local fullscreen = false local cursor_mode = honey.input.mouse.mode.normal local a_func = function(action, data) if (action == 0) then return end fullscreen = not fullscreen honey.window.set_fullscreen(fullscreen) end local resize_func = function(width, height, data) local w, h = honey.window.get_size() print('resized!', w, h) end local mousemove = function(x, y) print(x, y) end honey.window.set_title('honey engine demo') honey.input.key.bind(honey.input.key.a, a_func) honey.input.key.bind(honey.input.key.escape, honey.exit) honey.input.key.bind( honey.input.key.c, function(action) local next_mode if cursor_mode == honey.input.mouse.mode.normal then next_mode = honey.input.mouse.mode.disabled else next_mode = honey.input.mouse.mode.normal end if action == 1 then honey.input.mouse.set_mode(next_mode) cursor_mode = next_mode end end ) honey.window.resize_bind(resize_func) honey.input.mouse.set_mode( honey.input.mouse.mode.disabled ) honey.input.mouse.bind_movement(mousemove) function demo_cglm() local array = honey.cglm.new_array_zero(3) honey.cglm.set_value(array, 0, 0) honey.cglm.set_value(array, 1, 5) honey.cglm.set_value(array, 2, 2) local x = honey.cglm.get_value(array, 0) local y = honey.cglm.get_value(array, 1) local z = honey.cglm.get_value(array, 2) print(x, y, z) print(honey.cglm.vec3.norm(array)) end demo_cglm() local focus_func = function(focus) print('focus:', focus) end honey.window.focus_bind(focus_func) function honey.update(dt) end --function honey.draw() -- print('draw!') --end