From db81b925d776103326128bf629cbdda576a223e7 Mon Sep 17 00:00:00 2001 From: sanine Date: Sat, 16 Apr 2022 11:55:09 -0500 Subject: move 3rd-party librarys into libs/ and add built-in honeysuckle --- .../test/models-nonbsd/3D/mar_rifle.source.txt | 18 ++++++++++++++++++ libs/assimp/test/models-nonbsd/3D/mar_rifle.uc | 20 ++++++++++++++++++++ libs/assimp/test/models-nonbsd/3D/mar_rifle_a.3d | Bin 0 -> 50494 bytes libs/assimp/test/models-nonbsd/3D/mar_rifle_d.3d | Bin 0 -> 9200 bytes 4 files changed, 38 insertions(+) create mode 100644 libs/assimp/test/models-nonbsd/3D/mar_rifle.source.txt create mode 100644 libs/assimp/test/models-nonbsd/3D/mar_rifle.uc create mode 100644 libs/assimp/test/models-nonbsd/3D/mar_rifle_a.3d create mode 100644 libs/assimp/test/models-nonbsd/3D/mar_rifle_d.3d (limited to 'libs/assimp/test/models-nonbsd/3D') diff --git a/libs/assimp/test/models-nonbsd/3D/mar_rifle.source.txt b/libs/assimp/test/models-nonbsd/3D/mar_rifle.source.txt new file mode 100644 index 0000000..d7183b7 --- /dev/null +++ b/libs/assimp/test/models-nonbsd/3D/mar_rifle.source.txt @@ -0,0 +1,18 @@ +===================================================================== + +From http://telias.free.fr +Model copyright: Elias Tsiantas + +===================================================================== + +Downloaded 4th November 2008. +Notice found on the page: + +" +Free the models is a site that offers free 3d models in 3ds, bryce, poser, +lightwave and md2 format. Also a great collection of textures to use in +your favorite modelling and rendering program. All the content is free +for any use. In the future more 3d formats will be added and some other +sections such as wallpapers, 3d screensavers, 3d coding source code and +tutorials. +" diff --git a/libs/assimp/test/models-nonbsd/3D/mar_rifle.uc b/libs/assimp/test/models-nonbsd/3D/mar_rifle.uc new file mode 100644 index 0000000..daf2607 --- /dev/null +++ b/libs/assimp/test/models-nonbsd/3D/mar_rifle.uc @@ -0,0 +1,20 @@ +class mar expands Actor; + +#exec MESH IMPORT MESH=mar ANIVFILE=MODELS\mar_a.3d DATAFILE=MODELS\mar_d.3d X=0 Y=0 Z=0 +#exec MESH ORIGIN MESH=mar X=0 Y=0 Z=0 + +#exec MESH SEQUENCE MESH=mar SEQ=All STARTFRAME=0 NUMFRAMES=30 +//#exec MESH SEQUENCE MESH=mar SEQ=??? STARTFRAME=0 NUMFRAMES=30 + +#exec MESHMAP NEW MESHMAP=mar MESH=mar +#exec MESHMAP SCALE MESHMAP=mar X=0.1 Y=0.1 Z=0.2 + +#exec TEXTURE IMPORT NAME=Jtex1 FILE=..\3DS\m_rifl.bmp GROUP=Skins FLAGS=2 +#exec TEXTURE IMPORT NAME=Jtex1 FILE=texture1.pcx GROUP=Skins PALETTE=Jtex1 +#exec MESHMAP SETTEXTURE MESHMAP=mar NUM=1 TEXTURE=Jtex1 + +defaultproperties +{ + DrawType=DT_Mesh + Mesh=mar +} diff --git a/libs/assimp/test/models-nonbsd/3D/mar_rifle_a.3d b/libs/assimp/test/models-nonbsd/3D/mar_rifle_a.3d new file mode 100644 index 0000000..272dbdf Binary files /dev/null and b/libs/assimp/test/models-nonbsd/3D/mar_rifle_a.3d differ diff --git a/libs/assimp/test/models-nonbsd/3D/mar_rifle_d.3d b/libs/assimp/test/models-nonbsd/3D/mar_rifle_d.3d new file mode 100644 index 0000000..66852b2 Binary files /dev/null and b/libs/assimp/test/models-nonbsd/3D/mar_rifle_d.3d differ -- cgit v1.2.1