#ifndef HONEY_MODEL_H #define HONEY_MODEL_H #include "common.h" #include "mesh.h" #include "shader.h" /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ #define HONEY_MODEL_MAX_MESHES 32 typedef struct { mat4 model_matrix; honey_mesh meshes[HONEY_MODEL_MAX_MESHES]; unsigned int n_meshes; } honey_model; /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ /** @brief Load a model. * * @param[out] model Pointer to the destination honey_model struct. * @param[in] path Path of the model to be loaded. */ honey_result honey_model_load(honey_model* model, char* path); void honey_model_draw(honey_model* model, honey_shader shader); void honey_model_delete(honey_model* model); #endif