From db81b925d776103326128bf629cbdda576a223e7 Mon Sep 17 00:00:00 2001 From: sanine Date: Sat, 16 Apr 2022 11:55:09 -0500 Subject: move 3rd-party librarys into libs/ and add built-in honeysuckle --- libs/assimp/port/PyAssimp/pyassimp/__init__.py | 1 + libs/assimp/port/PyAssimp/pyassimp/core.py | 556 ++++++++++ libs/assimp/port/PyAssimp/pyassimp/errors.py | 11 + libs/assimp/port/PyAssimp/pyassimp/formats.py | 41 + libs/assimp/port/PyAssimp/pyassimp/helper.py | 283 +++++ libs/assimp/port/PyAssimp/pyassimp/material.py | 89 ++ libs/assimp/port/PyAssimp/pyassimp/postprocess.py | 530 ++++++++++ libs/assimp/port/PyAssimp/pyassimp/structs.py | 1135 +++++++++++++++++++++ 8 files changed, 2646 insertions(+) create mode 100644 libs/assimp/port/PyAssimp/pyassimp/__init__.py create mode 100644 libs/assimp/port/PyAssimp/pyassimp/core.py create mode 100644 libs/assimp/port/PyAssimp/pyassimp/errors.py create mode 100644 libs/assimp/port/PyAssimp/pyassimp/formats.py create mode 100644 libs/assimp/port/PyAssimp/pyassimp/helper.py create mode 100644 libs/assimp/port/PyAssimp/pyassimp/material.py create mode 100644 libs/assimp/port/PyAssimp/pyassimp/postprocess.py create mode 100644 libs/assimp/port/PyAssimp/pyassimp/structs.py (limited to 'libs/assimp/port/PyAssimp/pyassimp') diff --git a/libs/assimp/port/PyAssimp/pyassimp/__init__.py b/libs/assimp/port/PyAssimp/pyassimp/__init__.py new file mode 100644 index 0000000..bb67a43 --- /dev/null +++ b/libs/assimp/port/PyAssimp/pyassimp/__init__.py @@ -0,0 +1 @@ +from .core import * diff --git a/libs/assimp/port/PyAssimp/pyassimp/core.py b/libs/assimp/port/PyAssimp/pyassimp/core.py new file mode 100644 index 0000000..35ad882 --- /dev/null +++ b/libs/assimp/port/PyAssimp/pyassimp/core.py @@ -0,0 +1,556 @@ +""" +PyAssimp + +This is the main-module of PyAssimp. +""" + +import sys +if sys.version_info < (2,6): + raise RuntimeError('pyassimp: need python 2.6 or newer') + +# xrange was renamed range in Python 3 and the original range from Python 2 was removed. +# To keep compatibility with both Python 2 and 3, xrange is set to range for version 3.0 and up. +if sys.version_info >= (3,0): + xrange = range + + +try: + import numpy +except ImportError: + numpy = None +import logging +import ctypes +from contextlib import contextmanager +logger = logging.getLogger("pyassimp") +# attach default null handler to logger so it doesn't complain +# even if you don't attach another handler to logger +logger.addHandler(logging.NullHandler()) + +from . import structs +from . import helper +from . import postprocess +from .errors import AssimpError + +class AssimpLib(object): + """ + Assimp-Singleton + """ + load, load_mem, export, export_blob, release, dll = helper.search_library() +_assimp_lib = AssimpLib() + +def make_tuple(ai_obj, type = None): + res = None + + #notes: + # ai_obj._fields_ = [ ("attr", c_type), ... ] + # getattr(ai_obj, e[0]).__class__ == float + + if isinstance(ai_obj, structs.Matrix4x4): + if numpy: + res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_]).reshape((4,4)) + #import pdb;pdb.set_trace() + else: + res = [getattr(ai_obj, e[0]) for e in ai_obj._fields_] + res = [res[i:i+4] for i in xrange(0,16,4)] + elif isinstance(ai_obj, structs.Matrix3x3): + if numpy: + res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_]).reshape((3,3)) + else: + res = [getattr(ai_obj, e[0]) for e in ai_obj._fields_] + res = [res[i:i+3] for i in xrange(0,9,3)] + else: + if numpy: + res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_]) + else: + res = [getattr(ai_obj, e[0]) for e in ai_obj._fields_] + + return res + +# Returns unicode object for Python 2, and str object for Python 3. +def _convert_assimp_string(assimp_string): + if sys.version_info >= (3, 0): + return str(assimp_string.data, errors='ignore') + else: + return unicode(assimp_string.data, errors='ignore') + +# It is faster and more correct to have an init function for each assimp class +def _init_face(aiFace): + aiFace.indices = [aiFace.mIndices[i] for i in range(aiFace.mNumIndices)] +assimp_struct_inits = { structs.Face : _init_face } + +def call_init(obj, caller = None): + if helper.hasattr_silent(obj,'contents'): #pointer + _init(obj.contents, obj, caller) + else: + _init(obj,parent=caller) + +def _is_init_type(obj): + + if obj and helper.hasattr_silent(obj,'contents'): #pointer + return _is_init_type(obj[0]) + # null-pointer case that arises when we reach a mesh attribute + # like mBitangents which use mNumVertices rather than mNumBitangents + # so it breaks the 'is iterable' check. + # Basically: + # FIXME! + elif not bool(obj): + return False + tname = obj.__class__.__name__ + return not (tname[:2] == 'c_' or tname == 'Structure' \ + or tname == 'POINTER') and not isinstance(obj, (int, str, bytes)) + +def _init(self, target = None, parent = None): + """ + Custom initialize() for C structs, adds safely accessible member functionality. + + :param target: set the object which receive the added methods. Useful when manipulating + pointers, to skip the intermediate 'contents' deferencing. + """ + if not target: + target = self + + dirself = dir(self) + for m in dirself: + + if m.startswith("_"): + continue + + if m.startswith('mNum'): + if 'm' + m[4:] in dirself: + continue # will be processed later on + else: + name = m[1:].lower() + + obj = getattr(self, m) + setattr(target, name, obj) + continue + + if m == 'mName': + target.name = str(_convert_assimp_string(self.mName)) + target.__class__.__repr__ = lambda x: str(x.__class__) + "(" + getattr(x, 'name','') + ")" + target.__class__.__str__ = lambda x: getattr(x, 'name', '') + continue + + name = m[1:].lower() + + obj = getattr(self, m) + + # Create tuples + if isinstance(obj, structs.assimp_structs_as_tuple): + setattr(target, name, make_tuple(obj)) + logger.debug(str(self) + ": Added array " + str(getattr(target, name)) + " as self." + name.lower()) + continue + + if m.startswith('m') and len(m) > 1 and m[1].upper() == m[1]: + + if name == "parent": + setattr(target, name, parent) + logger.debug("Added a parent as self." + name) + continue + + if helper.hasattr_silent(self, 'mNum' + m[1:]): + + length = getattr(self, 'mNum' + m[1:]) + + # -> special case: properties are + # stored as a dict. + if m == 'mProperties': + setattr(target, name, _get_properties(obj, length)) + continue + + + if not length: # empty! + setattr(target, name, []) + logger.debug(str(self) + ": " + name + " is an empty list.") + continue + + + try: + if obj._type_ in structs.assimp_structs_as_tuple: + if numpy: + setattr(target, name, numpy.array([make_tuple(obj[i]) for i in range(length)], dtype=numpy.float32)) + + logger.debug(str(self) + ": Added an array of numpy arrays (type "+ str(type(obj)) + ") as self." + name) + else: + setattr(target, name, [make_tuple(obj[i]) for i in range(length)]) + + logger.debug(str(self) + ": Added a list of lists (type "+ str(type(obj)) + ") as self." + name) + + else: + setattr(target, name, [obj[i] for i in range(length)]) #TODO: maybe not necessary to recreate an array? + + logger.debug(str(self) + ": Added list of " + str(obj) + " " + name + " as self." + name + " (type: " + str(type(obj)) + ")") + + # initialize array elements + try: + init = assimp_struct_inits[type(obj[0])] + except KeyError: + if _is_init_type(obj[0]): + for e in getattr(target, name): + call_init(e, target) + else: + for e in getattr(target, name): + init(e) + + + except IndexError: + logger.error("in " + str(self) +" : mismatch between mNum" + name + " and the actual amount of data in m" + name + ". This may be due to version mismatch between libassimp and pyassimp. Quitting now.") + sys.exit(1) + + except ValueError as e: + + logger.error("In " + str(self) + "->" + name + ": " + str(e) + ". Quitting now.") + if "setting an array element with a sequence" in str(e): + logger.error("Note that pyassimp does not currently " + "support meshes with mixed triangles " + "and quads. Try to load your mesh with" + " a post-processing to triangulate your" + " faces.") + raise e + + + + else: # starts with 'm' but not iterable + setattr(target, m, obj) + logger.debug("Added " + name + " as self." + name + " (type: " + str(type(obj)) + ")") + + if _is_init_type(obj): + call_init(obj, target) + + if isinstance(self, structs.Mesh): + _finalize_mesh(self, target) + + if isinstance(self, structs.Texture): + _finalize_texture(self, target) + + if isinstance(self, structs.Metadata): + _finalize_metadata(self, target) + + + return self + + +def pythonize_assimp(type, obj, scene): + """ This method modify the Assimp data structures + to make them easier to work with in Python. + + Supported operations: + - MESH: replace a list of mesh IDs by reference to these meshes + - ADDTRANSFORMATION: add a reference to an object's transformation taken from their associated node. + + :param type: the type of modification to operate (cf above) + :param obj: the input object to modify + :param scene: a reference to the whole scene + """ + + if type == "MESH": + meshes = [] + for i in obj: + meshes.append(scene.meshes[i]) + return meshes + + if type == "ADDTRANSFORMATION": + def getnode(node, name): + if node.name == name: return node + for child in node.children: + n = getnode(child, name) + if n: return n + + node = getnode(scene.rootnode, obj.name) + if not node: + raise AssimpError("Object " + str(obj) + " has no associated node!") + setattr(obj, "transformation", node.transformation) + +def recur_pythonize(node, scene): + ''' + Recursively call pythonize_assimp on + nodes tree to apply several post-processing to + pythonize the assimp datastructures. + ''' + node.meshes = pythonize_assimp("MESH", node.meshes, scene) + for mesh in node.meshes: + mesh.material = scene.materials[mesh.materialindex] + for cam in scene.cameras: + pythonize_assimp("ADDTRANSFORMATION", cam, scene) + for c in node.children: + recur_pythonize(c, scene) + +def release(scene): + ''' + Release resources of a loaded scene. + ''' + _assimp_lib.release(ctypes.pointer(scene)) + +@contextmanager +def load(filename, + file_type = None, + processing = postprocess.aiProcess_Triangulate): + ''' + Load a model into a scene. On failure throws AssimpError. + + Arguments + --------- + filename: Either a filename or a file object to load model from. + If a file object is passed, file_type MUST be specified + Otherwise Assimp has no idea which importer to use. + This is named 'filename' so as to not break legacy code. + processing: assimp postprocessing parameters. Verbose keywords are imported + from postprocessing, and the parameters can be combined bitwise to + generate the final processing value. Note that the default value will + triangulate quad faces. Example of generating other possible values: + processing = (pyassimp.postprocess.aiProcess_Triangulate | + pyassimp.postprocess.aiProcess_OptimizeMeshes) + file_type: string of file extension, such as 'stl' + + Returns + --------- + Scene object with model data + ''' + + if hasattr(filename, 'read'): + # This is the case where a file object has been passed to load. + # It is calling the following function: + # const aiScene* aiImportFileFromMemory(const char* pBuffer, + # unsigned int pLength, + # unsigned int pFlags, + # const char* pHint) + if file_type is None: + raise AssimpError('File type must be specified when passing file objects!') + data = filename.read() + model = _assimp_lib.load_mem(data, + len(data), + processing, + file_type) + else: + # a filename string has been passed + model = _assimp_lib.load(filename.encode(sys.getfilesystemencoding()), processing) + + if not model: + raise AssimpError('Could not import file!') + scene = _init(model.contents) + recur_pythonize(scene.rootnode, scene) + try: + yield scene + finally: + release(scene) + +def export(scene, + filename, + file_type = None, + processing = postprocess.aiProcess_Triangulate): + ''' + Export a scene. On failure throws AssimpError. + + Arguments + --------- + scene: scene to export. + filename: Filename that the scene should be exported to. + file_type: string of file exporter to use. For example "collada". + processing: assimp postprocessing parameters. Verbose keywords are imported + from postprocessing, and the parameters can be combined bitwise to + generate the final processing value. Note that the default value will + triangulate quad faces. Example of generating other possible values: + processing = (pyassimp.postprocess.aiProcess_Triangulate | + pyassimp.postprocess.aiProcess_OptimizeMeshes) + + ''' + + exportStatus = _assimp_lib.export(ctypes.pointer(scene), file_type.encode("ascii"), filename.encode(sys.getfilesystemencoding()), processing) + + if exportStatus != 0: + raise AssimpError('Could not export scene!') + +def export_blob(scene, + file_type = None, + processing = postprocess.aiProcess_Triangulate): + ''' + Export a scene and return a blob in the correct format. On failure throws AssimpError. + + Arguments + --------- + scene: scene to export. + file_type: string of file exporter to use. For example "collada". + processing: assimp postprocessing parameters. Verbose keywords are imported + from postprocessing, and the parameters can be combined bitwise to + generate the final processing value. Note that the default value will + triangulate quad faces. Example of generating other possible values: + processing = (pyassimp.postprocess.aiProcess_Triangulate | + pyassimp.postprocess.aiProcess_OptimizeMeshes) + Returns + --------- + Pointer to structs.ExportDataBlob + ''' + exportBlobPtr = _assimp_lib.export_blob(ctypes.pointer(scene), file_type.encode("ascii"), processing) + + if exportBlobPtr == 0: + raise AssimpError('Could not export scene to blob!') + return exportBlobPtr + +def _finalize_texture(tex, target): + setattr(target, "achformathint", tex.achFormatHint) + if numpy: + data = numpy.array([make_tuple(getattr(tex, "pcData")[i]) for i in range(tex.mWidth * tex.mHeight)]) + else: + data = [make_tuple(getattr(tex, "pcData")[i]) for i in range(tex.mWidth * tex.mHeight)] + setattr(target, "data", data) + +def _finalize_mesh(mesh, target): + """ Building of meshes is a bit specific. + + We override here the various datasets that can + not be process as regular fields. + + For instance, the length of the normals array is + mNumVertices (no mNumNormals is available) + """ + nb_vertices = getattr(mesh, "mNumVertices") + + def fill(name): + mAttr = getattr(mesh, name) + if numpy: + if mAttr: + data = numpy.array([make_tuple(getattr(mesh, name)[i]) for i in range(nb_vertices)], dtype=numpy.float32) + setattr(target, name[1:].lower(), data) + else: + setattr(target, name[1:].lower(), numpy.array([], dtype="float32")) + else: + if mAttr: + data = [make_tuple(getattr(mesh, name)[i]) for i in range(nb_vertices)] + setattr(target, name[1:].lower(), data) + else: + setattr(target, name[1:].lower(), []) + + def fillarray(name): + mAttr = getattr(mesh, name) + + data = [] + for index, mSubAttr in enumerate(mAttr): + if mSubAttr: + data.append([make_tuple(getattr(mesh, name)[index][i]) for i in range(nb_vertices)]) + + if numpy: + setattr(target, name[1:].lower(), numpy.array(data, dtype=numpy.float32)) + else: + setattr(target, name[1:].lower(), data) + + fill("mNormals") + fill("mTangents") + fill("mBitangents") + + fillarray("mColors") + fillarray("mTextureCoords") + + # prepare faces + if numpy: + faces = numpy.array([f.indices for f in target.faces], dtype=numpy.int32) + else: + faces = [f.indices for f in target.faces] + setattr(target, 'faces', faces) + +def _init_metadata_entry(entry): + entry.type = entry.mType + if entry.type == structs.MetadataEntry.AI_BOOL: + entry.data = ctypes.cast(entry.mData, ctypes.POINTER(ctypes.c_bool)).contents.value + elif entry.type == structs.MetadataEntry.AI_INT32: + entry.data = ctypes.cast(entry.mData, ctypes.POINTER(ctypes.c_int32)).contents.value + elif entry.type == structs.MetadataEntry.AI_UINT64: + entry.data = ctypes.cast(entry.mData, ctypes.POINTER(ctypes.c_uint64)).contents.value + elif entry.type == structs.MetadataEntry.AI_FLOAT: + entry.data = ctypes.cast(entry.mData, ctypes.POINTER(ctypes.c_float)).contents.value + elif entry.type == structs.MetadataEntry.AI_DOUBLE: + entry.data = ctypes.cast(entry.mData, ctypes.POINTER(ctypes.c_double)).contents.value + elif entry.type == structs.MetadataEntry.AI_AISTRING: + assimp_string = ctypes.cast(entry.mData, ctypes.POINTER(structs.String)).contents + entry.data = _convert_assimp_string(assimp_string) + elif entry.type == structs.MetadataEntry.AI_AIVECTOR3D: + assimp_vector = ctypes.cast(entry.mData, ctypes.POINTER(structs.Vector3D)).contents + entry.data = make_tuple(assimp_vector) + + return entry + +def _finalize_metadata(metadata, target): + """ Building the metadata object is a bit specific. + + Firstly, there are two separate arrays: one with metadata keys and one + with metadata values, and there are no corresponding mNum* attributes, + so the C arrays are not converted to Python arrays using the generic + code in the _init function. + + Secondly, a metadata entry value has to be cast according to declared + metadata entry type. + """ + length = metadata.mNumProperties + setattr(target, 'keys', [str(_convert_assimp_string(metadata.mKeys[i])) for i in range(length)]) + setattr(target, 'values', [_init_metadata_entry(metadata.mValues[i]) for i in range(length)]) + +class PropertyGetter(dict): + def __getitem__(self, key): + semantic = 0 + if isinstance(key, tuple): + key, semantic = key + + return dict.__getitem__(self, (key, semantic)) + + def keys(self): + for k in dict.keys(self): + yield k[0] + + def __iter__(self): + return self.keys() + + def items(self): + for k, v in dict.items(self): + yield k[0], v + + +def _get_properties(properties, length): + """ + Convenience Function to get the material properties as a dict + and values in a python format. + """ + result = {} + #read all properties + for p in [properties[i] for i in range(length)]: + #the name + p = p.contents + key = str(_convert_assimp_string(p.mKey)) + key = (key.split('.')[1], p.mSemantic) + + #the data + if p.mType == 1: + arr = ctypes.cast(p.mData, + ctypes.POINTER(ctypes.c_float * int(p.mDataLength/ctypes.sizeof(ctypes.c_float))) + ).contents + value = [x for x in arr] + elif p.mType == 3: #string can't be an array + value = _convert_assimp_string(ctypes.cast(p.mData, ctypes.POINTER(structs.MaterialPropertyString)).contents) + + elif p.mType == 4: + arr = ctypes.cast(p.mData, + ctypes.POINTER(ctypes.c_int * int(p.mDataLength/ctypes.sizeof(ctypes.c_int))) + ).contents + value = [x for x in arr] + else: + value = p.mData[:p.mDataLength] + + if len(value) == 1: + [value] = value + + result[key] = value + + return PropertyGetter(result) + +def decompose_matrix(matrix): + if not isinstance(matrix, structs.Matrix4x4): + raise AssimpError("pyassimp.decompose_matrix failed: Not a Matrix4x4!") + + scaling = structs.Vector3D() + rotation = structs.Quaternion() + position = structs.Vector3D() + + _assimp_lib.dll.aiDecomposeMatrix(ctypes.pointer(matrix), + ctypes.byref(scaling), + ctypes.byref(rotation), + ctypes.byref(position)) + return scaling._init(), rotation._init(), position._init() + diff --git a/libs/assimp/port/PyAssimp/pyassimp/errors.py b/libs/assimp/port/PyAssimp/pyassimp/errors.py new file mode 100644 index 0000000..e017b51 --- /dev/null +++ b/libs/assimp/port/PyAssimp/pyassimp/errors.py @@ -0,0 +1,11 @@ +#-*- coding: UTF-8 -*- + +""" +All possible errors. +""" + +class AssimpError(BaseException): + """ + If an internal error occurs. + """ + pass diff --git a/libs/assimp/port/PyAssimp/pyassimp/formats.py b/libs/assimp/port/PyAssimp/pyassimp/formats.py new file mode 100644 index 0000000..5d454e5 --- /dev/null +++ b/libs/assimp/port/PyAssimp/pyassimp/formats.py @@ -0,0 +1,41 @@ +FORMATS = ["CSM", + "LWS", + "B3D", + "COB", + "PLY", + "IFC", + "OFF", + "SMD", + "IRRMESH", + "3D", + "DAE", + "MDL", + "HMP", + "TER", + "WRL", + "XML", + "NFF", + "AC", + "OBJ", + "3DS", + "STL", + "IRR", + "Q3O", + "Q3D", + "MS3D", + "Q3S", + "ZGL", + "MD2", + "X", + "BLEND", + "XGL", + "MD5MESH", + "MAX", + "LXO", + "DXF", + "BVH", + "LWO", + "NDO"] + +def available_formats(): + return FORMATS diff --git a/libs/assimp/port/PyAssimp/pyassimp/helper.py b/libs/assimp/port/PyAssimp/pyassimp/helper.py new file mode 100644 index 0000000..7c14f60 --- /dev/null +++ b/libs/assimp/port/PyAssimp/pyassimp/helper.py @@ -0,0 +1,283 @@ +#-*- coding: UTF-8 -*- + +""" +Some fancy helper functions. +""" + +import os +import ctypes +import operator + +from distutils.sysconfig import get_python_lib +import re +import sys + +try: import numpy +except ImportError: numpy = None + +import logging;logger = logging.getLogger("pyassimp") + +from .errors import AssimpError + +additional_dirs, ext_whitelist = [],[] + +# populate search directories and lists of allowed file extensions +# depending on the platform we're running on. +if os.name=='posix': + additional_dirs.append('./') + additional_dirs.append('/usr/lib/') + additional_dirs.append('/usr/lib/x86_64-linux-gnu/') + additional_dirs.append('/usr/lib/aarch64-linux-gnu/') + additional_dirs.append('/usr/local/lib/') + + if 'LD_LIBRARY_PATH' in os.environ: + additional_dirs.extend([item for item in os.environ['LD_LIBRARY_PATH'].split(':') if item]) + + # check if running from anaconda. + anaconda_keywords = ("conda", "continuum") + if any(k in sys.version.lower() for k in anaconda_keywords): + cur_path = get_python_lib() + pattern = re.compile('.*\/lib\/') + conda_lib = pattern.match(cur_path).group() + logger.info("Adding Anaconda lib path:"+ conda_lib) + additional_dirs.append(conda_lib) + + # note - this won't catch libassimp.so.N.n, but + # currently there's always a symlink called + # libassimp.so in /usr/local/lib. + ext_whitelist.append('.so') + # libassimp.dylib in /usr/local/lib + ext_whitelist.append('.dylib') + +elif os.name=='nt': + ext_whitelist.append('.dll') + path_dirs = os.environ['PATH'].split(';') + additional_dirs.extend(path_dirs) + +def vec2tuple(x): + """ Converts a VECTOR3D to a Tuple """ + return (x.x, x.y, x.z) + +def transform(vector3, matrix4x4): + """ Apply a transformation matrix on a 3D vector. + + :param vector3: array with 3 elements + :param matrix4x4: 4x4 matrix + """ + if numpy: + return numpy.dot(matrix4x4, numpy.append(vector3, 1.)) + else: + m0,m1,m2,m3 = matrix4x4; x,y,z = vector3 + return [ + m0[0]*x + m0[1]*y + m0[2]*z + m0[3], + m1[0]*x + m1[1]*y + m1[2]*z + m1[3], + m2[0]*x + m2[1]*y + m2[2]*z + m2[3], + m3[0]*x + m3[1]*y + m3[2]*z + m3[3] + ] + +def _inv(matrix4x4): + m0,m1,m2,m3 = matrix4x4 + + det = m0[3]*m1[2]*m2[1]*m3[0] - m0[2]*m1[3]*m2[1]*m3[0] - \ + m0[3]*m1[1]*m2[2]*m3[0] + m0[1]*m1[3]*m2[2]*m3[0] + \ + m0[2]*m1[1]*m2[3]*m3[0] - m0[1]*m1[2]*m2[3]*m3[0] - \ + m0[3]*m1[2]*m2[0]*m3[1] + m0[2]*m1[3]*m2[0]*m3[1] + \ + m0[3]*m1[0]*m2[2]*m3[1] - m0[0]*m1[3]*m2[2]*m3[1] - \ + m0[2]*m1[0]*m2[3]*m3[1] + m0[0]*m1[2]*m2[3]*m3[1] + \ + m0[3]*m1[1]*m2[0]*m3[2] - m0[1]*m1[3]*m2[0]*m3[2] - \ + m0[3]*m1[0]*m2[1]*m3[2] + m0[0]*m1[3]*m2[1]*m3[2] + \ + m0[1]*m1[0]*m2[3]*m3[2] - m0[0]*m1[1]*m2[3]*m3[2] - \ + m0[2]*m1[1]*m2[0]*m3[3] + m0[1]*m1[2]*m2[0]*m3[3] + \ + m0[2]*m1[0]*m2[1]*m3[3] - m0[0]*m1[2]*m2[1]*m3[3] - \ + m0[1]*m1[0]*m2[2]*m3[3] + m0[0]*m1[1]*m2[2]*m3[3] + + return[[( m1[2]*m2[3]*m3[1] - m1[3]*m2[2]*m3[1] + m1[3]*m2[1]*m3[2] - m1[1]*m2[3]*m3[2] - m1[2]*m2[1]*m3[3] + m1[1]*m2[2]*m3[3]) /det, + ( m0[3]*m2[2]*m3[1] - m0[2]*m2[3]*m3[1] - m0[3]*m2[1]*m3[2] + m0[1]*m2[3]*m3[2] + m0[2]*m2[1]*m3[3] - m0[1]*m2[2]*m3[3]) /det, + ( m0[2]*m1[3]*m3[1] - m0[3]*m1[2]*m3[1] + m0[3]*m1[1]*m3[2] - m0[1]*m1[3]*m3[2] - m0[2]*m1[1]*m3[3] + m0[1]*m1[2]*m3[3]) /det, + ( m0[3]*m1[2]*m2[1] - m0[2]*m1[3]*m2[1] - m0[3]*m1[1]*m2[2] + m0[1]*m1[3]*m2[2] + m0[2]*m1[1]*m2[3] - m0[1]*m1[2]*m2[3]) /det], + [( m1[3]*m2[2]*m3[0] - m1[2]*m2[3]*m3[0] - m1[3]*m2[0]*m3[2] + m1[0]*m2[3]*m3[2] + m1[2]*m2[0]*m3[3] - m1[0]*m2[2]*m3[3]) /det, + ( m0[2]*m2[3]*m3[0] - m0[3]*m2[2]*m3[0] + m0[3]*m2[0]*m3[2] - m0[0]*m2[3]*m3[2] - m0[2]*m2[0]*m3[3] + m0[0]*m2[2]*m3[3]) /det, + ( m0[3]*m1[2]*m3[0] - m0[2]*m1[3]*m3[0] - m0[3]*m1[0]*m3[2] + m0[0]*m1[3]*m3[2] + m0[2]*m1[0]*m3[3] - m0[0]*m1[2]*m3[3]) /det, + ( m0[2]*m1[3]*m2[0] - m0[3]*m1[2]*m2[0] + m0[3]*m1[0]*m2[2] - m0[0]*m1[3]*m2[2] - m0[2]*m1[0]*m2[3] + m0[0]*m1[2]*m2[3]) /det], + [( m1[1]*m2[3]*m3[0] - m1[3]*m2[1]*m3[0] + m1[3]*m2[0]*m3[1] - m1[0]*m2[3]*m3[1] - m1[1]*m2[0]*m3[3] + m1[0]*m2[1]*m3[3]) /det, + ( m0[3]*m2[1]*m3[0] - m0[1]*m2[3]*m3[0] - m0[3]*m2[0]*m3[1] + m0[0]*m2[3]*m3[1] + m0[1]*m2[0]*m3[3] - m0[0]*m2[1]*m3[3]) /det, + ( m0[1]*m1[3]*m3[0] - m0[3]*m1[1]*m3[0] + m0[3]*m1[0]*m3[1] - m0[0]*m1[3]*m3[1] - m0[1]*m1[0]*m3[3] + m0[0]*m1[1]*m3[3]) /det, + ( m0[3]*m1[1]*m2[0] - m0[1]*m1[3]*m2[0] - m0[3]*m1[0]*m2[1] + m0[0]*m1[3]*m2[1] + m0[1]*m1[0]*m2[3] - m0[0]*m1[1]*m2[3]) /det], + [( m1[2]*m2[1]*m3[0] - m1[1]*m2[2]*m3[0] - m1[2]*m2[0]*m3[1] + m1[0]*m2[2]*m3[1] + m1[1]*m2[0]*m3[2] - m1[0]*m2[1]*m3[2]) /det, + ( m0[1]*m2[2]*m3[0] - m0[2]*m2[1]*m3[0] + m0[2]*m2[0]*m3[1] - m0[0]*m2[2]*m3[1] - m0[1]*m2[0]*m3[2] + m0[0]*m2[1]*m3[2]) /det, + ( m0[2]*m1[1]*m3[0] - m0[1]*m1[2]*m3[0] - m0[2]*m1[0]*m3[1] + m0[0]*m1[2]*m3[1] + m0[1]*m1[0]*m3[2] - m0[0]*m1[1]*m3[2]) /det, + ( m0[1]*m1[2]*m2[0] - m0[2]*m1[1]*m2[0] + m0[2]*m1[0]*m2[1] - m0[0]*m1[2]*m2[1] - m0[1]*m1[0]*m2[2] + m0[0]*m1[1]*m2[2]) /det]] + +def get_bounding_box(scene): + bb_min = [1e10, 1e10, 1e10] # x,y,z + bb_max = [-1e10, -1e10, -1e10] # x,y,z + inv = numpy.linalg.inv if numpy else _inv + return get_bounding_box_for_node(scene.rootnode, bb_min, bb_max, inv(scene.rootnode.transformation)) + +def get_bounding_box_for_node(node, bb_min, bb_max, transformation): + + if numpy: + transformation = numpy.dot(transformation, node.transformation) + else: + t0,t1,t2,t3 = transformation + T0,T1,T2,T3 = node.transformation + transformation = [ [ + t0[0]*T0[0] + t0[1]*T1[0] + t0[2]*T2[0] + t0[3]*T3[0], + t0[0]*T0[1] + t0[1]*T1[1] + t0[2]*T2[1] + t0[3]*T3[1], + t0[0]*T0[2] + t0[1]*T1[2] + t0[2]*T2[2] + t0[3]*T3[2], + t0[0]*T0[3] + t0[1]*T1[3] + t0[2]*T2[3] + t0[3]*T3[3] + ],[ + t1[0]*T0[0] + t1[1]*T1[0] + t1[2]*T2[0] + t1[3]*T3[0], + t1[0]*T0[1] + t1[1]*T1[1] + t1[2]*T2[1] + t1[3]*T3[1], + t1[0]*T0[2] + t1[1]*T1[2] + t1[2]*T2[2] + t1[3]*T3[2], + t1[0]*T0[3] + t1[1]*T1[3] + t1[2]*T2[3] + t1[3]*T3[3] + ],[ + t2[0]*T0[0] + t2[1]*T1[0] + t2[2]*T2[0] + t2[3]*T3[0], + t2[0]*T0[1] + t2[1]*T1[1] + t2[2]*T2[1] + t2[3]*T3[1], + t2[0]*T0[2] + t2[1]*T1[2] + t2[2]*T2[2] + t2[3]*T3[2], + t2[0]*T0[3] + t2[1]*T1[3] + t2[2]*T2[3] + t2[3]*T3[3] + ],[ + t3[0]*T0[0] + t3[1]*T1[0] + t3[2]*T2[0] + t3[3]*T3[0], + t3[0]*T0[1] + t3[1]*T1[1] + t3[2]*T2[1] + t3[3]*T3[1], + t3[0]*T0[2] + t3[1]*T1[2] + t3[2]*T2[2] + t3[3]*T3[2], + t3[0]*T0[3] + t3[1]*T1[3] + t3[2]*T2[3] + t3[3]*T3[3] + ] ] + + for mesh in node.meshes: + for v in mesh.vertices: + v = transform(v, transformation) + bb_min[0] = min(bb_min[0], v[0]) + bb_min[1] = min(bb_min[1], v[1]) + bb_min[2] = min(bb_min[2], v[2]) + bb_max[0] = max(bb_max[0], v[0]) + bb_max[1] = max(bb_max[1], v[1]) + bb_max[2] = max(bb_max[2], v[2]) + + + for child in node.children: + bb_min, bb_max = get_bounding_box_for_node(child, bb_min, bb_max, transformation) + + return bb_min, bb_max + +def try_load_functions(library_path, dll): + ''' + Try to bind to aiImportFile and aiReleaseImport + + Arguments + --------- + library_path: path to current lib + dll: ctypes handle to library + + Returns + --------- + If unsuccessful: + None + If successful: + Tuple containing (library_path, + load from filename function, + load from memory function, + export to filename function, + export to blob function, + release function, + ctypes handle to assimp library) + ''' + + try: + load = dll.aiImportFile + release = dll.aiReleaseImport + load_mem = dll.aiImportFileFromMemory + export = dll.aiExportScene + export2blob = dll.aiExportSceneToBlob + except AttributeError: + #OK, this is a library, but it doesn't have the functions we need + return None + + # library found! + from .structs import Scene, ExportDataBlob + load.restype = ctypes.POINTER(Scene) + load_mem.restype = ctypes.POINTER(Scene) + export2blob.restype = ctypes.POINTER(ExportDataBlob) + return (library_path, load, load_mem, export, export2blob, release, dll) + +def search_library(): + ''' + Loads the assimp library. + Throws exception AssimpError if no library_path is found + + Returns: tuple, (load from filename function, + load from memory function, + export to filename function, + export to blob function, + release function, + dll) + ''' + #this path + folder = os.path.dirname(__file__) + + # silence 'DLL not found' message boxes on win + try: + ctypes.windll.kernel32.SetErrorMode(0x8007) + except AttributeError: + pass + + candidates = [] + # test every file + for curfolder in [folder]+additional_dirs: + if os.path.isdir(curfolder): + for filename in os.listdir(curfolder): + # our minimum requirement for candidates is that + # they should contain 'assimp' somewhere in + # their name + if filename.lower().find('assimp')==-1 : + continue + is_out=1 + for et in ext_whitelist: + if et in filename.lower(): + is_out=0 + break + if is_out: + continue + + library_path = os.path.join(curfolder, filename) + logger.debug('Try ' + library_path) + try: + dll = ctypes.cdll.LoadLibrary(library_path) + except Exception as e: + logger.warning(str(e)) + # OK, this except is evil. But different OSs will throw different + # errors. So just ignore any errors. + continue + # see if the functions we need are in the dll + loaded = try_load_functions(library_path, dll) + if loaded: candidates.append(loaded) + + if not candidates: + # no library found + raise AssimpError("assimp library not found") + else: + # get the newest library_path + candidates = map(lambda x: (os.lstat(x[0])[-2], x), candidates) + res = max(candidates, key=operator.itemgetter(0))[1] + logger.debug('Using assimp library located at ' + res[0]) + + # XXX: if there are 1000 dll/so files containing 'assimp' + # in their name, do we have all of them in our address + # space now until gc kicks in? + + # XXX: take version postfix of the .so on linux? + return res[1:] + +def hasattr_silent(object, name): + """ + Calls hasttr() with the given parameters and preserves the legacy (pre-Python 3.2) + functionality of silently catching exceptions. + + Returns the result of hasatter() or False if an exception was raised. + """ + + try: + if not object: + return False + return hasattr(object, name) + except AttributeError: + return False diff --git a/libs/assimp/port/PyAssimp/pyassimp/material.py b/libs/assimp/port/PyAssimp/pyassimp/material.py new file mode 100644 index 0000000..a36e50a --- /dev/null +++ b/libs/assimp/port/PyAssimp/pyassimp/material.py @@ -0,0 +1,89 @@ +# Dummy value. +# +# No texture, but the value to be used as 'texture semantic' +# (#aiMaterialProperty::mSemantic) for all material properties +# # not* related to textures. +# +aiTextureType_NONE = 0x0 + +# The texture is combined with the result of the diffuse +# lighting equation. +# +aiTextureType_DIFFUSE = 0x1 + +# The texture is combined with the result of the specular +# lighting equation. +# +aiTextureType_SPECULAR = 0x2 + +# The texture is combined with the result of the ambient +# lighting equation. +# +aiTextureType_AMBIENT = 0x3 + +# The texture is added to the result of the lighting +# calculation. It isn't influenced by incoming light. +# +aiTextureType_EMISSIVE = 0x4 + +# The texture is a height map. +# +# By convention, higher gray-scale values stand for +# higher elevations from the base height. +# +aiTextureType_HEIGHT = 0x5 + +# The texture is a (tangent space) normal-map. +# +# Again, there are several conventions for tangent-space +# normal maps. Assimp does (intentionally) not +# distinguish here. +# +aiTextureType_NORMALS = 0x6 + +# The texture defines the glossiness of the material. +# +# The glossiness is in fact the exponent of the specular +# (phong) lighting equation. Usually there is a conversion +# function defined to map the linear color values in the +# texture to a suitable exponent. Have fun. +# +aiTextureType_SHININESS = 0x7 + +# The texture defines per-pixel opacity. +# +# Usually 'white' means opaque and 'black' means +# 'transparency'. Or quite the opposite. Have fun. +# +aiTextureType_OPACITY = 0x8 + +# Displacement texture +# +# The exact purpose and format is application-dependent. +# Higher color values stand for higher vertex displacements. +# +aiTextureType_DISPLACEMENT = 0x9 + +# Lightmap texture (aka Ambient Occlusion) +# +# Both 'Lightmaps' and dedicated 'ambient occlusion maps' are +# covered by this material property. The texture contains a +# scaling value for the final color value of a pixel. Its +# intensity is not affected by incoming light. +# +aiTextureType_LIGHTMAP = 0xA + +# Reflection texture +# +# Contains the color of a perfect mirror reflection. +# Rarely used, almost never for real-time applications. +# +aiTextureType_REFLECTION = 0xB + +# Unknown texture +# +# A texture reference that does not match any of the definitions +# above is considered to be 'unknown'. It is still imported +# but is excluded from any further postprocessing. +# +aiTextureType_UNKNOWN = 0xC diff --git a/libs/assimp/port/PyAssimp/pyassimp/postprocess.py b/libs/assimp/port/PyAssimp/pyassimp/postprocess.py new file mode 100644 index 0000000..0c55d67 --- /dev/null +++ b/libs/assimp/port/PyAssimp/pyassimp/postprocess.py @@ -0,0 +1,530 @@ +#
Calculates the tangents and bitangents for the imported meshes. +# +# Does nothing if a mesh does not have normals. You might want this post +# processing step to be executed if you plan to use tangent space calculations +# such as normal mapping applied to the meshes. There's a config setting, +# #AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE, which allows you to specify +# a maximum smoothing angle for the algorithm. However, usually you'll +# want to leave it at the default value. +# +aiProcess_CalcTangentSpace = 0x1 + +##
Identifies and joins identical vertex data sets within all +# imported meshes. +# +# After this step is run, each mesh contains unique vertices, +# so a vertex may be used by multiple faces. You usually want +# to use this post processing step. If your application deals with +# indexed geometry, this step is compulsory or you'll just waste rendering +# time. If this flag is not specified, no vertices are referenced by +# more than one face and no index buffer is required for rendering. +# +aiProcess_JoinIdenticalVertices = 0x2 + +##
Converts all the imported data to a left-handed coordinate space. +# +# By default the data is returned in a right-handed coordinate space (which +# OpenGL prefers). In this space, +X points to the right, +# +Z points towards the viewer, and +Y points upwards. In the DirectX +# coordinate space +X points to the right, +Y points upwards, and +Z points +# away from the viewer. +# +# You'll probably want to consider this flag if you use Direct3D for +# rendering. The #aiProcess_ConvertToLeftHanded flag supersedes this +# setting and bundles all conversions typically required for D3D-based +# applications. +# +aiProcess_MakeLeftHanded = 0x4 + +##
Triangulates all faces of all meshes. +# +# By default the imported mesh data might contain faces with more than 3 +# indices. For rendering you'll usually want all faces to be triangles. +# This post processing step splits up faces with more than 3 indices into +# triangles. Line and point primitives are #not# modified! If you want +# 'triangles only' with no other kinds of primitives, try the following +# solution: +#