From 058f98a63658dc1a2579826ba167fd61bed1e21f Mon Sep 17 00:00:00 2001 From: sanine Date: Fri, 4 Mar 2022 10:47:15 -0600 Subject: add assimp submodule --- .../assimp-master/code/AssetLib/MD2/MD2FileData.h | 164 +++++++++++++++++++++ 1 file changed, 164 insertions(+) create mode 100644 src/mesh/assimp-master/code/AssetLib/MD2/MD2FileData.h (limited to 'src/mesh/assimp-master/code/AssetLib/MD2/MD2FileData.h') diff --git a/src/mesh/assimp-master/code/AssetLib/MD2/MD2FileData.h b/src/mesh/assimp-master/code/AssetLib/MD2/MD2FileData.h new file mode 100644 index 0000000..3bce8fe --- /dev/null +++ b/src/mesh/assimp-master/code/AssetLib/MD2/MD2FileData.h @@ -0,0 +1,164 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file MD2FileData.h + * @brief Defines helper data structures for importing MD2 files + * http://linux.ucla.edu/~phaethon/q3/formats/md2-schoenblum.html + */ +#ifndef AI_MD2FILEHELPER_H_INC +#define AI_MD2FILEHELPER_H_INC + +#include +#include + +#include + +namespace Assimp { +namespace MD2 { + +// to make it easier for us, we test the magic word against both "endianesses" +#define AI_MD2_MAGIC_NUMBER_BE AI_MAKE_MAGIC("IDP2") +#define AI_MD2_MAGIC_NUMBER_LE AI_MAKE_MAGIC("2PDI") + +// common limitations +#define AI_MD2_VERSION 15 +#define AI_MD2_MAXQPATH 64 +#define AI_MD2_MAX_FRAMES 512 +#define AI_MD2_MAX_SKINS 32 +#define AI_MD2_MAX_VERTS 2048 +#define AI_MD2_MAX_TRIANGLES 4096 + +// --------------------------------------------------------------------------- +/** \brief Data structure for the MD2 main header + */ +struct Header +{ + uint32_t magic; + uint32_t version; + uint32_t skinWidth; + uint32_t skinHeight; + uint32_t frameSize; + uint32_t numSkins; + uint32_t numVertices; + uint32_t numTexCoords; + uint32_t numTriangles; + uint32_t numGlCommands; + uint32_t numFrames; + uint32_t offsetSkins; + uint32_t offsetTexCoords; + uint32_t offsetTriangles; + uint32_t offsetFrames; + uint32_t offsetGlCommands; + uint32_t offsetEnd; + +} PACK_STRUCT; + +// --------------------------------------------------------------------------- +/** \brief Data structure for a MD2 OpenGl draw command + */ +struct GLCommand +{ + float s, t; + uint32_t vertexIndex; +} PACK_STRUCT; + +// --------------------------------------------------------------------------- +/** \brief Data structure for a MD2 triangle + */ +struct Triangle +{ + uint16_t vertexIndices[3]; + uint16_t textureIndices[3]; +} PACK_STRUCT; + +// --------------------------------------------------------------------------- +/** \brief Data structure for a MD2 vertex + */ +struct Vertex +{ + uint8_t vertex[3]; + uint8_t lightNormalIndex; +} PACK_STRUCT; + +// --------------------------------------------------------------------------- +/** \brief Data structure for a MD2 frame + */ +struct Frame +{ + float scale[3]; + float translate[3]; + char name[16]; + Vertex vertices[1]; +} PACK_STRUCT; + +// --------------------------------------------------------------------------- +/** \brief Data structure for a MD2 texture coordinate + */ +struct TexCoord +{ + uint16_t s; + uint16_t t; +} PACK_STRUCT; + +// --------------------------------------------------------------------------- +/** \brief Data structure for a MD2 skin + */ +struct Skin +{ + char name[AI_MD2_MAXQPATH]; /* texture file name */ +} PACK_STRUCT; + +#include + + +// --------------------------------------------------------------------------- +//! Lookup a normal vector from Quake's normal lookup table +//! \param index Input index (0-161) +//! \param vOut Receives the output normal +void LookupNormalIndex(uint8_t index,aiVector3D& vOut); + + +} +} + +#endif // !! include guard + -- cgit v1.2.1