From 058f98a63658dc1a2579826ba167fd61bed1e21f Mon Sep 17 00:00:00 2001 From: sanine Date: Fri, 4 Mar 2022 10:47:15 -0600 Subject: add assimp submodule --- src/mesh/assimp-master/include/assimp/vector3.inl | 284 ++++++++++++++++++++++ 1 file changed, 284 insertions(+) create mode 100644 src/mesh/assimp-master/include/assimp/vector3.inl (limited to 'src/mesh/assimp-master/include/assimp/vector3.inl') diff --git a/src/mesh/assimp-master/include/assimp/vector3.inl b/src/mesh/assimp-master/include/assimp/vector3.inl new file mode 100644 index 0000000..28ca2be --- /dev/null +++ b/src/mesh/assimp-master/include/assimp/vector3.inl @@ -0,0 +1,284 @@ +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ + +/** @file vector3.inl + * @brief Inline implementation of aiVector3t operators + */ +#pragma once +#ifndef AI_VECTOR3D_INL_INC +#define AI_VECTOR3D_INL_INC + +#ifdef __cplusplus +#include + +#include + +// ------------------------------------------------------------------------------------------------ +/** Transformation of a vector by a 3x3 matrix */ +template +AI_FORCE_INLINE aiVector3t operator * (const aiMatrix3x3t& pMatrix, const aiVector3t& pVector) { + aiVector3t res; + res.x = pMatrix.a1 * pVector.x + pMatrix.a2 * pVector.y + pMatrix.a3 * pVector.z; + res.y = pMatrix.b1 * pVector.x + pMatrix.b2 * pVector.y + pMatrix.b3 * pVector.z; + res.z = pMatrix.c1 * pVector.x + pMatrix.c2 * pVector.y + pMatrix.c3 * pVector.z; + return res; +} + +// ------------------------------------------------------------------------------------------------ +/** Transformation of a vector by a 4x4 matrix */ +template +AI_FORCE_INLINE aiVector3t operator * (const aiMatrix4x4t& pMatrix, const aiVector3t& pVector) { + aiVector3t res; + res.x = pMatrix.a1 * pVector.x + pMatrix.a2 * pVector.y + pMatrix.a3 * pVector.z + pMatrix.a4; + res.y = pMatrix.b1 * pVector.x + pMatrix.b2 * pVector.y + pMatrix.b3 * pVector.z + pMatrix.b4; + res.z = pMatrix.c1 * pVector.x + pMatrix.c2 * pVector.y + pMatrix.c3 * pVector.z + pMatrix.c4; + return res; +} +// ------------------------------------------------------------------------------------------------ +template +template +aiVector3t::operator aiVector3t () const { + return aiVector3t(static_cast(x),static_cast(y),static_cast(z)); +} +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE void aiVector3t::Set( TReal pX, TReal pY, TReal pZ) { + x = pX; + y = pY; + z = pZ; +} +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE TReal aiVector3t::SquareLength() const { + return x*x + y*y + z*z; +} +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE TReal aiVector3t::Length() const { + return std::sqrt( SquareLength()); +} +// ------------------------------------------------------------------------------------------------ +template + aiVector3t& aiVector3t::Normalize() { + const TReal l = Length(); + if (l == 0) { + return *this; + } + *this /= Length(); + + return *this; +} +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE aiVector3t& aiVector3t::NormalizeSafe() { + TReal len = Length(); + if ( len > static_cast< TReal >( 0 ) ) { + *this /= len; + } + return *this; +} +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE const aiVector3t& aiVector3t::operator += (const aiVector3t& o) { + x += o.x; + y += o.y; + z += o.z; + + return *this; +} +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE const aiVector3t& aiVector3t::operator -= (const aiVector3t& o) { + x -= o.x; + y -= o.y; + z -= o.z; + + return *this; +} +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE const aiVector3t& aiVector3t::operator *= (TReal f) { + x *= f; + y *= f; + z *= f; + + return *this; +} +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE const aiVector3t& aiVector3t::operator /= (TReal f) { + if ( f == static_cast(0.0)) { + return *this; + } + const TReal invF = (TReal) 1.0 / f; + x *= invF; + y *= invF; + z *= invF; + + return *this; +} +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE aiVector3t& aiVector3t::operator *= (const aiMatrix3x3t& mat){ + return (*this = mat * (*this)); +} +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE aiVector3t& aiVector3t::operator *= (const aiMatrix4x4t& mat){ + return (*this = mat * (*this)); +} +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE TReal aiVector3t::operator[](unsigned int i) const { + switch (i) { + case 0: + return x; + case 1: + return y; + case 2: + return z; + default: + break; + } + return x; +} +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE TReal& aiVector3t::operator[](unsigned int i) { + switch (i) { + case 0: + return x; + case 1: + return y; + case 2: + return z; + default: + break; + } + return x; +} +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE bool aiVector3t::operator== (const aiVector3t& other) const { + return x == other.x && y == other.y && z == other.z; +} +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE bool aiVector3t::operator!= (const aiVector3t& other) const { + return x != other.x || y != other.y || z != other.z; +} +// --------------------------------------------------------------------------- +template +AI_FORCE_INLINE bool aiVector3t::Equal(const aiVector3t& other, TReal epsilon) const { + return + std::abs(x - other.x) <= epsilon && + std::abs(y - other.y) <= epsilon && + std::abs(z - other.z) <= epsilon; +} +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE bool aiVector3t::operator < (const aiVector3t& other) const { + return x != other.x ? x < other.x : y != other.y ? y < other.y : z < other.z; +} +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE const aiVector3t aiVector3t::SymMul(const aiVector3t& o) { + return aiVector3t(x*o.x,y*o.y,z*o.z); +} +// ------------------------------------------------------------------------------------------------ +// symmetric addition +template +AI_FORCE_INLINE aiVector3t operator + (const aiVector3t& v1, const aiVector3t& v2) { + return aiVector3t( v1.x + v2.x, v1.y + v2.y, v1.z + v2.z); +} +// ------------------------------------------------------------------------------------------------ +// symmetric subtraction +template +AI_FORCE_INLINE aiVector3t operator - (const aiVector3t& v1, const aiVector3t& v2) { + return aiVector3t( v1.x - v2.x, v1.y - v2.y, v1.z - v2.z); +} +// ------------------------------------------------------------------------------------------------ +// scalar product +template +AI_FORCE_INLINE TReal operator * (const aiVector3t& v1, const aiVector3t& v2) { + return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z; +} +// ------------------------------------------------------------------------------------------------ +// scalar multiplication +template +AI_FORCE_INLINE aiVector3t operator * ( TReal f, const aiVector3t& v) { + return aiVector3t( f*v.x, f*v.y, f*v.z); +} +// ------------------------------------------------------------------------------------------------ +// and the other way around +template +AI_FORCE_INLINE aiVector3t operator * ( const aiVector3t& v, TReal f) { + return aiVector3t( f*v.x, f*v.y, f*v.z); +} +// ------------------------------------------------------------------------------------------------ +// scalar division +template +AI_FORCE_INLINE aiVector3t operator / ( const aiVector3t& v, TReal f) { + return v * (1/f); +} +// ------------------------------------------------------------------------------------------------ +// vector division +template +AI_FORCE_INLINE aiVector3t operator / ( const aiVector3t& v, const aiVector3t& v2) { + return aiVector3t(v.x / v2.x,v.y / v2.y,v.z / v2.z); +} +// ------------------------------------------------------------------------------------------------ +// cross product +template +AI_FORCE_INLINE aiVector3t operator ^ ( const aiVector3t& v1, const aiVector3t& v2) { + return aiVector3t( v1.y*v2.z - v1.z*v2.y, v1.z*v2.x - v1.x*v2.z, v1.x*v2.y - v1.y*v2.x); +} +// ------------------------------------------------------------------------------------------------ +// vector negation +template +AI_FORCE_INLINE aiVector3t operator - ( const aiVector3t& v) { + return aiVector3t( -v.x, -v.y, -v.z); +} + +// ------------------------------------------------------------------------------------------------ + +#endif // __cplusplus +#endif // AI_VECTOR3D_INL_INC -- cgit v1.2.1