From 5a1275f661f2d879411411a1376b790f8aec7947 Mon Sep 17 00:00:00 2001 From: sanine Date: Sun, 21 Aug 2022 20:27:25 -0500 Subject: add glfw library --- .../docs/html/structGLFWgamepadstate.html | 129 +++++++++++++++++++++ 1 file changed, 129 insertions(+) create mode 100644 libs/glfw-3.3.8/docs/html/structGLFWgamepadstate.html (limited to 'libs/glfw-3.3.8/docs/html/structGLFWgamepadstate.html') diff --git a/libs/glfw-3.3.8/docs/html/structGLFWgamepadstate.html b/libs/glfw-3.3.8/docs/html/structGLFWgamepadstate.html new file mode 100644 index 0000000..aa66b91 --- /dev/null +++ b/libs/glfw-3.3.8/docs/html/structGLFWgamepadstate.html @@ -0,0 +1,129 @@ + + + + + + + +GLFW: GLFWgamepadstate Struct Reference + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+ +
+ +
+
+ +
GLFWgamepadstate Struct Reference
+
+
+ +

Gamepad input state. + More...

+ +

#include <glfw3.h>

+ + + + + + +

+Data Fields

unsigned char buttons [15]
 
float axes [6]
 
+

Detailed Description

+

This describes the input state of a gamepad.

+
See also
Gamepad input
+
+glfwGetGamepadState
+
Since
Added in version 3.3.
+

Field Documentation

+ +

◆ buttons

+ +
+
+ + + + +
unsigned char GLFWgamepadstate::buttons[15]
+
+

The states of each gamepad button, GLFW_PRESS or GLFW_RELEASE.

+ +
+
+ +

◆ axes

+ +
+
+ + + + +
float GLFWgamepadstate::axes[6]
+
+

The states of each gamepad axis, in the range -1.0 to 1.0 inclusive.

+ +
+
+
The documentation for this struct was generated from the following file: +
+ + + -- cgit v1.2.1