From db81b925d776103326128bf629cbdda576a223e7 Mon Sep 17 00:00:00 2001 From: sanine Date: Sat, 16 Apr 2022 11:55:09 -0500 Subject: move 3rd-party librarys into libs/ and add built-in honeysuckle --- .../models/glTF/BoxTextured-glTF/BoxTextured0FS.glsl | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 libs/assimp/test/models/glTF/BoxTextured-glTF/BoxTextured0FS.glsl (limited to 'libs/assimp/test/models/glTF/BoxTextured-glTF/BoxTextured0FS.glsl') diff --git a/libs/assimp/test/models/glTF/BoxTextured-glTF/BoxTextured0FS.glsl b/libs/assimp/test/models/glTF/BoxTextured-glTF/BoxTextured0FS.glsl new file mode 100644 index 0000000..782e1f4 --- /dev/null +++ b/libs/assimp/test/models/glTF/BoxTextured-glTF/BoxTextured0FS.glsl @@ -0,0 +1,18 @@ +precision highp float; +varying vec3 v_normal; +varying vec2 v_texcoord0; +uniform sampler2D u_diffuse; +uniform vec4 u_specular; +uniform float u_shininess; +void main(void) { +vec3 normal = normalize(v_normal); +vec4 color = vec4(0., 0., 0., 0.); +vec4 diffuse = vec4(0., 0., 0., 1.); +vec4 specular; +diffuse = texture2D(u_diffuse, v_texcoord0); +specular = u_specular; +diffuse.xyz *= max(dot(normal,vec3(0.,0.,1.)), 0.); +color.xyz += diffuse.xyz; +color = vec4(color.rgb * diffuse.a, diffuse.a); +gl_FragColor = color; +} -- cgit v1.2.1