#ifndef HONEY_SCENE_H #define HONEY_SCENE_H #include "common.h" #include "light.h" #include "model.h" #include "texture.h" #define HONEY_SCENE_MAX_POINT_LIGHTS 8 #define HONEY_SCENE_MAX_DIRECTIONAL_LIGHTS 8 #define HONEY_SCENE_MAX_MODELS 8 #define HONEY_SCENE_MAX_TEXTURES 8 typedef struct { honey_point_light point_lights[HONEY_SCENE_MAX_POINT_LIGHTS]; unsigned int n_point_lights; honey_directional_light directional_lights[HONEY_SCENE_MAX_DIRECTIONAL_LIGHTS]; unsigned int n_directional_lights; honey_mode models[HONEY_SCENE_MAX_MODELS]; unsigned int n_models; } honey_scene; /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ #endif