#ifndef HONEY_ENGINE_H #define HONEY_ENGINE_H #include "common.h" #include "mesh.h" #include "shader.h" #include "texture.h" typedef GLFWwindow* honey_window; honey_window honey_setup(int screen_width, int screen_height, char* window_title); #define honey_set_resize_callback glfwSetFramebufferSizeCallback #define honey_set_mouse_move_callback glfwSetCursorPosCallback #define honey_quit glfwTerminate #endif