From c5fc66ee58f2c60f2d226868bb1cf5b91badaf53 Mon Sep 17 00:00:00 2001 From: sanine Date: Sat, 1 Oct 2022 20:59:36 -0500 Subject: add ode --- libs/ode-0.16.1/ode/demo/demo_rfriction.cpp | 258 ++++++++++++++++++++++++++++ 1 file changed, 258 insertions(+) create mode 100644 libs/ode-0.16.1/ode/demo/demo_rfriction.cpp (limited to 'libs/ode-0.16.1/ode/demo/demo_rfriction.cpp') diff --git a/libs/ode-0.16.1/ode/demo/demo_rfriction.cpp b/libs/ode-0.16.1/ode/demo/demo_rfriction.cpp new file mode 100644 index 0000000..61d1115 --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_rfriction.cpp @@ -0,0 +1,258 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +/* +Angular friction demo: + +A bunch of ramps of different pitch. +A bunch of spheres with rolling friction. +*/ + + +#include +#include +#include "texturepath.h" + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + +// select correct drawing functions +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#define dsDrawSphere dsDrawSphereD +#define dsDrawCylinder dsDrawCylinderD +#define dsDrawCapsule dsDrawCapsuleD +#endif + + +// some constants +#define GRAVITY 10 // the global gravity to use +#define RAMP_COUNT 8 + +static const dReal rampX = 6.0f; +static const dReal rampY = 0.5f; +static const dReal rampZ = 0.25f; +static const dReal sphereRadius = 0.25f; +static const dReal maxRamp = M_PI/4.0f; // Needs to be less than pi/2 +static const dReal rampInc = maxRamp/RAMP_COUNT; + +// dynamics and collision objects +static dWorldID world = 0; +static dSpaceID space = 0; +static dJointGroupID contactgroup = 0; +static dGeomID ground; + +static dReal mu = REAL(0.37); // the global mu to use +static dReal rho = REAL(0.1); // the global rho to use +static dReal omega = REAL(25.0); + +static dGeomID rampGeom[RAMP_COUNT]; +static dBodyID sphereBody[RAMP_COUNT]; +static dGeomID sphereGeom[RAMP_COUNT]; + + +// this is called by dSpaceCollide when two objects in space are +// potentially colliding. + +static void nearCallback (void *, dGeomID o1, dGeomID o2) +{ + int i; + + dBodyID b1 = dGeomGetBody(o1); + dBodyID b2 = dGeomGetBody(o2); + + if (b1==0 && b2==0) return; + + dContact contact[3]; + for (int ii=0; ii<3; ii++) { + contact[ii].surface.mode = dContactApprox1 | dContactRolling; + contact[ii].surface.mu = mu; + contact[ii].surface.rho = rho; + } + if (int numc = dCollide (o1,o2,3,&contact[0].geom,sizeof(dContact))) { + for (i=0; i1) rho=1; + break; + case 'n': case 'N': + mu-=0.02; + if (mu<0) mu=0; + break; + case 'm': case 'M': + mu+=0.02; + if (mu>1) mu=1; + break; + case 'r': case 'R': + reset(); + break; + case ']': + omega+=1; + break; + case '[': + omega-=1; + break; + } +} + +// simulation loop + +static void simLoop (int pause) +{ + if (!pause) { + dSpaceCollide (space,0,&nearCallback); + dWorldStep (world,0.017); // 60 fps + // remove all contact joints + dJointGroupEmpty (contactgroup); + } + + // Render ramps and spheres + dsSetTexture (DS_WOOD); + for (int ii=0;ii