From c5fc66ee58f2c60f2d226868bb1cf5b91badaf53 Mon Sep 17 00:00:00 2001 From: sanine Date: Sat, 1 Oct 2022 20:59:36 -0500 Subject: add ode --- libs/ode-0.16.1/ode/demo/demo_step.cpp | 192 +++++++++++++++++++++++++++++++++ 1 file changed, 192 insertions(+) create mode 100644 libs/ode-0.16.1/ode/demo/demo_step.cpp (limited to 'libs/ode-0.16.1/ode/demo/demo_step.cpp') diff --git a/libs/ode-0.16.1/ode/demo/demo_step.cpp b/libs/ode-0.16.1/ode/demo/demo_step.cpp new file mode 100644 index 0000000..f19a99c --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_step.cpp @@ -0,0 +1,192 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +// test the step function by comparing the output of the fast and the slow +// version, for various systems. currently you have to define COMPARE_METHODS +// in step.cpp for this to work properly. +// +// @@@ report MAX error + +#include +#include +#include +#include "texturepath.h" + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + +// select correct drawing functions + +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#define dsDrawSphere dsDrawSphereD +#define dsDrawCylinder dsDrawCylinderD +#define dsDrawCapsule dsDrawCapsuleD +#endif + + +// some constants + +#define NUM 10 // number of bodies +#define NUMJ 9 // number of joints +#define SIDE (0.2) // side length of a box +#define MASS (1.0) // mass of a box +#define RADIUS (0.1732f) // sphere radius + + + +// dynamics and collision objects + +static dWorldID world=0; +static dBodyID body[NUM]; +static dJointID joint[NUMJ]; + + +// create the test system + +void createTest() +{ + int i,j; + if (world) dWorldDestroy (world); + + world = dWorldCreate(); + + // create random bodies + for (i=0; i