From 058f98a63658dc1a2579826ba167fd61bed1e21f Mon Sep 17 00:00:00 2001 From: sanine Date: Fri, 4 Mar 2022 10:47:15 -0600 Subject: add assimp submodule --- .../assimp-master/code/AssetLib/OFF/OFFLoader.cpp | 334 +++++++++++++++++++++ 1 file changed, 334 insertions(+) create mode 100644 src/mesh/assimp-master/code/AssetLib/OFF/OFFLoader.cpp (limited to 'src/mesh/assimp-master/code/AssetLib/OFF/OFFLoader.cpp') diff --git a/src/mesh/assimp-master/code/AssetLib/OFF/OFFLoader.cpp b/src/mesh/assimp-master/code/AssetLib/OFF/OFFLoader.cpp new file mode 100644 index 0000000..640e792 --- /dev/null +++ b/src/mesh/assimp-master/code/AssetLib/OFF/OFFLoader.cpp @@ -0,0 +1,334 @@ +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ + +/** @file OFFLoader.cpp + * @brief Implementation of the OFF importer class + */ + + +#ifndef ASSIMP_BUILD_NO_OFF_IMPORTER + +// internal headers +#include "OFFLoader.h" +#include +#include +#include +#include +#include +#include +#include + +using namespace Assimp; + +static const aiImporterDesc desc = { + "OFF Importer", + "", + "", + "", + aiImporterFlags_SupportBinaryFlavour, + 0, + 0, + 0, + 0, + "off" +}; + +// ------------------------------------------------------------------------------------------------ +// Constructor to be privately used by Importer +OFFImporter::OFFImporter() +{} + +// ------------------------------------------------------------------------------------------------ +// Destructor, private as well +OFFImporter::~OFFImporter() +{} + +// ------------------------------------------------------------------------------------------------ +// Returns whether the class can handle the format of the given file. +bool OFFImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const +{ + static const char* tokens[] = { "off" }; + return SearchFileHeaderForToken(pIOHandler,pFile,tokens,AI_COUNT_OF(tokens),3); +} + +// ------------------------------------------------------------------------------------------------ +const aiImporterDesc* OFFImporter::GetInfo () const +{ + return &desc; +} + + +// skip blank space, lines and comments +static void NextToken(const char **car, const char* end) { + SkipSpacesAndLineEnd(car); + while (*car < end && (**car == '#' || **car == '\n' || **car == '\r')) { + SkipLine(car); + SkipSpacesAndLineEnd(car); + } +} + +// ------------------------------------------------------------------------------------------------ +// Imports the given file into the given scene structure. +void OFFImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) { + std::unique_ptr file( pIOHandler->Open( pFile, "rb")); + + // Check whether we can read from the file + if( file.get() == nullptr) { + throw DeadlyImportError( "Failed to open OFF file ", pFile, "."); + } + + // allocate storage and copy the contents of the file to a memory buffer + std::vector mBuffer2; + TextFileToBuffer(file.get(),mBuffer2); + const char* buffer = &mBuffer2[0]; + + // Proper OFF header parser. We only implement normal loading for now. + bool hasTexCoord = false, hasNormals = false, hasColors = false; + bool hasHomogenous = false, hasDimension = false; + unsigned int dimensions = 3; + const char* car = buffer; + const char* end = buffer + mBuffer2.size(); + NextToken(&car, end); + + if (car < end - 2 && car[0] == 'S' && car[1] == 'T') { + hasTexCoord = true; car += 2; + } + if (car < end - 1 && car[0] == 'C') { + hasColors = true; car++; + } + if (car < end- 1 && car[0] == 'N') { + hasNormals = true; car++; + } + if (car < end - 1 && car[0] == '4') { + hasHomogenous = true; car++; + } + if (car < end - 1 && car[0] == 'n') { + hasDimension = true; car++; + } + if (car < end - 3 && car[0] == 'O' && car[1] == 'F' && car[2] == 'F') { + car += 3; + NextToken(&car, end); + } else { + // in case there is no OFF header (which is allowed by the + // specification...), then we might have unintentionally read an + // additional dimension from the primitive count fields + dimensions = 3; + hasHomogenous = false; + NextToken(&car, end); + + // at this point the next token should be an integer number + if (car >= end - 1 || *car < '0' || *car > '9') { + throw DeadlyImportError("OFF: Header is invalid"); + } + } + if (hasDimension) { + dimensions = strtoul10(car, &car); + NextToken(&car, end); + } + if (dimensions > 3) { + throw DeadlyImportError + ("OFF: Number of vertex coordinates higher than 3 unsupported"); + } + + NextToken(&car, end); + const unsigned int numVertices = strtoul10(car, &car); + NextToken(&car, end); + const unsigned int numFaces = strtoul10(car, &car); + NextToken(&car, end); + strtoul10(car, &car); // skip edge count + NextToken(&car, end); + + if (!numVertices) { + throw DeadlyImportError("OFF: There are no valid vertices"); + } + if (!numFaces) { + throw DeadlyImportError("OFF: There are no valid faces"); + } + + pScene->mNumMeshes = 1; + pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ]; + + aiMesh* mesh = new aiMesh(); + pScene->mMeshes[0] = mesh; + + mesh->mNumFaces = numFaces; + aiFace* faces = new aiFace[mesh->mNumFaces]; + mesh->mFaces = faces; + + mesh->mNumVertices = numVertices; + mesh->mVertices = new aiVector3D[numVertices]; + mesh->mNormals = hasNormals ? new aiVector3D[numVertices] : nullptr; + mesh->mColors[0] = hasColors ? new aiColor4D[numVertices] : nullptr; + + if (hasTexCoord) { + mesh->mNumUVComponents[0] = 2; + mesh->mTextureCoords[0] = new aiVector3D[numVertices]; + } + char line[4096]; + buffer = car; + const char *sz = car; + + // now read all vertex lines + for (unsigned int i = 0; i < numVertices; ++i) { + if(!GetNextLine(buffer, line)) { + ASSIMP_LOG_ERROR("OFF: The number of verts in the header is incorrect"); + break; + } + aiVector3D& v = mesh->mVertices[i]; + sz = line; + + // helper array to write a for loop over possible dimension values + ai_real* vec[3] = {&v.x, &v.y, &v.z}; + + // stop at dimensions: this allows loading 1D or 2D coordinate vertices + for (unsigned int dim = 0; dim < dimensions; ++dim ) { + SkipSpaces(&sz); + sz = fast_atoreal_move(sz, *vec[dim]); + } + + // if has homogeneous coordinate, divide others by this one + if (hasHomogenous) { + SkipSpaces(&sz); + ai_real w = 1.; + sz = fast_atoreal_move(sz, w); + for (unsigned int dim = 0; dim < dimensions; ++dim ) { + *(vec[dim]) /= w; + } + } + + // read optional normals + if (hasNormals) { + aiVector3D& n = mesh->mNormals[i]; + SkipSpaces(&sz); + sz = fast_atoreal_move(sz,(ai_real&)n.x); + SkipSpaces(&sz); + sz = fast_atoreal_move(sz,(ai_real&)n.y); + SkipSpaces(&sz); + fast_atoreal_move(sz,(ai_real&)n.z); + } + + // reading colors is a pain because the specification says it can be + // integers or floats, and any number of them between 1 and 4 included, + // until the next comment or end of line + // in theory should be testing type ! + if (hasColors) { + aiColor4D& c = mesh->mColors[0][i]; + SkipSpaces(&sz); + sz = fast_atoreal_move(sz,(ai_real&)c.r); + if (*sz != '#' && *sz != '\n' && *sz != '\r') { + SkipSpaces(&sz); + sz = fast_atoreal_move(sz,(ai_real&)c.g); + } else { + c.g = 0.; + } + if (*sz != '#' && *sz != '\n' && *sz != '\r') { + SkipSpaces(&sz); + sz = fast_atoreal_move(sz,(ai_real&)c.b); + } else { + c.b = 0.; + } + if (*sz != '#' && *sz != '\n' && *sz != '\r') { + SkipSpaces(&sz); + sz = fast_atoreal_move(sz,(ai_real&)c.a); + } else { + c.a = 1.; + } + } + if (hasTexCoord) { + aiVector3D& t = mesh->mTextureCoords[0][i]; + SkipSpaces(&sz); + sz = fast_atoreal_move(sz,(ai_real&)t.x); + SkipSpaces(&sz); + fast_atoreal_move(sz,(ai_real&)t.y); + } + } + + // load faces with their indices + faces = mesh->mFaces; + for (unsigned int i = 0; i < numFaces; ) { + if(!GetNextLine(buffer,line)) { + ASSIMP_LOG_ERROR("OFF: The number of faces in the header is incorrect"); + break; + } + unsigned int idx; + sz = line; SkipSpaces(&sz); + idx = strtoul10(sz,&sz); + if(!idx || idx > 9) { + ASSIMP_LOG_ERROR("OFF: Faces with zero indices aren't allowed"); + --mesh->mNumFaces; + continue; + } + faces->mNumIndices = idx; + faces->mIndices = new unsigned int[faces->mNumIndices]; + for (unsigned int m = 0; m < faces->mNumIndices;++m) { + SkipSpaces(&sz); + idx = strtoul10(sz,&sz); + if (idx >= numVertices) { + ASSIMP_LOG_ERROR("OFF: Vertex index is out of range"); + idx = numVertices - 1; + } + faces->mIndices[m] = idx; + } + ++i; + ++faces; + } + + // generate the output node graph + pScene->mRootNode = new aiNode(); + pScene->mRootNode->mName.Set(""); + pScene->mRootNode->mNumMeshes = 1; + pScene->mRootNode->mMeshes = new unsigned int [pScene->mRootNode->mNumMeshes]; + pScene->mRootNode->mMeshes[0] = 0; + + // generate a default material + pScene->mNumMaterials = 1; + pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials]; + aiMaterial* pcMat = new aiMaterial(); + + aiColor4D clr( ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 1.0 ) ); + pcMat->AddProperty(&clr,1,AI_MATKEY_COLOR_DIFFUSE); + pScene->mMaterials[0] = pcMat; + + const int twosided = 1; + pcMat->AddProperty(&twosided, 1, AI_MATKEY_TWOSIDED); +} + +#endif // !! ASSIMP_BUILD_NO_OFF_IMPORTER -- cgit v1.2.1