From c5fc66ee58f2c60f2d226868bb1cf5b91badaf53 Mon Sep 17 00:00:00 2001 From: sanine Date: Sat, 1 Oct 2022 20:59:36 -0500 Subject: add ode --- libs/ode-0.16.1/ode/demo/demo_friction.cpp | 205 +++++++++++++++++++++++++++++ 1 file changed, 205 insertions(+) create mode 100644 libs/ode-0.16.1/ode/demo/demo_friction.cpp (limited to 'libs/ode-0.16.1/ode/demo/demo_friction.cpp') diff --git a/libs/ode-0.16.1/ode/demo/demo_friction.cpp b/libs/ode-0.16.1/ode/demo/demo_friction.cpp new file mode 100644 index 0000000..f6260bb --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_friction.cpp @@ -0,0 +1,205 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +/* + +test the Coulomb friction approximation. + +a 10x10 array of boxes is made, each of which rests on the ground. +a horizantal force is applied to each box to try and get it to slide. +box[i][j] has a mass (i+1)*MASS and a force (j+1)*FORCE. by the Coloumb +friction model, the box should only slide if the force is greater than MU +times the contact normal force, i.e. + + f > MU * body_mass * GRAVITY + (j+1)*FORCE > MU * (i+1)*MASS * GRAVITY + (j+1) > (i+1) * (MU*MASS*GRAVITY/FORCE) + (j+1) > (i+1) * k + +this should be independent of the number of contact points, as N contact +points will each have 1/N'th the normal force but the pushing force will +have to overcome N contacts. the constants are chosen so that k=1. +thus you should see a triangle made of half the bodies in the array start to +slide. + +*/ + + +#include +#include +#include "texturepath.h" + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + +// select correct drawing functions + +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#define dsDrawSphere dsDrawSphereD +#define dsDrawCylinder dsDrawCylinderD +#define dsDrawCapsule dsDrawCapsuleD +#endif + + +// some constants + +#define LENGTH 0.2 // box length & width +#define HEIGHT 0.05 // box height +#define MASS 0.2 // mass of box[i][j] = (i+1) * MASS +#define FORCE 0.05 // force applied to box[i][j] = (j+1) * FORCE +#define MU 0.5 // the global mu to use +#define GRAVITY 0.5 // the global gravity to use +#define N1 10 // number of different forces to try +#define N2 10 // number of different masses to try + + +// dynamics and collision objects + +static dWorldID world; +static dSpaceID space; +static dBodyID body[N1][N2]; +static dJointGroupID contactgroup; +static dGeomID ground; +static dGeomID box[N1][N2]; + + + +// this is called by dSpaceCollide when two objects in space are +// potentially colliding. + +static void nearCallback (void *, dGeomID o1, dGeomID o2) +{ + int i; + + // only collide things with the ground + int g1 = (o1 == ground); + int g2 = (o2 == ground); + if (!(g1 ^ g2)) return; + + dBodyID b1 = dGeomGetBody(o1); + dBodyID b2 = dGeomGetBody(o2); + + dContact contact[3]; // up to 3 contacts per box + for (i=0; i<3; i++) { + contact[i].surface.mode = dContactSoftCFM | dContactApprox1; + contact[i].surface.mu = MU; + contact[i].surface.soft_cfm = 0.01; + } + if (int numc = dCollide (o1,o2,3,&contact[0].geom,sizeof(dContact))) { + for (i=0; i