From 51c7235d4e0a2df109dd5050328a0ad4a1878ae4 Mon Sep 17 00:00:00 2001 From: sanine Date: Fri, 10 Mar 2023 02:05:18 -0600 Subject: refactor: move glfw functions into separate table --- src/miniaudio/bind | 55 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 55 insertions(+) create mode 100644 src/miniaudio/bind (limited to 'src/miniaudio/bind') diff --git a/src/miniaudio/bind b/src/miniaudio/bind new file mode 100644 index 0000000..3a9befe --- /dev/null +++ b/src/miniaudio/bind @@ -0,0 +1,55 @@ +ma_result ma_sound_group_init(ma_engine* pEngine, ma_uint32 flags, ma_sound_group* pParentGroup, ma_sound_group* pGroup); +ma_result ma_sound_group_init_ex(ma_engine* pEngine, const ma_sound_group_config* pConfig, ma_sound_group* pGroup); +void ma_sound_group_uninit(ma_sound_group* pGroup); +ma_engine* ma_sound_group_get_engine(const ma_sound_group* pGroup); +ma_result ma_sound_group_start(ma_sound_group* pGroup); +ma_result ma_sound_group_stop(ma_sound_group* pGroup); +void ma_sound_group_set_volume(ma_sound_group* pGroup, float volume); +float ma_sound_group_get_volume(const ma_sound_group* pGroup); +void ma_sound_group_set_pan(ma_sound_group* pGroup, float pan); +float ma_sound_group_get_pan(const ma_sound_group* pGroup); +void ma_sound_group_set_pan_mode(ma_sound_group* pGroup, ma_pan_mode panMode); +ma_pan_mode ma_sound_group_get_pan_mode(const ma_sound_group* pGroup); +void ma_sound_group_set_pitch(ma_sound_group* pGroup, float pitch); +float ma_sound_group_get_pitch(const ma_sound_group* pGroup); +void ma_sound_group_set_spatialization_enabled(ma_sound_group* pGroup, ma_bool32 enabled); +ma_bool32 ma_sound_group_is_spatialization_enabled(const ma_sound_group* pGroup); +void ma_sound_group_set_pinned_listener_index(ma_sound_group* pGroup, ma_uint32 listenerIndex); +ma_uint32 ma_sound_group_get_pinned_listener_index(const ma_sound_group* pGroup); +ma_uint32 ma_sound_group_get_listener_index(const ma_sound_group* pGroup); +ma_vec3f ma_sound_group_get_direction_to_listener(const ma_sound_group* pGroup); +void ma_sound_group_set_position(ma_sound_group* pGroup, float x, float y, float z); +ma_vec3f ma_sound_group_get_position(const ma_sound_group* pGroup); +void ma_sound_group_set_direction(ma_sound_group* pGroup, float x, float y, float z); +ma_vec3f ma_sound_group_get_direction(const ma_sound_group* pGroup); +void ma_sound_group_set_velocity(ma_sound_group* pGroup, float x, float y, float z); +ma_vec3f ma_sound_group_get_velocity(const ma_sound_group* pGroup); +void ma_sound_group_set_attenuation_model(ma_sound_group* pGroup, ma_attenuation_model attenuationModel); +ma_attenuation_model ma_sound_group_get_attenuation_model(const ma_sound_group* pGroup); +void ma_sound_group_set_positioning(ma_sound_group* pGroup, ma_positioning positioning); +ma_positioning ma_sound_group_get_positioning(const ma_sound_group* pGroup); +void ma_sound_group_set_rolloff(ma_sound_group* pGroup, float rolloff); +float ma_sound_group_get_rolloff(const ma_sound_group* pGroup); +void ma_sound_group_set_min_gain(ma_sound_group* pGroup, float minGain); +float ma_sound_group_get_min_gain(const ma_sound_group* pGroup); +void ma_sound_group_set_max_gain(ma_sound_group* pGroup, float maxGain); +float ma_sound_group_get_max_gain(const ma_sound_group* pGroup); +void ma_sound_group_set_min_distance(ma_sound_group* pGroup, float minDistance); +float ma_sound_group_get_min_distance(const ma_sound_group* pGroup); +void ma_sound_group_set_max_distance(ma_sound_group* pGroup, float maxDistance); +float ma_sound_group_get_max_distance(const ma_sound_group* pGroup); +void ma_sound_group_set_cone(ma_sound_group* pGroup, float innerAngleInRadians, float outerAngleInRadians, float outerGain); +void ma_sound_group_get_cone(const ma_sound_group* pGroup, float* pInnerAngleInRadians, float* pOuterAngleInRadians, float* pOuterGain); +void ma_sound_group_set_doppler_factor(ma_sound_group* pGroup, float dopplerFactor); +float ma_sound_group_get_doppler_factor(const ma_sound_group* pGroup); +void ma_sound_group_set_directional_attenuation_factor(ma_sound_group* pGroup, float directionalAttenuationFactor); +float ma_sound_group_get_directional_attenuation_factor(const ma_sound_group* pGroup); +void ma_sound_group_set_fade_in_pcm_frames(ma_sound_group* pGroup, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInFrames); +void ma_sound_group_set_fade_in_milliseconds(ma_sound_group* pGroup, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInMilliseconds); +float ma_sound_group_get_current_fade_volume(ma_sound_group* pGroup); +void ma_sound_group_set_start_time_in_pcm_frames(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInFrames); +void ma_sound_group_set_start_time_in_milliseconds(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInMilliseconds); +void ma_sound_group_set_stop_time_in_pcm_frames(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInFrames); +void ma_sound_group_set_stop_time_in_milliseconds(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInMilliseconds); +ma_bool32 ma_sound_group_is_playing(const ma_sound_group* pGroup); +ma_uint64 ma_sound_group_get_time_in_pcm_frames(const ma_sound_group* pGroup); -- cgit v1.2.1