See Gamepad input for how these are used.
◆ GLFW_GAMEPAD_BUTTON_A
#define GLFW_GAMEPAD_BUTTON_A 0 |
◆ GLFW_GAMEPAD_BUTTON_B
#define GLFW_GAMEPAD_BUTTON_B 1 |
◆ GLFW_GAMEPAD_BUTTON_X
#define GLFW_GAMEPAD_BUTTON_X 2 |
◆ GLFW_GAMEPAD_BUTTON_Y
#define GLFW_GAMEPAD_BUTTON_Y 3 |
◆ GLFW_GAMEPAD_BUTTON_LEFT_BUMPER
#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER 4 |
◆ GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER
#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER 5 |
◆ GLFW_GAMEPAD_BUTTON_BACK
#define GLFW_GAMEPAD_BUTTON_BACK 6 |
◆ GLFW_GAMEPAD_BUTTON_START
#define GLFW_GAMEPAD_BUTTON_START 7 |
◆ GLFW_GAMEPAD_BUTTON_GUIDE
#define GLFW_GAMEPAD_BUTTON_GUIDE 8 |
◆ GLFW_GAMEPAD_BUTTON_LEFT_THUMB
#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9 |
◆ GLFW_GAMEPAD_BUTTON_RIGHT_THUMB
#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10 |
◆ GLFW_GAMEPAD_BUTTON_DPAD_UP
#define GLFW_GAMEPAD_BUTTON_DPAD_UP 11 |
◆ GLFW_GAMEPAD_BUTTON_DPAD_RIGHT
#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12 |
◆ GLFW_GAMEPAD_BUTTON_DPAD_DOWN
#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13 |
◆ GLFW_GAMEPAD_BUTTON_DPAD_LEFT
#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14 |
◆ GLFW_GAMEPAD_BUTTON_LAST
◆ GLFW_GAMEPAD_BUTTON_CROSS
◆ GLFW_GAMEPAD_BUTTON_CIRCLE
◆ GLFW_GAMEPAD_BUTTON_SQUARE
◆ GLFW_GAMEPAD_BUTTON_TRIANGLE