From 058f98a63658dc1a2579826ba167fd61bed1e21f Mon Sep 17 00:00:00 2001 From: sanine Date: Fri, 4 Mar 2022 10:47:15 -0600 Subject: add assimp submodule --- .../include/assimp/SkeletonMeshBuilder.h | 128 +++++++++++++++++++++ 1 file changed, 128 insertions(+) create mode 100644 src/mesh/assimp-master/include/assimp/SkeletonMeshBuilder.h (limited to 'src/mesh/assimp-master/include/assimp/SkeletonMeshBuilder.h') diff --git a/src/mesh/assimp-master/include/assimp/SkeletonMeshBuilder.h b/src/mesh/assimp-master/include/assimp/SkeletonMeshBuilder.h new file mode 100644 index 0000000..2929aaa --- /dev/null +++ b/src/mesh/assimp-master/include/assimp/SkeletonMeshBuilder.h @@ -0,0 +1,128 @@ +/** Helper class to construct a dummy mesh for file formats containing only motion data */ + +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file SkeletonMeshBuilder.h + * Declares SkeletonMeshBuilder, a tiny utility to build dummy meshes + * for animation skeletons. + */ + +#pragma once +#ifndef AI_SKELETONMESHBUILDER_H_INC +#define AI_SKELETONMESHBUILDER_H_INC + +#ifdef __GNUC__ +#pragma GCC system_header +#endif + +#include +#include + +struct aiMaterial; +struct aiScene; +struct aiNode; + +namespace Assimp { + +// --------------------------------------------------------------------------- +/** + * This little helper class constructs a dummy mesh for a given scene + * the resembles the node hierarchy. This is useful for file formats + * that don't carry any mesh data but only animation data. + */ +class ASSIMP_API SkeletonMeshBuilder { +public: + // ------------------------------------------------------------------- + /** The constructor processes the given scene and adds a mesh there. + * + * Does nothing if the scene already has mesh data. + * @param pScene The scene for which a skeleton mesh should be constructed. + * @param root The node to start with. nullptr is the scene root + * @param bKnobsOnly Set this to true if you don't want the connectors + * between the knobs representing the nodes. + */ + SkeletonMeshBuilder(aiScene *pScene, aiNode *root = nullptr, + bool bKnobsOnly = false); + +protected: + // ------------------------------------------------------------------- + /** Recursively builds a simple mesh representation for the given node + * and also creates a joint for the node that affects this part of + * the mesh. + * @param pNode The node to build geometry for. + */ + void CreateGeometry(const aiNode *pNode); + + // ------------------------------------------------------------------- + /** Creates the mesh from the internally accumulated stuff and returns it. + */ + aiMesh *CreateMesh(); + + // ------------------------------------------------------------------- + /** Creates a dummy material and returns it. */ + aiMaterial *CreateMaterial(); + +private: + /** space to assemble the mesh data: points */ + std::vector mVertices; + + /** faces */ + struct Face { + unsigned int mIndices[3]; + Face(); + Face(unsigned int p0, unsigned int p1, unsigned int p2) { + mIndices[0] = p0; + mIndices[1] = p1; + mIndices[2] = p2; + } + }; + std::vector mFaces; + + /** bones */ + std::vector mBones; + + bool mKnobsOnly; +}; + +} // end of namespace Assimp + +#endif // AI_SKELETONMESHBUILDER_H_INC -- cgit v1.2.1