local Enum = require('Enum') local Vector = {} Vector.type = Enum{'Vec3', 'Vec4'} -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -- -- Vec3 -- -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Vector.Vec3 = {} Vector.Vec3.prototype = {} Vector.Vec3.prototype.type = Vector.type.Vec3 Vector.Vec3.prototype.at = function(self, index) return honey.cglm.get_value(self.array, index) end Vector.Vec3.prototype.setAt = function(self, index, value) honey.cglm.set_value(self.array, index, value) end Vector.Vec3.prototype.dot = function(self, v, dest) local result if dest == nil then result = Vector.Vec3.new() else result = dest end honey.cglm.vec3.dot(self.array, v.array, result.array) return result end Vector.Vec3.prototype.norm2 = function(self) return honey.cglm.vec3.norm2(self.array) end Vector.Vec3.prototype.norm = function(self) return honey.cglm.vec3.norm(self.array) end Vector.Vec3.prototype.add = function(self, v, dest) local result if dest == nil then result = Vector.Vec3.new() else result = dest end honey.cglm.vec3.add(self.array, v.array, result.array) return result end Vector.Vec3.prototype.adds = function(self, s, dest) local result if dest == nil then result = Vector.Vec3.new() else result = dest end honey.cglm.vec3.adds(s, self.array, result.array) return result end Vector.Vec3.prototype.sub = function(self, v, dest) local result if dest == nil then result = Vector.Vec3.new() else result = dest end honey.cglm.vec3.sub(self.array, v.array, result.array) return result end Vector.Vec3.prototype.mul = function(self, v, dest) local result if dest == nil then result = Vector.Vec3.new() else result = dest end honey.cglm.vec3.mul(self.array, v.array, result.array) return result end Vector.Vec3.prototype.muls = function(self, s, dest) local result if dest == nil then result = Vector.Vec3.new() else result = dest end honey.cglm.vec3.muls(s, self.array, result.array) return result end Vector.Vec3.prototype.normalize = function(self) honey.cglm.vec3.normalize(self.array) end Vector.Vec3.prototype.distanceTo = function(self, v) return honey.cglm.vec3.distance(self.array, v.array) end Vector.Vec3.prototype.lerp = function(self, v, s, dest) local result if dest == nil then result = Vector.Vec3.new() else result = dest end honey.cglm.vec3.lerp(self.array, v.array, s, result.array) return result end -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Vector.Vec3.mt = {} Vector.Vec3.mt.__index = Vector.Vec3.prototype Vector.Vec3.mt.__tostring = function(vec3) local str = 'vec3('.. tostring(vec3:at(0))..', '.. tostring(vec3:at(1))..', '.. tostring(vec3:at(2))..')' return str end -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Vector.Vec3.new = function(tbl) local vec3 = {} vec3.array = honey.cglm.new_array_zero(3) setmetatable(vec3, Vector.Vec3.mt) if tbl == nil then return vec3 end for i=0,2 do vec3:setAt(i, tbl[i+1]) end return vec3 end Vector.Vec3.ZERO = Vector.Vec3.new() Vector.Vec3.X_UNIT = Vector.Vec3.new{1, 0, 0} Vector.Vec3.Y_UNIT = Vector.Vec3.new{0, 1, 0} Vector.Vec3.Z_UNIT = Vector.Vec3.new{0, 0, 1} -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -- -- Vec4 -- -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Vector.Vec4 = {} Vector.Vec4.prototype = {} Vector.Vec4.prototype.type = Vector.type.Vec4 Vector.Vec4.prototype.at = function(self, index) return honey.cglm.get_value(self.array, index) end Vector.Vec4.prototype.setAt = function(self, index, value) honey.cglm.set_value(self.array, index, value) end Vector.Vec4.prototype.dot = function(self, v, dest) local result if dest == nil then result = Vector.Vec4.new() else result = dest end honey.cglm.vec4.dot(self.array, v.array, result.array) return result end Vector.Vec4.prototype.norm2 = function(self) return honey.cglm.vec4.norm2(self.array) end Vector.Vec4.prototype.norm = function(self) return honey.cglm.vec4.norm(self.array) end Vector.Vec4.prototype.add = function(self, v, dest) local result if dest == nil then result = Vector.Vec4.new() else result = dest end honey.cglm.vec4.add(self.array, v.array, result.array) return result end Vector.Vec4.prototype.adds = function(self, s, dest) local result if dest == nil then result = Vector.Vec4.new() else result = dest end honey.cglm.vec4.adds(s, self.array, result.array) return result end Vector.Vec4.prototype.sub = function(self, v, dest) local result if dest == nil then result = Vector.Vec4.new() else result = dest end honey.cglm.vec4.sub(self.array, v.array, result.array) return result end Vector.Vec4.prototype.mul = function(self, v, dest) local result if dest == nil then result = Vector.Vec4.new() else result = dest end honey.cglm.vec4.mul(self.array, v.array, result.array) return result end Vector.Vec4.prototype.muls = function(self, s, dest) local result if dest == nil then result = Vector.Vec4.new() else result = dest end honey.cglm.vec4.muls(s, self.array, result.array) return result end Vector.Vec4.prototype.normalize = function(self) honey.cglm.vec4.normalize(self.array) end Vector.Vec4.prototype.distanceTo = function(self, v) return honey.cglm.vec4.distance(self.array, v.array) end Vector.Vec4.prototype.lerp = function(self, v, s, dest) local result if dest == nil then result = Vector.Vec4.new() else result = dest end honey.cglm.vec4.lerp(self.array, v.array, s, result.array) return result end -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Vector.Vec4.mt = {} Vector.Vec4.mt.__index = Vector.Vec4.prototype Vector.Vec4.mt.__tostring = function(vec4) local str = 'vec4('.. tostring(vec4:at(0))..', '.. tostring(vec4:at(1))..', '.. tostring(vec4:at(2))..', '.. tostring(vec4:at(3))..')' return str end -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Vector.Vec4.new = function(tbl) local vec4 = {} vec4.array = honey.cglm.new_array_zero(4) setmetatable(vec4, Vector.Vec4.mt) if tbl == nil then return vec4 end for i=0,3 do vec4:setAt(i, tbl[i+1]) end return vec4 end -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ return Vector