From 8fb7916a0d0cb007a4c3a4e6a31af58765268ca3 Mon Sep 17 00:00:00 2001 From: sanine Date: Sat, 16 Apr 2022 11:55:54 -0500 Subject: delete src/mesh/assimp-master --- src/mesh/assimp-master/doc/dox_cmd.h | 565 ----------------------------------- 1 file changed, 565 deletions(-) delete mode 100644 src/mesh/assimp-master/doc/dox_cmd.h (limited to 'src/mesh/assimp-master/doc/dox_cmd.h') diff --git a/src/mesh/assimp-master/doc/dox_cmd.h b/src/mesh/assimp-master/doc/dox_cmd.h deleted file mode 100644 index 79ea3a8..0000000 --- a/src/mesh/assimp-master/doc/dox_cmd.h +++ /dev/null @@ -1,565 +0,0 @@ -/** @file dox_cmd.h - * @brief General documentation for assimp_cmd - */ - - -//---------------------------------------------------------------------------------------------- -// ASSIMP CMD MAINPAGE -/** -@mainpage ASSIMP Command-line tools - - - -@section intro Introduction - -This document describes the usage of assimp's command line tools. -This is *not* the SDK reference and programming-related stuff is not covered here. -

-NOTE: For simplicity, the following sections are written with Windows in mind. However -it's not different for Linux/Mac at all, except there's probably no assimp.exe ... - -@section basic_use Basic use - -Open a command prompt and navigate to the directory where assimp.exe resides. The basic command line is: - -@code -assimp [command] [parameters] -@endcode - -The following commands are available: - - - - - - - - - - - - - - - - - - - - - - - - - - - -
@link version version @endlinkRetrieve the current version of assimp
@link help help @endlinkGet a list of all commands (yes, it's this list ...)
@link dump dump @endlinkGenerate a human-readable text dump of a model
@link extract extract @endlinkExtract an embedded texture image
@link iinfo info @endlinkLoad a model and print basic statistics
@link cmpdump cmpdump @endlinkRegression checking tool
- -If you use assimp's command line frequently, consider adding assimp to your PATH -environment. - - */ - - -/** -@page version 'version'-Command - -Display the version/revision of Assimp used. - */ - -/** -@page help 'help'-Command - -Display a really helpful text. - */ - -//---------------------------------------------------------------------------------------------- -// ASSIMP INFO - -/** -@page iinfo 'info'-Command - -Load a model file and print basic statistics. Full postprocessing is applied unless the -r switch is specified. Sample output (assimp info ./test/models/3DS/mar_rifle.3ds): - -@verbatim -Launching model import ... OK -Validating postprocessing flags ... OK -Importing file ... OK - import took approx. 0.02400 seconds - -Memory consumption: 69444 B -Nodes: 2 -Maximum depth 2 -Meshes: 1 -Animations: 0 -Textures (embed.): 0 -Materials: 1 -Cameras: 0 -Lights: 0 -Vertices: 843 -Faces: 572 -Bones: 0 -Animation Channels: 0 -Primitive Types: triangles -Average faces/mesh 572 -Average verts/mesh 843 -Minimum point (-3.522588 -11.573204 -40.340359) -Maximum point (3.522622 30.196556 75.941292) -Center point (0.000017 9.311676 17.800467) - -Named Materials: - 'mat1' - -Texture Refs: - 'm_rifl.bmp' - -Node hierarchy: -'<3DSRoot>', meshes: 0 --- 'm_rifle', meshes: 1 -<-- -@endverbatim - -

Syntax:

- -@code -assimp info file [-r] -@endcode - - -

Parameters:

- -

- -file

-Required. Input file. -

-

- --r
-Optional. Don't perform any postprocessing. The long form of this parameter is --raw. -

- -*/ -//---------------------------------------------------------------------------------------------- -// ASSIMP CMPDUMP - -/** -@page cmpdump 'cmpdump'-Command - -Used for Assimp's internal regression testing. Compare two mini dumps (produced using assimp dump .. -b -s) and -report any differences. In the regression test suite, this facility is used to build a database of -'known-to-be-fine' mini dumps, which are regularly compared against current results to detect regressions. - -

Syntax:

- -@code -assimp cmpdmp actual expected -@endcode - - -

Parameters:

- -

- -actual

-Required. Mini dump now. -

-

- -expected

-Required. Archived dump from some point in the past. -

- -*/ - - -//---------------------------------------------------------------------------------------------- -// ASSIMP DUMP - -/** -@page dump 'dump'-Command - -Generate a text or binary dump of a model. This is the core component of Assimp's internal -regression test suite but it could also be useful for other developers to quickly -examine the contents of a model. Note that text dumps are not intended to be used as -intermediate format, Assimp is not able to read them again, nor is the file format -stable or well-defined. It may change with every revision without notice. -Binary dumps (*.assbin) are backwards- and forwards-compatible. - -

Syntax:

- -@code -assimp dump [] [-b] [-s] [common parameters] -@endcode - - -

Parameters:

- -

- -model

-Required. Relative or absolute path to the input model. -

-

- -out

-Optional. Relative or absolute path to write the output dump to. If it is omitted, -the dump is written to <model>-dump.txt -

- -

--b
-

-Optional. If this switch is specified, the dump is written in binary format. -The long form of this parameter is --binary. -

- -

--s<n>
-

-Optional. If this switch is specified, the dump is shortened to include only -min/max values for all vertex components and animation channels. The resulting -file is much smaller, but the original model can't be reconstructed from it. This is -used by Assimp's regression test suite, comparing those minidumps provides -a fast way to verify whether a loader works correctly or not. -The long form of this parameter is --short. -

- -

- -common parameters

-Optional. Import configuration & postprocessing. -See the @link common common parameters page @endlink for more information. -

- -
- -

Sample:

- -@code -assimp dump test.3ds test.txt -l -cfull -assimp dump test.3ds test.txt -include-log -config=full -@endcode - -Dumps 'test.3ds' to 'test.txt' after executing full post-processing on tehe imported data. -The log output is included with the dump. - - -@code -assimp dump files\*.* -assimp dump files\*.* -@endcode - -Dumps all loadable model files in the 'files' subdir. The output dumps are named --dump.txt. The log is not included. - */ - -//---------------------------------------------------------------------------------------------- -// ASSIMP EXTRACT - -/** -@page extract 'extract'-Command - -Extracts one or more embedded texture images from models. - -

Syntax:

- -@code -assimp extract [] [-t] [-f] [-ba] [-s] [common parameters] -@endcode - - -

Parameters:

- -

- -model

-Required. Relative or absolute path to the input model. -

-

- -out

-Optional. Relative or absolute path to write the output images to. If the file name is -omitted the output images are named
-The suffix _img<n> is appended to the file name if the -s switch is not specified -(where <n> is the zero-based index of the texture in the model file).
- -The output file format is determined from the given file extension. Supported -formats are BMP and TGA. If the file format can't be determined, -the value specified with the -f switch is taken. -
-Format settings are ignored for compressed embedded textures. They're always -written in their native file format (e.g. jpg). -

- -

--t<n>
-

-Optional. Specifies the (zero-based) index of the embedded texture to be extracted from -the model. If this option is *not* specified all textures found are exported. -The long form of this parameter is --texture=<n>. -

- -

--ba<n>
-

-Optional. Specifies whether output BMPs contain an alpha channel or not. -The long form of this parameter is --bmp-with-alpha=<n>. -

- - -

--f<n>
-

-Optional. Specifies the output file format. Supported -formats are BMP and TGA. The default value is BMP (if a full output filename is -specified, the output file format is taken from its extension, not from here). -The long form of this parameter is --format=<n>. -

- -

--s<n>
-

-Optional. Prevents the tool from adding the _img<n> suffix to all filenames. This option -must be specified together with -t to ensure that just one image is written. -The long form of this parameter is --nosuffix. -

- -

- -common parameters

-Optional. Import configuration & postprocessing. Most postprocessing-steps don't affect -embedded texture images, configuring too much is probably senseless here. -See the @link common common parameters page @endlink for more information. -

- -
- -

Sample:

- -@code -assimp extract test.mdl test.bmp --texture=0 --validate-data-structure -assimp extract test.mdl test.bmp -t=0 -vds -@endcode - -Extracts the first embedded texture (if any) from test.mdl after validating the -imported data structure and writes it to test_img0.bmp. - - -@code -assimp extract files\*.mdl *.bmp -assimp extract files\*.mdl *.bmp -@endcode - -Extracts all embedded textures from all loadable .mdl files in the 'files' subdirectory -and writes them to bitmaps which are named _img.bmp - */ - -//---------------------------------------------------------------------------------------------- -// ASSIMP COMMON PARAMETERS -/** -@page common Common parameters - -The parameters described on this page are commonly used by almost every assimp command. They -specify how the library will postprocess the imported data. This is done by several -configurable pipeline stages, called 'post processing steps'. Below you can find a list -of all supported steps along with short descriptions of what they're doing.
Programmers: -more information can be found in the aiPostProcess.h header. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ParameterLong parameterDescription
-ptv--pretransform-verticesMove all vertices into worldspace and collapse the scene graph. Animation data is lost. - This is intended for applications which don't support scenegraph-oriented rendering.
-gsn--gen-smooth-normalsComputes 'smooth' per-vertex normal vectors if necessary. Mutually exclusive with -gn
-gn--gen-normalsComputes 'hard' per-face normal vectors if necessary. Mutually exclusive with -gsn
-cts--calc-tangent-spaceIf one UV channel and normal vectors are given, compute tangents and bitangents
-jiv--join-identical-verticesOptimize the index buffer. If this flag is not specified all vertices are referenced once.
-rrm--remove-redundant-materialsRemove redundant materials from the imported data.
-fd--find-degeneratesFind and process degenerates primitives.
-slm--split-large-meshesSplit large meshes over a specific threshold in smaller sub meshes. The default vertex & face limit is 1000000
-lbw--limit-bone-weightsLimit the number of bones influencing a single vertex. The default limit is 4.
-vds--validate-data-structurePerforms a full validation of the imported data structure. Recommended to avoid crashes if - an import plugin produces rubbish
-icl--improve-cache-localityImprove the cache locality of the vertex buffer by reordering the index buffer - to achieve a lower ACMR (average post-transform vertex cache miss ratio)
-sbpt--sort-by-ptypeSplits meshes which consist of more than one kind of primitives (e.g. lines and triangles mixed up) - in 'clean' submeshes.
-lh--convert-to-lhConverts the imported data to left-handed coordinate space
-fuv--flip-uvFlip UV coordinates from upper-left origin to lower-left origin
-fwo--flip-winding-orderFlip face winding order from CCW to CW
-ett--evaluate-texture-transformEvaluate per-texture UV transformations (e.g scaling, offset) and build pretransformed UV channels
-guv--gen-uvcoordsReplace abstract mapping descriptions, such as 'spherical' or 'cylindrical' with proper UV channels
-fixn--fix-normalsRun a heuristic algorithm to detect meshes with wrong face winding order/normals.
-tri--triangulateTriangulate poylgons with 4 and more points. Lines, points and triangles are not affected.
-fi--find-instancesSearch the data structure for instanced meshes and replace them by references. This can - reduce vertex/face counts but the postprocessing-step takes some time.
-og--optimize-graphSimplify and optimize the scenegraph. Use it with care, all hierarchy information could be lost. - Animations remain untouched.
-om--optimize-meshesOptimize mesh usage. Meshes are merged, if possible. Very effective in combination with --optimize-graph
-tuv--transform-uv-coordsWill transform uv-coordinates if possible.
-fid--find-invalid-dataWill look for invalid data in the imported model structure.
-db--deboneRemoves nearly losslessly or according to a configured threshold bones from the model.
-sbc--split-by-bone-countSplit meshes with too many bones. Necessary for our (limited) hardware skinning shader.
- -For convenience some default postprocessing configurations are provided. -The corresponding command line parameter is -c<name> (or --config=<name>). - - - - - - - - - - - - - - - - - - - - - - - -
NameDescriptionList of steps executed
fastFast post processing config, performs some essential optimizations and computes tangents-cts, -gn, -jiv, -tri, -guv, -sbpt
defaultBalanced post processing config; performs most optimizations-cts, -gsn, -jiv, -icl, -lbw, -rrm, -slm, -tri, -guv, -sbpt, -fd, -fiv
fullFull post processing. May take a while but results in best output quality for most purposes-cts, -gsn, -jiv, -icl, -lbw, -rrm, -slm, -tri, -guv, -sbpt, -fd, -fiv, -fi, -vds -om
- - The -tuv, -ptv, -og flags always need to be enabled manually. - -There are also some common flags to customize Assimp's logging behaviour: - - - - - - - - - - - - - - - - - - - -
NameDescription
-l or --show-logShow log file on console window (stderr)
-lo<file> or --log-out=<file>Streams the log to <file>
-v or --verboseEnables verbose logging. Debug messages will be produced too. This might - decrease loading performance and result in *very* long logs ... use with caution if you experience strange issues.
- */ -- cgit v1.2.1