From 8fb7916a0d0cb007a4c3a4e6a31af58765268ca3 Mon Sep 17 00:00:00 2001 From: sanine Date: Sat, 16 Apr 2022 11:55:54 -0500 Subject: delete src/mesh/assimp-master --- src/mesh/assimp-master/include/assimp/Vertex.h | 299 ------------------------- 1 file changed, 299 deletions(-) delete mode 100644 src/mesh/assimp-master/include/assimp/Vertex.h (limited to 'src/mesh/assimp-master/include/assimp/Vertex.h') diff --git a/src/mesh/assimp-master/include/assimp/Vertex.h b/src/mesh/assimp-master/include/assimp/Vertex.h deleted file mode 100644 index fd7eb03..0000000 --- a/src/mesh/assimp-master/include/assimp/Vertex.h +++ /dev/null @@ -1,299 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ -/** @file Defines a helper class to represent an interleaved vertex - along with arithmetic operations to support vertex operations - such as subdivision, smoothing etc. - - While the code is kept as general as possible, arithmetic operations - that are not currently well-defined (and would cause compile errors - due to missing operators in the math library), are commented. - */ -#pragma once -#ifndef AI_VERTEX_H_INC -#define AI_VERTEX_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include -#include -#include - -#include - -namespace Assimp { - - /////////////////////////////////////////////////////////////////////////// - // std::plus-family operates on operands with identical types - we need to - // support all the (vectype op float) combinations in vector maths. - // Providing T(float) would open the way to endless implicit conversions. - /////////////////////////////////////////////////////////////////////////// - namespace Intern { - template struct plus { - TRES operator() (const T0& t0, const T1& t1) const { - return t0+t1; - } - }; - template struct minus { - TRES operator() (const T0& t0, const T1& t1) const { - return t0-t1; - } - }; - template struct multiplies { - TRES operator() (const T0& t0, const T1& t1) const { - return t0*t1; - } - }; - template struct divides { - TRES operator() (const T0& t0, const T1& t1) const { - return t0/t1; - } - }; - } - -// ------------------------------------------------------------------------------------------------ -/** Intermediate description a vertex with all possible components. Defines a full set of - * operators, so you may use such a 'Vertex' in basic arithmetic. All operators are applied - * to *all* vertex components equally. This is useful for stuff like interpolation - * or subdivision, but won't work if special handling is required for some vertex components. */ -// ------------------------------------------------------------------------------------------------ -class Vertex { - friend Vertex operator + (const Vertex&,const Vertex&); - friend Vertex operator - (const Vertex&,const Vertex&); - friend Vertex operator * (const Vertex&,ai_real); - friend Vertex operator / (const Vertex&,ai_real); - friend Vertex operator * (ai_real, const Vertex&); - -public: - Vertex() {} - - // ---------------------------------------------------------------------------- - /** Extract a particular vertex from a mesh and interleave all components */ - explicit Vertex(const aiMesh* msh, unsigned int idx) { - ai_assert(idx < msh->mNumVertices); - position = msh->mVertices[idx]; - - if (msh->HasNormals()) { - normal = msh->mNormals[idx]; - } - - if (msh->HasTangentsAndBitangents()) { - tangent = msh->mTangents[idx]; - bitangent = msh->mBitangents[idx]; - } - - for (unsigned int i = 0; msh->HasTextureCoords(i); ++i) { - texcoords[i] = msh->mTextureCoords[i][idx]; - } - - for (unsigned int i = 0; msh->HasVertexColors(i); ++i) { - colors[i] = msh->mColors[i][idx]; - } - } - - // ---------------------------------------------------------------------------- - /** Extract a particular vertex from a anim mesh and interleave all components */ - explicit Vertex(const aiAnimMesh* msh, unsigned int idx) { - ai_assert(idx < msh->mNumVertices); - if (msh->HasPositions()) { - position = msh->mVertices[idx]; - } - - if (msh->HasNormals()) { - normal = msh->mNormals[idx]; - } - - if (msh->HasTangentsAndBitangents()) { - tangent = msh->mTangents[idx]; - bitangent = msh->mBitangents[idx]; - } - - for (unsigned int i = 0; msh->HasTextureCoords(i); ++i) { - texcoords[i] = msh->mTextureCoords[i][idx]; - } - - for (unsigned int i = 0; msh->HasVertexColors(i); ++i) { - colors[i] = msh->mColors[i][idx]; - } - } - - Vertex& operator += (const Vertex& v) { - *this = *this+v; - return *this; - } - - Vertex& operator -= (const Vertex& v) { - *this = *this-v; - return *this; - } - - Vertex& operator *= (ai_real v) { - *this = *this*v; - return *this; - } - - Vertex& operator /= (ai_real v) { - *this = *this/v; - return *this; - } - - // ---------------------------------------------------------------------------- - /** Convert back to non-interleaved storage */ - void SortBack(aiMesh* out, unsigned int idx) const { - ai_assert(idxmNumVertices); - out->mVertices[idx] = position; - - if (out->HasNormals()) { - out->mNormals[idx] = normal; - } - - if (out->HasTangentsAndBitangents()) { - out->mTangents[idx] = tangent; - out->mBitangents[idx] = bitangent; - } - - for(unsigned int i = 0; out->HasTextureCoords(i); ++i) { - out->mTextureCoords[i][idx] = texcoords[i]; - } - - for(unsigned int i = 0; out->HasVertexColors(i); ++i) { - out->mColors[i][idx] = colors[i]; - } - } - -private: - - // ---------------------------------------------------------------------------- - /** Construct from two operands and a binary operation to combine them */ - template