See Gamepad input for how these are used.
Macros | |
#define | GLFW_GAMEPAD_AXIS_LEFT_X 0 |
#define | GLFW_GAMEPAD_AXIS_LEFT_Y 1 |
#define | GLFW_GAMEPAD_AXIS_RIGHT_X 2 |
#define | GLFW_GAMEPAD_AXIS_RIGHT_Y 3 |
#define | GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4 |
#define | GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5 |
#define | GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER |
#define GLFW_GAMEPAD_AXIS_LEFT_X 0 |
#define GLFW_GAMEPAD_AXIS_LEFT_Y 1 |
#define GLFW_GAMEPAD_AXIS_RIGHT_X 2 |
#define GLFW_GAMEPAD_AXIS_RIGHT_Y 3 |
#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4 |
#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5 |
#define GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER |
Last update on Fri Jul 22 2022 for GLFW 3.3.8