From 8fb7916a0d0cb007a4c3a4e6a31af58765268ca3 Mon Sep 17 00:00:00 2001 From: sanine Date: Sat, 16 Apr 2022 11:55:54 -0500 Subject: delete src/mesh/assimp-master --- .../tools/assimp_view/MaterialManager.h | 195 --------------------- 1 file changed, 195 deletions(-) delete mode 100644 src/mesh/assimp-master/tools/assimp_view/MaterialManager.h (limited to 'src/mesh/assimp-master/tools/assimp_view/MaterialManager.h') diff --git a/src/mesh/assimp-master/tools/assimp_view/MaterialManager.h b/src/mesh/assimp-master/tools/assimp_view/MaterialManager.h deleted file mode 100644 index 625cae2..0000000 --- a/src/mesh/assimp-master/tools/assimp_view/MaterialManager.h +++ /dev/null @@ -1,195 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -#pragma once - -#include - -#include "AssetHelper.h" - -namespace AssimpView { - -//------------------------------------------------------------------------------- -/* Helper class to create, access and destroy materials - */ -//------------------------------------------------------------------------------- -class CMaterialManager { - friend class CDisplay; - -public: - //------------------------------------------------------------------ - // Singleton accessors - inline static CMaterialManager &Instance() { - return s_cInstance; - } - - //------------------------------------------------------------------ - // Delete all resources of a given material - // - // Must be called before CreateMaterial() to prevent memory leaking - void DeleteMaterial(AssetHelper::MeshHelper *pcIn); - - /// @brief Create the material for a mesh. - /// - /// The function checks whether an identical shader is already in use. - /// A shader is considered to be identical if it has the same input - /// signature and takes the same number of texture channels. - int CreateMaterial(AssetHelper::MeshHelper *pcMesh, const aiMesh *pcSource); - - /// @brief Setup the material for a given mesh. - /// @param pcMesh Mesh to be rendered - /// @param pcProj Projection matrix - /// @param aiMe Current world matrix - /// @param pcCam Camera matrix - /// @param vPos Position of the camera - /// @return 0 if successful. - int SetupMaterial(AssetHelper::MeshHelper *pcMesh, - const aiMatrix4x4 &pcProj, - const aiMatrix4x4 &aiMe, - const aiMatrix4x4 &pcCam, - const aiVector3D &vPos); - - //------------------------------------------------------------------ - // End the material for a given mesh - // Called after mesh rendering is complete - // pcMesh Mesh object - int EndMaterial(AssetHelper::MeshHelper *pcMesh); - - //------------------------------------------------------------------ - // Recreate all specular materials depending on the current - // specularity settings - // - // Diffuse-only materials are ignored. - // Must be called after specular highlights have been toggled - int UpdateSpecularMaterials(); - - //------------------------------------------------------------------ - // find a valid path to a texture file - // - // Handle 8.3 syntax correctly, search the environment of the - // executable and the asset for a texture with a name very similar - // to a given one - int FindValidPath(aiString *p_szString); - - //------------------------------------------------------------------ - // Load a texture into memory and create a native D3D texture resource - // - // The function tries to find a valid path for a texture - int LoadTexture(IDirect3DTexture9 **p_ppiOut, aiString *szPath); - - //------------------------------------------------------------------ - // Getter for m_iShaderCount - // - inline unsigned int GetShaderCount() { - return this->m_iShaderCount; - } - - //------------------------------------------------------------------ - // Reset the state of the class - // Called whenever a new asset is loaded - inline void Reset() { - m_iShaderCount = 0; - for (auto & sCachedTexture : sCachedTextures) { - sCachedTexture.second->Release(); - } - sCachedTextures.clear(); - } - -private: - // The default constructor - CMaterialManager() : - m_iShaderCount(0), - sDefaultTexture() { - // empty - } - - // Destructor, private. - ~CMaterialManager() { - if (sDefaultTexture) { - sDefaultTexture->Release(); - } - Reset(); - } - - //------------------------------------------------------------------ - // find a valid path to a texture file - // - // Handle 8.3 syntax correctly, search the environment of the - // executable and the asset for a texture with a name very similar - // to a given one - bool TryLongerPath(char *szTemp, aiString *p_szString); - - //------------------------------------------------------------------ - // Setup the default texture for a texture channel - // - // Generates a default checker pattern for a texture - int SetDefaultTexture(IDirect3DTexture9 **p_ppiOut); - - //------------------------------------------------------------------ - // Convert a height map to a normal map if necessary - // - // The function tries to detect the type of a texture automatically. - // However, this won't work in every case. - void HMtoNMIfNecessary(IDirect3DTexture9 *piTexture, - IDirect3DTexture9 **piTextureOut, - bool bWasOriginallyHM = true); - - //------------------------------------------------------------------ - // Search for non-opaque pixels in a texture - // - // A pixel is considered to be non-opaque if its alpha value is - // less than 255 - //------------------------------------------------------------------ - bool HasAlphaPixels(IDirect3DTexture9 *piTexture); - -private: - static CMaterialManager s_cInstance; - - // Specifies the number of different shaders generated for - // the current asset. This number is incremented by CreateMaterial() - // each time a shader isn't found in cache and needs to be created - unsigned int m_iShaderCount; - IDirect3DTexture9 *sDefaultTexture; - using TextureCache = std::map; - TextureCache sCachedTextures; -}; - -} // namespace AssimpView -- cgit v1.2.1