From 8fb7916a0d0cb007a4c3a4e6a31af58765268ca3 Mon Sep 17 00:00:00 2001 From: sanine Date: Sat, 16 Apr 2022 11:55:54 -0500 Subject: delete src/mesh/assimp-master --- .../assimp-master/cmake-modules/FindDirectX.cmake | 101 --------------------- 1 file changed, 101 deletions(-) delete mode 100644 src/mesh/assimp-master/cmake-modules/FindDirectX.cmake (limited to 'src/mesh/assimp-master/cmake-modules/FindDirectX.cmake') diff --git a/src/mesh/assimp-master/cmake-modules/FindDirectX.cmake b/src/mesh/assimp-master/cmake-modules/FindDirectX.cmake deleted file mode 100644 index 7070431..0000000 --- a/src/mesh/assimp-master/cmake-modules/FindDirectX.cmake +++ /dev/null @@ -1,101 +0,0 @@ -#------------------------------------------------------------------- -# This file is part of the CMake build system for OGRE -# (Object-oriented Graphics Rendering Engine) -# For the latest info, see http://www.ogre3d.org/ -# -# The contents of this file are placed in the public domain. Feel -# free to make use of it in any way you like. -#------------------------------------------------------------------- - -# ----------------------------------------------------------------------------- -# Find DirectX SDK -# Define: -# DirectX_FOUND -# DirectX_INCLUDE_DIR -# DirectX_LIBRARY -# DirectX_ROOT_DIR - -if(WIN32) # The only platform it makes sense to check for DirectX SDK - include(FindPkgMacros) - findpkg_begin(DirectX) - - # Get path, convert backslashes as ${ENV_DXSDK_DIR} - getenv_path(DXSDK_DIR) - getenv_path(DIRECTX_HOME) - getenv_path(DIRECTX_ROOT) - getenv_path(DIRECTX_BASE) - - # construct search paths - set(DirectX_PREFIX_PATH - "${DXSDK_DIR}" "${ENV_DXSDK_DIR}" - "${DIRECTX_HOME}" "${ENV_DIRECTX_HOME}" - "${DIRECTX_ROOT}" "${ENV_DIRECTX_ROOT}" - "${DIRECTX_BASE}" "${ENV_DIRECTX_BASE}" - "C:/apps_x86/Microsoft DirectX SDK*" - "C:/Program Files (x86)/Microsoft DirectX SDK*" - "C:/apps/Microsoft DirectX SDK*" - "C:/Program Files/Microsoft DirectX SDK*" - "C:/Program Files (x86)/Windows Kits/8.1" - "$ENV{ProgramFiles}/Microsoft DirectX SDK*" - ) - create_search_paths(DirectX) - # redo search if prefix path changed - clear_if_changed(DirectX_PREFIX_PATH - DirectX_LIBRARY - DirectX_INCLUDE_DIR - ) - - find_path(DirectX_INCLUDE_DIR NAMES d3d9.h HINTS ${DirectX_INC_SEARCH_PATH}) - # dlls are in DirectX_ROOT_DIR/Developer Runtime/x64|x86 - # lib files are in DirectX_ROOT_DIR/Lib/x64|x86 - if(CMAKE_CL_64) - set(DirectX_LIBPATH_SUFFIX "x64") - else(CMAKE_CL_64) - set(DirectX_LIBPATH_SUFFIX "x86") - endif(CMAKE_CL_64) - find_library(DirectX_LIBRARY NAMES d3d9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) - find_library(DirectX_D3DX9_LIBRARY NAMES d3dx9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) - find_library(DirectX_DXERR_LIBRARY NAMES DxErr HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) - find_library(DirectX_DXGUID_LIBRARY NAMES dxguid HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) - - - # look for dxgi (needed by both 10 and 11) - find_library(DirectX_DXGI_LIBRARY NAMES dxgi HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) - - # look for d3dcompiler (needed by 11) - find_library(DirectX_D3DCOMPILER_LIBRARY NAMES d3dcompiler HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) - - findpkg_finish(DirectX) - set(DirectX_LIBRARIES ${DirectX_LIBRARIES} - ${DirectX_D3DX9_LIBRARY} - ${DirectX_DXERR_LIBRARY} - ${DirectX_DXGUID_LIBRARY} - ) - - mark_as_advanced(DirectX_D3DX9_LIBRARY DirectX_DXERR_LIBRARY DirectX_DXGUID_LIBRARY - DirectX_DXGI_LIBRARY DirectX_D3DCOMPILER_LIBRARY) - - - # look for D3D11 components - if (DirectX_FOUND) - find_path(DirectX_D3D11_INCLUDE_DIR NAMES D3D11Shader.h HINTS ${DirectX_INC_SEARCH_PATH}) - get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH) - message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}") - find_library(DirectX_D3D11_LIBRARY NAMES d3d11 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) - find_library(DirectX_D3DX11_LIBRARY NAMES d3dx11 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) - if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY) - set(DirectX_D3D11_FOUND TRUE) - set(DirectX_D3D11_INCLUDE_DIR ${DirectX_D3D11_INCLUDE_DIR}) - set(DirectX_D3D11_LIBRARIES ${DirectX_D3D11_LIBRARIES} - ${DirectX_D3D11_LIBRARY} - ${DirectX_D3DX11_LIBRARY} - ${DirectX_DXGI_LIBRARY} - ${DirectX_DXERR_LIBRARY} - ${DirectX_DXGUID_LIBRARY} - ${DirectX_D3DCOMPILER_LIBRARY} - ) - endif () - mark_as_advanced(DirectX_D3D11_INCLUDE_DIR DirectX_D3D11_LIBRARY DirectX_D3DX11_LIBRARY) - endif () - -endif(WIN32) -- cgit v1.2.1