From 058f98a63658dc1a2579826ba167fd61bed1e21f Mon Sep 17 00:00:00 2001 From: sanine Date: Fri, 4 Mar 2022 10:47:15 -0600 Subject: add assimp submodule --- src/mesh/assimp-master/port/swig/assimp.i | 140 ++++++++++++++++++++++++++++++ 1 file changed, 140 insertions(+) create mode 100644 src/mesh/assimp-master/port/swig/assimp.i (limited to 'src/mesh/assimp-master/port/swig/assimp.i') diff --git a/src/mesh/assimp-master/port/swig/assimp.i b/src/mesh/assimp-master/port/swig/assimp.i new file mode 100644 index 0000000..58e1546 --- /dev/null +++ b/src/mesh/assimp-master/port/swig/assimp.i @@ -0,0 +1,140 @@ +%module assimp + +// SWIG helpers for std::string and std::vector wrapping. +%include +%include + +// Globally enable enum prefix stripping. +%dstripprefix; + + +// PACK_STRUCT is a no-op for SWIG – it does not matter for the generated +// bindings how the underlying C++ code manages its memory. +#define PACK_STRUCT + + +// Helper macros for wrapping the pointer-and-length arrays used in the +// Assimp API. + +%define ASSIMP_ARRAY(CLASS, TYPE, NAME, LENGTH) +%newobject CLASS::NAME; +%extend CLASS { + std::vector *NAME() const { + std::vector *result = new std::vector; + result->reserve(LENGTH); + + for (unsigned int i = 0; i < LENGTH; ++i) { + result->push_back($self->NAME[i]); + } + + return result; + } +} +%ignore CLASS::NAME; +%enddef + +%define ASSIMP_POINTER_ARRAY(CLASS, TYPE, NAME, LENGTH) +%newobject CLASS::NAME; +%extend CLASS { + std::vector *NAME() const { + std::vector *result = new std::vector; + result->reserve(LENGTH); + + TYPE *currentValue = $self->NAME; + TYPE *valueLimit = $self->NAME + LENGTH; + while (currentValue < valueLimit) { + result->push_back(currentValue); + ++currentValue; + } + + return result; + } +} +%ignore CLASS::NAME; +%enddef + +%define ASSIMP_POINTER_ARRAY_ARRAY(CLASS, TYPE, NAME, OUTER_LENGTH, INNER_LENGTH) +%newobject CLASS::NAME; +%extend CLASS { + std::vector > *NAME() const { + std::vector > *result = new std::vector >; + result->reserve(OUTER_LENGTH); + + for (unsigned int i = 0; i < OUTER_LENGTH; ++i) { + std::vector currentElements; + + if ($self->NAME[i] != 0) { + currentElements.reserve(INNER_LENGTH); + + TYPE *currentValue = $self->NAME[i]; + TYPE *valueLimit = $self->NAME[i] + INNER_LENGTH; + while (currentValue < valueLimit) { + currentElements.push_back(currentValue); + ++currentValue; + } + } + + result->push_back(currentElements); + } + + return result; + } +} +%ignore CLASS::NAME; +%enddef + + +%include "interface/aiDefines.i" +%include "interface/aiTypes.i" +%include "interface/assimp.i" +%include "interface/aiTexture.i" +%include "interface/aiMatrix4x4.i" +%include "interface/aiMatrix3x3.i" +%include "interface/aiVector3D.i" +%include "interface/aiVector2D.i" +%include "interface/aiColor4D.i" +%include "interface/aiLight.i" +%include "interface/aiCamera.i" +%include "interface/aiFileIO.i" +%include "interface/aiAssert.i" +%include "interface/aiVersion.i" +%include "interface/aiAnim.i" +%include "interface/aiMaterial.i" +%include "interface/aiMesh.i" +%include "interface/aiPostProcess.i" +%include "interface/aiConfig.i" +%include "interface/assimp.i" +%include "interface/aiQuaternion.i" +%include "interface/aiScene.i" +%include "interface/Logger.i" +%include "interface/DefaultLogger.i" +%include "interface/NullLogger.i" +%include "interface/LogStream.i" +%include "interface/IOStream.i" +%include "interface/IOSystem.i" + + +// We have to "instantiate" the templates used by the ASSSIMP_*_ARRAY macros +// here at the end to avoid running into forward reference issues (SWIG would +// spit out the helper functions before the header includes for the element +// types otherwise). + +%template(UintVector) std::vector; +%template(aiAnimationVector) std::vector; +%template(aiAnimMeshVector) std::vector; +%template(aiBonesVector) std::vector; +%template(aiCameraVector) std::vector; +%template(aiColor4DVector) std::vector; +%template(aiColor4DVectorVector) std::vector >; +%template(aiFaceVector) std::vector; +%template(aiLightVector) std::vector; +%template(aiMaterialVector) std::vector; +%template(aiMaterialPropertyVector) std::vector; +%template(aiMeshAnimVector) std::vector; +%template(aiMeshVector) std::vector; +%template(aiNodeVector) std::vector; +%template(aiNodeAnimVector) std::vector; +%template(aiTextureVector) std::vector; +%template(aiVector3DVector) std::vector; +%template(aiVector3DVectorVector) std::vector >; +%template(aiVertexWeightVector) std::vector; -- cgit v1.2.1