From 058f98a63658dc1a2579826ba167fd61bed1e21f Mon Sep 17 00:00:00 2001 From: sanine Date: Fri, 4 Mar 2022 10:47:15 -0600 Subject: add assimp submodule --- src/mesh/assimp-master/tools/assimp_cmd/Info.cpp | 483 +++++++++++++++++++++++ 1 file changed, 483 insertions(+) create mode 100644 src/mesh/assimp-master/tools/assimp_cmd/Info.cpp (limited to 'src/mesh/assimp-master/tools/assimp_cmd/Info.cpp') diff --git a/src/mesh/assimp-master/tools/assimp_cmd/Info.cpp b/src/mesh/assimp-master/tools/assimp_cmd/Info.cpp new file mode 100644 index 0000000..c43a783 --- /dev/null +++ b/src/mesh/assimp-master/tools/assimp_cmd/Info.cpp @@ -0,0 +1,483 @@ +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ + +/** @file Info.cpp + * @brief Implementation of the 'assimp info' utility */ + +#include "Main.h" + +#include +#include +#include + +const char* AICMD_MSG_INFO_HELP_E = + "assimp info [-r] [-v]\n" + "\tPrint basic structure of a 3D model\n" + "\t-r,--raw: No postprocessing, do a raw import\n" + "\t-v,--verbose: Print verbose info such as node transform data\n" + "\t-s, --silent: Print only minimal info\n"; + +const char *TREE_BRANCH_ASCII = "|-"; +const char *TREE_BRANCH_UTF8 = "\xe2\x94\x9c\xe2\x95\xb4"; +const char *TREE_STOP_ASCII = "'-"; +const char *TREE_STOP_UTF8 = "\xe2\x94\x94\xe2\x95\xb4"; +const char *TREE_CONTINUE_ASCII = "| "; +const char *TREE_CONTINUE_UTF8 = "\xe2\x94\x82 "; + +// note: by default this is using utf-8 text. +// this is well supported on pretty much any linux terminal. +// if this causes problems on some platform, +// put an #ifdef to use the ascii version for that platform. +const char *TREE_BRANCH = TREE_BRANCH_UTF8; +const char *TREE_STOP = TREE_STOP_UTF8; +const char *TREE_CONTINUE = TREE_CONTINUE_UTF8; + +// ----------------------------------------------------------------------------------- +unsigned int CountNodes(const aiNode* root) +{ + unsigned int i = 0; + for (unsigned int a = 0; a < root->mNumChildren; ++a ) { + i += CountNodes(root->mChildren[a]); + } + return 1+i; +} + +// ----------------------------------------------------------------------------------- +unsigned int GetMaxDepth(const aiNode* root) +{ + unsigned int cnt = 0; + for (unsigned int i = 0; i < root->mNumChildren; ++i ) { + cnt = std::max(cnt,GetMaxDepth(root->mChildren[i])); + } + return cnt+1; +} + +// ----------------------------------------------------------------------------------- +unsigned int CountVertices(const aiScene* scene) +{ + unsigned int cnt = 0; + for(unsigned int i = 0; i < scene->mNumMeshes; ++i) { + cnt += scene->mMeshes[i]->mNumVertices; + } + return cnt; +} + +// ----------------------------------------------------------------------------------- +unsigned int CountFaces(const aiScene* scene) +{ + unsigned int cnt = 0; + for(unsigned int i = 0; i < scene->mNumMeshes; ++i) { + cnt += scene->mMeshes[i]->mNumFaces; + } + return cnt; +} + +// ----------------------------------------------------------------------------------- +unsigned int CountBones(const aiScene* scene) +{ + unsigned int cnt = 0; + for(unsigned int i = 0; i < scene->mNumMeshes; ++i) { + cnt += scene->mMeshes[i]->mNumBones; + } + return cnt; +} + +// ----------------------------------------------------------------------------------- +unsigned int CountAnimChannels(const aiScene* scene) +{ + unsigned int cnt = 0; + for(unsigned int i = 0; i < scene->mNumAnimations; ++i) { + cnt += scene->mAnimations[i]->mNumChannels; + } + return cnt; +} + +// ----------------------------------------------------------------------------------- +unsigned int GetAvgFacePerMesh(const aiScene* scene) { + return (scene->mNumMeshes != 0) ? static_cast(CountFaces(scene)/scene->mNumMeshes) : 0; +} + +// ----------------------------------------------------------------------------------- +unsigned int GetAvgVertsPerMesh(const aiScene* scene) { + return (scene->mNumMeshes != 0) ? static_cast(CountVertices(scene)/scene->mNumMeshes) : 0; +} + +// ----------------------------------------------------------------------------------- +void FindSpecialPoints(const aiScene* scene,const aiNode* root,aiVector3D special_points[3],const aiMatrix4x4& mat=aiMatrix4x4()) +{ + // XXX that could be greatly simplified by using code from code/ProcessHelper.h + // XXX I just don't want to include it here. + const aiMatrix4x4 trafo = root->mTransformation*mat; + for(unsigned int i = 0; i < root->mNumMeshes; ++i) { + const aiMesh* mesh = scene->mMeshes[root->mMeshes[i]]; + + for(unsigned int a = 0; a < mesh->mNumVertices; ++a) { + aiVector3D v = trafo*mesh->mVertices[a]; + + special_points[0].x = std::min(special_points[0].x,v.x); + special_points[0].y = std::min(special_points[0].y,v.y); + special_points[0].z = std::min(special_points[0].z,v.z); + + special_points[1].x = std::max(special_points[1].x,v.x); + special_points[1].y = std::max(special_points[1].y,v.y); + special_points[1].z = std::max(special_points[1].z,v.z); + } + } + + for(unsigned int i = 0; i < root->mNumChildren; ++i) { + FindSpecialPoints(scene,root->mChildren[i],special_points,trafo); + } +} + +// ----------------------------------------------------------------------------------- +void FindSpecialPoints(const aiScene* scene,aiVector3D special_points[3]) +{ + special_points[0] = aiVector3D(1e10,1e10,1e10); + special_points[1] = aiVector3D(-1e10,-1e10,-1e10); + + FindSpecialPoints(scene,scene->mRootNode,special_points); + special_points[2] = (special_points[0]+special_points[1])*(ai_real)0.5; +} + +// ----------------------------------------------------------------------------------- +std::string FindPTypes(const aiScene* scene) +{ + bool haveit[4] = {0}; + for(unsigned int i = 0; i < scene->mNumMeshes; ++i) { + const unsigned int pt = scene->mMeshes[i]->mPrimitiveTypes; + if (pt & aiPrimitiveType_POINT) { + haveit[0]=true; + } + if (pt & aiPrimitiveType_LINE) { + haveit[1]=true; + } + if (pt & aiPrimitiveType_TRIANGLE) { + haveit[2]=true; + } + if (pt & aiPrimitiveType_POLYGON) { + haveit[3]=true; + } + } + return (haveit[0]?std::string("points"):"")+(haveit[1]?"lines":"")+ + (haveit[2]?"triangles":"")+(haveit[3]?"n-polygons":""); +} + +// ----------------------------------------------------------------------------------- +// Prettily print the node graph to stdout +void PrintHierarchy( + const aiNode* node, + const std::string &indent, + bool verbose, + bool last = false, + bool first = true +){ + // tree visualization + std::string branchchar; + if (first) { branchchar = ""; } + else if (last) { branchchar = TREE_STOP; } // "'-" + else { branchchar = TREE_BRANCH; } // "|-" + + // print the indent and the branch character and the name + std::cout << indent << branchchar << node->mName.C_Str(); + + // if there are meshes attached, indicate this + if (node->mNumMeshes) { + std::cout << " (mesh "; + bool sep = false; + for (size_t i=0; i < node->mNumMeshes; ++i) { + unsigned int mesh_index = node->mMeshes[i]; + if (sep) { std::cout << ", "; } + std::cout << mesh_index; + sep = true; + } + std::cout << ")"; + } + + // finish the line + std::cout << std::endl; + + // in verbose mode, print the transform data as well + if (verbose) { + // indent to use + std::string indentadd; + if (last) { indentadd += " "; } + else { indentadd += TREE_CONTINUE; } // "| ".. + if (node->mNumChildren == 0) { indentadd += " "; } + else { indentadd += TREE_CONTINUE; } // .."| " + aiVector3D s, r, t; + node->mTransformation.Decompose(s, r, t); + if (s.x != 1.0 || s.y != 1.0 || s.z != 1.0) { + std::cout << indent << indentadd; + printf(" S:[%f %f %f]\n", s.x, s.y, s.z); + } + if (r.x || r.y || r.z) { + std::cout << indent << indentadd; + printf(" R:[%f %f %f]\n", r.x, r.y, r.z); + } + if (t.x || t.y || t.z) { + std::cout << indent << indentadd; + printf(" T:[%f %f %f]\n", t.x, t.y, t.z); + } + } + + // and recurse + std::string nextIndent; + if (first) { nextIndent = indent; } + else if (last) { nextIndent = indent + " "; } + else { nextIndent = indent + TREE_CONTINUE; } // "| " + for (size_t i = 0; i < node->mNumChildren; ++i) { + bool lastone = (i == node->mNumChildren - 1); + PrintHierarchy( + node->mChildren[i], + nextIndent, + verbose, + lastone, + false + ); + } +} + +// ----------------------------------------------------------------------------------- +// Implementation of the assimp info utility to print basic file info +int Assimp_Info (const char* const* params, unsigned int num) { + // --help + if (!strcmp( params[0],"-h")||!strcmp( params[0],"--help")||!strcmp( params[0],"-?") ) { + printf("%s",AICMD_MSG_INFO_HELP_E); + return AssimpCmdError::Success; + } + + // asssimp info [-r] + if (num < 1) { + printf("assimp info: Invalid number of arguments. " + "See \'assimp info --help\'\n"); + return AssimpCmdError::InvalidNumberOfArguments; + } + + const std::string in = std::string(params[0]); + + // get -r and -v arguments + bool raw = false; + bool verbose = false; + bool silent = false; + for(unsigned int i = 1; i < num; ++i) { + if (!strcmp(params[i],"--raw")||!strcmp(params[i],"-r")) { + raw = true; + } + if (!strcmp(params[i],"--verbose")||!strcmp(params[i],"-v")) { + verbose = true; + } + if (!strcmp(params[i], "--silent") || !strcmp(params[i], "-s")) { + silent = true; + } + } + + // Verbose and silent at the same time are not allowed + if ( verbose && silent ) { + printf("assimp info: Invalid arguments, verbose and silent at the same time are forbidden. "); + return AssimpCmdInfoError::InvalidCombinaisonOfArguments; + } + + // Parse post-processing flags unless -r was specified + ImportData import; + if (!raw) { + // get import flags + ProcessStandardArguments(import, params + 1, num - 1); + + //No custom post process flags defined, we set all the post process flags active + if(import.ppFlags == 0) + import.ppFlags |= aiProcessPreset_TargetRealtime_MaxQuality; + } + + // import the main model + const aiScene* scene = ImportModel(import,in); + if (!scene) { + printf("assimp info: Unable to load input file %s\n", + in.c_str()); + return AssimpCmdError::FailedToLoadInputFile; + } + + aiMemoryInfo mem; + globalImporter->GetMemoryRequirements(mem); + + + static const char* format_string = + "Memory consumption: %i B\n" + "Nodes: %i\n" + "Maximum depth %i\n" + "Meshes: %i\n" + "Animations: %i\n" + "Textures (embed.): %i\n" + "Materials: %i\n" + "Cameras: %i\n" + "Lights: %i\n" + "Vertices: %i\n" + "Faces: %i\n" + "Bones: %i\n" + "Animation Channels: %i\n" + "Primitive Types: %s\n" + "Average faces/mesh %i\n" + "Average verts/mesh %i\n" + "Minimum point (%f %f %f)\n" + "Maximum point (%f %f %f)\n" + "Center point (%f %f %f)\n" + + ; + + aiVector3D special_points[3]; + FindSpecialPoints(scene,special_points); + printf(format_string, + mem.total, + CountNodes(scene->mRootNode), + GetMaxDepth(scene->mRootNode), + scene->mNumMeshes, + scene->mNumAnimations, + scene->mNumTextures, + scene->mNumMaterials, + scene->mNumCameras, + scene->mNumLights, + CountVertices(scene), + CountFaces(scene), + CountBones(scene), + CountAnimChannels(scene), + FindPTypes(scene).c_str(), + GetAvgFacePerMesh(scene), + GetAvgVertsPerMesh(scene), + special_points[0][0],special_points[0][1],special_points[0][2], + special_points[1][0],special_points[1][1],special_points[1][2], + special_points[2][0],special_points[2][1],special_points[2][2] + ) + ; + + if (silent) + { + printf("\n"); + return AssimpCmdError::Success; + } + + // meshes + if (scene->mNumMeshes) { + printf("\nMeshes: (name) [vertices / bones / faces | primitive_types]\n"); + } + for (unsigned int i = 0; i < scene->mNumMeshes; ++i) { + const aiMesh* mesh = scene->mMeshes[i]; + printf(" %d (%s)", i, mesh->mName.C_Str()); + printf( + ": [%d / %d / %d |", + mesh->mNumVertices, + mesh->mNumBones, + mesh->mNumFaces + ); + const unsigned int ptypes = mesh->mPrimitiveTypes; + if (ptypes & aiPrimitiveType_POINT) { printf(" point"); } + if (ptypes & aiPrimitiveType_LINE) { printf(" line"); } + if (ptypes & aiPrimitiveType_TRIANGLE) { printf(" triangle"); } + if (ptypes & aiPrimitiveType_POLYGON) { printf(" polygon"); } + printf("]\n"); + } + + // materials + unsigned int total=0; + for(unsigned int i = 0;i < scene->mNumMaterials; ++i) { + aiString name; + if (AI_SUCCESS==aiGetMaterialString(scene->mMaterials[i],AI_MATKEY_NAME,&name)) { + printf("%s\n \'%s\'",(total++?"":"\nNamed Materials:" ),name.data); + } + } + if(total) { + printf("\n"); + } + + // textures + total=0; + for(unsigned int i = 0;i < scene->mNumMaterials; ++i) { + aiString name; + static const aiTextureType types[] = { + aiTextureType_NONE, + aiTextureType_DIFFUSE, + aiTextureType_SPECULAR, + aiTextureType_AMBIENT, + aiTextureType_EMISSIVE, + aiTextureType_HEIGHT, + aiTextureType_NORMALS, + aiTextureType_SHININESS, + aiTextureType_OPACITY, + aiTextureType_DISPLACEMENT, + aiTextureType_LIGHTMAP, + aiTextureType_REFLECTION, + aiTextureType_BASE_COLOR, + aiTextureType_NORMAL_CAMERA, + aiTextureType_EMISSION_COLOR, + aiTextureType_METALNESS, + aiTextureType_DIFFUSE_ROUGHNESS, + aiTextureType_AMBIENT_OCCLUSION, + aiTextureType_UNKNOWN + }; + for(unsigned int type = 0; type < sizeof(types)/sizeof(types[0]); ++type) { + for(unsigned int idx = 0;AI_SUCCESS==aiGetMaterialString(scene->mMaterials[i], + AI_MATKEY_TEXTURE(types[type],idx),&name); ++idx) { + printf("%s\n \'%s\'",(total++?"":"\nTexture Refs:" ),name.data); + } + } + } + if(total) { + printf("\n"); + } + + // animations + total=0; + for(unsigned int i = 0;i < scene->mNumAnimations; ++i) { + if (scene->mAnimations[i]->mName.length) { + printf("%s\n \'%s\'",(total++?"":"\nNamed Animations:" ),scene->mAnimations[i]->mName.data); + } + } + if(total) { + printf("\n"); + } + + // node hierarchy + printf("\nNode hierarchy:\n"); + PrintHierarchy(scene->mRootNode,"",verbose); + + printf("\n"); + return AssimpCmdError::Success; +} -- cgit v1.2.1