From 8fb7916a0d0cb007a4c3a4e6a31af58765268ca3 Mon Sep 17 00:00:00 2001 From: sanine Date: Sat, 16 Apr 2022 11:55:54 -0500 Subject: delete src/mesh/assimp-master --- .../code/PostProcessing/ConvertToLHProcess.h | 172 --------------------- 1 file changed, 172 deletions(-) delete mode 100644 src/mesh/assimp-master/code/PostProcessing/ConvertToLHProcess.h (limited to 'src/mesh/assimp-master/code/PostProcessing/ConvertToLHProcess.h') diff --git a/src/mesh/assimp-master/code/PostProcessing/ConvertToLHProcess.h b/src/mesh/assimp-master/code/PostProcessing/ConvertToLHProcess.h deleted file mode 100644 index 474056c..0000000 --- a/src/mesh/assimp-master/code/PostProcessing/ConvertToLHProcess.h +++ /dev/null @@ -1,172 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file MakeLeftHandedProcess.h - * @brief Defines a bunch of post-processing steps to handle - * coordinate system conversions. - * - * - LH to RH - * - UV origin upper-left to lower-left - * - face order cw to ccw - */ -#ifndef AI_CONVERTTOLHPROCESS_H_INC -#define AI_CONVERTTOLHPROCESS_H_INC - -#include - -#include "Common/BaseProcess.h" - -struct aiMesh; -struct aiNodeAnim; -struct aiNode; -struct aiMaterial; - -namespace Assimp { - -// ----------------------------------------------------------------------------------- -/** @brief The MakeLeftHandedProcess converts all imported data to a left-handed - * coordinate system. - * - * This implies a mirroring of the Z axis of the coordinate system. But to keep - * transformation matrices free from reflections we shift the reflection to other - * places. We mirror the meshes and adapt the rotations. - * - * @note RH-LH and LH-RH is the same, so this class can be used for both - */ -class MakeLeftHandedProcess : public BaseProcess -{ - - -public: - MakeLeftHandedProcess(); - ~MakeLeftHandedProcess(); - - // ------------------------------------------------------------------- - bool IsActive( unsigned int pFlags) const; - - // ------------------------------------------------------------------- - void Execute( aiScene* pScene); - -protected: - - // ------------------------------------------------------------------- - /** Recursively converts a node and all of its children - */ - void ProcessNode( aiNode* pNode, const aiMatrix4x4& pParentGlobalRotation); - - // ------------------------------------------------------------------- - /** Converts a single mesh to left handed coordinates. - * This means that positions, normals and tangents are mirrored at - * the local Z axis and the order of all faces are inverted. - * @param pMesh The mesh to convert. - */ - void ProcessMesh( aiMesh* pMesh); - - // ------------------------------------------------------------------- - /** Converts a single material to left-handed coordinates - * @param pMat Material to convert - */ - void ProcessMaterial( aiMaterial* pMat); - - // ------------------------------------------------------------------- - /** Converts the given animation to LH coordinates. - * The rotation and translation keys are transformed, the scale keys - * work in local space and can therefore be left untouched. - * @param pAnim The bone animation to transform - */ - void ProcessAnimation( aiNodeAnim* pAnim); -}; - - -// --------------------------------------------------------------------------- -/** Postprocessing step to flip the face order of the imported data - */ -class FlipWindingOrderProcess : public BaseProcess -{ - friend class Importer; - -public: - /** Constructor to be privately used by Importer */ - FlipWindingOrderProcess(); - - /** Destructor, private as well */ - ~FlipWindingOrderProcess(); - - // ------------------------------------------------------------------- - bool IsActive( unsigned int pFlags) const; - - // ------------------------------------------------------------------- - void Execute( aiScene* pScene); - -public: - /** Some other types of post-processing require winding order flips */ - static void ProcessMesh( aiMesh* pMesh); -}; - -// --------------------------------------------------------------------------- -/** Postprocessing step to flip the UV coordinate system of the import data - */ -class FlipUVsProcess : public BaseProcess -{ - friend class Importer; - -public: - /** Constructor to be privately used by Importer */ - FlipUVsProcess(); - - /** Destructor, private as well */ - ~FlipUVsProcess(); - - // ------------------------------------------------------------------- - bool IsActive( unsigned int pFlags) const; - - // ------------------------------------------------------------------- - void Execute( aiScene* pScene); - -protected: - void ProcessMesh( aiMesh* pMesh); - void ProcessMaterial( aiMaterial* mat); -}; - -} // end of namespace Assimp - -#endif // AI_CONVERTTOLHPROCESS_H_INC -- cgit v1.2.1