else { + throw DeadlyImportError("OpenGEX: invalid data type for Metric node."); + } + } + } + } + } + prop = prop->m_next; + } +} + +//------------------------------------------------------------------------------------------------ +void OpenGEXImporter::handleNameNode(DDLNode *node, aiScene * /*pScene*/) { + if (nullptr == m_currentNode) { + throw DeadlyImportError("No current node for name."); + return; + } + + Value *val(node->getValue()); + if (nullptr != val) { + if (Value::ValueType::ddl_string != val->m_type) { + throw DeadlyImportError("OpenGEX: invalid data type for value in node name."); + return; + } + + const std::string name(val->getString()); + if (m_tokenType == Grammar::GeometryNodeToken || m_tokenType == Grammar::LightNodeToken || m_tokenType == Grammar::CameraNodeToken) { + m_currentNode->mName.Set(name.c_str()); + } else if (m_tokenType == Grammar::MaterialToken) { + aiString aiName; + aiName.Set(name); + m_currentMaterial->AddProperty(&aiName, AI_MATKEY_NAME); + m_material2refMap[name] = m_materialCache.size() - 1; + } + } +} + +//------------------------------------------------------------------------------------------------ +static void getRefNames(DDLNode *node, std::vector &names) { + ai_assert(nullptr != node); + + Reference *ref = node->getReferences(); + if (nullptr != ref) { + for (size_t i = 0; i < ref->m_numRefs; i++) { + Name *currentName(ref->m_referencedName[i]); + if (nullptr != currentName && nullptr != currentName->m_id) { +#ifdef ASSIMP_USE_HUNTER + const std::string name(currentName->m_id->m_text.m_buffer); +#else + const std::string name(currentName->m_id->m_buffer); +#endif + if (!name.empty()) { + names.push_back(name); + } + } + } + } +} + +//------------------------------------------------------------------------------------------------ +void OpenGEXImporter::handleObjectRefNode(DDLNode *node, aiScene * /*pScene*/) { + if (nullptr == m_currentNode) { + throw DeadlyImportError("No parent node for name."); + return; + } + + std::vector objRefNames; + getRefNames(node, objRefNames); + + // when we are dealing with a geometry node prepare the mesh cache + if (m_tokenType == Grammar::GeometryNodeToken) { + m_currentNode->mNumMeshes = static_cast(objRefNames.size()); + m_currentNode->mMeshes = new unsigned int[objRefNames.size()]; + if (!objRefNames.empty()) { + m_unresolvedRefStack.push_back(std::unique_ptr(new RefInfo(m_currentNode, RefInfo::MeshRef, objRefNames))); + } + } else if (m_tokenType == Grammar::LightNodeToken) { + // TODO! + } else if (m_tokenType == Grammar::CameraNodeToken) { + // TODO! + } +} + +//------------------------------------------------------------------------------------------------ +void OpenGEXImporter::handleMaterialRefNode(ODDLParser::DDLNode *node, aiScene * /*pScene*/) { + if (nullptr == m_currentNode) { + throw DeadlyImportError("No parent node for name."); + return; + } + + std::vector matRefNames; + getRefNames(node, matRefNames); + if (!matRefNames.empty()) { + m_unresolvedRefStack.push_back(std::unique_ptr(new RefInfo(m_currentNode, RefInfo::MaterialRef, matRefNames))); + } +} + +//------------------------------------------------------------------------------------------------ +void OpenGEXImporter::handleGeometryNode(DDLNode *node, aiScene *pScene) { + aiNode *newNode = new aiNode; + pushNode(newNode, pScene); + m_tokenType = Grammar::GeometryNodeToken; + m_currentNode = newNode; + handleNodes(node, pScene); + + popNode(); +} + +//------------------------------------------------------------------------------------------------ +void OpenGEXImporter::handleCameraNode(DDLNode *node, aiScene *pScene) { + aiCamera *camera(new aiCamera); + m_cameraCache.push_back(camera); + m_currentCamera = camera; + + aiNode *newNode = new aiNode; + pushNode(newNode, pScene); + m_tokenType = Grammar::CameraNodeToken; + m_currentNode = newNode; + + handleNodes(node, pScene); + + popNode(); + + m_currentCamera->mName.Set(newNode->mName.C_Str()); +} + +//------------------------------------------------------------------------------------------------ +void OpenGEXImporter::handleLightNode(ODDLParser::DDLNode *node, aiScene *pScene) { + aiLight *light(new aiLight); + m_lightCache.push_back(light); + m_currentLight = light; + + aiNode *newNode = new aiNode; + m_tokenType = Grammar::LightNodeToken; + m_currentNode = newNode; + pushNode(newNode, pScene); + + handleNodes(node, pScene); + + popNode(); + + m_currentLight->mName.Set(newNode->mName.C_Str()); +} + +//------------------------------------------------------------------------------------------------ +void OpenGEXImporter::handleGeometryObject(DDLNode *node, aiScene *pScene) { + // parameters will be parsed normally in the tree, so just go for it + handleNodes(node, pScene); +} + +//------------------------------------------------------------------------------------------------ +void OpenGEXImporter::handleCameraObject(ODDLParser::DDLNode *node, aiScene *pScene) { + // parameters will be parsed normally in the tree, so just go for it + + handleNodes(node, pScene); +} + +//------------------------------------------------------------------------------------------------ +void OpenGEXImporter::handleLightObject(ODDLParser::DDLNode *node, aiScene *pScene) { + aiLight *light(new aiLight); + m_lightCache.push_back(light); + std::string objName = node->getName(); + if (!objName.empty()) { + light->mName.Set(objName); + } + m_currentLight = light; + + Property *prop(node->findPropertyByName("type")); + if (nullptr != prop) { + if (nullptr != prop->m_value) { + std::string typeStr(prop->m_value->getString()); + if ("point" == typeStr) { + m_currentLight->mType = aiLightSource_POINT; + } else if ("spot" == typeStr) { + m_currentLight->mType = aiLightSource_SPOT; + } else if ("infinite" == typeStr) { + m_currentLight->mType = aiLightSource_DIRECTIONAL; + } + } + } + + // parameters will be parsed normally in the tree, so just go for it + handleNodes(node, pScene); +} + +//------------------------------------------------------------------------------------------------ +static void setMatrix(aiNode *node, DataArrayList *transformData) { + ai_assert(nullptr != node); + ai_assert(nullptr != transformData); + + float m[16]; + size_t i(1); + Value *next(transformData->m_dataList->m_next); + m[0] = transformData->m_dataList->getFloat(); + while (next != nullptr) { + m[i] = next->getFloat(); + next = next->m_next; + i++; + } + + ai_assert(i == 16); + + node->mTransformation.a1 = m[0]; + node->mTransformation.a2 = m[4]; + node->mTransformation.a3 = m[8]; + node->mTransformation.a4 = m[12]; + + node->mTransformation.b1 = m[1]; + node->mTransformation.b2 = m[5]; + node->mTransformation.b3 = m[9]; + node->mTransformation.b4 = m[13]; + + node->mTransformation.c1 = m[2]; + node->mTransformation.c2 = m[6]; + node->mTransformation.c3 = m[10]; + node->mTransformation.c4 = m[14]; + + node->mTransformation.d1 = m[3]; + node->mTransformation.d2 = m[7]; + node->mTransformation.d3 = m[11]; + node->mTransformation.d4 = m[15]; +} + +//------------------------------------------------------------------------------------------------ +void OpenGEXImporter::handleTransformNode(ODDLParser::DDLNode *node, aiScene * /*pScene*/) { + if (nullptr == m_currentNode) { + throw DeadlyImportError("No parent node for name."); + return; + } + + DataArrayList *transformData(node->getDataArrayList()); + if (nullptr != transformData) { + if (transformData->m_numItems != 16) { + throw DeadlyImportError("Invalid number of data for transform matrix."); + return; + } + setMatrix(m_currentNode, transformData); + } +} + +//------------------------------------------------------------------------------------------------ +void OpenGEXImporter::handleMeshNode(ODDLParser::DDLNode *node, aiScene *pScene) { + m_currentMesh = new aiMesh; + const size_t meshidx(m_meshCache.size()); + // ownership is transferred but a reference remains in m_currentMesh + m_meshCache.emplace_back(m_currentMesh); + + Property *prop = node->getProperties(); + if (nullptr != prop) { + std::string propName, propKey; + propId2StdString(prop, propName, propKey); + if ("primitive" == propName) { + if ("points" == propKey) { + m_currentMesh->mPrimitiveTypes |= aiPrimitiveType_POINT; + } else if ("lines" == propKey) { + m_currentMesh->mPrimitiveTypes |= aiPrimitiveType_LINE; + } else if ("triangles" == propKey) { + m_currentMesh->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE; + } else if ("quads" == propKey) { + m_currentMesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON; + } else { + ASSIMP_LOG_WARN(propKey, " is not supported primitive type."); + } + } + } + + handleNodes(node, pScene); + + DDLNode *parent(node->getParent()); + if (nullptr != parent) { + const std::string &name = parent->getName(); + m_mesh2refMap[name] = meshidx; + } +} + +//------------------------------------------------------------------------------------------------ +enum MeshAttribute { + None, + Position, + Color, + Normal, + TexCoord +}; + +constexpr auto PosToken = "position"; +constexpr auto ColToken = "color"; +constexpr auto NormalToken = "normal"; +constexpr auto TexCoordToken = "texcoord"; + +//------------------------------------------------------------------------------------------------ +static MeshAttribute getAttributeByName(const char *attribName) { + ai_assert(nullptr != attribName); + + if (0 == strcmp(PosToken, attribName)) { + return Position; + } else if (0 == strcmp(ColToken, attribName)) { + return Color; + } else if (0 == strcmp(NormalToken, attribName)) { + return Normal; + } else if (0 == strcmp(TexCoordToken, attribName)) { + return TexCoord; + } + + return None; +} + +//------------------------------------------------------------------------------------------------ +static void fillVector3(aiVector3D *vec3, Value *vals) { + ai_assert(nullptr != vec3); + ai_assert(nullptr != vals); + + float x(0.0f), y(0.0f), z(0.0f); + Value *next(vals); + x = next->getFloat(); + next = next->m_next; + y = next->getFloat(); + next = next->m_next; + if (nullptr != next) { + z = next->getFloat(); + } + + vec3->Set(x, y, z); +} + +//------------------------------------------------------------------------------------------------ +static void fillColor4(aiColor4D *col4, Value *vals) { + ai_assert(nullptr != col4); + ai_assert(nullptr != vals); + + Value *next(vals); + col4->r = next->getFloat(); + next = next->m_next; + if (!next) { + throw DeadlyImportError("OpenGEX: Not enough values to fill 4-element color, only 1"); + } + + col4->g = next->getFloat(); + next = next->m_next; + if (!next) { + throw DeadlyImportError("OpenGEX: Not enough values to fill 4-element color, only 2"); + } + + col4->b = next->getFloat(); + next = next->m_next; + if (!next) { + throw DeadlyImportError("OpenGEX: Not enough values to fill 4-element color, only 3"); + } + + col4->a = next->getFloat(); +} + +//------------------------------------------------------------------------------------------------ +static size_t countDataArrayListItems(DataArrayList *vaList) { + size_t numItems(0); + if (nullptr == vaList) { + return numItems; + } + + DataArrayList *next(vaList); + while (nullptr != next) { + if (nullptr != vaList->m_dataList) { + numItems++; + } + next = next->m_next; + } + + return numItems; +} + +//------------------------------------------------------------------------------------------------ +static void copyVectorArray(size_t numItems, DataArrayList *vaList, aiVector3D *vectorArray) { + for (size_t i = 0; i < numItems; i++) { + Value *next(vaList->m_dataList); + fillVector3(&vectorArray[i], next); + vaList = vaList->m_next; + } +} + +//------------------------------------------------------------------------------------------------ +static void copyColor4DArray(size_t numItems, DataArrayList *vaList, aiColor4D *colArray) { + for (size_t i = 0; i < numItems; i++) { + Value *next(vaList->m_dataList); + fillColor4(&colArray[i], next); + } +} + +//------------------------------------------------------------------------------------------------ +void OpenGEXImporter::handleVertexArrayNode(ODDLParser::DDLNode *node, aiScene * /*pScene*/) { + if (nullptr == node) { + throw DeadlyImportError("No parent node for name."); + return; + } + + Property *prop = node->getProperties(); + if (nullptr != prop) { + std::string propName, propKey; + propId2StdString(prop, propName, propKey); + MeshAttribute attribType(getAttributeByName(propKey.c_str())); + if (None == attribType) { + return; + } + + DataArrayList *vaList = node->getDataArrayList(); + if (nullptr == vaList) { + return; + } + + const size_t numItems(countDataArrayListItems(vaList)); + + if (Position == attribType) { + m_currentVertices.m_vertices.resize(numItems); + copyVectorArray(numItems, vaList, m_currentVertices.m_vertices.data()); + } else if (Color == attribType) { + m_currentVertices.m_numColors = numItems; + m_currentVertices.m_colors = new aiColor4D[numItems]; + copyColor4DArray(numItems, vaList, m_currentVertices.m_colors); + } else if (Normal == attribType) { + m_currentVertices.m_normals.resize(numItems); + copyVectorArray(numItems, vaList, m_currentVertices.m_normals.data()); + } else if (TexCoord == attribType) { + m_currentVertices.m_numUVComps[0] = numItems; + m_currentVertices.m_textureCoords[0] = new aiVector3D[numItems]; + copyVectorArray(numItems, vaList, m_currentVertices.m_textureCoords[0]); + } + } +} + +//------------------------------------------------------------------------------------------------ +void OpenGEXImporter::handleIndexArrayNode(ODDLParser::DDLNode *node, aiScene * /*pScene*/) { + if (nullptr == node) { + throw DeadlyImportError("No parent node for name."); + return; + } + + if (nullptr == m_currentMesh) { + throw DeadlyImportError("No current mesh for index data found."); + return; + } + + DataArrayList *vaList = node->getDataArrayList(); + if (nullptr == vaList) { + return; + } + + const size_t numItems(countDataArrayListItems(vaList)); + m_currentMesh->mNumFaces = static_cast(numItems); + m_currentMesh->mFaces = new aiFace[numItems]; + m_currentMesh->mNumVertices = static_cast(numItems * 3); + m_currentMesh->mVertices = new aiVector3D[m_currentMesh->mNumVertices]; + bool hasColors(false); + if (m_currentVertices.m_numColors > 0) { + m_currentMesh->mColors[0] = new aiColor4D[m_currentVertices.m_numColors]; + hasColors = true; + } + bool hasNormalCoords(false); + if (!m_currentVertices.m_normals.empty()) { + m_currentMesh->mNormals = new aiVector3D[m_currentMesh->mNumVertices]; + hasNormalCoords = true; + } + bool hasTexCoords(false); + if (m_currentVertices.m_numUVComps[0] > 0) { + m_currentMesh->mTextureCoords[0] = new aiVector3D[m_currentMesh->mNumVertices]; + hasTexCoords = true; + } + + unsigned int index(0); + for (size_t i = 0; i < m_currentMesh->mNumFaces; i++) { + aiFace ¤t(m_currentMesh->mFaces[i]); + current.mNumIndices = 3; + current.mIndices = new unsigned int[current.mNumIndices]; + Value *next(vaList->m_dataList); + for (size_t indices = 0; indices < current.mNumIndices; indices++) { + const int idx(next->getUnsignedInt32()); + ai_assert(static_cast(idx) <= m_currentVertices.m_vertices.size()); + ai_assert(index < m_currentMesh->mNumVertices); + aiVector3D &pos = (m_currentVertices.m_vertices[idx]); + m_currentMesh->mVertices[index].Set(pos.x, pos.y, pos.z); + if (hasColors) { + aiColor4D &col = m_currentVertices.m_colors[idx]; + m_currentMesh->mColors[0][index] = col; + } + if (hasNormalCoords) { + aiVector3D &normal = (m_currentVertices.m_normals[idx]); + m_currentMesh->mNormals[index].Set(normal.x, normal.y, normal.z); + } + if (hasTexCoords) { + aiVector3D &tex = (m_currentVertices.m_textureCoords[0][idx]); + m_currentMesh->mTextureCoords[0][index].Set(tex.x, tex.y, tex.z); + } + current.mIndices[indices] = index; + index++; + + next = next->m_next; + } + vaList = vaList->m_next; + } +} + +//------------------------------------------------------------------------------------------------ +static void getColorRGB3(aiColor3D *pColor, DataArrayList *colList) { + if (nullptr == pColor || nullptr == colList) { + return; + } + + ai_assert(3 == colList->m_numItems); + Value *val(colList->m_dataList); + pColor->r = val->getFloat(); + val = val->getNext(); + pColor->g = val->getFloat(); + val = val->getNext(); + pColor->b = val->getFloat(); +} + +//------------------------------------------------------------------------------------------------ +static void getColorRGB4(aiColor4D *pColor, DataArrayList *colList) { + if (nullptr == pColor || nullptr == colList) { + return; + } + + ai_assert(4 == colList->m_numItems); + Value *val(colList->m_dataList); + pColor->r = val->getFloat(); + val = val->getNext(); + pColor->g = val->getFloat(); + val = val->getNext(); + pColor->b = val->getFloat(); + val = val->getNext(); + pColor->a = val->getFloat(); +} + +//------------------------------------------------------------------------------------------------ +enum ColorType { + NoneColor = 0, + DiffuseColor, + SpecularColor, + EmissionColor, + LightColor +}; + +//------------------------------------------------------------------------------------------------ +static ColorType getColorType(Text *id) { + if (nullptr == id) { + return NoneColor; + } + + if (*id == Grammar::DiffuseColorToken) { + return DiffuseColor; + } else if (*id == Grammar::SpecularColorToken) { + return SpecularColor; + } else if (*id == Grammar::EmissionColorToken) { + return EmissionColor; + } else if (*id == "light") { + return LightColor; + } + + return NoneColor; +} + +//------------------------------------------------------------------------------------------------ +void OpenGEXImporter::handleMaterialNode(ODDLParser::DDLNode *node, aiScene *pScene) { + m_currentMaterial = new aiMaterial; + m_materialCache.push_back(m_currentMaterial); + m_tokenType = Grammar::MaterialToken; + handleNodes(node, pScene); +} + +//------------------------------------------------------------------------------------------------ +void OpenGEXImporter::handleColorNode(ODDLParser::DDLNode *node, aiScene * /*pScene*/) { + if (nullptr == node) { + return; + } + + Property *prop = node->findPropertyByName("attrib"); + if (nullptr != prop) { + if (nullptr != prop->m_value) { + DataArrayList *colList(node->getDataArrayList()); + if (nullptr == colList) { + return; + } + aiColor3D col; + if (3 == colList->m_numItems) { + aiColor3D col3; + getColorRGB3(&col3, colList); + col = col3; + } else { + aiColor4D col4; + getColorRGB4(&col4, colList); + col.r = col4.r; + col.g = col4.g; + col.b = col4.b; + } +#ifdef ASSIMP_USE_HUNTER + const ColorType colType(getColorType(&prop->m_key->m_text)); +#else + const ColorType colType(getColorType(prop->m_key)); +#endif + if (DiffuseColor == colType) { + m_currentMaterial->AddProperty(&col, 1, AI_MATKEY_COLOR_DIFFUSE); + } else if (SpecularColor == colType) { + m_currentMaterial->AddProperty(&col, 1, AI_MATKEY_COLOR_SPECULAR); + } else if (EmissionColor == colType) { + m_currentMaterial->AddProperty(&col, 1, AI_MATKEY_COLOR_EMISSIVE); + } else if (LightColor == colType) { + m_currentLight->mColorDiffuse = col; + } + } + } +} + +//------------------------------------------------------------------------------------------------ +void OpenGEXImporter::handleTextureNode(ODDLParser::DDLNode *node, aiScene * /*pScene*/) { + if (nullptr == node) { + return; + } + + Property *prop = node->findPropertyByName("attrib"); + if (nullptr != prop) { + if (nullptr != prop->m_value) { + Value *val(node->getValue()); + if (nullptr != val) { + aiString tex; + tex.Set(val->getString()); + if (prop->m_value->getString() == Grammar::DiffuseTextureToken) { + m_currentMaterial->AddProperty(&tex, AI_MATKEY_TEXTURE_DIFFUSE(0)); + } else if (prop->m_value->getString() == Grammar::DiffuseSpecularTextureToken) { + m_currentMaterial->AddProperty(&tex, AI_MATKEY_TEXTURE_SPECULAR(0)); + } else if (prop->m_value->getString() == Grammar::SpecularPowerTextureToken) { + m_currentMaterial->AddProperty(&tex, AI_MATKEY_TEXTURE_SPECULAR(0)); + } else if (prop->m_value->getString() == Grammar::EmissionTextureToken) { + m_currentMaterial->AddProperty(&tex, AI_MATKEY_TEXTURE_EMISSIVE(0)); + } else if (prop->m_value->getString() == Grammar::OpacyTextureToken) { + m_currentMaterial->AddProperty(&tex, AI_MATKEY_TEXTURE_OPACITY(0)); + } else if (prop->m_value->getString() == Grammar::TransparencyTextureToken) { + // ToDo! + // m_currentMaterial->AddProperty( &tex, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) ); + } else if (prop->m_value->getString() == Grammar::NormalTextureToken) { + m_currentMaterial->AddProperty(&tex, AI_MATKEY_TEXTURE_NORMALS(0)); + } else { + ai_assert(false); + } + } + } + } +} + +//------------------------------------------------------------------------------------------------ +void OpenGEXImporter::handleParamNode(ODDLParser::DDLNode *node, aiScene * /*pScene*/) { + if (nullptr == node) { + return; + } + + Property *prop = node->findPropertyByName("attrib"); + if (nullptr == prop) { + return; + } + + if (nullptr != prop->m_value) { + Value *val(node->getValue()); + if (nullptr == val) { + return; + } + const float floatVal(val->getFloat()); + if (0 == ASSIMP_strincmp("fov", prop->m_value->getString(), 3)) { + m_currentCamera->mHorizontalFOV = floatVal; + } else if (0 == ASSIMP_strincmp("near", prop->m_value->getString(), 4)) { + m_currentCamera->mClipPlaneNear = floatVal; + } else if (0 == ASSIMP_strincmp("far", prop->m_value->getString(), 3)) { + m_currentCamera->mClipPlaneFar = floatVal; + } + } +} + +//------------------------------------------------------------------------------------------------ +void OpenGEXImporter::handleAttenNode(ODDLParser::DDLNode *node, aiScene * /*pScene*/) { + if (nullptr == node) { + return; + } + + Property *prop = node->findPropertyByName("curve"); + if (nullptr != prop) { + if (nullptr != prop->m_value) { + Value *val(node->getValue()); + const float floatVal(val->getFloat()); + if (0 == strncmp("scale", prop->m_value->getString(), strlen("scale"))) { + m_currentLight->mAttenuationQuadratic = floatVal; + } + } + } +} + +//------------------------------------------------------------------------------------------------ +void OpenGEXImporter::copyMeshes(aiScene *pScene) { + ai_assert(nullptr != pScene); + + if (m_meshCache.empty()) { + return; + } + + pScene->mNumMeshes = static_cast(m_meshCache.size()); + pScene->mMeshes = new aiMesh *[pScene->mNumMeshes]; + for (unsigned int i = 0; i < pScene->mNumMeshes; i++) { + pScene->mMeshes[i] = m_meshCache[i].release(); + } +} + +//------------------------------------------------------------------------------------------------ +void OpenGEXImporter::copyCameras(aiScene *pScene) { + ai_assert(nullptr != pScene); + + if (m_cameraCache.empty()) { + return; + } + + pScene->mNumCameras = static_cast(m_cameraCache.size()); + pScene->mCameras = new aiCamera *[pScene->mNumCameras]; + std::copy(m_cameraCache.begin(), m_cameraCache.end(), pScene->mCameras); +} + +//------------------------------------------------------------------------------------------------ +void OpenGEXImporter::copyLights(aiScene *pScene) { + ai_assert(nullptr != pScene); + + if (m_lightCache.empty()) { + return; + } + + pScene->mNumLights = static_cast(m_lightCache.size()); + pScene->mLights = new aiLight *[pScene->mNumLights]; + std::copy(m_lightCache.begin(), m_lightCache.end(), pScene->mLights); +} + +//------------------------------------------------------------------------------------------------ +void OpenGEXImporter::copyMaterials(aiScene *pScene) { + ai_assert(nullptr != pScene); + + if (m_materialCache.empty()) { + return; + } + + pScene->mNumMaterials = static_cast(m_materialCache.size()); + pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials]; + std::copy(m_materialCache.begin(), m_materialCache.end(), pScene->mMaterials); +} + +//------------------------------------------------------------------------------------------------ +void OpenGEXImporter::resolveReferences() { + if (m_unresolvedRefStack.empty()) { + return; + } + + RefInfo *currentRefInfo(nullptr); + for (auto it = m_unresolvedRefStack.begin(); it != m_unresolvedRefStack.end(); ++it) { + currentRefInfo = it->get(); + if (nullptr != currentRefInfo) { + aiNode *node(currentRefInfo->m_node); + if (RefInfo::MeshRef == currentRefInfo->m_type) { + for (size_t i = 0; i < currentRefInfo->m_Names.size(); ++i) { + const std::string &name(currentRefInfo->m_Names[i]); + ReferenceMap::const_iterator curIt(m_mesh2refMap.find(name)); + if (m_mesh2refMap.end() != curIt) { + unsigned int meshIdx = static_cast(m_mesh2refMap[name]); + node->mMeshes[i] = meshIdx; + } + } + } else if (RefInfo::MaterialRef == currentRefInfo->m_type) { + for (size_t i = 0; i < currentRefInfo->m_Names.size(); ++i) { + const std::string name(currentRefInfo->m_Names[i]); + ReferenceMap::const_iterator curIt(m_material2refMap.find(name)); + if (m_material2refMap.end() != curIt) { + if (nullptr != m_currentMesh) { + unsigned int matIdx = static_cast(m_material2refMap[name]); + if (m_currentMesh->mMaterialIndex != 0) { + ASSIMP_LOG_WARN("Override of material reference in current mesh by material reference."); + } + m_currentMesh->mMaterialIndex = matIdx; + } else { + ASSIMP_LOG_WARN("Cannot resolve material reference, because no current mesh is there."); + } + } + } + } else { + throw DeadlyImportError("Unknown reference info to resolve."); + } + } + } +} + +//------------------------------------------------------------------------------------------------ +void OpenGEXImporter::createNodeTree(aiScene *pScene) { + if (nullptr == m_root) { + return; + } + + if (m_root->m_children.empty()) { + return; + } + + pScene->mRootNode->mNumChildren = static_cast(m_root->m_children.size()); + pScene->mRootNode->mChildren = new aiNode *[pScene->mRootNode->mNumChildren]; + std::copy(m_root->m_children.begin(), m_root->m_children.end(), pScene->mRootNode->mChildren); +} + +//------------------------------------------------------------------------------------------------ +void OpenGEXImporter::pushNode(aiNode *node, aiScene *pScene) { + ai_assert(nullptr != pScene); + + if (nullptr == node) { + return; + } + + ChildInfo *info(nullptr); + if (m_nodeStack.empty()) { + node->mParent = pScene->mRootNode; + NodeChildMap::iterator it(m_nodeChildMap.find(node->mParent)); + if (m_nodeChildMap.end() == it) { + info = new ChildInfo; + m_root = info; + m_nodeChildMap[node->mParent] = std::unique_ptr(info); + } else { + info = it->second.get(); + } + info->m_children.push_back(node); + } else { + aiNode *parent(m_nodeStack.back()); + ai_assert(nullptr != parent); + node->mParent = parent; + NodeChildMap::iterator it(m_nodeChildMap.find(node->mParent)); + if (m_nodeChildMap.end() == it) { + info = new ChildInfo; + m_nodeChildMap[node->mParent] = std::unique_ptr(info); + } else { + info = it->second.get(); + } + info->m_children.push_back(node); + } + m_nodeStack.push_back(node); +} + +//------------------------------------------------------------------------------------------------ +aiNode *OpenGEXImporter::popNode() { + if (m_nodeStack.empty()) { + return nullptr; + } + + aiNode *node(top()); + m_nodeStack.pop_back(); + + return node; +} + +//------------------------------------------------------------------------------------------------ +aiNode *OpenGEXImporter::top() const { + if (m_nodeStack.empty()) { + return nullptr; + } + + return m_nodeStack.back(); +} + +//------------------------------------------------------------------------------------------------ +void OpenGEXImporter::clearNodeStack() { + m_nodeStack.clear(); +} + +//------------------------------------------------------------------------------------------------ + +} // Namespace OpenGEX +} // Namespace Assimp + +#endif // ASSIMP_BUILD_NO_OPENGEX_IMPORTER diff --git a/libs/assimp/code/AssetLib/OpenGEX/OpenGEXImporter.h b/libs/assimp/code/AssetLib/OpenGEX/OpenGEXImporter.h new file mode 100644 index 0000000..fca3eb1 --- /dev/null +++ b/libs/assimp/code/AssetLib/OpenGEX/OpenGEXImporter.h @@ -0,0 +1,213 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ +#pragma once +#ifndef AI_OPENGEX_IMPORTER_H +#define AI_OPENGEX_IMPORTER_H + +#ifndef ASSIMP_BUILD_NO_OPENGEX_IMPORTER + +#include +#include + +#include +#include +#include +#include + +namespace ODDLParser { + class DDLNode; + struct Context; +} + +struct aiNode; +struct aiMaterial; +struct aiCamera; +struct aiLight; + +namespace Assimp { +namespace OpenGEX { + +struct MetricInfo { + enum Type { + Distance = 0, + Angle, + Time, + Up, + Max + }; + + std::string m_stringValue; + float m_floatValue; + int m_intValue; + + MetricInfo() + : m_stringValue( ) + , m_floatValue( 0.0f ) + , m_intValue( -1 ) { + // empty + } +}; + +/** @brief This class is used to implement the OpenGEX importer + * + * See http://opengex.org/OpenGEX.pdf for spec. + */ +class OpenGEXImporter : public BaseImporter { +public: + /// The class constructor. + OpenGEXImporter(); + + /// The class destructor. + ~OpenGEXImporter() override; + + /// BaseImporter override. + bool CanRead( const std::string &file, IOSystem *pIOHandler, bool checkSig ) const override; + +protected: + /// BaseImporter override. + void InternReadFile( const std::string &file, aiScene *pScene, IOSystem *pIOHandler ) override; + + /// BaseImporter override. + virtual const aiImporterDesc *GetInfo() const override; + + /// BaseImporter override. + virtual void SetupProperties( const Importer *pImp ) override; + + void handleNodes( ODDLParser::DDLNode *node, aiScene *pScene ); + void handleMetricNode( ODDLParser::DDLNode *node, aiScene *pScene ); + void handleNameNode( ODDLParser::DDLNode *node, aiScene *pScene ); + void handleObjectRefNode( ODDLParser::DDLNode *node, aiScene *pScene ); + void handleMaterialRefNode( ODDLParser::DDLNode *node, aiScene *pScene ); + void handleGeometryNode( ODDLParser::DDLNode *node, aiScene *pScene ); + void handleCameraNode( ODDLParser::DDLNode *node, aiScene *pScene ); + void handleLightNode( ODDLParser::DDLNode *node, aiScene *pScene ); + void handleGeometryObject( ODDLParser::DDLNode *node, aiScene *pScene ); + void handleCameraObject( ODDLParser::DDLNode *node, aiScene *pScene ); + void handleLightObject( ODDLParser::DDLNode *node, aiScene *pScene ); + void handleTransformNode( ODDLParser::DDLNode *node, aiScene *pScene ); + void handleMeshNode( ODDLParser::DDLNode *node, aiScene *pScene ); + void handleVertexArrayNode( ODDLParser::DDLNode *node, aiScene *pScene ); + void handleIndexArrayNode( ODDLParser::DDLNode *node, aiScene *pScene ); + void handleMaterialNode( ODDLParser::DDLNode *node, aiScene *pScene ); + void handleColorNode( ODDLParser::DDLNode *node, aiScene *pScene ); + void handleTextureNode( ODDLParser::DDLNode *node, aiScene *pScene ); + void handleParamNode( ODDLParser::DDLNode *node, aiScene *pScene ); + void handleAttenNode( ODDLParser::DDLNode *node, aiScene *pScene ); + void copyMeshes( aiScene *pScene ); + void copyCameras( aiScene *pScene ); + void copyLights( aiScene *pScene ); + void copyMaterials( aiScene *pScene ); + void resolveReferences(); + void pushNode( aiNode *node, aiScene *pScene ); + aiNode *popNode(); + aiNode *top() const; + void clearNodeStack(); + void createNodeTree( aiScene *pScene ); + +private: + struct VertexContainer { + std::vector m_vertices; + size_t m_numColors; + aiColor4D *m_colors; + std::vector m_normals; + size_t m_numUVComps[ AI_MAX_NUMBER_OF_TEXTURECOORDS ]; + aiVector3D *m_textureCoords[ AI_MAX_NUMBER_OF_TEXTURECOORDS ]; + + VertexContainer(); + ~VertexContainer(); + + VertexContainer( const VertexContainer & ) = delete; + VertexContainer &operator = ( const VertexContainer & ) = delete; + }; + + struct RefInfo { + enum Type { + MeshRef, + MaterialRef + }; + + aiNode *m_node; + Type m_type; + std::vector m_Names; + + RefInfo( aiNode *node, Type type, std::vector &names ); + ~RefInfo(); + + RefInfo( const RefInfo & ) = delete; + RefInfo &operator = ( const RefInfo & ) = delete; + }; + + struct ChildInfo { + using NodeList = std::list; + std::list m_children; + }; + ChildInfo *m_root; + using NodeChildMap = std::map >; + NodeChildMap m_nodeChildMap; + + std::vector > m_meshCache; + using ReferenceMap = std::map; + std::map m_mesh2refMap; + std::map m_material2refMap; + + ODDLParser::Context *m_ctx; + MetricInfo m_metrics[ MetricInfo::Max ]; + aiNode *m_currentNode; + VertexContainer m_currentVertices; + aiMesh *m_currentMesh; // not owned, target is owned by m_meshCache + aiMaterial *m_currentMaterial; + aiLight *m_currentLight; + aiCamera *m_currentCamera; + int m_tokenType; + std::vector m_materialCache; + std::vector m_cameraCache; + std::vector m_lightCache; + std::vector m_nodeStack; + std::vector > m_unresolvedRefStack; +}; + +} // Namespace OpenGEX +} // Namespace Assimp + +#endif // ASSIMP_BUILD_NO_OPENGEX_IMPORTER + +#endif // AI_OPENGEX_IMPORTER_H diff --git a/libs/assimp/code/AssetLib/OpenGEX/OpenGEXStructs.h b/libs/assimp/code/AssetLib/OpenGEX/OpenGEXStructs.h new file mode 100644 index 0000000..5f84548 --- /dev/null +++ b/libs/assimp/code/AssetLib/OpenGEX/OpenGEXStructs.h @@ -0,0 +1,264 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ +#ifndef AI_OPENGEXSTRUCTS_H_INC +#define AI_OPENGEXSTRUCTS_H_INC + +#include +#include + +namespace Assimp { +namespace OpenGEX { + +struct Skin; +struct Object; +struct LightObject; +struct CameraObject; +struct Material; +struct BoneNode; +struct BoneCountArray; +struct BoneIndexArray; +struct BoneWeightArray; + +struct Metric { + float m_distance; + float m_angle; + float m_time; + float m_up; +}; + +struct VertexArray { + std::string arrayAttrib; + unsigned int morphIndex; +}; + +struct IndexArray { + unsigned int materialIndex; + unsigned int restartIndex; + std::string frontFace; +}; + +struct Mesh { + unsigned int meshLevel; + std::string meshPrimitive; + Skin *skinStructure; +}; + +struct Node { + std::string nodeName; +}; + +struct GeometryNode { + bool visibleFlag[ 2 ]; + bool shadowFlag[ 2 ]; + bool motionBlurFlag[ 2 ]; +}; + +struct LightNode { + bool shadowFlag[ 2 ]; + const LightObject *lightObjectStructure; +}; + +struct CameraNode { + const CameraObject *cameraObjectStructure; +}; + +struct GeometryObject { + Object *object; + bool visibleFlag; + bool shadowFlag; + bool motionBlurFlag; + std::map meshMap; +}; + +struct LightObject { + Object *object; + std::string typeString; + bool shadowFlag; +}; + +struct CameraObject { + float focalLength; + float nearDepth; + float farDepth; +}; + +struct Matrix { + bool objectFlag; +}; + +struct Transform { + Matrix *matrix; + int transformCount; + const float *transformArray; +}; + +struct Translation { + std::string translationKind; +}; + +struct Rotation { + std::string rotationKind; +}; + +struct Scale { + std::string scaleKind; +}; + +struct Name { + std::string name; +}; + +struct ObjectRef { + Object *targetStructure; +}; + +struct MaterialRef { + unsigned int materialIndex; + const Material *targetStructure; +}; + +struct BoneRefArray { + int boneCount; + const BoneNode **boneNodeArray; +}; + +struct BoneCount { + int vertexCount; + const unsigned short *boneCountArray; + unsigned short *arrayStorage; +}; + +struct BoneIndex { + int boneIndexCount; + const unsigned short *boneIndexArray; + unsigned short *arrayStorage; +}; + +struct BoneWeight { + int boneWeightCount; + const float *boneWeightArray; +}; + +struct Skeleton { + const BoneRefArray *boneRefArrayStructure; + const Transform *transformStructure; +}; + +struct Skin { + const Skeleton *skeletonStructure; + const BoneCountArray *boneCountArrayStructure; + const BoneIndexArray *boneIndexArrayStructure; + const BoneWeightArray *boneWeightArrayStructure; +}; + +struct Material { + bool twoSidedFlag; + const char *materialName; +}; + +struct Attrib { + std::string attribString; +}; + +struct Param { + float param; +}; + +struct Color { + float color[ 4 ]; +}; + +struct Texture { + std::string textureName; + unsigned int texcoordIndex; +}; + +struct Atten { + std::string attenKind; + std::string curveType; + + float beginParam; + float endParam; + + float scaleParam; + float offsetParam; + + float constantParam; + float linearParam; + float quadraticParam; + + float powerParam; +}; + +struct Key { + std::string keyKind; + bool scalarFlag; +}; + +struct Curve { + std::string curveType; + const Key *keyValueStructure; + const Key *keyControlStructure[ 2 ]; + const Key *keyTensionStructure; + const Key *keyContinuityStructure; + const Key *keyBiasStructure; +}; + +struct Animation { + int clipIndex; + bool beginFlag; + bool endFlag; + float beginTime; + float endTime; +}; + +struct OpenGexDataDescription { + float distanceScale; + float angleScale; + float timeScale; + int upDirection; +}; + +} // Namespace OpenGEX +} // Namespace Assimp + +#endif // AI_OPENGEXSTRUCTS_H_INC -- cgit v1.2.1