From 51c7235d4e0a2df109dd5050328a0ad4a1878ae4 Mon Sep 17 00:00:00 2001 From: sanine Date: Fri, 10 Mar 2023 02:05:18 -0600 Subject: refactor: move glfw functions into separate table --- src/opengl/bind/s | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) create mode 100644 src/opengl/bind/s (limited to 'src/opengl/bind/s') diff --git a/src/opengl/bind/s b/src/opengl/bind/s new file mode 100644 index 0000000..cdddf6b --- /dev/null +++ b/src/opengl/bind/s @@ -0,0 +1,21 @@ +void glSampleCoverage( GLfloat value, GLboolean invert); +void glSampleMaski( GLuint maskNumber, GLbitfield mask); +void glSamplerParameterf( GLuint sampler, GLenum pname, GLfloat param); +void glSamplerParameteri( GLuint sampler, GLenum pname, GLint param); +void glSamplerParameterfv( GLuint sampler, GLenum pname, const GLfloat * params); +void glSamplerParameteriv( GLuint sampler, GLenum pname, const GLint * params); +void glSamplerParameterIiv( GLuint sampler, GLenum pname, const GLint *params); +void glSamplerParameterIuiv( GLuint sampler, GLenum pname, const GLuint *params); +void glScissor( GLint x, GLint y, GLsizei width, GLsizei height); +void glScissorArrayv( GLuint first, GLsizei count, const GLint *v); +void glScissorIndexed( GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +void glScissorIndexedv( GLuint index, const GLint *v); +void glShaderBinary( GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +void glShaderSource( GLuint shader, GLsizei count, const GLchar **string, const GLint *length); +void glStencilFunc( GLenum func, GLint ref, GLuint mask); +void glStencilFuncSeparate( GLenum face, GLenum func, GLint ref, GLuint mask); +void glStencilMask( GLuint mask); +void glStencilMaskSeparate( GLenum face, GLuint mask); +void glStencilOp( GLenum sfail, GLenum dpfail, GLenum dppass); +void glStencilOpSeparate( GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); + -- cgit v1.2.1