set(common_HEADERS internal.h mappings.h "${GLFW_BINARY_DIR}/src/glfw_config.h" "${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h" "${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h") set(common_SOURCES context.c init.c input.c monitor.c vulkan.c window.c) add_custom_target(update_mappings COMMAND "${CMAKE_COMMAND}" -P "${GLFW_SOURCE_DIR}/CMake/GenerateMappings.cmake" mappings.h.in mappings.h WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" COMMENT "Updating gamepad mappings from upstream repository" SOURCES mappings.h.in "${GLFW_SOURCE_DIR}/CMake/GenerateMappings.cmake" VERBATIM) set_target_properties(update_mappings PROPERTIES FOLDER "GLFW3") if (_GLFW_COCOA) set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h cocoa_joystick.h posix_thread.h nsgl_context.h egl_context.h osmesa_context.h) set(glfw_SOURCES ${common_SOURCES} cocoa_init.m cocoa_joystick.m cocoa_monitor.m cocoa_window.m cocoa_time.c posix_thread.c nsgl_context.m egl_context.c osmesa_context.c) elseif (_GLFW_WIN32) set(glfw_HEADERS ${common_HEADERS} win32_platform.h win32_joystick.h wgl_context.h egl_context.h osmesa_context.h) set(glfw_SOURCES ${common_SOURCES} win32_init.c win32_joystick.c win32_monitor.c win32_time.c win32_thread.c win32_window.c wgl_context.c egl_context.c osmesa_context.c) elseif (_GLFW_X11) set(glfw_HEADERS ${common_HEADERS} x11_platform.h xkb_unicode.h posix_time.h posix_thread.h glx_context.h egl_context.h osmesa_context.h) set(glfw_SOURCES ${common_SOURCES} x11_init.c x11_monitor.c x11_window.c xkb_unicode.c posix_time.c posix_thread.c glx_context.c egl_context.c osmesa_context.c) elseif (_GLFW_WAYLAND) set(glfw_HEADERS ${common_HEADERS} wl_platform.h posix_time.h posix_thread.h xkb_unicode.h egl_context.h osmesa_context.h) set(glfw_SOURCES ${common_SOURCES} wl_init.c wl_monitor.c wl_window.c posix_time.c posix_thread.c xkb_unicode.c egl_context.c osmesa_context.c) ecm_add_wayland_client_protocol(glfw_SOURCES PROTOCOL "${WAYLAND_PROTOCOLS_PKGDATADIR}/stable/xdg-shell/xdg-shell.xml" BASENAME xdg-shell) ecm_add_wayland_client_protocol(glfw_SOURCES PROTOCOL "${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml" BASENAME xdg-decoration) ecm_add_wayland_client_protocol(glfw_SOURCES PROTOCOL "${WAYLAND_PROTOCOLS_PKGDATADIR}/stable/viewporter/viewporter.xml" BASENAME viewporter) ecm_add_wayland_client_protocol(glfw_SOURCES PROTOCOL "${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/relative-pointer/relative-pointer-unstable-v1.xml" BASENAME relative-pointer-unstable-v1) ecm_add_wayland_client_protocol(glfw_SOURCES PROTOCOL "${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml" BASENAME pointer-constraints-unstable-v1) ecm_add_wayland_client_protocol(glfw_SOURCES PROTOCOL "${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml" BASENAME idle-inhibit-unstable-v1) elseif (_GLFW_OSMESA) set(glfw_HEADERS ${common_HEADERS} null_platform.h null_joystick.h posix_time.h posix_thread.h osmesa_context.h) set(glfw_SOURCES ${common_SOURCES} null_init.c null_monitor.c null_window.c null_joystick.c posix_time.c posix_thread.c osmesa_context.c) endif() if (_GLFW_X11 OR _GLFW_WAYLAND) if (CMAKE_SYSTEM_NAME STREQUAL "Linux") set(glfw_HEADERS ${glfw_HEADERS} linux_joystick.h) set(glfw_SOURCES ${glfw_SOURCES} linux_joystick.c) else() set(glfw_HEADERS ${glfw_HEADERS} null_joystick.h) set(glfw_SOURCES ${glfw_SOURCES} null_joystick.c) endif() endif() # Workaround for CMake not knowing about .m files before version 3.16 if (CMAKE_VERSION VERSION_LESS "3.16" AND APPLE) set_source_files_properties(cocoa_init.m cocoa_joystick.m cocoa_monitor.m cocoa_window.m nsgl_context.m PROPERTIES LANGUAGE C) endif() add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS}) set_target_properties(glfw PROPERTIES OUTPUT_NAME ${GLFW_LIB_NAME} VERSION ${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR} SOVERSION ${GLFW_VERSION_MAJOR} POSITION_INDEPENDENT_CODE ON FOLDER "GLFW3") if (CMAKE_VERSION VERSION_EQUAL "3.1.0" OR CMAKE_VERSION VERSION_GREATER "3.1.0") set_target_properties(glfw PROPERTIES C_STANDARD 99) else() # Remove this fallback when removing support for CMake version less than 3.1 target_compile_options(glfw PRIVATE "$<$:-std=c99>" "$<$:-std=c99>" "$<$:-std=c99>") endif() target_compile_definitions(glfw PRIVATE _GLFW_USE_CONFIG_H) target_include_directories(glfw PUBLIC "$" "$") target_include_directories(glfw PRIVATE "${GLFW_SOURCE_DIR}/src" "${GLFW_BINARY_DIR}/src" ${glfw_INCLUDE_DIRS}) target_link_libraries(glfw PRIVATE ${glfw_LIBRARIES}) # Make GCC warn about declarations that VS 2010 and 2012 won't accept for all # source files that VS will build (Clang ignores this because we set -std=c99) if (CMAKE_C_COMPILER_ID STREQUAL "GNU") set_source_files_properties(context.c init.c input.c monitor.c vulkan.c window.c win32_init.c win32_joystick.c win32_monitor.c win32_time.c win32_thread.c win32_window.c wgl_context.c egl_context.c osmesa_context.c PROPERTIES COMPILE_FLAGS -Wdeclaration-after-statement) endif() # Enable a reasonable set of warnings # NOTE: The order matters here, Clang-CL matches both MSVC and Clang if (MSVC) target_compile_options(glfw PRIVATE "/W3") elseif (CMAKE_C_COMPILER_ID STREQUAL "GNU" OR CMAKE_C_COMPILER_ID STREQUAL "Clang" OR CMAKE_C_COMPILER_ID STREQUAL "AppleClang") target_compile_options(glfw PRIVATE "-Wall") endif() if (_GLFW_WIN32) target_compile_definitions(glfw PRIVATE UNICODE _UNICODE) endif() # HACK: When building on MinGW, WINVER and UNICODE need to be defined before # the inclusion of stddef.h (by glfw3.h), which is itself included before # win32_platform.h. We define them here until a saner solution can be found # NOTE: MinGW-w64 and Visual C++ do /not/ need this hack. if (MINGW) target_compile_definitions(glfw PRIVATE WINVER=0x0501) endif() if (BUILD_SHARED_LIBS) if (WIN32) if (MINGW) # Remove the dependency on the shared version of libgcc # NOTE: MinGW-w64 has the correct default but MinGW needs this target_link_libraries(glfw PRIVATE "-static-libgcc") # Remove the lib prefix on the DLL (but not the import library) set_target_properties(glfw PROPERTIES PREFIX "") # Add a suffix to the import library to avoid naming conflicts set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.a") else() # Add a suffix to the import library to avoid naming conflicts set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib") endif() target_compile_definitions(glfw INTERFACE GLFW_DLL) elseif (APPLE) # Add -fno-common to work around a bug in Apple's GCC target_compile_options(glfw PRIVATE "-fno-common") endif() if (UNIX) # Hide symbols not explicitly tagged for export from the shared library target_compile_options(glfw PRIVATE "-fvisibility=hidden") endif() endif() if (MSVC OR CMAKE_C_SIMULATE_ID STREQUAL "MSVC") target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS) endif() if (GLFW_INSTALL) install(TARGETS glfw EXPORT glfwTargets RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}" LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}") endif()