#version 330 core in vec3 outColor; in vec2 outTexCoord; out vec4 FragColor; uniform sampler2D boxTexture; uniform sampler2D happyTexture; void main() { FragColor = vec4(outColor.xyz, 1.0); //mix(texture(boxTexture, outTexCoord), texture(happyTexture, outTexCoord), 0.2); }