From c5fc66ee58f2c60f2d226868bb1cf5b91badaf53 Mon Sep 17 00:00:00 2001 From: sanine Date: Sat, 1 Oct 2022 20:59:36 -0500 Subject: add ode --- libs/ode-0.16.1/ode/demo/demo_space_stress.cpp | 449 +++++++++++++++++++++++++ 1 file changed, 449 insertions(+) create mode 100644 libs/ode-0.16.1/ode/demo/demo_space_stress.cpp (limited to 'libs/ode-0.16.1/ode/demo/demo_space_stress.cpp') diff --git a/libs/ode-0.16.1/ode/demo/demo_space_stress.cpp b/libs/ode-0.16.1/ode/demo/demo_space_stress.cpp new file mode 100644 index 0000000..dcbd9d7 --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_space_stress.cpp @@ -0,0 +1,449 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +#include + +#include +#include +#include "texturepath.h" + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + +// select correct drawing functions + +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#define dsDrawSphere dsDrawSphereD +#define dsDrawCylinder dsDrawCylinderD +#define dsDrawCapsule dsDrawCapsuleD +#endif + + +// some constants + +#define NUM 10000 // max number of objects +#define DENSITY (5.0) // density of all objects +#define GPB 3 // maximum number of geometries per body +#define MAX_CONTACTS 4 // maximum number of contact points per body +#define WORLD_SIZE 20 +#define WORLD_HEIGHT 20 + + +// dynamics and collision objects + +struct MyObject { + dBodyID body; // the body + dGeomID geom[GPB]; // geometries representing this body +}; + +static int num=0; // number of objects in simulation +static int nextobj=0; // next object to recycle if num==NUM +static dWorldID world; +static dSpaceID space = NULL; +static MyObject obj[NUM]; +static dJointGroupID contactgroup; +static int selected = -1; // selected object +static int show_aabb = 0; // show geom AABBs? +static int show_contacts = 0; // show contact points? +static int random_pos = 1; // drop objects from random position? +static int draw_geom = 1; + + +// this is called by dSpaceCollide when two objects in space are +// potentially colliding. + +static void nearCallback (void *, dGeomID o1, dGeomID o2) +{ + int i; + // if (o1->body && o2->body) return; + + // exit without doing anything if the two bodies are connected by a joint + dBodyID b1 = dGeomGetBody(o1); + dBodyID b2 = dGeomGetBody(o2); + if (b1 && b2 && dAreConnectedExcluding (b1,b2,dJointTypeContact)) return; + + dContact contact[MAX_CONTACTS]; // up to MAX_CONTACTS contacts per box-box + for (i=0; i= 'A' && c <= 'Z') return c - ('a'-'A'); + else return c; +} + + +// called when a key pressed + +static void command (int cmd) +{ + int i,j,k; + dReal sides[3]; + dMass m; + bool setBody = false; + + cmd = locase(cmd); + if (cmd == 'b' || cmd == 's' || cmd == 'c' || cmd == 'x' || cmd == 'y') { + if (num < NUM) { + // new object to be created + i = num; + num++; + } else { + // recycle existing object + i = nextobj++; + nextobj %= num; // wrap-around if needed + + // destroy the body and geoms for slot i + dBodyDestroy (obj[i].body); + obj[i].body = 0; + + for (k=0; k < GPB; k++) + if (obj[i].geom[k]) { + dGeomDestroy(obj[i].geom[k]); + obj[i].geom[k] = 0; + } + } + + obj[i].body = dBodyCreate(world); + + for (k=0; k<3; k++) + sides[k] = dRandReal()*0.5+0.1; + + dMatrix3 R; + if (random_pos) { + dBodySetPosition(obj[i].body, + dRandReal()*2-1,dRandReal()*2-1,dRandReal()+2); + dRFromAxisAndAngle(R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, + dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); + } else { + // higher than highest body position + dReal maxheight = 0; + for (k=0; k maxheight) + maxheight = pos[2]; + } + dBodySetPosition(obj[i].body, 0,0,maxheight+1); + dRSetIdentity(R); + //dRFromAxisAndAngle (R,0,0,1,/*dRandReal()*10.0-5.0*/0); + } + + dBodySetRotation(obj[i].body,R); + + if (cmd == 'b') { + + dMassSetBox(&m,DENSITY,sides[0],sides[1],sides[2]); + obj[i].geom[0] = dCreateBox(space,sides[0],sides[1],sides[2]); + + } else if (cmd == 'c') { + + sides[0] *= 0.5; + dMassSetCapsule(&m,DENSITY,3,sides[0],sides[1]); + obj[i].geom[0] = dCreateCapsule (space,sides[0],sides[1]); + + } else if (cmd == 'y') { + + dMassSetCylinder(&m,DENSITY,3,sides[0],sides[1]); + obj[i].geom[0] = dCreateCylinder(space,sides[0],sides[1]); + + } else if (cmd == 's') { + + sides[0] *= 0.5; + dMassSetSphere (&m,DENSITY,sides[0]); + obj[i].geom[0] = dCreateSphere (space,sides[0]); + + } else if (cmd == 'x') { + + setBody = true; + // start accumulating masses for the composite geometries + dMass m2; + dMassSetZero (&m); + + dReal dpos[GPB][3]; // delta-positions for composite geometries + dMatrix3 drot[GPB]; + + // set random delta positions + for (j=0; j= num) selected = 0; + if (selected < 0) selected = 0; + } + else if (cmd == 'd' && selected >= 0 && selected < num) { + dBodyDisable (obj[selected].body); + } + else if (cmd == 'e' && selected >= 0 && selected < num) { + dBodyEnable (obj[selected].body); + } + else if (cmd == 'a') { + show_aabb ^= 1; + } + else if (cmd == 't') { + show_contacts ^= 1; + } + else if (cmd == 'r') { + random_pos ^= 1; + } + else if (cmd == 'o') { + draw_geom ^= 1; + } +} + + +// draw a geom + +void drawGeom (dGeomID g, const dReal *pos, const dReal *R, int show_aabb) +{ + if (!draw_geom){ + return; + } + + if (!g) return; + if (!pos) pos = dGeomGetPosition(g); + if (!R) R = dGeomGetRotation(g); + + int type = dGeomGetClass (g); + if (type == dBoxClass) { + dVector3 sides; + dGeomBoxGetLengths(g,sides); + dsDrawBox(pos,R,sides); + } + else if (type == dSphereClass) { + dsDrawSphere(pos,R,dGeomSphereGetRadius (g)); + } + else if (type == dCapsuleClass) { + dReal radius,length; + dGeomCapsuleGetParams(g,&radius,&length); + dsDrawCapsule (pos,R,length,radius); + } else if (type == dCylinderClass) { + dReal radius,length; + dGeomCylinderGetParams(g,&radius,&length); + dsDrawCylinder(pos,R,length,radius); + } + + if (show_aabb) { + // draw the bounding box for this geom + dReal aabb[6]; + dGeomGetAABB(g,aabb); + dVector3 bbpos; + for (int i=0; i<3; i++) + bbpos[i] = 0.5*(aabb[i*2] + aabb[i*2+1]); + dVector3 bbsides; + for (int j=0; j<3; j++) + bbsides[j] = aabb[j*2+1] - aabb[j*2]; + dMatrix3 RI; + dRSetIdentity(RI); + dsSetColorAlpha(1,0,0,0.5); + dsDrawBox(bbpos,RI,bbsides); + } +} + + +// simulation loop + +static void simLoop (int pause) +{ + dsSetColor (0,0,2); + dSpaceCollide (space,0,&nearCallback); + //if (!pause) dWorldStep (world,0.05); + if (!pause) dWorldQuickStep (world,0.05); + //if (!pause) dWorldStepFast (world,0.05, 1); + + // remove all contact joints + dJointGroupEmpty (contactgroup); + + dsSetColor (1,1,0); + dsSetTexture (DS_WOOD); + for (int i=0; i