/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ #include "../../include/cglm/clipspace/persp_lh_no.h" #include "../../include/cglm/call/clipspace/persp_lh_no.h" CGLM_EXPORT void glmc_frustum_lh_no(float left, float right, float bottom, float top, float nearZ, float farZ, mat4 dest) { glm_frustum_lh_no(left, right, bottom, top, nearZ, farZ, dest); } CGLM_EXPORT void glmc_perspective_lh_no(float fovy, float aspect, float nearVal, float farVal, mat4 dest) { glm_perspective_lh_no(fovy, aspect, nearVal, farVal, dest); } CGLM_EXPORT void glmc_persp_move_far_lh_no(mat4 proj, float deltaFar) { glm_persp_move_far_lh_no(proj, deltaFar); } CGLM_EXPORT void glmc_persp_decomp_lh_no(mat4 proj, float * __restrict nearZ, float * __restrict farZ, float * __restrict top, float * __restrict bottom, float * __restrict left, float * __restrict right) { glm_persp_decomp_lh_no(proj, nearZ, farZ, top, bottom, left, right); } CGLM_EXPORT void glmc_persp_decompv_lh_no(mat4 proj, float dest[6]) { glm_persp_decompv_lh_no(proj, dest); } CGLM_EXPORT void glmc_persp_decomp_x_lh_no(mat4 proj, float * __restrict left, float * __restrict right) { glm_persp_decomp_x_lh_no(proj, left, right); } CGLM_EXPORT void glmc_persp_decomp_y_lh_no(mat4 proj, float * __restrict top, float * __restrict bottom) { glm_persp_decomp_y_lh_no(proj, top, bottom); } CGLM_EXPORT void glmc_persp_decomp_z_lh_no(mat4 proj, float * __restrict nearZ, float * __restrict farZ) { glm_persp_decomp_z_lh_no(proj, nearZ, farZ); } CGLM_EXPORT void glmc_persp_decomp_far_lh_no(mat4 proj, float * __restrict farZ) { glm_persp_decomp_far_lh_no(proj, farZ); } CGLM_EXPORT void glmc_persp_decomp_near_lh_no(mat4 proj, float * __restrict nearZ) { glm_persp_decomp_near_lh_no(proj, nearZ); } CGLM_EXPORT void glmc_persp_sizes_lh_no(mat4 proj, float fovy, vec4 dest) { glm_persp_sizes_lh_no(proj, fovy, dest); } CGLM_EXPORT float glmc_persp_fovy_lh_no(mat4 proj) { return glm_persp_fovy_lh_no(proj); } CGLM_EXPORT float glmc_persp_aspect_lh_no(mat4 proj) { return glm_persp_aspect_lh_no(proj); }