From acc262b019206d09ce0d297f7b185862fe432601 Mon Sep 17 00:00:00 2001 From: sanine-a Date: Sun, 25 Oct 2020 19:37:42 -0500 Subject: remove model/* and add shader bindings --- src/model/model.c | 121 ------------------------------------------------------ src/model/model.h | 29 ------------- 2 files changed, 150 deletions(-) delete mode 100644 src/model/model.c delete mode 100644 src/model/model.h (limited to 'src/model') diff --git a/src/model/model.c b/src/model/model.c deleted file mode 100644 index b317f15..0000000 --- a/src/model/model.c +++ /dev/null @@ -1,121 +0,0 @@ -#include "model.h" - -static honey_mesh assimp_to_honey_mesh(struct aiMesh* mesh, struct aiScene* scene) { - unsigned int vertex_step = 6; - bool mesh_has_uvs = false; - unsigned int n_vertices = mesh->mNumVertices; - - if (mesh->mTextureCoords[0]) { - mesh_has_uvs = true; - vertex_step = 8; - } - - float* vertices = malloc(sizeof(float) * vertex_step * n_vertices); - for (int i=0; imVertices[i].x; - vertices[j+1] = mesh->mVertices[i].y; - vertices[j+2] = mesh->mVertices[i].z; - - /* normals */ - vertices[j+3] = mesh->mNormals[i].x; - vertices[j+4] = mesh->mNormals[i].y; - vertices[j+5] = mesh->mNormals[i].z; - - /* uvs? */ - if (mesh_has_uvs) { - vertices[j+6] = mesh->mTextureCoords[0][i].x; - vertices[j+7] = mesh->mTextureCoords[0][i].y; - } - } - - unsigned int n_indices = mesh->mNumFaces*3; - unsigned int* indices = malloc(sizeof(unsigned int) * n_indices); - for (int i=0; imNumFaces; i++) { - int j = 3*i; - struct aiFace face = mesh->mFaces[i]; - indices[j+0] = face.mIndices[0]; - indices[j+1] = face.mIndices[1]; - indices[j+2] = face.mIndices[2]; - } - - honey_mesh result; - - if (mesh_has_uvs) { - unsigned int n_attributes = 3; - unsigned int attribute_sizes[] = { 3, 3, 2 }; - honey_mesh_new(&result, - vertices, n_vertices, - n_attributes, attribute_sizes, - indices, n_indices); - } - else { - unsigned int n_attributes = 2; - unsigned int attribute_sizes[] = { 3, 3 }; - honey_mesh_new(&result, - vertices, n_vertices, - n_attributes, attribute_sizes, - indices, n_indices); - } - - free(vertices); - free(indices); - - return result; -} - -/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ - -static void process_assimp_node(honey_model* model, struct aiNode* node, struct aiScene* scene) { - for (int i=0; imNumMeshes; i++) { - struct aiMesh* mesh = scene->mMeshes[node->mMeshes[i]]; - model->meshes[model->n_meshes] = assimp_to_honey_mesh(mesh, scene); - model->n_meshes++; - } - - for (int i=0; imNumChildren; i++) { - process_assimp_node(model, node->mChildren[i], scene); - } -} - -/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ - -honey_result honey_model_load(honey_model* model, - char* path) { - model->n_meshes = 0; - - struct aiScene* scene = aiImportFile(path, - aiProcess_Triangulate | - aiProcess_FlipUVs); - if (scene == NULL) { - honey_error_set_string1(path); - return HONEY_FILE_READ_ERROR; - } - - if (scene->mFlags & AI_SCENE_FLAGS_INCOMPLETE || - scene->mRootNode == NULL) { - honey_error_set_string1(path); - return HONEY_MODEL_LOAD_ERROR; - } - - process_assimp_node(model, scene->mRootNode, scene); - - return HONEY_OK; -} - -/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ - -void honey_model_draw(honey_model* model, honey_shader shader) { - for (int i=0; in_meshes; i++) { - honey_mesh_draw(model->meshes[i], shader); - } -} - -/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ - -void honey_model_delete(honey_model* model) { - for (int i=0; in_meshes; i++) { - honey_mesh_delete(model->meshes[i]); - } -} diff --git a/src/model/model.h b/src/model/model.h deleted file mode 100644 index 3672a44..0000000 --- a/src/model/model.h +++ /dev/null @@ -1,29 +0,0 @@ -#ifndef HONEY_MODEL_H -#define HONEY_MODEL_H - -#include "../common.h" -#include "../mesh/mesh.h" -#include "../shader/shader.h" - -/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ - -#define HONEY_MODEL_MAX_MESHES 32 - -typedef struct { - mat4 model_matrix; - honey_mesh meshes[HONEY_MODEL_MAX_MESHES]; - unsigned int n_meshes; -} honey_model; - -/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ - -/** @brief Load a model. - * - * @param[out] model Pointer to the destination honey_model struct. - * @param[in] path Path of the model to be loaded. - */ -honey_result honey_model_load(honey_model* model, char* path); -void honey_model_draw(honey_model* model, honey_shader shader); -void honey_model_delete(honey_model* model); - -#endif -- cgit v1.2.1