local Texture = {} local gl = honey.gl setmetatable(Texture, {__index=_G}) setfenv(1, Texture) --===== loading =====-- function Load(filename) local texture = gl.GenTextures() gl.BindTexture(gl.TEXTURE_2D, texture) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR) local image, width, height = honey.image.load(filename, 3) gl.TexImage2D( gl.TEXTURE_2D, 0, gl.RGB, width, height, gl.RGB, gl.UNSIGNED_BYTE, image ) gl.GenerateMipmap(gl.TEXTURE_2D) honey.image.destroy(image) return texture end --===== fin =====-- return Texture