# Open Asset Import Library (assimp) # ---------------------------------------------------------------------- # # Copyright (c) 2006-2022, assimp team # # All rights reserved. # # Redistribution and use of this software in source and binary forms, # with or without modification, are permitted provided that the # following conditions are met: # # * Redistributions of source code must retain the above # copyright notice, this list of conditions and the # following disclaimer. # # * Redistributions in binary form must reproduce the above # copyright notice, this list of conditions and the # following disclaimer in the documentation and/or other # materials provided with the distribution. # # * Neither the name of the assimp team, nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior # written permission of the assimp team. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR # A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT # OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, # SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT # LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, # DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY # THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT # (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. # #---------------------------------------------------------------------- # Listing and grouping of all the source files. # 1) Set the file lists for each component # 2) Create a Source Group for each component, for IDE project orginization # 3) Add libassimp using the file lists (eliminates duplication of file names between # source groups and library command) # cmake_minimum_required( VERSION 3.10 ) SET( HEADER_PATH ../include/assimp ) if(NOT ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM) message(WARNING "Requesting Android JNI I/O-System in non-Android toolchain. Resetting ASSIMP_ANDROID_JNIIOSYSTEM to OFF.") set(ASSIMP_ANDROID_JNIIOSYSTEM OFF) endif() SET( COMPILER_HEADERS ${HEADER_PATH}/Compiler/pushpack1.h ${HEADER_PATH}/Compiler/poppack1.h ${HEADER_PATH}/Compiler/pstdint.h ) SOURCE_GROUP( Compiler FILES ${COMPILER_HEADERS}) SET( PUBLIC_HEADERS ${HEADER_PATH}/anim.h ${HEADER_PATH}/aabb.h ${HEADER_PATH}/ai_assert.h ${HEADER_PATH}/camera.h ${HEADER_PATH}/color4.h ${HEADER_PATH}/color4.inl ${CMAKE_CURRENT_BINARY_DIR}/../include/assimp/config.h ${HEADER_PATH}/ColladaMetaData.h ${HEADER_PATH}/commonMetaData.h ${HEADER_PATH}/defs.h ${HEADER_PATH}/cfileio.h ${HEADER_PATH}/light.h ${HEADER_PATH}/material.h ${HEADER_PATH}/material.inl ${HEADER_PATH}/matrix3x3.h ${HEADER_PATH}/matrix3x3.inl ${HEADER_PATH}/matrix4x4.h ${HEADER_PATH}/matrix4x4.inl ${HEADER_PATH}/mesh.h ${HEADER_PATH}/pbrmaterial.h ${HEADER_PATH}/GltfMaterial.h ${HEADER_PATH}/postprocess.h ${HEADER_PATH}/quaternion.h ${HEADER_PATH}/quaternion.inl ${HEADER_PATH}/scene.h ${HEADER_PATH}/metadata.h ${HEADER_PATH}/texture.h ${HEADER_PATH}/types.h ${HEADER_PATH}/vector2.h ${HEADER_PATH}/vector2.inl ${HEADER_PATH}/vector3.h ${HEADER_PATH}/vector3.inl ${HEADER_PATH}/version.h ${HEADER_PATH}/cimport.h ${HEADER_PATH}/importerdesc.h ${HEADER_PATH}/Importer.hpp ${HEADER_PATH}/DefaultLogger.hpp ${HEADER_PATH}/ProgressHandler.hpp ${HEADER_PATH}/IOStream.hpp ${HEADER_PATH}/IOSystem.hpp ${HEADER_PATH}/Logger.hpp ${HEADER_PATH}/LogStream.hpp ${HEADER_PATH}/NullLogger.hpp ${HEADER_PATH}/cexport.h ${HEADER_PATH}/Exporter.hpp ${HEADER_PATH}/DefaultIOStream.h ${HEADER_PATH}/DefaultIOSystem.h ${HEADER_PATH}/ZipArchiveIOSystem.h ${HEADER_PATH}/SceneCombiner.h ${HEADER_PATH}/fast_atof.h ${HEADER_PATH}/qnan.h ${HEADER_PATH}/BaseImporter.h ${HEADER_PATH}/Hash.h ${HEADER_PATH}/MemoryIOWrapper.h ${HEADER_PATH}/ParsingUtils.h ${HEADER_PATH}/StreamReader.h ${HEADER_PATH}/StreamWriter.h ${HEADER_PATH}/StringComparison.h ${HEADER_PATH}/StringUtils.h ${HEADER_PATH}/SGSpatialSort.h ${HEADER_PATH}/GenericProperty.h ${HEADER_PATH}/SpatialSort.h ${HEADER_PATH}/SkeletonMeshBuilder.h ${HEADER_PATH}/SmallVector.h ${HEADER_PATH}/SmoothingGroups.h ${HEADER_PATH}/SmoothingGroups.inl ${HEADER_PATH}/StandardShapes.h ${HEADER_PATH}/RemoveComments.h ${HEADER_PATH}/Subdivision.h ${HEADER_PATH}/Vertex.h ${HEADER_PATH}/LineSplitter.h ${HEADER_PATH}/TinyFormatter.h ${HEADER_PATH}/Profiler.h ${HEADER_PATH}/LogAux.h ${HEADER_PATH}/Bitmap.h ${HEADER_PATH}/XMLTools.h ${HEADER_PATH}/IOStreamBuffer.h ${HEADER_PATH}/CreateAnimMesh.h ${HEADER_PATH}/XmlParser.h ${HEADER_PATH}/BlobIOSystem.h ${HEADER_PATH}/MathFunctions.h ${HEADER_PATH}/Exceptional.h ${HEADER_PATH}/ByteSwapper.h ${HEADER_PATH}/Base64.hpp ) SET( Core_SRCS Common/Assimp.cpp ) IF(MSVC) list(APPEND Core_SRCS "res/assimp.rc") ENDIF() SET( Logging_SRCS ${HEADER_PATH}/DefaultLogger.hpp ${HEADER_PATH}/LogStream.hpp ${HEADER_PATH}/Logger.hpp ${HEADER_PATH}/NullLogger.hpp Common/Win32DebugLogStream.h Common/DefaultLogger.cpp Common/FileLogStream.h Common/StdOStreamLogStream.h ) SOURCE_GROUP(Logging FILES ${Logging_SRCS}) SET( Common_SRCS Common/Compression.cpp Common/Compression.h Common/BaseImporter.cpp Common/BaseProcess.cpp Common/BaseProcess.h Common/Importer.h Common/ScenePrivate.h Common/PostStepRegistry.cpp Common/ImporterRegistry.cpp Common/DefaultProgressHandler.h Common/DefaultIOStream.cpp Common/IOSystem.cpp Common/DefaultIOSystem.cpp Common/ZipArchiveIOSystem.cpp Common/PolyTools.h Common/Importer.cpp Common/IFF.h Common/SGSpatialSort.cpp Common/VertexTriangleAdjacency.cpp Common/VertexTriangleAdjacency.h Common/SpatialSort.cpp Common/SceneCombiner.cpp Common/ScenePreprocessor.cpp Common/ScenePreprocessor.h Common/SkeletonMeshBuilder.cpp Common/StandardShapes.cpp Common/TargetAnimation.cpp Common/TargetAnimation.h Common/RemoveComments.cpp Common/Subdivision.cpp Common/scene.cpp Common/Bitmap.cpp Common/Version.cpp Common/CreateAnimMesh.cpp Common/simd.h Common/simd.cpp Common/material.cpp Common/AssertHandler.cpp Common/Exceptional.cpp Common/Base64.cpp ) SOURCE_GROUP(Common FILES ${Common_SRCS}) SET( CApi_SRCS CApi/CInterfaceIOWrapper.cpp CApi/CInterfaceIOWrapper.h ) SOURCE_GROUP(CApi FILES ${CApi_SRCS}) SET( STEPParser_SRCS AssetLib/STEPParser/STEPFileReader.h AssetLib/STEPParser/STEPFileReader.cpp AssetLib/STEPParser/STEPFileEncoding.cpp AssetLib/STEPParser/STEPFileEncoding.h ) SOURCE_GROUP(STEPParser FILES ${STEPParser_SRCS}) IF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER ) SET( C4D_SRCS AssetLib/C4D/C4DImporter.cpp AssetLib/C4D/C4DImporter.h ) SOURCE_GROUP( C4D FILES ${C4D_SRCS}) ENDIF () # if this variable is set to TRUE, the user can manually disable importers by setting # ASSIMP_BUILD_XXX_IMPORTER to FALSE for each importer # if this variable is set to FALSE, the user can manually enable importers by setting # ASSIMP_BUILD_XXX_IMPORTER to TRUE for each importer OPTION(ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_XXX_IMPORTER values" TRUE) # macro to add the CMake Option ADD_ASSIMP_IMPORTER_ which enables compile of loader # this way selective loaders can be compiled (reduces filesize + compile time) MACRO(ADD_ASSIMP_IMPORTER name) IF (ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT) set(ASSIMP_IMPORTER_ENABLED TRUE) IF (DEFINED ASSIMP_BUILD_${name}_IMPORTER AND NOT ASSIMP_BUILD_${name}_IMPORTER) set(ASSIMP_IMPORTER_ENABLED FALSE) ENDIF () ELSE () set(ASSIMP_IMPORTER_ENABLED ${ASSIMP_BUILD_${name}_IMPORTER}) ENDIF () IF (ASSIMP_IMPORTER_ENABLED) LIST(APPEND ASSIMP_LOADER_SRCS ${ARGN}) SET(ASSIMP_IMPORTERS_ENABLED "${ASSIMP_IMPORTERS_ENABLED} ${name}") SOURCE_GROUP(AssetLib\\${name} FILES ${ARGN}) ELSE() SET(${name}_SRC "") SET(ASSIMP_IMPORTERS_DISABLED "${ASSIMP_IMPORTERS_DISABLED} ${name}") add_definitions(-DASSIMP_BUILD_NO_${name}_IMPORTER) ENDIF() ENDMACRO() if (NOT ASSIMP_NO_EXPORT) # if this variable is set to TRUE, the user can manually disable exporters by setting # ASSIMP_BUILD_XXX_EXPORTER to FALSE for each exporter # if this variable is set to FALSE, the user can manually enable exporters by setting # ASSIMP_BUILD_XXX_EXPORTER to TRUE for each exporter OPTION(ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_XXX_EXPORTER values" TRUE) # macro to add the CMake Option ADD_ASSIMP_IMPORTER_ which enables compile of loader # this way selective loaders can be compiled (reduces filesize + compile time) MACRO(ADD_ASSIMP_EXPORTER name) IF (ASSIMP_NO_EXPORT) set(ASSIMP_EXPORTER_ENABLED FALSE) ELSEIF (ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT) set(ASSIMP_EXPORTER_ENABLED TRUE) IF (DEFINED ASSIMP_BUILD_${name}_EXPORTER AND NOT ASSIMP_BUILD_${name}_EXPORTER) set(ASSIMP_EXPORTER_ENABLED FALSE) ENDIF () ELSE () set(ASSIMP_EXPORTER_ENABLED ${ASSIMP_BUILD_${name}_EXPORTER}) ENDIF () IF (ASSIMP_EXPORTER_ENABLED) SET(ASSIMP_EXPORTERS_ENABLED "${ASSIMP_EXPORTERS_ENABLED} ${name}") LIST(APPEND ASSIMP_EXPORTER_SRCS ${ARGN}) SOURCE_GROUP(AssetLib\\${name} FILES ${ARGN}) ELSE() SET(ASSIMP_EXPORTERS_DISABLED "${ASSIMP_EXPORTERS_DISABLED} ${name}") add_definitions(-DASSIMP_BUILD_NO_${name}_EXPORTER) ENDIF() ENDMACRO() endif() SET(ASSIMP_LOADER_SRCS "") SET(ASSIMP_IMPORTERS_ENABLED "") # list of enabled importers SET(ASSIMP_IMPORTERS_DISABLED "") # disabled importers list (used to print) SET(ASSIMP_EXPORTER_SRCS "") SET(ASSIMP_EXPORTERS_ENABLED "") # list of enabled exporters SET(ASSIMP_EXPORTERS_DISABLED "") # disabled exporters list (used to print) ADD_ASSIMP_IMPORTER( AMF AssetLib/AMF/AMFImporter.hpp AssetLib/AMF/AMFImporter_Node.hpp AssetLib/AMF/AMFImporter.cpp AssetLib/AMF/AMFImporter_Geometry.cpp AssetLib/AMF/AMFImporter_Material.cpp AssetLib/AMF/AMFImporter_Postprocess.cpp ) ADD_ASSIMP_IMPORTER( 3DS AssetLib/3DS/3DSConverter.cpp AssetLib/3DS/3DSHelper.h AssetLib/3DS/3DSLoader.cpp AssetLib/3DS/3DSLoader.h ) ADD_ASSIMP_IMPORTER( AC AssetLib/AC/ACLoader.cpp AssetLib/AC/ACLoader.h ) ADD_ASSIMP_IMPORTER( ASE AssetLib/ASE/ASELoader.cpp AssetLib/ASE/ASELoader.h AssetLib/ASE/ASEParser.cpp AssetLib/ASE/ASEParser.h ) ADD_ASSIMP_IMPORTER( ASSBIN AssetLib/Assbin/AssbinLoader.h AssetLib/Assbin/AssbinLoader.cpp ) ADD_ASSIMP_IMPORTER( B3D AssetLib/B3D/B3DImporter.cpp AssetLib/B3D/B3DImporter.h ) ADD_ASSIMP_IMPORTER( BVH AssetLib/BVH/BVHLoader.cpp AssetLib/BVH/BVHLoader.h ) ADD_ASSIMP_IMPORTER( COLLADA AssetLib/Collada/ColladaHelper.cpp AssetLib/Collada/ColladaHelper.h AssetLib/Collada/ColladaLoader.cpp AssetLib/Collada/ColladaLoader.h AssetLib/Collada/ColladaParser.cpp AssetLib/Collada/ColladaParser.h ) ADD_ASSIMP_IMPORTER( DXF AssetLib/DXF/DXFLoader.cpp AssetLib/DXF/DXFLoader.h AssetLib/DXF/DXFHelper.h ) ADD_ASSIMP_IMPORTER( CSM AssetLib/CSM/CSMLoader.cpp AssetLib/CSM/CSMLoader.h ) ADD_ASSIMP_IMPORTER( HMP AssetLib/HMP/HMPFileData.h AssetLib/HMP/HMPLoader.cpp AssetLib/HMP/HMPLoader.h AssetLib/HMP/HalfLifeFileData.h ) ADD_ASSIMP_IMPORTER( IRRMESH AssetLib/Irr/IRRMeshLoader.cpp AssetLib/Irr/IRRMeshLoader.h AssetLib/Irr/IRRShared.cpp AssetLib/Irr/IRRShared.h ) ADD_ASSIMP_IMPORTER( IQM AssetLib/IQM/IQMImporter.cpp AssetLib/IQM/iqm.h AssetLib/IQM/IQMImporter.h ) ADD_ASSIMP_IMPORTER( IRR AssetLib/Irr/IRRLoader.cpp AssetLib/Irr/IRRLoader.h AssetLib/Irr/IRRShared.cpp AssetLib/Irr/IRRShared.h ) ADD_ASSIMP_IMPORTER( LWO AssetLib/LWO/LWOAnimation.cpp AssetLib/LWO/LWOAnimation.h AssetLib/LWO/LWOBLoader.cpp AssetLib/LWO/LWOFileData.h AssetLib/LWO/LWOLoader.cpp AssetLib/LWO/LWOLoader.h AssetLib/LWO/LWOMaterial.cpp ) ADD_ASSIMP_IMPORTER( LWS AssetLib/LWS/LWSLoader.cpp AssetLib/LWS/LWSLoader.h ) ADD_ASSIMP_IMPORTER( M3D AssetLib/M3D/M3DMaterials.h AssetLib/M3D/M3DImporter.h AssetLib/M3D/M3DImporter.cpp AssetLib/M3D/M3DWrapper.h AssetLib/M3D/M3DWrapper.cpp AssetLib/M3D/m3d.h ) ADD_ASSIMP_IMPORTER( MD2 AssetLib/MD2/MD2FileData.h AssetLib/MD2/MD2Loader.cpp AssetLib/MD2/MD2Loader.h AssetLib/MD2/MD2NormalTable.h ) ADD_ASSIMP_IMPORTER( MD3 AssetLib/MD3/MD3FileData.h AssetLib/MD3/MD3Loader.cpp AssetLib/MD3/MD3Loader.h ) ADD_ASSIMP_IMPORTER( MD5 AssetLib/MD5/MD5Loader.cpp AssetLib/MD5/MD5Loader.h AssetLib/MD5/MD5Parser.cpp AssetLib/MD5/MD5Parser.h ) ADD_ASSIMP_IMPORTER( MDC AssetLib/MDC/MDCFileData.h AssetLib/MDC/MDCLoader.cpp AssetLib/MDC/MDCLoader.h AssetLib/MDC/MDCNormalTable.h ) ADD_ASSIMP_IMPORTER( MDL AssetLib/MDL/MDLDefaultColorMap.h AssetLib/MDL/MDLFileData.h AssetLib/MDL/MDLLoader.cpp AssetLib/MDL/MDLLoader.h AssetLib/MDL/MDLMaterialLoader.cpp AssetLib/MDL/HalfLife/HalfLifeMDLBaseHeader.h AssetLib/MDL/HalfLife/HL1FileData.h AssetLib/MDL/HalfLife/HL1MDLLoader.cpp AssetLib/MDL/HalfLife/HL1MDLLoader.h AssetLib/MDL/HalfLife/HL1ImportDefinitions.h AssetLib/MDL/HalfLife/HL1ImportSettings.h AssetLib/MDL/HalfLife/HL1MeshTrivert.h AssetLib/MDL/HalfLife/LogFunctions.h AssetLib/MDL/HalfLife/UniqueNameGenerator.cpp AssetLib/MDL/HalfLife/UniqueNameGenerator.h ) SET( MaterialSystem_SRCS Material/MaterialSystem.cpp Material/MaterialSystem.h ) SOURCE_GROUP( MaterialSystem FILES ${MaterialSystem_SRCS}) ADD_ASSIMP_IMPORTER( NFF AssetLib/NFF/NFFLoader.cpp AssetLib/NFF/NFFLoader.h ) ADD_ASSIMP_IMPORTER( NDO AssetLib/NDO/NDOLoader.cpp AssetLib/NDO/NDOLoader.h ) ADD_ASSIMP_IMPORTER( OFF AssetLib/OFF/OFFLoader.cpp AssetLib/OFF/OFFLoader.h ) ADD_ASSIMP_IMPORTER( OBJ AssetLib/Obj/ObjFileData.h AssetLib/Obj/ObjFileImporter.cpp AssetLib/Obj/ObjFileImporter.h AssetLib/Obj/ObjFileMtlImporter.cpp AssetLib/Obj/ObjFileMtlImporter.h AssetLib/Obj/ObjFileParser.cpp AssetLib/Obj/ObjFileParser.h AssetLib/Obj/ObjTools.h ) ADD_ASSIMP_IMPORTER( OGRE AssetLib/Ogre/OgreImporter.h AssetLib/Ogre/OgreStructs.h AssetLib/Ogre/OgreParsingUtils.h AssetLib/Ogre/OgreBinarySerializer.h AssetLib/Ogre/OgreXmlSerializer.h AssetLib/Ogre/OgreImporter.cpp AssetLib/Ogre/OgreStructs.cpp AssetLib/Ogre/OgreBinarySerializer.cpp AssetLib/Ogre/OgreXmlSerializer.cpp AssetLib/Ogre/OgreMaterial.cpp ) ADD_ASSIMP_IMPORTER( OPENGEX AssetLib/OpenGEX/OpenGEXImporter.cpp AssetLib/OpenGEX/OpenGEXImporter.h AssetLib/OpenGEX/OpenGEXStructs.h ) ADD_ASSIMP_IMPORTER( PLY AssetLib/Ply/PlyLoader.cpp AssetLib/Ply/PlyLoader.h AssetLib/Ply/PlyParser.cpp AssetLib/Ply/PlyParser.h ) ADD_ASSIMP_IMPORTER( MS3D AssetLib/MS3D/MS3DLoader.cpp AssetLib/MS3D/MS3DLoader.h ) ADD_ASSIMP_IMPORTER( COB AssetLib/COB/COBLoader.cpp AssetLib/COB/COBLoader.h AssetLib/COB/COBScene.h ) ADD_ASSIMP_IMPORTER( BLEND AssetLib/Blender/BlenderLoader.cpp AssetLib/Blender/BlenderLoader.h AssetLib/Blender/BlenderDNA.cpp AssetLib/Blender/BlenderDNA.h AssetLib/Blender/BlenderDNA.inl AssetLib/Blender/BlenderScene.cpp AssetLib/Blender/BlenderScene.h AssetLib/Blender/BlenderSceneGen.h AssetLib/Blender/BlenderIntermediate.h AssetLib/Blender/BlenderModifier.h AssetLib/Blender/BlenderModifier.cpp AssetLib/Blender/BlenderBMesh.h AssetLib/Blender/BlenderBMesh.cpp AssetLib/Blender/BlenderTessellator.h AssetLib/Blender/BlenderTessellator.cpp AssetLib/Blender/BlenderCustomData.h AssetLib/Blender/BlenderCustomData.cpp ) ADD_ASSIMP_IMPORTER( IFC AssetLib/IFC/IFCLoader.cpp AssetLib/IFC/IFCLoader.h AssetLib/IFC/IFCReaderGen1_2x3.cpp AssetLib/IFC/IFCReaderGen2_2x3.cpp AssetLib/IFC/IFCReaderGen_2x3.h AssetLib/IFC/IFCUtil.h AssetLib/IFC/IFCUtil.cpp AssetLib/IFC/IFCGeometry.cpp AssetLib/IFC/IFCMaterial.cpp AssetLib/IFC/IFCProfile.cpp AssetLib/IFC/IFCCurve.cpp AssetLib/IFC/IFCBoolean.cpp AssetLib/IFC/IFCOpenings.cpp ) if (ASSIMP_BUILD_IFC_IMPORTER) if (MSVC) set_source_files_properties(Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp PROPERTIES COMPILE_FLAGS "/bigobj") elseif(MINGW) set_source_files_properties(Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp PROPERTIES COMPILE_FLAGS "-O2 -Wa,-mbig-obj") endif() endif () ADD_ASSIMP_IMPORTER( XGL AssetLib/XGL/XGLLoader.cpp AssetLib/XGL/XGLLoader.h ) ADD_ASSIMP_IMPORTER( FBX AssetLib/FBX/FBXImporter.cpp AssetLib/FBX/FBXCompileConfig.h AssetLib/FBX/FBXImporter.h AssetLib/FBX/FBXParser.cpp AssetLib/FBX/FBXParser.h AssetLib/FBX/FBXTokenizer.cpp AssetLib/FBX/FBXTokenizer.h AssetLib/FBX/FBXImportSettings.h AssetLib/FBX/FBXConverter.h AssetLib/FBX/FBXConverter.cpp AssetLib/FBX/FBXUtil.h AssetLib/FBX/FBXUtil.cpp AssetLib/FBX/FBXDocument.h AssetLib/FBX/FBXDocument.cpp AssetLib/FBX/FBXProperties.h AssetLib/FBX/FBXProperties.cpp AssetLib/FBX/FBXMeshGeometry.h AssetLib/FBX/FBXMeshGeometry.cpp AssetLib/FBX/FBXMaterial.cpp AssetLib/FBX/FBXModel.cpp AssetLib/FBX/FBXAnimation.cpp AssetLib/FBX/FBXNodeAttribute.cpp AssetLib/FBX/FBXDeformer.cpp AssetLib/FBX/FBXBinaryTokenizer.cpp AssetLib/FBX/FBXDocumentUtil.cpp AssetLib/FBX/FBXCommon.h ) if (NOT ASSIMP_NO_EXPORT) ADD_ASSIMP_EXPORTER( OBJ AssetLib/Obj/ObjExporter.h AssetLib/Obj/ObjExporter.cpp) ADD_ASSIMP_EXPORTER( OPENGEX AssetLib/OpenGEX/OpenGEXExporter.cpp AssetLib/OpenGEX/OpenGEXExporter.h) ADD_ASSIMP_EXPORTER( PLY AssetLib/Ply/PlyExporter.cpp AssetLib/Ply/PlyExporter.h) ADD_ASSIMP_EXPORTER( 3DS AssetLib/3DS/3DSExporter.h AssetLib/3DS/3DSExporter.cpp) ADD_ASSIMP_EXPORTER( ASSBIN AssetLib/Assbin/AssbinExporter.h AssetLib/Assbin/AssbinExporter.cpp AssetLib/Assbin/AssbinFileWriter.h AssetLib/Assbin/AssbinFileWriter.cpp) ADD_ASSIMP_EXPORTER( ASSXML AssetLib/Assxml/AssxmlExporter.h AssetLib/Assxml/AssxmlExporter.cpp AssetLib/Assxml/AssxmlFileWriter.h AssetLib/Assxml/AssxmlFileWriter.cpp) ADD_ASSIMP_EXPORTER(M3D AssetLib/M3D/M3DExporter.h AssetLib/M3D/M3DExporter.cpp) ADD_ASSIMP_EXPORTER(COLLADA AssetLib/Collada/ColladaExporter.h AssetLib/Collada/ColladaExporter.cpp) ADD_ASSIMP_EXPORTER( FBX AssetLib/FBX/FBXExporter.h AssetLib/FBX/FBXExporter.cpp AssetLib/FBX/FBXExportNode.h AssetLib/FBX/FBXExportNode.cpp AssetLib/FBX/FBXExportProperty.h AssetLib/FBX/FBXExportProperty.cpp) ADD_ASSIMP_EXPORTER( STL AssetLib/STL/STLExporter.h AssetLib/STL/STLExporter.cpp) ADD_ASSIMP_EXPORTER( X AssetLib/X/XFileExporter.h AssetLib/X/XFileExporter.cpp) ADD_ASSIMP_EXPORTER( X3D AssetLib/X3D/X3DExporter.cpp AssetLib/X3D/X3DExporter.hpp) ADD_ASSIMP_EXPORTER( GLTF AssetLib/glTF/glTFExporter.h AssetLib/glTF/glTFExporter.cpp AssetLib/glTF2/glTF2Exporter.h AssetLib/glTF2/glTF2Exporter.cpp) ADD_ASSIMP_EXPORTER( 3MF AssetLib/3MF/D3MFExporter.h AssetLib/3MF/D3MFExporter.cpp) ADD_ASSIMP_EXPORTER( PBRT Pbrt/PbrtExporter.h Pbrt/PbrtExporter.cpp) ADD_ASSIMP_EXPORTER( ASSJSON AssetLib/Assjson/cencode.c AssetLib/Assjson/cencode.h AssetLib/Assjson/json_exporter.cpp AssetLib/Assjson/mesh_splitter.cpp AssetLib/Assjson/mesh_splitter.h) ADD_ASSIMP_EXPORTER( STEP AssetLib/Step/StepExporter.h AssetLib/Step/StepExporter.cpp) endif() SET( PostProcessing_SRCS PostProcessing/CalcTangentsProcess.cpp PostProcessing/CalcTangentsProcess.h PostProcessing/ComputeUVMappingProcess.cpp PostProcessing/ComputeUVMappingProcess.h PostProcessing/ConvertToLHProcess.cpp PostProcessing/ConvertToLHProcess.h PostProcessing/EmbedTexturesProcess.cpp PostProcessing/EmbedTexturesProcess.h PostProcessing/FindDegenerates.cpp PostProcessing/FindDegenerates.h PostProcessing/FindInstancesProcess.cpp PostProcessing/FindInstancesProcess.h PostProcessing/FindInvalidDataProcess.cpp PostProcessing/FindInvalidDataProcess.h PostProcessing/FixNormalsStep.cpp PostProcessing/FixNormalsStep.h PostProcessing/DropFaceNormalsProcess.cpp PostProcessing/DropFaceNormalsProcess.h PostProcessing/GenFaceNormalsProcess.cpp PostProcessing/GenFaceNormalsProcess.h PostProcessing/GenVertexNormalsProcess.cpp PostProcessing/GenVertexNormalsProcess.h PostProcessing/PretransformVertices.cpp PostProcessing/PretransformVertices.h PostProcessing/ImproveCacheLocality.cpp PostProcessing/ImproveCacheLocality.h PostProcessing/JoinVerticesProcess.cpp PostProcessing/JoinVerticesProcess.h PostProcessing/LimitBoneWeightsProcess.cpp PostProcessing/LimitBoneWeightsProcess.h PostProcessing/RemoveRedundantMaterials.cpp PostProcessing/RemoveRedundantMaterials.h PostProcessing/RemoveVCProcess.cpp PostProcessing/RemoveVCProcess.h PostProcessing/SortByPTypeProcess.cpp PostProcessing/SortByPTypeProcess.h PostProcessing/SplitLargeMeshes.cpp PostProcessing/SplitLargeMeshes.h PostProcessing/TextureTransform.cpp PostProcessing/TextureTransform.h PostProcessing/TriangulateProcess.cpp PostProcessing/TriangulateProcess.h PostProcessing/ValidateDataStructure.cpp PostProcessing/ValidateDataStructure.h PostProcessing/OptimizeGraph.cpp PostProcessing/OptimizeGraph.h PostProcessing/OptimizeMeshes.cpp PostProcessing/OptimizeMeshes.h PostProcessing/DeboneProcess.cpp PostProcessing/DeboneProcess.h PostProcessing/ProcessHelper.h PostProcessing/ProcessHelper.cpp PostProcessing/MakeVerboseFormat.cpp PostProcessing/MakeVerboseFormat.h PostProcessing/ScaleProcess.cpp PostProcessing/ScaleProcess.h PostProcessing/ArmaturePopulate.cpp PostProcessing/ArmaturePopulate.h PostProcessing/GenBoundingBoxesProcess.cpp PostProcessing/GenBoundingBoxesProcess.h PostProcessing/SplitByBoneCountProcess.cpp PostProcessing/SplitByBoneCountProcess.h ) SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS}) ADD_ASSIMP_IMPORTER( Q3D AssetLib/Q3D/Q3DLoader.cpp AssetLib/Q3D/Q3DLoader.h ) ADD_ASSIMP_IMPORTER( Q3BSP AssetLib/Q3BSP/Q3BSPFileData.h AssetLib/Q3BSP/Q3BSPFileParser.h AssetLib/Q3BSP/Q3BSPFileParser.cpp AssetLib/Q3BSP/Q3BSPFileImporter.h AssetLib/Q3BSP/Q3BSPFileImporter.cpp ) ADD_ASSIMP_IMPORTER( RAW AssetLib/Raw/RawLoader.cpp AssetLib/Raw/RawLoader.h ) ADD_ASSIMP_IMPORTER( SIB AssetLib/SIB/SIBImporter.cpp AssetLib/SIB/SIBImporter.h ) ADD_ASSIMP_IMPORTER( SMD AssetLib/SMD/SMDLoader.cpp AssetLib/SMD/SMDLoader.h ) ADD_ASSIMP_IMPORTER( STL AssetLib/STL/STLLoader.cpp AssetLib/STL/STLLoader.h ) ADD_ASSIMP_IMPORTER( TERRAGEN AssetLib/Terragen/TerragenLoader.cpp AssetLib/Terragen/TerragenLoader.h ) ADD_ASSIMP_IMPORTER( 3D AssetLib/Unreal/UnrealLoader.cpp AssetLib/Unreal/UnrealLoader.h ) ADD_ASSIMP_IMPORTER( X AssetLib/X/XFileHelper.h AssetLib/X/XFileImporter.cpp AssetLib/X/XFileImporter.h AssetLib/X/XFileParser.cpp AssetLib/X/XFileParser.h ) ADD_ASSIMP_IMPORTER( X3D AssetLib/X3D/X3DImporter.cpp AssetLib/X3D/X3DImporter_Geometry2D.cpp AssetLib/X3D/X3DImporter_Geometry3D.cpp AssetLib/X3D/X3DImporter_Group.cpp AssetLib/X3D/X3DImporter_Light.cpp AssetLib/X3D/X3DImporter_Metadata.cpp AssetLib/X3D/X3DImporter_Networking.cpp AssetLib/X3D/X3DImporter_Postprocess.cpp AssetLib/X3D/X3DImporter_Rendering.cpp AssetLib/X3D/X3DImporter_Shape.cpp AssetLib/X3D/X3DImporter_Texturing.cpp AssetLib/X3D/X3DImporter.hpp AssetLib/X3D/X3DImporter_Macro.hpp AssetLib/X3D/X3DImporter_Node.hpp AssetLib/X3D/X3DGeoHelper.cpp AssetLib/X3D/X3DGeoHelper.h AssetLib/X3D/X3DXmlHelper.cpp AssetLib/X3D/X3DXmlHelper.h ) ADD_ASSIMP_IMPORTER( GLTF AssetLib/glTF/glTFCommon.h AssetLib/glTF/glTFCommon.cpp AssetLib/glTF/glTFAsset.h AssetLib/glTF/glTFAsset.inl AssetLib/glTF/glTFAssetWriter.h AssetLib/glTF/glTFAssetWriter.inl AssetLib/glTF/glTFImporter.cpp AssetLib/glTF/glTFImporter.h AssetLib/glTF2/glTF2Asset.h AssetLib/glTF2/glTF2Asset.inl AssetLib/glTF2/glTF2AssetWriter.h AssetLib/glTF2/glTF2AssetWriter.inl AssetLib/glTF2/glTF2Importer.cpp AssetLib/glTF2/glTF2Importer.h ) ADD_ASSIMP_IMPORTER(3MF AssetLib/3MF/3MFTypes.h AssetLib/3MF/XmlSerializer.h AssetLib/3MF/XmlSerializer.cpp AssetLib/3MF/D3MFImporter.h AssetLib/3MF/D3MFImporter.cpp AssetLib/3MF/D3MFOpcPackage.h AssetLib/3MF/D3MFOpcPackage.cpp AssetLib/3MF/3MFXmlTags.h ) ADD_ASSIMP_IMPORTER( MMD AssetLib/MMD/MMDCpp14.h AssetLib/MMD/MMDImporter.cpp AssetLib/MMD/MMDImporter.h AssetLib/MMD/MMDPmdParser.h AssetLib/MMD/MMDPmxParser.h AssetLib/MMD/MMDPmxParser.cpp AssetLib/MMD/MMDVmdParser.h ) # Workaround for issue #2406 - force problematic large file to be optimized to prevent string table overflow error # Used -Os instead of -O2 as previous issues had mentioned, since -Os is roughly speaking -O2, excluding any # optimizations that take up extra space. Given that the issue is a string table overflowing, -Os seemed appropriate # Also, I'm not positive if both link & compile flags are needed, but this hopefully ensures that the issue should not # recur for edge cases such as static builds. if ((MINGW) AND (CMAKE_BUILD_TYPE MATCHES Debug)) message("-- Applying MinGW StepFileGen1.cpp Debug Workaround") SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES COMPILE_FLAGS -Os ) SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES LINK_FLAGS -Os ) SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES STATIC_LIBRARY_FLAGS -Os ) endif() if ((NOT ASSIMP_NO_EXPORT) OR (NOT ASSIMP_EXPORTERS_ENABLED STREQUAL "")) SET( Exporter_SRCS Common/Exporter.cpp CApi/AssimpCExport.cpp ${HEADER_PATH}/BlobIOSystem.h ) SOURCE_GROUP( Exporter FILES ${Exporter_SRCS}) endif() SET( Extra_SRCS MD4FileData.h ) SOURCE_GROUP( Extra FILES ${Extra_SRCS}) # pugixml IF(ASSIMP_HUNTER_ENABLED) hunter_add_package(pugixml) find_package(pugixml CONFIG REQUIRED) ELSE() SET( Pugixml_SRCS ../contrib/pugixml/src/pugiconfig.hpp ../contrib/pugixml/src/pugixml.hpp ) INCLUDE_DIRECTORIES("../contrib/pugixml/src") SOURCE_GROUP( Contrib\\Pugixml FILES ${Pugixml_SRCS}) ENDIF() # utf8 IF(ASSIMP_HUNTER_ENABLED) hunter_add_package(utf8) find_package(utf8cpp CONFIG REQUIRED) ELSE() # utf8 is header-only, so Assimp doesn't need to do anything. ENDIF() # polyclipping IF(ASSIMP_HUNTER_ENABLED) hunter_add_package(polyclipping) find_package(polyclipping CONFIG REQUIRED) ELSE() SET( Clipper_SRCS ../contrib/clipper/clipper.hpp ../contrib/clipper/clipper.cpp ) SOURCE_GROUP( Contrib\\Clipper FILES ${Clipper_SRCS}) ENDIF() # poly2tri IF(ASSIMP_HUNTER_ENABLED) hunter_add_package(poly2tri) find_package(poly2tri CONFIG REQUIRED) ELSE() SET( Poly2Tri_SRCS ../contrib/poly2tri/poly2tri/common/shapes.cc ../contrib/poly2tri/poly2tri/common/shapes.h ../contrib/poly2tri/poly2tri/common/utils.h ../contrib/poly2tri/poly2tri/sweep/advancing_front.h ../contrib/poly2tri/poly2tri/sweep/advancing_front.cc ../contrib/poly2tri/poly2tri/sweep/cdt.cc ../contrib/poly2tri/poly2tri/sweep/cdt.h ../contrib/poly2tri/poly2tri/sweep/sweep.cc ../contrib/poly2tri/poly2tri/sweep/sweep.h ../contrib/poly2tri/poly2tri/sweep/sweep_context.cc ../contrib/poly2tri/poly2tri/sweep/sweep_context.h ) SOURCE_GROUP( Contrib\\Poly2Tri FILES ${Poly2Tri_SRCS}) ENDIF() # minizip/unzip IF(ASSIMP_HUNTER_ENABLED) hunter_add_package(minizip) find_package(minizip CONFIG REQUIRED) ELSE() SET( unzip_SRCS ../contrib/unzip/crypt.c ../contrib/unzip/crypt.h ../contrib/unzip/ioapi.c ../contrib/unzip/ioapi.h ../contrib/unzip/unzip.c ../contrib/unzip/unzip.h ) SOURCE_GROUP(Contrib\\unzip FILES ${unzip_SRCS}) ENDIF() # zip (https://github.com/kuba--/zip) separate_arguments(ASSIMP_EXPORTERS_LIST UNIX_COMMAND ${ASSIMP_EXPORTERS_ENABLED}) IF(3MF IN_LIST ASSIMP_EXPORTERS_LIST) IF(ASSIMP_HUNTER_ENABLED) hunter_add_package(zip) find_package(zip CONFIG REQUIRED) ELSE() SET( ziplib_SRCS ../contrib/zip/src/miniz.h ../contrib/zip/src/zip.c ../contrib/zip/src/zip.h ) # TODO if cmake required version has been updated to >3.12.0, collapse this to the second case only if(${CMAKE_VERSION} VERSION_LESS "3.12.0") add_definitions(-DMINIZ_USE_UNALIGNED_LOADS_AND_STORES=0) else() add_compile_definitions(MINIZ_USE_UNALIGNED_LOADS_AND_STORES=0) endif() SOURCE_GROUP( ziplib FILES ${ziplib_SRCS} ) ENDIF() ENDIF() # openddlparser IF(ASSIMP_HUNTER_ENABLED) hunter_add_package(openddlparser) find_package(openddlparser CONFIG REQUIRED) ELSE() SET ( openddl_parser_SRCS ../contrib/openddlparser/code/OpenDDLParser.cpp ../contrib/openddlparser/code/DDLNode.cpp ../contrib/openddlparser/code/OpenDDLCommon.cpp ../contrib/openddlparser/code/OpenDDLExport.cpp ../contrib/openddlparser/code/Value.cpp ../contrib/openddlparser/code/OpenDDLStream.cpp ../contrib/openddlparser/include/openddlparser/OpenDDLParser.h ../contrib/openddlparser/include/openddlparser/OpenDDLParserUtils.h ../contrib/openddlparser/include/openddlparser/OpenDDLCommon.h ../contrib/openddlparser/include/openddlparser/OpenDDLExport.h ../contrib/openddlparser/include/openddlparser/OpenDDLStream.h ../contrib/openddlparser/include/openddlparser/DDLNode.h ../contrib/openddlparser/include/openddlparser/Value.h ) SOURCE_GROUP( Contrib\\openddl_parser FILES ${openddl_parser_SRCS}) ENDIF() # Open3DGC IF(ASSIMP_HUNTER_ENABLED) # Nothing to do, not available in Hunter yet. ELSE() SET ( open3dgc_SRCS ../contrib/Open3DGC/o3dgcAdjacencyInfo.h ../contrib/Open3DGC/o3dgcArithmeticCodec.cpp ../contrib/Open3DGC/o3dgcArithmeticCodec.h ../contrib/Open3DGC/o3dgcBinaryStream.h ../contrib/Open3DGC/o3dgcCommon.h ../contrib/Open3DGC/o3dgcDVEncodeParams.h ../contrib/Open3DGC/o3dgcDynamicVectorDecoder.cpp ../contrib/Open3DGC/o3dgcDynamicVectorDecoder.h ../contrib/Open3DGC/o3dgcDynamicVectorEncoder.cpp ../contrib/Open3DGC/o3dgcDynamicVectorEncoder.h ../contrib/Open3DGC/o3dgcDynamicVector.h ../contrib/Open3DGC/o3dgcFIFO.h ../contrib/Open3DGC/o3dgcIndexedFaceSet.h ../contrib/Open3DGC/o3dgcIndexedFaceSet.inl ../contrib/Open3DGC/o3dgcSC3DMCDecoder.h ../contrib/Open3DGC/o3dgcSC3DMCDecoder.inl ../contrib/Open3DGC/o3dgcSC3DMCEncodeParams.h ../contrib/Open3DGC/o3dgcSC3DMCEncoder.h ../contrib/Open3DGC/o3dgcSC3DMCEncoder.inl ../contrib/Open3DGC/o3dgcTimer.h ../contrib/Open3DGC/o3dgcTools.cpp ../contrib/Open3DGC/o3dgcTriangleFans.cpp ../contrib/Open3DGC/o3dgcTriangleFans.h ../contrib/Open3DGC/o3dgcTriangleListDecoder.h ../contrib/Open3DGC/o3dgcTriangleListDecoder.inl ../contrib/Open3DGC/o3dgcTriangleListEncoder.h ../contrib/Open3DGC/o3dgcTriangleListEncoder.inl ../contrib/Open3DGC/o3dgcVector.h ../contrib/Open3DGC/o3dgcVector.inl ) SOURCE_GROUP( Contrib\\open3dgc FILES ${open3dgc_SRCS}) ENDIF() # Check dependencies for glTF importer with Open3DGC-compression. # RT-extensions is used in "contrib/Open3DGC/o3dgcTimer.h" for collecting statistics. Pointed file # has implementation for different platforms: WIN32, __MACH__ and other ("else" block). FIND_PACKAGE(RT QUIET) IF (NOT ASSIMP_HUNTER_ENABLED AND (RT_FOUND OR WIN32)) SET( ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC 1 ) ADD_DEFINITIONS( -DASSIMP_IMPORTER_GLTF_USE_OPEN3DGC=1 ) ELSE () SET (open3dgc_SRCS "") MESSAGE (INFO " Hunter enabled or RT-extension not found. glTF import/export will be built without Open3DGC-compression.") #!TODO: off course is better to remove statistics timers from o3dgc codec. Or propose to choose what to use. ENDIF () # RapidJSON IF(ASSIMP_HUNTER_ENABLED) hunter_add_package(RapidJSON) find_package(RapidJSON CONFIG REQUIRED) ELSE() INCLUDE_DIRECTORIES("../contrib/rapidjson/include") ADD_DEFINITIONS( -DRAPIDJSON_HAS_STDSTRING=1) option( ASSIMP_RAPIDJSON_NO_MEMBER_ITERATOR "Suppress rapidjson warning on MSVC (NOTE: breaks android build)" ON ) if(ASSIMP_RAPIDJSON_NO_MEMBER_ITERATOR) ADD_DEFINITIONS( -DRAPIDJSON_NOMEMBERITERATORCLASS ) endif() ENDIF() # stb IF(ASSIMP_HUNTER_ENABLED) hunter_add_package(stb) find_package(stb CONFIG REQUIRED) ELSE() SET( stb_SRCS ../contrib/stb/stb_image.h ) INCLUDE_DIRECTORIES("../contrib") SOURCE_GROUP( Contrib\\stb FILES ${stb_SRCS}) ENDIF() # VC2010 fixes if(MSVC10) option( VC10_STDINT_FIX "Fix for VC10 Compiler regarding pstdint.h redefinition errors" OFF ) if( VC10_STDINT_FIX ) ADD_DEFINITIONS( -D_STDINT ) endif() endif() ADD_DEFINITIONS( -DASSIMP_BUILD_DLL_EXPORT ) IF( MSVC OR "${CMAKE_CXX_SIMULATE_ID}" MATCHES "MSVC") # clang with MSVC ABI ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS ) ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS ) endif () IF(NOT ASSIMP_HUNTER_ENABLED) if (UNZIP_FOUND) SET (unzip_compile_SRCS "") else () SET (unzip_compile_SRCS ${unzip_SRCS}) INCLUDE_DIRECTORIES( "../contrib/unzip/" ) endif () ENDIF() MESSAGE(STATUS "Enabled importer formats:${ASSIMP_IMPORTERS_ENABLED}") MESSAGE(STATUS "Disabled importer formats:${ASSIMP_IMPORTERS_DISABLED}") if (NOT ASSIMP_NO_EXPORT) MESSAGE(STATUS "Enabled exporter formats:${ASSIMP_EXPORTERS_ENABLED}") MESSAGE(STATUS "Disabled exporter formats:${ASSIMP_EXPORTERS_DISABLED}") endif() SOURCE_GROUP( include\\assimp FILES ${PUBLIC_HEADERS} ) SET( assimp_src # Assimp Files ${Core_SRCS} ${CApi_SRCS} ${Common_SRCS} ${Logging_SRCS} ${Exporter_SRCS} ${PostProcessing_SRCS} ${MaterialSystem_SRCS} ${STEPParser_SRCS} # ${Step_SRCS} check if we need a different approach # Model Support ${ASSIMP_LOADER_SRCS} ${ASSIMP_EXPORTER_SRCS} # Third-party libraries ${unzip_compile_SRCS} ${Poly2Tri_SRCS} ${Clipper_SRCS} ${openddl_parser_SRCS} ${open3dgc_SRCS} ${ziplib_SRCS} ${Pugixml_SRCS} ${stb_SRCS} # Necessary to show the headers in the project when using the VC++ generator: ${PUBLIC_HEADERS} ${COMPILER_HEADERS} ) ADD_DEFINITIONS( -DOPENDDLPARSER_BUILD ) IF(NOT ASSIMP_HUNTER_ENABLED) INCLUDE_DIRECTORIES( ${IRRXML_INCLUDE_DIR} ../contrib/openddlparser/include ) ENDIF() IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER) SET( assimp_src ${assimp_src} ${C4D_SRCS}) INCLUDE_DIRECTORIES(${C4D_INCLUDES}) ENDIF () IF (ASSIMP_BUILD_DRACO) INCLUDE_DIRECTORIES(${draco_INCLUDE_DIRS}) ADD_DEFINITIONS( -DASSIMP_ENABLE_DRACO ) ENDIF() ADD_LIBRARY( assimp ${assimp_src} ) ADD_LIBRARY(assimp::assimp ALIAS assimp) TARGET_USE_COMMON_OUTPUT_DIRECTORY(assimp) # enable warnings as errors ######################################## IF (MSVC) TARGET_COMPILE_OPTIONS(assimp PRIVATE /WX) ELSE() TARGET_COMPILE_OPTIONS(assimp PRIVATE -Werror) ENDIF() # adds C_FLAGS required to compile zip.c on old GCC 4.x compiler TARGET_COMPILE_FEATURES(assimp PRIVATE c_std_99) TARGET_INCLUDE_DIRECTORIES ( assimp PUBLIC $ $ $ ) IF(ASSIMP_HUNTER_ENABLED) TARGET_LINK_LIBRARIES(assimp PUBLIC polyclipping::polyclipping openddlparser::openddl_parser poly2tri::poly2tri minizip::minizip ZLIB::zlib RapidJSON::rapidjson utf8cpp pugixml stb::stb ) if(TARGET zip::zip) target_link_libraries(assimp PUBLIC zip::zip) endif() if (ASSIMP_BUILD_DRACO) target_link_libraries(assimp PUBLIC ${draco_LIBRARIES}) endif() ELSE() TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES} ${OPENDDL_PARSER_LIBRARIES}) if (ASSIMP_BUILD_DRACO) target_link_libraries(assimp ${draco_LIBRARIES}) endif() ENDIF() if(ASSIMP_ANDROID_JNIIOSYSTEM) set(ASSIMP_ANDROID_JNIIOSYSTEM_PATH port/AndroidJNI) add_subdirectory(../${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/ ../${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/) target_link_libraries(assimp android_jniiosystem) endif() IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER) TARGET_LINK_LIBRARIES(assimp optimized ${C4D_RELEASE_LIBRARIES}) TARGET_LINK_LIBRARIES(assimp debug ${C4D_DEBUG_LIBRARIES}) TARGET_LINK_LIBRARIES(assimp ${C4D_EXTRA_LIBRARIES}) ENDIF () if( MSVC ) # in order to prevent DLL hell, each of the DLLs have to be suffixed with the major version and msvc prefix # CMake 3.12 added a variable for this if(MSVC_TOOLSET_VERSION) set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}") else() if( MSVC70 OR MSVC71 ) set(MSVC_PREFIX "vc70") elseif( MSVC80 ) set(MSVC_PREFIX "vc80") elseif( MSVC90 ) set(MSVC_PREFIX "vc90") elseif( MSVC10 ) set(MSVC_PREFIX "vc100") elseif( MSVC11 ) set(MSVC_PREFIX "vc110") elseif( MSVC12 ) set(MSVC_PREFIX "vc120") elseif( MSVC_VERSION LESS 1910) set(MSVC_PREFIX "vc140") elseif( MSVC_VERSION LESS 1920) set(MSVC_PREFIX "vc141") elseif( MSVC_VERSION LESS 1930) set(MSVC_PREFIX "vc142") else() MESSAGE(WARNING "unknown msvc version ${MSVC_VERSION}") set(MSVC_PREFIX "vc150") endif() endif() set(LIBRARY_SUFFIX "${ASSIMP_LIBRARY_SUFFIX}-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library") endif() if (${CMAKE_SYSTEM_NAME} MATCHES "WindowsStore") target_compile_definitions(assimp PUBLIC WindowsStore) TARGET_LINK_LIBRARIES(assimp advapi32) endif() SET_TARGET_PROPERTIES( assimp PROPERTIES VERSION ${ASSIMP_VERSION} SOVERSION ${ASSIMP_SOVERSION} # use full version OUTPUT_NAME assimp${LIBRARY_SUFFIX} ) if (WIN32 AND CMAKE_COMPILER_IS_GNUCXX AND BUILD_SHARED_LIBS) set_target_properties(assimp PROPERTIES SUFFIX "-${ASSIMP_SOVERSION}${CMAKE_SHARED_LIBRARY_SUFFIX}" ) endif() if (APPLE) if (ASSIMP_BUILD_FRAMEWORK) SET_TARGET_PROPERTIES( assimp PROPERTIES FRAMEWORK TRUE FRAMEWORK_VERSION C MACOSX_FRAMEWORK_IDENTIFIER net.sf.assimp PUBLIC_HEADER "${PUBLIC_HEADERS}" ) # PUBLIC_HEADER option does not support directory structure creation # add ./Compiler/*.h to assimp.framework via copy command ADD_CUSTOM_COMMAND(TARGET assimp POST_BUILD COMMAND "${CMAKE_COMMAND}" -E copy_directory "${HEADER_PATH}/Compiler" assimp.framework/Headers/Compiler COMMENT "Copying public ./Compiler/ header files to framework bundle's Headers/Compiler/") ENDIF() ENDIF() # Build against external unzip, or add ../contrib/unzip so # assimp can #include "unzip.h" IF(NOT ASSIMP_HUNTER_ENABLED) if (UNZIP_FOUND) INCLUDE_DIRECTORIES(${UNZIP_INCLUDE_DIRS}) TARGET_LINK_LIBRARIES(assimp ${UNZIP_LIBRARIES}) else () INCLUDE_DIRECTORIES("../") endif () ENDIF() # Add RT-extension library for glTF importer with Open3DGC-compression. IF (RT_FOUND AND ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC) TARGET_LINK_LIBRARIES(assimp ${RT_LIBRARY}) ENDIF () INSTALL( TARGETS assimp EXPORT "${TARGETS_EXPORT_NAME}" LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR} COMPONENT ${LIBASSIMP_COMPONENT} ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR} COMPONENT ${LIBASSIMP-DEV_COMPONENT} RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR} COMPONENT ${LIBASSIMP_COMPONENT} FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR} COMPONENT ${LIBASSIMP_COMPONENT} INCLUDES DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR} ) INSTALL( FILES ${PUBLIC_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp COMPONENT assimp-dev) INSTALL( FILES ${COMPILER_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp/Compiler COMPONENT assimp-dev) if (ASSIMP_ANDROID_JNIIOSYSTEM) INSTALL(FILES ${HEADER_PATH}/${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/AndroidJNIIOSystem.h DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR} COMPONENT assimp-dev) ENDIF() if(MSVC AND ASSIMP_INSTALL_PDB) # When only the static library is built, these properties must # be set to ensure the static lib .pdb is staged for installation. IF(NOT BUILD_SHARED_LIBS) SET_TARGET_PROPERTIES( assimp PROPERTIES COMPILE_PDB_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR} COMPILE_PDB_NAME assimp${LIBRARY_SUFFIX} COMPILE_PDB_NAME_DEBUG assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX} ) ENDIF() IF(CMAKE_GENERATOR MATCHES "^Visual Studio") install(FILES ${Assimp_BINARY_DIR}/code/Debug/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb DESTINATION ${ASSIMP_LIB_INSTALL_DIR} CONFIGURATIONS Debug ) install(FILES ${Assimp_BINARY_DIR}/code/RelWithDebInfo/assimp${LIBRARY_SUFFIX}.pdb DESTINATION ${ASSIMP_LIB_INSTALL_DIR} CONFIGURATIONS RelWithDebInfo ) ELSE() install(FILES ${Assimp_BINARY_DIR}/code/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb DESTINATION ${ASSIMP_LIB_INSTALL_DIR} CONFIGURATIONS Debug ) install(FILES ${Assimp_BINARY_DIR}/code/assimp${LIBRARY_SUFFIX}.pdb DESTINATION ${ASSIMP_LIB_INSTALL_DIR} CONFIGURATIONS RelWithDebInfo ) ENDIF() ENDIF () if (ASSIMP_COVERALLS) include(Coveralls) set(COVERAGE_SRCS ${assimp_src} ${TEST_SRCS} ) # Create the coveralls target. coveralls_setup( "${COVERAGE_SRCS}" # The source files. ON # If we should upload. "${PROJECT_SOURCE_DIR}/cmake-modules/") # (Optional) Alternate project cmake module path. ENDIF()