From 42d42c9ba3b741d167eaa2196c686962559686f1 Mon Sep 17 00:00:00 2001 From: sanine-a Date: Sat, 31 Oct 2020 22:43:41 -0500 Subject: add basic framebuffer operations --- src/texture/texture.c | 89 +++++++++++++++++++++++++++++++++++++++++++++++---- src/texture/texture.h | 21 ++++++++---- 2 files changed, 96 insertions(+), 14 deletions(-) (limited to 'src/texture') diff --git a/src/texture/texture.c b/src/texture/texture.c index 6df19a7..9ddf441 100644 --- a/src/texture/texture.c +++ b/src/texture/texture.c @@ -6,6 +6,37 @@ static int honey_lua_texture_new(lua_State* L) return 1; } +static int honey_lua_texture_create(lua_State* L) +{ + honey_texture* texture; + int width, height; + char* type; + honey_lua_parse_arguments(L, 4, + HONEY_USERDATA, &texture, + HONEY_STRING, &type, + HONEY_INTEGER, &width, + HONEY_INTEGER, &height); + + if (strcmp(type, "greyscale") == 0) + honey_texture_new_greyscale(texture, width, height, NULL); + else if (strcmp(type, "rgb") == 0) + honey_texture_new_rgb(texture, width, height, NULL); + else if (strcmp(type, "rgba") == 0) + honey_texture_new_rgba(texture, width, height, NULL); + else if (strcmp(type, "depth") == 0) + honey_texture_new_depth(texture, width, height, NULL); + else { + char* error; + honey_format_string(&error, + "unknown texture type '%s'", + type); + lua_pushstring(L, error); + free(error); + lua_error(L); + } + return 0; +} + static int honey_lua_texture_load(lua_State* L) { honey_texture* texture; @@ -38,15 +69,43 @@ static int honey_lua_texture_use(lua_State* L) return 0; } +static int honey_lua_framebuffer_new(lua_State* L) +{ + honey_texture* draw, *depth; + if (lua_isuserdata(L, 1)) + draw = lua_touserdata(L, 1); + else + draw = NULL; + + if (lua_isuserdata(L, 2)) + depth = lua_touserdata(L, 2); + else + depth = NULL; + + int width, height; + honey_lua_parse_arguments(L, 4, HONEY_ANY, HONEY_ANY, + HONEY_INTEGER, &width, + HONEY_INTEGER, &height); + + unsigned int framebuffer; + honey_texture_framebuffer_object_new(&framebuffer, + draw, depth, + width, height); + lua_pushinteger(L, framebuffer); + return 1; +} + void honey_setup_texture(lua_State* L) { honey_lua_element texture_elements[] = { { "new", HONEY_FUNCTION, { .function = honey_lua_texture_new } }, + { "new_framebuffer", HONEY_FUNCTION, { .function = honey_lua_framebuffer_new } }, + { "create", HONEY_FUNCTION, { .function = honey_lua_texture_create } }, { "load", HONEY_FUNCTION, { .function = honey_lua_texture_load } }, { "use", HONEY_FUNCTION, { .function = honey_lua_texture_use } }, }; - honey_lua_create_table(L, texture_elements, 3); + honey_lua_create_table(L, texture_elements, 5); } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ @@ -182,10 +241,26 @@ void honey_texture_use(honey_texture texture, int texture_unit) { /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ -//honey_result honey_texture_framebuffer_object_new(unsigned int* destination, -// int width, int height) -//{ -// glGenFramebuffers(1, destination); -// glBindFramebuffer(GL_FRAMEBUFFER, *destination); +void honey_texture_framebuffer_object_new(unsigned int* destination, + honey_texture* draw, + honey_texture* depth, + int width, int height) +{ + glGenFramebuffers(1, destination); + glBindFramebuffer(GL_FRAMEBUFFER, *destination); + + if (draw != NULL) + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, draw->id, 0); + else { + glDrawBuffer(GL_NONE); + glReadBuffer(GL_NONE); + } - + if (depth != NULL) + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth->id, 0); + + if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) + printf("framebuffer is not complete!\n"); + + glBindFramebuffer(GL_FRAMEBUFFER, 0); +} diff --git a/src/texture/texture.h b/src/texture/texture.h index 785fef0..9dc0308 100644 --- a/src/texture/texture.h +++ b/src/texture/texture.h @@ -37,7 +37,7 @@ void honey_setup_texture(lua_State* L); * @param[in] height The height in pixels of the texture to create. * @param[in] data The data to populate the texture with, or NULL to leave it unpopulated. * - * @returns HONEY_OK on success, and appropriate error on failure. + * @returns Nothing. */ void honey_texture_new_greyscale(honey_texture* texture, int width, int height, @@ -50,7 +50,7 @@ void honey_texture_new_greyscale(honey_texture* texture, * @param[in] height The height in pixels of the texture to create. * @param[in] data The data to populate the texture with, or NULL to leave it unpopulated. * - * @returns HONEY_OK on success, and appropriate error on failure. + * @returns Nothing. */ void honey_texture_new_rgb(honey_texture* texture, int width, int height, @@ -63,7 +63,7 @@ void honey_texture_new_rgb(honey_texture* texture, * @param[in] height The height in pixels of the texture to create. * @param[in] data The data to populate the texture with, or NULL to leave it unpopulated. * - * @returns HONEY_OK on success, and appropriate error on failure. + * @returns Nothing. */ void honey_texture_new_rgba(honey_texture* texture, int width, int height, @@ -76,7 +76,7 @@ void honey_texture_new_rgba(honey_texture* texture, * @param[in] height The height in pixels of the texture to create. * @param[in] data The data to populate the texture with, or NULL to leave it unpopulated. * - * @returns HONEY_OK on success, and appropriate error on failure. + * @returns Nothing. */ void honey_texture_new_depth(honey_texture* texture, int width, int height, @@ -101,14 +101,21 @@ enum honey_texture_result honey_texture_load(honey_texture* texture, void honey_texture_use(honey_texture texture, int texture_unit); /** @brief Create a framebuffer object. + * + * You must specify at least one of draw and depth; otherwise, the framebuffer will + * be incomplete and fail. * * @param[out] destination Pointer to store the resulting OpenGL handle in. + * @param[in] draw Pointer to a texture to draw to. + * @param[in] depth Pointer to a depth texture. * @param[in] width The width in pixels of the FBO. * @param[in] height The height in pixels of the FBO. * - * @returns HONEY_OK on success; appropriate error otherwise. + * @returns Nothing. */ -honey_result honey_texture_framebuffer_object_new(unsigned int* destination, - int width, int height); +void honey_texture_framebuffer_object_new(unsigned int* destination, + honey_texture* draw, + honey_texture* depth, + int width, int height); #endif -- cgit v1.2.1