From c5fc66ee58f2c60f2d226868bb1cf5b91badaf53 Mon Sep 17 00:00:00 2001 From: sanine Date: Sat, 1 Oct 2022 20:59:36 -0500 Subject: add ode --- libs/ode-0.16.1/ode/demo/demo_tracks.cpp | 498 +++++++++++++++++++++++++++++++ 1 file changed, 498 insertions(+) create mode 100644 libs/ode-0.16.1/ode/demo/demo_tracks.cpp (limited to 'libs/ode-0.16.1/ode/demo/demo_tracks.cpp') diff --git a/libs/ode-0.16.1/ode/demo/demo_tracks.cpp b/libs/ode-0.16.1/ode/demo/demo_tracks.cpp new file mode 100644 index 0000000..9b4f5dd --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_tracks.cpp @@ -0,0 +1,498 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +//#include +#include +#include +#include "texturepath.h" + +#ifdef dDOUBLE +#define dsDrawSphere dsDrawSphereD +#define dsDrawBox dsDrawBoxD +#define dsDrawTriangle dsDrawTriangleD +#define dsDrawLine dsDrawLineD +#endif + + + +const dReal ball_radius = 0.4; +const dReal balls_sep = 2; // separation between the balls + +/* Choose one test case + */ +#define TEST_CASE 0 + +#if TEST_CASE == 0 +const dReal track_len = 10; +const dReal track_height = 1; +const dReal track_width = 0.1; +const dReal track_gauge = 1; +const dReal track_elevation = 2; +const dReal track_angle = 80 * M_PI/180.; +const dReal track_incl = 10 * M_PI/180.; +#elif TEST_CASE == 1 +const dReal track_len = 10; +const dReal track_height = 1; +const dReal track_width = 0.1; +const dReal track_gauge = 1.9*ball_radius; +const dReal track_elevation = 2; +const dReal track_angle = 0 * M_PI/180.; +const dReal track_incl = 10 * M_PI/180.; +#elif TEST_CASE == 2 +const dReal track_len = 10; +const dReal track_height = 1; +const dReal track_width = 0.1; +const dReal track_gauge = 1.9*ball_radius; +const dReal track_elevation = 2; +const dReal track_angle = 15 * M_PI/180.; +const dReal track_incl = 10 * M_PI/180.; +#elif TEST_CASE == 3 +const dReal track_len = 10; +const dReal track_height = .7; +const dReal track_width = 0.1; +const dReal track_gauge = track_height*1.1; +const dReal track_elevation = 2; +const dReal track_angle = 90 * M_PI/180.; +const dReal track_incl = 10 * M_PI/180.; +#else +#error "TEST_CAST to a valid value!" +#endif + + + +dWorldID world; +dSpaceID space; +dJointGroupID contact_group; +dGeomID ground; +dGeomID ball1_geom, ball2_geom; +dTriMeshDataID mesh_data; +dGeomID mesh_geom; + +dBodyID ball1_body, ball2_body; + +const unsigned n_box_verts = 8; +dVector3 box_verts[n_box_verts] = { + {-track_len/2, -track_width/2, track_height/2}, // 0 + { track_len/2, -track_width/2, track_height/2}, // 1 + { track_len/2, track_width/2, track_height/2}, // 2 + {-track_len/2, track_width/2, track_height/2}, // 3 + { track_len/2, -track_width/2, -track_height/2}, // 4 + {-track_len/2, -track_width/2, -track_height/2}, // 5 + {-track_len/2, track_width/2, -track_height/2}, // 6 + { track_len/2, track_width/2, -track_height/2} // 7 +}; + +const unsigned n_box_faces = 12; +dTriIndex box_faces[n_box_faces * 3] = { + 0, 1, 2, + 0, 2, 3, + 1, 4, 7, + 1, 7, 2, + 4, 5, 6, + 4, 6, 7, + 5, 0, 3, + 5, 3, 6, + 3, 2, 7, + 3, 7, 6, + 0, 5, 4, + 0, 4, 1 +}; + + +const unsigned n_track_verts = n_box_verts * 2; +const unsigned n_track_faces = n_box_faces * 2; + +dVector3 track_verts[n_track_verts]; +dTriIndex track_faces[n_track_faces * 3]; + + + +void resetBall(dBodyID b, unsigned idx) +{ + dBodySetPosition(b, + 0.5*track_len*cos(track_incl) // Z + - 0.5*track_height*sin(track_incl) + - ball_radius, // X + balls_sep*idx, // Y + track_elevation + ball_radius// Z + + 0.5*track_len*sin(track_incl) + + 0.5*track_height*cos(track_incl)); + dMatrix3 r = {1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 1, 0}; + dBodySetRotation(b, r); + dBodySetLinearVel(b, 0, 0, 0); + dBodySetAngularVel(b, 0, 0, 0); + +} + + +void resetSim() +{ + resetBall(ball1_body, 0); + resetBall(ball2_body, 1); +} + + +void start() +{ + dAllocateODEDataForThread(dAllocateMaskAll); + + world = dWorldCreate(); + dWorldSetGravity (world,0,0,-9.8); + + contact_group = dJointGroupCreate(0); + + space = dSimpleSpaceCreate (0); + + + // first, the ground plane + // it has to coincide with the plane we have in drawstuff + ground = dCreatePlane(space, 0, 0, 1, 0); + + + // now a ball + dMass m; + dMassSetSphere(&m, 0.1, ball_radius); + + ball1_geom = dCreateSphere(space, ball_radius); + ball1_body = dBodyCreate(world); + dGeomSetBody(ball1_geom, ball1_body); + dBodySetMass(ball1_body, &m); + + ball2_geom = dCreateSphere(space, ball_radius); + ball2_body = dBodyCreate(world); + dGeomSetBody(ball2_geom, ball2_body); + dBodySetMass(ball2_body, &m); + + + + + // tracks made out of boxes + dGeomID trk; + dMatrix3 r1, r2, r3; + dVector3 ro = {0, -(0.5*track_gauge + 0.5*track_width), track_elevation}; + dMatrix3 s1, s2, s3; + dVector3 so = {0, 0.5*track_gauge + 0.5*track_width, track_elevation}; + + dRFromAxisAndAngle(r1, 1, 0, 0, track_angle); + dRFromAxisAndAngle(r2, 0, 1, 0, -track_incl); + dMultiply0_333(r3, r2, r1); + + dRFromAxisAndAngle(s1, 1, 0, 0, -track_angle); + dRFromAxisAndAngle(s2, 0, 1, 0, -track_incl); + dMultiply0_333(s3, s2, s1); + + trk = dCreateBox(space, track_len, track_width, track_height); + dGeomSetPosition(trk, ro[0], ro[1] + balls_sep, ro[2]); + dGeomSetRotation(trk, r3); + + trk = dCreateBox(space, track_len, track_width, track_height); + dGeomSetPosition(trk, so[0], so[1] + balls_sep, so[2]); + dGeomSetRotation(trk, s3); + + + + + + // tracks made out of trimesh + for (unsigned i=0; i 0.99 // about 8 degrees of difference + && + dCalcPointsDistance3(contacts[i].geom.pos, contacts[j].geom.pos) < epsilon) { + // they are too close + closest_point = j; + //clog << "found close points: " << j << " and " << i << endl; + break; + } + } + + if (closest_point != i) { + // we discard one of the points + if (contacts[i].geom.depth > contacts[closest_point].geom.depth) + // the new point is deeper, copy it over closest_point + contacts[closest_point] = contacts[i]; + } else + contacts[new_n++] = contacts[i]; // the point is preserved + } + //clog << "reduced from " << n << " to " << new_n << endl; + n = new_n; + + for (int i=0; i