From 058f98a63658dc1a2579826ba167fd61bed1e21f Mon Sep 17 00:00:00 2001 From: sanine Date: Fri, 4 Mar 2022 10:47:15 -0600 Subject: add assimp submodule --- .../assimp-master/contrib/Open3DGC/o3dgcVector.inl | 317 +++++++++++++++++++++ 1 file changed, 317 insertions(+) create mode 100644 src/mesh/assimp-master/contrib/Open3DGC/o3dgcVector.inl (limited to 'src/mesh/assimp-master/contrib/Open3DGC/o3dgcVector.inl') diff --git a/src/mesh/assimp-master/contrib/Open3DGC/o3dgcVector.inl b/src/mesh/assimp-master/contrib/Open3DGC/o3dgcVector.inl new file mode 100644 index 0000000..de8dfd5 --- /dev/null +++ b/src/mesh/assimp-master/contrib/Open3DGC/o3dgcVector.inl @@ -0,0 +1,317 @@ +/* +Copyright (c) 2013 Khaled Mammou - Advanced Micro Devices, Inc. + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. +*/ + +#pragma once +#ifndef O3DGC_VECTOR_INL +#define O3DGC_VECTOR_INL +namespace o3dgc +{ + template + inline Vec3 operator*(T lhs, const Vec3 & rhs) + { + return Vec3(lhs * rhs.X(), lhs * rhs.Y(), lhs * rhs.Z()); + } + template + inline T & Vec3::X() + { + return m_data[0]; + } + template + inline T & Vec3::Y() + { + return m_data[1]; + } + template + inline T & Vec3::Z() + { + return m_data[2]; + } + template + inline const T & Vec3::X() const + { + return m_data[0]; + } + template + inline const T & Vec3::Y() const + { + return m_data[1]; + } + template + inline const T & Vec3::Z() const + { + return m_data[2]; + } + template + inline double Vec3::GetNorm() const + { + double a = (double) (m_data[0]); + double b = (double) (m_data[1]); + double c = (double) (m_data[2]); + return sqrt(a*a+b*b+c*c); + } + template + inline void Vec3::operator= (const Vec3 & rhs) + { + this->m_data[0] = rhs.m_data[0]; + this->m_data[1] = rhs.m_data[1]; + this->m_data[2] = rhs.m_data[2]; + } + template + inline void Vec3::operator+=(const Vec3 & rhs) + { + this->m_data[0] += rhs.m_data[0]; + this->m_data[1] += rhs.m_data[1]; + this->m_data[2] += rhs.m_data[2]; + } + template + inline void Vec3::operator-=(const Vec3 & rhs) + { + this->m_data[0] -= rhs.m_data[0]; + this->m_data[1] -= rhs.m_data[1]; + this->m_data[2] -= rhs.m_data[2]; + } + template + inline void Vec3::operator-=(T a) + { + this->m_data[0] -= a; + this->m_data[1] -= a; + this->m_data[2] -= a; + } + template + inline void Vec3::operator+=(T a) + { + this->m_data[0] += a; + this->m_data[1] += a; + this->m_data[2] += a; + } + template + inline void Vec3::operator/=(T a) + { + this->m_data[0] /= a; + this->m_data[1] /= a; + this->m_data[2] /= a; + } + template + inline void Vec3::operator*=(T a) + { + this->m_data[0] *= a; + this->m_data[1] *= a; + this->m_data[2] *= a; + } + template + inline Vec3 Vec3::operator^ (const Vec3 & rhs) const + { + return Vec3(m_data[1] * rhs.m_data[2] - m_data[2] * rhs.m_data[1], + m_data[2] * rhs.m_data[0] - m_data[0] * rhs.m_data[2], + m_data[0] * rhs.m_data[1] - m_data[1] * rhs.m_data[0]); + } + template + inline T Vec3::operator*(const Vec3 & rhs) const + { + return (m_data[0] * rhs.m_data[0] + m_data[1] * rhs.m_data[1] + m_data[2] * rhs.m_data[2]); + } + template + inline Vec3 Vec3::operator+(const Vec3 & rhs) const + { + return Vec3(m_data[0] + rhs.m_data[0],m_data[1] + rhs.m_data[1],m_data[2] + rhs.m_data[2]); + } + template + inline Vec3 Vec3::operator-(const Vec3 & rhs) const + { + return Vec3(m_data[0] - rhs.m_data[0],m_data[1] - rhs.m_data[1],m_data[2] - rhs.m_data[2]); + } + template + inline Vec3 Vec3::operator-() const + { + return Vec3(-m_data[0],-m_data[1],-m_data[2]); + } + + template + inline Vec3 Vec3::operator*(T rhs) const + { + return Vec3(rhs * this->m_data[0], rhs * this->m_data[1], rhs * this->m_data[2]); + } + template + inline Vec3 Vec3::operator/ (T rhs) const + { + return Vec3(m_data[0] / rhs, m_data[1] / rhs, m_data[2] / rhs); + } + template + inline Vec3::Vec3(T a) + { + m_data[0] = m_data[1] = m_data[2] = a; + } + template + inline Vec3::Vec3(T x, T y, T z) + { + m_data[0] = x; + m_data[1] = y; + m_data[2] = z; + } + template + inline Vec3::Vec3(const Vec3 & rhs) + { + m_data[0] = rhs.m_data[0]; + m_data[1] = rhs.m_data[1]; + m_data[2] = rhs.m_data[2]; + } + template + inline Vec3::~Vec3(void){} + + template + inline Vec3::Vec3() {} + + template + inline Vec2 operator*(T lhs, const Vec2 & rhs) + { + return Vec2(lhs * rhs.X(), lhs * rhs.Y()); + } + template + inline T & Vec2::X() + { + return m_data[0]; + } + template + inline T & Vec2::Y() + { + return m_data[1]; + } + template + inline const T & Vec2::X() const + { + return m_data[0]; + } + template + inline const T & Vec2::Y() const + { + return m_data[1]; + } + template + inline double Vec2::GetNorm() const + { + double a = (double) (m_data[0]); + double b = (double) (m_data[1]); + return sqrt(a*a+b*b); + } + template + inline void Vec2::operator= (const Vec2 & rhs) + { + this->m_data[0] = rhs.m_data[0]; + this->m_data[1] = rhs.m_data[1]; + } + template + inline void Vec2::operator+=(const Vec2 & rhs) + { + this->m_data[0] += rhs.m_data[0]; + this->m_data[1] += rhs.m_data[1]; + } + template + inline void Vec2::operator-=(const Vec2 & rhs) + { + this->m_data[0] -= rhs.m_data[0]; + this->m_data[1] -= rhs.m_data[1]; + } + template + inline void Vec2::operator-=(T a) + { + this->m_data[0] -= a; + this->m_data[1] -= a; + } + template + inline void Vec2::operator+=(T a) + { + this->m_data[0] += a; + this->m_data[1] += a; + } + template + inline void Vec2::operator/=(T a) + { + this->m_data[0] /= a; + this->m_data[1] /= a; + } + template + inline void Vec2::operator*=(T a) + { + this->m_data[0] *= a; + this->m_data[1] *= a; + } + template + inline T Vec2::operator^ (const Vec2 & rhs) const + { + return m_data[0] * rhs.m_data[1] - m_data[1] * rhs.m_data[0]; + } + template + inline T Vec2::operator*(const Vec2 & rhs) const + { + return (m_data[0] * rhs.m_data[0] + m_data[1] * rhs.m_data[1]); + } + template + inline Vec2 Vec2::operator+(const Vec2 & rhs) const + { + return Vec2(m_data[0] + rhs.m_data[0],m_data[1] + rhs.m_data[1]); + } + template + inline Vec2 Vec2::operator-(const Vec2 & rhs) const + { + return Vec2(m_data[0] - rhs.m_data[0],m_data[1] - rhs.m_data[1]); + } + template + inline Vec2 Vec2::operator-() const + { + return Vec2(-m_data[0],-m_data[1]) ; + } + + template + inline Vec2 Vec2::operator*(T rhs) const + { + return Vec2(rhs * this->m_data[0], rhs * this->m_data[1]); + } + template + inline Vec2 Vec2::operator/ (T rhs) const + { + return Vec2(m_data[0] / rhs, m_data[1] / rhs); + } + template + inline Vec2::Vec2(T a) + { + m_data[0] = m_data[1] = a; + } + template + inline Vec2::Vec2(T x, T y) + { + m_data[0] = x; + m_data[1] = y; + } + template + inline Vec2::Vec2(const Vec2 & rhs) + { + m_data[0] = rhs.m_data[0]; + m_data[1] = rhs.m_data[1]; + } + template + inline Vec2::~Vec2(void){} + + template + inline Vec2::Vec2() {} +} +#endif //O3DGC_VECTOR_INL + -- cgit v1.2.1