From 058f98a63658dc1a2579826ba167fd61bed1e21f Mon Sep 17 00:00:00 2001 From: sanine Date: Fri, 4 Mar 2022 10:47:15 -0600 Subject: add assimp submodule --- .../assimp-master/code/AssetLib/DXF/DXFLoader.cpp | 912 +++++++++++++++++++++ 1 file changed, 912 insertions(+) create mode 100644 src/mesh/assimp-master/code/AssetLib/DXF/DXFLoader.cpp (limited to 'src/mesh/assimp-master/code/AssetLib/DXF/DXFLoader.cpp') diff --git a/src/mesh/assimp-master/code/AssetLib/DXF/DXFLoader.cpp b/src/mesh/assimp-master/code/AssetLib/DXF/DXFLoader.cpp new file mode 100644 index 0000000..6b2dbbe --- /dev/null +++ b/src/mesh/assimp-master/code/AssetLib/DXF/DXFLoader.cpp @@ -0,0 +1,912 @@ +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ + +/** @file DXFLoader.cpp + * @brief Implementation of the DXF importer class + */ + + +#ifndef ASSIMP_BUILD_NO_DXF_IMPORTER + +#include "AssetLib/DXF/DXFLoader.h" +#include "AssetLib/DXF/DXFHelper.h" +#include "PostProcessing/ConvertToLHProcess.h" + +#include +#include +#include +#include +#include + +#include + +using namespace Assimp; + +// AutoCAD Binary DXF +static constexpr char AI_DXF_BINARY_IDENT[] = "AutoCAD Binary DXF\r\n\x1a"; +static constexpr size_t AI_DXF_BINARY_IDENT_LEN = sizeof AI_DXF_BINARY_IDENT; + +// default vertex color that all uncolored vertices will receive +static const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f)); + +// color indices for DXF - 16 are supported, the table is +// taken directly from the DXF spec. +static aiColor4D g_aclrDxfIndexColors[] = { + aiColor4D (0.6f, 0.6f, 0.6f, 1.0f), + aiColor4D (1.0f, 0.0f, 0.0f, 1.0f), // red + aiColor4D (0.0f, 1.0f, 0.0f, 1.0f), // green + aiColor4D (0.0f, 0.0f, 1.0f, 1.0f), // blue + aiColor4D (0.3f, 1.0f, 0.3f, 1.0f), // light green + aiColor4D (0.3f, 0.3f, 1.0f, 1.0f), // light blue + aiColor4D (1.0f, 0.3f, 0.3f, 1.0f), // light red + aiColor4D (1.0f, 0.0f, 1.0f, 1.0f), // pink + aiColor4D (1.0f, 0.6f, 0.0f, 1.0f), // orange + aiColor4D (0.6f, 0.3f, 0.0f, 1.0f), // dark orange + aiColor4D (1.0f, 1.0f, 0.0f, 1.0f), // yellow + aiColor4D (0.3f, 0.3f, 0.3f, 1.0f), // dark gray + aiColor4D (0.8f, 0.8f, 0.8f, 1.0f), // light gray + aiColor4D (0.0f, 00.f, 0.0f, 1.0f), // black + aiColor4D (1.0f, 1.0f, 1.0f, 1.0f), // white + aiColor4D (0.6f, 0.0f, 1.0f, 1.0f) // violet +}; +#define AI_DXF_NUM_INDEX_COLORS (sizeof(g_aclrDxfIndexColors)/sizeof(g_aclrDxfIndexColors[0])) +#define AI_DXF_ENTITIES_MAGIC_BLOCK "$ASSIMP_ENTITIES_MAGIC" + +static const int GroupCode_Name = 2; +static const int GroupCode_XComp = 10; +static const int GroupCode_YComp = 20; +static const int GroupCode_ZComp = 30; + +static const aiImporterDesc desc = { + "Drawing Interchange Format (DXF) Importer", + "", + "", + "", + aiImporterFlags_SupportTextFlavour | aiImporterFlags_LimitedSupport, + 0, + 0, + 0, + 0, + "dxf" +}; + +// ------------------------------------------------------------------------------------------------ +// Constructor to be privately used by Importer +DXFImporter::DXFImporter() +: BaseImporter() { + // empty +} + +// ------------------------------------------------------------------------------------------------ +// Destructor, private as well +DXFImporter::~DXFImporter() { + // empty +} + +// ------------------------------------------------------------------------------------------------ +// Returns whether the class can handle the format of the given file. +bool DXFImporter::CanRead( const std::string& filename, IOSystem* pIOHandler, bool /*checkSig*/ ) const { + static const char *tokens[] = { "SECTION", "HEADER", "ENDSEC", "BLOCKS" }; + return SearchFileHeaderForToken(pIOHandler, filename, tokens, AI_COUNT_OF(tokens), 32); +} + +// ------------------------------------------------------------------------------------------------ +// Get a list of all supported file extensions +const aiImporterDesc* DXFImporter::GetInfo () const { + return &desc; +} + +// ------------------------------------------------------------------------------------------------ +// Imports the given file into the given scene structure. +void DXFImporter::InternReadFile( const std::string& filename, aiScene* pScene, IOSystem* pIOHandler) { + std::shared_ptr file = std::shared_ptr( pIOHandler->Open( filename) ); + + // Check whether we can read the file + if( file.get() == nullptr ) { + throw DeadlyImportError( "Failed to open DXF file ", filename, ""); + } + + // Check whether this is a binary DXF file - we can't read binary DXF files :-( + char buff[AI_DXF_BINARY_IDENT_LEN] = {0}; + file->Read(buff,AI_DXF_BINARY_IDENT_LEN,1); + + if (0 == memcmp(AI_DXF_BINARY_IDENT,buff,AI_DXF_BINARY_IDENT_LEN)) { + throw DeadlyImportError("DXF: Binary files are not supported at the moment"); + } + + // DXF files can grow very large, so read them via the StreamReader, + // which will choose a suitable strategy. + file->Seek(0,aiOrigin_SET); + StreamReaderLE stream( file ); + + DXF::LineReader reader (stream); + DXF::FileData output; + + // now get all lines of the file and process top-level sections + bool eof = false; + while(!reader.End()) { + + // blocks table - these 'build blocks' are later (in ENTITIES) + // referenced an included via INSERT statements. + if (reader.Is(2,"BLOCKS")) { + ParseBlocks(reader,output); + continue; + } + + // primary entity table + if (reader.Is(2,"ENTITIES")) { + ParseEntities(reader,output); + continue; + } + + // skip unneeded sections entirely to avoid any problems with them + // altogether. + else if (reader.Is(2,"CLASSES") || reader.Is(2,"TABLES")) { + SkipSection(reader); + continue; + } + + else if (reader.Is(2,"HEADER")) { + ParseHeader(reader,output); + continue; + } + + // comments + else if (reader.Is(999)) { + ASSIMP_LOG_INFO("DXF Comment: ", reader.Value()); + } + + // don't read past the official EOF sign + else if (reader.Is(0,"EOF")) { + eof = true; + break; + } + + ++reader; + } + if (!eof) { + ASSIMP_LOG_WARN("DXF: EOF reached, but did not encounter DXF EOF marker"); + } + + ConvertMeshes(pScene,output); + + // Now rotate the whole scene by 90 degrees around the x axis to convert from AutoCAD's to Assimp's coordinate system + pScene->mRootNode->mTransformation = aiMatrix4x4( + 1.f,0.f,0.f,0.f, + 0.f,0.f,1.f,0.f, + 0.f,-1.f,0.f,0.f, + 0.f,0.f,0.f,1.f) * pScene->mRootNode->mTransformation; +} + +// ------------------------------------------------------------------------------------------------ +void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output) { + // the process of resolving all the INSERT statements can grow the + // poly-count excessively, so log the original number. + // XXX Option to import blocks as separate nodes? + if (!DefaultLogger::isNullLogger()) { + unsigned int vcount = 0, icount = 0; + for (const DXF::Block& bl : output.blocks) { + for (std::shared_ptr pl : bl.lines) { + vcount += static_cast(pl->positions.size()); + icount += static_cast(pl->counts.size()); + } + } + + ASSIMP_LOG_VERBOSE_DEBUG("DXF: Unexpanded polycount is ", icount, ", vertex count is ", vcount); + } + + if (! output.blocks.size() ) { + throw DeadlyImportError("DXF: no data blocks loaded"); + } + + DXF::Block* entities( nullptr ); + + // index blocks by name + DXF::BlockMap blocks_by_name; + for (DXF::Block& bl : output.blocks) { + blocks_by_name[bl.name] = &bl; + if ( !entities && bl.name == AI_DXF_ENTITIES_MAGIC_BLOCK ) { + entities = &bl; + } + } + + if (!entities) { + throw DeadlyImportError("DXF: no ENTITIES data block loaded"); + } + + typedef std::map LayerMap; + + LayerMap layers; + std::vector< std::vector< const DXF::PolyLine*> > corr; + + // now expand all block references in the primary ENTITIES block + // XXX this involves heavy memory copying, consider a faster solution for future versions. + ExpandBlockReferences(*entities,blocks_by_name); + + unsigned int cur = 0; + for (std::shared_ptr pl : entities->lines) { + if (pl->positions.size()) { + + std::map::iterator it = layers.find(pl->layer); + if (it == layers.end()) { + ++pScene->mNumMeshes; + + layers[pl->layer] = cur++; + + std::vector< const DXF::PolyLine* > pv; + pv.push_back(&*pl); + + corr.push_back(pv); + } + else { + corr[(*it).second].push_back(&*pl); + } + } + } + + if ( 0 == pScene->mNumMeshes) { + throw DeadlyImportError("DXF: this file contains no 3d data"); + } + + pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ] (); + + for(const LayerMap::value_type& elem : layers){ + aiMesh* const mesh = pScene->mMeshes[elem.second] = new aiMesh(); + mesh->mName.Set(elem.first); + + unsigned int cvert = 0,cface = 0; + for(const DXF::PolyLine* pl : corr[elem.second]){ + // sum over all faces since we need to 'verbosify' them. + cvert += std::accumulate(pl->counts.begin(),pl->counts.end(),0); + cface += static_cast(pl->counts.size()); + } + + aiVector3D* verts = mesh->mVertices = new aiVector3D[cvert]; + aiColor4D* colors = mesh->mColors[0] = new aiColor4D[cvert]; + aiFace* faces = mesh->mFaces = new aiFace[cface]; + + mesh->mNumVertices = cvert; + mesh->mNumFaces = cface; + + unsigned int prims = 0; + unsigned int overall_indices = 0; + for(const DXF::PolyLine* pl : corr[elem.second]){ + + std::vector::const_iterator it = pl->indices.begin(); + for(unsigned int facenumv : pl->counts) { + aiFace& face = *faces++; + face.mIndices = new unsigned int[face.mNumIndices = facenumv]; + + for (unsigned int i = 0; i < facenumv; ++i) { + face.mIndices[i] = overall_indices++; + + ai_assert(pl->positions.size() == pl->colors.size()); + if (*it >= pl->positions.size()) { + throw DeadlyImportError("DXF: vertex index out of bounds"); + } + + *verts++ = pl->positions[*it]; + *colors++ = pl->colors[*it++]; + } + + // set primitive flags now, this saves the extra pass in ScenePreprocessor. + switch(face.mNumIndices) { + case 1: + prims |= aiPrimitiveType_POINT; + break; + case 2: + prims |= aiPrimitiveType_LINE; + break; + case 3: + prims |= aiPrimitiveType_TRIANGLE; + break; + default: + prims |= aiPrimitiveType_POLYGON; + break; + } + } + } + + mesh->mPrimitiveTypes = prims; + mesh->mMaterialIndex = 0; + } + + GenerateHierarchy(pScene,output); + GenerateMaterials(pScene,output); +} + + +// ------------------------------------------------------------------------------------------------ +void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& blocks_by_name) { + for (const DXF::InsertBlock& insert : bl.insertions) { + + // first check if the referenced blocks exists ... + const DXF::BlockMap::const_iterator it = blocks_by_name.find(insert.name); + if (it == blocks_by_name.end()) { + ASSIMP_LOG_ERROR("DXF: Failed to resolve block reference: ", insert.name,"; skipping" ); + continue; + } + + // XXX this would be the place to implement recursive expansion if needed. + const DXF::Block& bl_src = *(*it).second; + + for (std::shared_ptr pl_in : bl_src.lines) { + if (!pl_in) { + ASSIMP_LOG_ERROR("DXF: PolyLine instance is nullptr, skipping."); + continue; + } + + std::shared_ptr pl_out = std::shared_ptr(new DXF::PolyLine(*pl_in)); + + if (bl_src.base.Length() || insert.scale.x!=1.f || insert.scale.y!=1.f || insert.scale.z!=1.f || insert.angle || insert.pos.Length()) { + // manual coordinate system transformation + // XXX order + aiMatrix4x4 trafo, tmp; + aiMatrix4x4::Translation(-bl_src.base,trafo); + trafo *= aiMatrix4x4::Scaling(insert.scale,tmp); + trafo *= aiMatrix4x4::Translation(insert.pos,tmp); + + // XXX rotation currently ignored - I didn't find an appropriate sample model. + if (insert.angle != 0.f) { + ASSIMP_LOG_WARN("DXF: BLOCK rotation not currently implemented"); + } + + for (aiVector3D& v : pl_out->positions) { + v *= trafo; + } + } + + bl.lines.push_back(pl_out); + } + } +} + +// ------------------------------------------------------------------------------------------------ +void DXFImporter::GenerateMaterials(aiScene* pScene, DXF::FileData& /*output*/) { + // generate an almost-white default material. Reason: + // the default vertex color is GREY, so we are + // already at Assimp's usual default color. + // generate a default material + aiMaterial* pcMat = new aiMaterial(); + aiString s; + s.Set(AI_DEFAULT_MATERIAL_NAME); + pcMat->AddProperty(&s, AI_MATKEY_NAME); + + aiColor4D clrDiffuse(0.9f,0.9f,0.9f,1.0f); + pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_DIFFUSE); + + clrDiffuse = aiColor4D(1.0f,1.0f,1.0f,1.0f); + pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_SPECULAR); + + clrDiffuse = aiColor4D(0.05f,0.05f,0.05f,1.0f); + pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_AMBIENT); + + pScene->mNumMaterials = 1; + pScene->mMaterials = new aiMaterial*[1]; + pScene->mMaterials[0] = pcMat; +} + +// ------------------------------------------------------------------------------------------------ +void DXFImporter::GenerateHierarchy(aiScene* pScene, DXF::FileData& /*output*/) { + // generate the output scene graph, which is just the root node with a single child for each layer. + pScene->mRootNode = new aiNode(); + pScene->mRootNode->mName.Set(""); + + if (1 == pScene->mNumMeshes) { + pScene->mRootNode->mMeshes = new unsigned int[ pScene->mRootNode->mNumMeshes = 1 ]; + pScene->mRootNode->mMeshes[0] = 0; + } else { + pScene->mRootNode->mChildren = new aiNode*[ pScene->mRootNode->mNumChildren = pScene->mNumMeshes ]; + for (unsigned int m = 0; m < pScene->mRootNode->mNumChildren;++m) { + aiNode* p = pScene->mRootNode->mChildren[m] = new aiNode(); + p->mName = pScene->mMeshes[m]->mName; + + p->mMeshes = new unsigned int[p->mNumMeshes = 1]; + p->mMeshes[0] = m; + p->mParent = pScene->mRootNode; + } + } +} + + +// ------------------------------------------------------------------------------------------------ +void DXFImporter::SkipSection(DXF::LineReader& reader) { + for( ;!reader.End() && !reader.Is(0,"ENDSEC"); reader++); +} + +// ------------------------------------------------------------------------------------------------ +void DXFImporter::ParseHeader(DXF::LineReader& reader, DXF::FileData& ) { + for( ;!reader.End() && !reader.Is(0,"ENDSEC"); reader++); +} + +// ------------------------------------------------------------------------------------------------ +void DXFImporter::ParseBlocks(DXF::LineReader& reader, DXF::FileData& output) { + while( !reader.End() && !reader.Is(0,"ENDSEC")) { + if (reader.Is(0,"BLOCK")) { + ParseBlock(++reader,output); + continue; + } + ++reader; + } + + ASSIMP_LOG_VERBOSE_DEBUG("DXF: got ", output.blocks.size()," entries in BLOCKS" ); +} + +// ------------------------------------------------------------------------------------------------ +void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output) { + // push a new block onto the stack. + output.blocks.push_back( DXF::Block() ); + DXF::Block& block = output.blocks.back(); + + while( !reader.End() && !reader.Is(0,"ENDBLK")) { + + switch(reader.GroupCode()) { + case GroupCode_Name: + block.name = reader.Value(); + break; + + case GroupCode_XComp: + block.base.x = reader.ValueAsFloat(); + break; + case GroupCode_YComp: + block.base.y = reader.ValueAsFloat(); + break; + case GroupCode_ZComp: + block.base.z = reader.ValueAsFloat(); + break; + } + + if (reader.Is(0,"POLYLINE")) { + ParsePolyLine(++reader,output); + continue; + } + + // XXX is this a valid case? + if (reader.Is(0,"INSERT")) { + ASSIMP_LOG_WARN("DXF: INSERT within a BLOCK not currently supported; skipping"); + for( ;!reader.End() && !reader.Is(0,"ENDBLK"); ++reader); + break; + } + + else if (reader.Is(0,"3DFACE") || reader.Is(0,"LINE") || reader.Is(0,"3DLINE")) { + //http://sourceforge.net/tracker/index.php?func=detail&aid=2970566&group_id=226462&atid=1067632 + Parse3DFace(++reader, output); + continue; + } + ++reader; + } +} + +// ------------------------------------------------------------------------------------------------ +void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output) { + // Push a new block onto the stack. + output.blocks.push_back( DXF::Block() ); + DXF::Block& block = output.blocks.back(); + + block.name = AI_DXF_ENTITIES_MAGIC_BLOCK; + + while( !reader.End() && !reader.Is(0,"ENDSEC")) { + if (reader.Is(0,"POLYLINE")) { + ParsePolyLine(++reader,output); + continue; + } + + else if (reader.Is(0,"INSERT")) { + ParseInsertion(++reader,output); + continue; + } + + else if (reader.Is(0,"3DFACE") || reader.Is(0,"LINE") || reader.Is(0,"3DLINE")) { + //http://sourceforge.net/tracker/index.php?func=detail&aid=2970566&group_id=226462&atid=1067632 + Parse3DFace(++reader, output); + continue; + } + + ++reader; + } + + ASSIMP_LOG_VERBOSE_DEBUG( "DXF: got ", block.lines.size()," polylines and ", block.insertions.size(), + " inserted blocks in ENTITIES" ); +} + +void DXFImporter::ParseInsertion(DXF::LineReader& reader, DXF::FileData& output) { + output.blocks.back().insertions.push_back( DXF::InsertBlock() ); + DXF::InsertBlock& bl = output.blocks.back().insertions.back(); + + while( !reader.End() && !reader.Is(0)) { + switch(reader.GroupCode()) { + // name of referenced block + case GroupCode_Name: + bl.name = reader.Value(); + break; + + // translation + case GroupCode_XComp: + bl.pos.x = reader.ValueAsFloat(); + break; + case GroupCode_YComp: + bl.pos.y = reader.ValueAsFloat(); + break; + case GroupCode_ZComp: + bl.pos.z = reader.ValueAsFloat(); + break; + + // scaling + case 41: + bl.scale.x = reader.ValueAsFloat(); + break; + case 42: + bl.scale.y = reader.ValueAsFloat(); + break; + case 43: + bl.scale.z = reader.ValueAsFloat(); + break; + + // rotation angle + case 50: + bl.angle = reader.ValueAsFloat(); + break; + } + reader++; + } +} + +#define DXF_POLYLINE_FLAG_CLOSED 0x1 +#define DXF_POLYLINE_FLAG_3D_POLYLINE 0x8 +#define DXF_POLYLINE_FLAG_3D_POLYMESH 0x10 +#define DXF_POLYLINE_FLAG_POLYFACEMESH 0x40 + +// ------------------------------------------------------------------------------------------------ +void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output) { + output.blocks.back().lines.push_back( std::shared_ptr( new DXF::PolyLine() ) ); + DXF::PolyLine& line = *output.blocks.back().lines.back(); + + unsigned int iguess = 0, vguess = 0; + while( !reader.End() && !reader.Is(0,"ENDSEC")) { + + if (reader.Is(0,"VERTEX")) { + ParsePolyLineVertex(++reader,line); + if (reader.Is(0,"SEQEND")) { + break; + } + continue; + } + + switch(reader.GroupCode()) + { + // flags --- important that we know whether it is a + // polyface mesh or 'just' a line. + case 70: + if (!line.flags) { + line.flags = reader.ValueAsSignedInt(); + } + break; + + // optional number of vertices + case 71: + vguess = reader.ValueAsSignedInt(); + line.positions.reserve(vguess); + break; + + // optional number of faces + case 72: + iguess = reader.ValueAsSignedInt(); + line.indices.reserve(iguess); + break; + + // 8 specifies the layer on which this line is placed on + case 8: + line.layer = reader.Value(); + break; + } + + reader++; + } + + //if (!(line.flags & DXF_POLYLINE_FLAG_POLYFACEMESH)) { + // DefaultLogger::get()->warn((Formatter::format("DXF: polyline not currently supported: "),line.flags)); + // output.blocks.back().lines.pop_back(); + // return; + //} + + if (vguess && line.positions.size() != vguess) { + ASSIMP_LOG_WARN("DXF: unexpected vertex count in polymesh: ", + line.positions.size(),", expected ", vguess ); + } + + if (line.flags & DXF_POLYLINE_FLAG_POLYFACEMESH ) { + if (line.positions.size() < 3 || line.indices.size() < 3) { + ASSIMP_LOG_WARN("DXF: not enough vertices for polymesh; ignoring"); + output.blocks.back().lines.pop_back(); + return; + } + + // if these numbers are wrong, parsing might have gone wild. + // however, the docs state that applications are not required + // to set the 71 and 72 fields, respectively, to valid values. + // So just fire a warning. + if (iguess && line.counts.size() != iguess) { + ASSIMP_LOG_WARN( "DXF: unexpected face count in polymesh: ", line.counts.size(),", expected ", iguess ); + } + } + else if (!line.indices.size() && !line.counts.size()) { + // a poly-line - so there are no indices yet. + size_t guess = line.positions.size() + (line.flags & DXF_POLYLINE_FLAG_CLOSED ? 1 : 0); + line.indices.reserve(guess); + + line.counts.reserve(guess/2); + for (unsigned int i = 0; i < line.positions.size()/2; ++i) { + line.indices.push_back(i*2); + line.indices.push_back(i*2+1); + line.counts.push_back(2); + } + + // closed polyline? + if (line.flags & DXF_POLYLINE_FLAG_CLOSED) { + line.indices.push_back(static_cast(line.positions.size()-1)); + line.indices.push_back(0); + line.counts.push_back(2); + } + } +} + +#define DXF_VERTEX_FLAG_PART_OF_POLYFACE 0x80 +#define DXF_VERTEX_FLAG_HAS_POSITIONS 0x40 + +// ------------------------------------------------------------------------------------------------ +void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& line) { + unsigned int cnti = 0, flags = 0; + unsigned int indices[4]; + + aiVector3D out; + aiColor4D clr = AI_DXF_DEFAULT_COLOR; + + while( !reader.End() ) { + + if (reader.Is(0)) { // SEQEND or another VERTEX + break; + } + + switch (reader.GroupCode()) { + case 8: + // layer to which the vertex belongs to - assume that + // this is always the layer the top-level poly-line + // entity resides on as well. + if(reader.Value() != line.layer) { + ASSIMP_LOG_WARN("DXF: expected vertex to be part of a poly-face but the 0x128 flag isn't set"); + } + break; + + case 70: + flags = reader.ValueAsUnsignedInt(); + break; + + // VERTEX COORDINATES + case GroupCode_XComp: + out.x = reader.ValueAsFloat(); + break; + + case GroupCode_YComp: + out.y = reader.ValueAsFloat(); + break; + + case GroupCode_ZComp: + out.z = reader.ValueAsFloat(); + break; + + // POLYFACE vertex indices + case 71: + case 72: + case 73: + case 74: + if (cnti == 4) { + ASSIMP_LOG_WARN("DXF: more than 4 indices per face not supported; ignoring"); + break; + } + indices[cnti++] = reader.ValueAsUnsignedInt(); + break; + + // color + case 62: + clr = g_aclrDxfIndexColors[reader.ValueAsUnsignedInt() % AI_DXF_NUM_INDEX_COLORS]; + break; + }; + + reader++; + } + + if (line.flags & DXF_POLYLINE_FLAG_POLYFACEMESH && !(flags & DXF_VERTEX_FLAG_PART_OF_POLYFACE)) { + ASSIMP_LOG_WARN("DXF: expected vertex to be part of a polyface but the 0x128 flag isn't set"); + } + + if (cnti) { + line.counts.push_back(cnti); + for (unsigned int i = 0; i < cnti; ++i) { + // IMPORTANT NOTE: POLYMESH indices are ONE-BASED + if (indices[i] == 0) { + ASSIMP_LOG_WARN("DXF: invalid vertex index, indices are one-based."); + --line.counts.back(); + // Workaround to fix issue 2229 + if (line.counts.back() == 0) { + line.counts.pop_back(); + } + continue; + } + line.indices.push_back(indices[i]-1); + } + } else { + line.positions.push_back(out); + line.colors.push_back(clr); + } +} + +// ------------------------------------------------------------------------------------------------ +void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output) +{ + // (note) this is also used for for parsing line entities, so we + // must handle the vertex_count == 2 case as well. + + output.blocks.back().lines.push_back( std::shared_ptr( new DXF::PolyLine() ) ); + DXF::PolyLine& line = *output.blocks.back().lines.back(); + + aiVector3D vip[4]; + aiColor4D clr = AI_DXF_DEFAULT_COLOR; + + bool b[4] = {false,false,false,false}; + while( !reader.End() ) { + + // next entity with a groupcode == 0 is probably already the next vertex or polymesh entity + if (reader.GroupCode() == 0) { + break; + } + switch (reader.GroupCode()) + { + + // 8 specifies the layer + case 8: + line.layer = reader.Value(); + break; + + // x position of the first corner + case 10: + vip[0].x = reader.ValueAsFloat(); + b[2] = true; + break; + + // y position of the first corner + case 20: + vip[0].y = reader.ValueAsFloat(); + b[2] = true; + break; + + // z position of the first corner + case 30: + vip[0].z = reader.ValueAsFloat(); + b[2] = true; + break; + + // x position of the second corner + case 11: + vip[1].x = reader.ValueAsFloat(); + b[3] = true; + break; + + // y position of the second corner + case 21: + vip[1].y = reader.ValueAsFloat(); + b[3] = true; + break; + + // z position of the second corner + case 31: + vip[1].z = reader.ValueAsFloat(); + b[3] = true; + break; + + // x position of the third corner + case 12: + vip[2].x = reader.ValueAsFloat(); + b[0] = true; + break; + + // y position of the third corner + case 22: + vip[2].y = reader.ValueAsFloat(); + b[0] = true; + break; + + // z position of the third corner + case 32: + vip[2].z = reader.ValueAsFloat(); + b[0] = true; + break; + + // x position of the fourth corner + case 13: + vip[3].x = reader.ValueAsFloat(); + b[1] = true; + break; + + // y position of the fourth corner + case 23: + vip[3].y = reader.ValueAsFloat(); + b[1] = true; + break; + + // z position of the fourth corner + case 33: + vip[3].z = reader.ValueAsFloat(); + b[1] = true; + break; + + // color + case 62: + clr = g_aclrDxfIndexColors[reader.ValueAsUnsignedInt() % AI_DXF_NUM_INDEX_COLORS]; + break; + }; + + ++reader; + } + + // the fourth corner may even be identical to the third, + // in this case we treat it as if it didn't exist. + if (vip[3] == vip[2]) { + b[1] = false; + } + + // sanity checks to see if we got something meaningful + if ((b[1] && !b[0]) || !b[2] || !b[3]) { + ASSIMP_LOG_WARN("DXF: unexpected vertex setup in 3DFACE/LINE/FACE entity; ignoring"); + output.blocks.back().lines.pop_back(); + return; + } + + const unsigned int cnt = (2+(b[0]?1:0)+(b[1]?1:0)); + line.counts.push_back(cnt); + + for (unsigned int i = 0; i < cnt; ++i) { + line.indices.push_back(static_cast(line.positions.size())); + line.positions.push_back(vip[i]); + line.colors.push_back(clr); + } +} + +#endif // !! ASSIMP_BUILD_NO_DXF_IMPORTER -- cgit v1.2.1