//======================================================================== // GLFW 3.3 Cocoa - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2009-2019 Camilla Löwy // Copyright (c) 2012 Torsten Walluhn // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // It is fine to use C99 in this file because it will not be built with VS //======================================================================== #include "internal.h" #include #include #include #include #include #include #include // Joystick element information // typedef struct _GLFWjoyelementNS { IOHIDElementRef native; uint32_t usage; int index; long minimum; long maximum; } _GLFWjoyelementNS; // Returns the value of the specified element of the specified joystick // static long getElementValue(_GLFWjoystick* js, _GLFWjoyelementNS* element) { IOHIDValueRef valueRef; long value = 0; if (js->ns.device) { if (IOHIDDeviceGetValue(js->ns.device, element->native, &valueRef) == kIOReturnSuccess) { value = IOHIDValueGetIntegerValue(valueRef); } } return value; } // Comparison function for matching the SDL element order // static CFComparisonResult compareElements(const void* fp, const void* sp, void* user) { const _GLFWjoyelementNS* fe = fp; const _GLFWjoyelementNS* se = sp; if (fe->usage < se->usage) return kCFCompareLessThan; if (fe->usage > se->usage) return kCFCompareGreaterThan; if (fe->index < se->index) return kCFCompareLessThan; if (fe->index > se->index) return kCFCompareGreaterThan; return kCFCompareEqualTo; } // Removes the specified joystick // static void closeJoystick(_GLFWjoystick* js) { int i; _glfwInputJoystick(js, GLFW_DISCONNECTED); for (i = 0; i < CFArrayGetCount(js->ns.axes); i++) free((void*) CFArrayGetValueAtIndex(js->ns.axes, i)); CFRelease(js->ns.axes); for (i = 0; i < CFArrayGetCount(js->ns.buttons); i++) free((void*) CFArrayGetValueAtIndex(js->ns.buttons, i)); CFRelease(js->ns.buttons); for (i = 0; i < CFArrayGetCount(js->ns.hats); i++) free((void*) CFArrayGetValueAtIndex(js->ns.hats, i)); CFRelease(js->ns.hats); _glfwFreeJoystick(js); } // Callback for user-initiated joystick addition // static void matchCallback(void* context, IOReturn result, void* sender, IOHIDDeviceRef device) { int jid; char name[256]; char guid[33]; CFIndex i; CFTypeRef property; uint32_t vendor = 0, product = 0, version = 0; _GLFWjoystick* js; CFMutableArrayRef axes, buttons, hats; for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) { if (_glfw.joysticks[jid].ns.device == device) return; } axes = CFArrayCreateMutable(NULL, 0, NULL); buttons = CFArrayCreateMutable(NULL, 0, NULL); hats = CFArrayCreateMutable(NULL, 0, NULL); property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductKey)); if (property) { CFStringGetCString(property, name, sizeof(name), kCFStringEncodingUTF8); } else strncpy(name, "Unknown", sizeof(name)); property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVendorIDKey)); if (property) CFNumberGetValue(property, kCFNumberSInt32Type, &vendor); property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductIDKey)); if (property) CFNumberGetValue(property, kCFNumberSInt32Type, &product); property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVersionNumberKey)); if (property) CFNumberGetValue(property, kCFNumberSInt32Type, &version); // Generate a joystick GUID that matches the SDL 2.0.5+ one if (vendor && product) { sprintf(guid, "03000000%02x%02x0000%02x%02x0000%02x%02x0000", (uint8_t) vendor, (uint8_t) (vendor >> 8), (uint8_t) product, (uint8_t) (product >> 8), (uint8_t) version, (uint8_t) (version >> 8)); } else { sprintf(guid, "05000000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00", name[0], name[1], name[2], name[3], name[4], name[5], name[6], name[7], name[8], name[9], name[10]); } CFArrayRef elements = IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone); for (i = 0; i < CFArrayGetCount(elements); i++) { IOHIDElementRef native = (IOHIDElementRef) CFArrayGetValueAtIndex(elements, i); if (CFGetTypeID(native) != IOHIDElementGetTypeID()) continue; const IOHIDElementType type = IOHIDElementGetType(native); if ((type != kIOHIDElementTypeInput_Axis) && (type != kIOHIDElementTypeInput_Button) && (type != kIOHIDElementTypeInput_Misc)) { continue; } CFMutableArrayRef target = NULL; const uint32_t usage = IOHIDElementGetUsage(native); const uint32_t page = IOHIDElementGetUsagePage(native); if (page == kHIDPage_GenericDesktop) { switch (usage) { case kHIDUsage_GD_X: case kHIDUsage_GD_Y: case kHIDUsage_GD_Z: case kHIDUsage_GD_Rx: case kHIDUsage_GD_Ry: case kHIDUsage_GD_Rz: case kHIDUsage_GD_Slider: case kHIDUsage_GD_Dial: case kHIDUsage_GD_Wheel: target = axes; break; case kHIDUsage_GD_Hatswitch: target = hats; break; case kHIDUsage_GD_DPadUp: case kHIDUsage_GD_DPadRight: case kHIDUsage_GD_DPadDown: case kHIDUsage_GD_DPadLeft: case kHIDUsage_GD_SystemMainMenu: case kHIDUsage_GD_Select: case kHIDUsage_GD_Start: target = buttons; break; } } else if (page == kHIDPage_Simulation) { switch (usage) { case kHIDUsage_Sim_Accelerator: case kHIDUsage_Sim_Brake: case kHIDUsage_Sim_Throttle: case kHIDUsage_Sim_Rudder: case kHIDUsage_Sim_Steering: target = axes; break; } } else if (page == kHIDPage_Button || page == kHIDPage_Consumer) target = buttons; if (target) { _GLFWjoyelementNS* element = calloc(1, sizeof(_GLFWjoyelementNS)); element->native = native; element->usage = usage; element->index = (int) CFArrayGetCount(target); element->minimum = IOHIDElementGetLogicalMin(native); element->maximum = IOHIDElementGetLogicalMax(native); CFArrayAppendValue(target, element); } } CFRelease(elements); CFArraySortValues(axes, CFRangeMake(0, CFArrayGetCount(axes)), compareElements, NULL); CFArraySortValues(buttons, CFRangeMake(0, CFArrayGetCount(buttons)), compareElements, NULL); CFArraySortValues(hats, CFRangeMake(0, CFArrayGetCount(hats)), compareElements, NULL); js = _glfwAllocJoystick(name, guid, (int) CFArrayGetCount(axes), (int) CFArrayGetCount(buttons), (int) CFArrayGetCount(hats)); js->ns.device = device; js->ns.axes = axes; js->ns.buttons = buttons; js->ns.hats = hats; _glfwInputJoystick(js, GLFW_CONNECTED); } // Callback for user-initiated joystick removal // static void removeCallback(void* context, IOReturn result, void* sender, IOHIDDeviceRef device) { int jid; for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) { if (_glfw.joysticks[jid].connected && _glfw.joysticks[jid].ns.device == device) { closeJoystick(&_glfw.joysticks[jid]); break; } } } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialize joystick interface // void _glfwInitJoysticksNS(void) { CFMutableArrayRef matching; const long usages[] = { kHIDUsage_GD_Joystick, kHIDUsage_GD_GamePad, kHIDUsage_GD_MultiAxisController }; _glfw.ns.hidManager = IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone); matching = CFArrayCreateMutable(kCFAllocatorDefault, 0, &kCFTypeArrayCallBacks); if (!matching) { _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create array"); return; } for (size_t i = 0; i < sizeof(usages) / sizeof(long); i++) { const long page = kHIDPage_GenericDesktop; CFMutableDictionaryRef dict = CFDictionaryCreateMutable(kCFAllocatorDefault, 0, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks); if (!dict) continue; CFNumberRef pageRef = CFNumberCreate(kCFAllocatorDefault, kCFNumberLongType, &page); CFNumberRef usageRef = CFNumberCreate(kCFAllocatorDefault, kCFNumberLongType, &usages[i]); if (pageRef && usageRef) { CFDictionarySetValue(dict, CFSTR(kIOHIDDeviceUsagePageKey), pageRef); CFDictionarySetValue(dict, CFSTR(kIOHIDDeviceUsageKey), usageRef); CFArrayAppendValue(matching, dict); } if (pageRef) CFRelease(pageRef); if (usageRef) CFRelease(usageRef); CFRelease(dict); } IOHIDManagerSetDeviceMatchingMultiple(_glfw.ns.hidManager, matching); CFRelease(matching); IOHIDManagerRegisterDeviceMatchingCallback(_glfw.ns.hidManager, &matchCallback, NULL); IOHIDManagerRegisterDeviceRemovalCallback(_glfw.ns.hidManager, &removeCallback, NULL); IOHIDManagerScheduleWithRunLoop(_glfw.ns.hidManager, CFRunLoopGetMain(), kCFRunLoopDefaultMode); IOHIDManagerOpen(_glfw.ns.hidManager, kIOHIDOptionsTypeNone); // Execute the run loop once in order to register any initially-attached // joysticks CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, false); } // Close all opened joystick handles // void _glfwTerminateJoysticksNS(void) { int jid; for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) { if (_glfw.joysticks[jid].connected) closeJoystick(&_glfw.joysticks[jid]); } CFRelease(_glfw.ns.hidManager); _glfw.ns.hidManager = NULL; } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode) { if (mode & _GLFW_POLL_AXES) { CFIndex i; for (i = 0; i < CFArrayGetCount(js->ns.axes); i++) { _GLFWjoyelementNS* axis = (_GLFWjoyelementNS*) CFArrayGetValueAtIndex(js->ns.axes, i); const long raw = getElementValue(js, axis); // Perform auto calibration if (raw < axis->minimum) axis->minimum = raw; if (raw > axis->maximum) axis->maximum = raw; const long size = axis->maximum - axis->minimum; if (size == 0) _glfwInputJoystickAxis(js, (int) i, 0.f); else { const float value = (2.f * (raw - axis->minimum) / size) - 1.f; _glfwInputJoystickAxis(js, (int) i, value); } } } if (mode & _GLFW_POLL_BUTTONS) { CFIndex i; for (i = 0; i < CFArrayGetCount(js->ns.buttons); i++) { _GLFWjoyelementNS* button = (_GLFWjoyelementNS*) CFArrayGetValueAtIndex(js->ns.buttons, i); const char value = getElementValue(js, button) - button->minimum; const int state = (value > 0) ? GLFW_PRESS : GLFW_RELEASE; _glfwInputJoystickButton(js, (int) i, state); } for (i = 0; i < CFArrayGetCount(js->ns.hats); i++) { const int states[9] = { GLFW_HAT_UP, GLFW_HAT_RIGHT_UP, GLFW_HAT_RIGHT, GLFW_HAT_RIGHT_DOWN, GLFW_HAT_DOWN, GLFW_HAT_LEFT_DOWN, GLFW_HAT_LEFT, GLFW_HAT_LEFT_UP, GLFW_HAT_CENTERED }; _GLFWjoyelementNS* hat = (_GLFWjoyelementNS*) CFArrayGetValueAtIndex(js->ns.hats, i); long state = getElementValue(js, hat) - hat->minimum; if (state < 0 || state > 8) state = 8; _glfwInputJoystickHat(js, (int) i, states[state]); } } return js->connected; } void _glfwPlatformUpdateGamepadGUID(char* guid) { if ((strncmp(guid + 4, "000000000000", 12) == 0) && (strncmp(guid + 20, "000000000000", 12) == 0)) { char original[33]; strncpy(original, guid, sizeof(original) - 1); sprintf(guid, "03000000%.4s0000%.4s000000000000", original, original + 16); } }