From c5fc66ee58f2c60f2d226868bb1cf5b91badaf53 Mon Sep 17 00:00:00 2001 From: sanine Date: Sat, 1 Oct 2022 20:59:36 -0500 Subject: add ode --- libs/ode-0.16.1/ode/demo/demo_convex.cpp | 307 +++++++++++++++++++++++++++++++ 1 file changed, 307 insertions(+) create mode 100644 libs/ode-0.16.1/ode/demo/demo_convex.cpp (limited to 'libs/ode-0.16.1/ode/demo/demo_convex.cpp') diff --git a/libs/ode-0.16.1/ode/demo/demo_convex.cpp b/libs/ode-0.16.1/ode/demo/demo_convex.cpp new file mode 100644 index 0000000..eea5c6e --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_convex.cpp @@ -0,0 +1,307 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +// Convex demo. +// Serves as a test for the convex geometry. +// By Bram Stolk. + +#include +#ifdef HAVE_UNISTD_H +# include +#endif +#include +#include +#include "texturepath.h" + +#include "halton235_geom.h" + +#ifdef dDOUBLE +# define dsDrawConvex dsDrawConvexD +# define dsDrawLine dsDrawLineD +#endif + + +#ifdef _MSC_VER +# pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + + +// Height at which we drop the composite block. +const dReal H=4.20; + +static dWorldID world; +static dSpaceID space; + +static dBodyID mbody; + +static dBodyID hbody[ halton_numc ]; +static dGeomID hgeom[ halton_numc ]; + +static dJointGroupID contactgroup; + +static bool drawpos=false; +static bool solidkernel=false; + + +// this is called by dSpaceCollide when two objects in space are +// potentially colliding. + +static void nearCallback(void *data, dGeomID o1, dGeomID o2) +{ + assert(o1); + assert(o2); + if (dGeomIsSpace(o1) || dGeomIsSpace(o2)) + { + // colliding a space with something + dSpaceCollide2(o1,o2,data,&nearCallback); + // Note we do not want to test intersections within a space, + // only between spaces. + return; + } + + const int N = 32; + dContact contact[N]; + int n = dCollide (o1,o2,N,&(contact[0].geom),sizeof(dContact)); + if (n > 0) + { + for (int i=0; i 8 ? 8 : nrofsteps; + + for (int i=0; i