From e1935b6f7af6d036eb15c75c2a98bf43805c48fc Mon Sep 17 00:00:00 2001 From: sanine-a Date: Mon, 1 Jun 2020 22:33:43 -0500 Subject: add model loading --- src/error.c | 14 ++++++- src/model.c | 121 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 133 insertions(+), 2 deletions(-) create mode 100644 src/model.c (limited to 'src') diff --git a/src/error.c b/src/error.c index 6fc45ad..4e60301 100644 --- a/src/error.c +++ b/src/error.c @@ -98,10 +98,20 @@ void honey_human_readable_error(char* error_string, honey_error error) { break; case HONEY_SHADER_LINK_ERROR: - + break; + case HONEY_MESH_BAD_VERTEX_DATA: - + break; + case HONEY_MESH_BAD_INDEX_DATA: + break; + + case HONEY_MODEL_LOAD_ERROR: + snprintf(error_string, + string_size, + "[honey] ERROR: model '%s' contains errors", + honey_error_data.string1); + break; default: break; diff --git a/src/model.c b/src/model.c new file mode 100644 index 0000000..00837f7 --- /dev/null +++ b/src/model.c @@ -0,0 +1,121 @@ +#include "../include/model.h" + +static honey_mesh assimp_to_honey_mesh(struct aiMesh* mesh, struct aiScene* scene) { + unsigned int vertex_step = 6; + bool mesh_has_uvs = false; + unsigned int n_vertices = mesh->mNumVertices; + + if (mesh->mTextureCoords[0]) { + mesh_has_uvs = true; + vertex_step = 8; + } + + float* vertices = malloc(sizeof(float) * vertex_step * n_vertices); + for (int i=0; imVertices[i].x; + vertices[j+1] = mesh->mVertices[i].y; + vertices[j+2] = mesh->mVertices[i].z; + + /* normals */ + vertices[j+3] = mesh->mNormals[i].x; + vertices[j+4] = mesh->mNormals[i].y; + vertices[j+5] = mesh->mNormals[i].z; + + /* uvs? */ + if (mesh_has_uvs) { + vertices[j+6] = mesh->mTextureCoords[0][i].x; + vertices[j+7] = mesh->mTextureCoords[0][i].y; + } + } + + unsigned int n_indices = mesh->mNumFaces*3; + unsigned int* indices = malloc(sizeof(unsigned int) * n_indices); + for (int i=0; imNumFaces; i++) { + int j = 3*i; + struct aiFace face = mesh->mFaces[i]; + indices[j+0] = face.mIndices[0]; + indices[j+1] = face.mIndices[1]; + indices[j+2] = face.mIndices[2]; + } + + honey_mesh result; + + if (mesh_has_uvs) { + unsigned int n_attributes = 3; + unsigned int attribute_sizes[] = { 3, 3, 2 }; + honey_mesh_new(&result, + vertices, n_vertices, + n_attributes, attribute_sizes, + indices, n_indices); + } + else { + unsigned int n_attributes = 2; + unsigned int attribute_sizes[] = { 3, 3 }; + honey_mesh_new(&result, + vertices, n_vertices, + n_attributes, attribute_sizes, + indices, n_indices); + } + + free(vertices); + free(indices); + + return result; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +static void process_assimp_node(honey_model* model, struct aiNode* node, struct aiScene* scene) { + for (int i=0; imNumMeshes; i++) { + struct aiMesh* mesh = scene->mMeshes[node->mMeshes[i]]; + model->meshes[model->n_meshes] = assimp_to_honey_mesh(mesh, scene); + model->n_meshes++; + } + + for (int i=0; imNumChildren; i++) { + process_assimp_node(model, node->mChildren[i], scene); + } +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +honey_error honey_model_load(honey_model* model, + char* path) { + model->n_meshes = 0; + + struct aiScene* scene = aiImportFile(path, + aiProcess_Triangulate | + aiProcess_FlipUVs); + if (scene == NULL) { + honey_error_set_string1(path); + return HONEY_FILE_READ_ERROR; + } + + if (scene->mFlags & AI_SCENE_FLAGS_INCOMPLETE || + scene->mRootNode == NULL) { + honey_error_set_string1(path); + return HONEY_MODEL_LOAD_ERROR; + } + + process_assimp_node(model, scene->mRootNode, scene); + + return HONEY_OK; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +void honey_model_draw(honey_model* model, honey_shader shader) { + for (int i=0; in_meshes; i++) { + honey_mesh_draw(model->meshes[i], shader); + } +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +void honey_model_delete(honey_model* model) { + for (int i=0; in_meshes; i++) { + honey_mesh_delete(model->meshes[i]); + } +} -- cgit v1.2.1