From dc6c3052e4df6eecd60ded1b913e7e6476eb9921 Mon Sep 17 00:00:00 2001 From: sanine Date: Thu, 22 Sep 2022 18:30:08 -0500 Subject: add basic recursive aiNode push --- src/import/CMakeLists.txt | 2 + src/import/import.c | 37 ++- src/import/import.test.c | 572 +----------------------------------------- src/import/import.test.h | 18 ++ src/import/import_mesh.test.c | 570 +++++++++++++++++++++++++++++++++++++++++ src/import/import_node.test.c | 116 +++++++++ 6 files changed, 742 insertions(+), 573 deletions(-) create mode 100644 src/import/import.test.h create mode 100644 src/import/import_mesh.test.c create mode 100644 src/import/import_node.test.c (limited to 'src') diff --git a/src/import/CMakeLists.txt b/src/import/CMakeLists.txt index fc35779..5b9238b 100644 --- a/src/import/CMakeLists.txt +++ b/src/import/CMakeLists.txt @@ -7,4 +7,6 @@ target_sources(honey PUBLIC target_sources(test PUBLIC ${CMAKE_CURRENT_LIST_DIR}/import.test.c + ${CMAKE_CURRENT_LIST_DIR}/import_mesh.test.c + ${CMAKE_CURRENT_LIST_DIR}/import_node.test.c ) diff --git a/src/import/import.c b/src/import/import.c index d58de0f..400f1d9 100644 --- a/src/import/import.c +++ b/src/import/import.c @@ -4,7 +4,7 @@ #include "import.h" -void push_vector(lua_State *L, struct aiVector3D vec) +static void push_vector(lua_State *L, struct aiVector3D vec) { hs_create_table(L, hs_str_num("x", vec.x), @@ -14,7 +14,7 @@ void push_vector(lua_State *L, struct aiVector3D vec) } -void push_face(lua_State *L, struct aiFace face) +static void push_face(lua_State *L, struct aiFace face) { lua_createtable(L, face.mNumIndices, 0); int tbl = lua_gettop(L); @@ -27,7 +27,7 @@ void push_face(lua_State *L, struct aiFace face) } -void push_aistring(lua_State *L, struct aiString str) +static void push_aistring(lua_State *L, struct aiString str) { lua_pushstring(L, str.data); } @@ -57,7 +57,7 @@ void push_aistring(lua_State *L, struct aiString str) * mPrimitiveTypes * mTextureCoordsNames */ -void push_mesh(lua_State *L, struct aiMesh mesh) +static void push_mesh(lua_State *L, struct aiMesh mesh) { /* --=== create mesh table ===-- */ lua_createtable(L, 0, 1); @@ -196,3 +196,32 @@ void push_mesh(lua_State *L, struct aiMesh mesh) /* --=== clean up ===-- */ lua_pop(L, pop_count); } + + +static void push_node(lua_State *L, struct aiNode *node) +{ + lua_createtable(L, 0, 0); + int nodetbl = lua_gettop(L); + + int pop_count = 0; + + if (node->mMeshes != NULL) { + lua_createtable(L, node->mNumMeshes, 0); + int meshes = lua_gettop(L); + for (int i=0; imNumMeshes; i++) { + lua_pushinteger(L, node->mMeshes[i]+1); + lua_rawseti(L, meshes, i+1); + } + lua_setfield(L, nodetbl, "meshes"); + } + + if (node->mChildren != NULL) { + lua_createtable(L, node->mNumChildren, 0); + int children = lua_gettop(L); + for (int i=0; imNumChildren; i++) { + push_node(L, node->mChildren[i]); + lua_rawseti(L, children, i+1); + } + lua_setfield(L, nodetbl, "children"); + } +} diff --git a/src/import/import.test.c b/src/import/import.test.c index bd15205..558398a 100644 --- a/src/import/import.test.c +++ b/src/import/import.test.c @@ -1,573 +1,5 @@ -#include -#include -#include -#include #include "test/honey-test.h" - - -#include "import.c" - - -void test_push_vector() -{ - lua_State *L = luaL_newstate(); - struct aiVector3D v; - v.x = 1.5; - v.y = 2.0; - v.z = 3.6; - - push_vector(L, v); - - lily_assert_int_equal(lua_type(L, -1), LUA_TTABLE); - - lua_getfield(L, -1, "x"); - lily_assert_int_equal(lua_type(L, -1), LUA_TNUMBER); - lily_assert_float_equal(lua_tonumber(L, -1), 1.5, 0.1); - lua_pop(L, 1); - - lua_getfield(L, -1, "y"); - lily_assert_int_equal(lua_type(L, -1), LUA_TNUMBER); - lily_assert_float_equal(lua_tonumber(L, -1), 2.0, 0.1); - lua_pop(L, 1); - - lua_getfield(L, -1, "z"); - lily_assert_int_equal(lua_type(L, -1), LUA_TNUMBER); - lily_assert_float_equal(lua_tonumber(L, -1), 3.6, 0.1); - lua_pop(L, 1); - - lua_close(L); -} - - -void test_push_face() -{ - lua_State *L = luaL_newstate(); - struct aiFace face; - int indices[] = { 0, 1, 2, 3, 4, 5 }; - face.mIndices = indices; - face.mNumIndices = 6; - - push_face(L, face); - - lily_assert_int_equal(lua_type(L, -1), LUA_TTABLE); - int facetbl = lua_gettop(L); - lily_assert_int_equal(lua_objlen(L, facetbl), 6); - - /* the numbers should be one higher because of lua's 1-indexing */ - lua_rawgeti(L, facetbl, 1); - lily_assert_int_equal(lua_tointeger(L, -1), 1); - lua_rawgeti(L, facetbl, 2); - lily_assert_int_equal(lua_tointeger(L, -1), 2); - lua_rawgeti(L, facetbl, 3); - lily_assert_int_equal(lua_tointeger(L, -1), 3); - lua_rawgeti(L, facetbl, 4); - lily_assert_int_equal(lua_tointeger(L, -1), 4); - lua_rawgeti(L, facetbl, 5); - lily_assert_int_equal(lua_tointeger(L, -1), 5); - lua_rawgeti(L, facetbl, 6); - lily_assert_int_equal(lua_tointeger(L, -1), 6); - - lua_close(L); -} - - -void test_push_aistring() -{ - lua_State *L = luaL_newstate(); - struct aiString str; - strcpy(str.data, "hello, world!"); - - push_aistring(L, str); - - lily_assert_int_equal(lua_type(L, -1), LUA_TSTRING); - lily_assert_string_equal((char*) lua_tostring(L, -1), "hello, world!"); - - lua_close(L); -} - - -/* --===== mesh tests =====-- */ - - -void create_vertices(struct aiMesh *mesh); -void test_vertices(lua_State *L, int meshtbl); - -void create_faces(struct aiMesh *mesh); -void test_faces(lua_State *L, int meshtbl); - -void create_normals(struct aiMesh *mesh); -void test_normals(lua_State *L, int meshtbl); - -void create_tangents(struct aiMesh *mesh); -void test_tangents(lua_State *L, int meshtbl); - -void create_uvs(struct aiMesh *mesh); -void test_uvs(lua_State *L, int meshtbl); - -void test_nil(lua_State *L, int meshtbl, const char *field); - - -#define NUM_MESH_VERTICES 4 -#define NUM_MESH_FACES 2 - - -#define ALLOCATE_MEMORY() \ - struct aiVector3D vertices[NUM_MESH_VERTICES]; \ - mesh.mVertices = vertices; \ - struct aiVector3D normals[NUM_MESH_VERTICES]; \ - mesh.mNormals = normals; \ - struct aiVector3D tangents[NUM_MESH_VERTICES]; \ - struct aiVector3D bitangents[NUM_MESH_VERTICES]; \ - mesh.mTangents = tangents; \ - mesh.mBitangents = bitangents; \ - struct aiVector3D uvs[AI_MAX_NUMBER_OF_TEXTURECOORDS * NUM_MESH_VERTICES]; \ - for (int i=0; imVertices[0] = (struct aiVector3D) { 0, 0, 0 }; - mesh->mVertices[1] = (struct aiVector3D) { 0, 0, 1 }; - mesh->mVertices[2] = (struct aiVector3D) { 1, 0, 0 }; - mesh->mVertices[3] = (struct aiVector3D) { 1, 0, 1 }; -} - - -static int check_vector(lua_State *L, int meshtbl, const char *field, int index, - float x, float y, float z) -{ - lua_getfield(L, meshtbl, field); - lily_assert(lua_type(L, -1) == LUA_TTABLE, "field '%s' is not a table!", field); - lua_rawgeti(L, -1, index); - lily_assert(lua_type(L, -1) == LUA_TTABLE, "%s[%d] is not a table!", field, index); - - lua_getfield(L, -1, "x"); - lily_assert(lua_type(L, -1) == LUA_TNUMBER, "%s[%d].x is not a number!", field, index); - float vx = lua_tonumber(L, -1); - lua_pop(L, 1); - - lua_getfield(L, -1, "y"); - lily_assert(lua_type(L, -1) == LUA_TNUMBER, "%s[%d].y is not a number!", field, index); - float vy = lua_tonumber(L, -1); - lua_pop(L, 1); - - lua_getfield(L, -1, "z"); - lily_assert(lua_type(L, -1) == LUA_TNUMBER, "%s[%d].z is not a number!", field, index); - float vz = lua_tonumber(L, -1); - lua_pop(L, 1); - - lua_pop(L, 2); - lily_assert( - (fabs(vx - x) < 0.1) && - (fabs(vy - y) < 0.1) && - (fabs(vz - z) < 0.1), - "%s[%d] is [%f, %f, %f], but expected [%f, %f, %f]!", - field, index, - vx, vy, vz, - x, y, z - ); -} - - -void test_vertices(lua_State *L, int meshtbl) -{ - check_vector(L, meshtbl, "vertices", 1, 0, 0, 0); - check_vector(L, meshtbl, "vertices", 2, 0, 0, 1); - check_vector(L, meshtbl, "vertices", 3, 1, 0, 0); - check_vector(L, meshtbl, "vertices", 4, 1, 0, 1); -} - - -static void setup_face(struct aiFace *face, int v0, int v1, int v2) -{ - face->mNumIndices = 3; - face->mIndices[0] = v0; - face->mIndices[1] = v1; - face->mIndices[2] = v2; -} - - -void create_faces(struct aiMesh *mesh) -{ - setup_face(mesh->mFaces + 0, 0, 1, 3); - setup_face(mesh->mFaces + 1, 0, 3, 2); -} - - -static int check_face(lua_State *L, int meshtbl, const char *field, int index, - int v0, int v1, int v2) -{ - lua_getfield(L, meshtbl, field); - lily_assert(lua_type(L, -1) == LUA_TTABLE, "field '%s' is not a table!", field); - lua_rawgeti(L, -1, index); - lily_assert(lua_type(L, -1) == LUA_TTABLE, "%s[%d] is not a table!", field, index); - - lua_rawgeti(L, -1, 1); - lily_assert(lua_type(L, -1) == LUA_TNUMBER, "%s[%d][1] is not a number!", field, index); - int vv0 = lua_tointeger(L, -1); - lua_pop(L, 1); - - lua_rawgeti(L, -1, 2); - lily_assert(lua_type(L, -1) == LUA_TNUMBER, "%s[%d][2] is not a number!", field, index); - int vv1 = lua_tointeger(L, -1); - lua_pop(L, 1); - - lua_rawgeti(L, -1, 3); - lily_assert(lua_type(L, -1) == LUA_TNUMBER, "%s[%d][3] is not a number!", field, index); - int vv2 = lua_tointeger(L, -1); - lua_pop(L, 1); - - lua_pop(L, 2); - lily_assert( - (v0 == vv0) && - (v1 == vv1) && - (v2 == vv2), - "%s[%d] is [%d, %d, %d], but expected [%d, %d, %d]!", - field, index, - vv0, vv1, vv2, - v0, v1, v2 - ); -} - - -void test_faces(lua_State *L, int meshtbl) -{ - check_face(L, meshtbl, "faces", 1, 1, 2, 4); - check_face(L, meshtbl, "faces", 2, 1, 4, 3); -} - - -void create_normals(struct aiMesh *mesh) -{ - /* these normals are deliberately not, uh, normalized - * in order to distinguish them for the purposes of testing. - * (this could also happen in real life -- assimp won't normalize - * normals taken straight from the object file) - */ - mesh->mNormals[0] = (struct aiVector3D) { 0, 0.1, 0 }; - mesh->mNormals[1] = (struct aiVector3D) { 0, 0.2, 0 }; - mesh->mNormals[2] = (struct aiVector3D) { 0, 0.4, 0 }; - mesh->mNormals[3] = (struct aiVector3D) { 0, 1.0, 0 }; -} - - -void test_normals(lua_State *L, int meshtbl) -{ - check_vector(L, meshtbl, "normals", 1, 0, 0.1, 0); - check_vector(L, meshtbl, "normals", 2, 0, 0.2, 0); - check_vector(L, meshtbl, "normals", 3, 0, 0.4, 0); - check_vector(L, meshtbl, "normals", 4, 0, 1.0, 0); -} - - -void create_tangents(struct aiMesh *mesh) -{ - /* these tangents are not normalized -- see note in create_normals */ - mesh->mTangents[0] = (struct aiVector3D) { 0.1, 0, 0 }; - mesh->mTangents[1] = (struct aiVector3D) { 0.2, 0, 0 }; - mesh->mTangents[2] = (struct aiVector3D) { 0.4, 0, 0 }; - mesh->mTangents[3] = (struct aiVector3D) { 1.0, 0, 0 }; - - mesh->mBitangents[0] = (struct aiVector3D) { 0, 0, 0.1 }; - mesh->mBitangents[1] = (struct aiVector3D) { 0, 0, 0.2 }; - mesh->mBitangents[2] = (struct aiVector3D) { 0, 0, 0.4 }; - mesh->mBitangents[3] = (struct aiVector3D) { 0, 0, 1.0 }; -} - - -void test_tangents(lua_State *L, int meshtbl) -{ - check_vector(L, meshtbl, "tangents", 1, 0.1, 0, 0); - check_vector(L, meshtbl, "tangents", 2, 0.2, 0, 0); - check_vector(L, meshtbl, "tangents", 3, 0.4, 0, 0); - check_vector(L, meshtbl, "tangents", 4, 1.0, 0, 0); - - check_vector(L, meshtbl, "bitangents", 1, 0, 0, 0.1); - check_vector(L, meshtbl, "bitangents", 2, 0, 0, 0.2); - check_vector(L, meshtbl, "bitangents", 3, 0, 0, 0.4); - check_vector(L, meshtbl, "bitangents", 4, 0, 0, 1.0); -} - - -void create_uvs(struct aiMesh *mesh) -{ - mesh->mNumUVComponents[0] = 2; - mesh->mTextureCoords[0][0] = (struct aiVector3D) { 0, 0, 0 }; - mesh->mTextureCoords[0][1] = (struct aiVector3D) { 0, 1, 0 }; - mesh->mTextureCoords[0][2] = (struct aiVector3D) { 1, 0, 0 }; - mesh->mTextureCoords[0][3] = (struct aiVector3D) { 1, 1, 0 }; - - mesh->mNumUVComponents[1] = 1; - mesh->mTextureCoords[1][0] = (struct aiVector3D) { 0.0, 0, 0 }; - mesh->mTextureCoords[1][1] = (struct aiVector3D) { 0.2, 0, 0 }; - mesh->mTextureCoords[1][2] = (struct aiVector3D) { 0.4, 0, 0 }; - mesh->mTextureCoords[1][3] = (struct aiVector3D) { 0.8, 0, 0 }; - - for (int i=2; imTextureCoords[i] = NULL; -} - - -static int check_uv(lua_State *L, int meshtbl, int channel, int index, - float x, float y, float z) -{ - lua_getfield(L, meshtbl, "uvs"); - lily_assert(lua_type(L, -1) == LUA_TTABLE, "field 'uvs' is not a table!"); - lua_rawgeti(L, -1, channel); - lily_assert(lua_type(L, -1) == LUA_TTABLE, "uvs[%d] is not a table!", channel); - lua_rawgeti(L, -1, index); - lily_assert(lua_type(L, -1) == LUA_TTABLE, "uvs[%d][%d] is not a table!", channel, index); - - lua_getfield(L, -1, "x"); - lily_assert(lua_type(L, -1) == LUA_TNUMBER, "uvs[%d][%d].x is not a number!", channel, index); - float vx = lua_tonumber(L, -1); - lua_pop(L, 1); - - lua_getfield(L, -1, "y"); - lily_assert(lua_type(L, -1) == LUA_TNUMBER, "uvs[%d][%d].y is not a number!", channel, index); - float vy = lua_tonumber(L, -1); - lua_pop(L, 1); - - lua_getfield(L, -1, "z"); - lily_assert(lua_type(L, -1) == LUA_TNUMBER, "uvs[%d][%d].z is not a number!", channel, index); - float vz = lua_tonumber(L, -1); - lua_pop(L, 1); - - lua_pop(L, 3); - lily_assert( - (fabs(vx - x) < 0.1) && - (fabs(vy - y) < 0.1) && - (fabs(vz - z) < 0.1), - "uvs[%d][%d] is [%f, %f, %f], but expected [%f, %f, %f]!", - channel, index, - vx, vy, vz, - x, y, z - ); -} - - -void test_uvs(lua_State *L, int meshtbl) -{ - lua_getfield(L, meshtbl, "numUvComponents"); - lily_assert(lua_type(L, -1) == LUA_TTABLE, "field 'numUvComponents' is not a table!"); - lua_rawgeti(L, -1, 1); - lily_assert_int_equal(lua_tointeger(L, -1), 2); - lua_pop(L, 1); - lua_rawgeti(L, -1, 2); - lily_assert_int_equal(lua_tointeger(L, -1), 1); - lua_pop(L, 1); - - check_uv(L, meshtbl, 1, 1, 0, 0, 0); - check_uv(L, meshtbl, 1, 2, 0, 1, 0); - check_uv(L, meshtbl, 1, 3, 1, 0, 0); - check_uv(L, meshtbl, 1, 4, 1, 1, 0); - - check_uv(L, meshtbl, 2, 1, 0.0, 0, 0); - check_uv(L, meshtbl, 2, 2, 0.2, 0, 0); - check_uv(L, meshtbl, 2, 3, 0.4, 0, 0); - check_uv(L, meshtbl, 2, 4, 0.8, 0, 0); - - lua_getfield(L, meshtbl, "uvs"); - int uvtbl = lua_gettop(L); - for (int i=2; i +#include +#include +#include +#include "test/honey-test.h" +#include "import.test.h" + + +#include "import.c" + + +void test_push_vector() +{ + lua_State *L = luaL_newstate(); + struct aiVector3D v; + v.x = 1.5; + v.y = 2.0; + v.z = 3.6; + + push_vector(L, v); + + lily_assert_int_equal(lua_type(L, -1), LUA_TTABLE); + + lua_getfield(L, -1, "x"); + lily_assert_int_equal(lua_type(L, -1), LUA_TNUMBER); + lily_assert_float_equal(lua_tonumber(L, -1), 1.5, 0.1); + lua_pop(L, 1); + + lua_getfield(L, -1, "y"); + lily_assert_int_equal(lua_type(L, -1), LUA_TNUMBER); + lily_assert_float_equal(lua_tonumber(L, -1), 2.0, 0.1); + lua_pop(L, 1); + + lua_getfield(L, -1, "z"); + lily_assert_int_equal(lua_type(L, -1), LUA_TNUMBER); + lily_assert_float_equal(lua_tonumber(L, -1), 3.6, 0.1); + lua_pop(L, 1); + + lua_close(L); +} + + +void test_push_face() +{ + lua_State *L = luaL_newstate(); + struct aiFace face; + int indices[] = { 0, 1, 2, 3, 4, 5 }; + face.mIndices = indices; + face.mNumIndices = 6; + + push_face(L, face); + + lily_assert_int_equal(lua_type(L, -1), LUA_TTABLE); + int facetbl = lua_gettop(L); + lily_assert_int_equal(lua_objlen(L, facetbl), 6); + + /* the numbers should be one higher because of lua's 1-indexing */ + lua_rawgeti(L, facetbl, 1); + lily_assert_int_equal(lua_tointeger(L, -1), 1); + lua_rawgeti(L, facetbl, 2); + lily_assert_int_equal(lua_tointeger(L, -1), 2); + lua_rawgeti(L, facetbl, 3); + lily_assert_int_equal(lua_tointeger(L, -1), 3); + lua_rawgeti(L, facetbl, 4); + lily_assert_int_equal(lua_tointeger(L, -1), 4); + lua_rawgeti(L, facetbl, 5); + lily_assert_int_equal(lua_tointeger(L, -1), 5); + lua_rawgeti(L, facetbl, 6); + lily_assert_int_equal(lua_tointeger(L, -1), 6); + + lua_close(L); +} + + +void test_push_aistring() +{ + lua_State *L = luaL_newstate(); + struct aiString str; + strcpy(str.data, "hello, world!"); + + push_aistring(L, str); + + lily_assert_int_equal(lua_type(L, -1), LUA_TSTRING); + lily_assert_string_equal((char*) lua_tostring(L, -1), "hello, world!"); + + lua_close(L); +} + + +/* --===== mesh tests =====-- */ + + +void create_vertices(struct aiMesh *mesh); +void test_vertices(lua_State *L, int meshtbl); + +void create_faces(struct aiMesh *mesh); +void test_faces(lua_State *L, int meshtbl); + +void create_normals(struct aiMesh *mesh); +void test_normals(lua_State *L, int meshtbl); + +void create_tangents(struct aiMesh *mesh); +void test_tangents(lua_State *L, int meshtbl); + +void create_uvs(struct aiMesh *mesh); +void test_uvs(lua_State *L, int meshtbl); + +void test_nil(lua_State *L, int meshtbl, const char *field); + + +#define NUM_MESH_VERTICES 4 +#define NUM_MESH_FACES 2 + + +#define ALLOCATE_MEMORY() \ + struct aiVector3D vertices[NUM_MESH_VERTICES]; \ + mesh.mVertices = vertices; \ + struct aiVector3D normals[NUM_MESH_VERTICES]; \ + mesh.mNormals = normals; \ + struct aiVector3D tangents[NUM_MESH_VERTICES]; \ + struct aiVector3D bitangents[NUM_MESH_VERTICES]; \ + mesh.mTangents = tangents; \ + mesh.mBitangents = bitangents; \ + struct aiVector3D uvs[AI_MAX_NUMBER_OF_TEXTURECOORDS * NUM_MESH_VERTICES]; \ + for (int i=0; imVertices[0] = (struct aiVector3D) { 0, 0, 0 }; + mesh->mVertices[1] = (struct aiVector3D) { 0, 0, 1 }; + mesh->mVertices[2] = (struct aiVector3D) { 1, 0, 0 }; + mesh->mVertices[3] = (struct aiVector3D) { 1, 0, 1 }; +} + + +static int check_vector(lua_State *L, int meshtbl, const char *field, int index, + float x, float y, float z) +{ + lua_getfield(L, meshtbl, field); + lily_assert(lua_type(L, -1) == LUA_TTABLE, "field '%s' is not a table!", field); + lua_rawgeti(L, -1, index); + lily_assert(lua_type(L, -1) == LUA_TTABLE, "%s[%d] is not a table!", field, index); + + lua_getfield(L, -1, "x"); + lily_assert(lua_type(L, -1) == LUA_TNUMBER, "%s[%d].x is not a number!", field, index); + float vx = lua_tonumber(L, -1); + lua_pop(L, 1); + + lua_getfield(L, -1, "y"); + lily_assert(lua_type(L, -1) == LUA_TNUMBER, "%s[%d].y is not a number!", field, index); + float vy = lua_tonumber(L, -1); + lua_pop(L, 1); + + lua_getfield(L, -1, "z"); + lily_assert(lua_type(L, -1) == LUA_TNUMBER, "%s[%d].z is not a number!", field, index); + float vz = lua_tonumber(L, -1); + lua_pop(L, 1); + + lua_pop(L, 2); + lily_assert( + (fabs(vx - x) < 0.1) && + (fabs(vy - y) < 0.1) && + (fabs(vz - z) < 0.1), + "%s[%d] is [%f, %f, %f], but expected [%f, %f, %f]!", + field, index, + vx, vy, vz, + x, y, z + ); +} + + +void test_vertices(lua_State *L, int meshtbl) +{ + check_vector(L, meshtbl, "vertices", 1, 0, 0, 0); + check_vector(L, meshtbl, "vertices", 2, 0, 0, 1); + check_vector(L, meshtbl, "vertices", 3, 1, 0, 0); + check_vector(L, meshtbl, "vertices", 4, 1, 0, 1); +} + + +static void setup_face(struct aiFace *face, int v0, int v1, int v2) +{ + face->mNumIndices = 3; + face->mIndices[0] = v0; + face->mIndices[1] = v1; + face->mIndices[2] = v2; +} + + +void create_faces(struct aiMesh *mesh) +{ + setup_face(mesh->mFaces + 0, 0, 1, 3); + setup_face(mesh->mFaces + 1, 0, 3, 2); +} + + +static int check_face(lua_State *L, int meshtbl, const char *field, int index, + int v0, int v1, int v2) +{ + lua_getfield(L, meshtbl, field); + lily_assert(lua_type(L, -1) == LUA_TTABLE, "field '%s' is not a table!", field); + lua_rawgeti(L, -1, index); + lily_assert(lua_type(L, -1) == LUA_TTABLE, "%s[%d] is not a table!", field, index); + + lua_rawgeti(L, -1, 1); + lily_assert(lua_type(L, -1) == LUA_TNUMBER, "%s[%d][1] is not a number!", field, index); + int vv0 = lua_tointeger(L, -1); + lua_pop(L, 1); + + lua_rawgeti(L, -1, 2); + lily_assert(lua_type(L, -1) == LUA_TNUMBER, "%s[%d][2] is not a number!", field, index); + int vv1 = lua_tointeger(L, -1); + lua_pop(L, 1); + + lua_rawgeti(L, -1, 3); + lily_assert(lua_type(L, -1) == LUA_TNUMBER, "%s[%d][3] is not a number!", field, index); + int vv2 = lua_tointeger(L, -1); + lua_pop(L, 1); + + lua_pop(L, 2); + lily_assert( + (v0 == vv0) && + (v1 == vv1) && + (v2 == vv2), + "%s[%d] is [%d, %d, %d], but expected [%d, %d, %d]!", + field, index, + vv0, vv1, vv2, + v0, v1, v2 + ); +} + + +void test_faces(lua_State *L, int meshtbl) +{ + check_face(L, meshtbl, "faces", 1, 1, 2, 4); + check_face(L, meshtbl, "faces", 2, 1, 4, 3); +} + + +void create_normals(struct aiMesh *mesh) +{ + /* these normals are deliberately not, uh, normalized + * in order to distinguish them for the purposes of testing. + * (this could also happen in real life -- assimp won't normalize + * normals taken straight from the object file) + */ + mesh->mNormals[0] = (struct aiVector3D) { 0, 0.1, 0 }; + mesh->mNormals[1] = (struct aiVector3D) { 0, 0.2, 0 }; + mesh->mNormals[2] = (struct aiVector3D) { 0, 0.4, 0 }; + mesh->mNormals[3] = (struct aiVector3D) { 0, 1.0, 0 }; +} + + +void test_normals(lua_State *L, int meshtbl) +{ + check_vector(L, meshtbl, "normals", 1, 0, 0.1, 0); + check_vector(L, meshtbl, "normals", 2, 0, 0.2, 0); + check_vector(L, meshtbl, "normals", 3, 0, 0.4, 0); + check_vector(L, meshtbl, "normals", 4, 0, 1.0, 0); +} + + +void create_tangents(struct aiMesh *mesh) +{ + /* these tangents are not normalized -- see note in create_normals */ + mesh->mTangents[0] = (struct aiVector3D) { 0.1, 0, 0 }; + mesh->mTangents[1] = (struct aiVector3D) { 0.2, 0, 0 }; + mesh->mTangents[2] = (struct aiVector3D) { 0.4, 0, 0 }; + mesh->mTangents[3] = (struct aiVector3D) { 1.0, 0, 0 }; + + mesh->mBitangents[0] = (struct aiVector3D) { 0, 0, 0.1 }; + mesh->mBitangents[1] = (struct aiVector3D) { 0, 0, 0.2 }; + mesh->mBitangents[2] = (struct aiVector3D) { 0, 0, 0.4 }; + mesh->mBitangents[3] = (struct aiVector3D) { 0, 0, 1.0 }; +} + + +void test_tangents(lua_State *L, int meshtbl) +{ + check_vector(L, meshtbl, "tangents", 1, 0.1, 0, 0); + check_vector(L, meshtbl, "tangents", 2, 0.2, 0, 0); + check_vector(L, meshtbl, "tangents", 3, 0.4, 0, 0); + check_vector(L, meshtbl, "tangents", 4, 1.0, 0, 0); + + check_vector(L, meshtbl, "bitangents", 1, 0, 0, 0.1); + check_vector(L, meshtbl, "bitangents", 2, 0, 0, 0.2); + check_vector(L, meshtbl, "bitangents", 3, 0, 0, 0.4); + check_vector(L, meshtbl, "bitangents", 4, 0, 0, 1.0); +} + + +void create_uvs(struct aiMesh *mesh) +{ + mesh->mNumUVComponents[0] = 2; + mesh->mTextureCoords[0][0] = (struct aiVector3D) { 0, 0, 0 }; + mesh->mTextureCoords[0][1] = (struct aiVector3D) { 0, 1, 0 }; + mesh->mTextureCoords[0][2] = (struct aiVector3D) { 1, 0, 0 }; + mesh->mTextureCoords[0][3] = (struct aiVector3D) { 1, 1, 0 }; + + mesh->mNumUVComponents[1] = 1; + mesh->mTextureCoords[1][0] = (struct aiVector3D) { 0.0, 0, 0 }; + mesh->mTextureCoords[1][1] = (struct aiVector3D) { 0.2, 0, 0 }; + mesh->mTextureCoords[1][2] = (struct aiVector3D) { 0.4, 0, 0 }; + mesh->mTextureCoords[1][3] = (struct aiVector3D) { 0.8, 0, 0 }; + + for (int i=2; imTextureCoords[i] = NULL; +} + + +static int check_uv(lua_State *L, int meshtbl, int channel, int index, + float x, float y, float z) +{ + lua_getfield(L, meshtbl, "uvs"); + lily_assert(lua_type(L, -1) == LUA_TTABLE, "field 'uvs' is not a table!"); + lua_rawgeti(L, -1, channel); + lily_assert(lua_type(L, -1) == LUA_TTABLE, "uvs[%d] is not a table!", channel); + lua_rawgeti(L, -1, index); + lily_assert(lua_type(L, -1) == LUA_TTABLE, "uvs[%d][%d] is not a table!", channel, index); + + lua_getfield(L, -1, "x"); + lily_assert(lua_type(L, -1) == LUA_TNUMBER, "uvs[%d][%d].x is not a number!", channel, index); + float vx = lua_tonumber(L, -1); + lua_pop(L, 1); + + lua_getfield(L, -1, "y"); + lily_assert(lua_type(L, -1) == LUA_TNUMBER, "uvs[%d][%d].y is not a number!", channel, index); + float vy = lua_tonumber(L, -1); + lua_pop(L, 1); + + lua_getfield(L, -1, "z"); + lily_assert(lua_type(L, -1) == LUA_TNUMBER, "uvs[%d][%d].z is not a number!", channel, index); + float vz = lua_tonumber(L, -1); + lua_pop(L, 1); + + lua_pop(L, 3); + lily_assert( + (fabs(vx - x) < 0.1) && + (fabs(vy - y) < 0.1) && + (fabs(vz - z) < 0.1), + "uvs[%d][%d] is [%f, %f, %f], but expected [%f, %f, %f]!", + channel, index, + vx, vy, vz, + x, y, z + ); +} + + +void test_uvs(lua_State *L, int meshtbl) +{ + lua_getfield(L, meshtbl, "numUvComponents"); + lily_assert(lua_type(L, -1) == LUA_TTABLE, "field 'numUvComponents' is not a table!"); + lua_rawgeti(L, -1, 1); + lily_assert_int_equal(lua_tointeger(L, -1), 2); + lua_pop(L, 1); + lua_rawgeti(L, -1, 2); + lily_assert_int_equal(lua_tointeger(L, -1), 1); + lua_pop(L, 1); + + check_uv(L, meshtbl, 1, 1, 0, 0, 0); + check_uv(L, meshtbl, 1, 2, 0, 1, 0); + check_uv(L, meshtbl, 1, 3, 1, 0, 0); + check_uv(L, meshtbl, 1, 4, 1, 1, 0); + + check_uv(L, meshtbl, 2, 1, 0.0, 0, 0); + check_uv(L, meshtbl, 2, 2, 0.2, 0, 0); + check_uv(L, meshtbl, 2, 3, 0.4, 0, 0); + check_uv(L, meshtbl, 2, 4, 0.8, 0, 0); + + lua_getfield(L, meshtbl, "uvs"); + int uvtbl = lua_gettop(L); + for (int i=2; i +#include +#include +#include +#include "test/lily-test.h" +#include "import.test.h" + + +#include "import.c" + + +#define MESH_COUNT 13 +void test_push_node() +{ + lua_State *L = luaL_newstate(); + + int meshes[MESH_COUNT]; + for (int i=0; i